Merge branch 'ntg' of http://gitea.capers.co.kr:3000/iwnc2020/CapersProject
# Conflicts: # Assets/02.Scripts/BlueWater/Sail/ShipMove.cs # Assets/02.Scripts/BlueWater/Sail/ShipMove.cs.meta # Assets/AllIn1VfxToolkit/Demo & Assets/Textures Demo/DemoTextures.meta # Assets/AllIn1VfxToolkit/Demo & Assets/Textures Demo/DemoTextures/LightingData.asset # Assets/AllIn1VfxToolkit/Demo & Assets/Textures Demo/DemoTextures/LightingData.asset.meta # Assets/AllIn1VfxToolkit/Demo & Assets/Textures Demo/DemoTextures/ReflectionProbe-0.exr.meta
This commit is contained in:
commit
ff7dfe28fa
File diff suppressed because it is too large
Load Diff
26975
Assets/01.Scenes/Old/03.Sail2.unity
Normal file
26975
Assets/01.Scenes/Old/03.Sail2.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/01.Scenes/Old/03.Sail2.unity.meta
Normal file
7
Assets/01.Scenes/Old/03.Sail2.unity.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dd4fd403ba43a4e4080abe1c0fd810cf
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
@ -1,33 +0,0 @@
|
||||
using System;
|
||||
using BehaviorDesigner.Runtime.Tasks;
|
||||
using BlueWater.Enemies.Bosses;
|
||||
using UnityEngine;
|
||||
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
||||
|
||||
namespace BlueWater.BehaviorTrees.Enemies.Bosses.Actions
|
||||
{
|
||||
[TaskCategory("Custom/Enemy/Boss")]
|
||||
[Serializable]
|
||||
public class ActivateSkill : Action
|
||||
{
|
||||
[SerializeField]
|
||||
private BossSkillName _bossSkillName;
|
||||
|
||||
private BossSkillController _bossSkillController;
|
||||
|
||||
public override void OnAwake()
|
||||
{
|
||||
_bossSkillController = GetComponent<BossSkillController>();
|
||||
}
|
||||
|
||||
public override void OnStart()
|
||||
{
|
||||
_bossSkillController.ActivateSkill(_bossSkillName.ToString());
|
||||
}
|
||||
|
||||
public override TaskStatus OnUpdate()
|
||||
{
|
||||
return _bossSkillController.IsSkillActive ? TaskStatus.Running : TaskStatus.Success;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cbf37dc0abe6468988411b3fa27179ee
|
||||
timeCreated: 1717194018
|
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 407c41de314749f0bd30514c6b81c7e3
|
||||
timeCreated: 1717196125
|
@ -1,27 +0,0 @@
|
||||
using System;
|
||||
using BehaviorDesigner.Runtime.Tasks;
|
||||
using BlueWater.Enemies.Bosses;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BlueWater.BehaviorTrees.Enemies.Bosses.Conditionals
|
||||
{
|
||||
[TaskCategory("Custom/Enemy/Boss")]
|
||||
[Serializable]
|
||||
public class CanSkill : Conditional
|
||||
{
|
||||
[SerializeField]
|
||||
private BossSkillName _bossSkillName;
|
||||
|
||||
private BossSkillController _bossSkillController;
|
||||
|
||||
public override void OnAwake()
|
||||
{
|
||||
_bossSkillController = GetComponent<BossSkillController>();
|
||||
}
|
||||
|
||||
public override TaskStatus OnUpdate()
|
||||
{
|
||||
return _bossSkillController.CanSkill(_bossSkillName.ToString()) ? TaskStatus.Success : TaskStatus.Failure;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 194f72b456454df49f67adf5eab5246d
|
||||
timeCreated: 1717196135
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5d3e10ed2add07547affe9ff672e98f5
|
||||
guid: 9416daf50aaa65a468e0acb2d11e18c0
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
