Ui관련 패키지들 추가

+ Ui Particle package
+ Unity UI Extensions package
+ AnimateUIMaterials-main package
+ AllIn1VfxToolkit package

+ Title 변경 중 오류 수정
+ 전투 플레이어 죽을 때, 플레이어의 스킬 모두 중단
+ 전투 플레이어의 스킬 게이지 Ui가 100%가 되었을 때, 하이라이트 효과 추가
+ Bloom Volume 추가
This commit is contained in:
Nam Tae Gun 2024-06-24 00:57:47 +09:00
parent 8cfa321479
commit dd9ea77427
1672 changed files with 86757 additions and 107 deletions

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@ -147,6 +147,14 @@ namespace BlueWater
CombatUiManager.Instance.CombatSkillUi.CoolDown(CurrentActivatingSkill.Cooldown);
}
public void StopAllCoroutine()
{
foreach (var element in SkillInstances.Values)
{
element.StopAllCoroutines();
}
}
#endregion
}
}

View File

@ -140,6 +140,7 @@ namespace BlueWater.Players.Combat
private IEnumerator DieCoroutine()
{
CombatSkillController.StopAllCoroutine();
PostProcessingManager.Instance.ToggleRendererFeature(RendererFeatureName.GrayscaleRenderPassFeature, true);
PlayerInput.enabled = false;

View File

@ -32,6 +32,7 @@ namespace BlueWater.Players
private WaitForSeconds _flashWhiteWaitTime;
private Coroutine _flashWhiteCoroutine;
private Coroutine _damageIntervalCoroutine;
private PlayerHealthPointUi _playerHealthPointUi;
private bool _isQuitting;
// Hashes
@ -49,7 +50,11 @@ namespace BlueWater.Players
private void Start()
{
OnHealthChanged += CombatUiManager.Instance.PlayerHealthPointUi.SetCurrentHealthPoint;
if (CombatUiManager.Instance)
{
_playerHealthPointUi = CombatUiManager.Instance.PlayerHealthPointUi;
OnHealthChanged += _playerHealthPointUi.SetCurrentHealthPoint;
}
_flashWhiteWaitTime = new WaitForSeconds(InvincibilityDuration * 0.1f);
SetCurrentHealthPoint(MaxHealthPoint);
@ -62,9 +67,9 @@ namespace BlueWater.Players
private void OnDestroy()
{
if (_isQuitting) return;
if (_isQuitting || !_playerHealthPointUi) return;
OnHealthChanged -= CombatUiManager.Instance.PlayerHealthPointUi.SetCurrentHealthPoint;
OnHealthChanged -= _playerHealthPointUi.SetCurrentHealthPoint;
}
// Initialize methods

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@ -1,6 +1,8 @@
using System;
using DG.Tweening;
using Sirenix.OdinInspector;
using TMPro;
using UnityEditor.Searcher;
using UnityEngine;
using UnityEngine.UI;
@ -14,6 +16,9 @@ namespace BlueWater.Uis
[SerializeField, Required]
private TMP_Text _percentText;
[SerializeField]
private Image _highlightOutline;
[SerializeField, Required]
private Image _fadeImage;
@ -22,17 +27,33 @@ namespace BlueWater.Uis
private Tween _coolDownTween;
private Tween _fadeTween;
private bool _isQuitting;
private void OnApplicationQuit()
{
_isQuitting = true;
}
private void OnDestroy()
{
if (_isQuitting) return;
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_fadeTween.Kill();
}
[Button("컴포넌트 초기화")]
private void InitializeComponents()
{
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_percentText = transform.Find("PercentText").GetComponent<TMP_Text>();
_highlightOutline = _skillGaugeFillImage.transform.Find("HighlightOutline").GetComponent<Image>();
_fadeImage = transform.Find("FadeImage").GetComponent<Image>();
}
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{
_highlightOutline.enabled = false;
SetFill(0f);
_coolDownTween = _skillGaugeFillImage.DOFillAmount(1f, fillDuration)
@ -47,15 +68,15 @@ namespace BlueWater.Uis
_fadeTween = _fadeImage.DOFade(1f, _fadeInOutDuration.x).OnComplete(() =>
{
_fadeImage.DOFade(0f, _fadeInOutDuration.y);
_highlightOutline.enabled = true;
});
});
}
public void ResetSkillUi()
{
_coolDownTween?.Kill();
_fadeTween?.Kill();
SetFill(1f);
_highlightOutline.enabled = true;
}
private void SetFill(float value)

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using UnityEngine;
namespace AllIn1VfxToolkit.DemoAssets.TexturesDemo.Scripts
{
[CreateAssetMenu(fileName = "All1VfxDemoTextureCollection", menuName = "AllIn1Vfx/DemoTextureCollection")]
public class All1VfxDemoTextureCollection : ScriptableObject
{
public string collectionName;
public Texture[] demoTextureCollection;
}
}

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using System;
using UnityEngine;
namespace AllIn1VfxToolkit.DemoAssets.TexturesDemo.Scripts
{
public class AllIn1DemoScaleTween : MonoBehaviour
{
[SerializeField] private float maxTweenScale = 2.0f;
[SerializeField] private float minTweenScale = 0.8f;
[SerializeField] private float tweenSpeed = 15f;
private bool isTweening = false;
private float currentScale = 1f, iniScale;
private Vector3 scaleToApply = Vector3.one;
private void Start()
{
iniScale = transform.localScale.x;
}
private void Update()
{
if(!isTweening) return;
currentScale = Mathf.Lerp(currentScale, iniScale, Time.unscaledDeltaTime * tweenSpeed);
UpdateScaleToApply();
ApplyScale();
if(Mathf.Abs(currentScale - 1f) < 0.02f) isTweening = false;
}
private void UpdateScaleToApply()
{
scaleToApply.x = currentScale;
scaleToApply.y = currentScale;
}
private void ApplyScale()
{
transform.localScale = scaleToApply;
}
public void ScaleUpTween()
{
isTweening = true;
currentScale = iniScale * maxTweenScale;
UpdateScaleToApply();
}
public void ScaleDownTween()
{
isTweening = true;
currentScale = iniScale * minTweenScale;
UpdateScaleToApply();
}
}
}

