Ver 0.2.3.3 업데이트 내용

+ Title Ui 수정
+ 전투 맵 이동 위치 수정
+ 맵 입구 이미지 변경
+ 풀잎 아이템 추가에 따른 Excel, Json, So 수정
+ 타이탄 슬라임 맵에서 풀이 잘릴 때, 40% 확률로 풀잎을 드롭
+ 타이탄 슬라임 젬스톤 위치 및 재질 변경
+ AutoDropItem 프리팹 추가
This commit is contained in:
Nam Tae Gun 2024-06-30 00:59:31 +09:00
parent 214a8c35be
commit fb6a0a14f2
42 changed files with 1803 additions and 374 deletions

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propertyPath: _targetTransform
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m_RemovedComponents: []
m_RemovedGameObjects:
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m_PrefabInstance: {fileID: 1213070729}
m_PrefabAsset: {fileID: 0}
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propertyPath: _targetTransform
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objectReference: {fileID: 0}
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@ -18534,6 +18542,38 @@ PrefabInstance:
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View File

@ -206,13 +206,23 @@ namespace BlueWater.Players.Combat
var isActivatingSkill = _skillHandler?.IsActivatingSkill ?? false;
var isStunned = _stunnable?.IsStunned ?? false;
if (isStunned)
// if (isStunned)
// {
// IsMoving = false;
// }
var isAttacking = _comboAttackable?.CurrentComboAttackCount > 0;
var canMove = !isActivatingSkill && !isStunned && !isAttacking;
if (!canMove)
{
if (!Rigidbody.isKinematic)
{
Rigidbody.linearVelocity = Vector3.zero;
}
IsMoving = false;
}
var isAttacking = _comboAttackable?.CurrentComboAttackCount > 0;
return !isActivatingSkill && !isStunned && !isAttacking;
return canMove;
}
public void AddForce(Vector3 force, ForceMode forceMode)
@ -226,8 +236,8 @@ namespace BlueWater.Players.Combat
{
CurrentDirection = _inputDirection;
IsMoving = _inputDirection != Vector3.zero;
var finalVelocity = _inputDirection * (MoveSpeed * MoveSpeedCoefficient * Time.deltaTime);
Rigidbody.MovePosition(transform.position + finalVelocity);
var finalVelocity = _inputDirection * (MoveSpeed * MoveSpeedCoefficient);
Rigidbody.linearVelocity = finalVelocity;
}
// Dash

View File

@ -46,6 +46,9 @@ namespace BlueWater.Items
[SerializeField, ShowIf("@!EnableInteraction")]
protected float AcquisitionTime = 1f;
[SerializeField, ShowIf("@!EnableInteraction")]
protected float DropWaitTime = 0.7f;
[SerializeField]
protected string AcquiredSfxName = "GetItem";
@ -135,6 +138,8 @@ namespace BlueWater.Items
private IEnumerator LootCoroutine()
{
yield return new WaitForSeconds(DropWaitTime);
while (true)
{
TargetCollider = GameManager.Instance.CurrentCombatPlayer.CharacterCollider;

View File

@ -49,7 +49,7 @@ namespace BlueWater.Items
}
}
public void ItemDropRandomPosition(int idx, Vector3 dropPosition)
public void ItemDropRandomPosition(int idx, Vector3 dropPosition, float randomDropRadius = float.PositiveInfinity)
{
var itemDropTable = GetItemDropTableByIdx(idx);
if (itemDropTable == null) return;
@ -62,9 +62,10 @@ namespace BlueWater.Items
var attempts = 0;
do
{
var radius = float.IsPositiveInfinity(randomDropRadius) ? _randomDropRadius : randomDropRadius;
attempts++;
var newDropPositionX = Random.Range(dropPosition.x - _randomDropRadius, dropPosition.x + _randomDropRadius);
var newDropPositionZ = Random.Range(dropPosition.z - _randomDropRadius, dropPosition.z + _randomDropRadius);
var newDropPositionX = Random.Range(dropPosition.x - radius, dropPosition.x + radius);
var newDropPositionZ = Random.Range(dropPosition.z - radius, dropPosition.z + radius);
newDropPosition = new Vector3(newDropPositionX, dropPosition.y, newDropPositionZ);
} while (!IsDropPositionAvailable(newDropPosition, droppedPositions) && attempts < MaxAttempts);

