This commit is contained in:
NTG_Lenovo 2024-12-17 21:54:30 +09:00
parent 956ae93ae6
commit ec93fe81ed
32 changed files with 3273 additions and 299 deletions

File diff suppressed because it is too large Load Diff

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@ -24,6 +24,12 @@ namespace BlueWater.BehaviorTrees.Actions
public override void OnStart() public override void OnStart()
{ {
if (!_customer.CanVomit)
{
_canVomit = false;
return;
}
_customer.MoveMoneyCounter(); _customer.MoveMoneyCounter();
var random = Random.Range(0f, 100f); var random = Random.Range(0f, 100f);
if (random <= TycoonManager.Instance.TycoonStageController.StageDataSo.VomitingPercent) if (random <= TycoonManager.Instance.TycoonStageController.StageDataSo.VomitingPercent)

View File

@ -21,7 +21,7 @@ namespace BlueWater.Npcs.Customers
{ {
public const string Idle = "Idle"; public const string Idle = "Idle";
public const string Walk = "Run"; public const string Walk = "Run";
public const string Happy = "Happy"; public const string Happy = "HappyIdle";
public const string HappyRun = "HappyRun"; public const string HappyRun = "HappyRun";
public const string Upset = "Upset"; public const string Upset = "Upset";
public const string UpsetRun = "UpsetRun"; public const string UpsetRun = "UpsetRun";
@ -31,6 +31,30 @@ namespace BlueWater.Npcs.Customers
public const string VomitingRun = "VomitingRun"; public const string VomitingRun = "VomitingRun";
} }
public static class CatSpineAnimation
{
public const string Idle = "Cat/Idle";
public const string Walk = "Cat/Run";
public const string Happy = "Cat/HappyIdle";
public const string HappyRun = "Cat/HappyRun";
public const string Upset = "Cat/Upset";
public const string UpsetRun = "Cat/UpsetRun";
public const string Vomiting = "Cat/Vomiting";
public const string VomitingForm = "Cat/VomitingForm";
public const string VomitingIdle = "Cat/VomitingIdle";
public const string VomitingRun = "Cat/VomitingRun";
}
public static class WitchSpineAnimation
{
public const string Idle = "Witch/Idle";
public const string Walk = "Witch/Run";
public const string Happy = "Witch/HappyIdle";
public const string HappyRun = "Witch/HappyRun";
public const string Upset = "Witch/Upset";
public const string UpsetRun = "Witch/UpsetRun";
}
public enum CustomerInteractionType public enum CustomerInteractionType
{ {
None = 0, None = 0,
@ -39,8 +63,13 @@ namespace BlueWater.Npcs.Customers
public enum CustomerSkin public enum CustomerSkin
{ {
Casper = 0, BigCat = 0,
PumkinHead = 1 Casper = 1,
CasperBlack = 2,
Cat = 3,
PumkinHead = 4,
Reaper = 5,
Witch = 6
} }
public class Customer : MonoBehaviour, IPlayerInteraction, ICrewInteraction public class Customer : MonoBehaviour, IPlayerInteraction, ICrewInteraction
@ -99,7 +128,6 @@ namespace BlueWater.Npcs.Customers
[field: SerializeField] [field: SerializeField]
public string InteractionMessage { get; set; } public string InteractionMessage { get; set; }
[field: Title("실시간 데이터")]
[field: SerializeField] [field: SerializeField]
public LevelData CurrentLevelData { get; private set; } public LevelData CurrentLevelData { get; private set; }
@ -127,6 +155,7 @@ namespace BlueWater.Npcs.Customers
private CustomerInteractionType _customerInteractionType; private CustomerInteractionType _customerInteractionType;
public bool IsMoving { get; private set; } public bool IsMoving { get; private set; }
public bool CanVomit { get; private set; }
public bool IsVomited { get; private set; } public bool IsVomited { get; private set; }
[SerializeField] [SerializeField]
@ -148,7 +177,16 @@ namespace BlueWater.Npcs.Customers
} }
} }
public int CustomerSkin { get; private set; } [Title("스킨 연출")]
[field: SerializeField]
public CustomerSkin CustomerSkin { get; private set; }
[SerializeField]
private Vector3 _bigSize = new(1.5f, 1.5f, 1.5f);
[SerializeField]
private Vector3 _smallSize = new(0.5f, 0.5f, 0.5f);
public int HurryTime { get; private set; } public int HurryTime { get; private set; }
private IAstarAI _astarAi; private IAstarAI _astarAi;
@ -197,10 +235,20 @@ namespace BlueWater.Npcs.Customers
{ {
if (element.ToString().Equals(currentSkinName)) if (element.ToString().Equals(currentSkinName))
{ {
CustomerSkin = (int)element; CustomerSkin = element;
return; break;
} }
} }
if (CustomerSkin is CustomerSkin.BigCat or CustomerSkin.Witch)
{
CanVomit = false;
transform.localScale = _bigSize;
}
else
{
CanVomit = true;
}
} }
private void Update() private void Update()
@ -407,14 +455,14 @@ namespace BlueWater.Npcs.Customers
public virtual void ShowInteractionUi() public virtual void ShowInteractionUi()
{ {
SpineController.EnableCustomMaterial(); //SpineController.EnableCustomMaterial();
EventManager.InvokeShowInteractionUi(InteractionMessage); EventManager.InvokeShowInteractionUi(InteractionMessage);
EventManager.InvokeHoldInteracting(0f); EventManager.InvokeHoldInteracting(0f);
} }
public virtual void HideInteractionUi() public virtual void HideInteractionUi()
{ {
SpineController.DisableCustomMaterial(); //SpineController.DisableCustomMaterial();
EventManager.InvokeHideInteractionUi(); EventManager.InvokeHideInteractionUi();
} }

