0.3.2.18
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@ -60,7 +60,6 @@ public class TycoonGameOver : MonoBehaviour
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_shipRectTransform = _ship.GetComponent<RectTransform>();
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_shipRectTransform = _ship.GetComponent<RectTransform>();
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originalPosition = _shipRectTransform.anchoredPosition;
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originalPosition = _shipRectTransform.anchoredPosition;
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}
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}
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private void OnDestroy()
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private void OnDestroy()
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{
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{
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EventManager.OnDead -= GameOver_Start;
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EventManager.OnDead -= GameOver_Start;
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@ -77,6 +76,7 @@ public class TycoonGameOver : MonoBehaviour
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// 코루틴 정의
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// 코루틴 정의
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IEnumerator MoveObject()
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IEnumerator MoveObject()
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{
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{
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VisualFeedbackManager.Instance.SetBaseTimeScale(0.0f);
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_panel.SetActive(true);
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_panel.SetActive(true);
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// 2.0초 동안은 흔들리기만 함
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// 2.0초 동안은 흔들리기만 함
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float timer = 0f;
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float timer = 0f;
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