using UnityEngine; using Sirenix.OdinInspector; using TMPro; public class TycoonShopUi : MonoBehaviour { [field: SerializeField, CLabel("카드 프리펫")] private GameObject cardPerfab; [field: SerializeField, CLabel("골드TextMesh")] private TextMeshProUGUI goldTextmesh; //goldTextMesh.text = [Button("Shop 열기")] private void CreateCard() { goldTextmesh.text = $"Gold : {ES3.Load("EndGold", 0)}"; } }