View File

@ -6,7 +6,18 @@ namespace BlueWater.Npcs.Customers
{ {
public void EnterState(Customer character) public void EnterState(Customer character)
{ {
character.SpineController.PlayAnimation(CustomerSpineAnimation.Happy, true); if (character.CustomerSkin == CustomerSkin.Cat)
{
character.SpineController.PlayAnimation(CatSpineAnimation.Happy, true);
}
else if (character.CustomerSkin == CustomerSkin.Witch)
{
character.SpineController.PlayAnimation(WitchSpineAnimation.Happy, true);
}
else
{
character.SpineController.PlayAnimation(CustomerSpineAnimation.Happy, true);
}
} }
public void UpdateState(Customer character) public void UpdateState(Customer character)

View File

@ -8,16 +8,62 @@ namespace BlueWater.Npcs.Customers
{ {
if (character.IsVomited) if (character.IsVomited)
{ {
character.SpineController.PlayAnimation(CustomerSpineAnimation.VomitingIdle, true); if (character.CustomerSkin == CustomerSkin.Cat)
{
character.SpineController.PlayAnimation(CatSpineAnimation.VomitingIdle, true);
}
else
{
character.SpineController.PlayAnimation(CustomerSpineAnimation.VomitingIdle, true);
}
} }
else if (character.IsReceivedItem) else if (character.IsReceivedItem)
{ {
character.SpineController.PlayAnimation(character.IsOrderedCorrected ? if (character.IsOrderedCorrected)
CustomerSpineAnimation.Happy : CustomerSpineAnimation.Upset, true); {
if (character.CustomerSkin == CustomerSkin.Cat)
{
character.SpineController.PlayAnimation(CatSpineAnimation.Happy, true);
}
else if (character.CustomerSkin == CustomerSkin.Witch)
{
character.SpineController.PlayAnimation(WitchSpineAnimation.Happy, true);
}
else
{
character.SpineController.PlayAnimation(CustomerSpineAnimation.Happy, true);
}
}
else
{
if (character.CustomerSkin == CustomerSkin.Cat)
{
character.SpineController.PlayAnimation(CatSpineAnimation.Upset, true);
}
else if (character.CustomerSkin == CustomerSkin.Witch)
{
character.SpineController.PlayAnimation(WitchSpineAnimation.Upset, true);
}
else
{
character.SpineController.PlayAnimation(CustomerSpineAnimation.Upset, true);
}
}
} }
else if (!character.IsReceivedItem) else if (!character.IsReceivedItem)
{ {
character.SpineController.PlayAnimation(CustomerSpineAnimation.Idle, true); if (character.CustomerSkin == CustomerSkin.Cat)
{
character.SpineController.PlayAnimation(CatSpineAnimation.Idle, true);
}
else if (character.CustomerSkin == CustomerSkin.Witch)
{
character.SpineController.PlayAnimation(WitchSpineAnimation.Idle, true);
}
else
{
character.SpineController.PlayAnimation(CustomerSpineAnimation.Idle, true);
}
} }
} }
@ -25,6 +71,18 @@ namespace BlueWater.Npcs.Customers
{ {
if (character.IsMoving) if (character.IsMoving)
{ {
if (character.CustomerSkin == CustomerSkin.Cat)
{
character.SpineController.PlayAnimation(CatSpineAnimation.Idle, true);
}
else if (character.CustomerSkin == CustomerSkin.Witch)
{
character.SpineController.PlayAnimation(WitchSpineAnimation.Idle, true);
}
else
{
character.SpineController.PlayAnimation(CustomerSpineAnimation.Idle, true);
}
character.StateMachineController.TransitionToState(character.WalkingState, character); character.StateMachineController.TransitionToState(character.WalkingState, character);
} }
} }

