스카이박스수정
This commit is contained in:
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@ -26,7 +26,7 @@ RenderSettings:
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@ -74688,7 +74688,7 @@ ReflectionProbe:
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@ -26,7 +26,7 @@ RenderSettings:
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@ -0,0 +1,18 @@
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{
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@ -0,0 +1,42 @@
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//Cristian Pop - https://boxophobic.com/
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using UnityEngine;
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using UnityEditor;
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using System.Collections.Generic;
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public class SkyboxExtendedShaderGUI : ShaderGUI
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{
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public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] props)
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//base.OnGUI(materialEditor, props);
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DrawDynamicInspector(material0, materialEditor, props);
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for (int i = 0; i < props.Length; i++)
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continue;
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customPropsList.Add(prop);
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//Draw Custom GUI
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var prop = customPropsList[i];
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materialEditor.ShaderProperty(prop, prop.displayName);
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uploadId: 710628
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@ -0,0 +1,37 @@
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using UnityEditor;
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using UnityEngine;
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public static class SkyboxExtendedWindows
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{
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[MenuItem("Window/BOXOPHOBIC/Skybox Cubemap Extended/Discord Server", false, 8000)]
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public static void Discord()
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{
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Application.OpenURL("https://discord.com/invite/znxuXET");
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}
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[MenuItem("Window/BOXOPHOBIC/Skybox Cubemap Extended/Publisher Page", false, 8001)]
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public static void MoreAssets()
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{
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Application.OpenURL("https://assetstore.unity.com/publishers/20529");
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}
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[MenuItem("Window/BOXOPHOBIC/Skybox Cubemap Extended/Documentation", false, 8002)]
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public static void Documentation()
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{
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Application.OpenURL("https://docs.google.com/document/d/1ughK58Aveoet6hpdfYxY5rzkOcIkjEoR0VdN2AhngSc/edit#heading=h.gqix7il7wlwd");
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}
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[MenuItem("Window/BOXOPHOBIC/Skybox Cubemap Extended/Changelog", false, 8003)]
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public static void Changelog()
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{
