가시 던지기 사운드 수정
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9ad0643223
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@ -52,6 +52,8 @@ MonoBehaviour:
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- <SfxName>k__BackingField: SandMoleSpikeBarrage
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<Clip>k__BackingField: {fileID: 8300000, guid: 080b4e76403b9d34781e34993de1f81b, type: 3}
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- <SfxName>k__BackingField: ThrowSpike
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<Clip>k__BackingField: {fileID: 8300000, guid: d68e2e1d81cf45a4e818074955493b57, type: 3}
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<Clip>k__BackingField: {fileID: 8300000, guid: 09f44db4335288b42a4eecdc0ea0c62d, type: 3}
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- <SfxName>k__BackingField: SpikeAttacked
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<Clip>k__BackingField: {fileID: 8300000, guid: 7e5c81f4703b8cf4c89b143917577923, type: 3}
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- <SfxName>k__BackingField: GateOfSpikes
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<Clip>k__BackingField: {fileID: 8300000, guid: bdc02245c217c51458d29812cbf59a6a, type: 3}
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@ -58,6 +58,7 @@ namespace BlueWater.Enemies.Bosses.SandMole.Skills
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_spineController.PlayAnimation(SandMoleAnimation.Idle.ToString(), true);
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IsUsingSkill = true;
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AudioManager.Instance.PlaySfx("GateOfSpikes");
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var startPosition = SkillUser.transform.position;
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var targetCenterPosition = _targetCollider.transform.position;
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startPosition.y = targetCenterPosition.y;
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@ -106,4 +106,4 @@ MonoBehaviour:
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m_Bits: 2240
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_useAutoDestroy: 1
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_autoDestroyTime: 10
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_awakeSfxName: ThrowSpike
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_awakeSfxName:
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@ -1,23 +0,0 @@
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fileFormatVersion: 2
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guid: d68e2e1d81cf45a4e818074955493b57
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AudioImporter:
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externalObjects: {}
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serializedVersion: 8
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defaultSettings:
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serializedVersion: 2
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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preloadAudioData: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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