using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SPUM_PreviewItem : MonoBehaviour { #if UNITY_EDITOR public List _objList = new List(); public Image _emptyImage; public Image _basicImage; public List _armorList = new List(); public List _skinList = new List(); public List _clothList = new List(); public List _pantList = new List(); public List _fullSetList = new List(); public List _eyeSetList = new List(); public List _horseList = new List(); public void ShowObj(int num) { if(num!=-2) { _emptyImage.gameObject.SetActive(false); } for(var i = 0 ; i < _objList.Count;i++) { if( i==num) _objList[i].SetActive(true); else _objList[i].SetActive(false); } } public SPUM_Manager _managerST; public int _itemType; public Sprite _sprite; public string _name; public int _index; public void SetSprite() { _managerST.SetSprite(_itemType,_sprite,_name,_index); } public GameObject DeleteButton; public void DeleteObj() { _managerST.DeleteUnit(_index); } #endif }