diff --git a/Assets/02.Scripts/BehaviorTree/Npc/Customer/Action/OrderFood.cs b/Assets/02.Scripts/BehaviorTree/Npc/Customer/Action/OrderFood.cs index 3053f864b..0855abe49 100644 --- a/Assets/02.Scripts/BehaviorTree/Npc/Customer/Action/OrderFood.cs +++ b/Assets/02.Scripts/BehaviorTree/Npc/Customer/Action/OrderFood.cs @@ -50,6 +50,9 @@ namespace BlueWater.BehaviorTrees.Actions return TaskStatus.Running; } + /// + /// + /// private void HandleFoodInteraction() { var tycoonPlayer = GameManager.Instance.CurrentTycoonPlayer; diff --git a/Assets/02.Scripts/Ui/Tycoon/FoodBalloonUi.cs b/Assets/02.Scripts/Ui/Tycoon/FoodBalloonUi.cs index 2cf08ab48..dc006ea73 100644 --- a/Assets/02.Scripts/Ui/Tycoon/FoodBalloonUi.cs +++ b/Assets/02.Scripts/Ui/Tycoon/FoodBalloonUi.cs @@ -71,7 +71,7 @@ namespace BlueWater.Uis return; } - if (_orderItemData.Sprite == null) + if (!_orderItemData.Sprite) { Debug.LogWarning($"{_orderItemData.Sprite} 해당 음식의 이미지가 없습니다."); } diff --git 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System/MessageEventsEditor.cs new file mode 100644 index 000000000..6cf71e8f7 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Message System/MessageEventsEditor.cs @@ -0,0 +1,24 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; + +namespace PixelCrushers +{ + + [CustomEditor(typeof(MessageEvents), true)] + public class MessageEventsEditor : Editor + { + + public override void OnInspectorGUI() + { + serializedObject.Update(); + EditorGUILayout.HelpBox("In Messages To Listen For, add messages to listen for and the events that should occur when these messages are received.", MessageType.None); + EditorGUILayout.PropertyField(serializedObject.FindProperty("m_messagesToListenFor"), true); + EditorGUILayout.HelpBox("In Messages To Send, configure messages that you want to send. To send them, call SendToMessageSystem(index) with the index of the element in Messages To Send.", MessageType.None); + EditorGUILayout.PropertyField(serializedObject.FindProperty("m_messagesToSend"), true); + serializedObject.ApplyModifiedProperties(); + } + + } +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Message System/MessageEventsEditor.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Message System/MessageEventsEditor.cs.meta new file mode 100644 index 000000000..49e6ef0d2 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Message System/MessageEventsEditor.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 4046055df9a0a9647a98be75adc715b8 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Message System/MessageEventsEditor.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc.meta new file mode 100644 index 000000000..b21a4e15d --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: fa99048c69f821847a3a7e8bf605c3b3 +folderAsset: yes +timeCreated: 1549415914 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/AssetUtility.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/AssetUtility.cs new file mode 100644 index 000000000..c5d8d1440 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/AssetUtility.cs @@ -0,0 +1,127 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; +using System.IO; + +namespace PixelCrushers +{ + + public static class AssetUtility + { + + /// + /// Creates a new ScriptableObject asset in the project's asset database. + /// + /// The ScriptableObject type. + /// The type name to use when naming the asset file in the project's asset database. + /// If true, select the asset. + /// If true, prepend 'New' to the beginning of the asset name. + /// The asset. + public static T CreateAsset(string typeName, bool select = true, bool prependNew = true) where T : ScriptableObject + { + var asset = ScriptableObjectUtility.CreateScriptableObject() as T; + SaveAsset(asset, typeName, select, prependNew); + return asset; + } + + /// + /// Creates a new ScriptableObject asset in the project's asset database. + /// + /// The ScriptableObject type. + /// The type name to use when naming the asset file in the project's asset database. + /// If true, select the asset. + /// If true, prepend 'New' to the beginning of the asset name. + /// The asset. + public static ScriptableObject CreateAsset(System.Type type, string typeName, bool select = true, bool prependNew = true) + { + var asset = ScriptableObjectUtility.CreateScriptableObject(type); + SaveAsset(asset, typeName, select, prependNew); + return asset; + } + + /// + /// Creates a new ScriptableObject asset in the project's asset database. + /// + /// The ScriptableObject type. + /// The filename to save the asset as. + /// If true, select the asset. + /// The asset. + public static T CreateAssetWithFilename(string filename, bool select = true) where T : ScriptableObject + { + var asset = ScriptableObjectUtility.CreateScriptableObject() as T; + SaveAssetWithFilename(asset, filename, select); + return asset; + } + + /// + /// Creates a new ScriptableObject asset in the project's asset database. + /// + /// The ScriptableObject type. + /// The filename to save the asset as. + /// If true, select the asset. + /// The asset. + public static ScriptableObject CreateAssetWithFilename(System.Type type, string filename, bool select = true) + { + var asset = ScriptableObjectUtility.CreateScriptableObject(type); + SaveAssetWithFilename(asset, filename, select); + return asset; + } + + + private static void SaveAsset(ScriptableObject asset, string typeName, bool select = true, bool prependNew = true) + { + string path = AssetDatabase.GetAssetPath(Selection.activeObject); + if (string.IsNullOrEmpty(path)) + { + path = "Assets"; + } + else if (!string.IsNullOrEmpty(Path.GetExtension(path))) + { + path = path.Replace(Path.GetFileName(AssetDatabase.GetAssetPath(Selection.activeObject)), ""); + } + string assetPathAndName = AssetDatabase.GenerateUniqueAssetPath(path + (prependNew ? "/New " : "/") + typeName + ".asset"); + SaveAssetWithFilename(asset, assetPathAndName, select); + } + + private static void SaveAssetWithFilename(ScriptableObject asset, string filename, bool select = true) + { + AssetDatabase.CreateAsset(asset, filename); + //AssetDatabase.SaveAssets(); + if (select) + { + EditorUtility.FocusProjectWindow(); + Selection.activeObject = asset; + } + } + + /// + /// (Editor only) Registers a ScriptableObject as part of an asset in the project's asset database. + /// + /// The ScriptableObject to add. + /// The asset to add the ScriptableObject to. + public static void AddToAsset(ScriptableObject scriptableObject, UnityEngine.Object asset) + { + scriptableObject.hideFlags = HideFlags.HideInHierarchy; + AssetDatabase.AddObjectToAsset(scriptableObject, asset); + //AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(scriptableObject)); + //AssetDatabase.SaveAssets(); + //AssetDatabase.Refresh(); + } + + /// + /// (Editor only) Deletes a ScriptableObject from an asset. + /// + /// The ScriptableObject to add. + /// The asset to delete the ScriptableObject from. + public static void DeleteFromAsset(ScriptableObject scriptableObject, UnityEngine.Object asset) + { + if (scriptableObject == null) return; + UnityEngine.Object.DestroyImmediate(scriptableObject, true); + //AssetDatabase.SaveAssets(); + //AssetDatabase.Refresh(); + } + + } + +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/AssetUtility.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/AssetUtility.cs.meta new file mode 100644 index 000000000..56e54510b --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/AssetUtility.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 07303eff990b078489da752f47820b89 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/AssetUtility.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/EditorGUIZoomArea.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/EditorGUIZoomArea.cs new file mode 100644 index 000000000..b213b0051 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/EditorGUIZoomArea.cs @@ -0,0 +1,38 @@ +// From "Unity Editor Window Zooming" by Martin Ecker. +// http://martinecker.com/martincodes/unity-editor-window-zooming/ + +using UnityEngine; + +namespace PixelCrushers +{ + + public class EditorGUIZoomArea + { + private const float kEditorWindowTabHeight = 21.0f; + private static Matrix4x4 _prevGuiMatrix; + + public static Rect Begin(float zoomScale, Rect screenCoordsArea) + { + GUI.EndGroup(); // End the group Unity begins automatically for an EditorWindow to clip out the window tab. This allows us to draw outside of the size of the EditorWindow. + + Rect clippedArea = screenCoordsArea.ScaleSizeBy(1.0f / zoomScale, screenCoordsArea.TopLeft()); + clippedArea.y += kEditorWindowTabHeight; + GUI.BeginGroup(clippedArea); + + _prevGuiMatrix = GUI.matrix; + Matrix4x4 translation = Matrix4x4.TRS(clippedArea.TopLeft(), Quaternion.identity, Vector3.one); + Matrix4x4 scale = Matrix4x4.Scale(new Vector3(zoomScale, zoomScale, 1.0f)); + GUI.matrix = translation * scale * translation.inverse * GUI.matrix; + + return clippedArea; + } + + public static void End() + { + GUI.matrix = _prevGuiMatrix; + GUI.EndGroup(); + GUI.BeginGroup(new Rect(0.0f, kEditorWindowTabHeight, Screen.width, Screen.height)); + } + } +} + diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/EditorGUIZoomArea.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/EditorGUIZoomArea.cs.meta new file mode 100644 index 000000000..64f673d7c --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/EditorGUIZoomArea.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: fd7defe51a4f2314295968cbe8560d17 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/EditorGUIZoomArea.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/EnablePhysics2DMenuItem.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/EnablePhysics2DMenuItem.cs new file mode 100644 index 000000000..f08b23f47 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/EnablePhysics2DMenuItem.cs @@ -0,0 +1,31 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; + +namespace PixelCrushers +{ + +#if UNITY_2018_1_OR_NEWER + public static class EnablePhysics2DMenuItem + { + + [MenuItem("Tools/Pixel Crushers/Common/Misc/Enable Physics2D Support...", false, 100)] + static public void AddUSEPHYSICS2D() + { + if (EditorUtility.DisplayDialog("Enable Physics2D Support", "If your project uses 2D Physics, press OK to enable Pixel Crushers support for 2D Physics.", "OK", "Cancel")) + { + MoreEditorUtility.TryAddScriptingDefineSymbols("USE_PHYSICS2D"); + EditorUtility.DisplayDialog("Physics2D Support Enabled", "Support for 2D Physics has been enabled. You may need to right-click on the Plugins/Pixel Crushers folder and select Reimport to recompile the scripts with 2D Physics support. If you add build platforms, you may need to select this menu item again.", "OK"); + } + } + + [MenuItem("Tools/Pixel Crushers/Common/Misc/Enable Physics2D Support...", true)] + static bool ValidateAddUSEPHYSICS2D() + { + return !MoreEditorUtility.DoesScriptingDefineSymbolExist("USE_PHYSICS2D"); + } + + } +#endif +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/EnablePhysics2DMenuItem.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/EnablePhysics2DMenuItem.cs.meta new file mode 100644 index 000000000..094df82cf --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/EnablePhysics2DMenuItem.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: e2b871fdb938485479e342fcab452149 +timeCreated: 1539308973 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/EnablePhysics2DMenuItem.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/HelpBoxAttributeDrawer.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/HelpBoxAttributeDrawer.cs new file mode 100644 index 000000000..00116641a --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/HelpBoxAttributeDrawer.cs @@ -0,0 +1,59 @@ +#if !ODIN_INSPECTOR +// Pending fix from Sirenix, to prevent Odin stack overflow bug we don't draw help boxes if Odin in installed. + +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; + +namespace PixelCrushers +{ + + [CustomPropertyDrawer(typeof(HelpBoxAttribute))] + public class HelpBoxAttributeDrawer : DecoratorDrawer + { + + public override float GetHeight() + { + try + { + var helpBoxAttribute = attribute as HelpBoxAttribute; + if (helpBoxAttribute == null) return base.GetHeight(); + + var helpBoxStyle = (GUI.skin != null) ? GUI.skin.GetStyle("helpbox") : null; + if (helpBoxStyle == null) return base.GetHeight(); + + return Mathf.Max(40f, helpBoxStyle.CalcHeight(new GUIContent(helpBoxAttribute.text), EditorGUIUtility.currentViewWidth) + 4); + } + catch (System.ArgumentException) // Handles IMGUI->UITK bug in Unity 2022.2. + { + return 3 * EditorGUIUtility.singleLineHeight; + } + } + + public override void OnGUI(Rect position) + { + var helpBoxAttribute = attribute as HelpBoxAttribute; + if (helpBoxAttribute == null) return; + EditorGUI.HelpBox(position, helpBoxAttribute.text, GetMessageType(helpBoxAttribute.messageType)); + } + + private MessageType GetMessageType(HelpBoxMessageType helpBoxMessageType) + { + switch (helpBoxMessageType) + { + default: + case HelpBoxMessageType.None: + return MessageType.None; + case HelpBoxMessageType.Info: + return MessageType.Info; + case HelpBoxMessageType.Warning: + return MessageType.Warning; + case HelpBoxMessageType.Error: + return MessageType.Error; + } + } + + } +} +#endif diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/HelpBoxAttributeDrawer.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/HelpBoxAttributeDrawer.cs.meta new file mode 100644 index 000000000..c0f1684a5 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/HelpBoxAttributeDrawer.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 6b7fff4cb8c61f14ab57e6cdd5469595 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/HelpBoxAttributeDrawer.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/MoreEditorGuiUtility.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/MoreEditorGuiUtility.cs new file mode 100644 index 000000000..6d43934a1 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/MoreEditorGuiUtility.cs @@ -0,0 +1,113 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; + +namespace PixelCrushers +{ + + public static class MoreEditorGuiUtility + { + + // // Evaluation version headaches. Get it at runtime instead: + //#if UNITY_2022_3_OR_NEWER && !UNITY_2022_3_0 + // public const string ToolbarSearchTextFieldName = "ToolbarSearchTextField"; + // public const string ToolbarSearchCancelButtonName = "ToolbarSearchCancelButton"; + // public const string ToolbarSearchCancelButtonEmpty = "ToolbarSearchCancelButtonEmpty"; + //#else + // public const string ToolbarSearchTextFieldName = "ToolbarSeachTextField"; + // public const string ToolbarSearchCancelButtonName = "ToolbarSeachCancelButton"; + // public const string ToolbarSearchCancelButtonEmpty = "ToolbarSeachCancelButtonEmpty"; + //#endif + + private static GUIStyle toolbarSearchTextFieldStyle = null; + private static GUIStyle toolbarSearchCancelButtonStyle = null; + private static GUIStyle toolbarSearchCancelButtonEmptyStyle = null; + public static string ToolbarSearchTextFieldName + { + get + { + if (toolbarSearchTextFieldStyle == null) + { + toolbarSearchTextFieldStyle = FindCustomStyle("ToolbarSearchTextField", "ToolbarSeachTextField"); + } + return toolbarSearchTextFieldStyle.name; + } + } + public static string ToolbarSearchCancelButtonName + { + get + { + if (toolbarSearchCancelButtonStyle == null) + { + toolbarSearchCancelButtonStyle = FindCustomStyle("ToolbarSearchCancelButton", "ToolbarSeachCancelButton"); + } + return toolbarSearchCancelButtonStyle.name; + } + } + public static string ToolbarSearchCancelButtonEmpty + { + get + { + if (toolbarSearchCancelButtonEmptyStyle == null) + { + toolbarSearchCancelButtonEmptyStyle = FindCustomStyle("ToolbarSearchCancelButtonEmpty", "ToolbarSeachCancelButtonEmpty"); + } + return toolbarSearchCancelButtonEmptyStyle.name; + } + } + private static GUIStyle FindCustomStyle(string name1, string name2) + { + foreach (var style in GUI.skin.customStyles) + { + if ((style.name == name1) || (style.name == name2)) return style; + } + return GUI.skin.label; + } + + public const float GearWidth = 15; + public const float GearHeight = 14; + + private static GUIStyle m_gearMenuGuiStyle = null; + + /// + /// Draws a gear menu button. + /// + /// true if the button was clicked; otherwise false. + public static bool DoGearMenu(Rect rect) + { + if (!LoadGearStyle()) return false; + return GUI.Button(rect, GUIContent.none, m_gearMenuGuiStyle); + } + + /// + /// Draws a gear menu button in GUI layout mode. + /// + /// true if the button was clicked; otherwise false. + public static bool DoLayoutGearMenu() + { + if (!LoadGearStyle()) return false; + return GUILayout.Button(GUIContent.none, m_gearMenuGuiStyle, GUILayout.Width(GearWidth), GUILayout.Height(GearHeight)); + } + + private static bool LoadGearStyle() + { + if (m_gearMenuGuiStyle == null) + { + var textureName = EditorGUIUtility.isProSkin ? "icons/d__Popup.png" : "icons/_Popup.png"; + Texture2D gearTexture = EditorGUIUtility.Load(textureName) as Texture2D; + m_gearMenuGuiStyle = new GUIStyle(GUI.skin.label); + m_gearMenuGuiStyle.normal.background = gearTexture; + m_gearMenuGuiStyle.active.background = gearTexture; + m_gearMenuGuiStyle.focused.background = gearTexture; + m_gearMenuGuiStyle.hover.background = gearTexture; + m_gearMenuGuiStyle.onNormal.background = gearTexture; + m_gearMenuGuiStyle.onActive.background = gearTexture; + m_gearMenuGuiStyle.onFocused.background = gearTexture; + m_gearMenuGuiStyle.onHover.background = gearTexture; + } + return (m_gearMenuGuiStyle != null); + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/MoreEditorGuiUtility.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/MoreEditorGuiUtility.cs.meta new file mode 100644 index 000000000..498ae241a --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/MoreEditorGuiUtility.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 13b677070f7ca2648ba2f9dc29726594 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/MoreEditorGuiUtility.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/MoreEditorUtility.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/MoreEditorUtility.cs new file mode 100644 index 000000000..e2ee3b9a6 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/MoreEditorUtility.cs @@ -0,0 +1,258 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using System; +using System.Collections.Generic; +using System.IO; +using UnityEditor; +using UnityEngine; + +namespace PixelCrushers +{ + + public static class MoreEditorUtility + { + + // These two methods handle API differences: + + public static string GetScriptingDefineSymbolsForGroup(BuildTargetGroup group) + { +#if UNITY_2023_1_OR_NEWER + return PlayerSettings.GetScriptingDefineSymbols(UnityEditor.Build.NamedBuildTarget.FromBuildTargetGroup(group)); +#else + return PlayerSettings.GetScriptingDefineSymbolsForGroup(group); +#endif + } + + public static void SetScriptingDefineSymbolsForGroup(BuildTargetGroup group, string defines) + { +#if UNITY_2023_1_OR_NEWER + PlayerSettings.SetScriptingDefineSymbols(UnityEditor.Build.NamedBuildTarget.FromBuildTargetGroup(group), defines); +#else + PlayerSettings.SetScriptingDefineSymbolsForGroup(group, defines); +#endif + } + + /// + /// Checks if a symbol exists in the project's Scripting Define Symbols for the current build target. + /// + public static bool DoesScriptingDefineSymbolExist(string symbol) + { + var defines = GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup).Split(';'); + for (int i = 0; i < defines.Length; i++) + { + if (string.Equals(symbol, defines[i].Trim())) return true; + } + return false; + } + + public static HashSet GetInstalledBuildTargetGroups() + { +#if UNITY_2017 + Debug.Log("Updating all build targets. Please ignore messages about build targets not installed."); +#endif + var result = new HashSet(); + foreach (BuildTarget target in (BuildTarget[])Enum.GetValues(typeof(BuildTarget))) + { + BuildTargetGroup group = BuildPipeline.GetBuildTargetGroup(target); +#if UNITY_2018_1_OR_NEWER + if (BuildPipeline.IsBuildTargetSupported(group, target)) +#endif + { + result.Add(group); + } + } + return result; + } + + /// + /// Try to add a symbol to the project's Scripting Define Symbols for all build targets. + /// + public static void TryAddScriptingDefineSymbols(string symbol, bool touchFiles = false) + { + foreach (var group in GetInstalledBuildTargetGroups()) + { + try + { + var defines = GetScriptingDefineSymbolsForGroup(group); + if (!string.IsNullOrEmpty(defines)) defines += ";"; + defines += symbol; + SetScriptingDefineSymbolsForGroup(group, defines); + } + catch (Exception e) + { + Debug.LogException(e); + } + } + if (touchFiles) TouchScriptsWithScriptingSymbol(symbol); + RecompileScripts(); + } + + /// + /// Try to remove a symbol from the project's Scripting Define Symbols for all build targets. + /// + public static void TryRemoveScriptingDefineSymbols(string symbol) + { + foreach (var group in GetInstalledBuildTargetGroups()) + { + try + { + var symbols = new List(GetScriptingDefineSymbolsForGroup(group).Split(';')); + symbols.Remove(symbol); + var defines = string.Join(";", symbols.ToArray()); + SetScriptingDefineSymbolsForGroup(group, defines); + } + catch (Exception e) + { + Debug.LogException(e); + } + } + RecompileScripts(); + } + + /// + /// Add or remove a scripting define symbol. + /// + public static void ToggleScriptingDefineSymbol(string define, bool value, bool touchFiles = false) + { + if (value == true) TryAddScriptingDefineSymbols(define, touchFiles); + else TryRemoveScriptingDefineSymbols(define); + } + + /// + /// Triggers a script recompile. + /// + public static void RecompileScripts() + { + AssetDatabase.SaveAssets(); + AssetDatabase.Refresh(); +#if UNITY_2019_3_OR_NEWER + EditorUtility.RequestScriptReload(); +#else + UnityEditorInternal.InternalEditorUtility.RequestScriptReload(); +#endif + } + + /// + /// The only reliable way to force a recompile and get the editor to recognize + /// MonoBehaviour scripts and wrappers in Plugins is to actually change those + /// files. :/ + /// + /// Touch files that cehck this scripting symbol. + public static void TouchScriptsWithScriptingSymbol(string symbol) + { + var path = Application.dataPath + "/Plugins/Pixel Crushers/"; + if (Application.platform == RuntimePlatform.WindowsEditor) + { + path = path.Replace("/", "\\"); + } + if (!Directory.Exists(path)) + { + Debug.Log("It looks like you've moved this Pixel Crushers asset. In the Project view, please right-click on the folder in its new location and select Reimport."); + } + else + { + string[] filenames = Directory.GetFiles(path, "*.cs", SearchOption.AllDirectories); + var found = string.Empty; + var recompileAtText = "// Recompile at " + DateTime.Now + "\r\n"; + var searchString = "#if " + symbol; + foreach (string filename in filenames) + { + var text = File.ReadAllText(filename); + if (text.Contains(searchString)) + { + found += filename + "\n"; + if (text.StartsWith("// Recompile at ")) + { + var lines = File.ReadAllLines(filename); + lines[0] = recompileAtText; + File.WriteAllLines(filename, lines); + } + else + { + text = recompileAtText + text; + File.WriteAllText(filename, text); + } + } + } + } + } + + //============================================================= + + [MenuItem("Tools/Pixel Crushers/Common/Misc/Enable TextMesh Pro Support...", false, 101)] + static public void AddTMPPRESENT() + { + if (EditorUtility.DisplayDialog("Enable TextMesh Pro Support", "This will enable TextMesh Pro support. Your project must already contain the TextMesh Pro package. To continue, press OK. If you need to install TextMesh Pro first, press Cancel.", "OK", "Cancel")) + { + MoreEditorUtility.TryAddScriptingDefineSymbols("TMP_PRESENT"); + TouchScriptsWithScriptingSymbol("TMP_PRESENT"); + EditorUtility.DisplayDialog("TextMesh Pro Support Enabled", "TextMesh Pro support has been enabled. You may need to right-click on the two files named TextMeshProTypewriterEffect and select Reimport to be able to add them to your GameObjects. If you change build platforms, you may need to select this menu item again.", "OK"); + } + } + + [MenuItem("Tools/Pixel Crushers/Common/Misc/Enable TextMesh Pro Support...", true)] + static bool ValidateAddTMPPRESENT() + { + return !MoreEditorUtility.DoesScriptingDefineSymbolExist("TMP_PRESENT"); + } + + //============================================================= + + [MenuItem("Tools/Pixel Crushers/Common/Misc/Enable Super Text Mesh Support...", false, 101)] + static public void AddUSESTM() + { + if (EditorUtility.DisplayDialog("Enable Super Text Mesh Support", "This will enable Super Text Mesh support. Your project must already contain Super Text Mesh.\n\n*IMPORTANT*: Before pressing OK, you MUST move the Clavian folder into the Plugins folder!\n\nTo continue, press OK. If you need to install Super Text Mesh or move the folder first, press Cancel.", "OK", "Cancel")) + { + MoreEditorUtility.TryAddScriptingDefineSymbols("USE_STM"); + EditorUtility.DisplayDialog("Super Text Mesh Support Enabled", "Super Text Mesh support has been enabled.", "OK"); + } + } + + [MenuItem("Tools/Pixel Crushers/Common/Misc/Enable Super Text Mesh Support...", true)] + static bool ValidateAddUSESTM() + { + return !MoreEditorUtility.DoesScriptingDefineSymbolExist("USE_STM"); + } + + //============================================================= + +#if UNITY_2019_1_OR_NEWER + + [MenuItem("Tools/Pixel Crushers/Common/Misc/Use New Input System...", false, 102)] + static public void AddUSENEWINPUT() + { + if (EditorUtility.DisplayDialog("Use New Input System", "This will switch the Input Device Manager to read from Unity's new Input System. You must have already added the Input System package.\n\nSee the configuration manual in Plugins > Pixel Crushers > Common > Documentation.", "OK", "Cancel")) + { + MoreEditorUtility.TryAddScriptingDefineSymbols("USE_NEW_INPUT"); + EditorUtility.DisplayDialog("Using New Input System", "See the configuration manual in Plugins > Pixel Crushers > Common > Documentation.", "OK"); + } + } + + [MenuItem("Tools/Pixel Crushers/Common/Misc/Use New Input System...", true)] + static bool ValidateAddUSENEWINPUT() + { + return !MoreEditorUtility.DoesScriptingDefineSymbolExist("USE_NEW_INPUT"); + } + +#endif + + //============================================================= + + [MenuItem("Tools/Pixel Crushers/Common/Misc/Use NavMesh...", false, 103)] + static public void AddUSENAVMESH() + { + if (EditorUtility.DisplayDialog("Use NavMesh", "If your project uses Unity's NavMesh AI navigation system, this will enable Pixel Crushers support for it.", "OK", "Cancel")) + { + MoreEditorUtility.TryAddScriptingDefineSymbols("USE_NAVMESH"); + EditorUtility.DisplayDialog("NavMesh Integration Enabled", "Pixel Crushers asset support for NavMeshes navigation is now enabled.", "OK"); + } + } + + [MenuItem("Tools/Pixel Crushers/Common/Misc/Use NavMesh...", true)] + static bool ValidateAddUSENAVMESH() + { + return !MoreEditorUtility.DoesScriptingDefineSymbolExist("USE_NAVMESH"); + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/MoreEditorUtility.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/MoreEditorUtility.cs.meta new file mode 100644 index 000000000..cad25bfe4 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/MoreEditorUtility.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: a110bd7252c4c8142b596a4b7eb0b524 +timeCreated: 1530297921 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/MoreEditorUtility.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/TimedEventEditor.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/TimedEventEditor.cs new file mode 100644 index 000000000..57091ca71 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/TimedEventEditor.cs @@ -0,0 +1,44 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; + +namespace PixelCrushers +{ + + [CustomEditor(typeof(TimedEvent), true)] + public class TimedEventEditor : Editor + { + private SerializedProperty modeProperty; + private SerializedProperty durationProperty; + private SerializedProperty framesProperty; + private SerializedProperty activateOnStartProperty; + private SerializedProperty onTimeReachedProperty; + + private void OnEnable() + { + modeProperty = serializedObject.FindProperty("m_mode"); + durationProperty = serializedObject.FindProperty("m_duration"); + framesProperty = serializedObject.FindProperty("m_frames"); + activateOnStartProperty = serializedObject.FindProperty("m_activateOnStart"); + onTimeReachedProperty = serializedObject.FindProperty("m_onTimeReached"); + } + + public override void OnInspectorGUI() + { + serializedObject.Update(); + EditorGUILayout.PropertyField(modeProperty); + if (modeProperty.enumValueIndex == (int)TimedEvent.TimingMode.Frames) + { + EditorGUILayout.PropertyField(framesProperty); + } + else + { + EditorGUILayout.PropertyField(durationProperty); + } + EditorGUILayout.PropertyField(activateOnStartProperty); + EditorGUILayout.PropertyField(onTimeReachedProperty); + serializedObject.ApplyModifiedProperties(); + } + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/TimedEventEditor.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/TimedEventEditor.cs.meta new file mode 100644 index 000000000..580efd8c1 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/TimedEventEditor.cs.meta @@ -0,0 +1,20 @@ +fileFormatVersion: 2 +guid: a06a7c4f14779614f8f4c3dc3c2bcc41 +timeCreated: 1590110964 +licenseType: Store +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/TimedEventEditor.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/TypeUtility.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/TypeUtility.cs new file mode 100644 index 000000000..27045990e --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/TypeUtility.cs @@ -0,0 +1,78 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; +using System.Linq; +using System.Collections.Generic; + +namespace PixelCrushers +{ + + public static class TypeUtility + { + + /// + /// Gets all non-abstract subtypes of a specified type. + /// + /// Parent type. + /// List of all non-abstract subtypes descended from the parent type. + public static List GetSubtypes() where T : class + { + var subtypes = new List(); + foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies()) + { + if (assembly.FullName.StartsWith("Mono.Cecil")) continue; + if (assembly.FullName.StartsWith("UnityScript")) continue; + if (assembly.FullName.StartsWith("Boo.Lan")) continue; + if (assembly.FullName.StartsWith("System")) continue; + if (assembly.FullName.StartsWith("I18N")) continue; + if (assembly.FullName.StartsWith("UnityEngine")) continue; + if (assembly.FullName.StartsWith("UnityEditor")) continue; + if (assembly.FullName.StartsWith("mscorlib")) continue; + try + { + foreach (Type type in assembly.GetTypes()) + { + if (!type.IsClass) continue; + if (type.IsAbstract) continue; + if (!type.IsSubclassOf(typeof(T))) continue; + subtypes.Add(type); + } + } + catch (System.Reflection.ReflectionTypeLoadException) + { + } + } + return subtypes; + } + + public static System.Type GetWrapperType(System.Type type) + { + if (type == null || !type.Namespace.StartsWith("PixelCrushers") || type.Namespace.Contains(".Wrappers.")) return type; + try + { + var wrapperName = type.Namespace + ".Wrappers." + type.Name; + var assemblies = RuntimeTypeUtility.GetAssemblies(); + foreach (var assembly in assemblies) + { + try + { + var wrapperList = (from assemblyType in assembly.GetExportedTypes() + where string.Equals(assemblyType.FullName, wrapperName) + select assemblyType).ToArray(); + if (wrapperList.Length > 0) return wrapperList[0]; + } + catch (System.Exception) + { + // If an assembly complains, ignore it and move on. + } + } + + } + catch (System.Exception) + { + } + return null; + } + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/TypeUtility.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/TypeUtility.cs.meta new file mode 100644 index 000000000..4f65101e6 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/TypeUtility.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: a7f03e178ea6b714a929e35cf33c597a +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Misc/TypeUtility.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System.meta new file mode 100644 index 000000000..c798d5bef --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: b1c05611e74be014b853ee663e2fdaac +folderAsset: yes +timeCreated: 1549415914 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/DiskSavedGameDataStorerEditor.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/DiskSavedGameDataStorerEditor.cs new file mode 100644 index 000000000..9b16ea3db --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/DiskSavedGameDataStorerEditor.cs @@ -0,0 +1,127 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; +using UnityEditorInternal; +using System.Collections.Generic; +using System.IO; + +namespace PixelCrushers +{ + + [CustomEditor(typeof(DiskSavedGameDataStorer), true)] + public class DiskSavedGameDataStorerEditor : Editor + { + +#if !(UNITY_WEBGL || UNITY_WSA) + + private const int MaxSlots = 100; + + private List m_files; + private ReorderableList m_list; + + protected virtual void OnEnable() + { + var storer = target as DiskSavedGameDataStorer; + + // Get active files: + m_files = new List(); + int slotNum = 0; + var filename = storer.GetSavedGameInfoFilename(); + if (!string.IsNullOrEmpty(filename) && File.Exists(filename)) + { + try + { + using (StreamReader streamReader = new StreamReader(filename)) + { + int safeguard = 0; + while (!streamReader.EndOfStream && safeguard < 999) + { + var sceneName = streamReader.ReadLine().Replace("", "\n"); + m_files.Add(storer.GetSaveGameFilename(slotNum) + ": " + sceneName); + slotNum++; + safeguard++; + } + } + } + catch (System.Exception) + { + Debug.Log("Save System: DiskSavedGameDataStorer - Error reading file: " + filename); + } + } + + // Setup editor list: + m_list = new ReorderableList(m_files, typeof(string), false, true, false, false); + m_list.drawHeaderCallback = OnDrawHeader; + m_list.drawElementCallback = OnDrawElement; + } + + public override void OnInspectorGUI() + { + //base.OnInspectorGUI(); + + serializedObject.Update(); + var locationProperty = serializedObject.FindProperty("storeSaveFilesIn"); + EditorGUILayout.PropertyField(locationProperty); + if (locationProperty.enumValueIndex == (int)DiskSavedGameDataStorer.BasePath.Custom) + { + EditorGUILayout.PropertyField(serializedObject.FindProperty("customPath")); + } + EditorGUILayout.PropertyField(serializedObject.FindProperty("encrypt")); + EditorGUILayout.PropertyField(serializedObject.FindProperty("encryptionPassword")); + EditorGUILayout.PropertyField(serializedObject.FindProperty("m_debug")); + serializedObject.ApplyModifiedProperties(); + + DrawSavedGameList(); + } + + protected virtual void DrawSavedGameList() + { + if (m_list != null) m_list.DoLayoutList(); + if (GUILayout.Button(new GUIContent("Clear Saved Games", "Delete all saved game files."))) + { + if (EditorUtility.DisplayDialog("Clear Saved Games", "Delete all saved game files?", "OK", "Cancel")) + { + ClearSavedGames(); + } + } + } + + private void OnDrawHeader(Rect rect) + { + EditorGUI.LabelField(rect, "Saved Games"); + } + + private void OnDrawElement(Rect rect, int index, bool isActive, bool isFocused) + { + if (!(0 <= index && index < m_files.Count)) return; + var key = m_files[index]; + EditorGUI.BeginDisabledGroup(true); + EditorGUI.TextField(rect, key); + EditorGUI.EndDisabledGroup(); + } + + private void ClearSavedGames() + { + var storer = target as DiskSavedGameDataStorer; + for (int i = m_files.Count - 1; i >= 0; i--) + { + storer.DeleteSavedGameData(i); + } + m_files.Clear(); + Repaint(); + } + +#else + + public override void OnInspectorGUI() + { + EditorGUILayout.HelpBox("DiskSavedGameDataStorer is not supported on this build platform.", MessageType.Warning); + base.OnInspectorGUI(); + } + +#endif + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/DiskSavedGameDataStorerEditor.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/DiskSavedGameDataStorerEditor.cs.meta new file mode 100644 index 000000000..ce163a540 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/DiskSavedGameDataStorerEditor.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 36511bad05c9fcc488213c99dbd8a3c5 +timeCreated: 1561750316 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/DiskSavedGameDataStorerEditor.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/PlayerPrefsSavedGameDataStorerEditor.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/PlayerPrefsSavedGameDataStorerEditor.cs new file mode 100644 index 000000000..269ab5922 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/PlayerPrefsSavedGameDataStorerEditor.cs @@ -0,0 +1,112 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; +using UnityEditorInternal; +using System.Collections.Generic; +using System; + +namespace PixelCrushers +{ + + [CustomEditor(typeof(PlayerPrefsSavedGameDataStorer), true)] + public class PlayerPrefsSavedGameDataStorerEditor : Editor + { + + private const int MaxSlots = 100; + private string EmptySlotString = "-empty-"; + + private List m_keys; + private ReorderableList m_list; + + protected virtual void OnEnable() + { + var storer = target as PlayerPrefsSavedGameDataStorer; + + // Get active keys: + m_keys = new List(); + int lastActiveSlot = -1; + for (int i = 1; i < MaxSlots; i++) + { + if (storer.HasDataInSlot(i)) lastActiveSlot = i; + } + for (int i = 1; i <= lastActiveSlot; i++) + { + m_keys.Add(storer.HasDataInSlot(i) ? storer.GetPlayerPrefsKey(i) : EmptySlotString); + } + + // Setup editor list: + m_list = new ReorderableList(m_keys, typeof(string), false, true, false, true); + m_list.drawHeaderCallback = OnDrawHeader; + m_list.drawElementCallback = OnDrawElement; + m_list.onRemoveCallback = OnRemoveElement; + } + + public override void OnInspectorGUI() + { + base.OnInspectorGUI(); + DrawSavedGameList(); + } + + protected virtual void DrawSavedGameList() + { + if (m_list != null) m_list.DoLayoutList(); + if (GUILayout.Button(new GUIContent("Clear Saved Games", "Delete all PlayerPrefs keys associated with saved games."))) + { + if (EditorUtility.DisplayDialog("Clear Saved Games", "Delete all PlayerPrefs keys associated with saved games?", "OK", "Cancel")) + { + ClearSavedGames(); + } + } + } + + private void OnDrawHeader(Rect rect) + { + EditorGUI.LabelField(rect, "Saved Games"); + } + + private void OnDrawElement(Rect rect, int index, bool isActive, bool isFocused) + { + if (!(0 <= index && index < m_keys.Count)) return; + var key = m_keys[index]; + int buttonWidth = 48; + var keyRect = new Rect(rect.x, rect.y + 1, rect.width - buttonWidth, EditorGUIUtility.singleLineHeight); + var showRect = new Rect(rect.x + rect.width - buttonWidth, rect.y + 1, buttonWidth, EditorGUIUtility.singleLineHeight); + EditorGUI.BeginDisabledGroup(true); + EditorGUI.TextField(keyRect, key); + EditorGUI.EndDisabledGroup(); + EditorGUI.BeginDisabledGroup(string.Equals(key, EmptySlotString)); + if (GUI.Button(showRect, "Show")) + { + Debug.Log(key + ": " + PlayerPrefs.GetString(key)); + } + EditorGUI.EndDisabledGroup(); + } + + private void OnRemoveElement(ReorderableList list) + { + if (!(0 <= list.index && list.index < m_keys.Count)) return; + var key = m_keys[list.index]; + if (EditorUtility.DisplayDialog("Delete Saved Game", "Delete saved game " + key + "?", "OK", "Cancel")) + { + PlayerPrefs.DeleteKey(key); + m_keys[list.index] = EmptySlotString; + } + } + + + private void ClearSavedGames() + { + var baseKey = (target as PlayerPrefsSavedGameDataStorer).playerPrefsKeyBase; + for (int i = 0; i < 100; i++) + { + var key = baseKey + i; + if (PlayerPrefs.HasKey(key)) PlayerPrefs.DeleteKey(key); + } + m_keys.Clear(); + Repaint(); + } + + } + +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/PlayerPrefsSavedGameDataStorerEditor.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/PlayerPrefsSavedGameDataStorerEditor.cs.meta new file mode 100644 index 000000000..ff29e95be --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/PlayerPrefsSavedGameDataStorerEditor.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 8cc97891a12eee040b4c022e25300313 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/PlayerPrefsSavedGameDataStorerEditor.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/SaveSystemEditorUtility.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/SaveSystemEditorUtility.cs new file mode 100644 index 000000000..1f2b0fcbd --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/SaveSystemEditorUtility.cs @@ -0,0 +1,87 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; +using UnityEditor.SceneManagement; +using System.Collections.Generic; + +namespace PixelCrushers +{ + + /// + /// Utility menu items for the Save System. + /// + public static class SaveSystemEditorUtility + { + + private static HashSet s_keys = new HashSet(); + + [MenuItem("Tools/Pixel Crushers/Common/Save System/Assign Unique Keys...", false, 0)] + public static void AssignUniqueKeysDialog() + { + if (EditorUtility.DisplayDialog("Assign Unique Saver Keys", "Assign unique keys to all Saver components in the current scene whose Key fields are currently blank?", "OK", "Cancel")) + { + AssignUniqueKeysInScene(); + } + } + + public static void AssignUniqueKeysInScene() + { + s_keys.Clear(); + for (int i = 0; i < EditorSceneManager.sceneCount; i++) + { + var s = EditorSceneManager.GetSceneAt(i); + if (s.isLoaded) + { + var allGameObjects = s.GetRootGameObjects(); + for (int j = 0; j < allGameObjects.Length; j++) + { + AssignUniqueKeysInTransformHierarchy(allGameObjects[j].transform); + } + } + } + s_keys.Clear(); + } + + private static void AssignUniqueKeysInTransformHierarchy(Transform t) + { + if (t == null) return; + var savers = t.GetComponents(); + for (int i = 0; i < savers.Length; i++) + { + var saver = savers[i]; + if (string.IsNullOrEmpty(saver._internalKeyValue)) + { + // Key is not assigned yet. Assign one: + AssignNewKey(saver, " [new]"); + } + else if (s_keys.Contains(saver._internalKeyValue)) + { + // Key is already used. Assign a new one: + AssignNewKey(saver, " [key '" + saver._internalKeyValue + "' already exists; make unique]"); + } + s_keys.Add(saver._internalKeyValue); + } + foreach (Transform child in t) + { + AssignUniqueKeysInTransformHierarchy(child); + } + } + + private static void AssignNewKey(Saver saver, string reason) + { + if (saver == null) return; + var key = CleanName(saver.name) + "_" + Mathf.Abs(saver.GetInstanceID()); + Debug.Log(saver.name + "." + saver.GetType().Name + ".Key = " + key + reason, saver); + Undo.RecordObject(saver, "Key"); + saver._internalKeyValue = key; + saver.appendSaverTypeToKey = false; + } + + private static string CleanName(string name) + { + if (string.IsNullOrEmpty(name)) return name; + return System.Text.RegularExpressions.Regex.Replace(name, @"[\(\s\)\.\,\'""]", string.Empty); + } + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/SaveSystemEditorUtility.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/SaveSystemEditorUtility.cs.meta new file mode 100644 index 000000000..674f9f3b3 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/SaveSystemEditorUtility.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 0ce6b1d9bfb10c54da02aa4554949b41 +timeCreated: 1538006943 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/SaveSystemEditorUtility.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/SaverEditor.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/SaverEditor.cs new file mode 100644 index 000000000..b65681253 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/SaverEditor.cs @@ -0,0 +1,51 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; + +namespace PixelCrushers +{ + + [CustomEditor(typeof(Saver), true)] + public class SaverEditor : Editor + { + + protected Saver[] m_saversOnGameObject; + + protected virtual void OnEnable() + { + m_saversOnGameObject = (target is Saver) ? (target as Saver).GetComponents() : null; + } + + public override void OnInspectorGUI() + { + CheckSaverKeys(); + base.OnInspectorGUI(); + } + + protected virtual void CheckSaverKeys() + { + if (m_saversOnGameObject == null) return; + var numSavers = 0; + var anyBlankKeys = false; + for (int i = 0; i < m_saversOnGameObject.Length; i++) + { + var saver = m_saversOnGameObject[i]; + if (saver != null) + { + numSavers++; + if (!saver.appendSaverTypeToKey && string.IsNullOrEmpty(saver._internalKeyValue)) + { + anyBlankKeys = true; + } + } + } + if (numSavers > 1 && anyBlankKeys) + { + EditorGUILayout.HelpBox("GameObject has more than one Saver component. Make sure each Saver has a unique Key.", MessageType.Warning); + } + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/SaverEditor.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/SaverEditor.cs.meta new file mode 100644 index 000000000..778c191bd --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/SaverEditor.cs.meta @@ -0,0 +1,20 @@ +fileFormatVersion: 2 +guid: 1898d5456617565459b0cbdacb0ae67c +timeCreated: 1629213895 +licenseType: Store +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Save System/SaverEditor.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text.meta new file mode 100644 index 000000000..f8fbd1556 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: eee3a84c9cf0f6c4a9828ed772df921d +folderAsset: yes +timeCreated: 1549415914 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/CSVUtility.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/CSVUtility.cs new file mode 100644 index 000000000..a165215b7 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/CSVUtility.cs @@ -0,0 +1,170 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System.Collections.Generic; +using System.Text; +using System.Text.RegularExpressions; +using System.IO; + +namespace PixelCrushers +{ + + public static class CSVUtility + { + + /// + /// Writes a table of strings to a CSV file. + /// + /// 2D list of strings. + /// Filename to write as. + /// Encoding type to use. + public static void WriteCSVFile(List> content, string filename, EncodingType encodingType) + { + using (var file = new StreamWriter(filename, false, EncodingTypeTools.GetEncoding(encodingType))) + { + for (int i = 0; i < content.Count; i++) + { + var row = content[i]; + StringBuilder sb = new StringBuilder(); + var first = true; + for (int j = 0; j < row.Count; j++) + { + if (!first) sb.Append(","); + first = false; + var cell = row[j]; + sb.Append(CleanField(cell)); + } + file.WriteLine(sb); + } + } + } + + /// + /// Reads a CSV file into a table of strings. + /// + /// Name of CSV file to read. + /// Encoding type CSV file was created in. + /// Contents of CSV file as a 2D list of strings. + public static List> ReadCSVFile(string filename, EncodingType encodingType) + { + // Read the source file and combine multiline rows: + var sourceLines = new List(); + using (var file = new StreamReader(filename, EncodingTypeTools.GetEncoding(encodingType))) + { + string line; + while ((line = file.ReadLine()) != null) + { + sourceLines.Add(line.TrimEnd()); + } + } + CombineMultilineSourceLines(sourceLines); + if (sourceLines.Count < 1) return null; + + var content = new List>(); + while (sourceLines.Count > 0) + { + var values = GetValues(sourceLines[0]); + sourceLines.RemoveAt(0); + if (values == null || values.Length == 0) continue; + var row = new List(); + content.Add(row); + for (int i = 0; i < values.Length; i++) + { + row.Add(values[i]); + } + } + return content; + } + + private static string CleanField(string s) + { + if (string.IsNullOrEmpty(s)) return string.Empty; + string s2 = s.Contains("\n") ? s.Replace("\n", "\\n") : s; + if (s2.Contains("\r")) s2 = s2.Replace("\r", "\\r"); + if (s2.Contains(",") || s2.Contains("\"")) + { + return "\"" + s2.Replace("\"", "\"\"") + "\""; + } + else + { + return s2; + } + } + + /// + /// Returns the individual comma-separated values in a line. + /// + /// The values. + /// Line. + private static string[] GetValues(string line) + { + Regex csvSplit = new Regex("(?:^|,)(\"(?:[^\"]+|\"\")*\"|[^,]*)"); + List values = new List(); + foreach (Match match in csvSplit.Matches(line)) + { + values.Add(UnwrapValue(match.Value.TrimStart(','))); + } + return values.ToArray(); + } + + /// + /// Returns a "fixed" version of a comma-separated value where escaped newlines + /// have been converted back into real newlines, and optional surrounding quotes + /// have been removed. + /// + /// The value. + /// Value. + private static string UnwrapValue(string value) + { + string s = value.Replace("\\n", "\n").Replace("\\r", "\r"); + if (s.StartsWith("\"") && s.EndsWith("\"")) + { + s = s.Substring(1, s.Length - 2).Replace("\"\"", "\""); + } + return s; + } + + /// + /// Combines lines that are actually a multiline CSV row. This also helps prevent the + /// CSV-splitting regex from hanging due to catastrophic backtracking on unterminated quotes. + /// + private static void CombineMultilineSourceLines(List sourceLines) + { + int lineNum = 0; + int safeguard = 0; + int MaxIterations = 999999; + while ((lineNum < sourceLines.Count) && (safeguard < MaxIterations)) + { + safeguard++; + string line = sourceLines[lineNum]; + if (line == null) + { + sourceLines.RemoveAt(lineNum); + } + else + { + bool terminated = true; + char previousChar = (char)0; + for (int i = 0; i < line.Length; i++) + { + char currentChar = line[i]; + bool isQuote = (currentChar == '"') && (previousChar != '\\'); + if (isQuote) terminated = !terminated; + previousChar = currentChar; + } + if (terminated || (lineNum + 1) >= sourceLines.Count) + { + if (!terminated) sourceLines[lineNum] = line + '"'; + lineNum++; + } + else + { + sourceLines[lineNum] = line + "\\n" + sourceLines[lineNum + 1]; + sourceLines.RemoveAt(lineNum + 1); + } + } + } + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/CSVUtility.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/CSVUtility.cs.meta new file mode 100644 index 000000000..17e55c0c4 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/CSVUtility.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 5bc76f91176340e46a2e240833f25b2a +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/CSVUtility.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/StringFieldDrawer.