using BlueWater.Tycoons; using Sirenix.OdinInspector; using UnityEngine; namespace BlueWater { public enum SaveStage { None = 0, TitanSlime = 3, Rhinoceros = 4, SandMole = 5, GhostBarrel = 6 } public class DataManager : Singleton { public SaveStage CurrentSaveStage { get; set; } [field: Title("스프라이트 데이터")] [field: SerializeField] public SpriteDataSo SpriteDataSo { get; private set; } [field: Title("아이템 데이터")] [field: SerializeField] public Inventory Inventory { get; private set; } [field: Title("타이쿤 데이터")] [field: SerializeField] public TycoonData TycoonData { get; private set; } public void TestData() { } } }