0.3.3.2 업데이트

This commit is contained in:
NTG_Lenovo 2024-11-04 21:22:07 +09:00
parent aae5bef8f0
commit c5887fcbec
61 changed files with 1614 additions and 341 deletions

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@ -213,11 +213,11 @@ namespace BlueWater.Npcs.Customers
CurrentLevelData = levelData;
_spawnTransform = spawnTransform;
IdleState = new IdleStateMachine();
WalkingState = new WalkingStateMachine();
HappyState = new HappyStateMachine();
UpsetState = new UpsetStateMachine();
VomitState = new VomitStateMachine();
IdleState = new IdleState();
WalkingState = new WalkingState();
HappyState = new HappyState();
UpsetState = new UpsetState();
VomitState = new VomitState();
StateMachineController = new StateMachineController<Customer>(this, IdleState);
@ -257,7 +257,6 @@ namespace BlueWater.Npcs.Customers
public void SetTableSeat(TableSeat tableSeat)
{
CurrentTableSeat = tableSeat;
BalloonUi.Initialize(CurrentTableSeat);
}
public void SetCurrentDirection(Vector3 normalDirection) => CurrentDirection = normalDirection;
@ -472,7 +471,7 @@ namespace BlueWater.Npcs.Customers
public bool IsOrderedCocktail()
{
return CurrentTableSeat && !IsReceivedItem;
return CurrentTableSeat && CurrentTableSeat.IsOccupied && !IsReceivedItem;
}
public void TryMatchedServer()

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@ -2,7 +2,7 @@ using BlueWater.Interfaces;
namespace BlueWater.Npcs.Customers
{
public class HappyStateMachine : IStateMachine<Customer>
public class HappyState : IStateMachine<Customer>
{
public void EnterState(Customer character)
{

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@ -2,7 +2,7 @@ using BlueWater.Interfaces;
namespace BlueWater.Npcs.Customers
{
public class IdleStateMachine : IStateMachine<Customer>
public class IdleState : IStateMachine<Customer>
{
public void EnterState(Customer character)
{

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@ -2,7 +2,7 @@ using BlueWater.Interfaces;
namespace BlueWater.Npcs.Customers
{
public class UpsetStateMachine : IStateMachine<Customer>
public class UpsetState : IStateMachine<Customer>
{
public void EnterState(Customer character)
{

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@ -2,7 +2,7 @@ using BlueWater.Interfaces;
namespace BlueWater.Npcs.Customers
{
public class VomitStateMachine : IStateMachine<Customer>
public class VomitState : IStateMachine<Customer>
{
private bool _isVomiting;

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@ -2,7 +2,7 @@ using BlueWater.Interfaces;
namespace BlueWater.Npcs.Customers
{
public class WalkingStateMachine : IStateMachine<Customer>
public class WalkingState : IStateMachine<Customer>
{
public void EnterState(Customer character)
{

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@ -1,4 +1,3 @@
using System;
using System.Collections;
using BlueWater.Audios;
using BlueWater.Interfaces;

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@ -2,7 +2,7 @@ using BlueWater.Interfaces;
namespace BlueWater.Players.Tycoons
{
public class CleaningFloorStateMachine : IStateMachine<TycoonPlayer>
public class CleaningFloorState : IStateMachine<TycoonPlayer>
{
public void EnterState(TycoonPlayer character)
{
@ -15,15 +15,15 @@ namespace BlueWater.Players.Tycoons
if (character.TycoonMovement.IsMoving)
{
character.TransitionToState(character.TycoonPickupHandler.IsPickedUpCocktail()
? character.ServingStateMachine
: character.WalkingStateMachine);
character.StateMachineController.TransitionToState(character.TycoonPickupHandler.IsPickedUpAnything()
? character.ServingState
: character.WalkingState, character);
}
else if (!character.TycoonMovement.IsMoving)
{
character.TransitionToState(character.TycoonPickupHandler.IsPickedUpCocktail()
? character.ServingIdleStateMachine
: character.IdleStateMachine);
character.StateMachineController.TransitionToState(character.TycoonPickupHandler.IsPickedUpAnything()
? character.ServingIdleState
: character.IdleState, character);
}
}

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@ -2,7 +2,7 @@ using BlueWater.Interfaces;
namespace BlueWater.Players.Tycoons
{
public class CleaningTableStateMachine : IStateMachine<TycoonPlayer>
public class CleaningTableState : IStateMachine<TycoonPlayer>
{
public void EnterState(TycoonPlayer character)
{
@ -15,15 +15,15 @@ namespace BlueWater.Players.Tycoons
if (character.TycoonMovement.IsMoving)
{
character.TransitionToState(character.TycoonPickupHandler.IsPickedUpCocktail()
? character.ServingStateMachine
: character.WalkingStateMachine);
character.StateMachineController.TransitionToState(character.TycoonPickupHandler.IsPickedUpAnything()
? character.ServingState
: character.WalkingState, character);
}
else if (!character.TycoonMovement.IsMoving)
{
character.TransitionToState(character.TycoonPickupHandler.IsPickedUpCocktail()
? character.ServingIdleStateMachine
: character.IdleStateMachine);
character.StateMachineController.TransitionToState(character.TycoonPickupHandler.IsPickedUpAnything()
? character.ServingIdleState
: character.IdleState, character);
}
}

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@ -0,0 +1,48 @@
using BlueWater.Interfaces;
namespace BlueWater.Players.Tycoons
{
public class DashState : IStateMachine<TycoonPlayer>
{
public void EnterState(TycoonPlayer character)
{
var dashSpeed = character.TycoonMovement.DashTime;
character.SpineController.PlayAnimationDuration(TycoonPlayerSpineAnimation.Dash, false, dashSpeed);
}
public void UpdateState(TycoonPlayer character)
{
if (character.TycoonMovement.IsDashing) return;
if (character.TycoonMovement.IsMoving)
{
character.StateMachineController.TransitionToState(character.TycoonPickupHandler.IsPickedUpAnything()
? character.ServingState
: character.WalkingState, character);
}
else if (character.IsMakingCocktail)
{
character.StateMachineController.TransitionToState(character.MakingCocktailState, character);
}
else if (character.IsCleaningFloor)
{
character.StateMachineController.TransitionToState(character.CleaningFloorState, character);
}
else if (character.IsCleaningTable)
{
character.StateMachineController.TransitionToState(character.CleaningTableState, character);
}
else if (!character.TycoonMovement.IsMoving)
{
character.StateMachineController.TransitionToState(character.TycoonPickupHandler.IsPickedUpAnything()
? character.ServingIdleState
: character.IdleState, character);
}
}
public void ExitState(TycoonPlayer character)
{
}
}
}