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/StringFieldDrawer.cs new file mode 100644 index 000000000..1b73fdea3 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/StringFieldDrawer.cs @@ -0,0 +1,181 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; + +namespace PixelCrushers +{ + + [CustomPropertyDrawer(typeof(StringField), true)] + public class StringFieldDrawer : PropertyDrawer + { + + public const int NumExpandedLines = 5; + + private static GUIStyle s_wrappedTextAreaGUIStyle = null; + + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + return GetHeight(property); + } + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + Draw(position, property, label, false); + } + + public static float GetHeight(SerializedProperty property) + { + var textProperty = property.FindPropertyRelative("m_text"); + var stringAssetProperty = property.FindPropertyRelative("m_stringAsset"); + var textTableProperty = property.FindPropertyRelative("m_textTable"); + var isContentAssigned = (textProperty != null && !string.IsNullOrEmpty(textProperty.stringValue)) || + (stringAssetProperty != null && stringAssetProperty.objectReferenceValue != null) || + (textTableProperty != null && textTableProperty.objectReferenceValue != null); + return (isContentAssigned ? 1 : 3) * EditorGUIUtility.singleLineHeight; + } + + public static void Draw(Rect position, SerializedProperty property, GUIContent label, bool expandHeight) + { + try + { + EditorGUI.BeginProperty(position, label, property); + + position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label); + + // Get child properties: + var textProperty = property.FindPropertyRelative("m_text"); + var stringAssetProperty = property.FindPropertyRelative("m_stringAsset"); + var textTableProperty = property.FindPropertyRelative("m_textTable"); + var textTableFieldIDProperty = property.FindPropertyRelative("m_textTableFieldID"); + if (textProperty == null || stringAssetProperty == null || textTableProperty == null || textTableFieldIDProperty == null) + { + Debug.LogError("Sorry! There was an internal editor error with a String Field. Please contact Pixel Crushers for support."); + return; + } + var isTextAssigned = (!string.IsNullOrEmpty(textProperty.stringValue)); + var isStringAssetAssigned = (stringAssetProperty.objectReferenceValue != null); + var isTextTableAssigned = (textTableProperty.objectReferenceValue != null); + var isContentAssigned = isTextAssigned || isStringAssetAssigned || isTextTableAssigned; + + float yOffset = 0; + + // Text row: + if (isTextAssigned || !isContentAssigned) + { + if (expandHeight) + { + if (s_wrappedTextAreaGUIStyle == null) + { + s_wrappedTextAreaGUIStyle = new GUIStyle(EditorStyles.textArea); + s_wrappedTextAreaGUIStyle.wordWrap = true; + } + textProperty.stringValue = EditorGUI.TextArea(new Rect(position.x, position.y, position.width, NumExpandedLines * EditorGUIUtility.singleLineHeight), textProperty.stringValue, s_wrappedTextAreaGUIStyle); + } + else + { + EditorGUI.PropertyField(new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight), textProperty, GUIContent.none); + } + yOffset += (expandHeight ? NumExpandedLines : 1) * EditorGUIUtility.singleLineHeight; + } + + if (isStringAssetAssigned || !isContentAssigned) + { + float buttonWidth = 40; + EditorGUI.PropertyField(new Rect(position.x, position.y + yOffset, position.width - buttonWidth, EditorGUIUtility.singleLineHeight), stringAssetProperty, GUIContent.none); + EditorGUI.BeginDisabledGroup(isStringAssetAssigned); + bool createNewAsset = GUI.Button(new Rect(position.x + position.width - buttonWidth, position.y + yOffset, buttonWidth, EditorGUIUtility.singleLineHeight), + new GUIContent("New", "Create and assign a new String Asset."), EditorStyles.miniButton); + EditorGUI.EndDisabledGroup(); + //--Pre-DLL support: if (createNewAsset) stringAssetProperty.objectReferenceValue = AssetUtility.CreateAsset("String Asset", false); + if (createNewAsset) + { + var filename = EditorUtility.SaveFilePanelInProject("Create String Asset", ObjectNames.NicifyVariableName(property.name), "asset", "Save new string asset as:"); + var type = System.Type.GetType("PixelCrushers.Wrappers.StringAsset, Assembly-CSharp-firstpass"); + if (type == null) type = System.Type.GetType("PixelCrushers.Wrappers.StringAsset, Assembly-CSharp"); + if (type == null) + { + Debug.LogError("Internal error: Unable to find wrapper type PixelCrushers.Wrappers.StringAsset. Please contact the developer."); + } + else + { + stringAssetProperty.objectReferenceValue = AssetUtility.CreateAssetWithFilename(type, filename, false); + } + } + yOffset += EditorGUIUtility.singleLineHeight; + } + + if (isTextTableAssigned || !isContentAssigned) + { + float fieldWidth = isTextTableAssigned ? position.width / 2 : position.width; + EditorGUI.PropertyField(new Rect(position.x, position.y + yOffset, fieldWidth, EditorGUIUtility.singleLineHeight), textTableProperty, GUIContent.none); + if (isTextTableAssigned) + { + textTableFieldIDProperty.intValue = DrawTextTableFieldDropdown(new Rect(position.x + fieldWidth, position.y + yOffset, fieldWidth, EditorGUIUtility.singleLineHeight), + textTableProperty.objectReferenceValue as TextTable, textTableFieldIDProperty.intValue); + } + } + } + finally + { + EditorGUI.EndProperty(); + } + } + + private static int DrawTextTableFieldDropdown(Rect rect, TextTable textTable, int fieldID) + { + if (textTable == null || textTable.fields == null) return fieldID; + var fieldNames = textTable.GetFieldNames(); + var fieldIDs = textTable.GetFieldIDs(); + int index = -1; + for (int i = 0; i < fieldIDs.Length; i++) + { + if (fieldIDs[i] == fieldID) + { + index = i; + break; + } + } + var newIndex = EditorGUI.Popup(rect, index, fieldNames); + return (newIndex != -1 && newIndex != index) ? fieldIDs[newIndex] : fieldID; + } + + public static string GetStringFieldValue(SerializedProperty stringFieldProperty) + { + if (stringFieldProperty == null) return string.Empty; + var textProperty = stringFieldProperty.FindPropertyRelative("m_text"); + if (textProperty != null && !string.IsNullOrEmpty(textProperty.stringValue)) + { + return textProperty.stringValue; + } + var stringAssetProperty = stringFieldProperty.FindPropertyRelative("m_stringAsset"); + if (stringAssetProperty != null && stringAssetProperty.objectReferenceValue is StringAsset) + { + return (stringAssetProperty.objectReferenceValue as StringAsset).text; + } + var textTableProperty = stringFieldProperty.FindPropertyRelative("m_textTable"); + if (textTableProperty != null && textTableProperty.objectReferenceValue is TextTable) + { + var textTable = textTableProperty.objectReferenceValue as TextTable; + var textTableFieldIDProperty = stringFieldProperty.FindPropertyRelative("m_textTableFieldID"); + return textTable.GetFieldTextForLanguage(textTableFieldIDProperty.intValue, + (UILocalizationManager.instance != null) ? UILocalizationManager.instance.currentLanguage : string.Empty); + } + return string.Empty; + } + + public static void SetStringFieldValue(SerializedProperty stringFieldProperty, string value) + { + if (stringFieldProperty == null) return; + var textProperty = stringFieldProperty.FindPropertyRelative("m_text"); + if (textProperty != null) textProperty.stringValue = value; + var stringAssetProperty = stringFieldProperty.FindPropertyRelative("m_stringAsset"); + if (stringAssetProperty != null) stringAssetProperty.objectReferenceValue = null; + var textTableProperty = stringFieldProperty.FindPropertyRelative("m_textTable"); + if (textTableProperty != null) textTableProperty.objectReferenceValue = null; + } + + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/StringFieldDrawer.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/StringFieldDrawer.cs.meta new file mode 100644 index 000000000..f6be189b2 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/StringFieldDrawer.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 2d021fbf144c817489417aa063f92ca2 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/StringFieldDrawer.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/StringFieldTextAreaAttributeDrawer.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/StringFieldTextAreaAttributeDrawer.cs new file mode 100644 index 000000000..0fc2540cf --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/StringFieldTextAreaAttributeDrawer.cs @@ -0,0 +1,42 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; + +namespace PixelCrushers +{ + + [CustomPropertyDrawer(typeof(StringFieldTextAreaAttribute))] + public class StringFieldTextAreaAttributeDrawer : PropertyDrawer + { + + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + var stringFieldSizeAttribute = attribute as StringFieldTextAreaAttribute; + if (stringFieldSizeAttribute == null) return base.GetPropertyHeight(property, label); + var expandHeight = stringFieldSizeAttribute.expandHeight; + + var textProperty = property.FindPropertyRelative("m_text"); + var stringAssetProperty = property.FindPropertyRelative("m_stringAsset"); + var textTableProperty = property.FindPropertyRelative("m_textTable"); + if (textProperty == null || stringAssetProperty == null || textTableProperty == null) return base.GetPropertyHeight(property, label); + var isTextAssigned = (textProperty != null && !string.IsNullOrEmpty(textProperty.stringValue)); + var isStringAssetAssigned = (stringAssetProperty != null && stringAssetProperty.objectReferenceValue != null); + var isTextTableAssigned = (textTableProperty != null && textTableProperty.objectReferenceValue != null); + var isContentAssigned = isTextAssigned || isStringAssetAssigned || isTextTableAssigned; + + var textLines = expandHeight ? StringFieldDrawer.NumExpandedLines : 1; + if (isContentAssigned && !isTextAssigned) textLines = 0; + var nonTextLines = isTextAssigned ? 0 : (isContentAssigned ? 1 : 2); + return (textLines + nonTextLines) * EditorGUIUtility.singleLineHeight; + } + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + var stringFieldSizeAttribute = attribute as StringFieldTextAreaAttribute; + var expandHeight = (stringFieldSizeAttribute != null) ? stringFieldSizeAttribute.expandHeight : false; + StringFieldDrawer.Draw(position, property, label, expandHeight); + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/StringFieldTextAreaAttributeDrawer.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/StringFieldTextAreaAttributeDrawer.cs.meta new file mode 100644 index 000000000..e09d73a3b --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/StringFieldTextAreaAttributeDrawer.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: f4cc1e51e3d5a7441ad01e8d84f85082 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/StringFieldTextAreaAttributeDrawer.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/TextTableEditor.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/TextTableEditor.cs new file mode 100644 index 000000000..f1edeeddb --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/TextTableEditor.cs @@ -0,0 +1,74 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; + +namespace PixelCrushers +{ + + [CustomEditor(typeof(TextTable), true)] + public class TextTableEditor : Editor + { + + private TextTable m_textTable; + private int m_languageCount; + private int m_fieldCount; + private string m_languageCountText; + private string m_fieldCountText; + + private void OnEnable() + { + EditorApplication.projectWindowItemOnGUI += OnProjectWindowItemOnGUI; + m_textTable = target as TextTable; + UpdateLabelText(); + } + + private void OnDisable() + { + EditorApplication.projectWindowItemOnGUI -= OnProjectWindowItemOnGUI; + } + + private void OnProjectWindowItemOnGUI(string guid, Rect selectionRect) + { + // Check for double-clicks to open editor window: + var doubleClicked = Event.current.type == EventType.MouseDown && Event.current.clickCount == 2 && selectionRect.Contains(Event.current.mousePosition); + if (doubleClicked) + { + TextTableEditorWindow.ShowWindow(); + } + } + + public override void OnInspectorGUI() + { + if (TextTableEditorWindow.isOpen) + { + EditorGUILayout.HelpBox("A Text Table is a database of text fields and translations into any number of languages. Edit it in the Text Table window.", MessageType.None); + } + else + { + EditorGUILayout.HelpBox("A Text Table is a database of text fields and translations into any number of languages. To edit it, click on the Open Text Table Editor button below.", MessageType.None); + if (GUILayout.Button("Open Text Table Editor")) + { + TextTableEditorWindow.ShowWindow(); + } + } + if (m_textTable.languages.Count != m_languageCount || m_textTable.fields.Count != m_fieldCount) + { + UpdateLabelText(); + } + EditorGUILayout.LabelField(m_languageCountText); + EditorGUILayout.LabelField(m_fieldCountText); + + // Debug: DrawDefaultInspector(); + } + + private void UpdateLabelText() + { + m_languageCount = m_textTable.languages.Count; + m_fieldCount = m_textTable.fields.Count; + m_languageCountText = "Languages: " + m_languageCount; + m_fieldCountText = "Fields: " + m_fieldCount; + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/TextTableEditor.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/TextTableEditor.cs.meta new file mode 100644 index 000000000..f33b42aa9 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/TextTableEditor.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: d180f5ccb807d7e4489c2a31b334388b +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/TextTableEditor.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/TextTableEditorWindow.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/TextTableEditorWindow.cs new file mode 100644 index 000000000..f55bc6dd9 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/TextTableEditorWindow.cs @@ -0,0 +1,1068 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using System.Collections.Generic; +using System.IO; +using System.Text.RegularExpressions; +using UnityEditor; +using UnityEditorInternal; +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Custom editor window for TextTable. + /// + public class TextTableEditorWindow : EditorWindow + { + + #region Menu Item + + [MenuItem("Tools/Pixel Crushers/Common/Text Table Editor")] + public static void ShowWindow() + { + GetWindow(); + } + + #endregion + + #region Variables + + public static bool isOpen { get { return instance != null; } } + + public static TextTableEditorWindow instance { get { return s_instance; } } + + private static TextTableEditorWindow s_instance = null; + + private const string WindowTitle = "Text Table"; + + private static GUIContent[] ToolbarLabels = new GUIContent[] + { new GUIContent("Languages"), new GUIContent("Fields") }; + + [SerializeField] + private int m_textTableInstanceID; + + [SerializeField] + private Vector2 m_languageListScrollPosition; + + [SerializeField] + private Vector2 m_fieldListScrollPosition; + + [SerializeField] + private int m_toolbarSelection = 0; + + [SerializeField] + private int m_selectedLanguageIndex = 0; + + [SerializeField] + private int m_selectedLanguageID = 0; + + [SerializeField] + private string m_csvFilename = string.Empty; + + [SerializeField] + private bool m_isSearchPanelOpen = false; + + [SerializeField] + private string m_searchString = string.Empty; + + [SerializeField] + private string m_replaceString = string.Empty; + + [SerializeField] + private bool m_matchCase = false; + + private TextTable m_textTable; + + private bool m_needRefreshLists = true; + private ReorderableList m_languageList = null; + private ReorderableList m_fieldList = null; + private SerializedObject m_serializedObject = null; + private GUIStyle textAreaStyle = null; + private bool isTextAreaStyleInitialized = false; + + private const string EncodingTypeEditorPrefsKey = "PixelCrushers.EncodingType"; + private const string ToolbarSelectionPrefsKey = "PixelCrushers.TextTableEditor.Toolbar"; + private const string SearchBarPrefsKey = "PixelCrushers.TextTableEditor.SearchBar"; + private const double TimeBetweenUpdates = 10; + + private bool m_needToUpdateSO; + private bool m_needToApplyBeforeUpdateSO; + private bool m_isPickingOtherTextTable; + private System.DateTime m_lastApply; + + [System.Serializable] + public class SearchBarSettings + { + public bool open = false; + public string searchString = string.Empty; + public string replaceString = string.Empty; + public bool matchCase = false; + } + + #endregion + + #region Editor Entrypoints + + private void OnEnable() + { + m_needToUpdateSO = true; + m_needToApplyBeforeUpdateSO = false; + m_lastApply = System.DateTime.Now; + s_instance = this; + titleContent.text = "Text Table"; + m_needRefreshLists = true; + Undo.undoRedoPerformed += Repaint; + if (m_textTableInstanceID != 0) Selection.activeObject = EditorUtility.InstanceIDToObject(m_textTableInstanceID); + m_toolbarSelection = EditorPrefs.GetInt(ToolbarSelectionPrefsKey, 0); + if (EditorPrefs.HasKey(SearchBarPrefsKey)) + { + var searchBarSettings = JsonUtility.FromJson(EditorPrefs.GetString(SearchBarPrefsKey)); + if (searchBarSettings != null) + { + m_isSearchPanelOpen = searchBarSettings.open; + m_searchString = searchBarSettings.searchString; + m_replaceString = searchBarSettings.replaceString; + m_matchCase = searchBarSettings.matchCase; + } + } + OnSelectionChange(); + } + + private void OnDisable() + { + if (m_serializedObject != null) m_serializedObject.ApplyModifiedProperties(); + s_instance = null; + Undo.undoRedoPerformed -= Repaint; + EditorPrefs.SetInt(ToolbarSelectionPrefsKey, m_toolbarSelection); + var searchBarSettings = new SearchBarSettings(); + searchBarSettings.open = m_isSearchPanelOpen; + searchBarSettings.searchString = m_searchString; + searchBarSettings.replaceString = m_replaceString; + searchBarSettings.matchCase = m_matchCase; + EditorPrefs.SetString(SearchBarPrefsKey, JsonUtility.ToJson(searchBarSettings)); + } + + private void OnSelectionChange() + { + if (Selection.activeObject is TextTable) + { + SelectTextTable(Selection.activeObject as TextTable); + Repaint(); + } + else if (m_textTable == null && m_textTableInstanceID != 0) + { + SelectTextTable(EditorUtility.InstanceIDToObject(m_textTableInstanceID) as TextTable); + Repaint(); + } + } + + private void SelectTextTable(TextTable newTable) + { + m_textTable = newTable; + ResetLanguagesTab(); + ResetFieldsTab(); + m_needRefreshLists = true; + m_needToUpdateSO = true; + m_needToApplyBeforeUpdateSO = false; + m_serializedObject = (newTable != null) ? new SerializedObject(newTable) : null; + if (m_textTable != null && m_textTable.languages.Count == 0) m_textTable.AddLanguage("Default"); + m_textTableInstanceID = (newTable != null) ? newTable.GetInstanceID() : 0; + } + + private void OnGUI() + { + if (Event.current.commandName == "ObjectSelectorClosed" || Event.current.commandName == "ObjectSelectorUpdated") + { + if (m_isPickingOtherTextTable) + { + m_isPickingOtherTextTable = false; + AskConfirmImportOtherTextTable(EditorGUIUtility.GetObjectPickerObject() as TextTable); + } + return; + } + + DrawWindowContents(); + if (m_needRefreshLists) Repaint(); + } + + private void DrawWindowContents() + { + DrawTextTableField(); + if (m_textTable == null || m_serializedObject == null) return; + var now = System.DateTime.Now; + var elapsed = (now - m_lastApply).TotalSeconds; + if (m_needToUpdateSO) + { + if (m_needToApplyBeforeUpdateSO) + { + m_serializedObject.ApplyModifiedProperties(); + m_needToApplyBeforeUpdateSO = false; + } + m_needToUpdateSO = false; + m_serializedObject.Update(); + } + var newToolbarSelection = GUILayout.Toolbar(m_toolbarSelection, ToolbarLabels); + if (newToolbarSelection != m_toolbarSelection) + { + m_toolbarSelection = newToolbarSelection; + if (newToolbarSelection == 1) m_languageDropdownList = null; + } + if (m_toolbarSelection == 0) + { + DrawLanguagesTab(); + } + else + { + DrawFieldsTab(); + } + if (GUI.changed) m_needToApplyBeforeUpdateSO = true; + if (elapsed > TimeBetweenUpdates) + { + m_lastApply = now; + m_serializedObject.ApplyModifiedProperties(); + m_needToApplyBeforeUpdateSO = false; + } + } + + private void DrawTextTableField() + { + EditorGUILayout.BeginHorizontal(); + var newTable = EditorGUILayout.ObjectField(m_textTable, typeof(TextTable), false) as TextTable; + if (newTable != m_textTable) SelectTextTable(newTable); + DrawGearMenu(); + EditorGUILayout.EndHorizontal(); + } + + #endregion + + #region Language List + + private void ResetLanguagesTab() + { + m_languageList = null; + m_languageListScrollPosition = Vector2.zero; + } + + private void DrawLanguagesTab() + { + if (m_languageList == null) + { + m_languageList = new ReorderableList(m_serializedObject, m_serializedObject.FindProperty("m_languageKeys"), true, true, true, true); + m_languageList.drawHeaderCallback = OnDrawLanguageListHeader; + m_languageList.drawElementCallback = OnDrawLanguageListElement; + m_languageList.onAddCallback = OnAddLanguageListElement; + m_languageList.onCanRemoveCallback = OnCanRemoveLanguageListElement; + m_languageList.onRemoveCallback = OnRemoveLanguageListElement; + m_languageList.onSelectCallback = OnSelectLanguageListElement; + m_languageList.onReorderCallback = OnReorderLanguageListElement; + } + m_languageListScrollPosition = GUILayout.BeginScrollView(m_languageListScrollPosition, false, false); + try + { + m_languageList.DoLayoutList(); + } + finally + { + GUILayout.EndScrollView(); + } + } + + private void OnDrawLanguageListHeader(Rect rect) + { + EditorGUI.LabelField(rect, "Languages"); + } + + private void OnDrawLanguageListElement(Rect rect, int index, bool isActive, bool isFocused) + { + var languageKeysProperty = m_serializedObject.FindProperty("m_languageKeys"); + var languageKeyProperty = languageKeysProperty.GetArrayElementAtIndex(index); + var languageValuesProperty = m_serializedObject.FindProperty("m_languageValues"); + var languageValueProperty = languageValuesProperty.GetArrayElementAtIndex(index); + EditorGUI.BeginDisabledGroup(languageValueProperty.intValue == 0); + EditorGUI.PropertyField(new Rect(rect.x, rect.y + 1, rect.width, EditorGUIUtility.singleLineHeight), languageKeyProperty, GUIContent.none, false); + EditorGUI.EndDisabledGroup(); + } + + private void OnAddLanguageListElement(ReorderableList list) + { + m_serializedObject.ApplyModifiedProperties(); + m_textTable.AddLanguage("Language " + m_textTable.nextLanguageID); + m_serializedObject.Update(); + ResetFieldsTab(); + } + + private bool OnCanRemoveLanguageListElement(ReorderableList list) + { + var languageValuesProperty = m_serializedObject.FindProperty("m_languageValues"); + var languageValueProperty = languageValuesProperty.GetArrayElementAtIndex(list.index); + return languageValueProperty.intValue > 0; + } + + private void OnRemoveLanguageListElement(ReorderableList list) + { + var languageKeysProperty = m_serializedObject.FindProperty("m_languageKeys"); + var languageKeyProperty = languageKeysProperty.GetArrayElementAtIndex(list.index); + var languageName = languageKeyProperty.stringValue; + var languageValuesProperty = m_serializedObject.FindProperty("m_languageValues"); + var languageValueProperty = languageValuesProperty.GetArrayElementAtIndex(list.index); + var languageID = languageValueProperty.intValue; + if (!EditorUtility.DisplayDialog("Delete " + languageName, "Are you sure you want to delete the language '" + languageName + + "' and all field values associated with it?", "OK", "Cancel")) return; + m_serializedObject.ApplyModifiedProperties(); + m_textTable.RemoveLanguage(languageID); + m_serializedObject.Update(); + ResetFieldsTab(); + } + + private int m_selectedLanguageListIndex = -1; + + private void OnSelectLanguageListElement(ReorderableList list) + { + m_selectedLanguageListIndex = list.index; + } + + private void OnReorderLanguageListElement(ReorderableList list) + { + // Also reorder values: + var languageValuesProperty = m_serializedObject.FindProperty("m_languageValues"); + var value = languageValuesProperty.GetArrayElementAtIndex(m_selectedLanguageListIndex).intValue; + languageValuesProperty.DeleteArrayElementAtIndex(m_selectedLanguageListIndex); + languageValuesProperty.InsertArrayElementAtIndex(list.index); + languageValuesProperty.GetArrayElementAtIndex(list.index).intValue = value; + ResetFieldsTab(); + } + + #endregion + + #region Field List + + private void ResetFieldsTab() + { + m_fieldList = null; + m_fieldListScrollPosition = Vector2.zero; + m_selectedLanguageIndex = 0; + m_selectedLanguageID = 0; + } + + private void DrawFieldsTab() + { + DrawGrid(); + DrawEntryBox(); + if (m_isSearchPanelOpen) + { + DrawSearchPanel(); + } + //else + //{ + // DrawEntryBox(); + //} + } + + private const float MinColumnWidth = 100; + + private string[] m_languageDropdownList = null; + + private class CachedFieldInfo + { + public SerializedProperty fieldNameProperty; + public SerializedProperty fieldValueProperty; + public string nameControl; + public string valueControl; + public CachedFieldInfo(int index, SerializedProperty fieldNameProperty, SerializedProperty fieldValueProperty) + { + this.fieldNameProperty = fieldNameProperty; + this.fieldValueProperty = fieldValueProperty; + this.nameControl = "Field" + index; + this.valueControl = "Value" + index; + } + } + private List m_fieldCache = new List(); + + private void DrawGrid() + { + if (m_textTable == null) return; + try + { + var entryBoxHeight = IsAnyFieldSelected() ? (6 * EditorGUIUtility.singleLineHeight) : 0; + if (m_isSearchPanelOpen) entryBoxHeight += (4 * EditorGUIUtility.singleLineHeight); + GUILayout.BeginArea(new Rect(0, 2 * (EditorGUIUtility.singleLineHeight + 4), position.width, + position.height - (2 * (EditorGUIUtility.singleLineHeight + 4) + 4) - entryBoxHeight)); + m_fieldListScrollPosition = GUILayout.BeginScrollView(m_fieldListScrollPosition, false, false); + + if (m_needRefreshLists || m_fieldList == null || m_languageDropdownList == null) + { + m_needRefreshLists = false; + m_fieldList = new ReorderableList(m_serializedObject, m_serializedObject.FindProperty("m_fieldValues"), true, true, true, true); + m_fieldList.drawHeaderCallback = OnDrawFieldListHeader; + m_fieldList.drawElementCallback = OnDrawFieldListElement; + m_fieldList.onAddCallback = OnAddFieldListElement; + m_fieldList.onRemoveCallback = OnRemoveFieldListElement; + m_fieldList.onSelectCallback = OnSelectFieldListElement; + m_fieldList.onReorderCallback = OnReorderFieldListElement; + + var languages = new List(); + var languageKeysProperty = m_serializedObject.FindProperty("m_languageKeys"); + for (int i = 0; i < languageKeysProperty.arraySize; i++) + { + languages.Add(languageKeysProperty.GetArrayElementAtIndex(i).stringValue); + } + m_languageDropdownList = languages.ToArray(); + + RebuildFieldCache(); + } + + m_fieldList.DoLayoutList(); + + CheckMouseEvents(); + } + finally + { + GUILayout.EndScrollView(); + GUILayout.EndArea(); + } + } + + private void RebuildFieldCache() + { + m_fieldCache.Clear(); + + var fieldValuesProperty = m_serializedObject.FindProperty("m_fieldValues"); + for (int index = 0; index < fieldValuesProperty.arraySize; index++) + { + var fieldValueProperty = fieldValuesProperty.GetArrayElementAtIndex(index); + var fieldNameProperty = fieldValueProperty.FindPropertyRelative("m_fieldName"); + var keysProperty = fieldValueProperty.FindPropertyRelative("m_keys"); + var valuesProperty = fieldValueProperty.FindPropertyRelative("m_values"); + + var valueIndex = -1; + for (int i = 0; i < keysProperty.arraySize; i++) + { + if (keysProperty.GetArrayElementAtIndex(i).intValue == m_selectedLanguageID) + { + valueIndex = i; + break; + } + } + if (valueIndex == -1) + { + valueIndex = keysProperty.arraySize; + keysProperty.arraySize++; + keysProperty.GetArrayElementAtIndex(valueIndex).intValue = m_selectedLanguageID; + valuesProperty.arraySize++; + valuesProperty.GetArrayElementAtIndex(valueIndex).stringValue = string.Empty; + } + var valueProperty = valuesProperty.GetArrayElementAtIndex(valueIndex); + + m_fieldCache.Add(new CachedFieldInfo(index, fieldNameProperty, valueProperty)); + } + } + + private void OnDrawFieldListHeader(Rect rect) + { + var headerWidth = rect.width - 14; + var columnWidth = headerWidth / 2; + EditorGUI.LabelField(new Rect(rect.x + 14, rect.y, columnWidth, rect.height), "Field"); + var popupRect = new Rect(rect.x + rect.width - columnWidth, rect.y, columnWidth, rect.height); + var newIndex = EditorGUI.Popup(popupRect, m_selectedLanguageIndex, m_languageDropdownList); + if (newIndex != m_selectedLanguageIndex) + { + m_selectedLanguageIndex = newIndex; + var languageValuesProperty = m_serializedObject.FindProperty("m_languageValues"); + var languageValueProperty = languageValuesProperty.GetArrayElementAtIndex(newIndex); + m_selectedLanguageID = languageValueProperty.intValue; + RebuildFieldCache(); + } + } + + private void OnDrawFieldListElement(Rect rect, int index, bool isActive, bool isFocused) + { + if (rect.width <= 0) return; + // Since lists can be very long, only draw elements within the visible window: + if (!(0 <= index && index < m_fieldCache.Count)) return; + var isElementVisible = rect.Overlaps(new Rect(0, m_fieldListScrollPosition.y, position.width, position.height)); + if (!isElementVisible) return; + + var columnWidth = (rect.width / 2) - 1; + + var info = m_fieldCache[index]; + + GUI.SetNextControlName(info.nameControl); + EditorGUI.PropertyField(new Rect(rect.x, rect.y + 1, columnWidth, EditorGUIUtility.singleLineHeight), info.fieldNameProperty, GUIContent.none, false); + + if (info.fieldValueProperty != null) + { + GUI.SetNextControlName(info.valueControl); + EditorGUI.PropertyField(new Rect(rect.x + rect.width - columnWidth, rect.y + 1, columnWidth, EditorGUIUtility.singleLineHeight), info.fieldValueProperty, GUIContent.none, false); + var focusedControl = GUI.GetNameOfFocusedControl(); + if (string.Equals(info.nameControl, focusedControl) || string.Equals(info.valueControl, focusedControl)) + { + m_selectedFieldListElement = index; + m_fieldList.index = index; + } + } + } + + private void OnAddFieldListElement(ReorderableList list) + { + m_serializedObject.ApplyModifiedProperties(); + m_textTable.AddField("Field " + m_textTable.nextFieldID); + m_serializedObject.Update(); + RebuildFieldCache(); + Repaint(); + } + + private void OnRemoveFieldListElement(ReorderableList list) + { + var fieldKeysProperty = m_serializedObject.FindProperty("m_fieldKeys"); + var fieldKeyProperty = fieldKeysProperty.GetArrayElementAtIndex(list.index); + var fieldID = fieldKeyProperty.intValue; + var fieldValuesProperty = m_serializedObject.FindProperty("m_fieldValues"); + var fieldValueProperty = fieldValuesProperty.GetArrayElementAtIndex(list.index); + var fieldNameProperty = fieldValueProperty.FindPropertyRelative("m_fieldName"); + var fieldName = fieldNameProperty.stringValue; + if (!EditorUtility.DisplayDialog("Delete Field", "Are you sure you want to delete the field '" + fieldName + + "' and all values associated with it?", "OK", "Cancel")) return; + m_serializedObject.ApplyModifiedProperties(); + m_textTable.RemoveField(fieldID); + m_serializedObject.Update(); + RebuildFieldCache(); + } + + private int m_selectedFieldListElement; + + private void OnSelectFieldListElement(ReorderableList list) + { + m_selectedFieldListElement = list.index; + } + + private void OnReorderFieldListElement(ReorderableList list) + { + // Also reorder keys: + var fieldKeysProperty = m_serializedObject.FindProperty("m_fieldKeys"); + var value = fieldKeysProperty.GetArrayElementAtIndex(m_selectedFieldListElement).intValue; + fieldKeysProperty.DeleteArrayElementAtIndex(m_selectedFieldListElement); + fieldKeysProperty.InsertArrayElementAtIndex(list.index); + fieldKeysProperty.GetArrayElementAtIndex(list.index).intValue = value; + } + + private void CheckMouseEvents() + { + if (Event.current.type == EventType.MouseDown && Event.current.button == 1) // Right-click + { + var scrolledClickPosition = Event.current.mousePosition.y - 16; + var elementHeight = (EditorGUIUtility.singleLineHeight + 5); + var index = Mathf.FloorToInt(scrolledClickPosition / elementHeight); + if (0 <= index && index < m_fieldList.count) + { + var menu = new GenericMenu(); + menu.AddItem(new GUIContent("Insert Field"), false, InsertFieldListElement, index); + menu.AddItem(new GUIContent("Delete Field"), false, DeleteFieldListElement, index); + menu.ShowAsContext(); + } + } + } + + private void InsertFieldListElement(object data) + { + int index = (int)data; + m_serializedObject.ApplyModifiedProperties(); + Undo.RecordObject(m_textTable, "Insert Field"); + m_textTable.InsertField(index, "Field " + m_textTable.nextFieldID); + EditorUtility.SetDirty(m_textTable); + m_serializedObject.Update(); + RebuildFieldCache(); + Repaint(); + } + + private void DeleteFieldListElement(object data) + { + int index = (int)data; + var info = m_fieldCache[index]; + if (EditorUtility.DisplayDialog("Delete Field", "Delete '" + info.fieldNameProperty.stringValue + "'?", "OK", "Cancel")) + { + m_serializedObject.ApplyModifiedProperties(); + Undo.RecordObject(m_textTable, "Delete Field"); + m_textTable.RemoveField(info.fieldNameProperty.stringValue); + EditorUtility.SetDirty(m_textTable); + m_serializedObject.Update(); + RebuildFieldCache(); + Repaint(); + } + } + + private bool IsAnyFieldSelected() + { + return m_fieldList != null && 0 <= m_fieldList.index && m_fieldList.index < m_fieldList.serializedProperty.arraySize; + } + + private void DrawEntryBox() + { + if (m_needRefreshLists || !IsAnyFieldSelected()) return; + var rect = new Rect(2, position.height - 6 * EditorGUIUtility.singleLineHeight, position.width - 4, 6 * EditorGUIUtility.singleLineHeight); + if (m_isSearchPanelOpen) + { + var searchPanelHeight = (4 * EditorGUIUtility.singleLineHeight); + rect = new Rect(rect.x, rect.y - searchPanelHeight, rect.width, rect.height); + } + var fieldValuesProperty = m_serializedObject.FindProperty("m_fieldValues"); + var fieldValueProperty = fieldValuesProperty.GetArrayElementAtIndex(m_fieldList.index); + var keysProperty = fieldValueProperty.FindPropertyRelative("m_keys"); + var valuesProperty = fieldValueProperty.FindPropertyRelative("m_values"); + var valueIndex = -1; + for (int i = 0; i < keysProperty.arraySize; i++) + { + if (keysProperty.GetArrayElementAtIndex(i).intValue == m_selectedLanguageID) + { + valueIndex = i; + break; + } + } + if (valueIndex == -1) + { + valueIndex = keysProperty.arraySize; + keysProperty.arraySize++; + keysProperty.GetArrayElementAtIndex(valueIndex).intValue = m_selectedLanguageID; + valuesProperty.arraySize++; + valuesProperty.GetArrayElementAtIndex(valueIndex).stringValue = string.Empty; + } + if (textAreaStyle == null || !isTextAreaStyleInitialized) + { + isTextAreaStyleInitialized = true; + textAreaStyle = new GUIStyle(EditorStyles.textField); + textAreaStyle.wordWrap = true; + } + var valueProperty = valuesProperty.GetArrayElementAtIndex(valueIndex); + valueProperty.stringValue = EditorGUI.TextArea(rect, valueProperty.stringValue, textAreaStyle); + } + + #endregion + + #region Gear Menu + + private void DrawGearMenu() + { + if (MoreEditorGuiUtility.DoLayoutGearMenu()) + { + var menu = new GenericMenu(); + if (m_textTable == null) + { + menu.AddDisabledItem(new GUIContent("Search...")); + menu.AddDisabledItem(new GUIContent("Sort...")); + menu.AddDisabledItem(new GUIContent("Delete All...")); + menu.AddDisabledItem(new GUIContent("Export/CSV...")); + menu.AddDisabledItem(new GUIContent("Import/CSV...")); + menu.AddDisabledItem(new GUIContent("Import/Other Text Table...")); + menu.AddDisabledItem(new GUIContent("Import/Fields From Localize UI...")); + } + else + { + menu.AddItem(new GUIContent("Search..."), false, OpenSearchPanel); + menu.AddItem(new GUIContent("Sort..."), false, Sort); + menu.AddItem(new GUIContent("Delete All..."), false, DeleteAll); + menu.AddItem(new GUIContent("Export/CSV..."), false, ExportCSVDialogs); + menu.AddItem(new GUIContent("Import/CSV..."), false, ImportCSVDialogs); + menu.AddItem(new GUIContent("Import/Other Text Table..."), false, ImportOtherTextTable); + menu.AddItem(new GUIContent("Import/Fields From Localize UI..."), false, ImportFieldsFromLocalizeUI); + } + menu.AddItem(new GUIContent("Encoding/UTF8"), GetEncodingType() == EncodingType.UTF8, SetEncodingType, EncodingType.UTF8); + menu.AddItem(new GUIContent("Encoding/Unicode"), GetEncodingType() == EncodingType.Unicode, SetEncodingType, EncodingType.Unicode); + menu.AddItem(new GUIContent("Encoding/ISO-8859-1"), GetEncodingType() == EncodingType.ISO_8859_1, SetEncodingType, EncodingType.ISO_8859_1); + menu.ShowAsContext(); + } + } + + private void DeleteAll() + { + var answer = EditorUtility.DisplayDialogComplex("Delete All", "Delete all fields or delete everything (languages and fields)?", "Fields", "Everything", "Cancel"); + if (answer == 2) return; // Cancel. + + m_serializedObject.ApplyModifiedProperties(); + Undo.RecordObject(m_textTable, "Delete"); + switch (answer) + { + case 0: + m_textTable.RemoveAllFields(); + Debug.Log("Deleted all fields in " + m_textTable.name, m_textTable); + break; + case 1: + m_textTable.RemoveAll(); + Debug.Log("Deleted everything in " + m_textTable.name, m_textTable); + break; + } + EditorUtility.SetDirty(m_textTable); + m_serializedObject.Update(); + RebuildFieldCache(); + Repaint(); + } + + #endregion + + #region Sort + + private void Sort() + { + var onLanguagesTab = (m_toolbarSelection == 0); + var section = onLanguagesTab ? "Languages" : "Fields"; + if (!EditorUtility.DisplayDialog("Sort " + section, "Sort " + section.ToLower() + " alphabetically?", "OK", "Cancel")) return; + m_serializedObject.ApplyModifiedProperties(); + if (onLanguagesTab) + { + m_textTable.SortLanguages(); + } + else + { + m_textTable.SortFields(); + } + m_serializedObject.Update(); + RebuildFieldCache(); + Repaint(); + } + + #endregion + + #region Search + + private void OpenSearchPanel() + { + m_isSearchPanelOpen = !m_isSearchPanelOpen; + } + + private void DrawSearchPanel() + { + var rect = new Rect(2, position.height - 5 * EditorGUIUtility.singleLineHeight, position.width - 4, 5 * EditorGUIUtility.singleLineHeight); + var searchRect = new Rect(rect.x, rect.y + rect.height - 4 * EditorGUIUtility.singleLineHeight, rect.width, EditorGUIUtility.singleLineHeight); + var replaceRect = new Rect(rect.x, rect.y + rect.height - 3 * EditorGUIUtility.singleLineHeight, rect.width, EditorGUIUtility.singleLineHeight); + var buttonRect = new Rect(rect.x, rect.y + rect.height - 2 * EditorGUIUtility.singleLineHeight + 4, rect.width, EditorGUIUtility.singleLineHeight); + m_searchString = EditorGUI.TextField(searchRect, new GUIContent("Find", "Regular expressions allowed."), m_searchString); + m_replaceString = EditorGUI.TextField(replaceRect, "Replace With", m_replaceString); + var buttonWidth = 78f; + var toggleWidth = 90f; + m_matchCase = EditorGUI.ToggleLeft(new Rect(buttonRect.x + buttonRect.width - (4 * (2 + buttonWidth)) - toggleWidth, buttonRect.y, toggleWidth, buttonRect.height), "Match Case", m_matchCase); + if (GUI.Button(new Rect(buttonRect.x + buttonRect.width - (4 * (2 + buttonWidth)), buttonRect.y, buttonWidth, buttonRect.height), "Find Next")) + { + FindNext(); + } + EditorGUI.BeginDisabledGroup(!IsAnyFieldSelected()); + if (GUI.Button(new Rect(buttonRect.x + buttonRect.width - (3 * (2 + buttonWidth)), buttonRect.y, buttonWidth, buttonRect.height), "Replace")) + { + ReplaceCurrent(); + } + EditorGUI.EndDisabledGroup(); + if (GUI.Button(new Rect(buttonRect.x + buttonRect.width - (2 * (2 + buttonWidth)), buttonRect.y, buttonWidth, buttonRect.height), "Replace All")) + { + ReplaceAll(); + } + if (GUI.Button(new Rect(buttonRect.x + buttonRect.width - (1 * (2 + buttonWidth)), buttonRect.y, buttonWidth, buttonRect.height), "Cancel")) + { + m_isSearchPanelOpen = false; + } + } + + private void FindNext() + { + var found = false; + int currentIndex = (m_fieldList.index + 1) % m_fieldList.count; + var regexOptions = m_matchCase ? RegexOptions.None : RegexOptions.IgnoreCase; + int safeguard = 0; + while (!found && safeguard < 9999) + { + safeguard++; + var info = m_fieldCache[currentIndex]; + if (Regex.IsMatch(info.fieldNameProperty.stringValue, m_searchString, regexOptions) || + Regex.IsMatch(info.fieldValueProperty.stringValue, m_searchString, regexOptions)) + { + found = true; + break; + } + else if (currentIndex == m_fieldList.index) + { + break; // Wrapped around, so stop. + } + else + { + currentIndex = (currentIndex + 1) % m_fieldList.count; + } + } + if (found) + { + m_fieldList.index = currentIndex; + // Scroll to position: + var minScrollY = m_fieldList.index * (EditorGUIUtility.singleLineHeight + 5); + m_fieldListScrollPosition = new Vector2(m_fieldListScrollPosition.x, minScrollY); + } + else + { + EditorUtility.DisplayDialog("Search Text Table", "String '" + m_searchString + "' not found in text table.", "OK"); + } + } + + private void ReplaceCurrent() + { + if (!IsAnyFieldSelected()) return; + var regexOptions = m_matchCase ? RegexOptions.None : RegexOptions.IgnoreCase; + m_fieldCache[m_fieldList.index].fieldNameProperty.stringValue = Regex.Replace(m_fieldCache[m_fieldList.index].fieldNameProperty.stringValue, m_searchString, m_replaceString, regexOptions); + m_fieldCache[m_fieldList.index].fieldValueProperty.stringValue = Regex.Replace(m_fieldCache[m_fieldList.index].fieldValueProperty.stringValue, m_searchString, m_replaceString, regexOptions); + } + + private void ReplaceAll() + { + if (!EditorUtility.DisplayDialog("Replace All", "Replace:\n'" + m_searchString + "'\nwith:\n'" + m_replaceString + "'\nin entire table for current language?", "OK", "Cancel")) return; + var regexOptions = m_matchCase ? RegexOptions.None : RegexOptions.IgnoreCase; + EditorUtility.DisplayProgressBar("Replace All", "Processing text table.", 0); + try + { + for (int i = 0; i < m_fieldCache.Count; i++) + { + m_fieldCache[i].fieldNameProperty.stringValue = Regex.Replace(m_fieldCache[i].fieldNameProperty.stringValue, m_searchString, m_replaceString, regexOptions); + m_fieldCache[i].fieldValueProperty.stringValue = Regex.Replace(m_fieldCache[i].fieldValueProperty.stringValue, m_searchString, m_replaceString, regexOptions); + + } + } + finally + { + EditorUtility.ClearProgressBar(); + } + } + + #endregion + + #region CSV + + private void ExportCSVDialogs() + { + string newFilename = EditorUtility.SaveFilePanel("Export to CSV", GetPath(m_csvFilename), m_csvFilename, "csv"); + if (string.IsNullOrEmpty(newFilename)) return; + m_csvFilename = newFilename; + if (Application.platform == RuntimePlatform.WindowsEditor) m_csvFilename = m_csvFilename.Replace("/", "\\"); + switch (EditorUtility.DisplayDialogComplex("Export CSV", "Export languages as columns in one file or as separate files?", "One", "Cancel", "Separate")) + { + case 0: + ExportCSV(m_csvFilename, false); + break; + case 2: + ExportCSV(m_csvFilename, true); + break; + default: + return; + } + EditorUtility.DisplayDialog("Export Complete", "The text table was exported to CSV (comma-separated values) format. ", "OK"); + } + + private void ImportCSVDialogs() + { + if (!EditorUtility.DisplayDialog("Import CSV?", "Importing from CSV will overwrite any existing languages or fields with the same name in the current contents. Are you sure?", "Import", "Cancel")) return; + string newFilename = EditorUtility.OpenFilePanel("Import from CSV", GetPath(m_csvFilename), "csv"); + if (string.IsNullOrEmpty(newFilename)) return; + if (!File.Exists(newFilename)) + { + EditorUtility.DisplayDialog("Import CSV", "Can't find the file " + newFilename + ".", "OK"); + return; + } + m_csvFilename = newFilename; + if (Application.platform == RuntimePlatform.WindowsEditor) m_csvFilename = m_csvFilename.Replace("/", "\\"); + ImportCSV(m_csvFilename); + OnSelectionChange(); + Repaint(); + } + + private string GetPath(string filename) + { + if (string.IsNullOrEmpty(filename)) return string.Empty; + try + { + return Path.GetDirectoryName(filename); + } + catch (System.ArgumentException) + { + return string.Empty; + } + } + + private EncodingType GetEncodingType() + { + return (EncodingType)EditorPrefs.GetInt(EncodingTypeEditorPrefsKey, (int)EncodingType.UTF8); + } + + private void SetEncodingType(object data) + { + EditorPrefs.SetInt(EncodingTypeEditorPrefsKey, (int)((EncodingType)data)); + } + + private void ExportCSV(string csvFilename, bool separateFiles) + { + if (separateFiles) + { + foreach (var languageKvp in m_textTable.languages) + { + var language = languageKvp.Key; + var languageID = languageKvp.Value; + var content = new List>(); + var row = new List(); + row.Add("Language"); + row.Add(language); + content.Add(row); + foreach (var fieldKvp in m_textTable.fields) + { + var field = fieldKvp.Value; + row = new List(); + row.Add(field.fieldName); + row.Add(field.GetTextForLanguage(languageID)); + content.Add(row); + } + var languageFilename = csvFilename.Substring(0, csvFilename.Length - 4) + "_" + language + ".csv"; + CSVUtility.WriteCSVFile(content, languageFilename, GetEncodingType()); + } + } + else + { + // All in one file: + var content = new List>(); + var languageIDs = new List(); + + // Heading rows: + var row = new List(); + content.Add(row); + row.Add("Field"); + foreach (var kvp in m_textTable.languages) + { + var language = kvp.Key; + var languageID = kvp.Value; + languageIDs.Add(languageID); + row.Add(language); + } + + // One row per field: + foreach (var kvp in m_textTable.fields) + { + var field = kvp.Value; + row = new List(); + content.Add(row); + row.Add(field.fieldName); + for (int i = 0; i < languageIDs.Count; i++) + { + var languageID = languageIDs[i]; + var value = field.GetTextForLanguage(languageID); + row.Add(value); + } + } + CSVUtility.WriteCSVFile(content, csvFilename, GetEncodingType()); + } + } + + private void ImportCSV(string csvFilename) + { + var content = CSVUtility.ReadCSVFile(csvFilename, GetEncodingType()); + if (content == null || content.Count < 1 || content[0].Count < 2) return; + var fieldList = new List(); + var firstCell = content[0][0]; + if (string.Equals(firstCell, "Language")) + { + // Single language file: + var language = content[0][1]; + if (!string.IsNullOrEmpty(language)) + { + if (!m_textTable.HasLanguage(language)) m_textTable.AddLanguage(language); + for (int y = 1; y < content.Count; y++) + { + var field = content[y][0]; + if (string.IsNullOrEmpty(field)) continue; + fieldList.Add(field); + if (!m_textTable.HasField(field)) m_textTable.AddField(field); + for (int x = 1; x < content[y].Count; x++) + { + m_textTable.SetFieldTextForLanguage(field, language, content[y][x]); + } + } + } + } + else + { + // All-in-one file: + for (int x = 1; x < content[0].Count; x++) + { + var language = content[0][x]; + if (string.IsNullOrEmpty(language)) continue; + if (!m_textTable.HasLanguage(language)) m_textTable.AddLanguage(language); + for (int y = 1; y < content.Count; y++) + { + var field = content[y][0]; + if (string.IsNullOrEmpty(field)) continue; + if (x == 1) fieldList.Add(field); + if (!m_textTable.HasField(field)) m_textTable.AddField(field); + if ((0 <= y && y < content.Count) && (0 <= x && x < content[y].Count)) + { + m_textTable.SetFieldTextForLanguage(field, language, content[y][x]); + } + } + } + } + m_textTable.ReorderFields(fieldList); + m_textTable.OnBeforeSerialize(); + m_serializedObject.Update(); + RebuildFieldCache(); + EditorUtility.SetDirty(m_textTable); + } + + #endregion + + #region Import Fields From Localize UI + + private void ImportFieldsFromLocalizeUI() + { + if (!EditorUtility.DisplayDialog("Import From Localize UI", + "This will examine all Localize UI components in the current scene and create corresponding fields in the text table. Proceed?", + "OK", "Cancel")) return; + Undo.RecordObject(m_textTable, "Import"); + foreach (var localizeUI in GameObjectUtility.FindObjectsOfTypeAlsoInactive()) + { + localizeUI.ValidateFieldNames(); + AddField(localizeUI.fieldName); + if (localizeUI.fieldNames != null) localizeUI.fieldNames.ForEach(fieldName => AddField(fieldName)); +#if TMP_PRESENT + if (localizeUI.tmpFieldNames != null) localizeUI.tmpFieldNames.ForEach(fieldName => AddField(fieldName)); +#endif + } + m_textTable.OnBeforeSerialize(); + m_serializedObject.Update(); + RebuildFieldCache(); + EditorUtility.SetDirty(m_textTable); + m_needRefreshLists = true; + Repaint(); + } + + private void AddField(string fieldName) + { + if (string.IsNullOrEmpty(fieldName)) return; + if (m_textTable.HasField(fieldName)) return; + m_textTable.AddField(fieldName); + } + +#endregion + + #region Import Other Text Table + + private void ImportOtherTextTable() + { + m_isPickingOtherTextTable = true; + EditorGUIUtility.ShowObjectPicker(null, false, "t:TextTable", 0); + } + + private void AskConfirmImportOtherTextTable(TextTable other) + { + if (other == null || m_textTable == null) return; + if (!EditorUtility.DisplayDialog("Import Text Table?", "Import the contents of " + other.name + " into this text table? This operation may take some time depending on the sizes of the text tables.", "Import", "Cancel")) return; + Undo.RecordObject(m_textTable, "Import"); + m_textTable.ImportOtherTextTable(other); + m_textTable.OnBeforeSerialize(); + m_serializedObject.Update(); + RebuildFieldCache(); + EditorUtility.SetDirty(m_textTable); + m_needRefreshLists = true; + Repaint(); + } + + #endregion + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/TextTableEditorWindow.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/TextTableEditorWindow.cs.meta new file mode 100644 index 000000000..426db3d87 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/TextTableEditorWindow.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 9b26dc2337a4ecd4285aafb655ca55de +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/TextTableEditorWindow.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/TextTableMassExportImportWindow.