View File

@ -6,7 +6,18 @@ namespace BlueWater.Npcs.Customers
{ {
public void EnterState(Customer character) public void EnterState(Customer character)
{ {
character.SpineController.PlayAnimation(CustomerSpineAnimation.Upset, true); if (character.CustomerSkin == CustomerSkin.Cat)
{
character.SpineController.PlayAnimation(CatSpineAnimation.Upset, true);
}
else if (character.CustomerSkin == CustomerSkin.Witch)
{
character.SpineController.PlayAnimation(WitchSpineAnimation.Upset, true);
}
else
{
character.SpineController.PlayAnimation(CustomerSpineAnimation.Upset, true);
}
} }
public void UpdateState(Customer character) public void UpdateState(Customer character)

View File

@ -10,7 +10,14 @@ namespace BlueWater.Npcs.Customers
public void EnterState(Customer character) public void EnterState(Customer character)
{ {
character.SpineController.PlayAnimation(CustomerSpineAnimation.VomitingForm, false); if (character.CustomerSkin == CustomerSkin.Cat)
{
character.SpineController.PlayAnimation(CatSpineAnimation.VomitingForm, false);
}
else
{
character.SpineController.PlayAnimation(CustomerSpineAnimation.VomitingForm, false);
}
} }
public void UpdateState(Customer character) public void UpdateState(Customer character)
@ -18,7 +25,14 @@ namespace BlueWater.Npcs.Customers
if (!_isVomiting && character.SpineController.IsAnimationComplete()) if (!_isVomiting && character.SpineController.IsAnimationComplete())
{ {
AudioManager.Instance.PlaySfx(_vomitSfxName); AudioManager.Instance.PlaySfx(_vomitSfxName);
character.SpineController.PlayAnimation(CustomerSpineAnimation.Vomiting, false); if (character.CustomerSkin == CustomerSkin.Cat)
{
character.SpineController.PlayAnimation(CatSpineAnimation.Vomiting, false);
}
else
{
character.SpineController.PlayAnimation(CustomerSpineAnimation.Vomiting, false);
}
_isVomiting = true; _isVomiting = true;
} }

View File

@ -8,16 +8,62 @@ namespace BlueWater.Npcs.Customers
{ {
if (character.IsVomited) if (character.IsVomited)
{ {
character.SpineController.PlayAnimation(CustomerSpineAnimation.VomitingRun, true); if (character.CustomerSkin == CustomerSkin.Cat)
{
character.SpineController.PlayAnimation(CatSpineAnimation.VomitingRun, true);
}
else
{
character.SpineController.PlayAnimation(CustomerSpineAnimation.VomitingRun, true);
}
} }
else if (character.IsReceivedItem) else if (character.IsReceivedItem)
{ {
character.SpineController.PlayAnimation(character.IsOrderedCorrected ? if (character.IsOrderedCorrected)
CustomerSpineAnimation.HappyRun : CustomerSpineAnimation.UpsetRun, true); {
if (character.CustomerSkin == CustomerSkin.Cat)
{
character.SpineController.PlayAnimation(CatSpineAnimation.HappyRun, true);
}
else if (character.CustomerSkin == CustomerSkin.Witch)
{
character.SpineController.PlayAnimation(WitchSpineAnimation.HappyRun, true);
}
else
{
character.SpineController.PlayAnimation(CustomerSpineAnimation.HappyRun, true);
}
}
else
{
if (character.CustomerSkin == CustomerSkin.Cat)
{
character.SpineController.PlayAnimation(CatSpineAnimation.UpsetRun, true);
}
else if (character.CustomerSkin == CustomerSkin.Witch)
{
character.SpineController.PlayAnimation(WitchSpineAnimation.UpsetRun, true);
}
else
{
character.SpineController.PlayAnimation(CustomerSpineAnimation.UpsetRun, true);
}
}
} }
else if (!character.IsReceivedItem) else if (!character.IsReceivedItem)
{ {
character.SpineController.PlayAnimation(CustomerSpineAnimation.Walk, true); if (character.CustomerSkin == CustomerSkin.Cat)
{
character.SpineController.PlayAnimation(CatSpineAnimation.Walk, true);
}
else if (character.CustomerSkin == CustomerSkin.Witch)
{
character.SpineController.PlayAnimation(WitchSpineAnimation.Walk, true);
}
else
{
character.SpineController.PlayAnimation(CustomerSpineAnimation.Walk, true);
}
} }
} }