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@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: df6794ea3812a0b4f9b04ad2232167cf

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@ -2,7 +2,7 @@ using BlueWater.Interfaces;
namespace BlueWater.Players.Tycoons
{
public class IdleStateMachine : IStateMachine<TycoonPlayer>
public class IdleState : IStateMachine<TycoonPlayer>
{
public void EnterState(TycoonPlayer character)
{
@ -13,27 +13,27 @@ namespace BlueWater.Players.Tycoons
{
if (character.TycoonMovement.IsMoving)
{
character.TransitionToState(character.TycoonPickupHandler.IsPickedUpCocktail()
? character.ServingStateMachine
: character.WalkingStateMachine);
character.StateMachineController.TransitionToState(character.TycoonPickupHandler.IsPickedUpAnything()
? character.ServingState
: character.WalkingState, character);
}
else if (character.IsMakingCocktail)
{
character.TransitionToState(character.MakingCocktailStateMachine);
character.StateMachineController.TransitionToState(character.MakingCocktailState, character);
}
else if (character.IsCleaningFloor)
{
character.TransitionToState(character.CleaningFloorStateMachine);
character.StateMachineController.TransitionToState(character.CleaningFloorState, character);
}
else if (character.IsCleaningTable)
{
character.TransitionToState(character.CleaningTableStateMachine);
character.StateMachineController.TransitionToState(character.CleaningTableState, character);
}
else if (!character.TycoonMovement.IsMoving)
{
if (character.TycoonPickupHandler.IsPickedUpCocktail())
if (character.TycoonPickupHandler.IsPickedUpAnything())
{
character.TransitionToState(character.ServingIdleStateMachine);
character.StateMachineController.TransitionToState(character.ServingIdleState, character);
}
}
}

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@ -2,7 +2,7 @@ using BlueWater.Interfaces;
namespace BlueWater.Players.Tycoons
{
public class MakingCocktailStateMachine : IStateMachine<TycoonPlayer>
public class MakingCocktailState : IStateMachine<TycoonPlayer>
{
public void EnterState(TycoonPlayer character)
{
@ -15,15 +15,15 @@ namespace BlueWater.Players.Tycoons
if (character.TycoonMovement.IsMoving)
{
character.TransitionToState(character.TycoonPickupHandler.IsPickedUpCocktail()
? character.ServingStateMachine
: character.WalkingStateMachine);
character.StateMachineController.TransitionToState(character.TycoonPickupHandler.IsPickedUpAnything()
? character.ServingState
: character.WalkingState, character);
}
else if (!character.TycoonMovement.IsMoving)
{
character.TransitionToState(character.TycoonPickupHandler.IsPickedUpCocktail()
? character.ServingIdleStateMachine
: character.IdleStateMachine);
character.StateMachineController.TransitionToState(character.TycoonPickupHandler.IsPickedUpAnything()
? character.ServingIdleState
: character.IdleState, character);
}
}

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@ -2,7 +2,7 @@ using BlueWater.Interfaces;
namespace BlueWater.Players.Tycoons
{
public class ServingIdleStateMachine : IStateMachine<TycoonPlayer>
public class ServingIdleState : IStateMachine<TycoonPlayer>
{
public void EnterState(TycoonPlayer character)
{
@ -13,27 +13,27 @@ namespace BlueWater.Players.Tycoons
{
if (character.TycoonMovement.IsMoving)
{
character.TransitionToState(character.TycoonPickupHandler.IsPickedUpCocktail()
? character.ServingStateMachine
: character.WalkingStateMachine);
character.StateMachineController.TransitionToState(character.TycoonPickupHandler.IsPickedUpAnything()
? character.ServingState
: character.WalkingState, character);
}
else if (character.IsMakingCocktail)
{
character.TransitionToState(character.MakingCocktailStateMachine);
character.StateMachineController.TransitionToState(character.MakingCocktailState, character);
}
else if (character.IsCleaningFloor)
{
character.TransitionToState(character.CleaningFloorStateMachine);
character.StateMachineController.TransitionToState(character.CleaningFloorState, character);
}
else if (character.IsCleaningTable)
{
character.TransitionToState(character.CleaningTableStateMachine);
character.StateMachineController.TransitionToState(character.CleaningTableState, character);
}
else if (!character.TycoonMovement.IsMoving)
{
if (!character.TycoonPickupHandler.IsPickedUpCocktail())
if (!character.TycoonPickupHandler.IsPickedUpAnything())
{
character.TransitionToState(character.IdleStateMachine);
character.StateMachineController.TransitionToState(character.IdleState, character);
}
}
}