View File

@ -9,7 +9,7 @@ namespace BlueWater.Maps
private Collider _collider;
[SerializeField]
private SpriteRenderer _spriteRenderer;
private GameObject _visualLook;
private void Awake()
{
@ -20,19 +20,19 @@ namespace BlueWater.Maps
private void InitializeComponents()
{
_collider = GetComponent<Collider>();
_spriteRenderer = GetComponentInChildren<SpriteRenderer>();
_visualLook = transform.Find("VisualLook").gameObject;
}
public void OpenMapEntrance()
{
_collider.enabled = false;
_spriteRenderer.enabled = false;
_visualLook.SetActive(false);
}
public void CloseMapEntrance()
{
_collider.enabled = true;
_spriteRenderer.enabled = true;
_visualLook.SetActive(true);
}
}
}

View File

@ -1,5 +1,6 @@
using BlueWater.Audios;
using BlueWater.Interfaces;
using BlueWater.Items;
using Sirenix.OdinInspector;
using UnityEngine;
@ -7,6 +8,10 @@ namespace BlueWater
{
public class DamageableProps : MonoBehaviour, IDamageable
{
[Title("드롭 아이템")]
[SerializeField]
protected int CharacterIdx;
[field: Title("체력")]
[field: SerializeField]
public int MaxHealthPoint { get; private set; } = 1;
@ -74,6 +79,11 @@ namespace BlueWater
var dieParticleInstance = Instantiate(DieParticle, transform.position, DieParticle.transform.rotation, SpawnLocation);
dieParticleInstance.Play();
}
if (CharacterIdx != 0)
{
ItemManager.Instance.ItemDropRandomPosition(CharacterIdx, transform.position, 0f);
}
Destroy(gameObject);
}

View File

@ -1,5 +1,6 @@
using System.Collections;
using BlueWater.Audios;
using BlueWater.Items;
using BlueWater.Players;
using BlueWater.Utility;
using UnityEngine;
@ -60,6 +61,11 @@ namespace BlueWater
}
_spineController.PlayAnimation(_dieAnimationName, false);
if (CharacterIdx != 0)
{
ItemManager.Instance.ItemDropRandomPosition(CharacterIdx, transform.position, 0f);
}
}
}
}

View File

@ -427,3 +427,12 @@ MonoBehaviour:
<Description>k__BackingField:
<Sprite>k__BackingField: {fileID: 21300000, guid: 1ddf647b8857bff45a83e009dbb9ec8c, type: 3}
<ItemPrefab>k__BackingField: {fileID: 0}
- <Idx>k__BackingField: 60002
<Name>k__BackingField: "\uD480\uC78E"
<Category>k__BackingField: 6
<Type>k__BackingField: 0
<Price>k__BackingField: 10
<Weight>k__BackingField: 1
<Description>k__BackingField:
<Sprite>k__BackingField: {fileID: 21300000, guid: ff92fed29107bb94e8011820502e8cb8, type: 3}
<ItemPrefab>k__BackingField: {fileID: 1370112280380943697, guid: 6dee5e24767665b48aa614edcd6f71a2, type: 3}

View File

@ -81,3 +81,11 @@ MonoBehaviour:
<DropRate>k__BackingField: 100
<QuantityMin>k__BackingField: 1
<QuantityMax>k__BackingField: 1
- <CharacterData>k__BackingField:
<CharacterIdx>k__BackingField: 101
<Name>k__BackingField: "\uD480"
<DropItems>k__BackingField:
- <ItemIdx>k__BackingField: 60002
<DropRate>k__BackingField: 40
<QuantityMin>k__BackingField: 1
<QuantityMax>k__BackingField: 5

