using UnityEngine.InputSystem; using UnityEngine; namespace SoulGames.EasyGridBuilderPro { [CreateAssetMenu(menuName = "SoulGames/Easy Grid Builder Pro/EasyGridBuilderProInputsSO", order = 100)] //Scriptable object asset path public class EasyGridBuilderProInputsSO : ScriptableObject //This is a scriptable object class { [Space] [Tooltip("Input Key used to Reset current grid mode.")] public InputAction gridModeResetKey; [Space] [Tooltip("Input Key used to switch between vertical grids.")] public InputAction gridHeightChangeKey; [Space] [Tooltip("If this is enabled, to activate Build mode you will need a provided key.")] public bool useBuildModeActivationKey = false; [Tooltip("Input Key used to enable Build Mode.")] public InputAction buildModeActivationKey; [Tooltip("Input Key used to place objects on grid.")] public InputAction buildablePlacementKey; [Tooltip("Input Key used to scroll through available buildable objects.")] public InputAction buildableListScrollKey; [Tooltip("Input Key used to rotate buildable object ghost to left.")] public InputAction ghostRotateLeftKey; [Tooltip("Input Key used to rotate buildable object ghost to right.")] public InputAction ghostRotateRightKey; [Space] [Tooltip("If this is enabled, to activate Destruction mode you will need a provided key.")] public bool useDestructionModeActivationKey = true; [Tooltip("Input Key used to enable Destuct Mode.")] public InputAction destructionModeActivationKey; [Tooltip("Input Key used to destroy objects on grid.")] public InputAction buildableDestroyKey; [Space] [Tooltip("If this is enabled, to activate Selection mode you will need a provided key.")] public bool useSelectionModeActivationKey = false; [Tooltip("Input Key used to enable Selection Mode.")] public InputAction selectionModeActivationKey; [Tooltip("Input Key used to select objects on grid.")] public InputAction buildableSelectionKey; //[Space] //[Tooltip("Food amount should be in inventory to build.")] //public bool useMoveModeActivationKey = true; //[Tooltip("Food amount should be in inventory to build.")] //public InputAction moveModeActivationKey; //[Tooltip("Food amount should be in inventory to build.")] //public InputAction buildableMoveKey; [Space] [Tooltip("Input Key used to save the grid.")] public InputAction gridSaveKey; [Tooltip("Input Key used to load the grid.")] public InputAction gridLoadKey; } }