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@ -2,7 +2,7 @@ using BlueWater.Interfaces;
namespace BlueWater.Players.Tycoons
{
public class ServingStateMachine : IStateMachine<TycoonPlayer>
public class ServingState : IStateMachine<TycoonPlayer>
{
public void EnterState(TycoonPlayer character)
{
@ -13,28 +13,28 @@ namespace BlueWater.Players.Tycoons
{
if (character.TycoonMovement.IsMoving)
{
if (!character.TycoonPickupHandler.IsPickedUpCocktail())
if (!character.TycoonPickupHandler.IsPickedUpAnything())
{
character.TransitionToState(character.WalkingStateMachine);
character.StateMachineController.TransitionToState(character.WalkingState, character);
}
}
else if (character.IsMakingCocktail)
{
character.TransitionToState(character.MakingCocktailStateMachine);
character.StateMachineController.TransitionToState(character.MakingCocktailState, character);
}
else if (character.IsCleaningFloor)
{
character.TransitionToState(character.CleaningFloorStateMachine);
character.StateMachineController.TransitionToState(character.CleaningFloorState, character);
}
else if (character.IsCleaningTable)
{
character.TransitionToState(character.CleaningTableStateMachine);
character.StateMachineController.TransitionToState(character.CleaningTableState, character);
}
else if (!character.TycoonMovement.IsMoving)
{
character.TransitionToState(character.TycoonPickupHandler.IsPickedUpCocktail()
? character.ServingIdleStateMachine
: character.IdleStateMachine);
character.StateMachineController.TransitionToState(character.TycoonPickupHandler.IsPickedUpAnything()
? character.ServingIdleState
: character.IdleState, character);
}
}

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@ -2,7 +2,7 @@ using BlueWater.Interfaces;
namespace BlueWater.Players.Tycoons
{
public class WalkingStateMachine : IStateMachine<TycoonPlayer>
public class WalkingState : IStateMachine<TycoonPlayer>
{
public void EnterState(TycoonPlayer character)
{
@ -13,28 +13,28 @@ namespace BlueWater.Players.Tycoons
{
if (character.TycoonMovement.IsMoving)
{
if (character.TycoonPickupHandler.IsPickedUpCocktail())
if (character.TycoonPickupHandler.IsPickedUpAnything())
{
character.TransitionToState(character.ServingStateMachine);
character.StateMachineController.TransitionToState(character.ServingState, character);
}
}
else if (character.IsMakingCocktail)
{
character.TransitionToState(character.MakingCocktailStateMachine);
character.StateMachineController.TransitionToState(character.MakingCocktailState, character);
}
else if (character.IsCleaningFloor)
{
character.TransitionToState(character.CleaningFloorStateMachine);
character.StateMachineController.TransitionToState(character.CleaningFloorState, character);
}
else if (character.IsCleaningTable)
{
character.TransitionToState(character.CleaningTableStateMachine);
character.StateMachineController.TransitionToState(character.CleaningTableState, character);
}
else if (!character.TycoonMovement.IsMoving)
{
character.TransitionToState(character.TycoonPickupHandler.IsPickedUpCocktail()
? character.ServingIdleStateMachine
: character.IdleStateMachine);
character.StateMachineController.TransitionToState(character.TycoonPickupHandler.IsPickedUpAnything()
? character.ServingIdleState
: character.IdleState, character);
}
}

View File

@ -26,6 +26,7 @@ namespace BlueWater.Players.Tycoons
// Events
public event Action<Vector2> OnMoveInputReceived;
public event Action OnDashInputReceived;
#endregion
@ -94,6 +95,14 @@ namespace BlueWater.Players.Tycoons
OnMoveInputReceived?.Invoke(movementInput);
}
public void OnDash(InputAction.CallbackContext context)
{
if (context.performed)
{
OnDashInputReceived?.Invoke();
}
}
public void OnInteraction(InputAction.CallbackContext context)
{
if (context.performed)

View File

@ -1,9 +1,13 @@
using System;
using System.Collections;
using BlueWater.Interfaces;
using BlueWater.Utility;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BlueWater.Players.Tycoons
{
public class TycoonMovement : MonoBehaviour, IPhysicMovable
public class TycoonMovement : MonoBehaviour, IDashable, IPhysicMovable
{
// Variables
#region Variables
@ -11,7 +15,6 @@ namespace BlueWater.Players.Tycoons
// Components
public Rigidbody Rigidbody { get; private set; }
private Transform _visualLook;
private TycoonPickupHandler _tycoonPickupHandler;
// Move
[field: SerializeField, Range(1f, 20f), Tooltip("이동 속도")]
@ -23,6 +26,25 @@ namespace BlueWater.Players.Tycoons
public bool IsMoveEnabled { get; private set; } = true;
public bool IsMoving { get; private set; }
// Dash
[field: Title("대쉬")]
[field: SerializeField, Range(1f, 50f), Tooltip("대쉬 속도")]
public float DashSpeed { get; private set; } = 20f;
[field: SerializeField, Range(0.1f, 1f), Tooltip("대쉬 시간")]
public float DashTime { get; private set; } = 0.2f;
[field: SerializeField, Range(0f, 5f), Tooltip("대쉬 쿨타임")]
public float DashCooldown { get; private set; } = 0.5f;
[SerializeField]
private ParticleSystem _dashParticle;
public bool IsDashEnabled { get; private set; } = true;
public bool IsDashing { get; private set; }
public bool IsDashCoolDownActive { get; private set; }
private Vector3 _inputDirection;
@ -41,7 +63,8 @@ namespace BlueWater.Players.Tycoons
public Vector3 PushDirection { get; private set; }
public float PushPower { get; private set; }
public float PushPowerReduction { get; private set; }
private Coroutine _dashInstance;
private float _finalSpeed;
#endregion
@ -75,8 +98,6 @@ namespace BlueWater.Players.Tycoons
{
Rigidbody = GetComponent<Rigidbody>();
_visualLook = transform.Find("VisualLook");
_tycoonPickupHandler = GetComponent<TycoonPickupHandler>();
}
#endregion
@ -122,11 +143,13 @@ namespace BlueWater.Players.Tycoons
public void SetPush(Vector3 pushDirection, float pushPower)
{
throw new System.NotImplementedException();
throw new NotImplementedException();
}
public void Move()
{
if (IsDashing) return;
CurrentDirection = _inputDirection;
IsMoving = _inputDirection != Vector3.zero;
@ -137,6 +160,60 @@ namespace BlueWater.Players.Tycoons
}
}
// Dash
public bool CanDash()
{
if (!IsDashEnabled || IsDashing || IsDashCoolDownActive) return false;
return true;
}
public void Dash()
{
Utils.StartUniqueCoroutine(this, ref _dashInstance, DashCoroutine());
}
private IEnumerator DashCoroutine()
{
IsDashing = true;
IsDashCoolDownActive = true;
if (_dashParticle)
{
_dashParticle.Play();
}
var dashDirection = _inputDirection;
if (dashDirection == Vector3.zero)
{
dashDirection = CurrentDirection;
}
var elapsedTime = 0f;
while (elapsedTime <= DashTime)
{
var finalVelocity = dashDirection * DashSpeed;
Rigidbody.linearVelocity = finalVelocity;
elapsedTime += Time.fixedDeltaTime;
yield return new WaitForFixedUpdate();
}
EndDash(DashCooldown);
}
public void EndDash(float dashCooldown = float.PositiveInfinity)
{
Utils.EndUniqueCoroutine(this, ref _dashInstance);
Rigidbody.linearVelocity = Vector3.zero;
IsDashing = false;
if (float.IsPositiveInfinity(dashCooldown))
{
dashCooldown = DashCooldown;
}
StartCoroutine(Utils.CoolDownCoroutine(dashCooldown, () => IsDashCoolDownActive = false));
}
#endregion
}
}

