아이템 드롭 로직 수정

This commit is contained in:
Nam Tae Gun 2024-07-03 03:48:11 +09:00
parent b6e7e5dca3
commit c51958a03d
4 changed files with 7 additions and 8 deletions

View File

@ -1156,7 +1156,6 @@ MonoBehaviour:
_persistent: 0
_cinemachineCameras: {fileID: 0}
<BaseCombatCamera>k__BackingField: {fileID: 0}
MainCamera: {fileID: 0}
--- !u!114 &191889757
MonoBehaviour:
m_ObjectHideFlags: 0

View File

@ -76,12 +76,12 @@ namespace BlueWater.Items
{
itemPrefab = _defaultItemPrefab;
}
var instantiatePosition = new Vector3(dropPosition.x, dropPosition.y, dropPosition.z);
var instantiateItem = Instantiate(itemPrefab, instantiatePosition, itemPrefab.transform.rotation);
instantiateItem.Initialize(element);
var dropDirection = newDropPosition - instantiatePosition;
instantiateItem.AddForce(dropDirection * 20f, ForceMode.Impulse);
var instantiateItem = Instantiate(itemPrefab, dropPosition, itemPrefab.transform.rotation);
instantiateItem.Initialize(element);
var pushPower = Vector3.up * 30f + (newDropPosition - dropPosition) * 10f;
instantiateItem.AddForce(pushPower, ForceMode.Impulse);
}
}

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@ -284,7 +284,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 5611097802189151736, guid: a6a0d1675321b7a43b4132ca15cf7ca0, type: 3}
propertyPath: m_IsActive
value: 1
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []

View File

@ -17,7 +17,7 @@ PhysicsManager:
m_EnableAdaptiveForce: 0
m_ClothInterCollisionDistance: 0
m_ClothInterCollisionStiffness: 0
m_LayerCollisionMatrix: 0000000000000000000000000000000000000000000000000067010000670100c0670100c0010100c00101000000000000000000c0210100c001010000000000c0670100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
m_LayerCollisionMatrix: 0000000000000000000000000000000000000000000000000067010000670100c0670100c0010100c00101000000000000000000c0010100c001010000000000c0670100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
m_SimulationMode: 0
m_AutoSyncTransforms: 0
m_ReuseCollisionCallbacks: 1