using System.Collections.Generic; using UnityEngine; namespace BlueWater.Uis { public class BarUi : SwitchActionPopupUi { [SerializeField] private CocktailStatusUi _cocktailStatusUi; public override void Open(List popupUiList) { base.Open(popupUiList); _cocktailStatusUi.ResetCocktailStatus(); TycoonCameraManager.Instance.SetMainCamera(TycoonCameraType.Bar); TycoonEvents.OnDrinkUiOpened?.Invoke(); } public override void Close() { base.Close(); TycoonCameraManager.Instance.SetMainCamera(TycoonCameraType.Base); TycoonEvents.OnDrinkUiClosed?.Invoke(); } } }