View File

@ -232,8 +232,8 @@ namespace BlueWater
} }
// 손님이 퇴장하기 전에 스킨을 확인하는 이벤트 // 손님이 퇴장하기 전에 스킨을 확인하는 이벤트
public static Action<int> OnCheckedSkin; public static Action<CustomerSkin> OnCheckedSkin;
public static void InvokeCheckedSkin(int skinIndex) public static void InvokeCheckedSkin(CustomerSkin skinIndex)
{ {
OnCheckedSkin?.Invoke(skinIndex); OnCheckedSkin?.Invoke(skinIndex);
} }

View File

@ -8,8 +8,9 @@ namespace BlueWater
{ {
public enum RewardBoxType public enum RewardBoxType
{ {
Normal = 0, None = 0,
Rare = 1 Normal = 1,
Rare = 2
} }
[Serializable] [Serializable]

View File

@ -1,7 +1,6 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using BlueWater.Audios;
using BlueWater.Items; using BlueWater.Items;
using BlueWater.Utility; using BlueWater.Utility;
using Sirenix.OdinInspector; using Sirenix.OdinInspector;
@ -157,7 +156,7 @@ namespace BlueWater.Tycoons
[Button("노말 상자 생성")] [Button("노말 상자 생성")]
public void CreateChest(LevelData levelData) public void CreateChest(LevelData levelData)
{ {
if (levelData.Idx == "1") return; if (levelData.Idx == "1" || levelData.RewardBoxType == RewardBoxType.None) return;
var spawnPosition = Utils.RandomPositionOnGraph(1); var spawnPosition = Utils.RandomPositionOnGraph(1);

