#17 모래두더지 가시 연발 스킬(MultiThrowSpikes) 추가
+ ParticleWeapon class -> ProjectileController 변경 + SandMole 스킬관련 Enum, 애니메이션 변경 + 가시 연발 관련 Spike 파티클 추가
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@ -24,10 +24,9 @@ namespace BlueWater.Enemies.Bosses
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SeismicThrust,
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SkyFallSmash,
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___SandMoleSkillList___,
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Rockfall,
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RollingBarrage,
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GateOfSpikes,
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MultiThrowSpikes,
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SingleRoll,
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SpikeBarrage,
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SummonMiniSandMole
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}
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@ -6,10 +6,9 @@ namespace BlueWater.Enemies.Bosses.SandMole
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public enum SandMoleSkill
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{
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None = 0,
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Rockfall,
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RollingBarrage,
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GateOfSpikes,
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MultiThrowSpikes,
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SingleRoll,
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SpikeBarrage,
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SummonMiniSandMole
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}
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@ -1,2 +0,0 @@
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fileFormatVersion: 2
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guid: 7d160672a84624441af068504bf1b8c9
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@ -1,25 +1,33 @@
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using System;
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using System.Collections.Generic;
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using BlueWater.Interfaces;
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using Sirenix.OdinInspector;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace BlueWater
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{
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public class ParticleWeapon : MonoBehaviour
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public class ProjectileController : MonoBehaviour
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{
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[field: Title("파티클 설정")]
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[field: SerializeField]
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public GameObject ImpactParticle { get; private set; }
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[Title("컴포넌트")]
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[SerializeField, Required]
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private Rigidbody _rigidbody;
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[SerializeField]
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private GameObject _projectileParticle;
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private SphereCollider _sphereCollider;
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[field: Title("파티클 설정")]
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[FormerlySerializedAs("_projectileParticle")]
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[SerializeField]
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private GameObject _projectilePrefab;
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[SerializeField]
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private GameObject _muzzleParticle;
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[field: SerializeField]
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public GameObject ImpactParticle { get; private set; }
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[Title("충돌체 설정")]
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[SerializeField, Tooltip("Sphere Collider가 없는 경우, 기본 충돌 크기(반지름)")]
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[SerializeField, Tooltip("Sphere Collider가 없는 경우, 기본 충돌 크기(반지름)"), ShowIf("@!_sphereCollider")]
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private float _colliderRadius = 1f;
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[SerializeField, Range(0f, 1f), Tooltip("타겟보다 해당 값만큼 떨어진 위치에서 충돌")]
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private float _collideOffset;
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@ -36,8 +44,6 @@ namespace BlueWater
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[SerializeField, ShowIf("@_useAutoDestroy")]
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private float _autoDestroyTime = 10f;
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private Rigidbody _rigidbody;
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private SphereCollider _sphereCollider;
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private float _detectionDistance;
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public Action OnHitAction;
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@ -52,20 +58,18 @@ namespace BlueWater
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Gizmos.DrawLine(transform.position, transform.position + direction * _detectionDistance);
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}
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private void Awake()
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{
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_rigidbody = GetComponent<Rigidbody>();
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_sphereCollider = GetComponent<SphereCollider>();
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}
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private void Start()
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{
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if (_useAutoDestroy)
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{
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Destroy(gameObject, _autoDestroyTime);
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}
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if (_projectilePrefab)
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{
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_projectilePrefab = Instantiate(_projectilePrefab, transform.position, transform.rotation, transform);
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}
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_projectileParticle = Instantiate(_projectileParticle, transform.position, transform.rotation, transform);
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if (_muzzleParticle)
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{
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_muzzleParticle = Instantiate(_muzzleParticle, transform.position, transform.rotation, transform);
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@ -108,7 +112,7 @@ namespace BlueWater
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OnHitAction?.Invoke();
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}
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Destroy(_projectileParticle, 3f);
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Destroy(_projectilePrefab, 3f);
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if (impactParticle)
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{
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Destroy(impactParticle, 3.5f);
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@ -5,7 +5,6 @@ using BlueWater.Maps;
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using Sirenix.OdinInspector;
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using UnityEngine;
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using UnityEngine.Rendering.Universal;
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using UnityEngine.Serialization;
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namespace BlueWater
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{
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@ -20,4 +20,5 @@ MonoBehaviour:
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m_Bits: 2048
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<SkillDataList>k__BackingField:
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- {fileID: 6760430575876107212, guid: a09fc16b8b3c86a4e88ac3f049b5fd89, type: 3}
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- {fileID: 2789312915140829590, guid: 8f4a84b8b6727c64ea203026334a60c2, type: 3}
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<MoveSpeed>k__BackingField: 3
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@ -0,0 +1,29 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: e974c134ba74f924ab3f6aff70a231b9, type: 3}
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m_Name: MultiThrowSpikesData
