가시 던지기 사운드 수정

This commit is contained in:
Nam Tae Gun 2024-06-29 01:06:51 +09:00
parent 9ad0643223
commit cce5c305b0
7 changed files with 5 additions and 25 deletions

View File

@ -52,6 +52,8 @@ MonoBehaviour:
- <SfxName>k__BackingField: SandMoleSpikeBarrage
<Clip>k__BackingField: {fileID: 8300000, guid: 080b4e76403b9d34781e34993de1f81b, type: 3}
- <SfxName>k__BackingField: ThrowSpike
<Clip>k__BackingField: {fileID: 8300000, guid: d68e2e1d81cf45a4e818074955493b57, type: 3}
<Clip>k__BackingField: {fileID: 8300000, guid: 09f44db4335288b42a4eecdc0ea0c62d, type: 3}
- <SfxName>k__BackingField: SpikeAttacked
<Clip>k__BackingField: {fileID: 8300000, guid: 7e5c81f4703b8cf4c89b143917577923, type: 3}
- <SfxName>k__BackingField: GateOfSpikes
<Clip>k__BackingField: {fileID: 8300000, guid: bdc02245c217c51458d29812cbf59a6a, type: 3}

View File

@ -58,6 +58,7 @@ namespace BlueWater.Enemies.Bosses.SandMole.Skills
_spineController.PlayAnimation(SandMoleAnimation.Idle.ToString(), true);
IsUsingSkill = true;
AudioManager.Instance.PlaySfx("GateOfSpikes");
var startPosition = SkillUser.transform.position;
var targetCenterPosition = _targetCollider.transform.position;
startPosition.y = targetCenterPosition.y;

View File

@ -106,4 +106,4 @@ MonoBehaviour:
m_Bits: 2240
_useAutoDestroy: 1
_autoDestroyTime: 10
_awakeSfxName: ThrowSpike
_awakeSfxName:

View File

@ -1,23 +0,0 @@
fileFormatVersion: 2
guid: d68e2e1d81cf45a4e818074955493b57
AudioImporter:
externalObjects: {}
serializedVersion: 8
defaultSettings:
serializedVersion: 2
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
preloadAudioData: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant: