This commit is contained in:
SweetJJuya 2024-10-29 20:38:36 +09:00
parent 8945c191f3
commit d50f24b8e0
9 changed files with 4324 additions and 2642 deletions

File diff suppressed because it is too large Load Diff

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View File

@ -12,6 +12,7 @@ public class TycoonGameOver : MonoBehaviour
// RectTransform을 통해 UI 오브젝트 위치를 제어
private RectTransform _shipRectTransform;
private GameObject _panel;
private GameObject _mainOBJ;
// 흔들림 강도와 범위 설정
public float shakeAmount = 0.1f; // 흔들림 강도
@ -44,11 +45,12 @@ public class TycoonGameOver : MonoBehaviour
EventManager.OnDead += GameOver_Start;
_panel = transform.Find("Panel").gameObject;
_ship = _panel.transform.Find("Ship").gameObject;
_text = _panel.transform.Find("Text").GetComponent<Image>();
_mainOBJ = _panel.transform.Find("MainOBJ").gameObject;
_ship = _mainOBJ.transform.Find("Ship").gameObject;
_text = _mainOBJ.transform.Find("Text").GetComponent<Image>();
_titleBtn = _panel.transform.Find("Title").gameObject;
_retryBtn = _panel.transform.Find("Retry").gameObject;
_titleBtn = _mainOBJ.transform.Find("Title").gameObject;
_retryBtn = _mainOBJ.transform.Find("Retry").gameObject;
originalColor = _text.color; // 원래 색상 저장 (투명도 포함)
//_ship = GetComponent.Find("");
@ -78,6 +80,17 @@ public class TycoonGameOver : MonoBehaviour
_panel.SetActive(true);
// 2.0초 동안은 흔들리기만 함
float timer = 0f;
while (timer < 1.2f) //유령 움직이는 시간...
{
timer += Time.unscaledDeltaTime;
yield return null; // 다음 프레임까지 대기
}
_mainOBJ.SetActive(true);
timer = 0;
while (timer < shakeDuration)
{
ShakeObject();

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