0.3.2.16
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@ -12,6 +12,7 @@ public class TycoonGameOver : MonoBehaviour
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// RectTransform을 통해 UI 오브젝트 위치를 제어
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private RectTransform _shipRectTransform;
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private GameObject _panel;
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private GameObject _mainOBJ;
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// 흔들림 강도와 범위 설정
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@ -44,11 +45,12 @@ public class TycoonGameOver : MonoBehaviour
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EventManager.OnDead += GameOver_Start;
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_panel = transform.Find("Panel").gameObject;
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_ship = _panel.transform.Find("Ship").gameObject;
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_text = _panel.transform.Find("Text").GetComponent<Image>();
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_mainOBJ = _panel.transform.Find("MainOBJ").gameObject;
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_ship = _mainOBJ.transform.Find("Ship").gameObject;
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_text = _mainOBJ.transform.Find("Text").GetComponent<Image>();
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_titleBtn = _panel.transform.Find("Title").gameObject;
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_retryBtn = _panel.transform.Find("Retry").gameObject;
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_titleBtn = _mainOBJ.transform.Find("Title").gameObject;
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_retryBtn = _mainOBJ.transform.Find("Retry").gameObject;
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originalColor = _text.color; // 원래 색상 저장 (투명도 포함)
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//_ship = GetComponent.Find("");
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@ -78,6 +80,17 @@ public class TycoonGameOver : MonoBehaviour
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_panel.SetActive(true);
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// 2.0초 동안은 흔들리기만 함
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float timer = 0f;
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while (timer < 1.2f) //유령 움직이는 시간...
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{
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timer += Time.unscaledDeltaTime;
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yield return null; // 다음 프레임까지 대기
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}
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_mainOBJ.SetActive(true);
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timer = 0;
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while (timer < shakeDuration)
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{
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ShakeObject();
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Loading…
Reference in New Issue
Block a user