#17 모래 두더지 1차 완성 버전
+ TheWaltzOfTheSword 히트스톱 0.3 -> 0.2로 변경 Closes #17
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@ -29,7 +29,7 @@ namespace BlueWater
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{
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if (_currentPlayerInput && _currentPlayerInput.enabled) return false;
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Debug.Log("CurrentPlayerInput가 할당되지 않았습니다.");
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//Debug.Log("CurrentPlayerInput가 할당되지 않았습니다.");
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return true;
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}
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@ -26,7 +26,7 @@ MonoBehaviour:
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<MaxAttackCount>k__BackingField: 6
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<ReturnStartPosition>k__BackingField: 0
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<IsHitStop>k__BackingField: 1
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<HitStopDuration>k__BackingField: 0.3
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<HitStopDuration>k__BackingField: 0.2
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<IsFollowingTargetCamera>k__BackingField: 0
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<ReadyParticle>k__BackingField: {fileID: 6066371733532865879, guid: 9a925f0054269ad419a329cc57282256, type: 3}
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<AttackParticle>k__BackingField: {fileID: 6909896828301235070, guid: e413af9ec3215ec489c48e645012001b, type: 3}
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@ -16,7 +16,7 @@ namespace BlueWater.Players.Combat.Skills
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public bool IsHitStop { get; private set; } = true;
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[field: SerializeField, ShowIf("@IsHitStop")]
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public float HitStopDuration { get; private set; } = 0.3f;
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public float HitStopDuration { get; private set; } = 0.2f;
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[field: SerializeField]
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public bool IsFollowingTargetCamera { get; private set; }
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