using UnityEngine; namespace BlueWater.Enemies.Bosses.SandMole.Skills { [CreateAssetMenu(fileName = "GateOfSpikesData", menuName = "ScriptableObjects/Skills/SandMole/GateOfSpikesData", order = (int)SandMoleSkill.GateOfSpikes)] public class GateOfSpikesData : SkillData { [field: SerializeField] public GameObject SpikePrefab { get; private set; } [field: SerializeField] public int SpikeCount { get; private set; } = 10; [field: SerializeField] public float MinDistanceBetweenAttacks { get; private set; } = 2f; [field: SerializeField] public LayerMask GroundLayer { get; private set; } } }