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/TextTableMassExportImportWindow.cs new file mode 100644 index 000000000..315f61631 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/TextTableMassExportImportWindow.cs @@ -0,0 +1,408 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using System; +using System.Collections.Generic; +using System.IO; +using System.Text.RegularExpressions; +using UnityEditor; +using UnityEditorInternal; +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Custom editor window for mass exporting text tables to CSV. + /// + public class TextTableMassExportImportWindow : EditorWindow + { + + #region Menu Item + + [MenuItem("Tools/Pixel Crushers/Common/Text Table Mass Export")] + public static void ShowWindow() + { + GetWindow(); + } + + #endregion + + private const string PrefsKey = "PixelCrushers.TextTableMassExport"; + + [Serializable] + public class Prefs + { + public List textTableGuids = new List(); + public string csvFilename; + public EncodingType encodingType = EncodingType.UTF8; + } + + private Prefs prefs; + private List textTables = new List(); + private ReorderableList textTablesList; + private Vector2 scrollPosition = Vector2.zero; + private string folderPath; + + private void OnEnable() + { + if (EditorPrefs.HasKey(PrefsKey)) + { + prefs = JsonUtility.FromJson(EditorPrefs.GetString(PrefsKey)); + } + if (prefs == null) prefs = new Prefs(); + + textTables.Clear(); + foreach (var textTableGuid in prefs.textTableGuids) + { + if (!string.IsNullOrEmpty(textTableGuid)) + { + var textTable = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(textTableGuid)); + if (textTable != null) + { + textTables.Add(textTable); + } + } + } + } + + private void OnDisable() + { + prefs.textTableGuids.Clear(); + foreach (var textTable in textTables) + { + prefs.textTableGuids.Add((textTable != null) ? AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(textTable)) : string.Empty); + } + EditorPrefs.SetString(PrefsKey, JsonUtility.ToJson(prefs)); + } + + private void OnGUI() + { + try + { + scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition); + if (textTablesList == null) + { + textTablesList = new ReorderableList(textTables, typeof(TextTable), true, true, true, true); + textTablesList.drawHeaderCallback += OnDrawTextTablesListHeader; + textTablesList.drawElementCallback += OnDrawTextTablesListElement; + textTablesList.onAddCallback += OnAddTextTable; + } + textTablesList.DoLayoutList(); + if (GUILayout.Button("Add Folder...")) + { + AddFolder(); + } + prefs.encodingType = (EncodingType)EditorGUILayout.EnumPopup("Encoding Type", prefs.encodingType); + EditorGUI.BeginDisabledGroup(!HasAnyTextTables()); + if (GUILayout.Button("Export to CSV...")) + { + ExportToCSV(); + } + if (GUILayout.Button("Import from CSV File...")) + { + ImportFromCSVFile(); + } + if (GUILayout.Button("Import from CSV Folder...")) + { + ImportFromCSVFolder(); + } + EditorGUI.EndDisabledGroup(); + } + finally + { + EditorGUILayout.EndScrollView(); + } + } + + private bool HasAnyTextTables() + { + return textTables.Find(x => x != null) != null; + } + + private void OnDrawTextTablesListHeader(Rect rect) + { + EditorGUI.LabelField(rect, "Text Tables"); + } + + private void OnDrawTextTablesListElement(Rect rect, int index, bool isActive, bool isFocused) + { + if (!(0 <= index && index < textTables.Count)) return; + textTables[index] = EditorGUI.ObjectField(rect, textTables[index], typeof(TextTable), true) as TextTable; + } + + private void OnAddTextTable(ReorderableList list) + { + textTables.Add(null); + } + + private void AddFolder() + { + var newPath = EditorUtility.OpenFolderPanel("Add Text Tables", folderPath, folderPath); + if (!string.IsNullOrEmpty(newPath)) + { + folderPath = newPath; + var filenames = Directory.GetFiles(folderPath, "*.asset", SearchOption.AllDirectories); + foreach (var filename in filenames) + { + string assetPath = filename.Replace("\\", "/"); + assetPath = "Assets/" + assetPath.Substring(Application.dataPath.Length); + var textTable = AssetDatabase.LoadAssetAtPath(assetPath); + if (textTable != null && !textTables.Contains(textTable)) + { + textTables.Add(textTable); + } + } + if (Application.platform == RuntimePlatform.WindowsEditor) folderPath = folderPath.Replace("/", "\\"); + } + } + + private void ExportToCSV() + { + string newFilename = EditorUtility.SaveFilePanel("Export to CSV", GetPath(prefs.csvFilename), prefs.csvFilename, "csv"); + if (string.IsNullOrEmpty(newFilename)) return; + prefs.csvFilename = newFilename; + if (Application.platform == RuntimePlatform.WindowsEditor) prefs.csvFilename = prefs.csvFilename.Replace("/", "\\"); + switch (EditorUtility.DisplayDialogComplex("Export CSV", "Export languages as columns in one file or as separate files?", "One", "Cancel", "Separate")) + { + case 0: + ExportCSV(prefs.csvFilename, false); + break; + case 2: + ExportCSV(prefs.csvFilename, true); + break; + default: + return; + } + EditorUtility.DisplayDialog("Export Complete", "The text table was exported to CSV (comma-separated values) format. ", "OK"); + } + + private void ImportFromCSVFile() + { + if (!EditorUtility.DisplayDialog("Import CSV?", "Importing from CSV will overwrite any existing languages or fields with the same name in the current contents. Are you sure?", "Import", "Cancel")) return; + string newFilename = EditorUtility.OpenFilePanel("Import from CSV", GetPath(prefs.csvFilename), "csv"); + if (string.IsNullOrEmpty(newFilename)) return; + if (!File.Exists(newFilename)) + { + EditorUtility.DisplayDialog("Import CSV", "Can't find the file " + newFilename + ".", "OK"); + return; + } + try + { + EditorUtility.DisplayProgressBar("Importing CSV File", newFilename, 0); + prefs.csvFilename = newFilename; + if (Application.platform == RuntimePlatform.WindowsEditor) prefs.csvFilename = prefs.csvFilename.Replace("/", "\\"); + ImportCSVFile(prefs.csvFilename); + if (TextTableEditorWindow.instance != null) + { + var selection = Selection.activeObject; + Selection.activeObject = null; + Selection.activeObject = selection; + } + EditorUtility.ClearProgressBar(); + EditorUtility.DisplayDialog("Import Complete", "The text tables have been updated from CSV. ", "OK"); + } + finally + { + EditorUtility.ClearProgressBar(); + } + } + + private void ImportFromCSVFolder() + { + if (!EditorUtility.DisplayDialog("Import CSV?", "Importing from CSV will overwrite any existing languages or fields with the same name in the current contents. Are you sure?", "Import", "Cancel")) return; + string newFolder = EditorUtility.OpenFolderPanel("Import from CSV Folder", GetPath(prefs.csvFilename), "csv"); + if (string.IsNullOrEmpty(newFolder)) return; + try + { + EditorUtility.DisplayProgressBar("Importing CSV Files", newFolder, 0); + var filenames = Directory.GetFiles(newFolder); + foreach (var filename in filenames) + { + if (!filename.EndsWith(".csv", StringComparison.OrdinalIgnoreCase)) continue; + Debug.Log($"Importing {filename}"); + ImportCSVFile(filename); + } + if (TextTableEditorWindow.instance != null) + { + var selection = Selection.activeObject; + Selection.activeObject = null; + Selection.activeObject = selection; + } + EditorUtility.ClearProgressBar(); + EditorUtility.DisplayDialog("Import Complete", "The text tables have been updated from CSV. ", "OK"); + } + finally + { + EditorUtility.ClearProgressBar(); + } + } + + private string GetPath(string filename) + { + if (string.IsNullOrEmpty(filename)) return string.Empty; + try + { + return Path.GetDirectoryName(filename); + } + catch (System.ArgumentException) + { + return string.Empty; + } + } + + private List GetLanguages() + { + var hashSet = new HashSet(); + foreach (var textTable in textTables) + { + if (textTable == null) continue; + foreach (var language in textTable.languages.Keys) + { + hashSet.Add(language); + } + } + return new List(hashSet); + } + + private void ExportCSV(string csvFilename, bool separateFiles) + { + var languages = GetLanguages(); + if (separateFiles) + { + foreach (var language in languages) + { + var content = new List>(); + var row = new List(); + row.Add("Language"); + row.Add(language); + content.Add(row); + foreach (var textTable in textTables) + { + if (textTable == null) continue; + var hasLanguage = textTable.HasLanguage(language); + int languageID = textTable.GetLanguageID(language); + foreach (var fieldKvp in textTable.fields) + { + var field = fieldKvp.Value; + row = new List(); + row.Add(field.fieldName); + var text = hasLanguage ? field.GetTextForLanguage(languageID) : ""; + row.Add(text); + content.Add(row); + } + } + var languageFilename = csvFilename.Substring(0, csvFilename.Length - 4) + "_" + language + ".csv"; + CSVUtility.WriteCSVFile(content, languageFilename, prefs.encodingType); + } + } + else + { + // All in one file: + var content = new List>(); + + // Heading rows: + var row = new List(); + content.Add(row); + row.Add("Field"); + foreach (var language in languages) + { + row.Add(language); + } + foreach (var textTable in textTables) + { + if (textTable == null) continue; + // One row per field: + foreach (var kvp in textTable.fields) + { + var field = kvp.Value; + row = new List(); + content.Add(row); + row.Add(field.fieldName); + foreach (var language in languages) + { + if (textTable.HasLanguage(language)) + { + var languageID = textTable.GetLanguageID(language); + var value = field.HasTextForLanguage(languageID) ? field.GetTextForLanguage(languageID) : ""; + row.Add(value); + } + else + { + row.Add(""); + } + } + } + } + CSVUtility.WriteCSVFile(content, csvFilename, prefs.encodingType); + } + } + + private void ImportCSVFile(string csvFilename) + { + var content = CSVUtility.ReadCSVFile(csvFilename, prefs.encodingType); + if (content == null || content.Count < 1 || content[0].Count < 2) return; + var fieldList = new List(); + var firstCell = content[0][0]; + if (string.Equals(firstCell, "Language")) + { + // Single language file: + var language = content[0][1]; + if (!string.IsNullOrEmpty(language)) + { + foreach (var textTable in textTables) + { + if (textTable == null) continue; + if (!textTable.HasLanguage(language)) textTable.AddLanguage(language); + for (int y = 1; y < content.Count; y++) + { + var field = content[y][0]; + if (string.IsNullOrEmpty(field)) continue; + fieldList.Add(field); + if (textTable.HasField(field)) + { + for (int x = 1; x < content[y].Count; x++) + { + textTable.SetFieldTextForLanguage(field, language, content[y][x]); + } + } + } + textTable.ReorderFields(fieldList); + textTable.OnBeforeSerialize(); + EditorUtility.SetDirty(textTable); + } + } + } + else + { + // All-in-one file: + foreach (var textTable in textTables) + { + if (textTable == null) continue; + for (int x = 1; x < content[0].Count; x++) + { + var language = content[0][x]; + if (string.IsNullOrEmpty(language)) continue; + if (!textTable.HasLanguage(language)) textTable.AddLanguage(language); + for (int y = 1; y < content.Count; y++) + { + var field = content[y][0]; + if (string.IsNullOrEmpty(field)) continue; + if (x == 1) fieldList.Add(field); + if (textTable.HasField(field)) + { + if ((0 <= y && y < content.Count) && (0 <= x && x < content[y].Count)) + { + textTable.SetFieldTextForLanguage(field, language, content[y][x]); + } + } + } + } + textTable.ReorderFields(fieldList); + textTable.OnBeforeSerialize(); + EditorUtility.SetDirty(textTable); + } + } + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/TextTableMassExportImportWindow.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/TextTableMassExportImportWindow.cs.meta new file mode 100644 index 000000000..74ff3e44d --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/TextTableMassExportImportWindow.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 74cdaa5c88e290f41b2cb6ab33f62897 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/TextTableMassExportImportWindow.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI.meta new file mode 100644 index 000000000..2a1dc5329 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 901ff9041fac8b24f8112acc388ddedc +folderAsset: yes +timeCreated: 1549415914 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/CheckInputManagerSettings.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/CheckInputManagerSettings.cs new file mode 100644 index 000000000..e54d2e6b8 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/CheckInputManagerSettings.cs @@ -0,0 +1,35 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; + +namespace PixelCrushers +{ + + /// + /// This script runs when Unity starts or reloads assemblies after compilation. + /// If it hasn't yet asked, it asks to set the InputDeviceManager standard inputs. + /// + [InitializeOnLoad] + public static class CheckInputManagerSettings + { + + private const string CheckedInputManagerSettingsEditorPrefsKey = "PixelCrushers.CheckedInputManagerSettings"; + + static CheckInputManagerSettings() + { +#if !USE_NEW_INPUT + var alreadyAsked = EditorPrefs.GetBool(CheckedInputManagerSettingsEditorPrefsKey, false); + EditorPrefs.SetBool(CheckedInputManagerSettingsEditorPrefsKey, true); + if (InputDeviceManagerEditor.HasStandardInputDefinitions() || alreadyAsked) return; + if (EditorUtility.DisplayDialog("Add Input Manager Settings?", + "Do you want to add standard input definitions for joystick axes so the Input Device Manager can detect when the player is using a joystick?", "Yes", "No")) + { + InputDeviceManagerEditor.AddStandardInputDefinitions(); + Debug.Log("Added standard input definitions."); + } +#endif + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/CheckInputManagerSettings.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/CheckInputManagerSettings.cs.meta new file mode 100644 index 000000000..121fd0cbc --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/CheckInputManagerSettings.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 50f62b6cda68c8b478898a0dd4a7b3db +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/CheckInputManagerSettings.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/InputDeviceManagerEditor.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/InputDeviceManagerEditor.cs new file mode 100644 index 000000000..56d7c281f --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/InputDeviceManagerEditor.cs @@ -0,0 +1,261 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; + +namespace PixelCrushers +{ + + [CustomEditor(typeof(InputDeviceManager), true)] + public class InputDeviceManagerEditor : Editor + { + + public override void OnInspectorGUI() + { + base.OnInspectorGUI(); + var inputDeviceManager = target as InputDeviceManager; + if (GUILayout.Button(new GUIContent("Add Input Definitions", "If any of the buttons or axes listed above aren't in Unity's Input Manager, add them."))) + { + AddInputDefinitions(inputDeviceManager); + } + if (inputDeviceManager.joystickAxesToCheck == null || inputDeviceManager.joystickAxesToCheck.Length == 0) + { + if (GUILayout.Button(new GUIContent("Check Default Joystick Axes", "Check joystick axis movement to detect switch to joystick mode."))) + { + SetDefaultJoystickAxesToCheck(inputDeviceManager); + } + } + } + + public static void SetDefaultJoystickAxesToCheck(InputDeviceManager inputDeviceManager) + { + if (inputDeviceManager == null) return; + inputDeviceManager.joystickAxesToCheck = new string[] { "JoystickAxis1", "JoystickAxis2", "JoystickAxis3", "JoystickAxis4", "JoystickAxis6", "JoystickAxis7" }; + AddInputDefinitions(inputDeviceManager); + } + + public static void AddInputDefinitions(InputDeviceManager inputDeviceManager) + { + if (inputDeviceManager == null) return; + foreach (var button in inputDeviceManager.joystickButtonsToCheck) + { + AddInputDefinition(button); + } + foreach (var axis in inputDeviceManager.joystickAxesToCheck) + { + AddInputDefinition(axis); + } + foreach (var button in inputDeviceManager.keyButtonsToCheck) + { + AddInputDefinition(button); + } + foreach (var button in inputDeviceManager.backButtons) + { + AddInputDefinition(button); + } + Debug.Log("All input definitions are in Unity's Input Manager."); + } + + public static bool HasStandardInputDefinitions() + { + return AxisDefined("JoystickAxis7"); + } + + public static void AddStandardInputDefinitions() + { + AddAxis(new InputAxis() { name = "JoystickAxis1", dead = 0.2f, sensitivity = 1f, type = AxisType.JoystickAxis, axis = 1, joyNum = 0, }); + AddAxis(new InputAxis() { name = "JoystickAxis2", dead = 0.2f, sensitivity = 1f, type = AxisType.JoystickAxis, axis = 2, joyNum = 0, }); + AddAxis(new InputAxis() { name = "JoystickAxis3", dead = 0.2f, sensitivity = 1f, type = AxisType.JoystickAxis, axis = 3, joyNum = 0, }); + AddAxis(new InputAxis() { name = "JoystickAxis4", dead = 0.2f, sensitivity = 1f, type = AxisType.JoystickAxis, axis = 4, joyNum = 0, }); + AddAxis(new InputAxis() { name = "JoystickAxis5", dead = 0.2f, sensitivity = 1f, type = AxisType.JoystickAxis, axis = 5, joyNum = 0, }); + AddAxis(new InputAxis() { name = "JoystickAxis6", dead = 0.2f, sensitivity = 1f, type = AxisType.JoystickAxis, axis = 6, joyNum = 0, }); + AddAxis(new InputAxis() { name = "JoystickAxis7", dead = 0.2f, sensitivity = 1f, type = AxisType.JoystickAxis, axis = 7, joyNum = 0, }); + } + + public static void AddInputDefinition(string inputName) + { + if (string.IsNullOrEmpty(inputName)) return; + switch (inputName) + { + case "JoystickButton0": + AddAxis(new InputAxis() { name = inputName, positiveButton = "joystick button 0", gravity = 1000, dead = 0.0001f, sensitivity = 1000, type = AxisType.KeyOrMouseButton }); + break; + case "JoystickButton1": + AddAxis(new InputAxis() { name = inputName, positiveButton = "joystick button 1", gravity = 1000, dead = 0.0001f, sensitivity = 1000, type = AxisType.KeyOrMouseButton }); + break; + case "JoystickButton2": + AddAxis(new InputAxis() { name = inputName, positiveButton = "joystick button 2", gravity = 1000, dead = 0.0001f, sensitivity = 1000, type = AxisType.KeyOrMouseButton }); + break; + case "JoystickButton3": + AddAxis(new InputAxis() { name = inputName, positiveButton = "joystick button 3", gravity = 1000, dead = 0.0001f, sensitivity = 1000, type = AxisType.KeyOrMouseButton }); + break; + case "JoystickButton4": + AddAxis(new InputAxis() { name = inputName, positiveButton = "joystick button 4", gravity = 1000, dead = 0.0001f, sensitivity = 1000, type = AxisType.KeyOrMouseButton }); + break; + case "JoystickButton5": + AddAxis(new InputAxis() { name = inputName, positiveButton = "joystick button 5", gravity = 1000, dead = 0.0001f, sensitivity = 1000, type = AxisType.KeyOrMouseButton }); + break; + case "JoystickButton6": + AddAxis(new InputAxis() { name = inputName, positiveButton = "joystick button 6", gravity = 1000, dead = 0.0001f, sensitivity = 1000, type = AxisType.KeyOrMouseButton }); + break; + case "JoystickButton7": + AddAxis(new InputAxis() { name = inputName, positiveButton = "joystick button 7", gravity = 1000, dead = 0.0001f, sensitivity = 1000, type = AxisType.KeyOrMouseButton }); + break; + case "JoystickAxis1": + AddAxis(new InputAxis() { name = inputName, dead = 0.2f, sensitivity = 1f, type = AxisType.JoystickAxis, axis = 1, joyNum = 0, }); + break; + case "JoystickAxis2": + AddAxis(new InputAxis() { name = inputName, dead = 0.2f, sensitivity = 1f, type = AxisType.JoystickAxis, axis = 2, joyNum = 0, }); + break; + case "JoystickAxis3": + AddAxis(new InputAxis() { name = inputName, dead = 0.2f, sensitivity = 1f, type = AxisType.JoystickAxis, axis = 3, joyNum = 0, }); + break; + case "JoystickAxis4": + AddAxis(new InputAxis() { name = inputName, dead = 0.2f, sensitivity = 1f, type = AxisType.JoystickAxis, axis = 4, joyNum = 0, }); + break; + case "JoystickAxis5": + AddAxis(new InputAxis() { name = inputName, dead = 0.2f, sensitivity = 1f, type = AxisType.JoystickAxis, axis = 5, joyNum = 0, }); + break; + case "JoystickAxis6": + AddAxis(new InputAxis() { name = inputName, dead = 0.2f, sensitivity = 1f, type = AxisType.JoystickAxis, axis = 6, joyNum = 0, }); + break; + case "JoystickAxis7": + AddAxis(new InputAxis() { name = inputName, dead = 0.2f, sensitivity = 1f, type = AxisType.JoystickAxis, axis = 7, joyNum = 0, }); + break; + default: + AddUnrecognizedInputDefinition(inputName); + return; + } + } + + private static void AddUnrecognizedInputDefinition(string inputName) + { + if (string.IsNullOrEmpty(inputName)) return; + if (inputName.ToLower().Contains("button")) + { + Debug.LogWarning("Will add button to Input Manager: " + inputName + " but you may need to check its values (Edit > Project Settings > Input)."); + var buttonName = ObjectNames.NicifyVariableName(inputName).ToLower(); + AddAxis(new InputAxis() { name = inputName, positiveButton = buttonName, gravity = 1000, dead = 0.0001f, sensitivity = 1000, type = AxisType.KeyOrMouseButton }); + } + else + { + AddAxisUndefined(inputName); + } + } + + // From: https://plyoung.appspot.com/blog/manipulating-input-manager-in-script.html + + private static SerializedProperty GetChildProperty(SerializedProperty parent, string name) + { + SerializedProperty child = parent.Copy(); + child.Next(true); + do + { + if (child.name == name) return child; + } + while (child.Next(false)); + return null; + } + + public enum AxisType + { + KeyOrMouseButton = 0, + MouseMovement = 1, + JoystickAxis = 2 + }; + + public class InputAxis + { + public string name; + public string descriptiveName; + public string descriptiveNegativeName; + public string negativeButton; + public string positiveButton; + public string altNegativeButton; + public string altPositiveButton; + + public float gravity; + public float dead; + public float sensitivity; + + public bool snap = false; + public bool invert = false; + + public AxisType type; + + public int axis; + public int joyNum; + } + + private static bool AxisDefined(string axisName) + { +#if USE_NEW_INPUT + return true; // Assume InputActions will define axis. +#else + try + { + var assets = AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/InputManager.asset"); + if (assets == null || assets.Length == 0) return true; // Gracefully skip if can't load InputManager. + SerializedObject serializedObject = new SerializedObject(assets[0]); + SerializedProperty axesProperty = serializedObject.FindProperty("m_Axes"); + + var valid = axesProperty.Next(true); + valid = valid || axesProperty.Next(true); + while (valid && axesProperty.Next(false)) + { + SerializedProperty axis = axesProperty.Copy(); + if (axis.Next(true)) + { + if (axis.stringValue == axisName) return true; + } + } + return false; + } + catch (System.InvalidOperationException) + { + return false; + } +#endif + } + + private static void AddAxis(InputAxis axis) + { + if (AxisDefined(axis.name)) return; + + Debug.Log("Added to Input Manager: " + axis.name); + + SerializedObject serializedObject = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/InputManager.asset")[0]); + SerializedProperty axesProperty = serializedObject.FindProperty("m_Axes"); + + axesProperty.arraySize++; + serializedObject.ApplyModifiedProperties(); + + SerializedProperty axisProperty = axesProperty.GetArrayElementAtIndex(axesProperty.arraySize - 1); + + GetChildProperty(axisProperty, "m_Name").stringValue = axis.name; + GetChildProperty(axisProperty, "descriptiveName").stringValue = axis.descriptiveName; + GetChildProperty(axisProperty, "descriptiveNegativeName").stringValue = axis.descriptiveNegativeName; + GetChildProperty(axisProperty, "negativeButton").stringValue = axis.negativeButton; + GetChildProperty(axisProperty, "positiveButton").stringValue = axis.positiveButton; + GetChildProperty(axisProperty, "altNegativeButton").stringValue = axis.altNegativeButton; + GetChildProperty(axisProperty, "altPositiveButton").stringValue = axis.altPositiveButton; + GetChildProperty(axisProperty, "gravity").floatValue = axis.gravity; + GetChildProperty(axisProperty, "dead").floatValue = axis.dead; + GetChildProperty(axisProperty, "sensitivity").floatValue = axis.sensitivity; + GetChildProperty(axisProperty, "snap").boolValue = axis.snap; + GetChildProperty(axisProperty, "invert").boolValue = axis.invert; + GetChildProperty(axisProperty, "type").intValue = (int)axis.type; + GetChildProperty(axisProperty, "axis").intValue = axis.axis - 1; + GetChildProperty(axisProperty, "joyNum").intValue = axis.joyNum; + + serializedObject.ApplyModifiedProperties(); + } + + private static void AddAxisUndefined(string axisName) + { + if (AxisDefined(axisName)) return; + Debug.LogWarning("Will add to Input Manager: " + axisName + " but you must set its values (Edit > Project Settings > Input)."); + AddAxis(new InputAxis() { name = axisName }); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/InputDeviceManagerEditor.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/InputDeviceManagerEditor.cs.meta new file mode 100644 index 000000000..c58ef69e4 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/InputDeviceManagerEditor.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 0c62130f496886141a8c2725b8b12b7c +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/InputDeviceManagerEditor.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/UIDropdownFieldDrawer.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/UIDropdownFieldDrawer.cs new file mode 100644 index 000000000..77fa98d8b --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/UIDropdownFieldDrawer.cs @@ -0,0 +1,71 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; + +namespace PixelCrushers +{ + + [CustomPropertyDrawer(typeof(UIDropdownField), true)] + public class UIDropdownFieldDrawer : PropertyDrawer + { + + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + try + { + var uiDropdownProperty = property.FindPropertyRelative("m_uiDropdown"); + var tmpDropdownProperty = property.FindPropertyRelative("m_tmpDropdown"); + var isUIDropdownAssigned = (uiDropdownProperty != null) && (uiDropdownProperty.objectReferenceValue != null); + var isTMPDropdownAssigned = (tmpDropdownProperty != null) && (tmpDropdownProperty.objectReferenceValue != null); + var isContentAssigned = isUIDropdownAssigned || isTMPDropdownAssigned; + int numUnassignedLines = 1; + if (tmpDropdownProperty != null) numUnassignedLines++; + return (isContentAssigned ? 1 : numUnassignedLines) * EditorGUIUtility.singleLineHeight; + } + catch (System.ArgumentException) // Handles IMGUI->UITK bug in Unity 2022.2. + { + return 2 * EditorGUIUtility.singleLineHeight; + } + } + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + try + { + EditorGUI.BeginProperty(position, label, property); + + position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label); + + var uiDropdownProperty = property.FindPropertyRelative("m_uiDropdown"); + var tmpDropdownProperty = property.FindPropertyRelative("m_tmpDropdown"); + if (uiDropdownProperty == null) + { + Debug.LogError("Sorry! There was an internal editor error with a UI Dropdown Field. Please contact Pixel Crushers for support."); + return; + } + var isUIDropdownAssigned = (uiDropdownProperty != null) && (uiDropdownProperty.objectReferenceValue != null); + var isTMPDropdownAssigned = (tmpDropdownProperty != null) && (tmpDropdownProperty.objectReferenceValue != null); + var isContentAssigned = isUIDropdownAssigned || isTMPDropdownAssigned; + + float yOffset = 0; + + if (isUIDropdownAssigned || !isContentAssigned) + { + EditorGUI.PropertyField(new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight), uiDropdownProperty, GUIContent.none); + yOffset += EditorGUIUtility.singleLineHeight; + } + + if (isTMPDropdownAssigned || (tmpDropdownProperty != null && !isContentAssigned)) + { + EditorGUI.PropertyField(new Rect(position.x, position.y + yOffset, position.width, EditorGUIUtility.singleLineHeight), tmpDropdownProperty, GUIContent.none); + } + } + finally + { + EditorGUI.EndProperty(); + } + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/UIDropdownFieldDrawer.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/UIDropdownFieldDrawer.cs.meta new file mode 100644 index 000000000..5a57d601f --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/UIDropdownFieldDrawer.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 2fa119de2278f404c87b62a30d61f4cd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/UIDropdownFieldDrawer.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/UILocalizationManagerEditor.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/UILocalizationManagerEditor.cs new file mode 100644 index 000000000..0ec1289c3 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/UILocalizationManagerEditor.cs @@ -0,0 +1,23 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; + +namespace PixelCrushers +{ + + [CustomEditor(typeof(UILocalizationManager), true)] + public class UILocalizationManagerEditor : Editor + { + + public override void OnInspectorGUI() + { + base.OnInspectorGUI(); + if (GUILayout.Button(new GUIContent("Reset Language PlayerPrefs", "Delete the language selection saved in PlayerPrefs."))) + { + PlayerPrefs.DeleteKey((target as UILocalizationManager).currentLanguagePlayerPrefsKey); + } + } + + } +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/UILocalizationManagerEditor.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/UILocalizationManagerEditor.cs.meta new file mode 100644 index 000000000..4c040fc69 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/UILocalizationManagerEditor.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 2b923b59825130147956e438e2347799 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/UILocalizationManagerEditor.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/UITextFieldDrawer.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/UITextFieldDrawer.cs new file mode 100644 index 000000000..c50899707 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/UITextFieldDrawer.cs @@ -0,0 +1,81 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; + +namespace PixelCrushers +{ + + [CustomPropertyDrawer(typeof(UITextField), true)] + public class UITextFieldDrawer : PropertyDrawer + { + + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + try + { + var uiTextProperty = property.FindPropertyRelative("m_uiText"); + var textMeshProUGUIProperty = property.FindPropertyRelative("m_textMeshProUGUI"); + var superTextMeshProperty = property.FindPropertyRelative("m_superTextMesh"); + var isUiTextAssigned = (uiTextProperty != null) && (uiTextProperty.objectReferenceValue != null); + var isTextMeshProUGUIAssigned = (textMeshProUGUIProperty != null) && (textMeshProUGUIProperty.objectReferenceValue != null); + var isSuperTextMeshAssigned = (superTextMeshProperty != null) && (superTextMeshProperty.objectReferenceValue != null); + var isContentAssigned = isUiTextAssigned || isTextMeshProUGUIAssigned || isSuperTextMeshAssigned; + int numUnassignedLines = 1; + if (textMeshProUGUIProperty != null) numUnassignedLines++; + if (superTextMeshProperty != null) numUnassignedLines++; + return (isContentAssigned ? 1 : numUnassignedLines) * EditorGUIUtility.singleLineHeight; + } + catch (System.ArgumentException) // Handles IMGUI->UITK bug in Unity 2022.2. + { + return 2 * EditorGUIUtility.singleLineHeight; + } + } + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + try + { + EditorGUI.BeginProperty(position, label, property); + + position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label); + + var uiTextProperty = property.FindPropertyRelative("m_uiText"); + var textMeshProUGUIProperty = property.FindPropertyRelative("m_textMeshProUGUI"); + var superTextMeshProperty = property.FindPropertyRelative("m_superTextMesh"); + if (uiTextProperty == null) + { + Debug.LogError("Sorry! There was an internal editor error with a UI Text Field. Please contact Pixel Crushers for support."); + return; + } + var isUiTextAssigned = (uiTextProperty != null) && (uiTextProperty.objectReferenceValue != null); + var isTextMeshProUGUIAssigned = (textMeshProUGUIProperty != null) && (textMeshProUGUIProperty.objectReferenceValue != null); + var isSuperTextMeshAssigned = (superTextMeshProperty != null) && (superTextMeshProperty.objectReferenceValue != null); + var isContentAssigned = isUiTextAssigned || isTextMeshProUGUIAssigned || isSuperTextMeshAssigned; + + float yOffset = 0; + + if (isUiTextAssigned || !isContentAssigned) + { + EditorGUI.PropertyField(new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight), uiTextProperty, GUIContent.none); + yOffset += EditorGUIUtility.singleLineHeight; + } + + if (isTextMeshProUGUIAssigned || (textMeshProUGUIProperty != null && !isContentAssigned)) + { + EditorGUI.PropertyField(new Rect(position.x, position.y + yOffset, position.width, EditorGUIUtility.singleLineHeight), textMeshProUGUIProperty, GUIContent.none); + } + + if (isSuperTextMeshAssigned || (superTextMeshProperty != null && !isContentAssigned)) + { + EditorGUI.PropertyField(new Rect(position.x, position.y + yOffset, position.width, EditorGUIUtility.singleLineHeight), superTextMeshProperty, GUIContent.none); + } + } + finally + { + EditorGUI.EndProperty(); + } + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/UITextFieldDrawer.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/UITextFieldDrawer.cs.meta new file mode 100644 index 000000000..e6e627a98 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/UITextFieldDrawer.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: d0a054d83c759ad44be2663a383637f5 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UI/UITextFieldDrawer.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UnityEvents.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UnityEvents.meta new file mode 100644 index 000000000..c0918a906 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UnityEvents.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: ddf075d19a817ce4e85d1a238e5550f3 +folderAsset: yes +timeCreated: 1549415914 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UnityEvents/TagMaskDrawer.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UnityEvents/TagMaskDrawer.cs new file mode 100644 index 000000000..cf732eb5f --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UnityEvents/TagMaskDrawer.cs @@ -0,0 +1,153 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; +using System; + +namespace PixelCrushers +{ + + [CustomPropertyDrawer(typeof(TagMask), true)] + public class TagMaskDrawer : PropertyDrawer + { + + public struct MenuItemTagInfo + { + public SerializedProperty property; + public int allTagsIndex; + public MenuItemTagInfo(SerializedProperty property, int allTagsIndex) + { + this.property = property; + this.allTagsIndex = allTagsIndex; + } + } + + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + return EditorGUIUtility.singleLineHeight; + } + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + EditorGUI.BeginProperty(position, label, property); + + position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label); + + try + { + // Count how many tags are selected in the m_tag property: + var allTags = UnityEditorInternal.InternalEditorUtility.tags; + var tagsProperty = property.FindPropertyRelative("m_tags"); + var lastSelectedTag = string.Empty; + int numSelected = 0; + for (int i = 0; i < allTags.Length; i++) + { + for (int j = 0; j < tagsProperty.arraySize; j++) + { + var selectedTag = tagsProperty.GetArrayElementAtIndex(j).stringValue; + if (string.Equals(selectedTag, allTags[i])) + { + lastSelectedTag = selectedTag; + numSelected++; + break; + } + } + } + + // Show the dropdown button: + var dropdownButtonSummary = (numSelected == 0) ? "Nothing" + : (numSelected == allTags.Length) ? "Everything" + : (numSelected > 1) ? "Mixed" + : lastSelectedTag; +#if UNITY_5_3 || UNITY_5_4 || UNITY_5_5 + if (GUI.Button(position, dropdownButtonSummary)) +#else + if (EditorGUI.DropdownButton(position, new GUIContent(dropdownButtonSummary), FocusType.Keyboard)) +#endif + { + // If dropdown button is clicked, show a context menu that looks like EditorGUI.MaskField: + var menu = new GenericMenu(); + menu.AddItem(new GUIContent("Nothing"), false, OnSelectNothing, property); + menu.AddItem(new GUIContent("Everything"), false, OnSelectEverything, property); + for (int i = 0; i < allTags.Length; i++) + { + var isSelected = false; + for (int j = 0; j < tagsProperty.arraySize; j++) + { + var selectedTag = tagsProperty.GetArrayElementAtIndex(j).stringValue; + if (string.Equals(selectedTag, allTags[i])) + { + isSelected = true; + break; + } + } + menu.AddItem(new GUIContent(allTags[i]), isSelected, OnSelectTag, new MenuItemTagInfo(property, i)); + } + menu.ShowAsContext(); + } + } + finally + { + EditorGUI.EndProperty(); + } + } + + private void OnSelectNothing(object data) + { + var property = (SerializedProperty)data; + var tagsProperty = property.FindPropertyRelative("m_tags"); + property.serializedObject.Update(); + tagsProperty.ClearArray(); + property.serializedObject.ApplyModifiedProperties(); + } + + private void OnSelectEverything(object data) + { + var property = (SerializedProperty)data; + var tagsProperty = property.FindPropertyRelative("m_tags"); + property.serializedObject.Update(); + tagsProperty.ClearArray(); + var allTags = UnityEditorInternal.InternalEditorUtility.tags; + tagsProperty.arraySize = allTags.Length; + for (int i = 0; i < allTags.Length; i++) + { + tagsProperty.GetArrayElementAtIndex(i).stringValue = allTags[i]; + } + property.serializedObject.ApplyModifiedProperties(); + } + + private void OnSelectTag(object data) + { + var menuItemInfo = (MenuItemTagInfo)data; + var selectedIndex = menuItemInfo.allTagsIndex; + var allTags = UnityEditorInternal.InternalEditorUtility.tags; + if (0 <= selectedIndex && selectedIndex < allTags.Length) + { + var selectedTag = allTags[selectedIndex]; + var tagsProperty = menuItemInfo.property.FindPropertyRelative("m_tags"); + int indexInTagsProperty = -1; + for (int i = 0; i < tagsProperty.arraySize; i++) + { + if (string.Equals(tagsProperty.GetArrayElementAtIndex(i).stringValue, selectedTag)) + { + indexInTagsProperty = i; + break; + } + } + tagsProperty.serializedObject.Update(); + if (indexInTagsProperty == -1) + { + // Add: + tagsProperty.arraySize++; + tagsProperty.GetArrayElementAtIndex(tagsProperty.arraySize - 1).stringValue = selectedTag; + } + else + { + // Delete: + tagsProperty.DeleteArrayElementAtIndex(indexInTagsProperty); + } + tagsProperty.serializedObject.ApplyModifiedProperties(); + } + } + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UnityEvents/TagMaskDrawer.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UnityEvents/TagMaskDrawer.cs.meta new file mode 100644 index 000000000..c9dc9a32d --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UnityEvents/TagMaskDrawer.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 2dfee8025c152284d88e0a153cfb30c6 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/UnityEvents/TagMaskDrawer.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System.meta new file mode 100644 index 000000000..23257c123 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: d5343f589cb0763408d0d03ff14197ea +folderAsset: yes +timeCreated: 1549415914 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/DataSynchronizer.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/DataSynchronizer.cs new file mode 100644 index 000000000..5b095ec61 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/DataSynchronizer.cs @@ -0,0 +1,82 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; + +namespace PixelCrushers +{ + + /// + /// Uses the MessageSystem to keep data synchronized between a source and a listener. + /// + [AddComponentMenu("")] // Use wrapper instead. + public class DataSynchronizer : MonoBehaviour, IMessageHandler + { + + /// + /// Message that data source sends to inform listeners that the value changed. + /// + public const string DataSourceValueChangedMessage = "Data Source Value Changed"; + + /// + /// Message that listeners send to request this data synchronizer to change the data source's value. + /// + public const string RequestDataSourceChangeValueMessage = "Request Data Source Change Value"; + + [Tooltip("A name to associate with the data source. Data change messages that reference this name will invoke the value update events.")] + [SerializeField] + private string m_dataSourceName; + + [SerializeField] + private ObjectUnityEvent m_onRequestDataSourceChangeValue = new ObjectUnityEvent(); + + /// + /// A name to associate with the data source. Data change messages that reference this name will invoke the value update events. + /// + public string dataSourceName + { + get { return m_dataSourceName; } + set { m_dataSourceName = value; } + } + + /// + /// Event to send to data source to request it to change value. + /// + public ObjectUnityEvent onRequestDataSourceChangeValue + { + get { return m_onRequestDataSourceChangeValue; } + set { m_onRequestDataSourceChangeValue = value; } + } + + protected virtual void OnEnable() + { + MessageSystem.AddListener(this, RequestDataSourceChangeValueMessage, dataSourceName); + } + + protected virtual void OnDisable() + { + MessageSystem.RemoveListener(this, RequestDataSourceChangeValueMessage, dataSourceName); + } + + /// + /// Handles messages requesting to change the value of the data source. On receipt of the + /// RequestDataSourceChangeValueMessage, invokes the onRequestDataSourceChangeValue event, + /// passing the first argument of the message as the new value. + /// + /// First argument is the new value. + public void OnMessage(MessageArgs messageArgs) + { + onRequestDataSourceChangeValue.Invoke(messageArgs.firstValue); + } + + /// + /// When the data source has changed its value, it should call this method to inform listeners. + /// + /// The data source's new value. + public void DataSourceValueChanged(object newValue) + { + MessageSystem.SendMessage(this, DataSourceValueChangedMessage, dataSourceName, newValue); + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/DataSynchronizer.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/DataSynchronizer.cs.meta new file mode 100644 index 000000000..6f487e377 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/DataSynchronizer.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: cdcf52bf8761a4a4399a14ff13b13c75 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/DataSynchronizer.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/IMessageHandler.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/IMessageHandler.cs new file mode 100644 index 000000000..981e32ab2 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/IMessageHandler.cs @@ -0,0 +1,18 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +namespace PixelCrushers +{ + + /// + /// Interface for MessageSystem message handlers. + /// + public interface IMessageHandler + { + /// + /// Handles a message that the message handler is listening for. + /// + /// The message that was sent to the MessageSystem. + void OnMessage(MessageArgs messageArgs); + } + +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/IMessageHandler.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/IMessageHandler.cs.meta new file mode 100644 index 000000000..06cc88b8a --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/IMessageHandler.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 724cd730cf793a948b7e455d28be0088 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/IMessageHandler.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageArgs.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageArgs.cs new file mode 100644 index 000000000..d161fb4a0 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageArgs.cs @@ -0,0 +1,172 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; + +namespace PixelCrushers +{ + + /// + /// This struct is passed to listeners of the MessageSystem when a message is sent. + /// + [Serializable] + public struct MessageArgs + { + /// + /// Reference to the message sender (e.g., GameObject or possibly custom-defined string ID). + /// + public object sender; + + /// + /// Reference to the message target (e.g., GameObject or possibly custom-defined string ID). + /// Typically null or blank string is interpreted as broadcast to all targets. + /// + public object target; + + public string message; + + public string parameter; + + public object[] values; + + /// + /// If true, the message arguments specify a target. + /// + public bool hasTarget { + get + { + return !(target == null || string.IsNullOrEmpty(targetString)); + } + } + + /// + /// True if the target value is a string or StringField. + /// + public bool isTargetString { + get + { + var type = (target != null) ? target.GetType() : null; + return target != null && (type == typeof(string) || type == typeof(StringField)); + } + } + + /// + /// If the target is a string or StringField, its value. + /// + public string targetString { + get + { + if (target == null) return string.Empty; + var type = target.GetType(); + return (type == typeof(string)) ? (string)target : + ((type == typeof(StringField)) ? StringField.GetStringValue((StringField)target) : string.Empty); + } + } + + public MessageArgs(object sender, object target, string message, string parameter, object[] values = null) + { + this.sender = sender; + this.target = target; + this.message = message; + this.parameter = parameter; + this.values = values; + } + + public MessageArgs(object sender, string message, string parameter, object[] values = null) + { + this.sender = sender; + this.target = null; + this.message = message; + this.parameter = parameter; + this.values = values; + } + + public bool Matches(string message, string parameter) + { + return string.Equals(message, this.message) && (string.IsNullOrEmpty(parameter) || string.Equals(parameter, this.parameter)); + } + + public bool Matches(StringField message, StringField parameter) + { + return string.Equals(message.value, this.message) && (StringField.IsNullOrEmpty(parameter) || string.Equals(parameter.value, this.parameter)); + } + + public bool Matches(StringField message, string parameter) + { + return string.Equals(message.value, this.message) && (string.IsNullOrEmpty(parameter) || string.Equals(parameter, this.parameter)); + } + + public bool Matches(string message, StringField parameter) + { + return string.Equals(message, this.message) && (StringField.IsNullOrEmpty(parameter) || string.Equals(parameter.value, this.parameter)); + } + + /// + /// Returns true if the args' sender matches a required sender. + /// + public bool IsRequiredSender(string requiredSender) + { + return string.IsNullOrEmpty(requiredSender) || string.Equals(requiredSender, GetSenderString()); + + } + + /// + /// Returns true if the args' target matches a required target. + /// + public bool IsRequiredTarget(string requiredTarget) + { + return string.IsNullOrEmpty(requiredTarget) || string.Equals(requiredTarget, GetTargetString()); + } + + /// + /// Returns the string name of the sender. + /// + public string GetSenderString() + { + return GetObjectString(sender); + } + + /// + /// Returns the string name of the target. + /// + public string GetTargetString() + { + return GetObjectString(target); + } + + private string GetObjectString(object obj) + { + if (obj == null) return string.Empty; + var type = obj.GetType(); + if (type == typeof(string)) return (string)obj; + if (type == typeof(StringField)) return StringField.GetStringValue((StringField)obj); + if (type == typeof(GameObject)) return (obj as GameObject).name; + if (type == typeof(Component)) return (obj as Component).name; + return obj.ToString(); + } + + public object firstValue + { + get + { + return (values != null && values.Length > 0) ? values[0] : null; + } + } + + public int intValue + { + get + { + try + { + return (int)firstValue; + } + catch (Exception) + { + return 0; + } + } + } + } + +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageArgs.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageArgs.cs.meta new file mode 100644 index 000000000..c33bd94c3 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageArgs.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 6b76be43298c10c4fa3a4923b84f7083 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageArgs.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageEvents.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageEvents.cs new file mode 100644 index 000000000..e2458999a --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageEvents.cs @@ -0,0 +1,128 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEngine.Events; +using System; + +namespace PixelCrushers +{ + + [Serializable] + public class MessageArgsEvent : UnityEvent { } + + /// + /// Provides a in-editor way to listen for messages and invoke events when they occur, + /// and to send a message on demand. + /// + [Serializable] + [AddComponentMenu("")] // Use wrapper. + public class MessageEvents : MonoBehaviour, IMessageHandler + { + + [Serializable] + public class MessageEvent + { + [Tooltip("(Optional) If set, only react to messages sent from this sender.")] + public GameObject requiredSender; + + [Tooltip("(Optional) If set, only react to messages sent to this target.")] + public GameObject requiredTarget; + + [Tooltip("Listen for this message.")] + public StringField message; + + [Tooltip("(Optional) If set, listen for this parameter with the message.")] + public StringField parameter; + + public MessageArgsEvent onMessage = new MessageArgsEvent(); + } + + [Serializable] + public class MessageToSend + { + [Tooltip("(Optional) If set, specify this GameObject as the message target.")] + public GameObject target; + + [Tooltip("Send this message.")] + public StringField message; + + [Tooltip("(Optional) If set, send this parameter with the message.")] + public StringField parameter; + } + + [SerializeField] + private MessageEvent[] m_messagesToListenFor; + + [SerializeField] + private MessageToSend[] m_messagesToSend; + + /// + /// Listen for these messages and invoke an event when each message occurs. + /// + public MessageEvent[] messagesToListenFor + { + get { return m_messagesToListenFor; } + set { m_messagesToListenFor = value; } + } + + /// + /// Send this message on demand by calling SendToMessageSystem(). + /// + public MessageToSend[] messagesToSend + { + get { return m_messagesToSend; } + set { m_messagesToSend = value; } + } + + protected virtual void OnEnable() + { + for (int i = 0; i < messagesToListenFor.Length; i++) + { + var messageEvent = messagesToListenFor[i]; + MessageSystem.AddListener(this, messageEvent.message, messageEvent.parameter); + } + } + + protected virtual void OnDisable() + { + for (int i = 0; i < messagesToListenFor.Length; i++) + { + var messageEvent = messagesToListenFor[i]; + MessageSystem.RemoveListener(this, messageEvent.message, messageEvent.parameter); + } + } + + public virtual void OnMessage(MessageArgs messageArgs) + { + for (int i = 0; i < messagesToListenFor.Length; i++) + { + var messageEvent = messagesToListenFor[i]; + if (IsParticipantOk(messageEvent.requiredSender, messageArgs.sender) && + IsParticipantOk(messageEvent.requiredTarget, messageArgs.target) && + string.Equals(messageEvent.message, messageArgs.message) && + (StringField.IsNullOrEmpty(messageEvent.parameter) || string.Equals(messageEvent.parameter, messageArgs.parameter))) + { + messageEvent.onMessage.Invoke(messageArgs); + } + } + } + + protected virtual bool IsParticipantOk(GameObject requiredParticipant, object actualParticipant) + { + if (requiredParticipant == null) return true; + if (actualParticipant == null) return false; + return (actualParticipant as GameObject == requiredParticipant) || + (actualParticipant as Transform == requiredParticipant.transform) || + ((actualParticipant is MonoBehaviour) && (actualParticipant as MonoBehaviour).gameObject == requiredParticipant) || + (actualParticipant.GetType() == typeof(string) && (string)actualParticipant == requiredParticipant.name) || + (actualParticipant.GetType() == typeof(StringField) && StringField.GetStringValue(actualParticipant as StringField) == requiredParticipant.name); + } + + public virtual void SendToMessageSystem(int index) + { + if (messagesToSend == null) return; + if (!