@ -1,7 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BlueWater
|
||||
namespace DDD
|
||||
{
|
||||
public class AspectRatioController : MonoBehaviour
|
||||
{
|
@ -5,7 +5,7 @@ using UnityEngine;
|
||||
using UnityEngine.Audio;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace BlueWater.Audios
|
||||
namespace DDD.Audios
|
||||
{
|
||||
[Serializable]
|
||||
public class SfxPitch
|
@ -1,7 +1,7 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BlueWater.Audios
|
||||
namespace DDD.Audios
|
||||
{
|
||||
[Serializable]
|
||||
public class BgmData
|
@ -1,7 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BlueWater.Audios
|
||||
namespace DDD.Audios
|
||||
{
|
||||
[CreateAssetMenu(fileName = "BgmData", menuName = "ScriptableObjects/Audio/BgmData")]
|
||||
public class BgmDataSo : ScriptableObject
|
@ -1,7 +1,7 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BlueWater.Audios
|
||||
namespace DDD.Audios
|
||||
{
|
||||
[Serializable]
|
||||
public class SfxData
|
@ -1,7 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BlueWater.Audios
|
||||
namespace DDD.Audios
|
||||
{
|
||||
[CreateAssetMenu(fileName = "SfxData", menuName = "ScriptableObjects/Audio/SfxData")]
|
||||
public class SfxDataSo : ScriptableObject
|
@ -4,7 +4,7 @@ using BehaviorDesigner.Runtime.Tasks;
|
||||
using UnityEngine;
|
||||
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
||||
|
||||
namespace BlueWater.BehaviorTrees.Actions
|
||||
namespace DDD.BehaviorTrees.Actions
|
||||
{
|
||||
[TaskCategory("Custom")]
|
||||
[Serializable]
|
@ -1,9 +1,9 @@
|
||||
using System;
|
||||
using BehaviorDesigner.Runtime.Tasks;
|
||||
using BlueWater.Enemies;
|
||||
using DDD.Enemies;
|
||||
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
||||
|
||||
namespace BlueWater.BehaviorTrees.Actions
|
||||
namespace DDD.BehaviorTrees.Actions
|
||||
{
|
||||
[TaskCategory("Custom")]
|
||||
[Serializable]
|
@ -1,11 +1,11 @@
|
||||
using System;
|
||||
using BehaviorDesigner.Runtime;
|
||||
using BehaviorDesigner.Runtime.Tasks;
|
||||
using BlueWater.Enemies;
|
||||
using DDD.Enemies;
|
||||
using UnityEngine;
|
||||
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
||||
|
||||
namespace BlueWater.BehaviorTrees.Actions
|
||||
namespace DDD.BehaviorTrees.Actions
|
||||
{
|
||||
[TaskCategory("Custom")]
|
||||
[Serializable]
|
@ -1,10 +1,10 @@
|
||||
using System;
|
||||
using BehaviorDesigner.Runtime.Tasks;
|
||||
using BlueWater.Players;
|
||||
using DDD.Players;
|
||||
using UnityEngine;
|
||||
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
||||
|
||||
namespace BlueWater.BehaviorTrees.Actions
|
||||
namespace DDD.BehaviorTrees.Actions
|
||||
{
|
||||
[Serializable]
|
||||
[TaskCategory("Custom")]
|
@ -1,6 +1,6 @@
|
||||
using BehaviorDesigner.Runtime.Tasks;
|
||||
|
||||
namespace BlueWater.BehaviorTrees.Actions
|
||||
namespace DDD.BehaviorTrees.Actions
|
||||
{
|
||||
[TaskCategory("Custom")]
|
||||
public class ReturnSuccess : Action
|
@ -1,10 +1,10 @@
|
||||
using System;
|
||||
using BehaviorDesigner.Runtime.Tasks;
|
||||
using BlueWater.Interfaces;
|
||||
using DDD.Interfaces;
|
||||
using UnityEngine;
|
||||
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
||||
|
||||
namespace BlueWater.BehaviorTrees.Actions
|
||||
namespace DDD.BehaviorTrees.Actions
|
||||