View File

@ -2,12 +2,14 @@ using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using BlueWater.Audios; using BlueWater.Audios;
using BlueWater.Npcs.Customers;
using BlueWater.Tycoons; using BlueWater.Tycoons;
using BlueWater.Utility; using BlueWater.Utility;
using UnityEngine; using UnityEngine;
using Sirenix.OdinInspector; using Sirenix.OdinInspector;
using TMPro; using TMPro;
using UnityEngine.InputSystem; using UnityEngine.InputSystem;
using UnityEngine.Serialization;
using UnityEngine.UI; using UnityEngine.UI;
namespace BlueWater.Uis namespace BlueWater.Uis
@ -64,6 +66,13 @@ namespace BlueWater.Uis
[SerializeField] [SerializeField]
private GameObject _customerContents; private GameObject _customerContents;
[SerializeField]
private GameObject _bigCatPanel;
[SerializeField]
private TMP_Text _bigCatText;
private int _bigCatCount;
[SerializeField] [SerializeField]
private GameObject _casperPanel; private GameObject _casperPanel;
@ -71,6 +80,20 @@ namespace BlueWater.Uis
private TMP_Text _casperText; private TMP_Text _casperText;
private int _casperCount; private int _casperCount;
[SerializeField]
private GameObject _casperBlackPanel;
[SerializeField]
private TMP_Text _casperBlackText;
private int _casperBlackCount;
[SerializeField]
private GameObject _catPanel;
[SerializeField]
private TMP_Text _catText;
private int _catCount;
[SerializeField] [SerializeField]
private GameObject _pumpkinPanel; private GameObject _pumpkinPanel;
@ -78,6 +101,20 @@ namespace BlueWater.Uis
private TMP_Text _pumpkinText; private TMP_Text _pumpkinText;
private int _pumpkinCount; private int _pumpkinCount;
[SerializeField]
private GameObject _reaperPanel;
[SerializeField]
private TMP_Text _reaperText;
private int _reaperCount;
[SerializeField]
private GameObject _witchPanel;
[SerializeField]
private TMP_Text _witchText;
private int _witchCount;
[Title("서비스")] [Title("서비스")]
[SerializeField] [SerializeField]
private GameObject _serviceTitlePanel; private GameObject _serviceTitlePanel;
@ -220,8 +257,13 @@ namespace BlueWater.Uis
_mainMenuButton.onClick.AddListener(() => SceneController.Instance.LoadScene(SceneName.TycoonTile)); _mainMenuButton.onClick.AddListener(() => SceneController.Instance.LoadScene(SceneName.TycoonTile));
_restartButton.onClick.AddListener(SceneController.Instance.RestartCurrentScene); _restartButton.onClick.AddListener(SceneController.Instance.RestartCurrentScene);
_bigCatCount = 0;
_casperCount = 0; _casperCount = 0;
_casperBlackCount = 0;
_catCount = 0;
_pumpkinCount = 0; _pumpkinCount = 0;
_reaperCount = 0;
_witchCount = 0;
_goodServingCount = 0; _goodServingCount = 0;
_failedServingCount = 0; _failedServingCount = 0;
_missServingCount = 0; _missServingCount = 0;
@ -311,8 +353,13 @@ namespace BlueWater.Uis
_textPanel.SetActive(true); _textPanel.SetActive(true);
_customerPanel.SetActive(true); _customerPanel.SetActive(true);
_customerContents.SetActive(true); _customerContents.SetActive(true);
_bigCatPanel.SetActive(true);
_casperPanel.SetActive(true); _casperPanel.SetActive(true);
_casperBlackPanel.SetActive(true);
_catPanel.SetActive(true);
_pumpkinPanel.SetActive(true); _pumpkinPanel.SetActive(true);
_reaperPanel.SetActive(true);
_witchPanel.SetActive(true);
yield return panelWaitingTime; yield return panelWaitingTime;
_serviceTitlePanel.SetActive(true); _serviceTitlePanel.SetActive(true);
@ -375,8 +422,13 @@ namespace BlueWater.Uis
_textPanel.SetActive(isActive); _textPanel.SetActive(isActive);
_customerPanel.SetActive(isActive); _customerPanel.SetActive(isActive);
_customerContents.SetActive(isActive); _customerContents.SetActive(isActive);
_bigCatPanel.SetActive(isActive);
_casperPanel.SetActive(isActive); _casperPanel.SetActive(isActive);
_casperBlackPanel.SetActive(isActive);
_catPanel.SetActive(isActive);
_pumpkinPanel.SetActive(isActive); _pumpkinPanel.SetActive(isActive);
_reaperPanel.SetActive(isActive);
_witchPanel.SetActive(isActive);
_serviceTitlePanel.SetActive(isActive); _serviceTitlePanel.SetActive(isActive);
_serviceContents.SetActive(isActive); _serviceContents.SetActive(isActive);
_goodServingPanel.SetActive(isActive); _goodServingPanel.SetActive(isActive);
@ -412,8 +464,13 @@ namespace BlueWater.Uis
_roundText.text = $"{Utils.GetLocalizedString("Round")} : {TycoonManager.Instance.GetCurrentLevelData().Idx}"; _roundText.text = $"{Utils.GetLocalizedString("Round")} : {TycoonManager.Instance.GetCurrentLevelData().Idx}";
_playTimeText.text = $"{Utils.GetLocalizedString("PlayTime")} : {Mathf.FloorToInt(_playTime / 60f):D2} : {Mathf.FloorToInt(_playTime % 60f):D2}"; _playTimeText.text = $"{Utils.GetLocalizedString("PlayTime")} : {Mathf.FloorToInt(_playTime / 60f):D2} : {Mathf.FloorToInt(_playTime % 60f):D2}";
_bigCatText.text = _bigCatCount.ToString();
_casperText.text = _casperCount.ToString(); _casperText.text = _casperCount.ToString();
_casperBlackText.text = _casperBlackCount.ToString();
_catText.text = _catCount.ToString();
_pumpkinText.text = _pumpkinCount.ToString(); _pumpkinText.text = _pumpkinCount.ToString();
_reaperText.text = _reaperCount.ToString();
_witchText.text = _witchCount.ToString();
_goodServingText.text = _goodServingCount.ToString(); _goodServingText.text = _goodServingCount.ToString();
_failedServingText.text = _failedServingCount.ToString(); _failedServingText.text = _failedServingCount.ToString();
_missServingText.text = _missServingCount.ToString(); _missServingText.text = _missServingCount.ToString();
@ -448,17 +505,32 @@ namespace BlueWater.Uis
SetActiveUi(true); SetActiveUi(true);
} }
private void AddCustomerCount(int skinIndex) private void AddCustomerCount(CustomerSkin skinIndex)
{ {
switch (skinIndex) switch (skinIndex)
{ {
case 0: case CustomerSkin.BigCat:
_bigCatCount++;
break;
case CustomerSkin.Casper:
_casperCount++; _casperCount++;
break; break;
case 1: case CustomerSkin.CasperBlack:
_casperBlackCount++;
break;
case CustomerSkin.Cat:
_catCount++;
break;
case CustomerSkin.PumkinHead:
_pumpkinCount++; _pumpkinCount++;
break; break;
default:; case CustomerSkin.Reaper:
_reaperCount++;
break;
case CustomerSkin.Witch:
_witchCount++;
break;
default:
throw new Exception("손님 스킨 인덱스 오류"); throw new Exception("손님 스킨 인덱스 오류");
} }
} }