View File

@ -9,11 +9,11 @@ namespace BlueWater.Players.Tycoons
[SerializeField]
private SpriteRenderer _itemRenderer;
[SerializeField]
private bool _isUnfinishedCocktailPickedUp;
[field: SerializeField]
public bool IsUnfinishedCocktailPickedUp { get; private set; }
[SerializeField]
private bool _isPickedUpItem;
[field: SerializeField]
public bool IsPickedUpItem { get; private set; }
private IPickup _currentPickupItem;
@ -42,29 +42,29 @@ namespace BlueWater.Players.Tycoons
private void PickupUnfinishedCocktail()
{
_isUnfinishedCocktailPickedUp = true;
IsUnfinishedCocktailPickedUp = true;
}
public void PickupItem(IPickup item, bool isMadePlayer)
{
if (!isMadePlayer) return;
if (_isPickedUpItem)
if (IsPickedUpItem)
{
Debug.Log("이미 아이템을 들고 있습니다.");
return;
}
_isUnfinishedCocktailPickedUp = false;
IsUnfinishedCocktailPickedUp = false;
_currentPickupItem = item;
_itemRenderer.enabled = false;
//_itemRenderer.sprite = item.Sprite;
_isPickedUpItem = true;
IsPickedUpItem = true;
}
public void ServedItem(IPickup item)
{
if (!_isPickedUpItem || _currentPickupItem == null)
if (!IsPickedUpItem || _currentPickupItem == null)
{
Debug.Log("들고있는 아이템이 없거나, 현재 아이템 데이터가 비어있습니다.");
return;
@ -72,35 +72,30 @@ namespace BlueWater.Players.Tycoons
_currentPickupItem = null;
_itemRenderer.sprite = null;
_isPickedUpItem = false;
IsPickedUpItem = false;
}
public void DiscardItem()
{
if (!_isPickedUpItem && !_isUnfinishedCocktailPickedUp)
if (!IsPickedUpItem && !IsUnfinishedCocktailPickedUp)
{
Debug.Log("들고있는 아이템이 없습니다.");
return;
}
_isUnfinishedCocktailPickedUp = false;
IsUnfinishedCocktailPickedUp = false;
_currentPickupItem = null;
_itemRenderer.sprite = null;
_isPickedUpItem = false;
IsPickedUpItem = false;
}
public IPickup GetCurrentPickupItem() => _currentPickupItem;
public bool IsServablePickupItem() => _isPickedUpItem && _currentPickupItem.Idx != "Cocktail000";
/// <summary>
/// 완성된 아이템이 있는 경우
/// </summary>
public bool IsPickedUpItem() => _isPickedUpItem;
public bool IsServablePickupItem() => IsPickedUpItem && _currentPickupItem.Idx != "Cocktail000";
/// <summary>
/// 제조중인 칵테일이 있거나, 아이템이 있는 경우
/// </summary>
public bool IsPickedUpCocktail() => _isPickedUpItem || _isUnfinishedCocktailPickedUp;
public bool IsPickedUpAnything() => IsPickedUpItem || IsUnfinishedCocktailPickedUp;
}
}