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Application.OpenURL("https://docs.google.com/document/d/1ughK58Aveoet6hpdfYxY5rzkOcIkjEoR0VdN2AhngSc/edit#heading=h.1rbujejuzjce");
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}
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[MenuItem("Window/BOXOPHOBIC/Skybox Cubemap Extended/Write A Review", false, 9999)]
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public static void WriteAReview()
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Application.OpenURL("https://assetstore.unity.com/packages/vfx/shaders/free-skybox-extended-shader-107400#reviews");
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||||
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||||
serializedVersion: 1
|
||||
productId: 107400
|
||||
packageName: FREE Skybox Extended Shader
|
||||
packageVersion: 2.2.0
|
||||
assetPath: Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Functions/Compute Rotation
|
||||
Y.asset
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uploadId: 710628
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|
||||
// Made with Amplify Shader Editor
|
||||
// Available at the Unity Asset Store - http://u3d.as/y3X
|
||||
Shader "Skybox/Cubemap Blend"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
[StyledBanner(Skybox Cubemap Blend)]_SkyboxExtended("< SkyboxExtended >", Float) = 1
|
||||
[StyledCategory(Cubemap Settings, 5, 10)]_Cubemapp("[ Cubemapp ]", Float) = 1
|
||||
[NoScaleOffset][StyledTextureSingleLine]_Tex("Cubemap (HDR)", CUBE) = "black" {}
|
||||
[NoScaleOffset][StyledTextureSingleLine]_Tex_Blend("Cubemap Blend (HDR)", CUBE) = "black" {}
|
||||
[Space(10)]_CubemapTransition("Cubemap Transition", Range( 0 , 1)) = 0
|
||||
[Space(10)]_Exposure("Cubemap Exposure", Range( 0 , 8)) = 1
|
||||
[Gamma]_TintColor("Cubemap Tint Color", Color) = (0.5,0.5,0.5,1)
|
||||
_CubemapPosition("Cubemap Position", Float) = 0
|
||||
[StyledCategory(Rotation Settings)]_Rotationn("[ Rotationn ]", Float) = 1
|
||||
[Toggle(_ENABLEROTATION_ON)] _EnableRotation("Enable Rotation", Float) = 0
|
||||
[IntRange][Space(10)]_Rotation("Rotation", Range( 0 , 360)) = 0
|
||||
_RotationSpeed("Rotation Speed", Float) = 1
|
||||
[StyledCategory(Fog Settings)]_Fogg("[ Fogg ]", Float) = 1
|
||||
[Toggle(_ENABLEFOG_ON)] _EnableFog("Enable Fog", Float) = 0
|
||||
[StyledMessage(Info, The fog color is controlled by the fog color set in the Lighting panel., _EnableFog, 1, 10, 0)]_FogMessage("# FogMessage", Float) = 0
|
||||
[Space(10)]_FogIntensity("Fog Intensity", Range( 0 , 1)) = 1
|
||||
_FogHeight("Fog Height", Range( 0 , 1)) = 1
|
||||
_FogSmoothness("Fog Smoothness", Range( 0.01 , 1)) = 0.01
|
||||
_FogFill("Fog Fill", Range( 0 , 1)) = 0.5
|
||||
[HideInInspector]_Tex_HDR("DecodeInstructions", Vector) = (0,0,0,0)
|
||||
[HideInInspector]_Tex_Blend_HDR("DecodeInstructions", Vector) = (0,0,0,0)
|
||||
[ASEEnd]_FogPosition("Fog Position", Float) = 0
|
||||
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
|
||||
|
||||
Tags { "RenderType"="Background" "Queue"="Background" "PreviewType"="Skybox" }
|
||||
LOD 0
|
||||
|
||||
CGINCLUDE
|
||||
#pragma target 2.0
|
||||
ENDCG
|
||||
Blend Off
|
||||
AlphaToMask Off
|
||||
Cull Off
|
||||
ColorMask RGBA
|
||||
ZWrite Off
|
||||
ZTest LEqual
|
||||
|
||||
|
||||
|
||||
Pass
|
||||
{
|
||||
Name "Unlit"
|
||||
|
||||
CGPROGRAM
|
||||
|
||||
|
||||
|
||||
#ifndef UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX
|
||||
//only defining to not throw compilation error over Unity 5.5
|
||||
#define UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input)
|
||||
#endif
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma multi_compile_instancing
|
||||
#include "UnityCG.cginc"
|
||||
#include "UnityShaderVariables.cginc"
|
||||
#define ASE_NEEDS_VERT_POSITION
|
||||
#pragma shader_feature_local _ENABLEFOG_ON
|
||||
#pragma shader_feature_local _ENABLEROTATION_ON
|
||||
|
||||
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float4 color : COLOR;
