using System; using UnityEngine; namespace BlueWater { public enum TutorialPageType { First = 0, Middle = 1, Last = 2, Solo = 3 } [Serializable] public class TutorialPage { [field: SerializeField] public TutorialPageType TutorialPageType { get; private set; } [field: SerializeField] public int PageIndex { get; private set; } [field: SerializeField] public string DescriptionIdx { get; private set; } [field: SerializeField] public Sprite Sprite { get; private set; } } }