View File

@ -15,6 +15,7 @@ namespace BlueWater.Players.Tycoons
public const string Walking = "Run";
public const string ServingIdle = "ServingIdle";
public const string Serving = "Serving";
public const string Dash = "Dash";
public const string CleaningFloor = "CleaningFloor";
public const string CleaningTable = "CleaningTable";
public const string MakingCocktail = "BeerMaker";
@ -65,14 +66,15 @@ namespace BlueWater.Players.Tycoons
public bool IsMakingCocktail { get; set; }
// State
public IStateMachine<TycoonPlayer> CurrentStateMachine { get; private set; }
public IStateMachine<TycoonPlayer> IdleStateMachine { get; private set; }
public IStateMachine<TycoonPlayer> WalkingStateMachine { get; private set; }
public IStateMachine<TycoonPlayer> ServingIdleStateMachine { get; private set; }
public IStateMachine<TycoonPlayer> ServingStateMachine { get; private set; }
public IStateMachine<TycoonPlayer> CleaningFloorStateMachine { get; private set; }
public IStateMachine<TycoonPlayer> CleaningTableStateMachine { get; private set; }
public IStateMachine<TycoonPlayer> MakingCocktailStateMachine { get; private set; }
public StateMachineController<TycoonPlayer> StateMachineController { get; private set; }
public IStateMachine<TycoonPlayer> IdleState { get; private set; }
public IStateMachine<TycoonPlayer> WalkingState { get; private set; }
public IStateMachine<TycoonPlayer> DashState { get; private set; }
public IStateMachine<TycoonPlayer> ServingIdleState { get; private set; }
public IStateMachine<TycoonPlayer> ServingState { get; private set; }
public IStateMachine<TycoonPlayer> CleaningFloorState { get; private set; }
public IStateMachine<TycoonPlayer> CleaningTableState { get; private set; }
public IStateMachine<TycoonPlayer> MakingCocktailState { get; private set; }
#endregion
@ -92,36 +94,36 @@ namespace BlueWater.Players.Tycoons
private void Start()
{
TycoonInput.OnMoveInputReceived += TycoonMovement.HandleInputMovement;
TycoonInput.OnDashInputReceived += Dash;
EventManager.OnDead += Die;
EventManager.OnMakeCocktailStarted += MakeCocktailStarted;
EventManager.OnMakeCocktailCompleted += MakeCocktailCompleted;
EventManager.OnCocktailDiscarded += DiscardCocktail;
EventManager.OnCocktailServedToCustomer += ServedCocktail;
IdleStateMachine = new IdleStateMachine();
WalkingStateMachine = new WalkingStateMachine();
ServingIdleStateMachine = new ServingIdleStateMachine();
ServingStateMachine = new ServingStateMachine();
CleaningFloorStateMachine = new CleaningFloorStateMachine();
CleaningTableStateMachine = new CleaningTableStateMachine();
MakingCocktailStateMachine = new MakingCocktailStateMachine();
IdleState = new IdleState();
WalkingState = new WalkingState();
DashState = new DashState();
ServingIdleState = new ServingIdleState();
ServingState = new ServingState();
CleaningFloorState = new CleaningFloorState();
CleaningTableState = new CleaningTableState();
MakingCocktailState = new MakingCocktailState();
CurrentStateMachine = IdleStateMachine;
CurrentStateMachine.EnterState(this);
StateMachineController = new StateMachineController<TycoonPlayer>(this, IdleState);
}
private void Update()
{
CurrentStateMachine.UpdateState(this);
StateMachineController.UpdateState(this);
}
private void OnDestroy()
{
TycoonInput.OnMoveInputReceived -= TycoonMovement.HandleInputMovement;
TycoonInput.OnDashInputReceived -= Dash;
EventManager.OnDead -= Die;
EventManager.OnMakeCocktailStarted -= MakeCocktailStarted;
EventManager.OnMakeCocktailCompleted -= MakeCocktailCompleted;
EventManager.OnCocktailDiscarded -= DiscardCocktail;
EventManager.OnCocktailServedToCustomer -= ServedCocktail;
@ -163,18 +165,6 @@ namespace BlueWater.Players.Tycoons
var saveGold = TycoonManager.Instance.TycoonStatus.CurrentGold / 2;
ES3.Save("Gold", saveGold);
}
public void TransitionToState(IStateMachine<TycoonPlayer> newStateMachine)
{
CurrentStateMachine.ExitState(this);
CurrentStateMachine = newStateMachine;
CurrentStateMachine.EnterState(this);
}
public void MakeCocktailStarted()
{
InteractionCanvas.BalloonUi.PickupUnfinishedCocktail();
}
public void MakeCocktailCompleted(CocktailData cocktailData, bool isMadePlayer)
{
@ -196,7 +186,15 @@ namespace BlueWater.Players.Tycoons
if (!isServedPlayer) return;
TycoonPickupHandler.ServedItem(cocktailData);
InteractionCanvas.BalloonUi.ServedItem();
InteractionCanvas.BalloonUi.DiscardItem();
}
private void Dash()
{
if (!TycoonMovement.CanDash()) return;
StateMachineController.TransitionToState(DashState, this);
TycoonMovement.Dash();
}
#endregion

View File

@ -124,6 +124,42 @@ namespace BlueWater.Players
return trackEntry;
}
public TrackEntry PlayAnimationDuration(string animationName, bool isLoopActive, float duration, bool isReverse = false, int trackIndex = 0)
{
if (!SkeletonAnimation || _animationState == null) return null;
if (string.IsNullOrEmpty(animationName))
{
Debug.LogError($"{animationName}의 애니메이션은 존재하지 않습니다.");
return null;
}
// 중복 체크
var currentTrackEntry = _animationState.GetCurrent(trackIndex);
if (currentTrackEntry != null && currentTrackEntry.Animation.Name == animationName)
{
return currentTrackEntry;
}
var findAnimation = SkeletonAnimation.Skeleton.Data.FindAnimation(animationName);
if (findAnimation == null)
{
Debug.LogError($"{animationName} 애니메이션을 찾을 수 없습니다.");
return null;
}
var speed = findAnimation.Duration / duration;
_animationState.TimeScale = isReverse ? -Mathf.Abs(speed) : Mathf.Abs(speed);
var trackEntry = _animationState.SetAnimation(trackIndex, animationName, isLoopActive);
if (isReverse)
{
trackEntry.TrackTime = trackEntry.AnimationEnd;
}
return trackEntry;
}
public void SetSkin(string skinName)
{
if (SkeletonAnimation == null && _animationState == null) return;

View File

@ -530,6 +530,15 @@
"interactions": "",
"initialStateCheck": true
},
{
"name": "Dash",
"type": "Button",
"id": "34c447c4-c69f-4348-89ba-e1f8585deb95",
"expectedControlType": "",
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "Interaction",
"type": "Button",
@ -614,6 +623,17 @@
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "",
"id": "c0999630-d77d-41fb-ac08-e3cb2e0c4bd0",
"path": "<Keyboard>/space",
"interactions": "",
"processors": "",
"groups": ";Keyboard&Mouse",
"action": "Dash",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "8c3121b0-0da8-48fc-9807-9593fdd06e60",