|
||||
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float4 vertex : SV_POSITION;
|
||||
#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
|
||||
float3 worldPos : TEXCOORD0;
|
||||
#endif
|
||||
float4 ase_texcoord1 : TEXCOORD1;
|
||||
float4 ase_texcoord2 : TEXCOORD2;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
uniform half4 _Tex_Blend_HDR;
|
||||
uniform half _Rotationn;
|
||||
uniform half _Fogg;
|
||||
uniform half _FogMessage;
|
||||
uniform half _SkyboxExtended;
|
||||
uniform half4 _Tex_HDR;
|
||||
uniform half _Cubemapp;
|
||||
uniform samplerCUBE _Tex;
|
||||
uniform float _CubemapPosition;
|
||||
uniform half _Rotation;
|
||||
uniform half _RotationSpeed;
|
||||
uniform samplerCUBE _Tex_Blend;
|
||||
uniform half _CubemapTransition;
|
||||
uniform half4 _TintColor;
|
||||
uniform half _Exposure;
|
||||
uniform float _FogPosition;
|
||||
uniform half _FogHeight;
|
||||
uniform half _FogSmoothness;
|
||||
uniform half _FogFill;
|
||||
uniform half _FogIntensity;
|
||||
inline half3 DecodeHDR1189( float4 Data )
|
||||
{
|
||||
return DecodeHDR(Data, _Tex_HDR);
|
||||
}
|
||||
|
||||
inline half3 DecodeHDR1224( float4 Data )
|
||||
{
|
||||
return DecodeHDR(Data, _Tex_Blend_HDR);
|
||||
}
|
||||
|
||||
|
||||
|
||||
v2f vert ( appdata v )
|
||||
{
|
||||
v2f o;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
||||
|
||||
float lerpResult268 = lerp( 1.0 , ( unity_OrthoParams.y / unity_OrthoParams.x ) , unity_OrthoParams.w);
|
||||
half CAMERA_MODE300 = lerpResult268;
|
||||
float3 appendResult1220 = (float3(v.vertex.xyz.x , ( v.vertex.xyz.y * CAMERA_MODE300 ) , v.vertex.xyz.z));
|
||||
float3 appendResult1208 = (float3(0.0 , -_CubemapPosition , 0.0));
|
||||
half3 VertexPos40_g1 = appendResult1220;
|
||||
float3 appendResult74_g1 = (float3(0.0 , VertexPos40_g1.y , 0.0));
|
||||
float3 VertexPosRotationAxis50_g1 = appendResult74_g1;
|
||||
float3 break84_g1 = VertexPos40_g1;
|
||||
float3 appendResult81_g1 = (float3(break84_g1.x , 0.0 , break84_g1.z));
|
||||
float3 VertexPosOtherAxis82_g1 = appendResult81_g1;
|
||||
half Angle44_g1 = ( 1.0 - radians( ( _Rotation + ( _Time.y * _RotationSpeed ) ) ) );
|
||||
#ifdef _ENABLEROTATION_ON
|
||||
float3 staticSwitch1164 = ( ( VertexPosRotationAxis50_g1 + ( VertexPosOtherAxis82_g1 * cos( Angle44_g1 ) ) + ( cross( float3(0,1,0) , VertexPosOtherAxis82_g1 ) * sin( Angle44_g1 ) ) ) + appendResult1208 );
|
||||
#else
|
||||
float3 staticSwitch1164 = ( appendResult1220 + appendResult1208 );
|
||||
#endif
|
||||
float3 vertexToFrag774 = staticSwitch1164;
|
||||
o.ase_texcoord1.xyz = vertexToFrag774;
|
||||
|
||||
o.ase_texcoord2 = v.vertex;
|
||||
|
||||
//setting value to unused interpolator channels and avoid initialization warnings
|
||||
o.ase_texcoord1.w = 0;
|
||||
float3 vertexValue = float3(0, 0, 0);
|
||||
#if ASE_ABSOLUTE_VERTEX_POS
|
||||
vertexValue = v.vertex.xyz;
|
||||
#endif
|
||||
vertexValue = vertexValue;
|
||||
#if ASE_ABSOLUTE_VERTEX_POS
|
||||
v.vertex.xyz = vertexValue;
|
||||
#else
|
||||
v.vertex.xyz += vertexValue;
|
||||
#endif
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
|
||||
#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
|
||||
o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz;
|
||||
#endif
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag (v2f i ) : SV_Target
|
||||
{
|
||||
UNITY_SETUP_INSTANCE_ID(i);
|
||||
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
|
||||
fixed4 finalColor;
|
||||
#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
|
||||
float3 WorldPosition = i.worldPos;
|
||||
#endif
|
||||
float3 vertexToFrag774 = i.ase_texcoord1.xyz;
|
||||
half4 Data1189 = texCUBE( _Tex, vertexToFrag774 );
|
||||
half3 localDecodeHDR1189 = DecodeHDR1189( Data1189 );
|
||||
half4 Data1224 = texCUBE( _Tex_Blend, vertexToFrag774 );
|
||||
half3 localDecodeHDR1224 = DecodeHDR1224( Data1224 );
|
||||
float3 lerpResult1227 = lerp( localDecodeHDR1189 , localDecodeHDR1224 , _CubemapTransition);
