// Copyright (c) Pixel Crushers. All rights reserved. using UnityEngine; namespace PixelCrushers { /// /// Enables a component when the scene starts. /// [AddComponentMenu("")] // Use wrapper instead. public class EnableOnStart : MonoBehaviour { [Tooltip("Enable this component when on start.")] [SerializeField] private Component m_component; public Component component { get { return m_component; } set { m_component = value; } } private void Start() { ComponentUtility.SetComponentEnabled(m_component, true); } } }