using UnityEngine; using UnityEngine.Serialization; namespace BlueWater.Tycoons { [CreateAssetMenu(fileName = "CookwareData", menuName = "ScriptableObjects/CookwareData")] public class CookwareDataSo : ScriptableObject { [FormerlySerializedAs("MaxFireWoodCount")] [field: SerializeField] public int MaxFireWoodQuantity = 20; [FormerlySerializedAs("StartFireWoodCount")] [field: SerializeField] public int StartFireWoodQuantity = 10; [field: SerializeField] public FireWoodLevel[] FireWoodLevel = new FireWoodLevel[5]; } }