(0 <= index && index < messagesToSend.Length)) return; + MessageSystem.SendMessageWithTarget(this, messagesToSend[index].target, messagesToSend[index].message, messagesToSend[index].parameter); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageEvents.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageEvents.cs.meta new file mode 100644 index 000000000..3432c4f62 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageEvents.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: acd6f0e76fe660c4db56937d2c693902 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageEvents.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageSystem.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageSystem.cs new file mode 100644 index 000000000..bb2e710ee --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageSystem.cs @@ -0,0 +1,530 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System.Collections.Generic; +using System; + +namespace PixelCrushers +{ + + /// + /// General purpose message system. + /// + public static class MessageSystem + { + + public class ListenerInfo + { + public IMessageHandler listener; + public string message; + public string parameter; + public int frameAdded; + public bool removed; + + public ListenerInfo() { } + + public ListenerInfo(IMessageHandler listener, string message, string parameter) + { + this.listener = listener; + this.message = message; + this.parameter = parameter; + this.frameAdded = Time.frameCount; + this.removed = false; + } + + public void Assign(IMessageHandler listener, string message, string parameter) + { + this.listener = listener; + this.message = message; + this.parameter = parameter; + this.frameAdded = Time.frameCount; + this.removed = false; + } + + public void Clear() + { + this.listener = null; + this.message = null; + this.parameter = null; + this.removed = false; + } + } + + private static List s_listenerInfo = new List(); + + private static Pool s_listenerInfoPool = new Pool(); + + private static HashSet s_sendersToLog = new HashSet(); + private static HashSet s_listenersToLog = new HashSet(); + + private static bool s_sendInEditMode = false; + + private static bool s_allowReceiveSameFrameAdded = true; + + private static bool s_debug = false; + private static bool s_allowExceptions = false; + + private static int s_sendMessageDepth = 0; + +#if UNITY_2019_3_OR_NEWER && UNITY_EDITOR + [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] + static void InitStaticVariables() + { + s_listenerInfo = new List(); + s_listenerInfoPool = new Pool(); + s_sendersToLog = new HashSet(); + s_listenersToLog = new HashSet(); + s_sendInEditMode = false; + s_allowReceiveSameFrameAdded = true; + s_debug = false; + s_sendMessageDepth = 0; + } +#endif + + /// + /// Send messages even when not playing. + /// + public static bool sendInEditMode + { + get { return s_sendInEditMode; } + set { s_sendInEditMode = value; } + } + + /// + /// Allow listeners to receive messages on the same frame they registered with the MessageSystem. + /// + public static bool allowReceiveSameFrameAdded + { + get { return s_allowReceiveSameFrameAdded; } + set { s_allowReceiveSameFrameAdded = value; } + } + + /// + /// Log message system activity. + /// + public static bool debug + { + get { return s_debug && Debug.isDebugBuild; } + set { s_debug = value; } + } + + /// + /// Don't catch exceptions thrown by message recipients. + /// + public static bool allowExceptions + { + get { return s_allowExceptions && Debug.isDebugBuild; } + set { s_allowExceptions = value; } + } + + private static List listenerInfo { get { return s_listenerInfo; } } + + private static Pool listenerInfoPool { get { return s_listenerInfoPool; } } + + /// + /// When we're in SendMessage(), don't remove items from listenerInfo because SendMessage() is + /// currently looping through listenerInfo. Instead, mark them for removal afterward. + /// + private static int sendMessageDepth { get { return s_sendMessageDepth; } set { s_sendMessageDepth = value; } } + + /// + /// Checks if the specified listener, message, and parameter is registered with the message system. + /// + /// Listener to check. + /// Message to check. + /// Parameter to check, or blank for any parameter. + /// + public static bool IsListenerRegistered(IMessageHandler listener, string message, string parameter) + { + for (int i = 0; i < listenerInfo.Count; i++) + { + var x = listenerInfo[i]; + if (!x.removed && x.listener == listener && string.Equals(x.message, message) && (string.Equals(x.parameter, parameter) || string.IsNullOrEmpty(x.parameter))) + { + return true; + } + } + return false; + } + + /// + /// Adds a listener. + /// + /// Listener. + /// Message to listen for. + /// Message parameter to listen for, or blank for any parameter with the message. + public static void AddListener(IMessageHandler listener, string message, string parameter) + { + if (debug) Debug.Log("MessageSystem.AddListener(listener=" + listener + ": " + message + "," + parameter + ")"); + + // Check if listener is already registered: + for (int i = 0; i < listenerInfo.Count; i++) + { + var x = listenerInfo[i]; + if (x.listener == listener && string.Equals(x.message, message) && (string.Equals(x.parameter, parameter) || string.IsNullOrEmpty(x.parameter))) + { + x.removed = false; + return; + } + } + + // Otherwise add: + var info = listenerInfoPool.Get(); + info.Assign(listener, message, parameter); + listenerInfo.Add(info); + } + + /// + /// Adds a listener. + /// + /// Listener. + /// Message to listen for. + /// Message parameter to listen for, or blank for any parameter with the message. + public static void AddListener(IMessageHandler listener, StringField message, StringField parameter) + { + AddListener(listener, StringField.GetStringValue(message), StringField.GetStringValue(parameter)); + } + + /// + /// Adds a listener. + /// + /// Listener. + /// Message to listen for. + /// Message parameter to listen for, or blank for any parameter with the message. + public static void AddListener(IMessageHandler listener, StringField message, string parameter) + { + AddListener(listener, StringField.GetStringValue(message), parameter); + } + + /// + /// Adds a listener. + /// + /// Listener. + /// Message to listen for. + /// Message parameter to listen for, or blank for any parameter with the message. + public static void AddListener(IMessageHandler listener, string message, StringField parameter) + { + AddListener(listener, message, StringField.GetStringValue(parameter)); + } + + /// + /// Removes a listener from listening to a specific message and parameter. + /// + /// Listener. + /// Message to no longer listen for, or blank for all messages. + /// Message parameter, or blank for all parameters. + public static void RemoveListener(IMessageHandler listener, string message, string parameter) + { + if (debug) Debug.Log("MessageSystem.RemoveListener(listener=" + listener + ": " + message + "," + parameter + ")"); + if (listenerInfo.Count <= 0) return; + for (int i = listenerInfo.Count - 1; i >= 0; i--) + { + var x = listenerInfo[i]; + if (x.listener == listener && + (string.Equals(x.message, message) || string.IsNullOrEmpty(message)) && + (string.Equals(x.parameter, parameter) || string.IsNullOrEmpty(parameter))) + { + x.removed = true; + if (sendMessageDepth == 0) + { + listenerInfo.RemoveAt(i); + x.Clear(); + listenerInfoPool.Release(x); + } + } + } + } + + private static void RemoveMarkedListenerInfo() + { + var listenersToRemove = listenerInfo.FindAll(x => x.removed); + listenerInfo.RemoveAll(x => x.removed); + for (int i = 0; i < listenersToRemove.Count; i++) + { + var listenerToRemove = listenersToRemove[i]; + listenerToRemove.Clear(); + listenerInfoPool.Release(listenerToRemove); + } + } + + /// + /// Removes a listener from listening to a specific message and parameter. + /// + /// Listener. + /// Message to no longer listen for. + /// Messaeg parameter, or blank for all parameters. + public static void RemoveListener(IMessageHandler listener, StringField message, StringField parameter) + { + RemoveListener(listener, StringField.GetStringValue(message), StringField.GetStringValue(parameter)); + } + + /// + /// Removes a listener from listening to a specific message and parameter. + /// + /// Listener. + /// Message to no longer listen for. + /// Messaeg parameter, or blank for all parameters. + public static void RemoveListener(IMessageHandler listener, StringField message, string parameter) + { + RemoveListener(listener, StringField.GetStringValue(message), parameter); + } + + /// + /// Removes a listener from listening to a specific message and parameter. + /// + /// Listener. + /// Message to no longer listen for. + /// Messaeg parameter, or blank for all parameters. + public static void RemoveListener(IMessageHandler listener, string message, StringField parameter) + { + RemoveListener(listener, message, StringField.GetStringValue(parameter)); + } + + /// + /// Removes a listener from listening to all messages. + /// + public static void RemoveListener(IMessageHandler listener) + { + RemoveListener(listener, string.Empty, string.Empty); + } + + /// + /// Log a debug message when this object sends a message. + /// + public static void LogWhenSendingMessages(GameObject sender) + { + if (sender == null) return; + s_sendersToLog.Add(sender); + } + + /// + /// Stop logging debug messages when this object sends a message. + /// + public static void StopLoggingWhenSendingMessages(GameObject sender) + { + if (sender == null) return; + s_sendersToLog.Remove(sender); + } + + /// + /// Log a debug message when this listener receives a message. + /// + public static void LogWhenReceivingMessages(GameObject listener) + { + if (listener == null) return; + s_listenersToLog.Add(listener); + } + + /// + /// Stop logging debug messages when this listener receives a message. + /// + public static void StopLoggingWhenReceivingMessages(GameObject listener) + { + if (listener == null) return; + s_listenersToLog.Add(listener); + } + + private static bool ShouldLogSender(object sender) + { + if (sender is UnityEngine.Object && (sender as UnityEngine.Object) == null) return false; + return (sender is GameObject && s_sendersToLog.Contains(sender as GameObject)) || + (sender is Component && s_sendersToLog.Contains((sender as Component).gameObject)); + } + + private static bool ShouldLogReceiver(IMessageHandler receiver) + { + return (receiver is Component && (receiver as Component) != null && s_listenersToLog.Contains((receiver as Component).gameObject)); + } + + /// + /// Sends a message to listeners. + /// + /// Object/info about object that's sending the message. + /// Intended recipient, or null for any. + /// Message. + /// Message parameter. + /// Any number of additional values to send with message. + public static void SendMessageWithTarget(object sender, object target, string message, string parameter, params object[] values) + { + if (!(Application.isPlaying || sendInEditMode)) return; + if (debug || ShouldLogSender(sender)) Debug.Log("MessageSystem.SendMessage(sender=" + sender + + ((target == null) ? string.Empty : (" target=" + target)) + + ": " + message + "," + parameter + ")"); + var messageArgs = new MessageArgs(sender, target, message, parameter, values); // struct passed on stack; no heap allocated. + try + { + sendMessageDepth++; + for (int i = 0; i < listenerInfo.Count; i++) + { + var x = listenerInfo[i]; + if (x == null || x.removed) continue; + if (x.listener == null) + { + x.removed = true; + continue; + } + if (!allowReceiveSameFrameAdded && x.frameAdded == Time.frameCount) continue; + if (string.Equals(x.message, message) && (string.Equals(x.parameter, parameter) || string.IsNullOrEmpty(x.parameter))) + { + if (allowExceptions) + { + SendMessageToListener(x, sender, target, message, parameter, messageArgs); + } + else + { + try + { + SendMessageToListener(x, sender, target, message, parameter, messageArgs); + } + catch (System.Exception e) + { + Debug.LogError("Message System exception sending '" + message + "'/'" + parameter + "' to " + x.listener + ": " + e.Message); + } + } + } + } + } + finally + { + sendMessageDepth--; + if (sendMessageDepth == 0) RemoveMarkedListenerInfo(); + } + } + + private static void SendMessageToListener(ListenerInfo x, object sender, object target, string message, string parameter, MessageArgs messageArgs) + { + if (ShouldLogReceiver(x.listener)) + { + Debug.Log("MessageSystem.SendMessage(sender=" + sender + + ((target == null) ? string.Empty : (" target=" + target)) + + ": " + message + "," + parameter + ")"); + } + x.listener.OnMessage(messageArgs); + } + + /// + /// Sends a message to listeners. + /// + /// Object/info about object that's sending the message. + /// Intended recipient, or null for any. + /// Message. + /// Message parameter. + /// Any number of additional values to send with message. + public static void SendMessageWithTarget(object sender, object target, StringField message, string parameter, params object[] values) + { + SendMessageWithTarget(sender, target, StringField.GetStringValue(message), parameter, values); + } + + /// + /// Sends a message to listeners. + /// + /// Object/info about object that's sending the message. + /// Intended recipient, or null for any. + /// Message. + /// Message parameter. + /// Any number of additional values to send with message. + public static void SendMessageWithTarget(object sender, object target, StringField message, StringField parameter, params object[] values) + { + SendMessageWithTarget(sender, target, StringField.GetStringValue(message), StringField.GetStringValue(parameter), values); + } + + /// + /// Sends a message to listeners. + /// + /// Object/info about object that's sending the message. + /// Intended recipient, or null for any. + /// Message. + /// Message parameter. + /// Any number of additional values to send with message. + public static void SendMessageWithTarget(object sender, object target, string message, StringField parameter, params object[] values) + { + SendMessageWithTarget(sender, target, message, StringField.GetStringValue(parameter), values); + } + + /// + /// Sends a message to listeners. + /// + /// Object/info about object that's sending the message. + /// Message. + /// Message parameter. + /// Any number of additional values to send with message. + public static void SendMessage(object sender, string message, string parameter, params object[] values) + { + SendMessageWithTarget(sender, null, message, parameter, values); + } + + /// + /// Sends a message to listeners. + /// + /// Object/info about object that's sending the message. + /// Message. + /// Message parameter. + /// Any number of additional values to send with message. + public static void SendMessage(object sender, StringField message, StringField parameter, params object[] values) + { + SendMessageWithTarget(sender, null, StringField.GetStringValue(message), StringField.GetStringValue(parameter), values); + } + + /// + /// Sends a message to listeners. + /// + /// Object/info about object that's sending the message. + /// Message. + /// Message parameter. + /// Any number of additional values to send with message. + public static void SendMessage(object sender, StringField message, string parameter, params object[] values) + { + SendMessageWithTarget(sender, null, StringField.GetStringValue(message), parameter, values); + } + + /// + /// Sends a message to listeners. + /// + /// Object/info about object that's sending the message. + /// Message. + /// Message parameter. + /// Any number of additional values to send with message. + public static void SendMessage(object sender, string message, StringField parameter, params object[] values) + { + SendMessageWithTarget(sender, null, message, StringField.GetStringValue(parameter), values); + } + + /// + /// Sends a message. If the message contains a colon (:), the part after the + /// colon is sent as the parameter. If it contains a second colon, the part + /// after the second colon is sent as a value. + /// + public static void SendCompositeMessage(object sender, string message) + { + if (string.IsNullOrEmpty(message)) return; + var parameter = string.Empty; + object value = null; + if (message.Contains(":")) // Parameter? + { + var colonPos = message.IndexOf(':'); + parameter = message.Substring(colonPos + 1); + message = message.Substring(0, colonPos); + + if (parameter.Contains(":")) // Value? + { + colonPos = parameter.IndexOf(':'); + var valueString = parameter.Substring(colonPos + 1); + parameter = parameter.Substring(0, colonPos); + int valueInt; + bool isNumeric = int.TryParse(valueString, out valueInt); + if (isNumeric) value = valueInt; else value = valueString; + } + } + if (value == null) + { + SendMessage(sender, message, parameter); + } + else + { + SendMessage(sender, message, parameter, value); + } + } + + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageSystem.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageSystem.cs.meta new file mode 100644 index 000000000..ca158e360 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageSystem.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 41925bd09522d5542a5ec18437c20726 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageSystem.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageSystemLogger.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageSystemLogger.cs new file mode 100644 index 000000000..e7e9a98e6 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageSystemLogger.cs @@ -0,0 +1,49 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + [AddComponentMenu("")] // Use wrapper. + public class MessageSystemLogger : MonoBehaviour + { + + [Tooltip("Log a message when this GameObject sends a message to the Message System.")] + public bool logWhenSendingMessages; + + [Tooltip("Log a message when this GameObject receives a message from the Message System.")] + public bool logWhenReceivingMessages; + + private void OnEnable() + { + if (logWhenSendingMessages) + { + MessageSystem.LogWhenSendingMessages(gameObject); + } + if (logWhenReceivingMessages) + { + if (GetComponent(typeof(IMessageHandler)) == null) + { + if (Debug.isDebugBuild) Debug.LogWarning("MessageSystem: " + name + " doesn't have any IMessageHandler components. Can't log when receiving messages.", this); + } + else + { + MessageSystem.LogWhenReceivingMessages(gameObject); + } + } + } + + private void OnDisable() + { + if (logWhenSendingMessages) + { + MessageSystem.StopLoggingWhenSendingMessages(gameObject); + } + if (logWhenReceivingMessages) + { + MessageSystem.StopLoggingWhenReceivingMessages(gameObject); + } + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageSystemLogger.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageSystemLogger.cs.meta new file mode 100644 index 000000000..9c5715655 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageSystemLogger.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: c07557b3afdd241448890f047ab03f0b +timeCreated: 1544971617 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageSystemLogger.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc.meta new file mode 100644 index 000000000..9d51c159b --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 38a5ea82a86d19f4895e7a7bba48a6f2 +folderAsset: yes +timeCreated: 1549415914 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/AlwaysFaceCamera.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/AlwaysFaceCamera.cs new file mode 100644 index 000000000..592b38755 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/AlwaysFaceCamera.cs @@ -0,0 +1,71 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; + +namespace PixelCrushers +{ + + /// + /// Always keeps the GameObject facing the main camera. + /// + [AddComponentMenu("")] // Use wrapper instead. + public class AlwaysFaceCamera : MonoBehaviour + { + + [Tooltip("Leave Y rotation untouched.")] + [SerializeField] + private bool m_yAxisOnly = false; + + [Tooltip("Flip 180 degrees.")] + [SerializeField] + private bool m_rotate180 = false; + + /// + /// Set `true` to leave Y rotation untouched. + /// + public bool yAxisOnly + { + get { return m_yAxisOnly; } + set { m_yAxisOnly = value; } + } + + public bool rotate180 + { + get { return m_rotate180; } + set { m_rotate180 = value; } + } + + private Camera m_mainCamera = null; + + private void Update() + { + if (m_mainCamera == null || !m_mainCamera.enabled || !m_mainCamera.gameObject.activeInHierarchy) m_mainCamera = Camera.main; + if (m_mainCamera == null || !m_mainCamera.enabled || !m_mainCamera.gameObject.activeInHierarchy) return; + if (rotate180) + { + if (yAxisOnly) + { + transform.rotation = Quaternion.Euler(transform.rotation.eulerAngles.x, (m_mainCamera.transform.rotation.eulerAngles + 180f * Vector3.up).y, transform.rotation.eulerAngles.z); + } + else + { + transform.rotation = Quaternion.LookRotation(-m_mainCamera.transform.forward, m_mainCamera.transform.up); + } + } + else + { + if (yAxisOnly) + { + transform.rotation = Quaternion.Euler(transform.rotation.eulerAngles.x, m_mainCamera.transform.rotation.eulerAngles.y, transform.rotation.eulerAngles.z); + } + else + { + transform.rotation = m_mainCamera.transform.rotation; + } + } + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/AlwaysFaceCamera.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/AlwaysFaceCamera.cs.meta new file mode 100644 index 000000000..b96c8c731 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/AlwaysFaceCamera.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: c08da6b2e5fe8ff4f9bff1ebb3401617 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/AlwaysFaceCamera.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CheckPhysics2D.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CheckPhysics2D.cs new file mode 100644 index 000000000..02e91c3be --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CheckPhysics2D.cs @@ -0,0 +1,29 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEngine.Events; + +namespace PixelCrushers +{ + + /// + /// Checks if the scripting symbol USE_PHYSICS2D is defined. + /// + [AddComponentMenu("")] // Use wrapper instead. + public class CheckPhysics2D : MonoBehaviour + { + + public UnityEvent usePhysics2DDefined = new UnityEvent(); + public UnityEvent usePhysics2DUndefined = new UnityEvent(); + + private void Start() + { +#if USE_PHYSICS2D || !UNITY_2018_1_OR_NEWER + usePhysics2DDefined.Invoke(); +#else + usePhysics2DUndefined.Invoke(); +#endif + } + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CheckPhysics2D.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CheckPhysics2D.cs.meta new file mode 100644 index 000000000..1f345047a --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CheckPhysics2D.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 8abc57a7f35628247adce21cd6203245 +timeCreated: 1538407277 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CheckPhysics2D.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ComponentUtility.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ComponentUtility.cs new file mode 100644 index 000000000..ca8cbdf1b --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ComponentUtility.cs @@ -0,0 +1,44 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Utility functions for working with components. + /// + public static class ComponentUtility + { + + /// + /// Returns true if the component is enabled; false otherwise. + /// + public static bool IsComponentEnabled(Component component) + { + if (component is Behaviour) return (component as Behaviour).enabled; + if (component is Renderer) return (component as Renderer).enabled; + if (component is Collider) return (component as Collider).enabled; + if (component is Animation) return (component as Animation).enabled; + if (component is Animator) return (component as Animator).enabled; + if (component is AudioSource) return (component as AudioSource).enabled; + return false; + } + + /// + /// Sets a component's enabled state. + /// + public static void SetComponentEnabled(Component component, bool value) + { + if (component == null) return; + if (component is Behaviour) (component as Behaviour).enabled = value; + if (component is Renderer) (component as Renderer).enabled = value; + if (component is Collider) (component as Collider).enabled = value; + if (component is Animation) (component as Animation).enabled = value; + if (component is Animator) (component as Animator).enabled = value; + if (component is AudioSource) (component as AudioSource).enabled = value; + } + + } + +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ComponentUtility.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ComponentUtility.cs.meta new file mode 100644 index 000000000..ec9f3014f --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ComponentUtility.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 48cf243a809a04c4e8b4c4884de4fc22 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ComponentUtility.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CoroutineUtility.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CoroutineUtility.cs new file mode 100644 index 000000000..437a3fcdf --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CoroutineUtility.cs @@ -0,0 +1,37 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Utility functions for working with coroutines. + /// Provides a static endOfFrame that is set to aWaitForEndOfFrame object under + /// normal operation but is set to null if BATCH_MODE is defined, to allow for + /// batch mode testing in which WaitForEndOfFrame isn't supported. + /// + public static class CoroutineUtility + { + +#if BATCH_MODE + public static WaitForEndOfFrame endOfFrame = null; +#else + public static WaitForEndOfFrame endOfFrame = new WaitForEndOfFrame(); +#endif + +//--- Some compilers have issue with this, and it's not really needed anyway. +//#if UNITY_2019_3_OR_NEWER && UNITY_EDITOR +// [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] +// static void InitStaticVariables() +// { +//#if BATCH_MODE +// endOfFrame = null; +//#else +// endOfFrame = new WaitForEndOfFrame(); +//#endif +// } +//#endif + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CoroutineUtility.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CoroutineUtility.cs.meta new file mode 100644 index 000000000..83105083e --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CoroutineUtility.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 0108513946cfc9a49b5398f783c2bc17 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CoroutineUtility.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CursorControl.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CursorControl.cs new file mode 100644 index 000000000..b31591a3d --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CursorControl.cs @@ -0,0 +1,79 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Methods to hide and show the cursor. + /// + public static class CursorControl + { + + public static CursorLockMode cursorLockMode { get; set; } = CursorLockMode.Locked; + + public static bool isCursorActive + { + get { return isCursorVisible && !isCursorLocked; } + } + + public static void SetCursorActive(bool value) + { + ShowCursor(value); + LockCursor(!value); + } + +#if UNITY_4_3 || UNITY_4_5 || UNITY_4_6 + + public static bool isCursorVisible + { + get { return Screen.showCursor; } + } + + public static bool isCursorLocked + { + get { return Screen.lockCursor; } + } + + public static void ShowCursor(bool value) + { + Screen.showCursor = value; + } + + public static void LockCursor(bool value) + { + Screen.lockCursor = value; + } + +#else + + public static bool isCursorVisible + { + get { return Cursor.visible; } + } + + public static bool isCursorLocked + { + get { return Cursor.lockState != CursorLockMode.None; } + } + + public static void ShowCursor(bool value) + { + Cursor.visible = value; + } + + public static void LockCursor(bool value) + { + if (value == false && isCursorLocked) + { + cursorLockMode = Cursor.lockState; + } + Cursor.lockState = value ? cursorLockMode : CursorLockMode.None; + } + +#endif + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CursorControl.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CursorControl.cs.meta new file mode 100644 index 000000000..d2e10a544 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CursorControl.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 5cdc68121f6b1ed419ca162049482704 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CursorControl.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/DictionaryExtensions.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/DictionaryExtensions.cs new file mode 100644 index 000000000..f12324cd3 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/DictionaryExtensions.cs @@ -0,0 +1,41 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; +using System.Collections.Generic; +using System.Linq; + +namespace PixelCrushers +{ + + /// + /// Extension methods for generic dictionaries. + /// + public static class DictionaryExtensions + { + + /// + /// Works like List.RemoveAll. + /// + /// Key type + /// Value type + /// Dictionary to remove entries from + /// Delegate to match keys + /// Number of entries removed + public static int RemoveAll(this IDictionary dictionary, Predicate match) + { + if (dictionary == null || match == null) return 0; + var keysToRemove = dictionary.Keys.Where(k => match(k)).ToList(); + if (keysToRemove.Count > 0) + { + foreach (var key in keysToRemove) + { + dictionary.Remove(key); + } + } + return keysToRemove.Count; + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/DictionaryExtensions.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/DictionaryExtensions.cs.meta new file mode 100644 index 000000000..de11c63ad --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/DictionaryExtensions.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 24971f7e81b4d314889af501a1a5a66c +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/DictionaryExtensions.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/Dimension.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/Dimension.cs new file mode 100644 index 000000000..d15fb600a --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/Dimension.cs @@ -0,0 +1,24 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// This enum is used to specify 2D or 3D. + /// + public enum Dimension + { + /// + /// The context is 2D (e.g., sprites, 2D Physics, etc.). + /// + Is2D, + + /// + /// The context is 3D (e.g., models, 3D Physics, etc.). + /// + Is3D + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/Dimension.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/Dimension.cs.meta new file mode 100644 index 000000000..149fad7b8 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/Dimension.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 0c0e1aa702f0204439ecc32c47cecd6d +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/Dimension.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/DontDestroyGameObject.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/DontDestroyGameObject.cs new file mode 100644 index 000000000..bed2b8705 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/DontDestroyGameObject.cs @@ -0,0 +1,29 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Marks the GameObject as DontDestroyOnLoad. + /// + [AddComponentMenu("")] // Use wrapper instead. + public class DontDestroyGameObject : MonoBehaviour + { + + private void Awake() + { +#if UNITY_EDITOR && UNITY_2019_3_OR_NEWER + if (Application.isPlaying) + { + UnityEditor.SceneVisibilityManager.instance.Show(gameObject, false); + } +#endif + transform.SetParent(null); + DontDestroyOnLoad(gameObject); + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/DontDestroyGameObject.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/DontDestroyGameObject.cs.meta new file mode 100644 index 000000000..d1b8dd525 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/DontDestroyGameObject.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 61a8845407078a7439d71ecbed1932da +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/DontDestroyGameObject.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/EnableOnStart.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/EnableOnStart.cs new file mode 100644 index 000000000..e87c51b91 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/EnableOnStart.cs @@ -0,0 +1,29 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Enables a component when the scene starts. + /// + [AddComponentMenu("")] // Use wrapper instead. + public class EnableOnStart : MonoBehaviour + { + [Tooltip("Enable this component when on start.")] + [SerializeField] + private Component m_component; + + public Component component + { + get { return m_component; } + set { m_component = value; } + } + + private void Start() + { + ComponentUtility.SetComponentEnabled(m_component, true); + } + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/EnableOnStart.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/EnableOnStart.cs.meta new file mode 100644 index 000000000..3f61b847b --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/EnableOnStart.cs.meta @@ -0,0 +1,20 @@ +fileFormatVersion: 2 +guid: 65e9d7325c2897a43b4518ea8823e0d8 +timeCreated: 1594219244 +licenseType: Store +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/EnableOnStart.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/GameObjectUtility.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/GameObjectUtility.cs new file mode 100644 index 000000000..1d0cd268a --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/GameObjectUtility.cs @@ -0,0 +1,308 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using System.Collections.Generic; +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Utility functions for working with GameObjects. + /// + public static class GameObjectUtility + { + + // These methods handle API differences: + + public static T FindFirstObjectByType() where T : UnityEngine.Object + { +#if UNITY_2023_1_OR_NEWER + return UnityEngine.Object.FindFirstObjectByType(); +#else + return UnityEngine.Object.FindObjectOfType(); +#endif + } + + public static UnityEngine.Object FindFirstObjectByType(System.Type type) + { +#if UNITY_2023_1_OR_NEWER + return UnityEngine.Object.FindFirstObjectByType(type); +#else + return UnityEngine.Object.FindObjectOfType(type); +#endif + } + + public static T[] FindObjectsByType() where T : UnityEngine.Object + { +#if UNITY_2023_1_OR_NEWER + return UnityEngine.Object.FindObjectsByType(FindObjectsSortMode.None); +#else + return UnityEngine.Object.FindObjectsOfType(); +#endif + } + + public static UnityEngine.Object[] FindObjectsByType(System.Type type) + { +#if UNITY_2023_1_OR_NEWER + return UnityEngine.Object.FindObjectsByType(type, FindObjectsSortMode.None); +#else + return UnityEngine.Object.FindObjectsOfType(type); +#endif + } + + /// + /// Determines if a GameObject reference is a non-instantiated prefab or a scene object. + /// If `go` is `null`, active in the scene, or its parent is active in the scene, it's + /// considered a scene object. Otherwise this method searches all scene objects for + /// matches. If it doesn't find any matches, this is a prefab. + /// + /// true if a prefab; otherwise, false. + /// GameObject. + public static bool IsPrefab(GameObject go) + { + if (go == null) return false; + if (go.activeInHierarchy) return false; + if ((go.transform.parent != null) && go.transform.parent.gameObject.activeSelf) return false; + var list = FindObjectsByType(); + for (int i = 0; i < list.Length; i++) + { + if (list[i] == go) return false; + } + return true; + } + + /// + /// Returns true if the end of a transform's hierarchy path matches a specified path. + /// For example, if the transform's hierarchy is A/B/C/D, it will match a + /// requiredPath of C/D. + /// + public static bool DoesGameObjectPathMatch(Transform t, string requiredPath) + { + if (t == null) return false; + if (t.name.Contains("/")) + { + var fullPath = GetHierarchyPath(t); + return fullPath.EndsWith(requiredPath); + } + else + { + return string.Equals(t.name, requiredPath); + } + } + + /// + /// Returns the full hierarchy path + /// + /// + /// + public static string GetHierarchyPath(Transform t) + { + if (t == null) return string.Empty; + if (t.parent == null) return t.name; + return GetHierarchyPath(t.parent) + "/" + t.name; + } + + /// + /// Finds an in-scene GameObject by name even if it's inactive. + /// + /// Name of the GameObject. + /// If true, check all open scenes; otherwise only check active scene. + /// The GameObject. + public static GameObject GameObjectHardFind(string goName, bool checkAllScenes = true) + { + if (string.IsNullOrEmpty(goName)) return null; + + // Try the normal method to find an active GameObject first: + GameObject result = GameObject.Find(goName); + if (result != null) return result; + + // Otherwise check all GameObjects, active and inactive: + if (checkAllScenes) + { + for (int i = 0; i < UnityEngine.SceneManagement.SceneManager.sceneCount; i++) + { + var rootGameObjects = UnityEngine.SceneManagement.SceneManager.GetSceneAt(i).GetRootGameObjects(); + result = GameObjectHardFindRootObjects(goName, string.Empty, rootGameObjects); + if (result != null) return result; + } + return null; + } + else + { + var activeSceneRootGameObjects = UnityEngine.SceneManagement.SceneManager.GetActiveScene().GetRootGameObjects(); + return GameObjectHardFindRootObjects(goName, string.Empty, activeSceneRootGameObjects); + } + } + + /// + /// Finds an in-scene GameObject by name and tag even if it's inactive. + /// + /// GameObject name to search for. + /// Tag to search for. + /// If true, check all open scenes; otherwise only check active scene. + /// + public static GameObject GameObjectHardFind(string goName, string tag, bool checkAllScenes = true) + { + // Try the normal method to find active GameObjects with tag first: + GameObject result = null; + var gameObjects = GameObject.FindGameObjectsWithTag(tag); + foreach (var go in gameObjects) + { + if (string.Equals(go.name, goName)) return go; + } + + // Otherwise check all GameObjects, active and inactive: + if (checkAllScenes) + { + var allRootGOs = new List(); + var allTransforms = Resources.FindObjectsOfTypeAll(); + foreach (var t in allTransforms) + { + var root = t.root; + if (root.hideFlags == HideFlags.None) + { + allRootGOs.Add(t.gameObject); + } + } + result = GameObjectHardFindRootObjects(goName, tag, allRootGOs.ToArray()); + if (result != null) return result; + return null; + } + else + { + var activeSceneRootGameObjects = UnityEngine.SceneManagement.SceneManager.GetActiveScene().GetRootGameObjects(); + return GameObjectHardFindRootObjects(goName, tag, activeSceneRootGameObjects); + } + } + + private static GameObject GameObjectHardFindRootObjects(string goName, string tag, GameObject[] rootGameObjects) + { + if (rootGameObjects == null) return null; + for (int i = 0; i < rootGameObjects.Length; i++) + { + var result = GameObjectSearchHierarchy(rootGameObjects[i].transform, goName, tag); + if (result != null) return result; + } + return null; + } + + private static GameObject GameObjectSearchHierarchy(Transform t, string goName, string tag) + { + if (t == null) return null; + if (string.Equals(t.name, goName) && (string.IsNullOrEmpty(tag) || string.Equals(t.tag, tag))) return t.gameObject; + foreach (Transform child in t) + { + var result = GameObjectSearchHierarchy(child, goName, tag); + if (result != null) return result; + } + return null; + } + + /// + /// Finds all objects of a type, including on inactive GameObjects. + /// If true, check all open scenes; otherwise only check active scene. + /// + public static T[] FindObjectsOfTypeAlsoInactive(bool checkAllScenes = true) where T : Component + { +#if UNITY_2022_3_OR_NEWER || UNITY_2023_1_OR_NEWER + return UnityEngine.Object.FindObjectsByType(FindObjectsInactive.Include, FindObjectsSortMode.None); +#else + var list = new List(); + + var allT = Resources.FindObjectsOfTypeAll(); + foreach (var t in allT) + { + var root = t.transform.root; + if (root.hideFlags == HideFlags.None) + { + list.Add(t); + } + } + return list.ToArray(); +#endif + } + + private static void FindObjectsSearchRootObjects(GameObject[] rootGameObjects, System.Collections.Generic.List list) where T : Component + { + if (rootGameObjects == null) return; + for (int i = 0; i < rootGameObjects.Length; i++) + { + FindObjectsSearchHierarchy(rootGameObjects[i].transform, list); + } + } + + private static void FindObjectsSearchHierarchy(Transform t, System.Collections.Generic.List list) where T : Component + { + if (t == null) return; + var components = t.GetComponents(); + if (components.Length > 0) list.AddRange(components); + foreach (Transform child in t) + { + FindObjectsSearchHierarchy(child, list); + } + } + + /// + /// Like GetComponentInChildren(), but also searches parents. + /// + /// The component, or null if not found. + /// Game object to search. + /// The component type. + public static T GetComponentAnywhere(GameObject gameObject) where T : Component + { + if (!gameObject) return null; + T component = gameObject.GetComponentInChildren(); + if (component) return component; + Transform ancestor = gameObject.transform.parent; + int safeguard = 0; + while (!component && ancestor && safeguard < 256) + { + component = ancestor.GetComponentInChildren(); + ancestor = ancestor.parent; + } + return component; + } + + /// + /// Gets the height of the game object based on its collider. This only works if the + /// game object has a CharacterController, CapsuleCollider, BoxCollider, or SphereCollider. + /// + /// The game object height if it has a recognized type of collider; otherwise 0. + /// Game object. + public static float GetGameObjectHeight(GameObject gameObject) + { + CharacterController controller = gameObject.GetComponent(); + if (controller != null) + { + return controller.height; + } + else + { + CapsuleCollider capsuleCollider = gameObject.GetComponent(); + if (capsuleCollider != null) + { + return capsuleCollider.height; + } + else + { + BoxCollider boxCollider = gameObject.GetComponent(); + if (boxCollider != null) + { + return boxCollider.center.y + boxCollider.size.y; + } + else + { + SphereCollider sphereCollider = gameObject.GetComponent(); + if (sphereCollider != null) + { + return sphereCollider.center.y + sphereCollider.radius; + } + } + } + } + return 0; + } + + } + +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/GameObjectUtility.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/GameObjectUtility.cs.meta new file mode 100644 index 000000000..c5f27348e --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/GameObjectUtility.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: c85f45f7d87ba1545818659c955448a7 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/GameObjectUtility.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/GameTime.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/GameTime.cs new file mode 100644 index 000000000..24989be7a --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/GameTime.cs @@ -0,0 +1,137 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + public enum GameTimeMode + { + /// + /// Direct mapping to Unity's Time class (e.g., Time.time). + /// + UnityStandard, + + /// + /// Realtime, ignoring Time.timeScale. Never pauses. + /// + Realtime, + + /// + /// Manually-controlled time. You must set GameTime.time and GameTime.deltaTime. + /// + Manual + } + + /// + /// This is a wrapper around Unity's Time class that allows you to specify a mode: + /// UnityStandard (Time.time), Realtime (Time.realtimeSinceStartup), or Manual + /// (you set the time values each frame). + /// + public static class GameTime + { + + private static GameTimeMode s_mode = GameTimeMode.UnityStandard; + private static float s_manualTime = 0; + private static float s_manualDeltaTime = 0; + private static bool s_manualPaused = false; + +#if UNITY_2019_3_OR_NEWER && UNITY_EDITOR + [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] + static void InitStaticVariables() + { + s_mode = GameTimeMode.UnityStandard; + s_manualTime = 0; + s_manualDeltaTime = 0; + s_manualPaused = false; + } +#endif + + public static GameTimeMode mode + { + get { return s_mode; } + set { s_mode = value; } + } + + public static float time + { + get + { + switch (mode) + { + default: + case GameTimeMode.UnityStandard: + return Time.time; + case GameTimeMode.Realtime: + return Time.realtimeSinceStartup; + case GameTimeMode.Manual: + return s_manualTime; + } + } + set + { + s_manualTime = value; + } + } + + public static float deltaTime + { + get + { + switch (mode) + { + default: + case GameTimeMode.UnityStandard: + return Time.deltaTime; + case GameTimeMode.Realtime: + return Time.unscaledDeltaTime; + case GameTimeMode.Manual: + return s_manualDeltaTime; + } + } + set + { + s_manualDeltaTime = value; + } + } + + public static float timeScale + { + get { return Time.timeScale; } + } + + public static bool isPaused + { + get + { + switch (mode) + { + default: + case GameTimeMode.UnityStandard: + return Mathf.Approximately(0, Time.timeScale); + case GameTimeMode.Realtime: + return false; + case GameTimeMode.Manual: + return s_manualPaused; + } + } + set + { + switch (mode) + { + default: + case GameTimeMode.UnityStandard: + Time.timeScale = value ? 0 : 1; + break; + case GameTimeMode.Realtime: + break; + case GameTimeMode.Manual: + s_manualPaused = value; + break; + } + } + } + + } + +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/GameTime.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/GameTime.cs.meta new file mode 100644 index 000000000..cf6823443 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/GameTime.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 1bc83e69aa4a98c42b20e32f30b6d3bd +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/GameTime.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/HelpBoxAttribute.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/HelpBoxAttribute.cs new file mode 100644 index 000000000..662677d64 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/HelpBoxAttribute.cs @@ -0,0 +1,25 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + public enum HelpBoxMessageType { None, Info, Warning, Error } + + /// + /// Attribute to draw a help box. + /// + public class HelpBoxAttribute : PropertyAttribute + { + + public string text; + public HelpBoxMessageType messageType; + + public HelpBoxAttribute(string text, HelpBoxMessageType messageType = HelpBoxMessageType.None) + { + this.text = text; + this.messageType = messageType; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/HelpBoxAttribute.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/HelpBoxAttribute.cs.meta new file mode 100644 index 000000000..fa6729b5e --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/HelpBoxAttribute.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 94b687356c93bb24195ea5544151657a +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/HelpBoxAttribute.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/InstantiatePrefabs.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/InstantiatePrefabs.cs new file mode 100644 index 000000000..1f381e164 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/InstantiatePrefabs.cs @@ -0,0 +1,55 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Instantiates prefabs on Awake. + /// + [AddComponentMenu("")] // Use wrapper instead. + public class InstantiatePrefabs : MonoBehaviour + { + + [Tooltip("Make instances children of this parent. If unassigned, use this GameObject.")] + [SerializeField] + private Transform m_parent; + + [Tooltip("Prefabs to instantiate.")] + [SerializeField] + private GameObject[] m_prefabs = new GameObject[0]; + + public enum Position { ScreenSpaceUI, OriginalPosition, ParentPosition } + + [Tooltip("Untick for screen-space GameObjects such as UI elements; tick for world-space GameObjects.")] + [SerializeField] + private Position m_position = Position.ScreenSpaceUI; + + private void OnEnable() + { + if (m_parent == null) m_parent = this.transform; + for (int i = 0; i < m_prefabs.Length; i++) + { + var prefab = m_prefabs[i]; + if (prefab != null) + { + var instance = (m_position == Position.ParentPosition) + ? Instantiate(prefab, m_parent.position, m_parent.rotation) as GameObject + : Instantiate(prefab) as GameObject; + if (instance == null) + { + Debug.LogWarning("Instantiate Prefabs was unable to instantiate " + prefab, this); + } + else + { + instance.transform.SetParent(m_parent, (m_position != Position.ScreenSpaceUI)); + instance.name = prefab.name; + } + } + } + Destroy(this); + } + + } +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/InstantiatePrefabs.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/InstantiatePrefabs.cs.meta new file mode 100644 index 000000000..104caaea1 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/InstantiatePrefabs.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: bd0c236e29ff6df47b805e4f4385821f +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/InstantiatePrefabs.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/LODManager.