using System; using Sirenix.OdinInspector; using UnityEngine; using UnityEngine.UI; namespace BlueWater { public enum HealthHeart { Empty = 0, Half = 1, Full = 2 } public class HealthPoint : MonoBehaviour { [SerializeField] private Image _heartImage; [SerializeField] private Image _lock; // 이미지 리소스 [Title("이미지 리소스")] [SerializeField] private Sprite _fullHeart; [SerializeField] private Sprite _halfHeart; [SerializeField] private Sprite _emptyHeart; public void SetHeart(HealthHeart healthHeart) { switch (healthHeart) { case HealthHeart.Empty: _heartImage.sprite = _emptyHeart; break; case HealthHeart.Half: _heartImage.sprite = _halfHeart; break; case HealthHeart.Full: _heartImage.sprite = _fullHeart; break; default: throw new ArgumentOutOfRangeException(nameof(healthHeart), healthHeart, null); } _lock.enabled = false; } public void Lock() { _heartImage.sprite = _emptyHeart; _lock.enabled = true; } } }