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{
"name": "AllIn1VfxTexDemoAssembly"
}

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using System;
using UnityEngine;
using UnityEngine.UI;
namespace AllIn1VfxToolkit.DemoAssets.TexturesDemo.Scripts
{
public class AllIn1VfxTextureDemoManager : MonoBehaviour
{
[SerializeField] private int startingCollectionIndex, startingPageIndex;
[Space, Header("Demo Textures")]
[SerializeField] private All1VfxDemoTextureCollection[] textureCollections;
[Space, Header("Demo Controller Input")]
[SerializeField] private KeyCode nextPageKey = KeyCode.RightArrow;
[SerializeField] private KeyCode nextPageKeyAlt = KeyCode.D;
[SerializeField] private KeyCode previousPageKey = KeyCode.LeftArrow;
[SerializeField] private KeyCode previousPageKeyAlt = KeyCode.A;
[SerializeField] private KeyCode nextCollectionKey = KeyCode.UpArrow;
[SerializeField] private KeyCode nextCollectionKeyAlt = KeyCode.W;
[SerializeField] private KeyCode previousCollectionKey = KeyCode.DownArrow;
[SerializeField] private KeyCode previousCollectionKeyAlt = KeyCode.S;
[Space, Header("References")]
[SerializeField] private RawImage[] images;
[SerializeField] private Text collectionText, pageText;
[SerializeField] private AllIn1DemoScaleTween expositorTween, nextPageButtTween, prevPageButtTween, nextCollectionButtTween, prevCollectionButtTween;
private int currTextureCollectionIndex, currTextureIndex, numberOfImagesPerPage;
private void Start()
{
currTextureCollectionIndex = startingCollectionIndex;
currTextureIndex = startingPageIndex;
numberOfImagesPerPage = images.Length;
RefreshCollectionAndPageText();
AssignCurrentImages();
}
private void Update()
{
if(Input.GetKeyDown(nextPageKey) || Input.GetKeyDown(nextPageKeyAlt)) ChangeTextureIndex(1);
if(Input.GetKeyDown(previousPageKey) || Input.GetKeyDown(previousPageKeyAlt)) ChangeTextureIndex(-1);
if(Input.GetKeyDown(nextCollectionKey) || Input.GetKeyDown(nextCollectionKeyAlt)) ChangeCollectionIndex(1);
if(Input.GetKeyDown(previousCollectionKey) || Input.GetKeyDown(previousCollectionKeyAlt)) ChangeCollectionIndex(-1);
}
public void ChangeTextureIndex(int pagesAmount)
{
currTextureIndex += pagesAmount * numberOfImagesPerPage;
if(pagesAmount > 0) nextPageButtTween.ScaleDownTween();
else prevPageButtTween.ScaleDownTween();
expositorTween.ScaleDownTween();
bool hasOverflowed = false;
if(currTextureIndex < 0)
{
hasOverflowed = true;
ChangeCollectionIndex(-1);
}
else if(currTextureIndex >= textureCollections[currTextureCollectionIndex].demoTextureCollection.Length)
{
hasOverflowed = true;
ChangeCollectionIndex(1);
}
if(!hasOverflowed)
{
AssignCurrentImages();
RefreshCollectionAndPageText();
}
}
public void ChangeCollectionIndex(int collectionChangeAmount)
{
currTextureCollectionIndex += collectionChangeAmount;
if(collectionChangeAmount > 0) nextCollectionButtTween.ScaleDownTween();
else prevCollectionButtTween.ScaleDownTween();
expositorTween.ScaleDownTween();
if(currTextureCollectionIndex < 0) currTextureCollectionIndex = textureCollections.Length - 1;
else if(currTextureCollectionIndex >= textureCollections.Length) currTextureCollectionIndex = 0;
if(collectionChangeAmount > 0) currTextureIndex = 0;
else
{
int lastPageTextureAmount = textureCollections[currTextureCollectionIndex].demoTextureCollection.Length % numberOfImagesPerPage;
if(lastPageTextureAmount == 0) lastPageTextureAmount = numberOfImagesPerPage;
currTextureIndex = textureCollections[currTextureCollectionIndex].demoTextureCollection.Length - lastPageTextureAmount;
}
AssignCurrentImages();
RefreshCollectionAndPageText();
}
private void RefreshCollectionAndPageText()
{
collectionText.text = textureCollections[currTextureCollectionIndex].collectionName + " Collection";
int currentPage = 0;
int maxPages = (int) Mathf.Ceil((float) textureCollections[currTextureCollectionIndex].demoTextureCollection.Length / (float) numberOfImagesPerPage);
if(currTextureIndex > 1) currentPage = currTextureIndex / numberOfImagesPerPage;
currentPage++;
pageText.text = currentPage + "/" + maxPages;
}
private void AssignCurrentImages()
{
int currPageIndex = 0;
foreach(RawImage currImage in images)
{
if(currTextureIndex + currPageIndex >= textureCollections[currTextureCollectionIndex].demoTextureCollection.Length)
{
currImage.enabled = false;
continue;
}
currImage.enabled = true;
currImage.texture = textureCollections[currTextureCollectionIndex].demoTextureCollection[currTextureIndex + currPageIndex];
currPageIndex++;
}
}
}
}

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