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/LODManager.cs new file mode 100644 index 000000000..ee09236f4 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/LODManager.cs @@ -0,0 +1,161 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; +using System.Collections; +using System.Collections.Generic; + +namespace PixelCrushers +{ + + /// + /// Implements a Level of Detail (LOD) system according to distance from the player. + /// Add this component to any GameObject with script(s) that implement a method + /// named `OnLOD(int)`. It's the script's responsibility to handle the message + /// accordingly. For example, an AI script could reduce the frequency of perception + /// checks as the LOD number increases. + /// + [AddComponentMenu("")] // Use wrapper instead. + public class LODManager : MonoBehaviour + { + + [Serializable] + public class LOD + { + + [Tooltip("The minimum distance for this LOD.")] + [SerializeField] + private float m_minDistance = 0; + + [Tooltip("The max distance for this LOD.")] + [SerializeField] + private float m_maxDistance = Mathf.Infinity; + + /// + /// The minimum distance for this LOD. + /// + public float minDistance + { + get { return m_minDistance; } + set { m_minDistance = value; } + } + + /// + /// The max distance for this LOD. + /// + public float maxDistance + { + get { return m_maxDistance; } + set { m_maxDistance = value; } + } + + public bool Contains(float distance) + { + return (minDistance <= distance && distance <= maxDistance); + } + + } + + [Tooltip("The LODs (levels of detail).")] + [SerializeField] + private LOD[] m_levels; + + [Tooltip("The frequency at which to check distance from the player and update the current LOD if necessary.")] + [SerializeField] + private float m_monitorFrequency = 5f; + + /// + /// The LODs. + /// + public LOD[] levels + { + get { return m_levels; } + set { m_levels = value; } + } + + /// + /// The frequency at which to check distance from the player and update + /// the current LOD if necessary. + /// + public float monitorFrequency + { + get { return m_monitorFrequency; } + set { m_monitorFrequency = value; } + } + + /// + /// Gets or sets the player's transform. The Start method assigns the + /// GameObject tagged "Player" to this property. + /// + /// The player. + public Transform player { get; set; } + + private int m_currentLevel = 0; + private WaitForSeconds m_currentWaitForSeconds = new WaitForSeconds(60); // Cache to reduce garbage collection. + private float m_currentWaitForSecondsValue = 0; + + private void Start() + { + FindPlayer(); + StartCoroutine(MonitorLOD()); + } + + /// + /// Assigns the GameObject tagged "Player" to the player property. + /// + public void FindPlayer() + { + var go = GameObject.FindWithTag("Player"); + player = (go != null) ? go.transform : null; + } + + private IEnumerator MonitorLOD() + { + yield return new WaitForSeconds(UnityEngine.Random.value); // Stagger GameObjects. + m_currentWaitForSecondsValue = -1; + while (true) + { + CheckLOD(); + if (monitorFrequency != m_currentWaitForSecondsValue) + { + m_currentWaitForSecondsValue = monitorFrequency; + m_currentWaitForSeconds = new WaitForSeconds(monitorFrequency); + } + yield return m_currentWaitForSeconds; + } + } + + /// + /// Updates the current level of detail based on distance from the player and + /// the component's LOD ranges. + /// + public void CheckLOD() + { + if (player == null || levels == null || levels.Length == 0) return; + float distance = Vector3.Distance(transform.position, player.position); + if (levels[m_currentLevel].Contains(distance)) return; + for (int level = 0; level < levels.Length; level++) + { + if (levels[level].Contains(distance)) + { + m_currentLevel = level; + BroadcastMessage("OnLOD", level, SendMessageOptions.DontRequireReceiver); + return; + } + } + } + + /// + /// For optional UtopiaWorx Zone Controller integration. + /// + /// The properties that Zone Controller can control. + public static List ZonePluginActivator() + { + List controllable = new List(); + controllable.Add("monitorFrequency|System.Single|0|99999|1|The frequency at which to check distance from the player and update the current LOD if necessary."); + return controllable; + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/LODManager.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/LODManager.cs.meta new file mode 100644 index 000000000..c79cfa6cb --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/LODManager.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: bef41bce765897e4eaf3465b000ace81 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/LODManager.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ListExtensions.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ListExtensions.cs new file mode 100644 index 000000000..b76ee8dec --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ListExtensions.cs @@ -0,0 +1,64 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; +using System.Collections.Generic; + +namespace PixelCrushers +{ + + /// + /// Extension methods for generic lists. + /// + public static class ListExtensions + { + + /// + /// Adds an item to a list in sorted order. The list items must implement + /// IComparable. + /// + /// This list. + /// Item to add. + /// The list type. + public static void AddSorted(this List @this, T item) where T : IComparable + { + if (@this.Count == 0) + { + @this.Add(item); + } + else if (@this[@this.Count - 1].CompareTo(item) <= 0) + { + @this.Add(item); + } + else if (@this[0].CompareTo(item) >= 0) + { + @this.Insert(0, item); + } + else + { + int index = @this.BinarySearch(item); + if (index < 0) + { + index = ~index; + } + @this.Insert(index, item); + } + } + + /// + /// Fisher-Yates shuffle. + /// + public static void Shuffle(this List @this) + { + if (@this == null || @this.Count < 2) return; + for (int i = 0; i < @this.Count - 2; i++) + { + int j = UnityEngine.Random.Range(i, @this.Count); + T tmp = @this[i]; + @this[i] = @this[j]; + @this[j] = tmp; + } + } + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ListExtensions.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ListExtensions.cs.meta new file mode 100644 index 000000000..8f6b3638d --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ListExtensions.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: a874d3caa547bed4c9283dbdda2dfc99 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ListExtensions.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/MoreGizmos.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/MoreGizmos.cs new file mode 100644 index 000000000..0426f73bf --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/MoreGizmos.cs @@ -0,0 +1,41 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Provides more drawing routines for gizmos. + /// + public static class MoreGizmos + { + + /// + /// Draws an arrow, which is a ray with an arrowhead at the end. + /// + /// + /// Start of the ray. + /// + /// + /// Direction and length the ray extends. + /// + /// + /// Length of the arrowhead that extends from the end the ray. + /// + /// + /// Angle of the arrowhead in degrees. + /// + public static void DrawArrow(Vector3 from, Vector3 direction, float arrowheadLength = 0.2f, float arrowheadAngle = 30f) + { + if (Mathf.Approximately(direction.magnitude, 0)) return; + Vector3 right = Quaternion.LookRotation(direction) * Quaternion.Euler(0, 180f + arrowheadAngle, 0) * Vector3.forward; + Vector3 left = Quaternion.LookRotation(direction) * Quaternion.Euler(0, 180f - arrowheadAngle, 0) * Vector3.forward; + Gizmos.DrawRay(from, direction); + Gizmos.DrawRay(from + direction, right * arrowheadLength); + Gizmos.DrawRay(from + direction, left * arrowheadLength); + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/MoreGizmos.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/MoreGizmos.cs.meta new file mode 100644 index 000000000..ddd82bb71 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/MoreGizmos.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 3acbe59bc81e54d40924ff0b8c7f9faa +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/MoreGizmos.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/MorePhysics2D.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/MorePhysics2D.cs new file mode 100644 index 000000000..fab56e7f0 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/MorePhysics2D.cs @@ -0,0 +1,121 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + +#if USE_PHYSICS2D || !UNITY_2018_1_OR_NEWER + + /// + /// Provides more routines for Physics2D. + /// + public static class MorePhysics2D + { + + /// + /// Wrapper for Physics2D.queriesStartInColliders. + /// + public static bool queriesStartInColliders + { + get + { + return Physics2D.queriesStartInColliders; + } + set + { + Physics2D.queriesStartInColliders = value; + } + } + + /// + /// Size of the preallocated array for nonallocating raycasts. + /// + public static int maxRaycastResults + { + get + { + return raycastResults.Length; + } + set + { + if (value != raycastResults.Length) + { + raycastResults = new RaycastHit2D[value]; + } + } + } + + private static RaycastHit2D[] raycastResults = new RaycastHit2D[20]; + private static ContactFilter2D contactFilter = new ContactFilter2D(); + + /// + /// Runs a nonallocating linecast, ignoring the source. + /// + public static GameObject Raycast2DWithoutSelf(Transform source, Transform destination, LayerMask layerMask) + { + var start2D = new Vector2(source.position.x, source.position.y); + var end2D = new Vector2(destination.position.x, destination.position.y); + var originalRaycastsStartInColliders = MorePhysics2D.queriesStartInColliders; + MorePhysics2D.queriesStartInColliders = false; + contactFilter.layerMask = layerMask; + var numResults = Physics2D.Linecast(start2D, end2D, contactFilter, raycastResults); + MorePhysics2D.queriesStartInColliders = originalRaycastsStartInColliders; + for (int i = 0; i < numResults; i++) + { + var result = raycastResults[i]; + if (result.transform == source) continue; // Skip source. + return result.collider.gameObject; // Array is in distance order, so return first non-source. + } + return null; + } + + } + +#else + + /// + /// Provides more routines for Physics2D. + /// + public static class MorePhysics2D + { + + + /// + /// Stub wrapper for Physics2D.queriesStartInColliders. + /// + public static bool queriesStartInColliders + { + get { return false; } + set { } + } + + /// + /// Stub for size of the preallocated array for nonallocating raycasts. + /// + public static int maxRaycastResults + { + get { return 0; } + set { } + } + + /// + /// Stub for running a nonallocating linecast, ignoring the source. + /// + public static GameObject Raycast2DWithoutSelf(Transform source, Transform destination, LayerMask layerMask) + { + LogUsePhysics2DWarning(); + return null; + } + + public static void LogUsePhysics2DWarning() + { + if (Debug.isDebugBuild) Debug.LogWarning("To enable Physics2D support for a Pixel Crushers asset, add the Scripting Define Symbol 'USE_PHYSICS2D'."); + } + + } + +#endif + + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/MorePhysics2D.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/MorePhysics2D.cs.meta new file mode 100644 index 000000000..e74ae77fe --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/MorePhysics2D.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: a17660db60d47a24ca2a73d9490f686a +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/MorePhysics2D.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/Pool.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/Pool.cs new file mode 100644 index 000000000..4fee18fe1 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/Pool.cs @@ -0,0 +1,81 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System.Collections.Generic; + +namespace PixelCrushers +{ + + /// + /// This generic class implements an object pool. It helps prevent garbage collection + /// stutter by reusing objects without allocating and deallocating memory. + /// + public class Pool where T : new() + { + + private List m_free = new List(); + + private List m_used = new List(); + + /// + /// Gets an object from the pool. After getting an object, you should + /// initialize its fields because it will have the values from its + /// previous use. + /// + public T Get() + { + lock (m_free) + { + if (m_free.Count > 0) + { + T item = m_free[0]; + m_used.Add(item); + m_free.RemoveAt(0); + return item; + } + else + { + T item = new T(); + m_used.Add(item); + return item; + } + } + } + + /// + /// Releases an object back to the pool. + /// + /// Item. + public void Release(T item) + { + lock (m_free) + { + m_free.Add(item); + m_used.Remove(item); + } + } + + /// + /// Preallocates a number of objects into the pool. + /// + /// Initial size. + public void Allocate(int initialSize) + { + while (m_free.Count < initialSize) + { + m_free.Add(new T()); + } + } + + /// + /// Trims the pool to a maximum number of objects. + /// + /// Max objects. + public void Trim(int max) + { + m_free.RemoveRange(0, Mathf.Min(m_free.Count, max)); + } + + } + +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/Pool.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/Pool.cs.meta new file mode 100644 index 000000000..7ebf19636 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/Pool.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 14f88b9c6b8104a4a8cb74c6a35f7392 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/Pool.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/RectExtensions.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/RectExtensions.cs new file mode 100644 index 000000000..b38e5b722 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/RectExtensions.cs @@ -0,0 +1,53 @@ +// From "Unity Editor Window Zooming" by Martin Ecker. +// http://martinecker.com/martincodes/unity-editor-window-zooming/ + +using UnityEngine; + +namespace PixelCrushers +{ + + // Helper Rect extension methods + public static class RectExtensions + { + public static Vector2 TopLeft(this Rect rect) + { + return new Vector2(rect.xMin, rect.yMin); + } + public static Rect ScaleSizeBy(this Rect rect, float scale) + { + return rect.ScaleSizeBy(scale, rect.center); + } + public static Rect ScaleSizeBy(this Rect rect, float scale, Vector2 pivotPoint) + { + Rect result = rect; + result.x -= pivotPoint.x; + result.y -= pivotPoint.y; + result.xMin *= scale; + result.xMax *= scale; + result.yMin *= scale; + result.yMax *= scale; + result.x += pivotPoint.x; + result.y += pivotPoint.y; + return result; + } + public static Rect ScaleSizeBy(this Rect rect, Vector2 scale) + { + return rect.ScaleSizeBy(scale, rect.center); + } + public static Rect ScaleSizeBy(this Rect rect, Vector2 scale, Vector2 pivotPoint) + { + Rect result = rect; + result.x -= pivotPoint.x; + result.y -= pivotPoint.y; + result.xMin *= scale.x; + result.xMax *= scale.x; + result.yMin *= scale.y; + result.yMax *= scale.y; + result.x += pivotPoint.x; + result.y += pivotPoint.y; + return result; + } + } + +} + diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/RectExtensions.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/RectExtensions.cs.meta new file mode 100644 index 000000000..9a6730cab --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/RectExtensions.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 604b3608f35ffdc438500786022f72c9 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/RectExtensions.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/RuntimeTypeUtility.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/RuntimeTypeUtility.cs new file mode 100644 index 000000000..7ad139206 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/RuntimeTypeUtility.cs @@ -0,0 +1,86 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; +using System.Linq; + +namespace PixelCrushers +{ + + /// + /// Utility methods to work with types. + /// + public static class RuntimeTypeUtility + { + + /// + /// Searches all assemblies for a type with a specified name. + /// + /// Fully-qualified type name. + /// A type, or null if none matches. + public static System.Type GetTypeFromName(string typeName) + { + var assemblies = System.AppDomain.CurrentDomain.GetAssemblies(); + for (int i = 0; i < assemblies.Length; i++) + { + var assembly = assemblies[i]; + try + { + var type = assembly.GetType(typeName); + if (type != null) return type; + } + catch (Exception) + { + // Ignore exceptions. + } + } + return null; + } + + public static System.Reflection.Assembly[] GetAssemblies() + { +#if NET_STANDARD_2_0 || UNITY_IOS + return AppDomain.CurrentDomain.GetAssemblies(); // Used to exclude dynamic assemblies, but unsupported in some iOS. +#else + //---Was: return AppDomain.CurrentDomain.GetAssemblies().Where(p => !(p.ManifestModule is System.Reflection.Emit.ModuleBuilder)).ToArray(); // Exclude dynamic assemblies. + return AppDomain.CurrentDomain.GetAssemblies(); // Allows evaluation version to build to iOS. +#endif + } + + /// + /// Gets the wrapper type for a Pixel Crushers type, or returns the + /// type itself for a non-Pixel Crushers type. Wrappers are used to + /// maintain references when switching between source and DLLs. + /// + /// Original type. + /// Wrapper type. + public static System.Type GetWrapperType(System.Type type) + { + if (type == null || string.IsNullOrEmpty(type.Namespace) || !type.Namespace.StartsWith("PixelCrushers")) return type; + try + { + var wrapperName = type.Namespace + ".Wrappers." + type.Name; + var assemblies = GetAssemblies(); + foreach (var assembly in assemblies) + { + try + { + var wrapperList = (from assemblyType in assembly.GetExportedTypes() + where string.Equals(assemblyType.FullName, wrapperName) + select assemblyType).ToArray(); + if (wrapperList.Length > 0) return wrapperList[0]; + } + catch (System.Exception) + { + // If an assembly complains, ignore it and move on. + } + } + } + catch (System.Exception) + { + } + return null; + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/RuntimeTypeUtility.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/RuntimeTypeUtility.cs.meta new file mode 100644 index 000000000..d42771cae --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/RuntimeTypeUtility.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 2145308cdb7b1cb4fa549c59277c0b3f +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/RuntimeTypeUtility.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/SafeConvert.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/SafeConvert.cs new file mode 100644 index 000000000..c564d7c4c --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/SafeConvert.cs @@ -0,0 +1,74 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +namespace PixelCrushers +{ + + /// + /// Conversion methods that return default values instead of throwing exceptions. + /// + public static class SafeConvert + { + + /// + /// Converts a string to an int. + /// + /// Source string. + /// int value, or 0 on conversion failure. + public static int ToInt(string s) + { + int result; + return int.TryParse(s, out result) ? result : 0; + } + + /// + /// Converts a string to a float. + /// + /// Source string. + /// float value, or 0 on conversion failure. + public static float ToFloat(string s) + { + float result; + return float.TryParse(s, System.Globalization.NumberStyles.Any, System.Globalization.CultureInfo.InvariantCulture, out result) ? result : 0; + } + + private const string CommaTag = "%COMMA%"; + private const string DoubleQuoteTag = "%QUOTE%"; + private const string NewlineTag = "%NEWLINE%"; + + /// + /// Sanitizes a string so it can be serialized to string-based serialization systems. + /// + /// Source string. + /// Sanitized version. + public static string ToSerializedElement(string s) + { + if (s.Contains(",") || s.Contains("\"") || s.Contains("\n")) + { + return s.Replace(",", CommaTag).Replace("\"", DoubleQuoteTag).Replace("\n", NewlineTag); + } + else + { + return s; + } + } + + /// + /// Desanitizes a string that was previously sanitized for use in string-based serialization systems. + /// + /// Sanitized version. + /// Original source string. + public static string FromSerializedElement(string s) + { + if (s.Contains(CommaTag) || s.Contains(DoubleQuoteTag) || s.Contains(NewlineTag)) + { + return s.Replace(CommaTag, ",").Replace(DoubleQuoteTag, "\"").Replace(NewlineTag, "\n"); + } + else + { + return s; + } + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/SafeConvert.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/SafeConvert.cs.meta new file mode 100644 index 000000000..45327c657 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/SafeConvert.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 00c31fdd4e61a0d4c9b88dc4abebf30f +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/SafeConvert.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/SceneNotifier.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/SceneNotifier.cs new file mode 100644 index 000000000..8057bdcd4 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/SceneNotifier.cs @@ -0,0 +1,33 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Service to notify subscribers when a scene is being unloaded. + /// + public static class SceneNotifier + { + + public delegate void UnloadSceneDelegate(int sceneIndex); + + /// + /// Invoked by NotifyWillUnloadScene(sceneIndex), which should be called + /// before unloading a scene. + /// + public static event UnloadSceneDelegate willUnloadScene = delegate { }; + + /// + /// Notifies all subscribers that the scene with the specified index will be unloaded. + /// + /// Scene index in build settings. + public static void NotifyWillUnloadScene(int sceneIndex) + { + willUnloadScene(sceneIndex); + } + + } + +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/SceneNotifier.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/SceneNotifier.cs.meta new file mode 100644 index 000000000..e26e4a44a --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/SceneNotifier.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: e6d56a2b48d2db94a80430efe14fe9da +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/SceneNotifier.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ScriptableObjectUtility.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ScriptableObjectUtility.cs new file mode 100644 index 000000000..a12936108 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ScriptableObjectUtility.cs @@ -0,0 +1,147 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; +using System.Collections.Generic; +#if UNITY_WINRT +using System.Linq.Expressions; +using System.Reflection; +#endif + +namespace PixelCrushers +{ + + /// + /// Utility functions for creating ScriptableObjects. + /// + public static class ScriptableObjectUtility + { + + /// + /// Create a ScriptableObject of type T, calling the method Initialize() if present. + /// + /// The ScriptableObject type. + /// The new ScriptableObject. + public static T CreateScriptableObject() where T : ScriptableObject + { + var scriptableObject = ScriptableObject.CreateInstance() as T; + InitializeScriptableObject(scriptableObject); + return scriptableObject; + } + + /// + /// Create a ScriptableObject of a specified type, calling Initialize() if present. + /// + /// The ScriptableObject type. + /// The new ScriptableObject. + public static ScriptableObject CreateScriptableObject(Type type) + { + var scriptableObject = ScriptableObject.CreateInstance(type); + InitializeScriptableObject(scriptableObject); + return scriptableObject; + } + + /// + /// Calls Initialize() on a ScriptableObject if present. + /// + /// The ScriptableObject to initialize. + public static void InitializeScriptableObject(ScriptableObject scriptableObject) + { + if (scriptableObject == null) return; + var methodInfo = scriptableObject.GetType().GetMethod("Initialize"); + if (methodInfo != null) methodInfo.Invoke(scriptableObject, null); + } + + /// + /// Makes a deep copy of a ScriptableObject list by instantiating copies of the + /// list elements. + /// + /// List to clone. + /// Optional reference to source object to report in log if operation fails. + /// A second list containing new instances of the list elements. + public static List CloneList(List original, UnityEngine.Object source = null) where T : ScriptableObject + { + var copy = new List(); + if (original != null) + { + for (int i = 0; i < original.Count; i++) + { + if (original[i] != null && original[i] is T) + { + copy.Add(ScriptableObject.Instantiate(original[i]) as T); + } + else + { + if (Debug.isDebugBuild) + { + if (source != null) + { + Debug.LogWarning("CloneList<" + typeof(T).Name + ">: Element " + i + " is null in a list in " + source + ".", source); + } + else + { + Debug.LogWarning("CloneList<" + typeof(T).Name + ">: Element " + i + " is null."); + } + } + copy.Add(null); + } + } + } + return copy; + } + +#if UNITY_WINRT + /// + /// Given a lambda expression that calls a method, returns the method info. + /// + /// + /// The expression. + /// + public static MethodInfo GetMethodInfo(Expression expression) + { + return GetMethodInfo((LambdaExpression)expression); + } + + /// + /// Given a lambda expression that calls a method, returns the method info. + /// + /// + /// The expression. + /// + public static MethodInfo GetMethodInfo(Expression> expression) + { + return GetMethodInfo((LambdaExpression)expression); + } + + /// + /// Given a lambda expression that calls a method, returns the method info. + /// + /// + /// The expression. + /// + public static MethodInfo GetMethodInfo(Expression> expression) + { + return GetMethodInfo((LambdaExpression)expression); + } + + /// + /// Given a lambda expression that calls a method, returns the method info. + /// + /// The expression. + /// + public static MethodInfo GetMethodInfo(LambdaExpression expression) + { + MethodCallExpression outermostExpression = expression.Body as MethodCallExpression; + + if (outermostExpression == null) + { + throw new ArgumentException("Invalid Expression. Expression should consist of a Method call only."); + } + + return outermostExpression.Method; + } +#endif + + } + +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ScriptableObjectUtility.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ScriptableObjectUtility.cs.meta new file mode 100644 index 000000000..0d3eb9293 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ScriptableObjectUtility.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 557ca9fc744c84d41955636b0afaad9f +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ScriptableObjectUtility.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System.meta new file mode 100644 index 000000000..3b83c86c2 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 8b8096312eee0714fab2bbc58c4d72a9 +folderAsset: yes +timeCreated: 1549415914 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc.meta new file mode 100644 index 000000000..5f1745313 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 328fb7ef6bdd3b244997dd8ba220ae9c +folderAsset: yes +timeCreated: 1549415914 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/AutoSaveLoad.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/AutoSaveLoad.cs new file mode 100644 index 000000000..ff1718594 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/AutoSaveLoad.cs @@ -0,0 +1,126 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Auto-saves when the game closes and auto-loads when the game opens. + /// Useful for mobile games. + /// + [AddComponentMenu("")] // Use wrapper instead. + public class AutoSaveLoad : MonoBehaviour + { + + [Tooltip("Save to this slot.")] + public int saveSlotNumber = 1; + + [Tooltip("Don't auto-save in these scene indices.")] + public int[] dontSaveInScenes = new int[0]; + + [Tooltip("Load the saved game when this component starts.")] + public bool loadOnStart = true; + + [Tooltip("Save when the player quits the app.")] + public bool saveOnQuit = true; + + [Tooltip("Save when the player pauses or minimizes the app; tick this for mobile builds.")] + public bool saveOnPause = true; + + [Tooltip("Save when the app loses focus.")] + public bool saveOnLoseFocus = false; + + /// + /// When starting, load the game. + /// + private void Start() + { + if (loadOnStart && SaveSystem.HasSavedGameInSlot(saveSlotNumber)) + { + SaveSystem.LoadFromSlot(saveSlotNumber); + } + } + +#if UNITY_2018_1_OR_NEWER + private void OnEnable() + { + Application.wantsToQuit -= OnWantsToQuit; + Application.wantsToQuit += OnWantsToQuit; + } + + private void OnDisable() + { + Application.wantsToQuit -= OnWantsToQuit; + } + + private bool OnWantsToQuit() + { + CheckSaveOnQuit(); + return true; + } +#else + /// + /// When quitting, save the game. + /// + private void OnApplicationQuit() + { + CheckSaveOnQuit(); + } +#endif + + private void CheckSaveOnQuit() + { + if (enabled && saveOnQuit && CanSaveInThisScene()) + { + SaveSystem.SaveToSlotImmediate(saveSlotNumber); + } + } + + /// + /// When app is paused (e.g., minimized) and saveOnPause is true, save game. + /// + /// True indicates game is being paused. + private void OnApplicationPause(bool paused) + { + if (enabled && paused && saveOnPause && CanSaveInThisScene()) + { + SaveSystem.SaveToSlotImmediate(saveSlotNumber); + } + } + + /// + /// When app loses focus and saveOnLoseFocus is true, save the game. + /// + /// False indicates game is losing focus. + void OnApplicationFocus(bool focusStatus) + { + if (enabled && saveOnLoseFocus && focusStatus == false && CanSaveInThisScene()) + { + SaveSystem.SaveToSlotImmediate(saveSlotNumber); + } + } + + private bool CanSaveInThisScene() + { + var sceneIndex = SaveSystem.GetCurrentSceneIndex(); + for (int i = 0; i < dontSaveInScenes.Length; i++) + { + if (sceneIndex == dontSaveInScenes[i]) return false; + } + return true; + } + + /// + /// Clears the saved game data and restarts the game at a specified scene. + /// + /// + public void Restart(string startingSceneName) + { + SaveSystem.DeleteSavedGameInSlot(saveSlotNumber); + SaveSystem.RestartGame(startingSceneName); + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/AutoSaveLoad.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/AutoSaveLoad.cs.meta new file mode 100644 index 000000000..f522a9098 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/AutoSaveLoad.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: a8f438484909b3b4d86e4bb9e1110e10 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/AutoSaveLoad.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemEvents.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemEvents.cs new file mode 100644 index 000000000..99ffe81fc --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemEvents.cs @@ -0,0 +1,86 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using System; +using UnityEngine; +using UnityEngine.Events; + +namespace PixelCrushers +{ + + /// + /// Provides Save System UnityEvents. + /// + [AddComponentMenu("")] // Use wrapper instead. + public class SaveSystemEvents : MonoBehaviour + { + + public UnityEvent onSaveStart = new UnityEvent(); + public UnityEvent onSaveEnd = new UnityEvent(); + public UnityEvent onLoadStart = new UnityEvent(); + public UnityEvent onLoadEnd = new UnityEvent(); + public UnityEvent onSaveDataApplied = new UnityEvent(); + public UnityEvent onSceneLoad = new UnityEvent(); + + private void OnEnable() + { + UnregisterEvents(); + RegisterEvents(); + } + + private void OnDisable() + { + UnregisterEvents(); + } + + private void RegisterEvents() + { + SaveSystem.saveStarted += OnSaveStarted; + SaveSystem.saveEnded += OnSaveEnded; + SaveSystem.loadStarted += OnLoadStarted; + SaveSystem.loadEnded += OnLoadEnded; + SaveSystem.saveDataApplied += OnSaveDataApplied; + SaveSystem.sceneLoaded += OnSceneLoaded; + } + + private void UnregisterEvents() + { + SaveSystem.saveStarted -= OnSaveStarted; + SaveSystem.saveEnded -= OnSaveEnded; + SaveSystem.loadStarted -= OnLoadStarted; + SaveSystem.loadEnded -= OnLoadEnded; + SaveSystem.saveDataApplied -= OnSaveDataApplied; + SaveSystem.sceneLoaded -= OnSceneLoaded; + } + + private void OnSaveStarted() + { + onSaveStart.Invoke(); + } + + private void OnSaveEnded() + { + onSaveEnd.Invoke(); + } + + private void OnLoadStarted() + { + onLoadStart.Invoke(); + } + + private void OnLoadEnded() + { + onLoadEnd.Invoke(); + } + + private void OnSaveDataApplied() + { + onSaveDataApplied.Invoke(); + } + + private void OnSceneLoaded(string sceneName, int sceneIndex) + { + onSceneLoad.Invoke(); + } + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemEvents.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemEvents.cs.meta new file mode 100644 index 000000000..cb3df552a --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemEvents.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: b39ebd6ef647e9c4f94022c50a93195e +timeCreated: 1532871680 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemEvents.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemMethods.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemMethods.cs new file mode 100644 index 000000000..771d900c7 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemMethods.cs @@ -0,0 +1,124 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Provides inspector-selectable methods to control SaveSystem. + /// + [AddComponentMenu("")] // Use wrapper instead. + public class SaveSystemMethods : MonoBehaviour + { + + [Tooltip("Scene to load in LoadOrRestart method if no saved game exists yet.")] + public string defaultStartingSceneName; + + /// + /// Saves the current game in the specified slot. + /// + /// slot to save. + public virtual void SaveSlot(int slotNumber) + { + SaveSystem.SaveToSlot(slotNumber); + } + + /// + /// Loads the game previously-saved in the specified slot. + /// + /// Slot to load. + public virtual void LoadFromSlot(int slotNumber) + { + SaveSystem.LoadFromSlot(slotNumber); + } + + /// + /// Changes scenes. You can optionally specify a player spawnpoint by + /// adding '@' and the spawnpoint GameObject name. + /// + /// Scene name followed by an optional at-sign and spawnpoint name. + public virtual void LoadScene(string sceneNameAndSpawnpoint) + { + SaveSystem.LoadScene(sceneNameAndSpawnpoint); + } + + /// + /// Resets all saved game data. + /// + public virtual void ResetGameState() + { + SaveSystem.ResetGameState(); + } + + /// + /// Resets all saved game data and restarts the game at the specified scene. + /// + /// Scene to restart at. + public virtual void RestartGame(string startingSceneName) + { + SaveSystem.RestartGame(startingSceneName); + } + + /// + /// Load the specified slot, or restart the game from the default + /// starting scene if no save exists yet. + /// + /// Slot number to load. + public virtual void LoadOrRestart(int slotNumber) + { + if (SaveSystem.HasSavedGameInSlot(slotNumber)) + { + SaveSystem.LoadFromSlot(slotNumber); + } + else + { + SaveSystem.RestartGame(defaultStartingSceneName); + } + } + + /// + /// Deletes the saved game in the specified slot. + /// + public virtual void DeleteSavedGameInSlot(int slotNumber) + { + SaveSystem.DeleteSavedGameInSlot(slotNumber); + } + + /// + /// Records the current game state into the Save System. + /// + public virtual void RecordSavedGameData() + { + SaveSystem.RecordSavedGameData(); + } + + /// + /// Applies the most recently recorded game state. + /// + public virtual void ApplySavedGameData() + { + SaveSystem.ApplySavedGameData(); + } + + /// + /// Additively loads another scene. + /// + /// Scene to additively load. + public virtual void LoadAdditiveScene(string sceneName) + { + SaveSystem.LoadAdditiveScene(sceneName); + } + + /// + /// Unloads a previously additively-loaded scene. + /// + /// Scene to unload + public virtual void UnloadAdditiveScene(string sceneName) + { + SaveSystem.UnloadAdditiveScene(sceneName); + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemMethods.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemMethods.cs.meta new file mode 100644 index 000000000..018913c40 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemMethods.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 3193517feff4594469dcecce124a26ec +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemMethods.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemTestMenu.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemTestMenu.cs new file mode 100644 index 000000000..3eab2eb17 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemTestMenu.cs @@ -0,0 +1,140 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEngine.Events; + +namespace PixelCrushers +{ + + /// + /// Simple menu for testing the Save System. + /// + [AddComponentMenu("")] // Use wrapper. + public class SaveSystemTestMenu : MonoBehaviour + { + [Tooltip("Unity input button that toggles menu open/closed.")] + public string menuInputButton = "Cancel"; + + [Tooltip("Optional GUI Skin to provide custom Label, Button, and Box styles.")] + public GUISkin guiSkin; + + [Tooltip("Size of menu buttons.")] + public Vector2 buttonSize = new Vector2(200, 30); + + [Tooltip("Slot that menu saves game in.")] + public int saveSlot = 1; + + [Tooltip("Optional instructions to show when script starts.")] + public string instructions = "Press Escape for menu."; + + [Tooltip("How long to show instructions.")] + public float instructionsDuration = 5; + + [Tooltip("Pause the game while the menu is open.")] + public bool pauseWhileOpen = false; + + [Tooltip("If Input Device Manager mode is mouse, show cursor when opening and hide when closing.")] + public bool allowCursorWhileOpen = false; + + public UnityEvent onShow = new UnityEvent(); + public UnityEvent onHide = new UnityEvent(); + + private bool m_isVisible = false; + private float m_instructionsDoneTime; + private bool m_prevCursorState = false; + + private void Awake() + { + m_instructionsDoneTime = string.IsNullOrEmpty(instructions) ? 0 : Time.time + instructionsDuration; + } + + private void Update() + { + if (InputDeviceManager.IsButtonDown(menuInputButton)) ToggleMenu(); + } + + private void OnDestroy() + { + Time.timeScale = 1; + } + + public void ToggleMenu() + { + m_isVisible = !m_isVisible; + if (pauseWhileOpen) Time.timeScale = m_isVisible ? 0 : 1; + if (m_isVisible) + { + HandleCursor(true); + onShow.Invoke(); + } + else + { + HandleCursor(false); + onHide.Invoke(); + } + } + + void HandleCursor(bool open) + { + if (allowCursorWhileOpen && InputDeviceManager.deviceUsesCursor) + { + if (open) + { + m_prevCursorState = Cursor.visible; + Cursor.visible = true; + Cursor.lockState = CursorLockMode.None; + } + else + { + Cursor.visible = m_prevCursorState; + Cursor.lockState = m_prevCursorState ? CursorLockMode.None : CursorLockMode.Locked; + } + } + } + + void OnGUI() + { + var originalSkin = GUI.skin; + if (guiSkin != null) GUI.skin = guiSkin; + + // Draw instructions if within the timeframe to do so: + if (Time.time < m_instructionsDoneTime) + { + GUILayout.Label(instructions); + } + + // Draw menu if visible: + if (!m_isVisible) return; + var buttonWidth = buttonSize.x; + var buttonHeight = buttonSize.y; + GUILayout.BeginArea(new Rect((Screen.width - buttonWidth) / 2, (Screen.height - 4 * buttonHeight) / 2, buttonWidth, 4 * (buttonHeight + 10))); + if (GUILayout.Button("Resume", GUILayout.Height(buttonHeight))) + { + ToggleMenu(); + } + if (GUILayout.Button("Save", GUILayout.Height(buttonHeight))) + { + ToggleMenu(); + Debug.Log("Saving game to slot " + saveSlot); + SaveSystem.SaveToSlot(saveSlot); + } + if (GUILayout.Button("Load", GUILayout.Height(buttonHeight))) + { + ToggleMenu(); + Debug.Log("Loading game from slot " + saveSlot); + SaveSystem.LoadFromSlot(saveSlot); + } + if (GUILayout.Button("Quit", GUILayout.Height(buttonHeight))) + { + ToggleMenu(); + Debug.Log("Quitting"); + Application.Quit(); +#if UNITY_EDITOR + UnityEditor.EditorApplication.isPlaying = false; +#endif + } + GUILayout.EndArea(); + if (guiSkin != null) GUI.skin = originalSkin; + } + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemTestMenu.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemTestMenu.cs.meta new file mode 100644 index 000000000..845bbdc18 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemTestMenu.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: c69cc058fcec3df49802bb8216d565cc +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemTestMenu.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SavedGameData.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SavedGameData.cs new file mode 100644 index 000000000..bac0038bc --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SavedGameData.cs @@ -0,0 +1,158 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; +using System.Collections.Generic; +using System.Linq; + +namespace PixelCrushers +{ + + /// + /// Holds the data for a saved game. + /// + [Serializable] + public class SavedGameData : ISerializationCallbackReceiver + { + + /// + /// Holds the data returned by a Saver along with the Saver's key + /// and the index of the scene that the Saver was in. + /// + [Serializable] + public class SaveRecord + { + public string key; + public int sceneIndex; + public string data; + + public SaveRecord() { } + + public SaveRecord(string key, int sceneIndex, string data) + { + this.key = key; + this.sceneIndex = sceneIndex; + this.data = data; + } + } + + [SerializeField] + private int m_version = 0; + + [SerializeField] + private string m_sceneName; + + private Dictionary m_dict = new Dictionary(); + + [SerializeField] + private List m_list = new List(); + + /// + /// The save file format version. This is an arbitrary value that you + /// can assign by setting SaveSystem.version. + /// + public int version + { + get { return m_version; } + set { m_version = value; } + } + + /// + /// The scene in which the game was saved. + /// + public string sceneName + { + get { return m_sceneName; } + set { m_sceneName = value; } + } + + /// + /// Provides direct access to the dictionary of save records. + /// Use with caution. + /// + public Dictionary Dict { get { return m_dict; } } + + public void OnBeforeSerialize() + { + m_list.Clear(); + foreach (var kvp in m_dict) + { + m_list.Add(kvp.Value); + } + } + + public void OnAfterDeserialize() + { + m_dict = new Dictionary(); + for (int i = 0; i < m_list.Count; i++) + { + if (m_list[i] == null) continue; + m_dict.Add(m_list[i].key, m_list[i]); + } + } + + /// + /// Retrieves info about the previously-saved data for a Saver. + /// + /// Saver's unique key. + /// Returns the Save Record stored under the Saver's key, or null if no data is stored. + public SaveRecord GetDataInfo(string key) + { + return m_dict.ContainsKey(key) ? m_dict[key] : null; + } + + /// + /// Retrieves the previously-saved data for a Saver. + /// + /// Saver's unique key. + /// Returns the data stored under the Saver's key, or null if no data is stored. + public string GetData(string key) + { + return m_dict.ContainsKey(key) ? m_dict[key].data : null; + } + + /// + /// Stores a Saver's data. + /// + /// Saver's unique key. + /// Scene in which Saver exists. + /// Data to set. + public void SetData(string key, int sceneIndex, string data) + { + if (m_dict.ContainsKey(key)) + { + m_dict[key].sceneIndex = sceneIndex; + m_dict[key].data = data; + } + else + { + m_dict.Add(key, new SaveRecord(key, sceneIndex, data)); + } + } + + /// + /// Removes a Saver's data. + /// + /// Saver's unique key. + public void DeleteData(string key) + { + if (m_dict.ContainsKey(key)) + { + m_dict.Remove(key); + } + } + + /// + /// Removes all save records except those in the current scene and those that are + /// configured to remember across scene changes. + /// + /// Don't clear out Savers in this scene. + public void DeleteObsoleteSaveData(int currentSceneIndex) + { + m_dict = m_dict.Where(element => element.Value.sceneIndex == currentSceneIndex || element.Value.sceneIndex == SaveSystem.NoSceneIndex) + .ToDictionary(element => element.Key, element => element.Value); + } + + } + +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SavedGameData.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SavedGameData.cs.meta new file mode 100644 index 000000000..cd551adab --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SavedGameData.cs.meta @@ -0,0 +1,17 @@ +fileFormatVersion: 2 +guid: d95a9ffa197e8ff4c88116cc137b954e +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SavedGameData.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/ScenePortal.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/ScenePortal.cs new file mode 100644 index 000000000..40e20221a --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/ScenePortal.cs @@ -0,0 +1,89 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Changes scenes, either by calling UsePortal() or OnTriggerEnter. + /// + [AddComponentMenu("")] // Use wrapper instead. + public class ScenePortal : MonoBehaviour + { + + [Tooltip("Only objects with this tag can use the portal.")] + [SerializeField] + private string m_requiredTag = "Player"; + + [Tooltip("Go to this scene.")] + [SerializeField] + private string m_destinationSceneName; + + [Tooltip("If not blank, move the player to the GameObject with this name.")] + [SerializeField] + private string m_spawnpointNameInDestinationScene; + + [SerializeField] + private UnityEngine.Events.UnityEvent m_onUsePortal = new UnityEngine.Events.UnityEvent(); + + private bool m_isLoadingScene = false; + + public string requiredTag + { + get { return m_requiredTag; } + set { m_requiredTag = value; } + } + + public string destinationSceneName + { + get { return m_destinationSceneName; } + set { m_destinationSceneName = value; } + } + + public string spawnpointNameInDestinationScene + { + get { return m_spawnpointNameInDestinationScene; } + set { m_spawnpointNameInDestinationScene = value; } + } + + public bool isLoadingScene + { + get { return m_isLoadingScene; } + set { m_isLoadingScene = value; } + } + + public UnityEngine.Events.UnityEvent onUsePortal { get { return m_onUsePortal; } } + + public virtual void UsePortal() + { + if (isLoadingScene) return; + isLoadingScene = true; + onUsePortal.Invoke(); + LoadScene(); + } + + protected void LoadScene() + { + SaveSystem.LoadScene(string.IsNullOrEmpty(spawnpointNameInDestinationScene) ? destinationSceneName : destinationSceneName + "@" + spawnpointNameInDestinationScene); + } + + private void OnTriggerEnter(Collider other) + { + if (!other.CompareTag(requiredTag)) return; + UsePortal(); + } + +#if USE_PHYSICS2D || !UNITY_2018_1_OR_NEWER + + private void OnTriggerEnter2D(Collider2D other) + { + if (!other.CompareTag(requiredTag)) return; + UsePortal(); + } + +#endif + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/ScenePortal.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/ScenePortal.cs.meta new file mode 100644 index 000000000..0bdec45bb --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/ScenePortal.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 065173b574a747d45b2252907f5015fa +timeCreated: 1485134775 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/ScenePortal.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SceneValidationMode.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SceneValidationMode.cs new file mode 100644 index 000000000..eb9366c5f --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SceneValidationMode.cs @@ -0,0 +1,31 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Specifies the reason why SaveSystem.validateSceneName is being called. + /// + public enum SceneValidationMode + { + /// + /// Just loading a new scene. + /// + LoadingScene, + + /// + /// Loading a saved game. + /// + LoadingSavedGame, + + /// + /// Resetting the game state and loading the first gameplay scene. + /// + RestartingGame + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SceneValidationMode.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SceneValidationMode.cs.meta new file mode 100644 index 000000000..33de74b9f --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SceneValidationMode.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: f0da9da504c03a14aa3e9023eba38ad7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SceneValidationMode.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/SaveSystem.