using BehaviorDesigner.Runtime.Tasks; using BlueWater.Npcs.Crews; namespace BlueWater.BehaviorTrees.Actions { [TaskCategory("Custom/Npc/Crew")] public class CompleteMission : Action { private Crew _crew; public override void OnAwake() { _crew = GetComponent(); } public override TaskStatus OnUpdate() { if (_crew.CrewInteraction == null) { return TaskStatus.Success; } return TaskStatus.Running; } } }