View File

@ -40,7 +40,6 @@ namespace BlueWater.Tycoons
private Material _instanceMaterial;
public event Action<int> OnAmountChanged;
public static event Action<Barrel> OnBarrelInteracted;
public static event Action OnBarrelCancelInteracted;
@ -91,7 +90,7 @@ namespace BlueWater.Tycoons
/// </summary>
public override bool CanInteraction()
{
return IsActivated && !CurrentTycoonPlayer.TycoonPickupHandler.IsPickedUpItem() && CanConsume(1);
return IsActivated && !CurrentTycoonPlayer.TycoonPickupHandler.IsPickedUpItem && CanConsume(1);
}
public bool CanConsume(int amount)
@ -107,7 +106,7 @@ namespace BlueWater.Tycoons
}
var consumeAmount = CurrentAmount - amount;
SetCurrentAmount(consumeAmount, true);
SetCurrentAmount(consumeAmount);
}
public bool TryConsume(int amount)
@ -120,7 +119,7 @@ namespace BlueWater.Tycoons
public LiquidData GetLiquidData() => _liquidData;
public void SetCurrentAmount(int amount, bool isFromAction = false)
public void SetCurrentAmount(int amount)
{
if (CurrentAmount == int.MaxValue)
{
@ -130,11 +129,6 @@ namespace BlueWater.Tycoons
CurrentAmount = amount;
var liquidAmount = CurrentAmount / 4000f;
_instanceMaterial.SetFloat(LiquidAmountHash, liquidAmount);
if (!isFromAction)
{
OnAmountChanged?.Invoke(CurrentAmount);
}
}
public void Activate()
@ -147,7 +141,7 @@ namespace BlueWater.Tycoons
{
if (!_isActivated) return;
SetCurrentAmount(CurrentAmount + addedValue, true);
SetCurrentAmount(CurrentAmount + addedValue);
}
}
}

View File

@ -23,7 +23,7 @@ namespace BlueWater.Tycoons
public override bool CanInteraction()
{
return CurrentPickupItem != null && !CurrentTycoonPlayer.TycoonPickupHandler.IsPickedUpCocktail();
return CurrentPickupItem != null && !CurrentTycoonPlayer.TycoonPickupHandler.IsPickedUpAnything();
}
public override bool CanInteractionCrew(Crew crew = null)

View File

@ -117,7 +117,7 @@ namespace BlueWater.Tycoons
public override void Interaction()
{
if (CurrentTycoonPlayer.TycoonPickupHandler.IsPickedUpItem())
if (CurrentTycoonPlayer.TycoonPickupHandler.IsPickedUpItem)
{
var carriedItemData = CurrentTycoonPlayer.TycoonPickupHandler.GetCurrentPickupItem();
if (carriedItemData.Idx == FireWoodIdx)
@ -135,7 +135,7 @@ namespace BlueWater.Tycoons
public override bool CanInteraction()
{
var isCarriedItem = CurrentTycoonPlayer.TycoonPickupHandler.IsPickedUpItem();
var isCarriedItem = CurrentTycoonPlayer.TycoonPickupHandler.IsPickedUpItem;
var isFullFireWood = _currentFireWoodCount >= CookwareDataSo.MaxFireWoodQuantity;
var isEmptyFoodData = CurrentDailyFoodUi is null or { FoodData : null };
var isEmptyFinishedFood = _cookedFoodDatas is null or { Count : <= 0 };

View File

@ -0,0 +1,77 @@
using System;
using UnityEngine;
namespace BlueWater.Tycoons
{
[Serializable]
public class Pump : InteractionFurniture
{
[SerializeField]
private float _interactionHoldingTime = 1f;
[SerializeField]
private PumpingMessage _pumpingMessageObject;
[SerializeField]
private Transform _instanceLocation;
[SerializeField]
private Vector3 _offset;
[SerializeField, Range(0, 1000)]
private int addedLiquid = 400;
private bool _isPlayerInteracting;
private void Update()
{
var holdingGauge = 0f;
if (HoldingElapsedTime > 0f)
{
holdingGauge = Mathf.Clamp(HoldingElapsedTime / _interactionHoldingTime, 0f, 1f);
}
if (IsShowing)
{
EventManager.InvokeHoldInteracting(holdingGauge);
}
if (HoldingElapsedTime > _interactionHoldingTime)
{
HoldingElapsedTime -= _interactionHoldingTime;
EventManager.InvokeAddBarrels(addedLiquid);
var pumpingMessage = Instantiate(_pumpingMessageObject, transform.position + _offset,
Quaternion.identity, _instanceLocation);
pumpingMessage.Initialize(addedLiquid);
}
if (_isPlayerInteracting)
{
HoldingElapsedTime += Time.deltaTime;
}
else
{
if (HoldingElapsedTime > 0f)
{
HoldingElapsedTime -= Time.deltaTime;
}
}
}
public override void Interaction()
{
_isPlayerInteracting = true;
}
public override void CancelInteraction()
{
_isPlayerInteracting = false;
}
public override bool CanInteraction()
{
return !GameManager.Instance.CurrentTycoonPlayer.TycoonPickupHandler.IsPickedUpAnything();
}
}
}

View File

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: d1e03b5e408ba914193c2c50c8bef052

View File

@ -87,7 +87,7 @@ namespace BlueWater.Tycoons
{
// 1. 테이블에 칵테일이 있고, 플레이어가 칵테일을 들고 있지 않은 경우
// 2. 테이블에 칵테일이 없고, 플레이어가 칵테일을 들고 있는 경우 (정상적인 칵테일만)
return (CurrentPickupItem != null && !CurrentTycoonPlayer.TycoonPickupHandler.IsPickedUpCocktail()) ||
return (CurrentPickupItem != null && !CurrentTycoonPlayer.TycoonPickupHandler.IsPickedUpAnything()) ||
(CurrentPickupItem == null && CurrentTycoonPlayer.TycoonPickupHandler.IsServablePickupItem());
}

View File

@ -146,7 +146,7 @@ namespace BlueWater.Tycoons
public override bool CanInteraction()
{
return !GameManager.Instance.CurrentTycoonPlayer.TycoonPickupHandler.IsPickedUpCocktail() && !IsCleaned;
return !GameManager.Instance.CurrentTycoonPlayer.TycoonPickupHandler.IsPickedUpAnything() && !IsCleaned;
}
public void ReserveSeat() => IsReserved = true;

