using System; using System.Collections.Generic; using BlueWater.Tycoons; using UnityEngine; using Sirenix.OdinInspector; using TMPro; using Unity.VisualScripting; using UnityEngine.SceneManagement; using UnityEngine.UI; using UnityEngine.UIElements; namespace BlueWater.Uis { public class TycoonResultUi : MonoBehaviour { private Dictionary selectedCard; //선택한 카드(key , 선택당한 갯수) private float playTime; //플레이 시간 private int round; [field: SerializeField, CLabel("카드프리펫")] private GameObject Card; private GameObject _panel; [field: SerializeField, CLabel("카드목록(Cards)")] private GameObject cards; [field: SerializeField, CLabel("라운드수TextMesh")] private TextMeshProUGUI roundTextMesh; [field: SerializeField, CLabel("손님수TextMesh")] private TextMeshProUGUI customerTextMesh; [field: SerializeField, CLabel("골드TextMesh")] private TextMeshProUGUI goldTextMesh; [field: SerializeField, CLabel("시간TextMesh")] private TextMeshProUGUI timeTextMesh; public void Start() { _panel = transform.Find("Panel").gameObject; } public void Update() { playTime += Time.deltaTime; //플레이타임 측정 (일시정지나 메뉴얼보는 시간은 제외) } [Button("StartResult")] public void StartResult() { _panel.SetActive(true); roundTextMesh.text = $"Round : {TycoonManager.Instance.GetCurrentLevelData().Idx}"; goldTextMesh.text = $"Gold : {ES3.Load("EndGold", 0)}"; timeTextMesh.text = (int)playTime / 60 == 0 ? $"Time : {(int)playTime % 60}sec" : $"Time : {(int)playTime/60}min {(int)playTime%60}sec" ; selectedCard = TycoonManager.Instance.CardDataSo.GetselectedCard(); //카드 정보 가져오기 //카드 정보 가져오기 foreach (var element in selectedCard) { GameObject newObject = Instantiate(Card, new Vector3(0, 0, 0), Quaternion.identity); newObject.GetComponent().SetImage(TycoonManager.Instance.CardDataSo.GetDataByIdx(element.Key).Sprite); newObject.GetComponent().SetText(TycoonManager.Instance.CardDataSo.GetDataByIdx(element.Key).ScriptText); newObject.GetComponent().SetCount(element.Value); newObject.name = element.Key; newObject.transform.SetParent(cards.transform); newObject.transform.localPosition = Vector3.zero; newObject.transform.localRotation = Quaternion.identity; newObject.transform.localScale = new Vector3(1.0f,1.0f,1.0f); } } public void ButtonContinue() { SceneManager.LoadScene("00.TycoonTitle"); } } }