|
||||
half4 CUBEMAP222 = ( float4( lerpResult1227 , 0.0 ) * unity_ColorSpaceDouble * _TintColor * _Exposure );
|
||||
float lerpResult678 = lerp( saturate( pow( (0.0 + (abs( ( i.ase_texcoord2.xyz.y + -_FogPosition ) ) - 0.0) * (1.0 - 0.0) / (_FogHeight - 0.0)) , ( 1.0 - _FogSmoothness ) ) ) , 0.0 , _FogFill);
|
||||
float lerpResult1205 = lerp( 1.0 , lerpResult678 , _FogIntensity);
|
||||
half FOG_MASK359 = lerpResult1205;
|
||||
float4 lerpResult317 = lerp( unity_FogColor , CUBEMAP222 , FOG_MASK359);
|
||||
#ifdef _ENABLEFOG_ON
|
||||
float4 staticSwitch1179 = lerpResult317;
|
||||
#else
|
||||
float4 staticSwitch1179 = CUBEMAP222;
|
||||
#endif
|
||||
|
||||
|
||||
finalColor = staticSwitch1179;
|
||||
return finalColor;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
CustomEditor "SkyboxExtendedShaderGUI"
|
||||
|
||||
Fallback "Skybox/Cubemap"
|
||||
}
|
||||
/*ASEBEGIN
|
||||
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||||
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||||
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|
||||
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||||
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|
||||
Node;AmplifyShaderEditor.ColorNode;1173;2288,1968;Half;False;Property;_TintColor;Cubemap Tint Color;6;1;[Gamma];Create;False;0;0;0;False;0;False;0.5,0.5,0.5,1;0.5,0.5,0.5,1;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.ColorSpaceDouble;1175;2288,1792;Inherit;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;1177;2288,2144;Half;False;Property;_Exposure;Cubemap Exposure;5;0;Create;False;0;0;0;False;1;Space(10);False;1;1;0;8;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.LerpOp;1227;2176,1536;Inherit;False;3;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.LerpOp;678;384,2560;Inherit;False;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;1204;448,2880;Half;False;Property;_FogIntensity;Fog Intensity;15;0;Create;True;0;0;0;False;1;Space(10);False;1;0;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;1174;2816,1536;Inherit;False;4;4;0;FLOAT3;0,0,0;False;1;COLOR;0,0,0,0;False;2;COLOR;0,0,0,0;False;3;FLOAT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.LerpOp;1205;640,2560;Inherit;False;3;0;FLOAT;1;False;1;FLOAT;0;False;2;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;359;832,2560;Half;False;FOG_MASK;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;222;3008,1536;Half;False;CUBEMAP;-1;True;1;0;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.FogAndAmbientColorsNode;312;-896,128;Inherit;False;unity_FogColor;0;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;436;-896,320;Inherit;False;359;FOG_MASK;1;0;OBJECT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;228;-896,240;Inherit;False;222;CUBEMAP;1;0;OBJECT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.LerpOp;317;-512,128;Inherit;False;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.Vector4Node;1190;1536,2176;Half;False;Property;_Tex_HDR;DecodeInstructions;19;1;[HideInInspector];Create;False;0;0;0;True;0;False;0,0,0,0;1,1,0,0;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;1197;-640,-384;Half;False;Property;_Cubemapp;[ Cubemapp ];1;0;Create;True;0;0;0;True;1;StyledCategory(Cubemap Settings, 5, 10);False;1;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.Vector4Node;1225;1792,2176;Half;False;Property;_Tex_Blend_HDR;DecodeInstructions;20;1;[HideInInspector];Create;False;0;0;0;True;0;False;0,0,0,0;1,1,0,0;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;1198;-448,-384;Half;False;Property;_Rotationn;[ Rotationn ];8;0;Create;True;0;0;0;True;1;StyledCategory(Rotation Settings);False;1;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;1199;-272,-384;Half;False;Property;_Fogg;[ Fogg ];12;0;Create;True;0;0;0;True;1;StyledCategory(Fog Settings);False;1;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;1216;-896,3136;Half;False;Property;_FogMessage;# FogMessage;14;0;Create;True;0;0;0;True;1;StyledMessage(Info, The fog color is controlled by the fog color set in the Lighting panel., _EnableFog, 1, 10, 0);False;0;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;1196;-896,-384;Half;False;Property;_SkyboxExtended;< SkyboxExtended >;0;0;Create;True;0;0;0;True;1;StyledBanner(Skybox Cubemap Blend);False;1;0;0;0;0;1;FLOAT;0