View File

@ -6,15 +6,19 @@ namespace BlueWater.Tycoons
{
public override void Interaction()
{
var discardCocktailDataIdx = CurrentTycoonPlayer.TycoonPickupHandler.GetCurrentPickupItem().Idx;
var discardCocktailData = ItemManager.Instance.CocktailDataSo.GetDataByIdx(discardCocktailDataIdx);
CocktailData discardCocktailData = null;
if (!CurrentTycoonPlayer.TycoonPickupHandler.IsUnfinishedCocktailPickedUp)
{
var discardCocktailDataIdx = CurrentTycoonPlayer.TycoonPickupHandler.GetCurrentPickupItem().Idx;
discardCocktailData = ItemManager.Instance.CocktailDataSo.GetDataByIdx(discardCocktailDataIdx);
}
EventManager.InvokeCocktailDiscarded(discardCocktailData, true);
}
public override bool CanInteraction()
{
return CurrentTycoonPlayer.TycoonPickupHandler.IsPickedUpCocktail();
return CurrentTycoonPlayer.TycoonPickupHandler.IsPickedUpAnything();
}
}
}

View File

@ -106,7 +106,7 @@ namespace BlueWater.Tycoons
public override bool CanInteraction()
{
return !GameManager.Instance.CurrentTycoonPlayer.TycoonPickupHandler.IsPickedUpCocktail();
return !GameManager.Instance.CurrentTycoonPlayer.TycoonPickupHandler.IsPickedUpAnything();
}
private void Destroy()

View File

@ -20,7 +20,7 @@ MonoBehaviour:
<Type>k__BackingField: 1
<Amount>k__BackingField: 99999
<Sprite>k__BackingField: {fileID: 21300000, guid: a8c45767f0a3ec245a47087c7ada2b50, type: 3}
<Color>k__BackingField: {r: 1, g: 0, b: 0, a: 1}
<Color>k__BackingField: {r: 1, g: 0.21960784, b: 0, a: 1}
- <Key>k__BackingField: LiquidB
<Value>k__BackingField:
<Idx>k__BackingField: LiquidB
@ -28,7 +28,7 @@ MonoBehaviour:
<Type>k__BackingField: 1
<Amount>k__BackingField: 2000
<Sprite>k__BackingField: {fileID: 21300000, guid: 216cb30d7010e95499c22161ccfde634, type: 3}
<Color>k__BackingField: {r: 1, g: 0.5019608, b: 0, a: 1}
<Color>k__BackingField: {r: 0.12156863, g: 1, b: 0, a: 1}
- <Key>k__BackingField: LiquidC
<Value>k__BackingField:
<Idx>k__BackingField: LiquidC
@ -36,7 +36,7 @@ MonoBehaviour:
<Type>k__BackingField: 1
<Amount>k__BackingField: 2000
<Sprite>k__BackingField: {fileID: 21300000, guid: 404e93e2e77f60b49bbcbf1df18904d3, type: 3}
<Color>k__BackingField: {r: 1, g: 1, b: 0, a: 1}
<Color>k__BackingField: {r: 0, g: 0.23921569, b: 1, a: 1}
- <Key>k__BackingField: LiquidD
<Value>k__BackingField:
<Idx>k__BackingField: LiquidD
@ -44,7 +44,7 @@ MonoBehaviour:
<Type>k__BackingField: 1
<Amount>k__BackingField: 2000
<Sprite>k__BackingField: {fileID: 21300000, guid: a575a803ef0529e43bcbbe8ccdbb34b2, type: 3}
<Color>k__BackingField: {r: 0, g: 1, b: 0, a: 1}
<Color>k__BackingField: {r: 1, g: 0, b: 0.6666667, a: 1}
- <Key>k__BackingField: LiquidE
<Value>k__BackingField:
<Idx>k__BackingField: LiquidE
@ -52,7 +52,7 @@ MonoBehaviour:
<Type>k__BackingField: 1
<Amount>k__BackingField: 2000
<Sprite>k__BackingField: {fileID: 21300000, guid: 2fc24dca6ce6ac94da0187dfce24fa3a, type: 3}
<Color>k__BackingField: {r: 0, g: 0, b: 1, a: 1}
<Color>k__BackingField: {r: 0.9843137, g: 1, b: 0, a: 1}
- <Key>k__BackingField: Garnish1
<Value>k__BackingField:
<Idx>k__BackingField: Garnish1

View File

@ -78,6 +78,8 @@ namespace BlueWater.Tycoons
public void RemoveInstanceCocktail(CocktailData cocktailData, bool isRemovedPlayer)
{
if (cocktailData == null) return;
var idx = cocktailData.Idx;
if (InstanceCocktailDatas.ContainsKey(idx))
{

