using System; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; namespace BlueWater.Uis { public class ManualCocktailButton : MonoBehaviour, ISelectHandler { [field: SerializeField] public Image Image { get; private set; } [field: SerializeField] public Button Button { get; private set; } private Action _onSelectedAction; private ManualBook _manual; // 다른 스크립트가 붙은 오브젝트를 참조 (에디터에서 설정 가능) private void OnDestroy() { _onSelectedAction = null; } public void OnSelect(BaseEventData eventData) { _onSelectedAction?.Invoke(this); } public void SetImage(Sprite sprite) => Image.sprite = sprite; public void AddSelectedAction(Action selectedAction) { _onSelectedAction += selectedAction; } } }