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m_EditorClassIdentifier:
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<Name>k__BackingField: MultiThrowSpikes
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<DisplayName>k__BackingField: "\uAC00\uC2DC \uC5F0\uBC1C"
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<Description>k__BackingField:
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<Damage>k__BackingField: 1
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<Cooldown>k__BackingField: 5
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<Radius>k__BackingField: 0
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<CastingTime>k__BackingField: 0
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<Duration>k__BackingField: 0
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<TargetLayer>k__BackingField:
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serializedVersion: 2
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m_Bits: 2432
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<SpikePrefab>k__BackingField: {fileID: 194276104676398060, guid: 74d380cc223e6a5419f3aa88df2d767c, type: 3}
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<SpikeCount>k__BackingField: 4
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<SpikeInterval>k__BackingField: 0.5
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<ProjectileSpeed>k__BackingField: 25
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: f57dcbbea1cf2bf4694e7981607e5d7f
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -142,7 +142,7 @@ namespace BlueWater.Enemies.Bosses.Rhinoceros.Skills
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var currentAngle = startAngle + angleStep * i;
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var rotation = Quaternion.Euler(0, currentAngle, 0);
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var projectile = Instantiate(_meteorSwingData.ProjectilePrefab,
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startPosition + Vector3.up, rotation, _particleInstantiateLocation).GetComponent<ParticleWeapon>();
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startPosition + Vector3.up, rotation, _particleInstantiateLocation).GetComponent<ProjectileController>();
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projectile.Initialize(_meteorSwingData.ProjectileDamage, _meteorSwingData.TargetLayer);
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projectile.AddForce(projectile.transform.forward * _meteorSwingData.ProjectileSpeed, ForceMode.Impulse);
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}
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@ -0,0 +1,20 @@
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using UnityEngine;
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namespace BlueWater.Enemies.Bosses.SandMole.Skills
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{
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[CreateAssetMenu(fileName = "MultiThrowSpikesData", menuName = "ScriptableObjects/Skills/SandMole/MultiThrowSpikesData", order = (int)SandMoleSkill.MultiThrowSpikes)]
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public class MultiThrowSpikesData : SkillData
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{
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[field: SerializeField]
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public GameObject SpikePrefab { get; private set; }
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[field: SerializeField]
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public int SpikeCount { get; private set; } = 4;
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[field: SerializeField]
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public float SpikeInterval { get; private set; } = 0.5f;
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[field: SerializeField]
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public float ProjectileSpeed { get; private set; } = 25f;
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}
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}
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@ -0,0 +1,98 @@
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using System;
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using System.Collections;
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using BlueWater.Maps;
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using BlueWater.Utility;
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using UnityEngine;
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namespace BlueWater.Enemies.Bosses.SandMole.Skills
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{
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public class MultiThrowSpikes : BaseSkill
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{
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private MultiThrowSpikesData _multiThrowSpikesData;
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private SandMole _sandMole;
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private AnimationController _animationController;
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private Collider _targetCollider;
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private float _colliderRadius;
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private float _attackRadius;
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private Transform _particleInstantiateLocation;
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protected override void BasicSetting()
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{
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if (!_sandMole)
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{
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_sandMole = SkillUser.GetComponent<SandMole>();
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_animationController = _sandMole.AnimationController;
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_targetCollider = _sandMole.Target;
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_particleInstantiateLocation = MapManager.Instance.SandMoleMapController.ParticleInstantiateLocation;
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}
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_multiThrowSpikesData = (MultiThrowSpikesData)SkillData;
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base.BasicSetting();
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}
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public override void ActivateSkill(params Action[] actions)
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{
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Utils.StartUniqueCoroutine(this, ref SkillCoroutineInstance, SkillCoroutine(actions));
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}
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private IEnumerator SkillCoroutine(params Action[] actions)
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{
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EnableSkill = false;
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_sandMole.StopMove();
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_animationController.SetAnimationParameter("skillIndex", (int)SandMoleSkill.MultiThrowSpikes);
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var animationStarted = false;
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yield return StartCoroutine(_animationController.WaitForAnimationToRun("MultiThrowSpikes",
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success => animationStarted = success));
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print("1");
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if (!animationStarted || !SkillUser)
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{
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print("2");
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EndSkill(0, actions[0]);
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yield break;
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}
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IsUsingSkill = true;
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_animationController.ResetAnimationSpeed();
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var startPosition = SkillUser.transform.position;
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var waitForSeconds = new WaitForSeconds(_multiThrowSpikesData.SpikeInterval);
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for (var i = 0; i < _multiThrowSpikesData.SpikeCount; i++)
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{
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print("3");
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if (!SkillUser || !_targetCollider)
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{
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print("4");
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EndSkill(SkillData.Cooldown, actions[0]);
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yield break;
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}
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// 실시간으로 일정 간격으로 Target의 위치를 받아와서 방향을 맞춰서 발사한다.