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||||
Node;AmplifyShaderEditor.StaticSwitch;1179;-224,224;Float;False;Property;_EnableFog;Enable Fog;13;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Create;True;True;9;1;COLOR;0,0,0,0;False;0;COLOR;0,0,0,0;False;2;COLOR;0,0,0,0;False;3;COLOR;0,0,0,0;False;4;COLOR;0,0,0,0;False;5;COLOR;0,0,0,0;False;6;COLOR;0,0,0,0;False;7;COLOR;0,0,0,0;False;8;COLOR;0,0,0,0;False;1;COLOR;0
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||||
Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;1194;128,128;Float;False;True;-1;2;SkyboxExtendedShaderGUI;0;1;Skybox/Cubemap Blend;0770190933193b94aaa3065e307002fa;True;Unlit;0;0;Unlit;2;False;True;0;1;False;-1;0;False;-1;0;1;False;-1;0;False;-1;True;0;False;-1;0;False;-1;False;False;False;False;False;False;False;False;False;True;0;False;-1;False;True;2;False;-1;False;True;True;True;True;True;0;False;-1;False;False;False;False;False;False;False;True;False;255;False;-1;255;False;-1;255;False;-1;7;False;-1;1;False;-1;1;False;-1;1;False;-1;7;False;-1;1;False;-1;1;False;-1;1;False;-1;False;True;2;False;-1;True;0;False;-1;True;False;0;False;-1;0;False;-1;True;3;RenderType=Background=RenderType;Queue=Background=Queue=0;PreviewType=Skybox;True;0;0;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;0;Skybox/Cubemap;0;0;Standard;1;Vertex Position,InvertActionOnDeselection;1;0;1;True;False;;False;0
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||||
Node;AmplifyShaderEditor.CommentaryNode;1167;-896,0;Inherit;False;1236;100;Final Color;0;;0.4980392,1,0,1;0;0
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||||
Node;AmplifyShaderEditor.CommentaryNode;431;-896,768;Inherit;False;1094;100;Switch between Perspective / Orthographic camera;0;;1,0,1,1;0;0
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||||
Node;AmplifyShaderEditor.CommentaryNode;1180;-896,1408;Inherit;False;2179.583;100;Cubemap Coordinates;0;;0,0.4980392,0,1;0;0
|
||||
Node;AmplifyShaderEditor.CommentaryNode;700;-896,2432;Inherit;False;1920.275;100;Fog Coords on Screen;0;;0,0.4980392,0,1;0;0
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||||
Node;AmplifyShaderEditor.CommentaryNode;1195;-896,-512;Inherit;False;1203;100;Drawers;0;;1,0.6827586,0,1;0;0
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||||
Node;AmplifyShaderEditor.CommentaryNode;1191;1536,1408;Inherit;False;1659.6;100;Base;0;;0,0.4980392,1,1;0;0
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||||
WireConnection;309;0;267;2
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WireConnection;309;1;267;1
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WireConnection;268;0;1007;0
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WireConnection;268;1;309;0
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WireConnection;268;2;267;4
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||||
WireConnection;255;0;701;0
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WireConnection;255;1;260;0
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WireConnection;300;0;268;0
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WireConnection;276;0;48;0
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WireConnection;276;1;255;0
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WireConnection;1219;0;1221;2
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WireConnection;1219;1;1218;0
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WireConnection;47;0;276;0
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WireConnection;1220;0;1221;1
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WireConnection;1220;1;1219;0
