using Sirenix.OdinInspector; using Spine.Unity; using UnityEngine; using UnityEngine.InputSystem; namespace BlueWater.Players.Tycoons { public class TycoonPlayer : MonoBehaviour { // Variables #region Variables // Components [field: SerializeField] public Rigidbody Rigidbody { get; private set; } [field: SerializeField] public CapsuleCollider CharacterCollider { get; private set; } [field: SerializeField] public PlayerInput PlayerInput { get; private set; } [field: SerializeField] public Transform VisualLook { get; private set; } [field: SerializeField] public SkeletonAnimation SkeletonAnimation { get; private set; } [field: SerializeField] public TycoonSpineController TycoonSpineController { get; private set; } [field: SerializeField] public TycoonInput TycoonInput { get; private set; } [field: SerializeField] public TycoonMovement TycoonMovement { get; private set; } #endregion // Unity events #region Unity events private void Awake() { InitializeComponents(); InitializeChileComponents(); } private void Start() { SubscribeEvents(); } private void OnDestroy() { UnSubscribeEvents(); } #endregion // Initialize methods #region Initialize methods [Button("컴포넌트 초기화")] private void InitializeComponents() { Rigidbody = GetComponent(); CharacterCollider = GetComponent(); PlayerInput = GetComponent(); VisualLook = transform.Find("VisualLook"); SkeletonAnimation = VisualLook.GetComponent(); TycoonSpineController = GetComponent(); TycoonInput = GetComponent(); TycoonMovement = GetComponent(); } private void InitializeChileComponents() { TycoonSpineController.InitializeComponents(SkeletonAnimation); TycoonInput.InitializeComponents(PlayerInput); TycoonMovement.InitializeComponents(Rigidbody, VisualLook, TycoonSpineController); } #endregion // Methods #region Methods private void SubscribeEvents() { // Input TycoonInput.OnMoveInputReceived += TycoonMovement.HandleInputMovement; } private void UnSubscribeEvents() { // Input TycoonInput.OnMoveInputReceived -= TycoonMovement.HandleInputMovement; } #endregion } }