{
|
||||
[TaskCategory("Custom")]
|
||||
[Serializable]
|
@ -1,7 +1,7 @@
|
||||
using BehaviorDesigner.Runtime.Tasks;
|
||||
using BlueWater.Npcs.Crews;
|
||||
using DDD.Npcs.Crews;
|
||||
|
||||
namespace BlueWater.BehaviorTrees.Actions
|
||||
namespace DDD.BehaviorTrees.Actions
|
||||
{
|
||||
[TaskCategory("Custom/Npc/Crew")]
|
||||
public class IsCompletedMission : Action
|
@ -1,7 +1,7 @@
|
||||
using BehaviorDesigner.Runtime.Tasks;
|
||||
using BlueWater.Npcs.Crews.Bartender;
|
||||
using DDD.Npcs.Crews.Bartender;
|
||||
|
||||
namespace BlueWater.BehaviorTrees.Actions
|
||||
namespace DDD.BehaviorTrees.Actions
|
||||
{
|
||||
[TaskCategory("Custom/Npc/Crew/BartenderCrew")]
|
||||
public class MakingCocktail : Action
|
@ -1,7 +1,7 @@
|
||||
using BehaviorDesigner.Runtime.Tasks;
|
||||
using BlueWater.Npcs.Crews;
|
||||
using DDD.Npcs.Crews;
|
||||
|
||||
namespace BlueWater.BehaviorTrees.Actions
|
||||
namespace DDD.BehaviorTrees.Actions
|
||||
{
|
||||
[TaskCategory("Custom/Npc/Crew")]
|
||||
public class MoveToRandomPositionInRange : Action
|
@ -1,9 +1,9 @@
|
||||
using BehaviorDesigner.Runtime.Tasks;
|
||||
using BlueWater.Npcs.Crews.Server;
|
||||
using BlueWater.Tycoons;
|
||||
using DDD.Npcs.Crews.Server;
|
||||
using DDD.Tycoons;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BlueWater.BehaviorTrees.Actions
|
||||
namespace DDD.BehaviorTrees.Actions
|
||||
{
|
||||
[TaskCategory("Custom/Npc/Crew/ServerCrew")]
|
||||
public class Refind : Action
|
@ -1,7 +1,7 @@
|
||||
using BehaviorDesigner.Runtime.Tasks;
|
||||
using BlueWater.Npcs.Crews;
|
||||
using DDD.Npcs.Crews;
|
||||
|
||||
namespace BlueWater.BehaviorTrees.Actions
|
||||
namespace DDD.BehaviorTrees.Actions
|
||||
{
|
||||
[TaskCategory("Custom/Npc/Crew")]
|
||||
public class CheckOnMission : Conditional
|
@ -1,7 +1,7 @@
|
||||
using BehaviorDesigner.Runtime.Tasks;
|
||||
using BlueWater.Npcs.Crews.Bartender;
|
||||
using DDD.Npcs.Crews.Bartender;
|
||||
|
||||
namespace BlueWater.BehaviorTrees.Actions
|
||||
namespace DDD.BehaviorTrees.Actions
|
||||
{
|
||||
[TaskCategory("Custom/Npc/Crew/BartenderCrew")]
|
||||
public class CheckOrderedCocktail : Conditional
|
@ -1,7 +1,7 @@
|
||||
using BehaviorDesigner.Runtime.Tasks;
|
||||
using BlueWater.Npcs.Crews;
|
||||
using DDD.Npcs.Crews;
|
||||
|
||||
namespace BlueWater.BehaviorTrees.Actions
|
||||
namespace DDD.BehaviorTrees.Actions
|
||||
{
|
||||
[TaskCategory("Custom/Npc/Crew")]
|
||||
public class OnMission : Conditional
|
@ -1,8 +1,8 @@
|
||||
using BehaviorDesigner.Runtime.Tasks;
|
||||
using BlueWater.Npcs.Crews.Server;
|
||||
using DDD.Npcs.Crews.Server;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BlueWater.BehaviorTrees.Actions
|
||||
namespace DDD.BehaviorTrees.Actions
|
||||
{
|
||||
[TaskCategory("Custom/Npc/Crew/ServerCrew")]
|
||||
public class Serving : Conditional
|
@ -1,7 +1,7 @@
|
||||
using BehaviorDesigner.Runtime.Tasks;
|
||||
using BlueWater.Npcs.Crews.Server;
|
||||
using DDD.Npcs.Crews.Server;
|
||||
|
||||
namespace BlueWater.BehaviorTrees.Actions
|
||||
namespace DDD.BehaviorTrees.Actions
|
||||
{
|
||||
[TaskCategory("Custom/Npc/Crew/ServerCrew")]
|
||||
public class TakeServingItem : Conditional
|
@ -1,9 +1,9 @@
|
||||
using System;
|
||||
using BehaviorDesigner.Runtime.Tasks;
|
||||