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||||
WireConnection;1220;2;1221;3
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WireConnection;1222;0;47;0
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WireConnection;1215;0;1211;0
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WireConnection;1208;1;1215;0
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WireConnection;1217;38;1220;0
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WireConnection;1217;43;1222;0
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WireConnection;1214;0;1207;0
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WireConnection;1206;0;1220;0
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WireConnection;1206;1;1208;0
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WireConnection;1212;0;1217;19
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WireConnection;1212;1;1208;0
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WireConnection;1210;0;1193;2
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WireConnection;1210;1;1214;0
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WireConnection;1164;1;1206;0
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WireConnection;1164;0;1212;0
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WireConnection;314;0;1210;0
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WireConnection;329;0;325;0
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WireConnection;315;0;314;0
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WireConnection;315;1;1108;0
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WireConnection;315;2;313;0
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WireConnection;315;3;1108;0
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WireConnection;315;4;1109;0
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||||
WireConnection;774;0;1164;0
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WireConnection;41;1;774;0
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WireConnection;1223;1;774;0
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WireConnection;677;0;315;0
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WireConnection;677;1;329;0
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WireConnection;1224;0;1223;0
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WireConnection;1189;0;41;0
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WireConnection;316;0;677;0
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WireConnection;1228;0;1226;0
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WireConnection;1227;0;1189;0
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WireConnection;1227;1;1224;0
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WireConnection;1227;2;1228;0
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WireConnection;678;0;316;0
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WireConnection;678;1;1110;0
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WireConnection;678;2;679;0
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WireConnection;1174;0;1227;0
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WireConnection;1174;1;1175;0
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WireConnection;1174;2;1173;0
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WireConnection;1174;3;1177;0
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WireConnection;1205;1;678;0
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WireConnection;1205;2;1204;0
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WireConnection;359;0;1205;0
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WireConnection;222;0;1174;0
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WireConnection;317;0;312;0
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WireConnection;317;1;228;0
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WireConnection;317;2;436;0
