using System.Collections; using BlueWater.Audios; using BlueWater.Interfaces; using BlueWater.Maps; using Sirenix.OdinInspector; using UnityEngine; namespace BlueWater { public class Rockfall : DamageableProps { [Title("컴포넌트")] [SerializeField] private Rigidbody _rigidbody; [SerializeField, Required] private SphereCollider _sphereCollider; [Title("충돌 설정")] [SerializeField] private LayerMask _targetLayer; [SerializeField] private LayerMask _groundLayer; [SerializeField, Range(0f, 1f)] private float _checkDistance = 0.1f; [SerializeField, Range(0, 5)] private int _attackDamage = 1; [Title("Ground Crash 설정")] [SerializeField] private string _groundCrashSfxName; [SerializeField] private ParticleSystem _groundCrashParticle; private Collider[] _hitColliders = new Collider[4]; private bool _isGrounded; private bool _isAttacked; private IEnumerator Start() { _sphereCollider.enabled = false; SpawnLocation = MapManager.Instance.SandMoleMapController.ParticleInstantiateLocation; while (!_isGrounded) { _isGrounded = Physics.Raycast(transform.position, Vector3.down, _checkDistance, _groundLayer); yield return null; } if (_rigidbody) { _rigidbody.isKinematic = true; } _sphereCollider.enabled = true; if (!string.IsNullOrEmpty(_groundCrashSfxName)) { AudioManager.Instance.PlaySfx(_groundCrashSfxName); } if (_groundCrashParticle && SpawnLocation) { Instantiate(_groundCrashParticle, transform.position, Quaternion.identity, SpawnLocation); } var hitCount = Physics.OverlapSphereNonAlloc(_sphereCollider.bounds.center, _sphereCollider.radius, _hitColliders, _targetLayer, QueryTriggerInteraction.Collide); for (var i = 0; i < hitCount; i++) { var hitCollider = _hitColliders[i]; var iDamageable = hitCollider.GetComponentInParent(); if (iDamageable == null || !iDamageable.CanDamage()) continue; iDamageable.TakeDamage(_attackDamage); } } } }