0.4.0.8
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@ -846,6 +846,7 @@ RectTransform:
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--- !u!222 &2014397144
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2014397141}
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--- !u!1 &2015843366
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GameObject:
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@ -8,6 +8,7 @@ using PixelCrushers;
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using UnityEngine;
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using Sirenix.OdinInspector;
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using TMPro;
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using Unity.VisualScripting;
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using UnityEngine.UI;
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using UnityEngine.UIElements;
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using Button = UnityEngine.UI.Button;
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@ -31,12 +32,19 @@ namespace BlueWater
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[SerializeField]
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public RectTransform content; // ScrollRect의 Content;
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[SerializeField]
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private Button _enterButton;
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[SerializeField]
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private Button _mainMenuButton;
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[SerializeField]
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private Button _restartButton;
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[SerializeField]
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private TextMeshProUGUI _greatText;
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private FirebaseManager _firebaseManager;
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private bool _rankOpen = false;
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@ -101,6 +109,10 @@ namespace BlueWater
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public void SetName()
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{
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nameTextField.textMeshProInputField.interactable = false;
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_enterButton.gameObject.SetActive(false);
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_greatText.gameObject.SetActive(true);
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if (_rankOpen && !yourRank.text.Equals("101"))
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{
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_firebaseManager.WirteUserDataName(nameTextField.text);
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