using System; using UnityEngine; using Sirenix.OdinInspector; namespace BlueWater.Tycoons { public enum BuildableObjectType { None = 0, CustomerTable } public class TycoonManager : Singleton { [field: SerializeField] public CustomerTableController CustomerTableController { get; private set; } [field: SerializeField] public TycoonStageController TycoonStageController { get; private set; } [SerializeField] private Transform _customerTables; // TODO : 타이쿤 오픈 연출 추가, 게임시간 흐름, 타이쿤 시작하면 상호작용 금지해야하는 것들 public Action OnTycoonOpenedEvent; public Action OnTycoonClosedEvent; protected override void OnAwake() { InitializeComponents(); } [Button("컴포넌트 초기화")] private void InitializeComponents() { CustomerTableController = GetComponent(); TycoonStageController = GetComponent(); } } }