using UnityEngine; public class TestShip : MonoBehaviour { public Texture2D side; public Texture2D up; public Transform pivot; public MeshRenderer renderer; private Camera currentCamera; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { currentCamera = Camera.main; } // Update is called once per frame void LateUpdate() { var angle = gameObject.transform.eulerAngles.y; renderer.transform.rotation = currentCamera.transform.rotation; if (angle < 45 && angle > -45) { renderer.sharedMaterial.mainTexture = up; pivot.localScale = new Vector3(1,1,1); } else if (angle > 45 && angle < 135) { renderer.sharedMaterial.mainTexture = side; pivot.localScale = new Vector3(-1,1,1); } else if (angle > 135 && angle < 225) { renderer.sharedMaterial.mainTexture = up; pivot.localScale = new Vector3(1,1,1); } else if (angle > 225 && angle < 315) { renderer.sharedMaterial.mainTexture = side; pivot.localScale = new Vector3(1,1,1); } } }