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/SaveSystem.cs new file mode 100644 index 000000000..ee6203edc --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/SaveSystem.cs @@ -0,0 +1,1181 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using System.Collections; +using System.Collections.Generic; +using System.Linq; +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// This is the main Save System class. It runs as a singleton MonoBehaviour + /// and provides static methods to save and load games. + /// + [AddComponentMenu("")] // Use wrapper instead. + public class SaveSystem : MonoBehaviour + { + + public const int NoSceneIndex = -1; + + /// + /// Stores an int indicating the slot number of the most recently saved game. + /// + public const string LastSavedGameSlotPlayerPrefsKey = "savedgame_lastSlotNum"; + + [Tooltip("Optional saved game version number of your choosing. Version number is included in saved game files.")] + [SerializeField] + private int m_version = 0; + + [Tooltip("When loading a game, load the scene that the game was saved in.")] + [SerializeField] + private bool m_saveCurrentScene = true; + + [Tooltip("Highest save slot number allowed.")] + [SerializeField] + private int m_maxSaveSlot = 99999; + + [Tooltip("When loading a game/scene, wait this many frames before applying saved data to allow other scripts to initialize first.")] + [SerializeField] + private int m_framesToWaitBeforeApplyData = 0; + + [Tooltip("Log debug info.")] + [SerializeField] + private bool m_debug = false; + + private bool m_isLoadingAdditiveScene = false; + + private static SaveSystem m_instance = null; + + private static HashSet m_savers = new HashSet(); + + private static List m_tmpSavers = new List(); + + private static SavedGameData m_savedGameData = new SavedGameData(); + + private static DataSerializer m_serializer = null; + + private static SavedGameDataStorer m_storer = null; + + private static SceneTransitionManager m_sceneTransitionManager = null; + + private static bool m_allowNegativeSlotNumbers = false; + + private static GameObject m_playerSpawnpoint = null; + + private static int m_currentSceneIndex = NoSceneIndex; + + private static List m_addedScenes = new List(); + + private static bool m_autoUnloadAdditiveScenes = false; + + private static AsyncOperation m_currentAsyncOperation = null; + +#if USE_ADDRESSABLES + private static UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle m_currentAsyncOperationHandle; +#endif + + private static int m_framesToWaitBeforeSaveDataAppliedEvent = 0; + + private static bool m_isQuitting = false; + +#if UNITY_2019_3_OR_NEWER && UNITY_EDITOR + [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] + static void InitStaticVariables() + { + m_instance = null; + m_savers = new HashSet(); + m_tmpSavers = new List(); + m_savedGameData = new SavedGameData(); + m_serializer = null; + m_storer = null; + m_sceneTransitionManager = null; + m_playerSpawnpoint = null; + m_currentSceneIndex = NoSceneIndex; + m_addedScenes = new List(); + m_currentAsyncOperation = null; + m_framesToWaitBeforeSaveDataAppliedEvent = 0; + m_isQuitting = false; + } +#endif + + /// + /// Optional saved game version number of your choosing. Version number is included in saved game files. + /// + public static int version + { + get + { + return (m_instance != null) ? m_instance.m_version : 0; + } + set + { + if (m_instance != null) m_instance.m_version = value; + } + } + + /// + /// When loading a game, load the scene that the game was saved in. + /// + public static bool saveCurrentScene + { + get + { + return (m_instance != null) ? m_instance.m_saveCurrentScene : true; + } + set + { + if (m_instance != null) m_instance.m_saveCurrentScene = value; + } + } + + /// + /// Highest save slot number allowed. + /// + public static int maxSaveSlot + { + get + { + return (m_instance != null) ? m_instance.m_maxSaveSlot : int.MaxValue; + } + set + { + if (m_instance != null) m_instance.m_maxSaveSlot = value; + } + } + + /// + /// When loading a game/scene, wait this many frames before applying saved data to allow other scripts to initialize first. + /// + public static int framesToWaitBeforeApplyData + { + get + { + return (m_instance != null) ? m_instance.m_framesToWaitBeforeApplyData : 1; + } + set + { + if (m_instance != null) m_instance.m_framesToWaitBeforeApplyData = value; + } + } + + /// + /// If a saver requires additional frames after ApplyData() before the saveDataApplied() event + /// should be called, set this property. + /// + /// Note: This value is reset to zero after every call to ApplySavedGameData. + /// + public static int framesToWaitBeforeSaveDataAppliedEvent + { + get { return m_framesToWaitBeforeSaveDataAppliedEvent; } + set { m_framesToWaitBeforeSaveDataAppliedEvent = value; } + } + + public static bool debug + { + get + { + return (m_instance != null) ? m_instance.m_debug && Debug.isDebugBuild : false; + } + set + { + if (m_instance != null) m_instance.m_debug = value; + } + } + + /// + /// Checks if an instance already exists, without also implicitly creating one. + /// + public static bool hasInstance + { + get { return m_instance != null; } + } + + public static SaveSystem instance + { + get + { + if (m_instance == null && !m_isQuitting) + { + m_instance = GameObjectUtility.FindFirstObjectByType(); + if (m_instance == null) + { + m_instance = new GameObject("Save System", typeof(SaveSystem)).GetComponent(); + } + } + return m_instance; + } + } + + /// + /// Reference to the DataSerializer in the SaveSystem's hierarchy. + /// SaveSystem will use it to serialize and deserialize saved game data. + /// + public static DataSerializer serializer + { + get + { + if (m_serializer == null) + { + m_serializer = instance.GetComponent(); + if (m_serializer == null && !m_isQuitting) + { + Debug.Log("Save System: No DataSerializer found on " + instance.name + ". Adding JsonDataSerializer.", instance); + m_serializer = instance.gameObject.AddComponent(); + } + } + return m_serializer; + } + } + + /// + /// Reference to the SavedGameDataStorer in the SaveSystem's hierarchy. + /// SaveSystem will use it to store and retrieve saved game data. + /// + public static SavedGameDataStorer storer + { + get + { + if (m_storer == null) + { + m_storer = instance.GetComponent(); + if (m_storer == null && !m_isQuitting) + { + Debug.Log("Save System: No SavedGameDataStorer found on " + instance.name + ". Adding PlayerPrefsSavedGameDataStorer.", instance); + m_storer = instance.gameObject.AddComponent(); + } + } + return m_storer; + } + } + + /// + /// Reference to the SceneTransitionManager in the SaveSystem's hierarchy, if present. + /// + public static SceneTransitionManager sceneTransitionManager + { + get + { + if (m_sceneTransitionManager == null) + { + m_sceneTransitionManager = instance.GetComponentInChildren(); + } + return m_sceneTransitionManager; + } + } + + /// + /// Allow the use of negative slot numbers. + /// + public bool allowNegativeSlotNumbers + { + get { return m_allowNegativeSlotNumbers; } + set { m_allowNegativeSlotNumbers = value; } + } + + /// + /// Scenes that have been loaded additively. + /// + public static List addedScenes { get { return m_addedScenes; } } + + /// + /// When changing scenes, automatically unload all additively-loaded scenes. + /// + public static bool autoUnloadAdditiveScenes + { + get { return m_autoUnloadAdditiveScenes; } + set { m_autoUnloadAdditiveScenes = value; } + } + + /// + /// Current asynchronous scene load operation, or null if none. Loading scenes can use this + /// value to update a progress bar. + /// + public static AsyncOperation currentAsyncOperation + { + get { return m_currentAsyncOperation; } + set { m_currentAsyncOperation = value; } + } + + /// + /// The saved game data recorded by the last call to SaveToSlot, + /// LoadScene, or RecordSavedGameData. + /// + /// Note: This saved game data stays in memory until you clear it by using + /// RestartGame() or ResetGameState(), or by loading a saved game. + /// + public static SavedGameData currentSavedGameData + { + get { return m_savedGameData; } + set { m_savedGameData = value; } + } + + /// + /// Where the player should spawn in the current scene. + /// + public static GameObject playerSpawnpoint + { + get { return m_playerSpawnpoint; } + set { m_playerSpawnpoint = value; } + } + + /// + /// Build index of the current scene. + /// + public static int currentSceneIndex + { + get + { + if (m_currentSceneIndex == NoSceneIndex) m_currentSceneIndex = GetCurrentSceneIndex(); + return m_currentSceneIndex; + } + } + + public delegate string ValidateSceneNameDelegate(string sceneName, SceneValidationMode sceneValidationMode); + + /// + /// Invoked before loading a scene by name. Should return the sceneName, or a different + /// scene if the sceneName isn't valid (e.g., was renamed or removed from build settings), + /// or a blank string to not load any scene. + /// + public static ValidateSceneNameDelegate validateNameScene = null; + + public delegate void SceneLoadedDelegate(string sceneName, int sceneIndex); + + /// + /// Invoked after a scene has been loaded. + /// + public static event SceneLoadedDelegate sceneLoaded = delegate { }; + + /// + /// Invoked when starting to save a game. If assigned, waits one frame before + /// starting the save to allow UIs to update. + /// + public static event System.Action saveStarted = delegate { }; + + /// + /// Invoked when finished saving a game. + /// + public static event System.Action saveEnded = delegate { }; + + /// + /// Invoked when starting to load a game. If assigned, waits one frame before + /// starting the load to allow UIs to update. + /// + public static event System.Action loadStarted = delegate { }; + + /// + /// Invoked when finished loading a game. + /// + public static event System.Action loadEnded = delegate { }; + + /// + /// Invoked after ApplyData() has been called on all savers. + /// + public static event System.Action saveDataApplied = delegate { }; + + private void Awake() + { + if (m_instance == null) + { + m_instance = this; +#if UNITY_EDITOR + if (Application.isPlaying) + { // If GameObject is hidden in Scene view, DontDestroyOnLoad will report (harmless) error. + UnityEditor.SceneVisibilityManager.instance.Show(gameObject, true); + } +#endif + if (transform.parent != null) transform.SetParent(null); + DontDestroyOnLoad(gameObject); + } + else + { + Destroy(gameObject); + } + } + + private void OnApplicationQuit() + { + m_isQuitting = true; + BeforeSceneChange(); + } + +#if UNITY_5_4_OR_NEWER + private void OnEnable() + { + UnityEngine.SceneManagement.SceneManager.sceneLoaded -= OnSceneLoaded; + UnityEngine.SceneManagement.SceneManager.sceneLoaded += OnSceneLoaded; + } + + private void OnDisable() + { + UnityEngine.SceneManagement.SceneManager.sceneLoaded -= OnSceneLoaded; + } + + public void OnSceneLoaded(UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) + { + FinishedLoadingScene(scene.name, scene.buildIndex); + } + +#else + public void OnLevelWasLoaded(int level) + { + FinishedLoadingScene(GetCurrentSceneName(), level); + } +#endif + +#if UNITY_5_3 || UNITY_5_3_OR_NEWER + public static string GetCurrentSceneName() + { + return UnityEngine.SceneManagement.SceneManager.GetActiveScene().name; + } + + public static int GetCurrentSceneIndex() + { + return UnityEngine.SceneManagement.SceneManager.GetActiveScene().buildIndex; + } + + public static bool IsSceneInBuildSettings(string sceneName) + { + for (var n = 0; n < UnityEngine.SceneManagement.SceneManager.sceneCountInBuildSettings; ++n) + { + var scenePath = UnityEngine.SceneManagement.SceneUtility.GetScenePathByBuildIndex(n); + if (string.IsNullOrEmpty(scenePath)) continue; + if (string.Equals(System.IO.Path.GetFileNameWithoutExtension(scenePath), sceneName, System.StringComparison.OrdinalIgnoreCase)) + { + return true; + } + } + return false; + } + + private static void SceneManagerOrAddressablesLoadScene(string sceneName) + { + if (IsSceneInBuildSettings(sceneName)) + { + UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName); + return; + } +#if USE_ADDRESSABLES + // If not in build settings, try loading an Addressable scene: + m_currentAsyncOperationHandle = UnityEngine.AddressableAssets.Addressables.LoadSceneAsync(sceneName); +#else + Debug.LogError("Can't load scene. Scene is not in build settings: " + sceneName); +#endif + } + + private static void SceneManagerOrAddressablesLoadSceneAsync(string sceneName) + { + m_currentAsyncOperation = null; + if (IsSceneInBuildSettings(sceneName)) + { + m_currentAsyncOperation = UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(sceneName); + return; + } +#if USE_ADDRESSABLES + // If not in build settings, try loading an Addressable scene: + m_currentAsyncOperationHandle = UnityEngine.AddressableAssets.Addressables.LoadSceneAsync(sceneName); +#else + Debug.LogError("Can't load scene. Scene is not in build settings: " + sceneName); +#endif + } + + private static IEnumerator SceneManagerOrAddressablesLoadSceneAdditiveAsync(string sceneName) + { + if (IsSceneInBuildSettings(sceneName)) + { + yield return UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(sceneName, UnityEngine.SceneManagement.LoadSceneMode.Additive); + } + else + { +#if USE_ADDRESSABLES + // If not in build settings, try loading an Addressable scene: + m_currentAsyncOperationHandle = UnityEngine.AddressableAssets.Addressables.LoadSceneAsync(sceneName, UnityEngine.SceneManagement.LoadSceneMode.Additive); + while (!m_currentAsyncOperation.isDone) + { + yield return null; + } +#else + Debug.LogError("Can't load additive scene. Scene is not in build settings: " + sceneName); +#endif + } + } + + private static IEnumerator LoadSceneInternal(string sceneName, SceneValidationMode sceneValidationMode) + { + m_addedScenes.Clear(); + if (sceneTransitionManager == null) + { + if (sceneName.StartsWith("index:")) + { + var index = SafeConvert.ToInt(sceneName.Substring("index:".Length)); + UnityEngine.SceneManagement.SceneManager.LoadScene(index); + } + else + { + if (validateNameScene != null) sceneName = validateNameScene(sceneName, sceneValidationMode); + if (string.IsNullOrEmpty(sceneName)) + { + if (debug) Debug.LogWarning("Scene '" + sceneName + "' is not a valid scene to load."); + yield break; + } + SceneManagerOrAddressablesLoadScene(sceneName); + } + yield break; + } + else + { + yield return instance.StartCoroutine(LoadSceneInternalTransitionCoroutine(sceneName, sceneValidationMode)); + } + } + + private static IEnumerator LoadSceneInternalTransitionCoroutine(string sceneName, SceneValidationMode sceneValidationMode) + { + m_addedScenes.Clear(); + yield return instance.StartCoroutine(sceneTransitionManager.LeaveScene()); + if (sceneName.StartsWith("index:")) + { + var index = SafeConvert.ToInt(sceneName.Substring("index:".Length)); + m_currentAsyncOperation = UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(index); + } + else + { + if (validateNameScene != null) sceneName = validateNameScene(sceneName, sceneValidationMode); + if (string.IsNullOrEmpty(sceneName)) + { + if (debug) Debug.LogWarning("Scene '" + sceneName + "' is not a valid scene to load."); + yield break; + } + SceneManagerOrAddressablesLoadSceneAsync(sceneName); + } + if (m_currentAsyncOperation != null) + { + while (m_currentAsyncOperation != null && !m_currentAsyncOperation.isDone) + { + sceneTransitionManager.OnLoading(m_currentAsyncOperation.progress); + yield return null; + } + } +#if USE_ADDRESSABLES + else + { + while (!m_currentAsyncOperationHandle.IsDone) + { + sceneTransitionManager.OnLoading(m_currentAsyncOperationHandle.PercentComplete); + yield return null; + } + } +#endif + sceneTransitionManager.OnLoading(1); + m_currentAsyncOperation = null; + instance.StartCoroutine(sceneTransitionManager.EnterScene()); + } + + public static IEnumerator LoadAdditiveSceneInternal(string sceneName, SceneValidationMode sceneValidationMode) + { + if (validateNameScene != null) sceneName = validateNameScene(sceneName, sceneValidationMode); + if (string.IsNullOrEmpty(sceneName)) yield break; + yield return SceneManagerOrAddressablesLoadSceneAdditiveAsync(sceneName); + var scene = UnityEngine.SceneManagement.SceneManager.GetSceneByName(sceneName); + if (!scene.IsValid()) yield break; + var rootGOs = scene.GetRootGameObjects(); + for (int i = 0; i < rootGOs.Length; i++) + { + RecursivelyApplySavers(rootGOs[i].transform); + } + } + + public static void UnloadAdditiveSceneInternal(string sceneName) + { +#if UNITY_5_3 || UNITY_5_4 + UnityEngine.SceneManagement.SceneManager.UnloadScene(sceneName); +#else + var scene = UnityEngine.SceneManagement.SceneManager.GetSceneByName(sceneName); + if (scene.IsValid()) + { + var rootGOs = scene.GetRootGameObjects(); + for (int i = 0; i < rootGOs.Length; i++) + { + var rootGO = rootGOs[i].transform; + RecursivelyRecordSavers(rootGO, scene.buildIndex); + RecursivelyInformBeforeSceneChange(rootGO); + } + } + UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync(sceneName); +#endif + } + + /// + /// Records the data of all saver components on the transform and its children. + /// + public static void RecursivelyRecordSavers(Transform t, int sceneIndex) + { + if (t == null) return; + var saver = t.GetComponent(); + if (saver != null) currentSavedGameData.SetData(saver.key, saver.saveAcrossSceneChanges ? -1 : sceneIndex, saver.RecordData()); + foreach (Transform child in t) + { + RecursivelyRecordSavers(child, sceneIndex); + } + } + + /// + /// Tells all saver components on the transform and its children to retrieve their states from the current saved game data. + /// + /// + public static void RecursivelyApplySavers(Transform t) + { + if (t == null) return; + var saver = t.GetComponent(); + if (saver != null) saver.ApplyData(currentSavedGameData.GetData(saver.key)); + foreach (Transform child in t) + { + RecursivelyApplySavers(child); + } + } + + /// + /// Calls BeforeSceneChange on all saver components on the transform and its children. + /// Used when unloading an additive scene. + /// + /// + public static void RecursivelyInformBeforeSceneChange(Transform t) + { + if (t == null) return; + var saver = t.GetComponent(); + if (saver != null) saver.OnBeforeSceneChange(); + foreach (Transform child in t) + { + RecursivelyInformBeforeSceneChange(child); + } + } + +#else + + public static string GetCurrentSceneName() + { + return Application.loadedLevelName; + } + + public static int GetCurrentSceneIndex() + { + return Application.loadedLevel; + } + + private static IEnumerator LoadSceneInternal(string sceneName) + { + Application.LoadLevel(sceneName); + yield break; + } + + public static IEnumerator LoadAdditiveSceneInternal(string sceneName) + { + yield return Application.LoadLevelAdditiveAsync(sceneName); + } + + public static void UnloadAdditiveSceneInternal(string sceneName) + { + Application.UnloadLevel(sceneName); + } +#endif + + /// + /// If slotNumber is negative and allowNegativeSlotNumbers is false, + /// choose an empty positive slot up to maxSlots. If none are empty, + /// return false; + /// + private static bool SanitizeSlotNumberForSave(int slotNumber, out int sanitizedSlotNumber) + { + if (slotNumber >= 0 || m_instance == null || m_instance.allowNegativeSlotNumbers) + { + sanitizedSlotNumber = slotNumber; + return true; + } + for (int i = 0; i <= maxSaveSlot; i++) + { + if (!HasSavedGameInSlot(i)) + { + sanitizedSlotNumber = i; + return true; + } + } + sanitizedSlotNumber = 0; + return false; + } + + /// + /// Saves a game into a slot using the storage provider on the + /// Save System GameObject. + /// + /// Slot in which to store saved game data. + public void SaveGameToSlot(int slotNumber) + { + SaveToSlot(slotNumber); + } + + /// + /// Loads a game from a slot using the storage provider on the + /// Save System GameObject. + /// + /// + public void LoadGameFromSlot(int slotNumber) + { + LoadFromSlot(slotNumber); + } + + /// + /// Loads a scene, optionally positioning the player at a + /// specified spawnpoint. + /// + /// + /// A string containing the name of the scene to load, optionally + /// followed by "@spawnpoint" where "spawnpoint" is the name of + /// a GameObject in that scene. The player will be spawned at that + /// GameObject's position. + /// + public void LoadSceneAtSpawnpoint(string sceneNameAndSpawnpoint) + { + LoadScene(sceneNameAndSpawnpoint); + } + + /// + /// Returns true if there is a saved game in the specified slot. + /// + public static bool HasSavedGameInSlot(int slotNumber) + { + return storer.HasDataInSlot(slotNumber); + } + + /// + /// Deletes the saved game in the specified slot. + /// + public static void DeleteSavedGameInSlot(int slotNumber) + { + storer.DeleteSavedGameData(slotNumber); + } + + /// + /// Saves the current game to a slot. + /// + public static void SaveToSlot(int slotNumber) + { + instance.StartCoroutine(SaveToSlotCoroutine(slotNumber)); + } + + private static IEnumerator SaveToSlotCoroutine(int slotNumber) + { + if (!SanitizeSlotNumberForSave(slotNumber, out slotNumber)) + { + Debug.LogError("Can't save game. Invalid save slot: " + slotNumber); + yield break; + } + saveStarted(); + yield return null; + PlayerPrefs.SetInt(LastSavedGameSlotPlayerPrefsKey, slotNumber); + yield return storer.StoreSavedGameDataAsync(slotNumber, RecordSavedGameData()); + saveEnded(); + } + + /// + /// Saves the current game to a slot synchronously and immediately. + /// + public static void SaveToSlotImmediate(int slotNumber) + { + if (!SanitizeSlotNumberForSave(slotNumber, out slotNumber)) + { + Debug.LogError("Can't save game. Invalid save slot: " + slotNumber); + return; + } + saveStarted(); + PlayerPrefs.SetInt(LastSavedGameSlotPlayerPrefsKey, slotNumber); + storer.StoreSavedGameData(slotNumber, RecordSavedGameData()); + saveEnded(); + } + + /// + /// Loads a game from a slot. + /// + public static void LoadFromSlot(int slotNumber) + { + if (!HasSavedGameInSlot(slotNumber)) + { + if (Debug.isDebugBuild) Debug.LogWarning("Save System: LoadFromSlot(" + slotNumber + ") but there is no saved game in this slot."); + return; + } + if (loadStarted.GetInvocationList().Length > 1) + { + instance.StartCoroutine(LoadFromSlotCoroutine(slotNumber)); + } + else + { + LoadFromSlotNow(slotNumber); + } + } + + private static IEnumerator LoadFromSlotCoroutine(int slotNumber) + { + loadStarted(); + yield return null; + LoadFromSlotNow(slotNumber); + } + + private static void NotifyLoadEndedWhenSceneLoaded(string sceneName, int sceneIndex) + { + sceneLoaded -= NotifyLoadEndedWhenSceneLoaded; + loadEnded(); + } + + private static void LoadFromSlotNow(int slotNumber) + { + sceneLoaded += NotifyLoadEndedWhenSceneLoaded; + LoadGame(storer.RetrieveSavedGameData(slotNumber)); + } + + public static void RegisterSaver(Saver saver) + { + if (saver == null || m_savers.Contains(saver)) return; + m_savers.Add(saver); + } + + public static void UnregisterSaver(Saver saver) + { + m_savers.Remove(saver); + } + + /// + /// Clears the SaveSystem's internal saved game data cache. + /// + public static void ClearSavedGameData() + { + m_savedGameData = new SavedGameData(); + } + + /// + /// Records the current scene's savers' data into the SaveSystem's + /// internal saved game data cache. + /// + /// + public static SavedGameData RecordSavedGameData() + { + m_savedGameData.version = version; + m_savedGameData.sceneName = GetCurrentSceneName(); + foreach (var saver in m_savers) + { + try + { + m_savedGameData.SetData(saver.key, GetSaverSceneIndex(saver), saver.RecordData()); + } + catch (System.Exception e) + { + Debug.LogException(e); + } + } + return m_savedGameData; + } + + private static int GetSaverSceneIndex(Saver saver) + { + return (saver == null || !saver.saveAcrossSceneChanges) ? currentSceneIndex : NoSceneIndex; + } + + /// + /// Updates the SaveSystem's internal saved game data cache with data for a + /// specific saver. + /// + /// + /// + public static void UpdateSaveData(Saver saver, string data) + { + m_savedGameData.SetData(saver.key, GetSaverSceneIndex(saver), data); + } + + /// + /// Applies the saved game data to the savers in the current scene. + /// + /// Saved game data. + public static void ApplySavedGameData(SavedGameData savedGameData) + { + if (savedGameData != null) + { + m_savedGameData = savedGameData; + if (m_savers.Count > 0) + { + m_tmpSavers.Clear(); + m_tmpSavers.AddRange(m_savers); // Make a copy in case a saver ends up removing multiple savers. + for (int i = m_tmpSavers.Count - 1; i >= 0; i--) // A saver may remove itself from list during apply. + { + try + { + if (0 <= i && i < m_tmpSavers.Count) + { + var saver = m_tmpSavers[i]; + if (saver != null) saver.ApplyData(savedGameData.GetData(saver.key)); + } + } + catch (System.Exception e) + { + Debug.LogException(e); + } + } + } + } + if (framesToWaitBeforeSaveDataAppliedEvent == 0 || instance == null) + { + saveDataApplied(); + } + else + { + instance.StartCoroutine(DelayedSaveDataAppliedCoroutine(framesToWaitBeforeSaveDataAppliedEvent)); + framesToWaitBeforeSaveDataAppliedEvent = 0; + } + } + + protected static IEnumerator DelayedSaveDataAppliedCoroutine(int frames) + { + for (int i = 0; i < frames; i++) + { + yield return null; + } + yield return CoroutineUtility.endOfFrame; + saveDataApplied(); + } + + /// + /// Applies the most recently recorded saved game data. + /// + public static void ApplySavedGameData() + { + ApplySavedGameData(m_savedGameData); + } + + /// + /// If changing scenes manually, calls before changing scenes to inform components + /// that listen for OnDestroy messages that they're being destroyed because of the + /// scene change. + /// + public static void BeforeSceneChange() + { + // Notify savers: + foreach (var saver in m_savers) + { + try + { + saver.OnBeforeSceneChange(); + } + catch (System.Exception e) + { + Debug.LogException(e); + } + } + // Notify SceneNotifier: + try + { + SceneNotifier.NotifyWillUnloadScene(m_currentSceneIndex); + } + catch (System.Exception e) + { + Debug.LogException(e); + } + } + + /// + /// Loads the scene recorded in the saved game data (if saveCurrentScene is true) and + /// applies the saved game data to it. + /// + /// + public static void LoadGame(SavedGameData savedGameData) + { + if (savedGameData == null) + { + if (Debug.isDebugBuild) Debug.LogWarning("SaveSystem.LoadGame received null saved game data. Not loading."); + } + else if (saveCurrentScene) + { + instance.StartCoroutine(LoadSceneCoroutine(savedGameData, null, SceneValidationMode.LoadingSavedGame)); + } + else + { + ApplySavedGameData(savedGameData); + } + } + + /// + /// Loads a scene, optionally moving the player to a specified spawnpoint. + /// If the scene name starts with "index:" followed by an index number, this + /// method loads the scene by build index number. + /// + /// Scene name, followed by an optional spawnpoint separated by '@'. + public static void LoadScene(string sceneNameAndSpawnpoint) + { + if (string.IsNullOrEmpty(sceneNameAndSpawnpoint)) return; + string sceneName = sceneNameAndSpawnpoint; + string spawnpointName = string.Empty; + if (sceneNameAndSpawnpoint.Contains("@")) + { + var strings = sceneNameAndSpawnpoint.Split('@'); + sceneName = strings[0]; + spawnpointName = (strings.Length > 1) ? strings[1] : null; + } + var savedGameData = RecordSavedGameData(); + savedGameData.sceneName = sceneName; + instance.StartCoroutine(LoadSceneCoroutine(savedGameData, spawnpointName, SceneValidationMode.LoadingScene)); + } + + private static IEnumerator LoadSceneCoroutine(SavedGameData savedGameData, string spawnpointName, SceneValidationMode sceneValidationMode) + { + if (savedGameData == null) yield break; + if (debug) Debug.Log("Save System: Loading scene " + savedGameData.sceneName + + (string.IsNullOrEmpty(spawnpointName) ? string.Empty : " [spawn at " + spawnpointName + "]")); + m_savedGameData = savedGameData; + BeforeSceneChange(); + if (autoUnloadAdditiveScenes) UnloadAllAdditiveScenes(); + yield return LoadSceneInternal(savedGameData.sceneName, sceneValidationMode); + ApplyDataImmediate(); + // Allow other scripts to spin up scene first: + for (int i = 0; i < framesToWaitBeforeApplyData; i++) + { + yield return null; + } + yield return CoroutineUtility.endOfFrame; + m_playerSpawnpoint = !string.IsNullOrEmpty(spawnpointName) ? GameObject.Find(spawnpointName) : null; + if (!string.IsNullOrEmpty(spawnpointName) && m_playerSpawnpoint == null) Debug.LogWarning("Save System: Can't find spawnpoint '" + spawnpointName + "'. Is spelling and capitalization correct?"); + ApplySavedGameData(savedGameData); + } + + // Calls ApplyDataImmediate on all savers. + private static void ApplyDataImmediate() + { + if (m_savers.Count > 0) + { + m_tmpSavers.Clear(); + m_tmpSavers.AddRange(m_savers); // Make a copy in case a saver ends up removing multiple savers. + for (int i = m_tmpSavers.Count - 1; i >= 0; i--) // A saver may remove itself from list during apply. + { + try + { + if (0 <= i && i < m_tmpSavers.Count) + { + var saver = m_tmpSavers[i]; + if (saver != null) saver.ApplyDataImmediate(); + } + } + catch (System.Exception e) + { + Debug.LogException(e); + } + } + } + } + + private void FinishedLoadingScene(string sceneName, int sceneIndex) + { + m_currentSceneIndex = sceneIndex; + if (!m_isLoadingAdditiveScene) + { // Don't delete other non-cross-scene data if loading additive scene: + m_savedGameData.DeleteObsoleteSaveData(sceneIndex); + } + m_isLoadingAdditiveScene = false; + sceneLoaded(sceneName, sceneIndex); + } + + /// + /// Additively loads another scene. + /// + /// Scene to additively load. + public static void LoadAdditiveScene(string sceneName) + { + if (string.IsNullOrEmpty(sceneName) || m_addedScenes.Contains(sceneName)) return; + m_addedScenes.Add(sceneName); + instance.m_isLoadingAdditiveScene = true; + instance.StartCoroutine(LoadAdditiveSceneInternal(sceneName, SceneValidationMode.LoadingScene)); + } + + /// + /// Unloads a previously additively-loaded scene. + /// + /// Scene to unload + public static void UnloadAdditiveScene(string sceneName) + { + if (!m_addedScenes.Contains(sceneName)) return; + m_addedScenes.Remove(sceneName); + UnloadAdditiveSceneInternal(sceneName); + } + + /// + /// Unloads all previously additively-loaded scenes. + /// + public static void UnloadAllAdditiveScenes() + { + for (int i = m_addedScenes.Count - 1; i >= 0; i--) + { + UnloadAdditiveScene(m_addedScenes[i]); + } + } + + /// + /// Clears the SaveSystem's saved game data cache and loads a + /// starting scene. Same as ResetGameState except loads a starting scene. + /// + /// + public static void RestartGame(string startingSceneName) + { + ResetGameState(); + instance.StartCoroutine(LoadSceneInternal(startingSceneName, SceneValidationMode.RestartingGame)); + } + + /// + /// Clears the SaveSystem's saved game data cache. Same as + /// RestartGame except it doesn't load a scene after resetting. + /// + /// + public static void ResetGameState() + { + ClearSavedGameData(); + BeforeSceneChange(); + SaversRestartGame(); + } + + /// + /// Calls OnRestartGame on all savers. + /// + public static void SaversRestartGame() + { + if (m_savers.Count <= 0) return; + foreach (var saver in m_savers.ToList()) // A saver may remove itself from list during restart. + { + try + { + if (saver != null) saver.OnRestartGame(); + } + catch (System.Exception e) + { + Debug.LogException(e); + } + } + } + + /// + /// Returns a serialized version of an object using whatever serializer is + /// assigned to the SaveSystem (JSON by default). + /// + public static string Serialize(object data) + { + return serializer.Serialize(data); + } + + /// + /// Deserializes a previously-serialized string representation of an object + /// back into an object. Uses whatever serializer is assigned to the + /// SaveSystem (JSON by default). + /// + /// The type of the object. + /// The object's serialized data. + /// Optional preallocated object to serialize data into. + /// The deserialized object, or null if it couldn't be deserialized. + public static T Deserialize(string s, T data = default(T)) + { + return serializer.Deserialize(s, data); + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/SaveSystem.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/SaveSystem.cs.meta new file mode 100644 index 000000000..858ac2ea6 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/SaveSystem.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: bd92d324c63216247876919e3d26dcd9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: -6 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/SaveSystem.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers.meta new file mode 100644 index 000000000..7b3844087 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 452f3d2a69e08604cbb049c1db4c3f25 +folderAsset: yes +timeCreated: 1549415914 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/ActiveSaver.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/ActiveSaver.cs new file mode 100644 index 000000000..0250f8614 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/ActiveSaver.cs @@ -0,0 +1,71 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; + +namespace PixelCrushers +{ + + /// + /// Saves the active/inactive state of a GameObject. This component should be + /// on a different GameObject that's guaranteed to be active, or it won't + /// take effect. When applying data (i.e., setting active/inactive state), if + /// it activates an inactive target, it will call ApplyData on the target's + /// other savers. + /// + [AddComponentMenu("")] + public class ActiveSaver : Saver + { + + [Serializable] + public class Data + { + public bool active; + } + + [Tooltip("GameObject to watch.")] + [SerializeField] + private GameObject m_gameObjectToWatch; + + public GameObject gameObjectToWatch + { + get { return m_gameObjectToWatch; } + set { m_gameObjectToWatch = value; } + } + + private Data m_data = new Data(); + + public override string RecordData() + { + var value = (gameObjectToWatch != null) ? gameObjectToWatch.activeSelf : false; + m_data.active = value; + return SaveSystem.Serialize(m_data); + } + + public override void ApplyData(string s) + { + if (gameObjectToWatch == null || string.IsNullOrEmpty(s)) return; + var data = SaveSystem.Deserialize(s, m_data); + if (data == null) return; + m_data = data; + var applyDataToOtherSavers = data.active && !gameObjectToWatch.activeSelf; + if (!data.active) + { + gameObjectToWatch.BroadcastMessage("OnBeforeSceneChange", SendMessageOptions.DontRequireReceiver); + gameObjectToWatch.BroadcastMessage("OnLevelWillBeUnloaded", SendMessageOptions.DontRequireReceiver); + } + gameObjectToWatch.SetActive(data.active); + if (applyDataToOtherSavers) + { + var savers = gameObjectToWatch.GetComponentsInChildren(); + for (int i = 0; i < savers.Length; i++) + { + var saver = savers[i]; + if (saver == this || !saver.enabled) continue; + saver.ApplyData(SaveSystem.currentSavedGameData.GetData(saver.key)); + } + } + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/ActiveSaver.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/ActiveSaver.cs.meta new file mode 100644 index 000000000..d707b9c59 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/ActiveSaver.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 1bc28b9bf84127e4a92af7029673b6e3 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/ActiveSaver.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/AnimatorSaver.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/AnimatorSaver.cs new file mode 100644 index 000000000..ed034a15b --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/AnimatorSaver.cs @@ -0,0 +1,199 @@ +using UnityEngine; +using System; +using System.Collections.Generic; + +namespace PixelCrushers +{ + + /// + /// Saves an animator's state. + /// + [AddComponentMenu("")] // Use wrapper. + [RequireComponent(typeof(Animator))] + public class AnimatorSaver : Saver + { + + [Serializable] + public class LayerData + { + public int hash; + public float time; + } + + // Credit: Trigger saving contributed by Magique. + [Serializable] + public class TriggerData + { + public string name; + public bool isTriggered; + } + + [Serializable] + public class Data + { + public LayerData[] layers = null; + public List bools = new List(); + public List floats = new List(); + public List ints = new List(); + public List strings = new List(); + public List triggers = new List(); + } + + private Data m_data = new Data(); + private Animator m_animator; + private Animator animator + { + get + { + if (m_animator == null) m_animator = GetComponent(); + return m_animator; + } + } + + private void CheckAnimator() + { + if (animator == null) return; + if (m_data == null) m_data = new Data(); + if (m_data.layers == null || m_data.layers.Length != animator.layerCount) + { + m_data.layers = new LayerData[animator.layerCount]; + for (int i = 0; i < animator.layerCount; i++) + { + m_data.layers[i] = new LayerData(); + } + } + } + + public override string RecordData() + { + if (animator == null) return string.Empty; + CheckAnimator(); + + // Record layer states: + for (int i = 0; i < animator.layerCount; i++) + { + var state = animator.GetCurrentAnimatorStateInfo(i); + m_data.layers[i].hash = state.fullPathHash; + m_data.layers[i].time = state.normalizedTime; + } + + // Record parameter values: + int numBools = 0; + int numFloats = 0; + int numInts = 0; + for (int i = 0; i < animator.parameterCount; i++) + { + var parameter = animator.parameters[i]; + switch (parameter.type) + { + case AnimatorControllerParameterType.Bool: + var boolValue = animator.GetBool(parameter.name); + if (numBools < m_data.bools.Count) + { + m_data.bools[numBools] = boolValue; + } + else + { + m_data.bools.Add(boolValue); + } + numBools++; + break; + case AnimatorControllerParameterType.Float: + var floatValue = animator.GetFloat(parameter.name); + if (numFloats < m_data.floats.Count) + { + m_data.floats[numFloats] = floatValue; + } + else + { + m_data.floats.Add(floatValue); + } + numFloats++; + break; + case AnimatorControllerParameterType.Int: + var intValue = animator.GetInteger(parameter.name); + if (numInts < m_data.ints.Count) + { + m_data.ints[numInts] = intValue; + } + else + { + m_data.ints.Add(intValue); + } + numInts++; + break; + case AnimatorControllerParameterType.Trigger: + var triggerValue = animator.GetCurrentAnimatorStateInfo(0).IsName(parameter.name); + m_data.triggers.Add(new TriggerData() { isTriggered = triggerValue, name = parameter.name }); + break; + } + } + return SaveSystem.Serialize(m_data); + } + + public override void ApplyData(string s) + { + if (string.IsNullOrEmpty(s) || animator == null) return; + m_data = SaveSystem.Deserialize(s, m_data); + if (m_data == null) + { + m_data = new Data(); + } + else if (m_data.layers != null) + { + // Apply layer states: + for (int i = 0; i < animator.layerCount; i++) + { + if (i < m_data.layers.Length) + { + animator.Play(m_data.layers[i].hash, i, m_data.layers[i].time); + } + } + + // Set or Reset triggers + foreach (var trigger in m_data.triggers) + { + if (trigger.isTriggered) + { + animator.SetTrigger(trigger.name); + } + else + { + animator.ResetTrigger(trigger.name); + } + } + + // Apply parameter values: + int numBools = 0; + int numFloats = 0; + int numInts = 0; + for (int i = 0; i < animator.parameterCount; i++) + { + var parameter = animator.parameters[i]; + switch (parameter.type) + { + case AnimatorControllerParameterType.Bool: + if (numBools < m_data.bools.Count) + { + animator.SetBool(parameter.name, m_data.bools[numBools++]); + } + break; + case AnimatorControllerParameterType.Float: + if (numFloats < m_data.floats.Count) + { + animator.SetFloat(parameter.name, m_data.floats[numFloats++]); + } + break; + case AnimatorControllerParameterType.Int: + if (numInts < m_data.ints.Count) + { + animator.SetInteger(parameter.name, m_data.ints[numInts++]); + } + break; + } + } + } + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/AnimatorSaver.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/AnimatorSaver.cs.meta new file mode 100644 index 000000000..013e4d19b --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/AnimatorSaver.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 73e91a3a10ccd3348ab26a2dd6ff78d3 +timeCreated: 1534295365 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/AnimatorSaver.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/DestructibleSaver.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/DestructibleSaver.cs new file mode 100644 index 000000000..201f57b26 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/DestructibleSaver.cs @@ -0,0 +1,124 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; + +namespace PixelCrushers +{ + + /// + /// Saves when a GameObject has been destroyed or disabled. The next time the game + /// or scene is loaded, if the GameObject has previously been destroyed/disabled, this + /// script will destroy/deactivate it again. It will also spawn a replacement destroyed + /// version if a prefab is assigned. + /// + [AddComponentMenu("")] // Use wrapper. + public class DestructibleSaver : Saver + { + + [Serializable] + public class DestructibleData + { + public bool destroyed = false; + public Vector3 position; + } + + public enum Mode { OnDisable, OnDestroy } + + public enum DestroyMode { Destroy, Deactivate } + + [Tooltip("Event to watch for.")] + [SerializeField] + private Mode m_mode = Mode.OnDestroy; + + [Tooltip("How to re-destroy object.")] + [SerializeField] + private DestroyMode m_destroyMode = DestroyMode.Destroy; + + [Tooltip("Instantiate this if already destroyed when loading game or scene.")] + [SerializeField] + private GameObject m_destroyedVersionPrefab; + + private DestructibleData m_data = new DestructibleData(); + private bool m_ignoreOnDestroy = false; + + public Mode mode + { + get { return m_mode; } + set { m_mode = value; } + } + + public DestroyMode destroyMode + { + get { return m_destroyMode; } + set { m_destroyMode = value; } + } + + public GameObject destroyedVersionPrefab + { + get { return m_destroyedVersionPrefab; } + set { m_destroyedVersionPrefab = value; } + } + + public override void OnBeforeSceneChange() + { + base.OnBeforeSceneChange(); + m_ignoreOnDestroy = true; + } + + public override void OnDisable() + { + base.OnDisable(); + if (m_mode != Mode.OnDisable) return; + RecordDestruction(); + } + + public override void OnDestroy() + { + base.OnDestroy(); + if (m_mode != Mode.OnDestroy) return; + RecordDestruction(); + } + + public virtual void RecordDestruction() + { + if (!m_ignoreOnDestroy && SaveSystem.instance != null) + { + m_data.destroyed = true; + m_data.position = transform.position; + SaveSystem.UpdateSaveData(this, SaveSystem.Serialize(m_data)); + } + m_ignoreOnDestroy = false; + } + + public override string RecordData() + { + return SaveSystem.Serialize(m_data); + } + + public override void ApplyData(string s) + { + var data = SaveSystem.Deserialize(s, m_data); + if (data == null) return; + m_data = data; + if (data.destroyed) + { + if (destroyedVersionPrefab != null) + { + Instantiate(destroyedVersionPrefab, data.position, transform.rotation); + } + switch (destroyMode) + { + case DestroyMode.Destroy: + Destroy(gameObject); + break; + case DestroyMode.Deactivate: + gameObject.SetActive(false); + break; + } + } + + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/DestructibleSaver.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/DestructibleSaver.cs.meta new file mode 100644 index 000000000..90e478756 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/DestructibleSaver.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: d86e4361f56649c48a778fe7a5d81b2f +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/DestructibleSaver.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/EnabledSaver.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/EnabledSaver.cs new file mode 100644 index 000000000..f699750df --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/EnabledSaver.cs @@ -0,0 +1,52 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; + +namespace PixelCrushers +{ + + /// + /// Saves the enabled/disabled state of a component. This component should be + /// on a GameObject that's guaranteed to be active, or it won't take effect. + /// + [AddComponentMenu("")] + public class EnabledSaver : Saver + { + + [Serializable] + public class Data + { + public bool enabled; + } + + [Tooltip("Component to watch.")] + [SerializeField] + private Component m_componentToWatch; + + public Component componentToWatch + { + get { return m_componentToWatch; } + set { m_componentToWatch = value; } + } + + private Data m_data = new Data(); + + public override string RecordData() + { + var value = (componentToWatch != null) ? ComponentUtility.IsComponentEnabled(componentToWatch) : false; + m_data.enabled = value; + return SaveSystem.Serialize(m_data); + } + + public override void ApplyData(string s) + { + if (componentToWatch == null || string.IsNullOrEmpty(s)) return; + var data = SaveSystem.Deserialize(s, m_data); + if (data == null) return; + m_data = data; + ComponentUtility.SetComponentEnabled(componentToWatch, data.enabled); + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/EnabledSaver.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/EnabledSaver.cs.meta new file mode 100644 index 000000000..06dd8d756 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/EnabledSaver.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: c29a1222f66d16642bc068cfc8713a93 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/EnabledSaver.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/MultiActiveSaver.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/MultiActiveSaver.cs new file mode 100644 index 000000000..e14571c2f --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/MultiActiveSaver.cs @@ -0,0 +1,88 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; + +namespace PixelCrushers +{ + + /// + /// Saves the active/inactive state of a list of GameObjects. This component should be + /// on a different GameObject that's guaranteed to be active, or it won't + /// take effect. When applying data (i.e., setting active/inactive state), if + /// it activates an inactive target, it will call ApplyData on the target's + /// other savers. + /// + [AddComponentMenu("")] + public class MultiActiveSaver : Saver + { + + [Serializable] + public class Data + { + public bool[] active; + } + + [Tooltip("GameObjects to watch.")] + [SerializeField] + private GameObject[] m_gameObjectsToWatch; + + public GameObject[] gameObjectsToWatch + { + get { return m_gameObjectsToWatch; } + set { m_gameObjectsToWatch = value; } + } + + private Data m_data = new Data(); + + public override string RecordData() + { + if (gameObjectsToWatch == null) return string.Empty; + if (m_data.active == null || m_data.active.Length != gameObjectsToWatch.Length) + { + m_data.active = new bool[gameObjectsToWatch.Length]; + } + for (int i = 0; i < gameObjectsToWatch.Length; i++) + { + m_data.active[i] = (gameObjectsToWatch[i] != null) ? gameObjectsToWatch[i].activeSelf : false; + } + return SaveSystem.Serialize(m_data); + } + + public override void ApplyData(string s) + { + if (gameObjectsToWatch == null || string.IsNullOrEmpty(s)) return; + var data = SaveSystem.Deserialize(s, m_data); + if (data == null || data.active == null) return; + m_data = data; + // First issue OnBeforeSceneChange/OnLevelWillBeUnloaded in case targets include nested GOs: + for (int i = 0; i < Mathf.Min(data.active.Length, gameObjectsToWatch.Length); i++) + { + if (gameObjectsToWatch[i] == null) continue; + if (!data.active[i]) + { + gameObjectsToWatch[i].BroadcastMessage("OnBeforeSceneChange", SendMessageOptions.DontRequireReceiver); + gameObjectsToWatch[i].BroadcastMessage("OnLevelWillBeUnloaded", SendMessageOptions.DontRequireReceiver); + } + } + // Then activate/deactivate: + for (int i = 0; i < Mathf.Min(data.active.Length, gameObjectsToWatch.Length); i++) + { + if (gameObjectsToWatch[i] == null) continue; + var applyDataToOtherSavers = data.active[i] && !gameObjectsToWatch[i].activeSelf; + gameObjectsToWatch[i].SetActive(data.active[i]); + if (applyDataToOtherSavers) + { + var savers = gameObjectsToWatch[i].GetComponentsInChildren(); + for (int j = 0; j < savers.Length; j++) + { + var saver = savers[j]; + if (saver == this || !saver.enabled) continue; + saver.ApplyData(SaveSystem.currentSavedGameData.GetData(saver.key)); + } + } + } + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/MultiActiveSaver.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/MultiActiveSaver.cs.meta new file mode 100644 index 000000000..bf79903e1 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/MultiActiveSaver.cs.meta @@ -0,0 +1,20 @@ +fileFormatVersion: 2 +guid: ff9fe6172e8ef584ea0ab8b2fa83f244 +timeCreated: 1582118617 +licenseType: Store +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/MultiActiveSaver.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/MultiEnabledSaver.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/MultiEnabledSaver.cs new file mode 100644 index 000000000..a6e06fd1c --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/MultiEnabledSaver.cs @@ -0,0 +1,63 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; + +namespace PixelCrushers +{ + + /// + /// Saves the enabled/disabled state of a list of components. This component + /// should not attempt to save the enabled/disabled state of itself. + /// + [AddComponentMenu("")] + public class MultiEnabledSaver : Saver + { + + [Serializable] + public class Data + { + public bool[] active; + } + + [Tooltip("Components to watch.")] + [SerializeField] + private Component[] m_componentsToWatch; + + public Component[] componentsToWatch + { + get { return m_componentsToWatch; } + set { m_componentsToWatch = value; } + } + + private Data m_data = new Data(); + + public override string RecordData() + { + if (componentsToWatch == null) return string.Empty; + if (m_data.active == null || m_data.active.Length != componentsToWatch.Length) + { + m_data.active = new bool[componentsToWatch.Length]; + } + for (int i = 0; i < componentsToWatch.Length; i++) + { + m_data.active[i] = (componentsToWatch[i] != null) ? ComponentUtility.IsComponentEnabled(componentsToWatch[i]) : false; + } + return SaveSystem.Serialize(m_data); + } + + public override void ApplyData(string s) + { + if (componentsToWatch == null || string.IsNullOrEmpty(s)) return; + var data = SaveSystem.Deserialize(s, m_data); + if (data == null || data.active == null) return; + m_data = data; + for (int i = 0; i < Mathf.Min(data.active.Length, componentsToWatch.Length); i++) + { + if (componentsToWatch[i] == null) continue; + ComponentUtility.SetComponentEnabled(componentsToWatch[i], data.active[i]); + } + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/MultiEnabledSaver.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/MultiEnabledSaver.cs.meta new file mode 100644 index 000000000..c8800d1fd --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/MultiEnabledSaver.cs.meta @@ -0,0 +1,20 @@ +fileFormatVersion: 2 +guid: dfdcd3774181ce140b7625a85fc547c1 +timeCreated: 1618082413 +licenseType: Store +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/MultiEnabledSaver.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/PositionSaver.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/PositionSaver.cs new file mode 100644 index 000000000..5cb80447c --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/PositionSaver.cs @@ -0,0 +1,174 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEngine.SceneManagement; +using System; +using System.Collections.Generic; +#if USE_NAVMESH +using UnityEngine.AI; +#endif + +namespace PixelCrushers +{ + + /// + /// Saves a GameObject's position. + /// + [AddComponentMenu("")] // Use wrapper instead. + public class PositionSaver : Saver + { + + [Tooltip("If set, save position of target. Otherwise save this GameObject's position.")] + [SerializeField] + private Transform m_target = null; + + [Tooltip("When changing scenes, if a player spawnpoint is specified, move this GameObject to the spawnpoint.")] + [SerializeField] + private bool m_usePlayerSpawnpoint = false; + + [Tooltip("Record positions in every scene. If unticked, only records position in most recent scene.")] + [SerializeField] + private bool m_multiscene = false; + + [Serializable] + public class PositionData + { + public int scene = -1; + public Vector3 position; + public Quaternion rotation; + } + + [Serializable] + public class ScenePositionData + { + public int scene; + public Vector3 position; + public Quaternion rotation; + public ScenePositionData(int _scene, Vector3 _position, Quaternion _rotation) + { + scene = _scene; + position = _position; + rotation = _rotation; + } + } + + [Serializable] + public class MultiscenePositionData + { + public List positions = new List(); + } + + protected PositionData m_data; + protected MultiscenePositionData m_multisceneData; +#if USE_NAVMESH + protected NavMeshAgent m_navMeshAgent; +#endif + + public Transform target + { + get { return (m_target == null) ? this.transform : m_target; } + set { m_target = value; } + } + + public bool usePlayerSpawnpoint + { + get { return m_usePlayerSpawnpoint; } + set { m_usePlayerSpawnpoint = value; } + } + + protected bool multiscene { get { return m_multiscene; } } + + public override void Awake() + { + base.Awake(); + if (m_multiscene) m_multisceneData = new MultiscenePositionData(); + else m_data = new PositionData(); +#if USE_NAVMESH + m_navMeshAgent = target.GetComponent(); +#endif + } + + public override string RecordData() + { + var currentScene = SceneManager.GetActiveScene().buildIndex; + if (multiscene) + { + var found = false; + for (int i = 0; i < m_multisceneData.positions.Count; i++) + { + if (m_multisceneData.positions[i].scene == currentScene) + { + found = true; + m_multisceneData.positions[i].position = target.transform.position; + m_multisceneData.positions[i].rotation = target.transform.rotation; + break; + } + } + if (!found) + { + m_multisceneData.positions.Add(new ScenePositionData(currentScene, target.transform.position, target.transform.rotation)); + } + return SaveSystem.Serialize(m_multisceneData); + } + else + { + m_data.scene = currentScene; + m_data.position = target.transform.position; + m_data.rotation = target.transform.rotation; + return SaveSystem.Serialize(m_data); + } + } + + public override void ApplyData(string s) + { + if (usePlayerSpawnpoint && SaveSystem.playerSpawnpoint != null) + { + SetPosition(SaveSystem.playerSpawnpoint.transform.position, SaveSystem.playerSpawnpoint.transform.rotation); + } + else if (!string.IsNullOrEmpty(s)) + { + var currentScene = SceneManager.GetActiveScene().buildIndex; + if (multiscene) + { + var multisceneData = SaveSystem.Deserialize(s, m_multisceneData); + if (multisceneData == null) return; + m_multisceneData = multisceneData; + for (int i = 0; i < m_multisceneData.positions.Count; i++) + { + if (m_multisceneData.positions[i].scene == currentScene) + { + SetPosition(m_multisceneData.positions[i].position, m_multisceneData.positions[i].rotation); + break; + } + } + } + else + { + var data = SaveSystem.Deserialize(s, m_data); + if (data == null) return; + m_data = data; + if (data.scene == currentScene || data.scene == -1) + { + SetPosition(data.position, data.rotation); + } + } + } + } + + protected virtual void SetPosition(Vector3 position, Quaternion rotation) + { +#if USE_NAVMESH + if (m_navMeshAgent != null) + { + m_navMeshAgent.Warp(position); + } + else +#endif + { + target.transform.position = position; + } + target.transform.rotation = rotation; + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/PositionSaver.