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b/Assets/Samples/Core RP Library/Common/Scripts/Editor/SamplesShowcaseEditor.cs new file mode 100644 index 000000000..316db4044 --- /dev/null +++ b/Assets/Samples/Core RP Library/Common/Scripts/Editor/SamplesShowcaseEditor.cs @@ -0,0 +1,372 @@ +using System.Collections.Generic; +using UnityEditor; +using UnityEditor.Rendering; +using UnityEngine; +using UnityEngine.UIElements; +using UnityEngine.UIElements.Experimental; +using System.Text.RegularExpressions; +using System.Text; +using System; +using System.Collections; +using System.Reflection; +using UnityEngine.Rendering; +using UnityEditor.Inspector.GraphicsSettingsInspectors; + +[InitializeOnLoad] +[CustomEditor(typeof(SamplesShowcase))] +public class SamplesShowcaseEditor : Editor +{ + private static readonly string UXMLPath = "SamplesSelectionUXML"; + public static readonly string[] supportedExtensions = {".shadergraph", ".vfx", ".cs", ".hlsl", ".shader", ".asset",".mat",".fbx",".prefab", ".png"}; + + SerializedProperty currentIndex; + Color headlineColor; + Color openColor; + Color highlightColor; + Color codeColor; + + DropdownField dropdownField; + List choices; + + + int indexSelected; + + + private VisualElement requiredSettingsBox; + private Dictionary requiredSettingsVE = new Dictionary(); + + + private void OnEnable() + { + SamplesShowcase.OnUpdateSamplesInspector += UpdateSamplesInspector; + currentIndex = serializedObject.FindProperty("currentIndex"); + RenderPipelineManager.activeRenderPipelineCreated += UpdateRequiredSettingsDisplay; + } + + private void OnDisable() + { + RenderPipelineManager.activeRenderPipelineCreated -= UpdateRequiredSettingsDisplay; + SamplesShowcase.OnUpdateSamplesInspector -= UpdateSamplesInspector; + } + + public void UpdateSamplesInspector() + { + SamplesShowcase self; + try + { + self = (SamplesShowcase)target; + } + catch + { + return; + } + + if (dropdownField !=null && self != null) + { + dropdownField.value = choices[self.currentIndex]; //make sure samples description is updated from what the scene is showing, even during runtime input or inspector duplication + } + + } + + public override VisualElement CreateInspectorGUI() + { + var root = new VisualElement(); + var visualTree = Resources.Load(UXMLPath); + VisualElement inspectorUI = visualTree.CloneTree(); + root.Add(inspectorUI); + + var self = (SamplesShowcase)target; + + //colors + headlineColor = EditorGUIUtility.isProSkin ? self.headlineDarkColor : self.headlineLightColor; + openColor = EditorGUIUtility.isProSkin ? self.openDarkColor : self.openLightColor; + highlightColor = EditorGUIUtility.isProSkin ? self.highlightDarkColor : self.highlightLightColor; + codeColor = EditorGUIUtility.isProSkin ? self.codeDarkColor : self.codeLightColor; + root.Q