using BlueWater.Interfaces; namespace BlueWater.Npcs.Customers { public class UpsetState : IState { public void EnterState(Customer character) { character.SpineController.PlayAnimation(CustomerSpineAnimation.Upset, true); } public void UpdateState(Customer character) { if (character.IsMoving) { character.TransitionToState(character.WalkingState); } } public void ExitState(Customer character) { } } }