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/PositionSaver.cs.meta new file mode 100644 index 000000000..4e1e24f8d --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/PositionSaver.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 2d0ae268d8fb2a242ad44eb54aa1a425 +timeCreated: 1485137383 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/PositionSaver.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/Saver.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/Saver.cs new file mode 100644 index 000000000..dc469baea --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/Saver.cs @@ -0,0 +1,157 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Abstract base class for a "saver", which is a component that contributes + /// to saved game data. + /// + public abstract class Saver : MonoBehaviour + { + + [Tooltip("Save data under this key. If blank, use GameObject name.")] + [SerializeField] + private string m_key; + + [Tooltip("Append the name of this saver type to the key.")] + [SerializeField] + private bool m_appendSaverTypeToKey; + + [Tooltip("Save when changing scenes to be able to restore saved state when returning to scene.")] + [SerializeField] + private bool m_saveAcrossSceneChanges = true; + + [Tooltip("When starting, restore this saver's state from current saved game data. Normally the save system restores state when loading games or changing scenes without this checkbox.")] + [SerializeField] + private bool m_restoreStateOnStart = false; + + protected string m_runtimeKey = null; + + /// + /// Append the name of this saver type to the key. + /// + public bool appendSaverTypeToKey + { + get { return m_appendSaverTypeToKey; } + set { m_appendSaverTypeToKey = value; } + } + + /// + /// Save data under this key. If blank, use GameObject name. + /// + public virtual string key + { + get + { + if (string.IsNullOrEmpty(m_runtimeKey)) + { + m_runtimeKey = !string.IsNullOrEmpty(m_key) ? m_key : name; + if (appendSaverTypeToKey) + { + var typeName = GetType().Name; + if (typeName.EndsWith("Saver")) typeName.Remove(typeName.Length - "Saver".Length); + m_runtimeKey += typeName; + } + } + return m_runtimeKey; + } + set + { + m_key = value; + m_runtimeKey = value; + } + } + + /// + /// Accesses the internal key value. Normally leave this untouched and + /// access the key property instead. + /// + public string _internalKeyValue + { + get { return m_key; } + set { m_key = value; } + } + + /// + /// Save when changing scenes to be able to restore saved state when returning to scene. + /// + public virtual bool saveAcrossSceneChanges + { + get { return m_saveAcrossSceneChanges; } + set { m_saveAcrossSceneChanges = value; } + } + + public virtual bool restoreStateOnStart + { + get { return m_restoreStateOnStart; } + set { m_restoreStateOnStart = value; } + } + + public virtual void Awake() { } + + public virtual void Start() + { + if (restoreStateOnStart) + { + ApplyData(SaveSystem.currentSavedGameData.GetData(key)); + } + } + + public virtual void Reset() { } + + public virtual void OnEnable() + { + SaveSystem.RegisterSaver(this); + } + + public virtual void OnDisable() + { + SaveSystem.UnregisterSaver(this); + } + + public virtual void OnDestroy() { } + + /// + /// This method should return a string that represents the data you want to save. + /// You can use SaveSystem.Serialize() to serialize a serializable object to a + /// string. This will use the serializer component on the Save System GameObject, + /// which defaults to JSON serialization. + /// + public abstract string RecordData(); + + /// + /// This method should process the string representation of saved data and apply + /// it to the current state of the game. You can use SaveSystem.Deserialize() + /// to deserialize the string to an object that specifies the state to apply to + /// the game. + /// + public abstract void ApplyData(string s); + + /// + /// If the Saver needs to pull data from the Save System immediately after loading a + /// scene, instead of waiting for ApplyData to be called at it its normal time, it + /// can implement this method. For efficiency, the Save System will not look up the + /// Saver's data; your method must look it up manually by calling + /// SaveSystem.savedGameData.GetData(key). + /// + public virtual void ApplyDataImmediate() { } + + /// + /// The Save System will call this method before scene changes. If your saver listens for + /// OnDisable or OnDestroy messages (see DestructibleSaver for example), it can use this + /// method to ignore the next OnDisable or OnDestroy message since they will be called + /// because the entire scene is being unloaded. + /// + public virtual void OnBeforeSceneChange() { } + + /// + /// The Save System will call this method when restarting the game. Your saver can + /// reset data to a fresh state if necessary. + /// + public virtual void OnRestartGame() { } + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/Saver.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/Saver.cs.meta new file mode 100644 index 000000000..e1bf213cb --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/Saver.cs.meta @@ -0,0 +1,17 @@ +fileFormatVersion: 2 +guid: 0b5534613dc0ce1448f3be87ac7405ce +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/Saver.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers.meta new file mode 100644 index 000000000..8e8aa02bf --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: f7ecdc8c12f63334c9e2e73acb97e687 +folderAsset: yes +timeCreated: 1549415914 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary.meta new file mode 100644 index 000000000..d536174d4 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 0fe20748d12b2284c965f55bb301cf4a +folderAsset: yes +timeCreated: 1549415914 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary/BinaryDataSerializer.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary/BinaryDataSerializer.cs new file mode 100644 index 000000000..f48954ab0 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary/BinaryDataSerializer.cs @@ -0,0 +1,62 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; +using System.IO; +using System.Runtime.Serialization; +using System.Runtime.Serialization.Formatters.Binary; + +namespace PixelCrushers +{ + + /// + /// Implementation of DataSerializer that uses BinaryFormatter. + /// Note: For security reasons, BinaryFormatter is no longer recommended. + /// Use JsonDataSerializer, or use this class as a model to implement + /// your own binary DataSerializer. + /// + [AddComponentMenu("")] // Use wrapper instead. + public class BinaryDataSerializer : DataSerializer + { + + protected virtual void AddSurrogateSelectors(SurrogateSelector surrogateSelector) + { + surrogateSelector.AddSurrogate(typeof(Vector3), new StreamingContext(StreamingContextStates.All), new Vector3SerializationSurrogate()); + surrogateSelector.AddSurrogate(typeof(Quaternion), new StreamingContext(StreamingContextStates.All), new QuaternionSerializationSurrogate()); + } + + protected virtual BinaryFormatter CreateBinaryFormatter() + { + var binaryFormatter = new BinaryFormatter(); + var surrogateSelector = new SurrogateSelector(); + AddSurrogateSelectors(surrogateSelector); + binaryFormatter.SurrogateSelector = surrogateSelector; + return binaryFormatter; + } + + public override string Serialize(object data) + { + if (data == null || !data.GetType().IsSerializable) return string.Empty; + using (var stream = new MemoryStream()) + { + var binaryFormatter = CreateBinaryFormatter(); + binaryFormatter.Serialize(stream, data); + return Convert.ToBase64String(stream.ToArray()); + } + } + + public override T Deserialize(string s, T data = default(T)) + { + if (string.IsNullOrEmpty(s)) return default(T); + var bytes = Convert.FromBase64String(s); + using (var stream = new MemoryStream(bytes)) + { + var binaryFormatter = CreateBinaryFormatter(); + data = (T)binaryFormatter.Deserialize(stream); + return data; + } + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary/BinaryDataSerializer.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary/BinaryDataSerializer.cs.meta new file mode 100644 index 000000000..ecab2215f --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary/BinaryDataSerializer.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 1c5ea4dcd6bc38d4784cd019d1d6f444 +timeCreated: 1532876310 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary/BinaryDataSerializer.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary/QuaternionSerializationSurrogate.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary/QuaternionSerializationSurrogate.cs new file mode 100644 index 000000000..e636c21c6 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary/QuaternionSerializationSurrogate.cs @@ -0,0 +1,39 @@ +// Based on code by takatok: https://forum.unity.com/threads/vector3-is-not-marked-serializable.435303/#post-2814558 +using UnityEngine; +using System.Runtime.Serialization; + +namespace PixelCrushers +{ + + /// + /// Adds .NET serialization support for Quaternion. + /// + public class QuaternionSerializationSurrogate : ISerializationSurrogate + { + + // Method called to serialize a Quaternion object + public void GetObjectData(System.Object obj, SerializationInfo info, StreamingContext context) + { + + Quaternion quarternion = (Quaternion)obj; + info.AddValue("w", quarternion.w); + info.AddValue("x", quarternion.x); + info.AddValue("y", quarternion.y); + info.AddValue("z", quarternion.z); + } + + // Method called to deserialize a Quaternion object + public System.Object SetObjectData(System.Object obj, SerializationInfo info, + StreamingContext context, ISurrogateSelector selector) + { + + Quaternion quaternion = (Quaternion)obj; + quaternion.w = (float)info.GetValue("w", typeof(float)); + quaternion.x = (float)info.GetValue("x", typeof(float)); + quaternion.y = (float)info.GetValue("y", typeof(float)); + quaternion.z = (float)info.GetValue("z", typeof(float)); + obj = quaternion; + return obj; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary/QuaternionSerializationSurrogate.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary/QuaternionSerializationSurrogate.cs.meta new file mode 100644 index 000000000..16f5d163f --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary/QuaternionSerializationSurrogate.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 8b3c9f88c5822534ab660b0f20cf22a7 +timeCreated: 1532876310 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary/QuaternionSerializationSurrogate.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary/Vector3SerializationSurrogate.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary/Vector3SerializationSurrogate.cs new file mode 100644 index 000000000..650dd90df --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary/Vector3SerializationSurrogate.cs @@ -0,0 +1,37 @@ +// Code by takatok: https://forum.unity.com/threads/vector3-is-not-marked-serializable.435303/#post-2814558 +using UnityEngine; +using System.Runtime.Serialization; + +namespace PixelCrushers +{ + + /// + /// Adds .NET serialization support for Vector3. + /// + public class Vector3SerializationSurrogate : ISerializationSurrogate + { + + // Method called to serialize a Vector3 object + public void GetObjectData(System.Object obj, SerializationInfo info, StreamingContext context) + { + + Vector3 v3 = (Vector3)obj; + info.AddValue("x", v3.x); + info.AddValue("y", v3.y); + info.AddValue("z", v3.z); + } + + // Method called to deserialize a Vector3 object + public System.Object SetObjectData(System.Object obj, SerializationInfo info, + StreamingContext context, ISurrogateSelector selector) + { + + Vector3 v3 = (Vector3)obj; + v3.x = (float)info.GetValue("x", typeof(float)); + v3.y = (float)info.GetValue("y", typeof(float)); + v3.z = (float)info.GetValue("z", typeof(float)); + obj = v3; + return obj; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary/Vector3SerializationSurrogate.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary/Vector3SerializationSurrogate.cs.meta new file mode 100644 index 000000000..06b0be993 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary/Vector3SerializationSurrogate.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: fe824b4dc600fb74ead40b0561256f53 +timeCreated: 1532876310 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary/Vector3SerializationSurrogate.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/DataSerializer.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/DataSerializer.cs new file mode 100644 index 000000000..fc8ab0a2d --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/DataSerializer.cs @@ -0,0 +1,20 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Abstract base class for serializers that serialize objects to strings and + /// deserialize strings back into objects. + /// + public abstract class DataSerializer : MonoBehaviour + { + + public abstract string Serialize(object data); + public abstract T Deserialize(string s, T data = default(T)); + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/DataSerializer.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/DataSerializer.cs.meta new file mode 100644 index 000000000..175c4be15 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/DataSerializer.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: d35f47dfb708002499621ee8e8b21588 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/DataSerializer.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/JsonDataSerializer.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/JsonDataSerializer.cs new file mode 100644 index 000000000..e2abdf088 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/JsonDataSerializer.cs @@ -0,0 +1,55 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Implementation of DataSerializer that uses JsonUtility. + /// + [AddComponentMenu("")] // Use wrapper instead. + public class JsonDataSerializer : DataSerializer + { + + [Tooltip("Use larger but more human-readable format.")] + [SerializeField] + private bool m_prettyPrint; + + public bool prettyPrint + { + get { return m_prettyPrint; } + set { m_prettyPrint = value; } + } + + public override string Serialize(object data) + { +#if UNITY_5_3_6 || UNITY_5_3_7 || UNITY_5_4_OR_NEWER + return JsonUtility.ToJson(data, m_prettyPrint); +#else + Debug.LogWarning("Save System: JSON Serialization is not supported before Unity 5.3.6."); + return string.Empty; +#endif + } + + public override T Deserialize(string s, T data = default(T)) + { +#if UNITY_5_3_6 || UNITY_5_3_7 || UNITY_5_4_OR_NEWER + if (Equals(data, default(T))) + { + return JsonUtility.FromJson(s); + } + else + { + JsonUtility.FromJsonOverwrite(s, data); + return data; + } +#else + Debug.LogWarning("Save System: JSON Serialization is not supported before Unity 5.3.6."); + return default(T); +#endif + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/JsonDataSerializer.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/JsonDataSerializer.cs.meta new file mode 100644 index 000000000..9a6565535 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/JsonDataSerializer.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: af012c0ddd89bab439c810d126388d3a +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/JsonDataSerializer.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning.meta new file mode 100644 index 000000000..c08793eb6 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 68c7e52e7b6839c4ebd75c0af3ccaa93 +folderAsset: yes +timeCreated: 1549415914 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning/SpawnedObject.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning/SpawnedObject.cs new file mode 100644 index 000000000..10bc22f3c --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning/SpawnedObject.cs @@ -0,0 +1,122 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using System; +using UnityEngine; +using UnityEngine.Serialization; + +namespace PixelCrushers +{ + + /// + /// A spawned object or spawnable prefab. + /// + [AddComponentMenu("")] // Use wrapper instead. + public class SpawnedObject : Saver + { + + public enum Mode { OnDisable, OnDestroy } + + [Tooltip("Event to watch for to record that object was despawned.")] + [SerializeField] + [FormerlySerializedAs("m_mode")] + private Mode m_despawnMode = Mode.OnDestroy; + + [Tooltip("Save unique data on this spawned object's Saver components.")] + [SerializeField] + private bool m_saveUniqueSaverData = true; + + private bool m_ignoreOnDestroy = false; // Scene is being unloaded; don't record as despawn. + private string m_guid = string.Empty; + + public Mode despawnMode + { + get { return m_despawnMode; } + set { m_despawnMode = value; } + } + + public Mode mode // For backward compatibility. + { + get { return despawnMode; } + set { despawnMode = value; } + } + + public bool saveUniqueSaverData + { + get { return m_saveUniqueSaverData; } + set { m_saveUniqueSaverData = value; } + } + + public string guid + { + get { return m_guid; } + set { m_guid = value; } + } + + public override void Awake() + { + base.Awake(); + m_guid = Guid.NewGuid().ToString(); + } + + public override void Start() + { + base.Start(); + AddGuidToSaverKeys(); + SpawnedObjectManager.AddSpawnedObjectData(this); + } + + protected virtual void AddGuidToSaverKeys() + { + if (!string.IsNullOrEmpty(guid)) + { + foreach (Saver saver in GetComponentsInChildren()) + { + var key = saver.key; + if (!key.EndsWith(guid)) + { + saver.key += guid; + } + } + } + } + + public override void OnBeforeSceneChange() + { + base.OnBeforeSceneChange(); + m_ignoreOnDestroy = true; + } + + public override void OnDisable() + { + base.OnDisable(); + if (m_despawnMode != Mode.OnDisable) return; + RecordDestruction(); + } + + public override void OnDestroy() + { + base.OnDestroy(); + if (m_despawnMode != Mode.OnDestroy) return; + RecordDestruction(); + } + + protected virtual void RecordDestruction() + { + if (!m_ignoreOnDestroy) + { + SpawnedObjectManager.RemoveSpawnedObjectData(this); + } + m_ignoreOnDestroy = false; + } + + public override string RecordData() + { + return string.Empty; + } + + public override void ApplyData(string data) + { + } + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning/SpawnedObject.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning/SpawnedObject.cs.meta new file mode 100644 index 000000000..a0b0b394f --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning/SpawnedObject.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 100e698bf1a9e0648bc7f84866b34fe6 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning/SpawnedObject.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning/SpawnedObjectList.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning/SpawnedObjectList.cs new file mode 100644 index 000000000..87b72a300 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning/SpawnedObjectList.cs @@ -0,0 +1,27 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; +using System.Collections; +using System.Collections.Generic; + +namespace PixelCrushers +{ + + /// + /// Holds a list of references to SpawnedObject prefabs. + /// + public class SpawnedObjectList : ScriptableObject + { + + [Tooltip("Save unique data on this spawned object's Saver components.")] + [SerializeField] + private List m_spawnedObjectPrefabs; + + public List spawnedObjectPrefabs + { + get { return m_spawnedObjectPrefabs; } + set { m_spawnedObjectPrefabs = value; } + } + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning/SpawnedObjectList.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning/SpawnedObjectList.cs.meta new file mode 100644 index 000000000..50862485f --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning/SpawnedObjectList.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 19c2e391c509b2144b3604741ab85456 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning/SpawnedObjectList.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning/SpawnedObjectManager.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning/SpawnedObjectManager.cs new file mode 100644 index 000000000..461e35092 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning/SpawnedObjectManager.cs @@ -0,0 +1,188 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; +using System.Collections; +using System.Collections.Generic; + +namespace PixelCrushers +{ + + /// + /// Manages spawned objects for a scene. + /// + [AddComponentMenu("")] // Use wrapper instead. + public class SpawnedObjectManager : Saver + { + + [Serializable] + public class SpawnedObjectData + { + public string prefabName; + public Vector3 position; + public Quaternion rotation; + public string guid; + + public SpawnedObjectData() { } + public SpawnedObjectData(string prefabName, Vector3 position, Quaternion rotation, string guid = null) + { + this.prefabName = prefabName; + this.position = position; + this.rotation = rotation; + this.guid = guid; + } + } + + [Serializable] + public class SpawnedObjectDataList + { + public List list = new List(); + } + + [Tooltip("Prefabs for all spawnable objects except those in Spawned Object Prefab Lists below. If your spawnable object isn't in this list or Spawned Object Prefab Lists, Spawned Object Manager won't be able to respawn it when restoring a scene.")] + [SerializeField] + private List m_spawnedObjectPrefabs = new List(); + + [Tooltip("Additional lists of spawnable object prefabs. If your spawnable object isn't in any of these lists or Spawned Object Prefabs above, Spawned Object Manager won't be able to respawn it when restoring a scene.")] + [SerializeField] + private List m_spawnedObjectPrefabLists = new List(); + + [Tooltip("Objects that have currently been spawned.")] + [SerializeField] + private List m_spawnedObjects = new List(); + + [Tooltip("When restoring this Spawned Object Manager, tell respawned objects to restore their saved data also.")] + [SerializeField] + private bool m_applySaveDataToSpawnedObjectsOnRestore = true; + + private static SpawnedObjectManager m_instance; + + public List spawnedObjectPrefabs + { + get { return m_spawnedObjectPrefabs; } + set { m_spawnedObjectPrefabs = value; } + } + + public List spawnedObjectPrefabLists + { + get { return m_spawnedObjectPrefabLists; } + set { m_spawnedObjectPrefabLists = value; } + } + + public List spawnedObjects + { + get { return m_spawnedObjects; } + set { m_spawnedObjects = value; } + } + + public bool applySaveDataToSpawnedObjectsOnRestore + { + get { return m_applySaveDataToSpawnedObjectsOnRestore; } + set { m_applySaveDataToSpawnedObjectsOnRestore = value; } + } + + public override string key + { + get // Help ensure unique keys by adding scene index if left blank in inspector. + { + var baseKey = base.key; + return string.Equals(baseKey, name) ? name + " Scene " + SaveSystem.currentSceneIndex : baseKey; + } + set { base.key = value; } + } + + public override void Reset() + { + base.Reset(); + saveAcrossSceneChanges = true; + } + + public override void Awake() + { + base.Awake(); + m_instance = this; + } + + public override string RecordData() + { + var spawnedObjectDataList = new SpawnedObjectDataList(); + for (int i = 0; i < m_spawnedObjects.Count; i++) + { + var spawnedObject = m_spawnedObjects[i]; + if (spawnedObject == null) continue; + spawnedObjectDataList.list.Add(new SpawnedObjectData(spawnedObject.name.Replace("(Clone)", string.Empty), spawnedObject.transform.position, spawnedObject.transform.rotation, spawnedObject.guid)); + } + return SaveSystem.Serialize(spawnedObjectDataList); + } + + public override void ApplyData(string data) + { + if (string.IsNullOrEmpty(data)) return; + var spawnedObjectDataList = SaveSystem.Deserialize(data); + if (spawnedObjectDataList == null || spawnedObjectDataList.list == null) return; + m_spawnedObjects.Clear(); + for (int i = 0; i < spawnedObjectDataList.list.Count; i++) + { + var spawnedObjectData = spawnedObjectDataList.list[i]; + if (spawnedObjectData == null) continue; + var prefab = GetSpawnedObjectPrefab(spawnedObjectData.prefabName); + if (prefab == null) continue; + var instance = Instantiate(prefab, spawnedObjectData.position, spawnedObjectData.rotation); + instance.guid = spawnedObjectData.guid; + } + if (m_applySaveDataToSpawnedObjectsOnRestore) + { + StartCoroutine(ApplyDataToRespawnedObjectsAfterFrames(SaveSystem.framesToWaitBeforeApplyData)); + } + } + + protected IEnumerator ApplyDataToRespawnedObjectsAfterFrames(int numFrames) + { + for (int i = 0; i < numFrames; i++) + { + yield return null; + } + yield return new WaitForEndOfFrame(); + ApplyDataToRespawnedObjects(); + } + + protected virtual void ApplyDataToRespawnedObjects() + { + for (int i = 0; i < m_spawnedObjects.Count; i++) + { + foreach (var saver in m_spawnedObjects[i].GetComponentsInChildren()) + { + saver.ApplyData(SaveSystem.currentSavedGameData.GetData(saver.key)); + } + } + } + + protected virtual SpawnedObject GetSpawnedObjectPrefab(string prefabName) + { + var prefab = m_spawnedObjectPrefabs.Find(x => x != null && string.Equals(x.name, prefabName)); + if (prefab == null) + { + foreach (SpawnedObjectList list in spawnedObjectPrefabLists) + { + prefab = list.spawnedObjectPrefabs.Find(x => x != null && string.Equals(x.name, prefabName)); + if (prefab != null) break; + } + } + return prefab; + } + + public static void AddSpawnedObjectData(SpawnedObject spawnedObject) + { + if (m_instance == null || spawnedObject == null) return; + m_instance.m_spawnedObjects.Add(spawnedObject); + } + + public static void RemoveSpawnedObjectData(SpawnedObject spawnedObject) + { + if (m_instance == null || spawnedObject == null) return; + m_instance.m_spawnedObjects.Remove(spawnedObject); + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning/SpawnedObjectManager.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning/SpawnedObjectManager.cs.meta new file mode 100644 index 000000000..bba7e5e30 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning/SpawnedObjectManager.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: e76283c8057890c43bab2fe32960e8c7 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Spawning/SpawnedObjectManager.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers.meta new file mode 100644 index 000000000..f26d29f53 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 6884fc9e7abc0b1499d58e5a81e9234e +folderAsset: yes +timeCreated: 1549415914 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/DiskSavedGameDataStorer.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/DiskSavedGameDataStorer.cs new file mode 100644 index 000000000..2a7dc4865 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/DiskSavedGameDataStorer.cs @@ -0,0 +1,299 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System.Collections.Generic; +#if !(UNITY_WEBGL || UNITY_WSA) +using System.IO; +#endif + +namespace PixelCrushers +{ + + /// + /// Implements SavedGameDataStorer using local disk files. + /// + [AddComponentMenu("")] // Use wrapper instead. + public class DiskSavedGameDataStorer : SavedGameDataStorer + { + +#if !(UNITY_WEBGL || UNITY_WSA) + + public enum BasePath { PersistentDataPath, DataPath, Custom } + + [Tooltip("Persistent Data Path: Usual location where Unity stores data to be kept between runs.\nData Path: Game data folder on target device.\nCustom: Set below.")] + public BasePath storeSaveFilesIn = BasePath.PersistentDataPath; + + public string customPath; + + [Tooltip("Encrypt saved game files.")] + public bool encrypt = true; + + [Tooltip("If encrypting, use this password.")] + public string encryptionPassword = "My Password"; + + [Tooltip("Log debug info.")] + [SerializeField] + private bool m_debug; + + protected class SavedGameInfo + { + public string sceneName; + + public SavedGameInfo(string sceneName) + { + this.sceneName = sceneName; + } + } + + protected List m_savedGameInfo = null; + + protected List savedGameInfo + { + get + { + if (m_savedGameInfo == null) LoadSavedGameInfoFromFile(); + return m_savedGameInfo; + } + } + + public bool debug + { + get { return m_debug && Debug.isDebugBuild; } + set { m_debug = value; } + } + + public virtual void Start() + { + LoadSavedGameInfoFromFile(); + } + + protected virtual string GetBasePath() + { + switch (storeSaveFilesIn) + { + default: + case BasePath.PersistentDataPath: + return Application.persistentDataPath; + case BasePath.DataPath: + return Application.dataPath; + case BasePath.Custom: + return customPath; + } + } + + public virtual string GetSaveGameFilename(int slotNumber) + { + return GetBasePath() + "/save_" + slotNumber + ".dat"; + } + + public virtual string GetSavedGameInfoFilename() + { + return GetBasePath() + "/saveinfo.dat"; + } + + public virtual void LoadSavedGameInfoFromFile() + { + m_savedGameInfo = new List(); + var filename = GetSavedGameInfoFilename(); + if (!VerifySavedGameInfoFile(filename)) return; + if (debug) Debug.Log("Save System: DiskSavedGameDataStorer loading " + filename); + try + { + using (StreamReader streamReader = new StreamReader(filename)) + { + int safeguard = 0; + while (!streamReader.EndOfStream && safeguard < 999) + { + var sceneName = streamReader.ReadLine().Replace("", "\n"); + m_savedGameInfo.Add(new SavedGameInfo(sceneName)); + safeguard++; + } + } + } + catch (System.Exception) + { + Debug.Log("Save System: DiskSavedGameDataStorer - Error reading file: " + filename); + } + } + + protected virtual bool VerifySavedGameInfoFile(string saveInfoFilename) + { + if (string.IsNullOrEmpty(saveInfoFilename) || !File.Exists(saveInfoFilename)) + { + // If saved game info file doesn't exist, recreate it from existing save_#.dat files: + var path = Path.GetDirectoryName(saveInfoFilename); + if (!Directory.Exists(path)) return false; + + // Find the highest-numbered save file: + int highestSave = 0; + const int MaxSaveSlot = 100; + for (int i = 0; i <= MaxSaveSlot; i++) + { + var saveGameFilename = GetSaveGameFilename(i); + if (File.Exists(saveGameFilename)) highestSave = i; + } + + // Initialize savedGameInfo and write to save info file: + savedGameInfo.Clear(); + for (int i = 0; i <= highestSave; i++) + { + savedGameInfo.Add(new SavedGameInfo(string.Empty)); + } + WriteSavedGameInfoToDisk(); + } + return true; + } + + public virtual void UpdateSavedGameInfoToFile(int slotNumber, SavedGameData savedGameData) + { + var slotIndex = slotNumber; + + // Add any missing info elements for slots preceding specified slotNumber: + for (int i = savedGameInfo.Count; i <= slotIndex; i++) + { + savedGameInfo.Add(new SavedGameInfo(string.Empty)); + } + + if (0 <= slotIndex && slotIndex < savedGameInfo.Count) + { + savedGameInfo[slotIndex].sceneName = (savedGameData != null) ? savedGameData.sceneName : string.Empty; + } + WriteSavedGameInfoToDisk(); + } + + protected virtual void WriteSavedGameInfoToDisk() + { + var filename = GetSavedGameInfoFilename(); + if (debug) Debug.Log("Save System: DiskSavedGameDataStorer updating " + filename); + try + { + using (StreamWriter streamWriter = new StreamWriter(filename)) + { + for (int i = 0; i < savedGameInfo.Count; i++) + { + streamWriter.WriteLine(savedGameInfo[i].sceneName.Replace("\n", "")); + } + } + } + catch (System.Exception e) + { + Debug.LogError("Save System: DiskSavedGameDataStorer - Can't create file: " + filename); + throw e; + } + } + + public override bool HasDataInSlot(int slotNumber) + { + var slotIndex = slotNumber; + return 0 <= slotIndex && slotIndex < savedGameInfo.Count && + !string.IsNullOrEmpty(savedGameInfo[slotIndex].sceneName) && + File.Exists(GetSaveGameFilename(slotNumber)); + } + + public override void StoreSavedGameData(int slotNumber, SavedGameData savedGameData) + { + var s = SaveSystem.Serialize(savedGameData); + if (debug) Debug.Log("Save System: DiskSavedGameDataStorer - Saving " + GetSaveGameFilename(slotNumber) + ": " + s); + WriteStringToFile(GetSaveGameFilename(slotNumber), encrypt ? EncryptionUtility.Encrypt(s, encryptionPassword) : s); + UpdateSavedGameInfoToFile(slotNumber, savedGameData); + } + + public override SavedGameData RetrieveSavedGameData(int slotNumber) + { + var s = ReadStringFromFile(GetSaveGameFilename(slotNumber)); + if (string.IsNullOrEmpty(s)) return null; + if (encrypt) + { + string plainText; + s = EncryptionUtility.TryDecrypt(s, encryptionPassword, out plainText) ? plainText : string.Empty; + } + if (debug) Debug.Log("Save System: DiskSavedGameDataStorer - Loading " + GetSaveGameFilename(slotNumber) + ": " + s); + return SaveSystem.Deserialize(s); + } + + public override void DeleteSavedGameData(int slotNumber) + { + try + { + var filename = GetSaveGameFilename(slotNumber); + if (File.Exists(filename)) File.Delete(filename); + } + catch (System.Exception) + { + } + UpdateSavedGameInfoToFile(slotNumber, null); + } + + public static void WriteStringToFile(string filename, string data) + { + try + { + // Write to temp file. If successful, overwrite save file: + var tmpFilename = filename + ".tmp"; + using (StreamWriter streamWriter = new StreamWriter(tmpFilename)) + { + streamWriter.WriteLine(data); + } + if (File.Exists(filename)) + { + File.Delete(filename); + } + File.Move(tmpFilename, filename); + } + catch (System.Exception e) + { + Debug.LogError("Save System: Can't create saved game file: " + filename); + throw e; + } + } + + public static string ReadStringFromFile(string filename) + { + if (!File.Exists(filename)) return string.Empty; + try + { + using (StreamReader streamReader = new StreamReader(filename)) + { + return streamReader.ReadToEnd(); + } + } + catch (System.Exception) + { + Debug.Log("Save System: Error reading file: " + filename); + return string.Empty; + } + } + +#else + void Start() + { + Debug.LogError("DiskSavedGameDataStorer is not supported on this build platform."); + } + + public override bool HasDataInSlot(int slotNumber) + { + Debug.LogError("DiskSavedGameDataStorer is not supported on this build platform."); + return false; + } + + public override SavedGameData RetrieveSavedGameData(int slotNumber) + { + Debug.LogError("DiskSavedGameDataStorer is not supported on this build platform."); + return null; + } + + public override void StoreSavedGameData(int slotNumber, SavedGameData savedGameData) + { + Debug.LogError("DiskSavedGameDataStorer is not supported on this build platform."); + } + + public override void DeleteSavedGameData(int slotNumber) + { + Debug.LogError("DiskSavedGameDataStorer is not supported on this build platform."); + } + +#endif + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/DiskSavedGameDataStorer.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/DiskSavedGameDataStorer.cs.meta new file mode 100644 index 000000000..e72f88a9d --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/DiskSavedGameDataStorer.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 54b8571834278174a9372d31752ec788 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/DiskSavedGameDataStorer.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/EncryptionUtility.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/EncryptionUtility.cs new file mode 100644 index 000000000..cf3282bda --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/EncryptionUtility.cs @@ -0,0 +1,121 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +#if UNITY_EDITOR || UNITY_STANDALONE +using System; +using System.Text; +using System.IO; +using System.Security.Cryptography; +#endif + +namespace PixelCrushers +{ + + public class EncryptionUtility + { + +#if UNITY_EDITOR || UNITY_STANDALONE + + // From: https://developingsoftware.com/how-to-securely-store-data-in-unity-player-preferences + + const int Iterations = 1000; + + public static string Encrypt(string plainText, string password) + { + if (string.IsNullOrEmpty(plainText) || string.IsNullOrEmpty(password)) return string.Empty; + + // create instance of the DES crypto provider + var des = new DESCryptoServiceProvider(); + + // generate a random IV will be used a salt value for generating key + des.GenerateIV(); + + // use derive bytes to generate a key from the password and IV + var rfc2898DeriveBytes = new Rfc2898DeriveBytes(password, des.IV, Iterations); + + // generate a key from the password provided + byte[] key = rfc2898DeriveBytes.GetBytes(8); + + // encrypt the plainText + using (var memoryStream = new MemoryStream()) + using (var cryptoStream = new CryptoStream(memoryStream, des.CreateEncryptor(key, des.IV), CryptoStreamMode.Write)) + { + // write the salt first not encrypted + memoryStream.Write(des.IV, 0, des.IV.Length); + + // convert the plain text string into a byte array + byte[] bytes = Encoding.UTF8.GetBytes(plainText); + + // write the bytes into the crypto stream so that they are encrypted bytes + cryptoStream.Write(bytes, 0, bytes.Length); + cryptoStream.FlushFinalBlock(); + + return Convert.ToBase64String(memoryStream.ToArray()); + } + } + + public static bool TryDecrypt(string cipherText, string password, out string plainText) + { + // its pointless trying to decrypt if the cipher text + // or password has not been supplied + if (string.IsNullOrEmpty(cipherText) || + string.IsNullOrEmpty(password)) + { + plainText = string.Empty; + return false; + } + + try + { + byte[] cipherBytes = Convert.FromBase64String(cipherText); + + using (var memoryStream = new MemoryStream(cipherBytes)) + { + // create instance of the DES crypto provider + var des = new DESCryptoServiceProvider(); + + // get the IV + byte[] iv = new byte[8]; + memoryStream.Read(iv, 0, iv.Length); + + // use derive bytes to generate key from password and IV + var rfc2898DeriveBytes = new Rfc2898DeriveBytes(password, iv, Iterations); + + byte[] key = rfc2898DeriveBytes.GetBytes(8); + + using (var cryptoStream = new CryptoStream(memoryStream, des.CreateDecryptor(key, iv), CryptoStreamMode.Read)) + using (var streamReader = new StreamReader(cryptoStream)) + { + plainText = streamReader.ReadToEnd(); + return true; + } + } + } + catch (Exception ex) + { + Debug.LogError("Dialogue System Menus: Can't decrypt data: + " + ex.Message); + plainText = string.Empty; + return false; + } + } + +#else + + // No encryption on other platforms: + + public static string Encrypt(string plainText, string password) + { + return plainText; + } + + public static bool TryDecrypt(string cipherText, string password, out string plainText) + { + plainText = cipherText; + return true; + } + +#endif + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/EncryptionUtility.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/EncryptionUtility.cs.meta new file mode 100644 index 000000000..136f5a4d3 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/EncryptionUtility.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 6271146f407ab714fb3c9480896b68a3 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/EncryptionUtility.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/PlayerPrefsSavedGameDataStorer.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/PlayerPrefsSavedGameDataStorer.cs new file mode 100644 index 000000000..62874e8df --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/PlayerPrefsSavedGameDataStorer.cs @@ -0,0 +1,86 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Implements SavedGameDataStorer using PlayerPrefs. + /// + [AddComponentMenu("")] // Use wrapper instead. + public class PlayerPrefsSavedGameDataStorer : SavedGameDataStorer + { + + [Tooltip("Save games under this PlayerPrefs key")] + [SerializeField] + private string m_playerPrefsKeyBase = "Save"; + +#if UNITY_EDITOR || UNITY_STANDALONE + + [Tooltip("Encrypt saved game data.")] + public bool encrypt = false; + + [Tooltip("If encrypting, use this password.")] + public string encryptionPassword = "My Password"; + +#else + private bool encrypt = false; + private string encryptionPassword = "My Password"; +#endif + + [Tooltip("Log debug info.")] + [SerializeField] + private bool m_debug = false; + + public string playerPrefsKeyBase + { + get { return m_playerPrefsKeyBase; } + set { m_playerPrefsKeyBase = value; } + } + + public bool debug + { + get { return m_debug && Debug.isDebugBuild; } + } + + public string GetPlayerPrefsKey(int slotNumber) + { + return m_playerPrefsKeyBase + slotNumber; + } + + public override bool HasDataInSlot(int slotNumber) + { + return PlayerPrefs.HasKey(GetPlayerPrefsKey(slotNumber)); + } + + public override void StoreSavedGameData(int slotNumber, SavedGameData savedGameData) + { + var s = SaveSystem.Serialize(savedGameData); + if (debug) Debug.Log("Save System: Storing in PlayerPrefs key " + GetPlayerPrefsKey(slotNumber) + ": " + s); + PlayerPrefs.SetString(GetPlayerPrefsKey(slotNumber), encrypt ? EncryptionUtility.Encrypt(s, encryptionPassword) : s); + PlayerPrefs.Save(); + } + + public override SavedGameData RetrieveSavedGameData(int slotNumber) + { + if (debug && HasDataInSlot(slotNumber)) Debug.Log("Save System: Retrieved from PlayerPrefs key " + + GetPlayerPrefsKey(slotNumber) + ": " + PlayerPrefs.GetString(GetPlayerPrefsKey(slotNumber))); + var s = PlayerPrefs.GetString(GetPlayerPrefsKey(slotNumber)); + if (encrypt) + { + string plainText; + s = EncryptionUtility.TryDecrypt(s, encryptionPassword, out plainText) ? plainText : string.Empty; + } + return HasDataInSlot(slotNumber) ? SaveSystem.Deserialize(s) : new SavedGameData(); + } + + public override void DeleteSavedGameData(int slotNumber) + { + PlayerPrefs.DeleteKey(GetPlayerPrefsKey(slotNumber)); + PlayerPrefs.Save(); + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/PlayerPrefsSavedGameDataStorer.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/PlayerPrefsSavedGameDataStorer.cs.meta new file mode 100644 index 000000000..f0d2b6650 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/PlayerPrefsSavedGameDataStorer.cs.meta @@ -0,0 +1,17 @@ +fileFormatVersion: 2 +guid: d2daaaccb4e2a7c478635c51de24383f +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/PlayerPrefsSavedGameDataStorer.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/SavedGameDataStorer.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/SavedGameDataStorer.cs new file mode 100644 index 000000000..228cc1d36 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/SavedGameDataStorer.cs @@ -0,0 +1,55 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using System.Collections; +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Abstract base class for "storage providers" that store saved game + /// data somewhere, such as PlayerPrefs or a disk file. To save asynchronously, + /// override StoreSavedGameDataAsync. + /// + public abstract class SavedGameDataStorer : MonoBehaviour + { + /// + /// Return the current progress (0-1) of the current async save operation. + /// + public virtual float progress { get; protected set; } + + /// + /// Return true if the specified slot contains a saved game. + /// + public abstract bool HasDataInSlot(int slotNumber); + + /// + /// Store saved game data in the specified slot. + /// + public abstract void StoreSavedGameData(int slotNumber, SavedGameData savedGameData); + + /// + /// Retrieve saved game data from the specified slot, or null if no saved game in the slot. + /// + public abstract SavedGameData RetrieveSavedGameData(int slotNumber); + + /// + /// Delete the saved game from the specified slot if present. + /// + public abstract void DeleteSavedGameData(int slotNumber); + + /// + /// Asynchronously store the saved game data in the specified slot. The base version of + /// this method just calls the synchronous version, StoreSavedGameData(). If you override + /// it, keep the progress property updated so any watchers will know how far along it is. + /// + public virtual IEnumerator StoreSavedGameDataAsync(int slotNumber, SavedGameData savedGameData) + { + StoreSavedGameData(slotNumber, savedGameData); + progress = 1; + yield break; + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/SavedGameDataStorer.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/SavedGameDataStorer.cs.meta new file mode 100644 index 000000000..b78364d25 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/SavedGameDataStorer.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 31e0a176945f13c4190f1e12404f5a59 +timeCreated: 1485133071 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Storers/SavedGameDataStorer.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions.meta new file mode 100644 index 000000000..9455abaec --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 9135c2cb1b8e8bc4a9ed899b27f52cc2 +folderAsset: yes +timeCreated: 1549415914 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions/LoadingScreenProgressBar.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions/LoadingScreenProgressBar.cs new file mode 100644 index 000000000..87d0cf7d3 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions/LoadingScreenProgressBar.cs @@ -0,0 +1,23 @@ +using UnityEngine; +using UnityEngine.UI; + +namespace PixelCrushers +{ + + /// + /// Manages a loading screen progress bar. + /// + [AddComponentMenu("")] // Use wrapper. + public class LoadingScreenProgressBar : MonoBehaviour + { + + [Tooltip("Progress bar slider. Value should should be 0-1.")] + public Slider slider; + + private void Update() + { + if (slider == null) return; + slider.value = (SaveSystem.currentAsyncOperation != null) ? SaveSystem.currentAsyncOperation.progress : 1; + } + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions/LoadingScreenProgressBar.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions/LoadingScreenProgressBar.cs.meta new file mode 100644 index 000000000..05cf24c77 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions/LoadingScreenProgressBar.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 49eaafaefb9267d45857d21dbfff8149 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions/LoadingScreenProgressBar.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions/SceneTransitionManager.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions/SceneTransitionManager.cs new file mode 100644 index 000000000..985750606 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions/SceneTransitionManager.cs @@ -0,0 +1,28 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System.Collections; + +namespace PixelCrushers +{ + + public abstract class SceneTransitionManager : MonoBehaviour + { + + public virtual IEnumerator LeaveScene() + { + yield break; + } + + public virtual IEnumerator EnterScene() + { + yield break; + } + + /// + /// Called while loading a scene. You can override this method to update a progress indicator. + /// + public virtual void OnLoading(float progress) { } + + } +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions/SceneTransitionManager.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions/SceneTransitionManager.cs.meta new file mode 100644 index 000000000..aeaa72f62 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions/SceneTransitionManager.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 5440095343589ab48afef11b771f8647 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions/SceneTransitionManager.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions/StandardSceneTransitionManager.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions/StandardSceneTransitionManager.cs new file mode 100644 index 000000000..1ef69eb78 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions/StandardSceneTransitionManager.cs @@ -0,0 +1,106 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +#if UNITY_5_3_OR_NEWER +using UnityEngine; +using UnityEngine.Events; +using UnityEngine.SceneManagement; +using System; +using System.Collections; + +namespace PixelCrushers +{ + + /// + /// This implementation of SceneTransitionManager plays optional outro and + /// intro animations, and optionally loads a loading scene. + /// + [AddComponentMenu("")] // Use wrapper instead. + public class StandardSceneTransitionManager : SceneTransitionManager + { + + [Tooltip("Pause time during the transition.")] + public bool pauseDuringTransition = true; + + [Serializable] + public class TransitionInfo + { + [Tooltip("Animator for this transition.")] + public Animator animator; + [Tooltip("Trigger parameter to set.")] + public string trigger; + [Tooltip("Duration to wait for the animation.")] + public float animationDuration; + [Tooltip("Total duration to wait for the transition.")] + public float minTransitionDuration; + public UnityEvent onTransitionStart = new UnityEvent(); + public UnityEvent onTransitionEnd = new UnityEvent(); + public void TriggerAnimation() + { + if (animator == null || string.IsNullOrEmpty(trigger)) return; + animator.SetTrigger(trigger); + } + } + + [Tooltip("Transition to play before leaving the current scene.")] + public TransitionInfo leaveSceneTransition = new TransitionInfo(); + + [Tooltip("If set, show this loading scene while loading the real destination scene asynchronously.")] + public string loadingSceneName; + + [Tooltip("Transition to play after entering the new scene.")] + public TransitionInfo enterSceneTransition = new TransitionInfo(); + + protected WaitForEndOfFrame endOfFrame = new WaitForEndOfFrame(); + + public override IEnumerator LeaveScene() + { + leaveSceneTransition.onTransitionStart.Invoke(); + var startTime = Time.realtimeSinceStartup; + var minAnimationTime = startTime + leaveSceneTransition.animationDuration; + var minEndTime = startTime + Mathf.Max(leaveSceneTransition.minTransitionDuration, leaveSceneTransition.animationDuration); + if (pauseDuringTransition) + { + Time.timeScale = 0; + } + leaveSceneTransition.TriggerAnimation(); + while (Time.realtimeSinceStartup < minAnimationTime) + { + yield return null; + } + if (!string.IsNullOrEmpty(loadingSceneName)) + { + yield return SceneManager.LoadSceneAsync(loadingSceneName); + } + while (Time.realtimeSinceStartup < minEndTime) + { + yield return null; + } + leaveSceneTransition.onTransitionEnd.Invoke(); + } + + public override IEnumerator EnterScene() + { + if (string.IsNullOrEmpty(loadingSceneName)) yield return endOfFrame; + enterSceneTransition.onTransitionStart.Invoke(); + var startTime = Time.realtimeSinceStartup; + var minAnimationTime = startTime + enterSceneTransition.animationDuration; + var minEndTime = startTime + Mathf.Max(enterSceneTransition.minTransitionDuration, enterSceneTransition.animationDuration); + enterSceneTransition.TriggerAnimation(); + while (Time.realtimeSinceStartup < minAnimationTime) + { + yield return null; + } + while (Time.realtimeSinceStartup < minEndTime) + { + yield return null; + } + if (pauseDuringTransition) + { + Time.timeScale = 1; //---Always reset to normal time. + } + enterSceneTransition.onTransitionEnd.Invoke(); + } + + } +} +#endif diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions/StandardSceneTransitionManager.