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WireConnection;1179;1;228;0
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WireConnection;1179;0;317;0
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WireConnection;1194;0;1179;0
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ASEEND*/
|
||||
//CHKSM=F31A015C85C4E4D83782CA9B79B4BA20B553675C
|
@ -0,0 +1,17 @@
|
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fileFormatVersion: 2
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guid: 7705790d9e8e16344ad5d7960c568904
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 107400
|
||||
packageName: FREE Skybox Extended Shader
|
||||
packageVersion: 2.2.0
|
||||
assetPath: Assets/BOXOPHOBIC/Skybox Cubemap Extended/Core/Shaders/Skybox Cubemap
|
||||
Blend.shader
|
||||
uploadId: 710628
|
@ -0,0 +1,327 @@
|
||||
// Made with Amplify Shader Editor
|
||||
// Available at the Unity Asset Store - http://u3d.as/y3X
|
||||
Shader "Skybox/Cubemap Extended"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
[StyledBanner(Skybox Cubemap Extended)]_SkyboxExtended("< SkyboxExtended >", Float) = 1
|
||||
[StyledCategory(Cubemap Settings, 5, 10)]_Cubemapp("[ Cubemapp ]", Float) = 1
|
||||
[NoScaleOffset][StyledTextureSingleLine]_Tex("Cubemap (HDR)", CUBE) = "black" {}
|
||||
[Space(10)]_Exposure("Cubemap Exposure", Range( 0 , 8)) = 1
|
||||
[Gamma]_TintColor("Cubemap Tint Color", Color) = (0.5,0.5,0.5,1)
|
||||
_CubemapPosition("Cubemap Position", Float) = 0
|
||||
[StyledCategory(Rotation Settings)]_Rotationn("[ Rotationn ]", Float) = 1
|
||||
[Toggle(_ENABLEROTATION_ON)] _EnableRotation("Enable Rotation", Float) = 0
|
||||
[IntRange][Space(10)]_Rotation("Rotation", Range( 0 , 360)) = 0
|
||||
_RotationSpeed("Rotation Speed", Float) = 1
|
||||
[StyledCategory(Fog Settings)]_Fogg("[ Fogg ]", Float) = 1
|
||||
[Toggle(_ENABLEFOG_ON)] _EnableFog("Enable Fog", Float) = 0
|
||||
[StyledMessage(Info, The fog color is controlled by the fog color set in the Lighting panel., _EnableFog, 1, 10, 0)]_FogMessage("# FogMessage", Float) = 0
|
||||
[Space(10)]_FogIntensity("Fog Intensity", Range( 0 , 1)) = 1
|
||||
_FogHeight("Fog Height", Range( 0 , 1)) = 1
|
||||
_FogSmoothness("Fog Smoothness", Range( 0.01 , 1)) = 0.01
|
||||
_FogFill("Fog Fill", Range( 0 , 1)) = 0.5
|
||||
[HideInInspector]_Tex_HDR("DecodeInstructions", Vector) = (0,0,0,0)
|
||||
[ASEEnd]_FogPosition("Fog Position", Float) = 0
|
||||
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
|
||||
|
||||
Tags { "RenderType"="Background" "Queue"="Background" "PreviewType"="Skybox" }
|
||||
LOD 0
|
||||
|
||||
CGINCLUDE
|
||||
#pragma target 2.0
|
||||
ENDCG
|
||||
Blend Off
|
||||
AlphaToMask Off
|
||||
Cull Off
|
||||
ColorMask RGBA
|
||||
ZWrite Off
|
||||
ZTest LEqual
|
||||
|
||||
|
||||
|
||||
Pass
|
||||
{
|
||||
Name "Unlit"
|
||||
|
||||
CGPROGRAM
|
||||
|
||||
|
||||
|
||||
#ifndef UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX
|
||||
//only defining to not throw compilation error over Unity 5.5
|
||||
#define UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input)
|
||||
#endif
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma multi_compile_instancing
|
||||
#include "UnityCG.cginc"
|
||||
#include "UnityShaderVariables.cginc"
|
||||
#define ASE_NEEDS_VERT_POSITION
|
||||
#pragma shader_feature_local _ENABLEFOG_ON
|
||||
#pragma shader_feature_local _ENABLEROTATION_ON
|
||||
|
||||
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float4 color : COLOR;
|
||||
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float4 vertex : SV_POSITION;
|
||||
#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
|
||||
float3 worldPos : TEXCOORD0;
|
||||
#endif
|
||||
float4 ase_texcoord1 : TEXCOORD1;
|
||||
float4 ase_texcoord2 : TEXCOORD2;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
uniform half _Cubemapp;
|
||||
uniform half _SkyboxExtended;
|
||||
uniform half _Rotationn;
|
||||
uniform half _FogMessage;
|
||||
uniform half4 _Tex_HDR;
|