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var targetCenterPosition = _targetCollider.bounds.center;
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startPosition.y = targetCenterPosition.y;
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var targetVector = targetCenterPosition - startPosition;
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var targetDirection = targetVector.normalized;
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_sandMole.CurrentDirection = targetDirection;
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var rotation = Quaternion.LookRotation(targetDirection);
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var projectile = Instantiate(_multiThrowSpikesData.SpikePrefab, startPosition, rotation,
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_particleInstantiateLocation).GetComponent<ProjectileController>();
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projectile.Initialize(_multiThrowSpikesData.Damage, _multiThrowSpikesData.TargetLayer);
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projectile.AddForce(projectile.transform.forward * _multiThrowSpikesData.ProjectileSpeed, ForceMode.Impulse);
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yield return waitForSeconds;
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}
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EndSkill(SkillData.Cooldown, actions[0]);
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}
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private void EndSkill(float cooldown, Action action)
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{
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Utils.EndUniqueCoroutine(this, ref SkillCoroutineInstance);
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_animationController.SetAnimationParameter("skillIndex", (int)SandMoleSkill.None);
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action?.Invoke();
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Utils.StartUniqueCoroutine(this, ref CooldownCoroutineInstance,Utils.CoolDownCoroutine(cooldown, EndCooldown));
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}
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}
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}
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@ -82,12 +82,12 @@ public abstract class Singleton<T> : Singleton where T : MonoBehaviour
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{
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if (count == 1)
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return _instance = instances[0];
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Debug.LogWarning($"[{nameof(Singleton)}<{typeof(T)}>] There should never be more than one {nameof(Singleton)} of type {typeof(T)} in the scene, but {count} were found. The first instance found will be used, and all others will be destroyed.");
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//Debug.LogWarning($"[{nameof(Singleton)}<{typeof(T)}>] There should never be more than one {nameof(Singleton)} of type {typeof(T)} in the scene, but {count} were found. The first instance found will be used, and all others will be destroyed.");
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for (var i = 1; i < instances.Length; i++)
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Destroy(instances[i]);
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return _instance = instances[0];
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}
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Debug.LogWarning($"[{nameof(Singleton)}<{typeof(T)}>] Instance will not be returned because the application is quitting.");
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//Debug.LogWarning($"[{nameof(Singleton)}<{typeof(T)}>] Instance will not be returned because the application is quitting.");
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return null;
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}
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lock (_lock)
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@ -9,8 +9,8 @@ GameObject:
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serializedVersion: 6
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- component: {fileID: 1370849024704300366}
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m_Layer: 0
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m_Name: MeteorParticle
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@ -34,6 +34,33 @@ Transform:
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m_Children: []
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Rigidbody:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 194276104676398060}
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serializedVersion: 4
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m_Mass: 1
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m_Drag: 0
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m_AngularDrag: 0
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m_CenterOfMass: {x: 0, y: 0, z: 0}
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m_InertiaTensor: {x: 1, y: 1, z: 1}
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m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
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--- !u!135 &8035217722497169373
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SphereCollider:
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m_ObjectHideFlags: 0
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@ -55,33 +82,6 @@ SphereCollider:
