using System; using BlueWater.Titles; using UnityEngine; using UnityEngine.UI; public class ShaderUnscaledTime : MonoBehaviour { [SerializeField] private TycoonTitle _tycoonTitle; void Update() { if (_tycoonTitle.inkMaterialInstance != null) { _tycoonTitle.inkMaterialInstance.SetFloat("_CustomTime", Time.unscaledTime); } } }