||||
uniform half _Fogg;
|
||||
uniform samplerCUBE _Tex;
|
||||
uniform float _CubemapPosition;
|
||||
uniform half _Rotation;
|
||||
uniform half _RotationSpeed;
|
||||
uniform half4 _TintColor;
|
||||
uniform half _Exposure;
|
||||
uniform float _FogPosition;
|
||||
uniform half _FogHeight;
|
||||
uniform half _FogSmoothness;
|
||||
uniform half _FogFill;
|
||||
uniform half _FogIntensity;
|
||||
inline half3 DecodeHDR1189( float4 Data )
|
||||
{
|
||||
return DecodeHDR(Data, _Tex_HDR);
|
||||
}
|
||||
|
||||
|
||||
|
||||
v2f vert ( appdata v )
|
||||
{
|
||||
v2f o;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
||||
|
||||
float lerpResult268 = lerp( 1.0 , ( unity_OrthoParams.y / unity_OrthoParams.x ) , unity_OrthoParams.w);
|
||||
half CAMERA_MODE300 = lerpResult268;
|
||||
float3 appendResult1220 = (float3(v.vertex.xyz.x , ( v.vertex.xyz.y * CAMERA_MODE300 ) , v.vertex.xyz.z));
|
||||
float3 appendResult1208 = (float3(0.0 , -_CubemapPosition , 0.0));
|
||||
half3 VertexPos40_g1 = appendResult1220;
|
||||
float3 appendResult74_g1 = (float3(0.0 , VertexPos40_g1.y , 0.0));
|
||||
float3 VertexPosRotationAxis50_g1 = appendResult74_g1;
|
||||
float3 break84_g1 = VertexPos40_g1;
|
||||
float3 appendResult81_g1 = (float3(break84_g1.x , 0.0 , break84_g1.z));
|
||||
float3 VertexPosOtherAxis82_g1 = appendResult81_g1;
|
||||
half Angle44_g1 = ( 1.0 - radians( ( _Rotation + ( _Time.y * _RotationSpeed ) ) ) );
|
||||
#ifdef _ENABLEROTATION_ON
|
||||
float3 staticSwitch1164 = ( ( VertexPosRotationAxis50_g1 + ( VertexPosOtherAxis82_g1 * cos( Angle44_g1 ) ) + ( cross( float3(0,1,0) , VertexPosOtherAxis82_g1 ) * sin( Angle44_g1 ) ) ) + appendResult1208 );
|
||||
#else
|
||||
float3 staticSwitch1164 = ( appendResult1220 + appendResult1208 );
|
||||
#endif
|
||||
float3 vertexToFrag774 = staticSwitch1164;
|
||||
o.ase_texcoord1.xyz = vertexToFrag774;
|
||||
|
||||
o.ase_texcoord2 = v.vertex;
|
||||
|
||||
//setting value to unused interpolator channels and avoid initialization warnings
|
||||
o.ase_texcoord1.w = 0;
|
||||
float3 vertexValue = float3(0, 0, 0);
|
||||
#if ASE_ABSOLUTE_VERTEX_POS
|
||||
vertexValue = v.vertex.xyz;
|
||||
#endif
|
||||
vertexValue = vertexValue;
|
||||
#if ASE_ABSOLUTE_VERTEX_POS
|
||||
v.vertex.xyz = vertexValue;
|
||||
#else
|
||||
v.vertex.xyz += vertexValue;
|
||||
#endif
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
|
||||
#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
|
||||
o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz;
|
||||
#endif
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag (v2f i ) : SV_Target
|
||||
{
|
||||
UNITY_SETUP_INSTANCE_ID(i);
|
||||
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
|
||||
fixed4 finalColor;
|
||||
#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
|
||||
float3 WorldPosition = i.worldPos;
|
||||
#endif
|
||||
float3 vertexToFrag774 = i.ase_texcoord1.xyz;
|
||||
half4 Data1189 = texCUBE( _Tex, vertexToFrag774 );
|
||||
half3 localDecodeHDR1189 = DecodeHDR1189( Data1189 );
|
||||
half4 CUBEMAP222 = ( float4( localDecodeHDR1189 , 0.0 ) * unity_ColorSpaceDouble * _TintColor * _Exposure );
|
||||
float lerpResult678 = lerp( saturate( pow( (0.0 + (abs( ( i.ase_texcoord2.xyz.y + -_FogPosition ) ) - 0.0) * (1.0 - 0.0) / (_FogHeight - 0.0)) , ( 1.0 - _FogSmoothness ) ) ) , 0.0 , _FogFill);
|
||||
float lerpResult1205 = lerp( 1.0 , lerpResult678 , _FogIntensity);
|
||||
half FOG_MASK359 = lerpResult1205;
|
||||
float4 lerpResult317 = lerp( unity_FogColor , CUBEMAP222 , FOG_MASK359);
|
||||
#ifdef _ENABLEFOG_ON
|
||||
float4 staticSwitch1179 = lerpResult317;
|
||||
#else
|
||||
float4 staticSwitch1179 = CUBEMAP222;
|
||||
#endif
|
||||
|
||||
|
||||
finalColor = staticSwitch1179;
|
||||
return finalColor;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
CustomEditor "SkyboxExtendedShaderGUI"
|
||||
|
||||
Fallback "Skybox/Cubemap"
|
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Block a user