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serializedVersion: 3
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m_Radius: 0.5
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m_Center: {x: 0, y: 0, z: 0}
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serializedVersion: 4
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m_Mass: 1
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m_Drag: 0
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m_AngularDrag: 0.05
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m_CenterOfMass: {x: 0, y: 0, z: 0}
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m_InertiaTensor: {x: 1, y: 1, z: 1}
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m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
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m_IncludeLayers:
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--- !u!114 &1370849024704300366
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MonoBehaviour:
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@ -94,9 +94,11 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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<ImpactParticle>k__BackingField: {fileID: 151374, guid: 349d61d7e99fa484bb25bbffddabd8bc, type: 3}
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_projectileParticle: {fileID: 5781643060117381191, guid: ace55d0b13e99a0419ef6fec503cf8d1, type: 3}
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_projectilePrefab: {fileID: 5781643060117381191, guid: ace55d0b13e99a0419ef6fec503cf8d1, type: 3}
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_muzzleParticle: {fileID: 0}
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<ImpactParticle>k__BackingField: {fileID: 151374, guid: 349d61d7e99fa484bb25bbffddabd8bc, type: 3}
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_colliderRadius: 0.5
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_collideOffset: 0
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_attackDamage: 1
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34392
Assets/05.Prefabs/Particles/Enemies/Bosses/SandMole/SpikeImpact.prefab
Normal file
34392
Assets/05.Prefabs/Particles/Enemies/Bosses/SandMole/SpikeImpact.prefab
Normal file
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24589
Assets/05.Prefabs/Particles/Enemies/Bosses/SandMole/SpikeMuzzle.prefab
Normal file
24589
Assets/05.Prefabs/Particles/Enemies/Bosses/SandMole/SpikeMuzzle.prefab
Normal file
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,7 @@
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Skill","Instant":true,"BossSkillName_bossSkillName":"SingleRoll"},{"Type":"BlueWater.BehaviorTrees.Enemies.Bosses.Actions.ActivateSkill","NodeData":{"Offset":"(0,150)"},"ID":13,"Name":"Activate
|
||||
Skill","Instant":true,"BossSkillName_bossSkillName":"SingleRoll"},{"Type":"BehaviorDesigner.Runtime.Tasks.Wait","NodeData":{"Offset":"(154.705811,153.681122)"},"ID":14,"Name":"Wait","Instant":true,"SharedFloatwaitTime":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":2},"SharedBoolrandomWait":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false},"SharedFloatrandomWaitMin":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":1},"SharedFloatrandomWaitMax":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":1}}]}]}]}]}]}]}]},"Variables":[{"Type":"BehaviorDesigner.Runtime.SharedGameObject","Name":"MyObj","IsShared":true},{"Type":"BehaviorDesigner.Runtime.SharedInt","Name":"CurrentHealthPoint","IsShared":true,"Int32mValue":0},{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":"Target","IsShared":true}]}'
|
||||
Skill","Instant":true,"BossSkillName_bossSkillName":"SingleRoll"},{"Type":"BehaviorDesigner.Runtime.Tasks.Wait","NodeData":{"Offset":"(154.705811,153.681122)"},"ID":14,"Name":"Wait","Instant":true,"SharedFloatwaitTime":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":2},"SharedBoolrandomWait":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false},"SharedFloatrandomWaitMin":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":1},"SharedFloatrandomWaitMax":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":1}}]},{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(-45.71466,160)"},"ID":15,"Name":"Multi
|
||||
Throw Spikes","Instant":true,"AbortTypeabortType":"None","Children":[{"Type":"BlueWater.BehaviorTrees.Enemies.Bosses.Conditionals.CanSkill","NodeData":{"Offset":"(-150,150)"},"ID":16,"Name":"Can
|
||||
Skill","Instant":true,"BossSkillName_bossSkillName":"MultiThrowSpikes"},{"Type":"BlueWater.BehaviorTrees.Enemies.Bosses.Actions.ActivateSkill","NodeData":{"Offset":"(0,150)"},"ID":17,"Name":"Activate
|
||||
Skill","Instant":true,"BossSkillName_bossSkillName":"MultiThrowSpikes"},{"Type":"BehaviorDesigner.Runtime.Tasks.Wait","NodeData":{"Offset":"(150,150)"},"ID":18,"Name":"Wait","Instant":true,"SharedFloatwaitTime":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":2},"SharedBoolrandomWait":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false},"SharedFloatrandomWaitMin":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":1},"SharedFloatrandomWaitMax":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":1}}]}]}]}]}]}]}]},"Variables":[{"Type":"BehaviorDesigner.Runtime.SharedGameObject","Name":"MyObj","IsShared":true},{"Type":"BehaviorDesigner.Runtime.SharedInt","Name":"CurrentHealthPoint","IsShared":true,"Int32mValue":0},{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":"Target","IsShared":true}]}'
|
||||
fieldSerializationData:
|
||||
typeName: []
|
||||
fieldNameHash:
|
||||
|
Loading…
Reference in New Issue
Block a user