아이템 드롭 로직 수정
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@ -1156,7 +1156,6 @@ MonoBehaviour:
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_persistent: 0
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_persistent: 0
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_cinemachineCameras: {fileID: 0}
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_cinemachineCameras: {fileID: 0}
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<BaseCombatCamera>k__BackingField: {fileID: 0}
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<BaseCombatCamera>k__BackingField: {fileID: 0}
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MainCamera: {fileID: 0}
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--- !u!114 &191889757
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--- !u!114 &191889757
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -76,12 +76,12 @@ namespace BlueWater.Items
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{
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{
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itemPrefab = _defaultItemPrefab;
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itemPrefab = _defaultItemPrefab;
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}
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}
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var instantiatePosition = new Vector3(dropPosition.x, dropPosition.y, dropPosition.z);
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var instantiateItem = Instantiate(itemPrefab, instantiatePosition, itemPrefab.transform.rotation);
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instantiateItem.Initialize(element);
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var dropDirection = newDropPosition - instantiatePosition;
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var instantiateItem = Instantiate(itemPrefab, dropPosition, itemPrefab.transform.rotation);
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instantiateItem.AddForce(dropDirection * 20f, ForceMode.Impulse);
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instantiateItem.Initialize(element);
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var pushPower = Vector3.up * 30f + (newDropPosition - dropPosition) * 10f;
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instantiateItem.AddForce(pushPower, ForceMode.Impulse);
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}
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}
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}
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}
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@ -284,7 +284,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 5611097802189151736, guid: a6a0d1675321b7a43b4132ca15cf7ca0, type: 3}
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- target: {fileID: 5611097802189151736, guid: a6a0d1675321b7a43b4132ca15cf7ca0, type: 3}
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propertyPath: m_IsActive
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propertyPath: m_IsActive
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value: 1
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value: 0
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_RemovedGameObjects: []
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@ -17,7 +17,7 @@ PhysicsManager:
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m_EnableAdaptiveForce: 0
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m_EnableAdaptiveForce: 0
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m_ClothInterCollisionDistance: 0
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m_ClothInterCollisionDistance: 0
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m_ClothInterCollisionStiffness: 0
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m_ClothInterCollisionStiffness: 0
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m_LayerCollisionMatrix: 0000000000000000000000000000000000000000000000000067010000670100c0670100c0010100c00101000000000000000000c0210100c001010000000000c0670100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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m_LayerCollisionMatrix: 0000000000000000000000000000000000000000000000000067010000670100c0670100c0010100c00101000000000000000000c0010100c001010000000000c0670100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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m_SimulationMode: 0
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m_SimulationMode: 0
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m_AutoSyncTransforms: 0
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m_AutoSyncTransforms: 0
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m_ReuseCollisionCallbacks: 1
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m_ReuseCollisionCallbacks: 1
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