View File

@ -49,7 +49,7 @@ Material:
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _MainTex: - _MainTex:
m_Texture: {fileID: 2800000, guid: 1a4f3c20594f16b49ba571734aa21edd, type: 3} m_Texture: {fileID: 2800000, guid: f8793b351e8b00242aa8e46a47765795, type: 3}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _MetallicGlossMap: - _MetallicGlossMap:
@ -132,7 +132,7 @@ Material:
- _ZWrite: 1 - _ZWrite: 1
m_Colors: m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 0, b: 0, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _OutlineColor: {r: 1, g: 1, b: 0, a: 1} - _OutlineColor: {r: 1, g: 1, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}

View File

@ -255,7 +255,10 @@ MeshRenderer:
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
- {fileID: 2100000, guid: eaf5a1e524cd8ae439ec7b6036090474, type: 2} - {fileID: 2100000, guid: b5430080246bbb048b939d6a0a5621cd, type: 2}
- {fileID: 2100000, guid: d018debe5b8bedf4c8f19cba9e4facec, type: 2}
- {fileID: 2100000, guid: 0bc9c8216989ef64ab468d6aa08cca35, type: 2}
- {fileID: 2100000, guid: d018debe5b8bedf4c8f19cba9e4facec, type: 2}
m_StaticBatchInfo: m_StaticBatchInfo:
firstSubMesh: 0 firstSubMesh: 0
subMeshCount: 0 subMeshCount: 0
@ -289,7 +292,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d247ba06193faa74d9335f5481b2b56c, type: 3} m_Script: {fileID: 11500000, guid: d247ba06193faa74d9335f5481b2b56c, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
skeletonDataAsset: {fileID: 11400000, guid: 90f596bc1a735a544985584af0b4180a, type: 2} skeletonDataAsset: {fileID: 11400000, guid: 90ef4d2128c770b4cb83806c33867a79, type: 2}
initialSkinName: Casper initialSkinName: Casper
fixPrefabOverrideViaMeshFilter: 2 fixPrefabOverrideViaMeshFilter: 2
initialFlipX: 0 initialFlipX: 0
@ -716,7 +719,6 @@ MonoBehaviour:
returnAfterBeingPushedAway: 0 returnAfterBeingPushedAway: 0
progressAverage: 0 progressAverage: 0
lastJobDensityResult: 0 lastJobDensityResult: 0
centerOffsetCompatibility: NaN
repathRateCompatibility: NaN repathRateCompatibility: NaN
canSearchCompability: 0 canSearchCompability: 0
orientation: 0 orientation: 0
@ -727,7 +729,6 @@ MonoBehaviour:
sensitivity: 10 sensitivity: 10
maximumPeriod: 2 maximumPeriod: 2
visualizeSensitivity: 0 visualizeSensitivity: 0
targetCompatibility: {fileID: 0}
maxAcceleration: -2.5 maxAcceleration: -2.5
rotationSpeed: 360 rotationSpeed: 360
slowdownDistance: 1 slowdownDistance: 1
@ -811,7 +812,7 @@ MonoBehaviour:
_initialSkinName: Casper _initialSkinName: Casper
_isRandomSkin: 1 _isRandomSkin: 1
_isRandomRange: 1 _isRandomRange: 1
_randomRange: {x: 1, y: 3} _randomRange: {x: 0, y: 7}
_randomStrings: [] _randomStrings: []
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