using BehaviorDesigner.Runtime.Tasks; using BlueWater.Npcs.Crews; namespace BlueWater.BehaviorTrees.Actions { [TaskCategory("Custom/Npc/Crew/Cleaner")] public class CompleteCleaning : Action { private CleanerCrew _cleanerCrew; public override void OnAwake() { _cleanerCrew = GetComponent(); } public override TaskStatus OnUpdate() { if (_cleanerCrew.CrewInteraction == null && _cleanerCrew.IsCleaningFloor == false && _cleanerCrew.IsCleaningTable == false) { return TaskStatus.Success; } return TaskStatus.Running; } } }