View File

@ -132,7 +132,7 @@ namespace BlueWater.Tycoons
set
{
_currentLiquidAmountA = value;
TycoonManager.Instance.TycoonIngredientController.LiquidBarrelA.SetCurrentAmount(value, true);
TycoonManager.Instance.TycoonIngredientController.LiquidBarrelA.SetCurrentAmount(value);
}
}
@ -148,7 +148,7 @@ namespace BlueWater.Tycoons
set
{
_currentLiquidAmountB = value;
TycoonManager.Instance.TycoonIngredientController.LiquidBarrelB.SetCurrentAmount(value, true);
TycoonManager.Instance.TycoonIngredientController.LiquidBarrelB.SetCurrentAmount(value);
}
}
@ -164,7 +164,7 @@ namespace BlueWater.Tycoons
set
{
_currentLiquidAmountC = value;
TycoonManager.Instance.TycoonIngredientController.LiquidBarrelC.SetCurrentAmount(value, true);
TycoonManager.Instance.TycoonIngredientController.LiquidBarrelC.SetCurrentAmount(value);
}
}
@ -180,7 +180,7 @@ namespace BlueWater.Tycoons
set
{
_currentLiquidAmountD = value;
TycoonManager.Instance.TycoonIngredientController.LiquidBarrelD.SetCurrentAmount(value, true);
TycoonManager.Instance.TycoonIngredientController.LiquidBarrelD.SetCurrentAmount(value);
}
}
@ -196,7 +196,7 @@ namespace BlueWater.Tycoons
set
{
_currentLiquidAmountE = value;
TycoonManager.Instance.TycoonIngredientController.LiquidBarrelE.SetCurrentAmount(value, true);
TycoonManager.Instance.TycoonIngredientController.LiquidBarrelE.SetCurrentAmount(value);
}
}
@ -213,7 +213,7 @@ namespace BlueWater.Tycoons
set
{
_currentGarnishAmount1 = value;
TycoonManager.Instance.TycoonIngredientController.GarnishBarrel1.SetCurrentAmount(value, true);
TycoonManager.Instance.TycoonIngredientController.GarnishBarrel1.SetCurrentAmount(value);
}
}
@ -229,21 +229,12 @@ namespace BlueWater.Tycoons
set
{
_currentGarnishAmount2 = value;
TycoonManager.Instance.TycoonIngredientController.GarnishBarrel2.SetCurrentAmount(value, true);
TycoonManager.Instance.TycoonIngredientController.GarnishBarrel2.SetCurrentAmount(value);
}
}
public void Initialize()
{
var ingredientController = TycoonManager.Instance.TycoonIngredientController;
ingredientController.LiquidBarrelA.OnAmountChanged += UpdateLiquidA;
ingredientController.LiquidBarrelB.OnAmountChanged += UpdateLiquidB;
ingredientController.LiquidBarrelC.OnAmountChanged += UpdateLiquidC;
ingredientController.LiquidBarrelD.OnAmountChanged += UpdateLiquidD;
ingredientController.LiquidBarrelE.OnAmountChanged += UpdateLiquidE;
ingredientController.GarnishBarrel1.OnAmountChanged += UpdateGarnish1;
ingredientController.GarnishBarrel2.OnAmountChanged += UpdateGarnish2;
MaxLevel = int.Parse(TycoonManager.Instance.LevelDataSo.GetData().Last().Value.Idx);
CurrentLevel = 1;
CurrentGold = 0;
@ -254,29 +245,6 @@ namespace BlueWater.Tycoons
CurrentPlayerHealth = GameManager.Instance.CurrentTycoonPlayer.PlayerHealthPoint.CurrentHealthPoint;
PlayerMoveSpeedMultiplier = GameManager.Instance.CurrentTycoonPlayer.TycoonMovement.MoveSpeedMultiplier;
}
private void OnDestroy()
{
var ingredientController = TycoonManager.Instance.TycoonIngredientController;
if (ingredientController != null)
{
ingredientController.LiquidBarrelA.OnAmountChanged -= UpdateLiquidA;
ingredientController.LiquidBarrelB.OnAmountChanged -= UpdateLiquidB;
ingredientController.LiquidBarrelC.OnAmountChanged -= UpdateLiquidC;
ingredientController.LiquidBarrelD.OnAmountChanged -= UpdateLiquidD;
ingredientController.LiquidBarrelE.OnAmountChanged -= UpdateLiquidE;
ingredientController.GarnishBarrel1.OnAmountChanged -= UpdateGarnish1;
ingredientController.GarnishBarrel2.OnAmountChanged -= UpdateGarnish2;
}
}
private void UpdateLiquidA(int amount) => CurrentLiquidAmountA += amount;
private void UpdateLiquidB(int amount) => CurrentLiquidAmountB += amount;
private void UpdateLiquidC(int amount) => CurrentLiquidAmountC += amount;
private void UpdateLiquidD(int amount) => CurrentLiquidAmountD += amount;
private void UpdateLiquidE(int amount) => CurrentLiquidAmountE += amount;
private void UpdateGarnish1(int amount) => CurrentGarnishAmount1 += amount;
private void UpdateGarnish2(int amount) => CurrentGarnishAmount2 += amount;
private void LevelUp()
{

View File

@ -32,9 +32,7 @@ namespace BlueWater.Uis
private bool _isItemReceived;
private Tween _tween;
private TableSeat _tableSeat;
private CocktailData _orderCocktailData;
private bool _isUnfinishedCocktailPickedUp;
private void Awake()
{
@ -54,20 +52,9 @@ namespace BlueWater.Uis
_panel = transform.Find("Panel").gameObject;
}
public void Initialize(TableSeat tableSeat)
{
_tableSeat = tableSeat;
HideUi();
}
public void ShowUi() => _panel.SetActive(true);
public void HideUi() => _panel.SetActive(false);
public void PickupUnfinishedCocktail()
{
_isUnfinishedCocktailPickedUp = true;
}
public void SetItemImage(IPickup item)
{
if (!item.Sprite)
@ -75,7 +62,6 @@ namespace BlueWater.Uis
Debug.LogWarning($"{item.Sprite} 해당 음식의 이미지가 없습니다.");
}
_isUnfinishedCocktailPickedUp = false;
SetItemSprite(item.Sprite);
ShowUi();
}
@ -99,14 +85,6 @@ namespace BlueWater.Uis
public void DiscardItem()
{
_isUnfinishedCocktailPickedUp = false;
HideUi();
SetEmpty();
}
public void ServedItem()
{
_isUnfinishedCocktailPickedUp = false;
HideUi();
SetEmpty();
}

View File

@ -0,0 +1,41 @@
using DG.Tweening;
using TMPro;
using UnityEngine;
namespace BlueWater
{
public class PumpingMessage : MonoBehaviour
{
[SerializeField]
private RectTransform _rect;
[SerializeField]
private TMP_Text _text;
[SerializeField]
private float _offsetY = 1f;
[SerializeField]
private float _duration = 2f;
[SerializeField]
private float _shakeAmount = 0.1f;
[SerializeField]
private int _shakeVibrato = 4;
public void Initialize(int addedLiquid)
{
_text.text = $"+{addedLiquid}ml";
_rect.localRotation = Quaternion.identity;
var endPosition = _rect.localPosition + new Vector3(0, _offsetY, 0);
var tween = DOTween.Sequence().SetAutoKill(true);
tween.Append(_rect.DOLocalMoveY(endPosition.y, _duration).SetEase(Ease.InOutSine));
tween.Join(_rect.DOScale(Vector3.zero, _duration).SetEase(Ease.InBack));
tween.OnComplete(() => Destroy(gameObject));
}
}
}

View File

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