using System; using TMPro; using UnityEngine; using UnityEngine.UI; namespace BlueWater.Uis { [Serializable] public class DrinkIngredientSlotUi : MonoBehaviour { [SerializeField] private Button _button; [SerializeField] private Image _image; [SerializeField] private TMP_Text _amount; [SerializeField] private TMP_Text _name; } }