아이템 드롭 로직 수정
This commit is contained in:
parent
b6e7e5dca3
commit
c51958a03d
@ -1156,7 +1156,6 @@ MonoBehaviour:
|
||||
_persistent: 0
|
||||
_cinemachineCameras: {fileID: 0}
|
||||
<BaseCombatCamera>k__BackingField: {fileID: 0}
|
||||
MainCamera: {fileID: 0}
|
||||
--- !u!114 &191889757
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -76,12 +76,12 @@ namespace BlueWater.Items
|
||||
{
|
||||
itemPrefab = _defaultItemPrefab;
|
||||
}
|
||||
var instantiatePosition = new Vector3(dropPosition.x, dropPosition.y, dropPosition.z);
|
||||
var instantiateItem = Instantiate(itemPrefab, instantiatePosition, itemPrefab.transform.rotation);
|
||||
instantiateItem.Initialize(element);
|
||||
|
||||
var dropDirection = newDropPosition - instantiatePosition;
|
||||
instantiateItem.AddForce(dropDirection * 20f, ForceMode.Impulse);
|
||||
var instantiateItem = Instantiate(itemPrefab, dropPosition, itemPrefab.transform.rotation);
|
||||
instantiateItem.Initialize(element);
|
||||
|
||||
var pushPower = Vector3.up * 30f + (newDropPosition - dropPosition) * 10f;
|
||||
instantiateItem.AddForce(pushPower, ForceMode.Impulse);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -284,7 +284,7 @@ PrefabInstance:
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5611097802189151736, guid: a6a0d1675321b7a43b4132ca15cf7ca0, type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 1
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
|
@ -17,7 +17,7 @@ PhysicsManager:
|
||||
m_EnableAdaptiveForce: 0
|
||||
m_ClothInterCollisionDistance: 0
|
||||
m_ClothInterCollisionStiffness: 0
|
||||
m_LayerCollisionMatrix: 0000000000000000000000000000000000000000000000000067010000670100c0670100c0010100c00101000000000000000000c0210100c001010000000000c0670100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
m_LayerCollisionMatrix: 0000000000000000000000000000000000000000000000000067010000670100c0670100c0010100c00101000000000000000000c0010100c001010000000000c0670100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
m_SimulationMode: 0
|
||||
m_AutoSyncTransforms: 0
|
||||
m_ReuseCollisionCallbacks: 1
|
||||
|
Loading…
Reference in New Issue
Block a user