// Copyright (C) 2015-2021 gamevanilla - All rights reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement.
// A Copy of the Asset Store EULA is available at http://unity3d.com/company/legal/as_terms.
using UnityEngine;
using UnityEngine.UI;
namespace UltimateClean
{
///
/// Custom toggle component that has an associated label.
///
[RequireComponent(typeof(Toggle))]
public class ToggleWithLabel : MonoBehaviour
{
#pragma warning disable 649
[SerializeField]
private GameObject onLabel;
[SerializeField]
private GameObject offLabel;
#pragma warning restore 649
private Toggle toggle;
private void Awake()
{
toggle = GetComponent();
toggle.onValueChanged.AddListener(OnValueChanged);
}
private void OnDestroy()
{
toggle.onValueChanged.RemoveListener(OnValueChanged);
}
public void OnValueChanged(bool value)
{
onLabel.SetActive(value);
offLabel.SetActive(!value);
}
}
}