#17 모래 두더지 1차 완성 버전

+ TheWaltzOfTheSword 히트스톱 0.3 -> 0.2로 변경

Closes #17
This commit is contained in:
Nam Tae Gun 2024-06-17 06:38:45 +09:00
parent 88f6652e88
commit f2dc17e98b
3 changed files with 3 additions and 3 deletions

View File

@ -29,7 +29,7 @@ namespace BlueWater
{
if (_currentPlayerInput && _currentPlayerInput.enabled) return false;
Debug.Log("CurrentPlayerInput가 할당되지 않았습니다.");
//Debug.Log("CurrentPlayerInput가 할당되지 않았습니다.");
return true;
}

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@ -26,7 +26,7 @@ MonoBehaviour:
<MaxAttackCount>k__BackingField: 6
<ReturnStartPosition>k__BackingField: 0
<IsHitStop>k__BackingField: 1
<HitStopDuration>k__BackingField: 0.3
<HitStopDuration>k__BackingField: 0.2
<IsFollowingTargetCamera>k__BackingField: 0
<ReadyParticle>k__BackingField: {fileID: 6066371733532865879, guid: 9a925f0054269ad419a329cc57282256, type: 3}
<AttackParticle>k__BackingField: {fileID: 6909896828301235070, guid: e413af9ec3215ec489c48e645012001b, type: 3}

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@ -16,7 +16,7 @@ namespace BlueWater.Players.Combat.Skills
public bool IsHitStop { get; private set; } = true;
[field: SerializeField, ShowIf("@IsHitStop")]
public float HitStopDuration { get; private set; } = 0.3f;
public float HitStopDuration { get; private set; } = 0.2f;
[field: SerializeField]
public bool IsFollowingTargetCamera { get; private set; }