View File

@ -24,11 +24,37 @@ namespace BlueWater.Uis
[SerializeField]
private float _showDuration = 2f;
private RectTransform _rectTransform;
public bool IsShowing { get; private set; }
private Tween _showTween;
private Tween _hideTween;
private void Awake()
{
_rectTransform = GetComponent<RectTransform>();
_hideTween = transform.DOScale(0f, _moveDuration).From(Vector3.one).Pause()
.SetAutoKill(false).OnComplete(() =>
{
gameObject.SetActive(false);
IsShowing = false;
});
_showTween = transform.DOScale(1f, _moveDuration).From(Vector3.zero).Pause()
.SetAutoKill(false).OnComplete(() =>
{
Invoke(nameof(HideUi), _showDuration);
});
}
private void Start()
{
transform.localScale = Vector3.zero;
gameObject.SetActive(false);
}
private void OnDestroy()
{
_showTween.Kill();
_hideTween.Kill();
}
[Button("컴포넌트 초기화")]
@ -39,15 +65,6 @@ namespace BlueWater.Uis
_totalItemCountText = transform.Find("TotalCountText").GetComponent<TMP_Text>();
}
public void Initialize()
{
_rectTransform ??= GetComponent<RectTransform>();
_rectTransform.DOAnchorPosX(-400f, 0f).OnComplete(() =>
{
gameObject.SetActive(false);
});
}
public void SetInfo(Sprite sprite, string itemNameText, string totalItemCountText)
{
_itemImage.sprite = sprite;
@ -57,17 +74,15 @@ namespace BlueWater.Uis
public void ShowUi()
{
IsShowing = true;
transform.SetAsLastSibling();
gameObject.SetActive(true);
_rectTransform.DOAnchorPosX(0f, _moveDuration).OnComplete(() =>
{
Invoke(nameof(HideUi), _showDuration);
});
_showTween.Restart();
}
public void HideUi()
{
_rectTransform.DOAnchorPosX(-400f, _moveDuration);
_hideTween.Restart();
}
}
}

View File

@ -1,6 +1,8 @@
using System.Collections;
using System.Collections.Generic;
using BlueWater.Items;
using BlueWater.Utility;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BlueWater.Uis
@ -9,7 +11,11 @@ namespace BlueWater.Uis
{
[SerializeField]
private List<ItemLootInfoUi> _itemLootInfoUis = new(3);
[ShowInInspector]
private Queue<(ItemData, int, int)> _waitingLootInfoUis = new();
private Coroutine _waitingQueueCoroutineInstance;
private readonly WaitForSeconds _coroutineRestartTime = new(0.5f);
private void Awake()
@ -19,36 +25,57 @@ namespace BlueWater.Uis
{
_itemLootInfoUis.Add(element);
}
foreach (var element in _itemLootInfoUis)
{
element.Initialize();
}
}
public void ShowLootInfoUi(ItemData itemData, int count)
{
StartCoroutine(ShowLootInfoUiCoroutine(itemData, count));
var totalItemCount = DataManager.Instance.CombatInventory.GetItemByIdx(itemData.Idx).Count;
if (_waitingLootInfoUis.Count > 0)
{
_waitingLootInfoUis.Enqueue((itemData, count, totalItemCount));
return;
}
foreach (var element in _itemLootInfoUis)
{
if (element.IsShowing) continue;
SetItemLootInfo(element, itemData, count, totalItemCount);
return;
}
_waitingLootInfoUis.Enqueue((itemData, count, totalItemCount));
Utils.StartUniqueCoroutine(this, ref _waitingQueueCoroutineInstance, WaitingQueueCoroutine());
}
private void SetItemLootInfo(ItemLootInfoUi element, ItemData itemData, int count, int totalItemCount)
{
var itemNameText = $"+{count} {itemData.Name}";
var totalItemCountText = $"({totalItemCount})";
element.SetInfo(itemData.Sprite, itemNameText, totalItemCountText);
element.ShowUi();
}
private IEnumerator ShowLootInfoUiCoroutine(ItemData itemData, int count)
private IEnumerator WaitingQueueCoroutine()
{
while (true)
while (_waitingLootInfoUis.Count > 0)
{
foreach (var element in _itemLootInfoUis)
{
if (element.gameObject.activeSelf) continue;
var itemNameText = $"+{count} {itemData.Name}";
var totalItemCountText = $"({DataManager.Instance.CombatInventory.GetItemByIdx(itemData.Idx).Count})";
if (element.IsShowing) continue;
element.SetInfo(itemData.Sprite, itemNameText, totalItemCountText);
element.ShowUi();
var lootInfoUi = _waitingLootInfoUis.Dequeue();
SetItemLootInfo(element, lootInfoUi.Item1, lootInfoUi.Item2, lootInfoUi.Item3);
yield break;
break;
}
yield return _coroutineRestartTime;
}
_waitingQueueCoroutineInstance = null;
}
}
}

View File

@ -51,7 +51,7 @@ namespace BlueWater.Titles
public void OnPointerExit(PointerEventData eventData)
{
if (_isQuitting || EventSystem.current.currentSelectedGameObject == gameObject) return;
if (_isQuitting || EventSystem.current?.currentSelectedGameObject == gameObject) return;
_selectedImage.color = _originalColor;
_selectedImage.enabled = false;

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