using BlueWater.Uis; using UnityEngine; namespace BlueWater.Tycoons { public class Bar : InteractionFurniture { [SerializeField] private LiquidController _liquidController; public override void Interaction() { TycoonUiManager.Instance.DrinkUi.Open(TycoonUiManager.Instance.PopupUiList); } public void ActiveIsPouring() { _liquidController.ActiveIsPouring(); } public void InActiveIsPouring() { _liquidController.InActiveIsPouring(); } } }