using BlueWater.Npcs.Customers;
|
||||
using DDD.Npcs.Customers;
|
||||
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
||||
|
||||
namespace BlueWater.BehaviorTrees.Actions
|
||||
namespace DDD.BehaviorTrees.Actions
|
||||
{
|
||||
[TaskCategory("Custom/Npc/Customer")]
|
||||
[Serializable]
|
@ -1,10 +1,10 @@
|
||||
using System;
|
||||
using BehaviorDesigner.Runtime.Tasks;
|
||||
using BlueWater.Npcs.Customers;
|
||||
using DDD.Npcs.Customers;
|
||||
using UnityEngine;
|
||||
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
||||
|
||||
namespace BlueWater.BehaviorTrees.Actions
|
||||
namespace DDD.BehaviorTrees.Actions
|
||||
{
|
||||
[TaskCategory("Custom/Npc/Customer")]
|
||||
[Serializable]
|
@ -1,10 +1,10 @@
|
||||
using System;
|
||||
using BehaviorDesigner.Runtime.Tasks;
|
||||
using BlueWater.Npcs.Customers;
|
||||
using BlueWater.Tycoons;
|
||||
using DDD.Npcs.Customers;
|
||||
using DDD.Tycoons;
|
||||
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
||||
|
||||
namespace BlueWater.BehaviorTrees.Actions
|
||||
namespace DDD.BehaviorTrees.Actions
|
||||
{
|
||||
[TaskCategory("Custom/Npc/Customer")]
|
||||
[Serializable]
|
@ -1,9 +1,9 @@
|
||||
using System;
|
||||
using BehaviorDesigner.Runtime.Tasks;
|
||||
using BlueWater.Npcs.Customers;
|
||||
using DDD.Npcs.Customers;
|
||||
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
||||
|
||||
namespace BlueWater.BehaviorTrees.Actions
|
||||
namespace DDD.BehaviorTrees.Actions
|
||||
{
|
||||
[TaskCategory("Custom/Npc/Customer")]
|
||||
[Serializable]
|
@ -1,9 +1,9 @@
|
||||
using System;
|
||||
using BehaviorDesigner.Runtime.Tasks;
|
||||
using BlueWater.Npcs.Customers;
|
||||
using DDD.Npcs.Customers;
|
||||
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
||||
|
||||
namespace BlueWater.BehaviorTrees.Actions
|
||||
namespace DDD.BehaviorTrees.Actions
|
||||
{
|
||||
[TaskCategory("Custom/Npc/Customer")]
|
||||
[Serializable]
|
@ -1,10 +1,10 @@
|
||||
using System;
|
||||
using BehaviorDesigner.Runtime.Tasks;
|
||||
using BlueWater.Interfaces;
|
||||
using BlueWater.Players.Tycoons;
|
||||
using DDD.Interfaces;
|
||||
using DDD.Players.Tycoons;
|
||||
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
||||
|
||||
namespace BlueWater.BehaviorTrees.Actions
|
||||
namespace DDD.BehaviorTrees.Actions
|
||||
{
|
||||
[TaskCategory("Custom/Npc/Customer")]
|
||||
[Serializable]
|
@ -1,9 +1,9 @@
|
||||
using System;
|
||||
using BehaviorDesigner.Runtime.Tasks;
|
||||
using BlueWater.Npcs.Customers;
|
||||
using DDD.Npcs.Customers;
|
||||
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
||||
|
||||
namespace BlueWater.BehaviorTrees.Actions
|
||||
namespace DDD.BehaviorTrees.Actions
|
||||
{
|
||||
[TaskCategory("Custom/Npc/Customer")]
|
||||
[Serializable]
|
@ -1,9 +1,9 @@
|
||||
using System;
|
||||
using BehaviorDesigner.Runtime.Tasks;
|
||||
using BlueWater.Npcs.Customers;
|
||||
using DDD.Npcs.Customers;
|
||||
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
||||
|
||||
namespace BlueWater.BehaviorTrees.Actions
|
||||
namespace DDD.BehaviorTrees.Actions
|
||||
{
|
||||
[TaskCategory("Custom/Npc/Customer")]
|
||||
[Serializable]
|
@ -1,11 +1,11 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using BehaviorDesigner.Runtime.Tasks;
|
||||
