// Copyright (C) 2015-2021 gamevanilla - All rights reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement.
// A Copy of the Asset Store EULA is available at http://unity3d.com/company/legal/as_terms.
using UnityEngine;
using UnityEngine.EventSystems;
namespace UltimateClean
{
///
/// This button extends the base CleanButton button component and smoothly fades
/// the button in/out as the user rolls over/presses it.
///
[RequireComponent(typeof(FadeConfig))]
[RequireComponent(typeof(CanvasGroup))]
public class FadeButton : CleanButton
{
private FadeConfig config;
private CanvasGroup canvasGroup;
protected override void Awake()
{
base.Awake();
config = GetComponent();
canvasGroup = GetComponent();
}
public override void OnPointerEnter(PointerEventData eventData)
{
base.OnPointerEnter(eventData);
StopAllCoroutines();
StartCoroutine(Utils.FadeOut(canvasGroup, config.onHoverAlpha, config.fadeTime));
}
public override void OnPointerExit(PointerEventData eventData)
{
base.OnPointerExit(eventData);
StopAllCoroutines();
StartCoroutine(Utils.FadeIn(canvasGroup, 1.0f, config.fadeTime));
}
public override void OnPointerDown(PointerEventData eventData)
{
base.OnPointerDown(eventData);
canvasGroup.alpha = config.onClickAlpha;
}
public override void OnPointerUp(PointerEventData eventData)
{
base.OnPointerUp(eventData);
canvasGroup.alpha = 1.0f;
}
}
}