using System; using UnityEngine; namespace BlueWater.Items { [Serializable] public class CocktailIngredient { [field: SerializeField] public string Idx { get; set; } [field: SerializeField] public int Ratio { get; set; } [field: SerializeField] public int Amount { get; set; } public CocktailIngredient(string idx, int amount) { Idx = idx; Amount = amount; } public CocktailIngredient(string idx, int ratio, int amount) { Idx = idx; Ratio = ratio; Amount = amount; } } }