using UnityEngine; namespace BlueWater { [CreateAssetMenu(fileName = "SpriteData", menuName = "ScriptableObjects/SpriteData")] public class SpriteDataSo : ScriptableObject { [field: SerializeField] public Sprite Gold01 { get; private set; } [field: SerializeField] public Sprite Gold02 { get; private set; } [field: SerializeField] public Sprite EmptyBeerGlass { get; private set; } [field: SerializeField] public Sprite FullBeerGlass { get; private set; } [field: SerializeField] public Sprite BarrelLock { get; private set; } [field: SerializeField] public Sprite ServingTable { get; private set; } [field: SerializeField] public Sprite BartenderTable { get; private set; } [field: SerializeField] public Sprite Waiting { get; private set; } [field: SerializeField] public Sprite Cleaning { get; private set; } } }