using BlueWater.Npcs.Customers;
|
||||
using DDD.Npcs.Customers;
|
||||
using UnityEngine;
|
||||
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
||||
|
||||
namespace BlueWater.BehaviorTrees.Actions
|
||||
namespace DDD.BehaviorTrees.Actions
|
||||
{
|
||||
[TaskCategory("Custom/Npc/Customer")]
|
||||
[Serializable]
|
@ -1,12 +1,12 @@
|
||||
using System;
|
||||
using BehaviorDesigner.Runtime.Tasks;
|
||||
using BlueWater.Npcs.Customers;
|
||||
using BlueWater.Tycoons;
|
||||
using BlueWater.Utility;
|
||||
using DDD.Npcs.Customers;
|
||||
using DDD.Tycoons;
|
||||
using DDD.Utility;
|
||||
using UnityEngine;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
namespace BlueWater.BehaviorTrees.Actions
|
||||
namespace DDD.BehaviorTrees.Actions
|
||||
{
|
||||
[TaskCategory("Custom/Npc/Customer")]
|
||||
[Serializable]
|
@ -1,8 +1,8 @@
|
||||
using System;
|
||||
using BehaviorDesigner.Runtime.Tasks;
|
||||
using BlueWater.Npcs.Customers;
|
||||
using DDD.Npcs.Customers;
|
||||
|
||||
namespace BlueWater.BehaviorTrees.Actions
|
||||
namespace DDD.BehaviorTrees.Actions
|
||||
{
|
||||
[TaskCategory("Custom/Npc/Customer")]
|
||||
[Serializable]
|
@ -1,12 +1,12 @@
|
||||
using System;
|
||||
using BehaviorDesigner.Runtime.Tasks;
|
||||
using BlueWater.Items;
|
||||
using BlueWater.Npcs.Customers;
|
||||
using BlueWater.Uis;
|
||||
using DDD.Items;
|
||||
using DDD.Npcs.Customers;
|
||||
using DDD.Uis;
|
||||
using PixelCrushers.DialogueSystem;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BlueWater.BehaviorTrees.Actions
|
||||
namespace DDD.BehaviorTrees.Actions
|
||||
{
|
||||
[TaskCategory("Custom/Npc/Customer")]
|
||||
[Serializable]
|
@ -1,8 +1,8 @@
|
||||
using System;
|
||||
using BehaviorDesigner.Runtime.Tasks;
|
||||
using BlueWater.Npcs.Customers;
|
||||
using DDD.Npcs.Customers;
|
||||
|
||||
namespace BlueWater.BehaviorTrees.Actions
|
||||
namespace DDD.BehaviorTrees.Actions
|
||||
{
|
||||
[TaskCategory("Custom/Npc/Customer")]
|
||||
[Serializable]
|
@ -1,13 +1,13 @@
|
||||
using System;
|
||||
using BehaviorDesigner.Runtime.Tasks;
|
||||
using BlueWater.Items;
|
||||
using BlueWater.Npcs.Customers;
|
||||
using BlueWater.Uis;
|
||||
using DDD.Items;
|
||||
using DDD.Npcs.Customers;
|
||||
using DDD.Uis;
|
||||
using PixelCrushers.DialogueSystem;
|
||||
using UnityEngine;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
namespace BlueWater.BehaviorTrees.Actions
|
||||
namespace DDD.BehaviorTrees.Actions
|
||||
{
|
||||
[TaskCategory("Custom/Npc/Customer")]
|
||||
[Serializable]
|
@ -1,10 +1,10 @@
|
||||
using System;
|
||||
using BlueWater.Players.Tycoons;
|
||||
using DDD.Players.Tycoons;
|
||||
using Pathfinding;
|
||||
using UnityEngine;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
namespace BlueWater.Enemies
|
||||
namespace DDD.Enemies
|
||||
{
|
||||
public class AiMovement : MonoBehaviour
|
||||
{
|
@ -3,7 +3,7 @@ using System.Collections;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BlueWater
|
||||
namespace DDD
|
||||
{
|
||||
public class AnimationController : MonoBehaviour
|
||||
{
|
@ -1,7 +1,7 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BlueWater
|
||||
namespace DDD
|
||||
{
|
||||
[Serializable]
|
||||
public class CharacterData
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user