// Copyright (C) 2015-2021 gamevanilla - All rights reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement. // A Copy of the Asset Store EULA is available at http://unity3d.com/company/legal/as_terms. using UnityEngine; namespace UltimateClean { /// /// Utility class to force the music and sound effects to be enabled on first launch. /// public class InitialPlayerPrefs : MonoBehaviour { private void Awake() { if (!PlayerPrefs.HasKey("music_on")) { PlayerPrefs.SetInt("music_on", 1); } if (!PlayerPrefs.HasKey("sound_on")) { PlayerPrefs.SetInt("sound_on", 1); } } } }