using System.Collections; using System.Collections.Generic; using UnityEngine; public class HS_CallBackParent : MonoBehaviour { [SerializeField]protected Transform parentObject; protected virtual void OnParticleSystemStopped() { if (parentObject != null) { transform.parent = parentObject; transform.localPosition = Vector3.zero; transform.localEulerAngles = Vector3.zero; } else Destroy(gameObject); } }