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions/StandardSceneTransitionManager.cs.meta new file mode 100644 index 000000000..cf7993948 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions/StandardSceneTransitionManager.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 6b12058b240484049bc528f506e5ff74 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Transitions/StandardSceneTransitionManager.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Text.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text.meta new file mode 100644 index 000000000..b29ff788f --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 241ea8b53eff5764bb78d5f5c0f62969 +folderAsset: yes +timeCreated: 1549415913 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/EncodingType.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/EncodingType.cs new file mode 100644 index 000000000..cc1ff6843 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/EncodingType.cs @@ -0,0 +1,38 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using System.Text; + +namespace PixelCrushers +{ + + public enum EncodingType + { + Default, + ASCII, + Unicode, + UTF7, + UTF8, + UTF32, + ISO_8859_1 + } + + public static class EncodingTypeTools + { + + public static Encoding GetEncoding(EncodingType encodingType) + { + switch (encodingType) + { // Return values modified for WinRT compatibility: + case EncodingType.ASCII: return Encoding.UTF8; //Encoding.ASCII; + case EncodingType.Unicode: return Encoding.Unicode; + case EncodingType.UTF32: return Encoding.Unicode; //Encoding.UTF32; + case EncodingType.UTF7: return Encoding.Unicode; //Encoding.UTF7; + case EncodingType.UTF8: return Encoding.UTF8; + case EncodingType.ISO_8859_1: return Encoding.GetEncoding("iso-8859-1"); + default: return Encoding.UTF8; //Encoding.Default; + } + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/EncodingType.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/EncodingType.cs.meta new file mode 100644 index 000000000..911ec9e25 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/EncodingType.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 19ae5047b2d72644d8fa53aceb4fe647 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Text/EncodingType.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/GlobalTextTable.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/GlobalTextTable.cs new file mode 100644 index 000000000..b9973b226 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/GlobalTextTable.cs @@ -0,0 +1,96 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Maintains a reference to a global TextTable that other scripts can use. + /// + [AddComponentMenu("")] // Use wrapper instead. + public class GlobalTextTable : MonoBehaviour + { + + [Tooltip("The global TextTable.")] + [SerializeField] + private TextTable m_textTable = null; + + protected static GlobalTextTable s_instance = null; + +#if UNITY_2019_3_OR_NEWER && UNITY_EDITOR + [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] + static void InitStaticVariables() + { + s_instance = null; + } +#endif + + protected virtual void Awake() + { + if (s_instance == null) s_instance = this; + } + + protected virtual void OnDestroy() + { + if (s_instance == this) s_instance = null; + } + + /// + /// Current instance of GlobalTextTable. + /// + public static GlobalTextTable instance { get { return s_instance; } } + + /// + /// Current global text table. + /// + public static TextTable textTable + { + get + { + return (instance != null) ? instance.m_textTable : null; + } + set + { + if (instance != null) + { + instance.m_textTable = value; + if (UILocalizationManager.instance != null) UILocalizationManager.instance.UpdateUIs(currentLanguage); + } + } + } + + /// + /// The current language to use. + /// + public static string currentLanguage + { + get { return (UILocalizationManager.instance != null) ? UILocalizationManager.instance.currentLanguage : string.Empty; } + set { if (UILocalizationManager.instance != null) UILocalizationManager.instance.currentLanguage = value; } + } + + /// + /// Looks up a field value in the global text table. + /// + /// Field name. + /// The field value in the global text table for the current language. + public static string Lookup(StringField fieldName) + { + if (fieldName == null) return string.Empty; + return Lookup(fieldName.value); + } + + /// + /// Looks up a field value in the global text table. + /// + /// Field name. + /// The field value in the global text table for the current language. + public static string Lookup(string fieldName) + { + if (string.IsNullOrEmpty(fieldName)) return string.Empty; + if (textTable == null) return fieldName; + return textTable.GetFieldTextForLanguage(fieldName, currentLanguage); + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/GlobalTextTable.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/GlobalTextTable.cs.meta new file mode 100644 index 000000000..3952cdbd6 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/GlobalTextTable.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 89cd79381bb08a84b93f87fd3eaa667a +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Text/GlobalTextTable.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/StringAsset.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/StringAsset.cs new file mode 100644 index 000000000..803c9a318 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/StringAsset.cs @@ -0,0 +1,32 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// A StringAsset is a ScriptableObject that encapsulates a string. It's useful + /// to share references to a string, where the value of that string can change. + /// + public class StringAsset : ScriptableObject + { + + [TextArea(minLines:3, maxLines:20)] + [SerializeField] + private string m_text; + + public string text + { + get { return m_text; } + set { m_text = value; } + } + + public override string ToString() + { + return text; + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/StringAsset.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/StringAsset.cs.meta new file mode 100644 index 000000000..302eff75c --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/StringAsset.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: fffcb85a9fc7e36429faf9ed73ffb5d0 +timeCreated: 1529972386 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 4f2936fe28db54943a07b18c4366f96d, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Text/StringAsset.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/StringField.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/StringField.cs new file mode 100644 index 000000000..f72f3b2aa --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/StringField.cs @@ -0,0 +1,250 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; + +namespace PixelCrushers +{ + + /// + /// A StringField is an object that can refer to a string, StringAsset, or + /// field in a TextTable. + /// + [Serializable] + public class StringField : IEquatable + { + + [Tooltip("The string that holds the value of this string field. Unused if String Asset or Text Table is assigned.")] + [SerializeField] + private string m_text; + + [Tooltip("The String Asset that holds the value of this string field. Unused if Text or Text Table is assigned.")] + [SerializeField] + private StringAsset m_stringAsset; + + [Tooltip("The Text Table that holds the value of this string field. Unused if Text or String Asset is assigned.")] + [SerializeField] + private TextTable m_textTable; + + [Tooltip("The field ID in the Text Table.")] + [SerializeField] + private int m_textTableFieldID; + + /// + /// The string that holds the value of this string field. Unused if String Asset or Text Table is assigned. + /// + public string text + { + get { return m_text; } + set { m_text = value; } + } + + /// + /// The String Asset that holds the value of this string field. Unused if Text or Text Table is assigned. + /// + public StringAsset stringAsset + { + get { return m_stringAsset; } + set { m_stringAsset = value; } + } + + /// + /// The Text Table that holds the value of this string field. Unused if Text or String Asset is assigned. + /// + public TextTable textTable + { + get { return m_textTable; } + set { m_textTable = value; } + } + + /// + /// The field ID in the Text Table. + /// + public int textTableFieldID + { + get { return m_textTableFieldID; } + set { m_textTableFieldID = value; } + } + + /// + /// Gets or sets the value of the String Field. If setting, you can only set the text; this property doesn't + /// change String Assets or Text Tables. + /// + public string value + { + get + { + if (textTable != null) + { + return Application.isPlaying + ? textTable.GetFieldTextForLanguage(textTableFieldID, UILocalizationManager.instance.currentLanguage) + : textTable.GetFieldText(textTableFieldID); + } + else if (stringAsset != null) + { + return stringAsset.text; + } + else + { + return text; + } + } + set + { + if (textTable != null) + { + // Do nothing. Don't change assets. + } + else if (stringAsset != null) + { + // Do nothing. Don't change assets. + } + else + { + text = value; + } + } + } + + public override string ToString() + { + return value; + } + + public StringField() + { + this.text = string.Empty; + this.stringAsset = null; + this.textTable = null; + this.textTableFieldID = 0; + } + + public StringField(string text) + { + this.text = text; + this.stringAsset = null; + this.textTable = null; + this.textTableFieldID = 0; + } + + public StringField(StringAsset stringAsset) + { + this.text = string.Empty; + this.stringAsset = stringAsset; + this.textTable = null; + this.textTableFieldID = 0; + } + + public StringField(TextTable textTable, int fieldID) + { + this.text = string.Empty; + this.stringAsset = null; + this.textTable = textTable; + this.textTableFieldID = fieldID; + } + + public StringField(StringField source) + { + this.text = string.Empty; + this.stringAsset = null; + this.textTable = null; + this.textTableFieldID = 0; + if (source == null) return; + if (!string.IsNullOrEmpty(source.text)) + { + this.text = source.text; + } + else if (source.stringAsset != null) + { + this.stringAsset = source.stringAsset; + } + else if (source.textTable != null) + { + this.textTable = source.textTable; + this.textTableFieldID = source.textTableFieldID; + } + } + + public void SetDefaultTextTable(TextTable textTable) + { + if (string.IsNullOrEmpty(this.text) && this.stringAsset == null && this.textTable == null) + { + this.textTable = textTable; + } + } + + public static bool operator ==(StringField obj1, StringField obj2) + { + if (ReferenceEquals(obj1, obj2)) return true; + if (ReferenceEquals(obj1, null) && ReferenceEquals(obj2, null)) return true; + if (ReferenceEquals(obj1, null) || ReferenceEquals(obj2, null)) return false; + return string.Equals(obj1.value, obj2.value); + } + + public static bool operator !=(StringField obj1, StringField obj2) + { + if (ReferenceEquals(obj1, obj2)) return false; + if (ReferenceEquals(obj1, null) && ReferenceEquals(obj2, null)) return false; + if (ReferenceEquals(obj1, null) || ReferenceEquals(obj2, null)) return true; + return !string.Equals(obj1.value, obj2.value); + } + + public bool Equals(StringField other) + { + return (other != null) ? string.Equals(other.value, value) : false; + } + + public override bool Equals(object obj) + { + if (obj is StringField) + { + return string.Equals(value, (obj as StringField).value); + } + else if (obj is StringAsset) + { + return string.Equals(value, (obj as StringAsset).text); + } + else if (obj is string) + { + return string.Equals(value, (obj as string)); + } + else + { + return base.Equals(obj); + } + } + + public override int GetHashCode() + { + return value.GetHashCode(); + } + + /// + /// An empty StringField, similar to string.Empty. + /// + public static readonly StringField empty = new StringField(); + + /// + /// Similar to string.IsNullOrEmpty. + /// + /// The StringField to check. + /// true if the StringField is null or empty; otherwise false. + public static bool IsNullOrEmpty(StringField stringField) + { + return (stringField == null || string.IsNullOrEmpty(stringField.value)); + } + + /// + /// Returns the string value of a StringField. This function is null safe. + /// If the StringField parameter is null, it returns an empty string. + /// + /// The StringField whose value to return. + /// The string value. + public static string GetStringValue(StringField stringField) + { + return (stringField == null) ? string.Empty : stringField.value; + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/StringField.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/StringField.cs.meta new file mode 100644 index 000000000..4689b9ff2 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/StringField.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 7def9f90cc67dd648bb74c78c1938ab0 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Text/StringField.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/StringFieldTextAreaAttribute.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/StringFieldTextAreaAttribute.cs new file mode 100644 index 000000000..06ca5e5b4 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/StringFieldTextAreaAttribute.cs @@ -0,0 +1,21 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Attribute to draw a StringField's text value as a multi-line text area. + /// + public class StringFieldTextAreaAttribute : PropertyAttribute + { + + public bool expandHeight; + + public StringFieldTextAreaAttribute(bool expandHeight = true) + { + this.expandHeight = expandHeight; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/StringFieldTextAreaAttribute.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/StringFieldTextAreaAttribute.cs.meta new file mode 100644 index 000000000..3014723eb --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/StringFieldTextAreaAttribute.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 04593812f8db9a744b7dc84e908624b7 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Text/StringFieldTextAreaAttribute.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/TextTable.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/TextTable.cs new file mode 100644 index 000000000..f64dffaee --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/TextTable.cs @@ -0,0 +1,723 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using System; +using System.Collections.Generic; +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// A TextTable is a 2D table of languages and fields. + /// + public class TextTable : ScriptableObject, ISerializationCallbackReceiver + { + + private static int s_currentLanguageID = 0; + + /// + /// If a language's field value is blank, use the default language's field value. + /// + public static bool useDefaultLanguageForBlankTranslations + { + get { return m_useDefaultLanguageForBlankTranslations; } + set { m_useDefaultLanguageForBlankTranslations = value; } + } + private static bool m_useDefaultLanguageForBlankTranslations = true; + + private Dictionary m_languages = new Dictionary(); // + + private Dictionary m_fields = new Dictionary(); // + + /// + /// ID of the current language. + /// + public static int currentLanguageID + { + get { return s_currentLanguageID; } + set { s_currentLanguageID = value; } + } + + public Dictionary languages // + { + get { return m_languages; } + set { m_languages = value; } + } + + public Dictionary fields // + { + get { return m_fields; } + set { m_fields = value; } + } + + [SerializeField] + private List m_languageKeys = new List(); + + [SerializeField] + private List m_languageValues = new List(); + + [SerializeField] + private List m_fieldKeys = new List(); + + [SerializeField] + private List m_fieldValues = new List(); + + [SerializeField] + private int m_nextLanguageID = 0; + + [SerializeField] + private int m_nextFieldID = 1; + + public int nextLanguageID { get { return m_nextLanguageID; } } + + public int nextFieldID { get { return m_nextFieldID; } } + + #region Serialization + + public void OnBeforeSerialize() + { + m_languageKeys.Clear(); + m_languageValues.Clear(); + foreach (var kvp in languages) + { + m_languageKeys.Add(kvp.Key); + m_languageValues.Add(kvp.Value); + } + m_fieldKeys.Clear(); + m_fieldValues.Clear(); + foreach (var kvp in fields) + { + m_fieldKeys.Add(kvp.Key); + m_fieldValues.Add(kvp.Value); + } + } + + public void OnAfterDeserialize() + { + languages = new Dictionary(); + for (int i = 0; i != Math.Min(m_languageKeys.Count, m_languageValues.Count); i++) + { + languages.Add(m_languageKeys[i], m_languageValues[i]); + } + fields = new Dictionary(); + for (int i = 0; i != Math.Min(m_fieldKeys.Count, m_fieldValues.Count); i++) + { + fields.Add(m_fieldKeys[i], m_fieldValues[i]); + } + } + + #endregion + + #region Languages + + /// + /// Returns true if the text table has the named language. + /// + public bool HasLanguage(string languageName) + { + return string.IsNullOrEmpty(languageName) || languages.ContainsKey(languageName); + } + + /// + /// Returns true if the text table has a language with the specified ID. + /// + public bool HasLanguage(int languageID) + { + return languageID == 0 || languages.ContainsValue(languageID); + } + + /// + /// Returns the name of the language with the specified ID. + /// + public string GetLanguageName(int languageID) + { + // Enumerate manually to avoid garbage: + var enumerator = languages.GetEnumerator(); + while (enumerator.MoveNext()) + { + if (enumerator.Current.Value == languageID) return enumerator.Current.Key; + } + return string.Empty; + } + + /// + /// Returns the ID of the named language. + /// + public int GetLanguageID(string languageName) + { + return languages.ContainsKey(languageName) ? languages[languageName] : 0; + } + + /// + /// Returns the names of all languages in the text table. + /// + public string[] GetLanguageNames() + { + var names = new string[languages.Count]; + languages.Keys.CopyTo(names, 0); + return names; + } + + /// + /// Gets the IDs of all languages in the text table. + /// + public int[] GetLanguageIDs() + { + var ids = new int[languages.Count]; + languages.Values.CopyTo(ids, 0); + return ids; + } + + /// + /// Adds a language to the text table. The language will be assigned + /// a unique ID. + /// + public void AddLanguage(string languageName) + { + if (languages.ContainsKey(languageName)) return; + languages.Add(languageName, m_nextLanguageID++); + } + + /// + /// Removes a language from the text table, including all of its fields. + /// + public void RemoveLanguage(string languageName) + { + if (!languages.ContainsKey(languageName)) return; + RemoveLanguageFromFields(languages[languageName]); + languages.Remove(languageName); + } + + /// + /// Removes a language from the text table, including all of its fields. + /// + public void RemoveLanguage(int languageID) + { + RemoveLanguage(GetLanguageName(languageID)); + } + + /// + /// Removes all languages and fields. + /// + public void RemoveAll() + { + fields.Clear(); + languages.Clear(); + languages.Add("Default", 0); + m_nextLanguageID = 1; + m_nextFieldID = 1; + OnBeforeSerialize(); + } + + protected struct LanguageKeyValuePair // Temp object used to sort languages. + { + public string key; + public int value; + public LanguageKeyValuePair(string key, int value) + { + this.key = key; + this.value = value; + } + } + + /// + /// Sort languages alphabetically, always keeping Default first. + /// + public void SortLanguages() + { + if (m_languageKeys.Count == 0) return; + + // Extract Default language; always stays on top: + var defaultKey = m_languageKeys[0]; + m_languageKeys.RemoveAt(0); + var defaultValue = m_languageValues[0]; + m_languageValues.RemoveAt(0); + + // Need to keep keys and values both in the same order. + // First create a single list: + var list = new List(); + for (int i = 0; i < m_languageKeys.Count; i++) + { + list.Add(new LanguageKeyValuePair(m_languageKeys[i], m_languageValues[i])); + } + + list.Sort(delegate (LanguageKeyValuePair a, LanguageKeyValuePair b) { return a.key.CompareTo(b.key); }); + + // Then update keys and values: + m_languageKeys.Clear(); + m_languageValues.Clear(); + m_languageKeys.Add(defaultKey); // Always keep Default first. + m_languageValues.Add(defaultValue); + + for (int i = 0; i < list.Count; i++) + { + m_languageKeys.Add(list[i].key); + m_languageValues.Add(list[i].value); + } + OnAfterDeserialize(); + } + + #endregion + + #region Fields + + /// + /// Returns true if the text table has a field with the specified field ID. + /// + public bool HasField(int fieldID) + { + return fields.ContainsKey(fieldID); + } + + /// + /// Returns true if the text table has a field with the specified name. + /// + public bool HasField(string fieldName) + { + return GetField(fieldName) != null; + } + + /// + /// Looks up a field by ID. + /// + public TextTableField GetField(int fieldID) + { + return fields.ContainsKey(fieldID) ? fields[fieldID] : null; + } + + /// + /// Looks up a field by name. + /// + public TextTableField GetField(string fieldName) + { + return GetField(GetFieldID(fieldName)); + } + + /// + /// Returns the ID associated with a field name. + /// + public int GetFieldID(string fieldName) + { + var enumerator = fields.GetEnumerator(); + while (enumerator.MoveNext()) + { + if (enumerator.Current.Value != null && string.Equals(enumerator.Current.Value.fieldName, fieldName)) return enumerator.Current.Key; + } + return 0; + } + + /// + /// Returns the name of the field with the specified ID. + /// + public string GetFieldName(int fieldID) + { + return fields.ContainsKey(fieldID) ? fields[fieldID].fieldName : string.Empty; + } + + /// + /// Returns true if the field has text for a specified language. + /// + public bool HasFieldTextForLanguage(int fieldID, int languageID) + { + var field = GetField(fieldID); + return (field != null) ? field.HasTextForLanguage(languageID) : false; + } + + /// + /// Returns true if the field has text for a specified language. + /// + public bool HasFieldTextForLanguage(int fieldID, string languageName) + { + return HasFieldTextForLanguage(fieldID, GetLanguageID(languageName)); + } + + /// + /// Returns true if the field has text for a specified language. + /// + public bool HasFieldTextForLanguage(string fieldName, int languageID) + { + return HasFieldTextForLanguage(GetFieldID(fieldName), languageID); + } + + /// + /// Returns true if the field has text for a specified language. + /// + public bool HasFieldTextForLanguage(string fieldName, string languageName) + { + return HasFieldTextForLanguage(GetFieldID(fieldName), GetLanguageID(languageName)); + } + + /// + /// Looks up a field's localized text for a specified language. + /// + public string GetFieldTextForLanguage(int fieldID, int languageID) + { + var field = GetField(fieldID); + if (field == null) return GetFieldName(fieldID); + string result; + if (field.HasTextForLanguage(languageID)) + { + result = field.GetTextForLanguage(languageID).Replace(@"\n", "\n"); + if (!string.IsNullOrEmpty(result)) return result; + } + var defaultText = field.GetTextForLanguage(0); + result = (!string.IsNullOrEmpty(defaultText) && useDefaultLanguageForBlankTranslations) ? defaultText : GetFieldName(fieldID); + return result.Replace(@"\n", "\n"); + } + + /// + /// Looks up a field's localized text for a specified language. + /// + public string GetFieldTextForLanguage(int fieldID, string languageName) + { + return GetFieldTextForLanguage(fieldID, GetLanguageID(languageName)); + } + + /// + /// Looks up a field's localized text for a specified language. + /// + public string GetFieldTextForLanguage(string fieldName, int languageID) + { + var field = GetField(fieldName); + if (field == null) return fieldName; + string result; + if (field.HasTextForLanguage(languageID)) + { + result = field.GetTextForLanguage(languageID).Replace(@"\n", "\n"); + if (!string.IsNullOrEmpty(result)) return result; + } + var defaultText = field.GetTextForLanguage(0); + result = (!string.IsNullOrEmpty(defaultText) && useDefaultLanguageForBlankTranslations) ? defaultText : fieldName; + return result.Replace(@"\n", "\n"); + } + /// + /// Looks up a field's localized text for a specified language. + /// + public string GetFieldTextForLanguage(string fieldName, string languageName) + { + return GetFieldTextForLanguage(fieldName, GetLanguageID(languageName)); + } + + /// + /// Looks up a fields localized text for the current language specified by TextTable.currentLanguageID. + /// + public string GetFieldText(int fieldID) + { + return GetFieldTextForLanguage(fieldID, TextTable.currentLanguageID); + } + + /// + /// Looks up a fields localized text for the current language specified by TextTable.currentLanguageID. + /// + public string GetFieldText(string fieldName) + { + return GetFieldTextForLanguage(fieldName, TextTable.currentLanguageID); + } + + /// + /// Returns all field IDs in the text table. + /// + /// + public int[] GetFieldIDs() + { + var ids = new int[fields.Count]; + fields.Keys.CopyTo(ids, 0); + return ids; + } + + /// + /// Returns all field names in the text table. + /// + /// + public string[] GetFieldNames() + { + var names = new string[fields.Count]; + int i = 0; + var enumerator = fields.GetEnumerator(); + while (enumerator.MoveNext()) + { + names[i++] = (enumerator.Current.Value != null) ? enumerator.Current.Value.fieldName : string.Empty; + } + return names; + } + + /// + /// Adds a field to the text table. + /// + public void AddField(string fieldName) + { + if (HasField(fieldName)) return; + fields.Add(m_nextFieldID++, new TextTableField(fieldName)); + } + + /// + /// Sets a field's localized text for a specified language. + /// + public void SetFieldTextForLanguage(int fieldID, int languageID, string text) + { + if (!HasLanguage(languageID)) + { + if (Debug.isDebugBuild) Debug.LogWarning("TextTable.SetLanguageText(" + fieldID + ", " + languageID + ", \"" + text + "\") failed: Language doesn't exist. Use Text Table Editor or AddLanguage() to add the language first.", this); + return; + } + var field = GetField(fieldID); + if (field == null) + { + if (Debug.isDebugBuild) Debug.LogWarning("TextTable.SetLanguageText(" + fieldID + ", " + languageID + ", \"" + text + "\") failed: Field doesn't exist. Use Text Table Editor or AddField() to add the field first.", this); + return; + } + field.SetTextForLanguage(languageID, text); + } + + /// + /// Sets a field's localized text for a specified language. + /// + public void SetFieldTextForLanguage(string fieldName, int languageID, string text) + { + SetFieldTextForLanguage(GetFieldID(fieldName), languageID, text); + } + + /// + /// Sets a field's localized text for a specified language. + /// + public void SetFieldTextForLanguage(int fieldID, string languageName, string text) + { + SetFieldTextForLanguage(fieldID, GetLanguageID(languageName), text); + } + + /// + /// Sets a field's localized text for a specified language. + /// + public void SetFieldTextForLanguage(string fieldName, string languageName, string text) + { + SetFieldTextForLanguage(GetFieldID(fieldName), GetLanguageID(languageName), text); + } + + /// + /// Removes a field from the text table. + /// + public void RemoveField(int fieldID) + { + fields.Remove(fieldID); + } + + /// + /// Removes a field from the text table. + /// + public void RemoveField(string fieldName) + { + fields.Remove(GetFieldID(fieldName)); + } + + /// + /// Removes a language from all fields in the table. + /// + private void RemoveLanguageFromFields(int languageID) + { + var enumerator = fields.GetEnumerator(); + while (enumerator.MoveNext()) + { + if (enumerator.Current.Value != null) enumerator.Current.Value.RemoveLanguage(languageID); + } + } + + /// + /// Removes all fields. + /// + public void RemoveAllFields() + { + fields.Clear(); + m_nextFieldID = 1; + OnBeforeSerialize(); + } + + protected struct FieldKeyValuePair // Temp object used to sort fields. + { + public int key; + public TextTableField value; + public FieldKeyValuePair(int key, TextTableField value) + { + this.key = key; + this.value = value; + } + } + + /// + /// Inserts a field to the text table. + /// + public void InsertField(int index, string fieldName) + { + if (HasField(fieldName)) return; + OnBeforeSerialize(); + var id = m_nextFieldID++; + m_fieldKeys.Insert(index, id); + var field = new TextTableField(fieldName); + field.texts.Add(0, string.Empty); + m_fieldValues.Insert(index, field); + OnAfterDeserialize(); + } + + /// + /// Sort fields alphabetically. + /// + public void SortFields() + { + // Need to keep keys and values both in the same order. + // First create a single list: + var list = new List(); + for (int i = 0; i < m_fieldKeys.Count; i++) + { + list.Add(new FieldKeyValuePair(m_fieldKeys[i], m_fieldValues[i])); + } + + list.Sort(delegate (FieldKeyValuePair a, FieldKeyValuePair b) { return a.value.fieldName.CompareTo(b.value.fieldName); }); + + // Then update keys and values: + m_fieldKeys.Clear(); + m_fieldValues.Clear(); + for (int i = 0; i < list.Count; i++) + { + m_fieldKeys.Add(list[i].key); + m_fieldValues.Add(list[i].value); + } + OnAfterDeserialize(); + } + + public void ReorderFields(List order) + { + if (order == null) return; + OnBeforeSerialize(); + var newKeys = new List(); + var newValues = new List(); + for (int i = 0; i < order.Count; i++) + { + var index = m_fieldValues.FindIndex(x => string.Equals(x.fieldName, order[i])); + if (index == -1) continue; + newKeys.Add(m_fieldKeys[index]); + newValues.Add(m_fieldValues[index]); + m_fieldKeys.RemoveAt(index); + m_fieldValues.RemoveAt(index); + } + newKeys.AddRange(m_fieldKeys); + newValues.AddRange(m_fieldValues); + m_fieldKeys = newKeys; + m_fieldValues = newValues; + OnAfterDeserialize(); + } + + #endregion + + #region Merge + + public void ImportOtherTextTable(TextTable other) + { + if (other == null || other == this) return; + foreach (var language in other.languages.Keys) + { + if (!HasLanguage(language)) AddLanguage(language); + } + foreach (var field in other.fields.Values) + { + AddField(field.fieldName); + foreach (var language in other.languages.Keys) + { + SetFieldTextForLanguage(field.fieldName, language, other.GetFieldTextForLanguage(field.fieldName, language)); + } + } + } + + #endregion + + } + + #region TextTableField + + /// + /// A field in a TextTable. + /// + [Serializable] + public class TextTableField : ISerializationCallbackReceiver + { + + [SerializeField] + private string m_fieldName; + + private Dictionary m_texts = new Dictionary(); // + + public string fieldName + { + get { return m_fieldName; } + set { m_fieldName = value; } + } + + public Dictionary texts // + { + get { return m_texts; } + set { m_texts = value; } + } + + [SerializeField] + private List m_keys = new List(); + + [SerializeField] + private List m_values = new List(); + + public TextTableField() { } + + public TextTableField(string fieldName) + { + this.m_fieldName = fieldName; + } + + public void OnBeforeSerialize() + { + m_keys.Clear(); + m_values.Clear(); + foreach (var kvp in texts) + { + m_keys.Add(kvp.Key); + m_values.Add(kvp.Value); + } + } + + public void OnAfterDeserialize() + { + texts = new Dictionary(); + for (int i = 0; i != Math.Min(m_keys.Count, m_values.Count); i++) + { + texts.Add(m_keys[i], m_values[i]); + } + } + + public bool HasTextForLanguage(int languageID) + { + return texts.ContainsKey(languageID) && !string.IsNullOrEmpty(texts[languageID]); + } + + public string GetTextForLanguage(int languageID) + { + return texts.ContainsKey(languageID) ? texts[languageID] : string.Empty; + } + + public void SetTextForLanguage(int languageID, string text) + { + if (texts.ContainsKey(languageID)) + { + texts[languageID] = text; + } + else + { + texts.Add(languageID, text); + } + } + + public void RemoveLanguage(int languageID) + { + texts.Remove(languageID); + } + + } + + #endregion + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/TextTable.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/TextTable.cs.meta new file mode 100644 index 000000000..5d080e4c6 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/Text/TextTable.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 749122ca687073649af3faaf57ce2dd5 +timeCreated: 1529972379 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: f043073205c249748ae651e1518ced37, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Text/TextTable.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI.meta new file mode 100644 index 000000000..fb2c50128 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c3c03844d240e714bb420f8a3052db1e +folderAsset: yes +timeCreated: 1549415914 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/DeselectPreviousOnPointerEnter.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/DeselectPreviousOnPointerEnter.cs new file mode 100644 index 000000000..1f95afa7d --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/DeselectPreviousOnPointerEnter.cs @@ -0,0 +1,42 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEngine.EventSystems; +using UnityEngine.UI; + +namespace PixelCrushers +{ + + /// + /// This script deselects the previous selectable when the pointer enters this one. + /// + [AddComponentMenu("")] // Use wrapper. + [RequireComponent(typeof(Selectable))] + public class DeselectPreviousOnPointerEnter : MonoBehaviour, IPointerEnterHandler, IDeselectHandler, IEventSystemUser + { + + private UnityEngine.EventSystems.EventSystem m_eventSystem = null; + public UnityEngine.EventSystems.EventSystem eventSystem + { + get + { + if (m_eventSystem != null) return m_eventSystem; + return UnityEngine.EventSystems.EventSystem.current; + } + set { m_eventSystem = value; } + } + + public void OnPointerEnter(PointerEventData eventData) + { + if (!eventSystem.alreadySelecting) + { + eventSystem.SetSelectedGameObject(this.gameObject); + } + } + + public void OnDeselect(BaseEventData eventData) + { + GetComponent().OnPointerExit(null); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/DeselectPreviousOnPointerEnter.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/DeselectPreviousOnPointerEnter.cs.meta new file mode 100644 index 000000000..475e32bf6 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/DeselectPreviousOnPointerEnter.cs.meta @@ -0,0 +1,20 @@ +fileFormatVersion: 2 +guid: a3ebede900a269b4ebfea0c87f255761 +timeCreated: 1590110083 +licenseType: Store +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UI/DeselectPreviousOnPointerEnter.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/IEventSystemUser.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/IEventSystemUser.cs new file mode 100644 index 000000000..bea3ebafc --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/IEventSystemUser.cs @@ -0,0 +1,13 @@ +namespace PixelCrushers +{ + + /// + /// Allows classes to have a reference to an EventSystem. + /// Useful for local multiplayer games that have more than one EventSystem. + /// + public interface IEventSystemUser + { + + UnityEngine.EventSystems.EventSystem eventSystem { get; set; } + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/IEventSystemUser.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/IEventSystemUser.cs.meta new file mode 100644 index 000000000..c2e734414 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/IEventSystemUser.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 0dadd41a761dea8409d1e75b40f827ce +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UI/IEventSystemUser.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/InputDeviceManager.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/InputDeviceManager.cs new file mode 100644 index 000000000..21684a824 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/InputDeviceManager.cs @@ -0,0 +1,655 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEngine.Events; +using UnityEngine.SceneManagement; +using System.Collections; +using System.Collections.Generic; +using System; + +#if USE_NEW_INPUT +using UnityEngine.InputSystem; +using UnityEngine.InputSystem.Controls; +#endif + +namespace PixelCrushers +{ + + public enum InputDevice { Joystick, Keyboard, Mouse, Touch } + + /// + /// This script checks for joystick and keyboard input. If the player uses a joystick, + /// it enables autofocus. If the player uses the mouse or keyboard, it disables autofocus. + /// + [AddComponentMenu("")] // Use wrapper. + public class InputDeviceManager : MonoBehaviour + { + + [Tooltip("Current input mode.")] + public InputDevice inputDevice = InputDevice.Joystick; + + [Tooltip("If any of these keycodes are pressed, current device is joystick.")] + public KeyCode[] joystickKeyCodesToCheck = new KeyCode[] { KeyCode.JoystickButton0, KeyCode.JoystickButton1, KeyCode.JoystickButton2, KeyCode.JoystickButton7 }; + + [Tooltip("If any of these buttons are pressed, current device is joystick. Must be defined in Input Manager.")] + public string[] joystickButtonsToCheck = new string[0]; + + [Tooltip("If any of these axes are greater than Joystick Axis Threshold, current device is joystick. Must be defined in Input Manager.")] + public string[] joystickAxesToCheck = new string[0]; + //--- Changed to prevent errors in new projects if user hasn't clicked "Add Input Definitions" yet. + //--- Added "Add Default Joystick Axes Check" button instead. + //public string[] joystickAxesToCheck = new string[] { "JoystickAxis1", "JoystickAxis2", "JoystickAxis3", "JoystickAxis4", "JoystickAxis6", "JoystickAxis7" }; + + [Tooltip("Joystick axis values must be above this threshold to switch to joystick mode.")] + public float joystickAxisThreshold = 0.5f; + + [Tooltip("If any of these buttons are pressed, current device is keyboard (unless device is currently mouse).")] + public string[] keyButtonsToCheck = new string[0]; + + [Tooltip("If any of these keys are pressed, current device is keyboard (unless device is currently mouse).")] + public KeyCode[] keyCodesToCheck = new KeyCode[] { KeyCode.Escape }; + + public enum KeyInputSwitchesModeTo { Keyboard, Mouse } + + [Tooltip("Which mode to switch to if user presses Key Buttons/Codes To Check.")] + public KeyInputSwitchesModeTo keyInputSwitchesModeTo = KeyInputSwitchesModeTo.Mouse; + + [Tooltip("Always enable joystick/keyboard navigation even in Mouse mode.")] + public bool alwaysAutoFocus = false; + + [Tooltip("Switch to mouse control if player clicks mouse buttons or moves mouse.")] + public bool detectMouseControl = true; + + [Tooltip("If mouse moves more than this, current device is mouse.")] + public float mouseMoveThreshold = 0.1f; + + [Tooltip("Hide cursor in joystick/key mode, show in mouse mode.")] + public bool controlCursorState = true; + + [Tooltip("When paused and device is mouse, make sure cursor is visible.")] + public bool enforceCursorOnPause = false; + + [Tooltip("Enable GraphicRaycasters (which detect cursor clicks on UI elements) only when device is mouse.")] + public bool controlGraphicRaycasters = false; + + [Tooltip("If any of these keycodes are pressed, go back to the previous menu.")] + public KeyCode[] backKeyCodes = new KeyCode[] { KeyCode.JoystickButton1 }; + + [Tooltip("If any of these buttons are pressed, go back to the previous menu.")] + public string[] backButtons = new string[] { "Cancel" }; + + [Tooltip("'Submit' input button defined on Event System.")] + public string submitButton = "Submit"; + + [Tooltip("Survive scene changes and only allow one instance.")] + public bool singleton = true; + + public UnityEvent onUseKeyboard = new UnityEvent(); + public UnityEvent onUseJoystick = new UnityEvent(); + public UnityEvent onUseMouse = new UnityEvent(); + public UnityEvent onUseTouch = new UnityEvent(); + + public delegate bool GetButtonDownDelegate(string buttonName); + public delegate float GetAxisDelegate(string axisName); + + public GetButtonDownDelegate GetButtonDown = null; + public GetButtonDownDelegate GetButtonUp = null; + public GetAxisDelegate GetInputAxis = null; + + private Vector3 m_lastMousePosition; + private bool m_ignoreMouse = false; + private CursorLockMode m_cursorLockMode = CursorLockMode.Locked; + private bool m_inputAllowed = true; + + private static InputDeviceManager m_instance = null; + public static InputDeviceManager instance + { + get { return m_instance; } + set { m_instance = value; } + } + + /// + /// Current input device detected by InputDeviceManager. May changed based on + /// input from other devices. + /// + public static InputDevice currentInputDevice + { + get + { + return (m_instance != null) ? m_instance.inputDevice : InputDevice.Joystick; + } + } + + /// + /// Returns true if current input device uses mouse cursor. + /// + public static bool deviceUsesCursor + { + get { return currentInputDevice == InputDevice.Mouse; } + } + + /// + /// Lock mode to use when locking cursor. + /// + public static CursorLockMode cursorLockMode + { + get { return (m_instance != null) ? m_instance.m_cursorLockMode : CursorLockMode.Locked; } + set { if (m_instance != null) m_instance.m_cursorLockMode = value; } + } + + /// + /// Automatically select (and keep selected) a selectable on the current UIPanel. + /// + public static bool autoFocus + { + get { return (m_instance != null && instance.alwaysAutoFocus) || currentInputDevice == InputDevice.Joystick || currentInputDevice == InputDevice.Keyboard; } + } + + public static bool isBackButtonDown + { + get { return (m_instance != null) ? m_instance.IsBackButtonDown() : false; } + } + + /// + /// Allow user input? + /// + public static bool isInputAllowed + { + get { return (m_instance != null) ? m_instance.m_inputAllowed : true; } + set { if (m_instance != null) m_instance.m_inputAllowed = value; } + } + + public static bool IsButtonDown(string buttonName) + { + if (!isInputAllowed) return false; + return (m_instance != null && m_instance.GetButtonDown != null) ? m_instance.GetButtonDown(buttonName) : DefaultGetButtonDown(buttonName); + } + + public static bool IsButtonUp(string buttonName) + { + if (!isInputAllowed) return false; + return (m_instance != null && m_instance.GetButtonUp != null) ? m_instance.GetButtonUp(buttonName) : DefaultGetButtonUp(buttonName); + } + + public static bool IsKeyDown(KeyCode keyCode) + { + if (!isInputAllowed) return false; + return DefaultGetKeyDown(keyCode); + } + + public static bool IsAnyKeyDown() + { + if (!isInputAllowed) return false; + return DefaultGetAnyKeyDown(); + } + + public static float GetAxis(string axisName) + { + if (!isInputAllowed) return 0; + return (m_instance != null && m_instance.GetInputAxis != null) ? m_instance.GetInputAxis(axisName) : DefaultGetAxis(axisName); + } + + public static Vector3 GetMousePosition() + { + if (!isInputAllowed) return Vector3.zero; + return DefaultGetMousePosition(); + } + +#if UNITY_2019_3_OR_NEWER && UNITY_EDITOR + [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] + static void InitStaticVariables() + { + m_instance = null; +#if USE_NEW_INPUT + inputActionDict = new Dictionary(); + m_specialKeyCodeDict = null; +#endif + } +#endif + + public void Awake() + { + if (m_instance != null && singleton) + { + Destroy(gameObject); + } + else + { + m_instance = this; + GetButtonDown = DefaultGetButtonDown; + GetButtonUp = DefaultGetButtonUp; + GetInputAxis = DefaultGetAxis; + if (singleton) + { +#if UNITY_EDITOR + if (Application.isPlaying) + { // If GameObject is hidden in Scene view, DontDestroyOnLoad will report (harmless) error. + UnityEditor.SceneVisibilityManager.instance.Show(gameObject, true); + } +#endif + transform.SetParent(null); + DontDestroyOnLoad(gameObject); + } + } + } + + public void OnDestroy() + { + SceneManager.sceneLoaded -= OnSceneLoaded; + } + + public void Start() + { + m_lastMousePosition = GetMousePosition(); + SetInputDevice(inputDevice); + BrieflyIgnoreMouseMovement(); + SceneManager.sceneLoaded += OnSceneLoaded; +#if USE_NEW_INPUT + InputSystem.onDeviceChange += OnInputSystemDeviceChange; +#endif + } + +#if USE_NEW_INPUT + private void OnInputSystemDeviceChange(UnityEngine.InputSystem.InputDevice device, InputDeviceChange change) + { + if (change == InputDeviceChange.Added || + (change == InputDeviceChange.UsageChanged && device.lastUpdateTime >= Time.time - 1)) + { + if (device is Joystick || device is Gamepad) + { + SetInputDevice(InputDevice.Joystick); + } + else if (device is Keyboard) + { + SetInputDevice((keyInputSwitchesModeTo == KeyInputSwitchesModeTo.Mouse) ? InputDevice.Mouse : InputDevice.Keyboard); + } + else + { + SetInputDevice(InputDevice.Mouse); + } + } + } +#endif + + private void OnSceneLoaded(UnityEngine.SceneManagement.Scene scene, LoadSceneMode mode) + { + BrieflyIgnoreMouseMovement(); + } + + public void SetInputDevice(InputDevice newDevice) + { + inputDevice = newDevice; + m_lastMousePosition = GetMousePosition(); + SetCursor(deviceUsesCursor); + SetGraphicRaycasters(deviceUsesCursor); + switch (inputDevice) + { + case InputDevice.Joystick: + onUseJoystick.Invoke(); + break; + case InputDevice.Keyboard: + onUseKeyboard.Invoke(); + break; + case InputDevice.Mouse: + var eventSystem = UnityEngine.EventSystems.EventSystem.current; + var currentSelectable = (eventSystem != null && eventSystem.currentSelectedGameObject != null) ? eventSystem.currentSelectedGameObject.GetComponent() : null; + if (currentSelectable != null && !autoFocus) currentSelectable.OnDeselect(null); + onUseMouse.Invoke(); + break; + case InputDevice.Touch: + onUseTouch.Invoke(); + break; + } + } + + private void SetGraphicRaycasters(bool deviceUsesCursor) + { + if (!controlGraphicRaycasters) return; + var raycasters = GameObjectUtility.FindObjectsByType(); + for (int i = 0; i < raycasters.Length; i++) + { + raycasters[i].enabled = deviceUsesCursor; + } + } + + public void Update() + { + switch (inputDevice) + { + case InputDevice.Joystick: + if (IsUsingMouse()) SetInputDevice(InputDevice.Mouse); + else if (IsUsingKeyboard()) SetInputDevice((keyInputSwitchesModeTo == KeyInputSwitchesModeTo.Keyboard) ? InputDevice.Keyboard : InputDevice.Mouse); + break; + case InputDevice.Keyboard: + if (IsUsingMouse()) SetInputDevice(InputDevice.Mouse); + else if (IsUsingJoystick()) SetInputDevice(InputDevice.Joystick); + break; + case InputDevice.Mouse: + if (IsUsingJoystick()) SetInputDevice(InputDevice.Joystick); + else if (keyInputSwitchesModeTo == KeyInputSwitchesModeTo.Keyboard && IsUsingKeyboard()) SetInputDevice(InputDevice.Keyboard); + break; + case InputDevice.Touch: + if (IsUsingMouse()) SetInputDevice(InputDevice.Mouse); + else if (IsUsingKeyboard()) SetInputDevice(InputDevice.Mouse); + break; + } + } + + public bool IsUsingJoystick() + { + try + { + for (int i = 0; i < joystickKeyCodesToCheck.Length; i++) + { + if (IsKeyDown(joystickKeyCodesToCheck[i])) + { + return true; + } + } + for (int i = 0; i < joystickButtonsToCheck.Length; i++) + { + if (GetButtonDown(joystickButtonsToCheck[i])) + { + return true; + } + } + for (int i = 0; i < joystickAxesToCheck.Length; i++) + { + if (Mathf.Abs(DefaultGetAxis(joystickAxesToCheck[i])) > joystickAxisThreshold) + { + return true; + } + } + } + catch (System.ArgumentException e) + { + Debug.LogError("Some input settings listed on the Input Device Manager component are missing from Unity's Input Manager. To automatically add them, inspect the Input Device Manager component on the GameObject '" + name + "' and click the 'Add Input Definitions' button at the bottom.\n" + e.Message, this); + } + return false; + } + + public bool IsUsingMouse() + { + if (!detectMouseControl) return false; + if (DefaultGetMouseButtonDown(0) || DefaultGetMouseButtonDown(1)) return true; + var mousePosition = DefaultGetMousePosition(); + var didMouseMove = !m_ignoreMouse && (Mathf.Abs(mousePosition.x - m_lastMousePosition.x) > mouseMoveThreshold || Mathf.Abs(mousePosition.y - m_lastMousePosition.y) > mouseMoveThreshold); + m_lastMousePosition = mousePosition; + return didMouseMove; + } + + public void BrieflyIgnoreMouseMovement() + { + StartCoroutine(BrieflyIgnoreMouseMovementCoroutine()); + } + + IEnumerator BrieflyIgnoreMouseMovementCoroutine() + { + m_ignoreMouse = true; + yield return new WaitForSeconds(0.5f); + m_ignoreMouse = false; + m_lastMousePosition = DefaultGetMousePosition(); + if (deviceUsesCursor) + { + SetCursor(true); + } + } + + public bool IsUsingKeyboard() + { + try + { + for (int i = 0; i < keyCodesToCheck.Length; i++) + { + if (DefaultGetKeyDown(keyCodesToCheck[i])) + { + return true; + } + } + for (int i = 0; i < keyButtonsToCheck.Length; i++) + { + if (GetButtonDown(keyButtonsToCheck[i])) + { + return true; + } + } + } + catch (System.ArgumentException e) + { + Debug.LogError("Some input settings listed on the Input Device Manager component are missing from Unity's Input Manager. To automatically add them, inspect the Input Device Manager component and click the 'Add Input Definitions' button at the bottom.\n" + e.Message, this); + } + return false; + } + + public bool IsBackButtonDown() + { + try + { + for (int i = 0; i < backKeyCodes.Length; i++) + { + if (DefaultGetKeyDown(backKeyCodes[i])) + { + return true; + } + } + for (int i = 0; i < backButtons.Length; i++) + { + if (GetButtonDown(backButtons[i])) + { + return true; + } + } + } + catch (System.ArgumentException e) + { + Debug.LogError("Some input settings listed on the Input Device Manager component are missing from Unity's Input Manager. To automatically add them, inspect the Input Device Manager component and click the 'Add Input Definitions' button at the bottom.\n" + e.Message, this); + } + return false; + } + + public void SetCursor(bool visible) + { + if (!controlCursorState) return; + ForceCursor(visible); + } + + public void ForceCursor(bool visible) + { + Cursor.visible = visible; + Cursor.lockState = visible ? CursorLockMode.None : cursorLockMode; + m_lastMousePosition = GetMousePosition(); + StartCoroutine(ForceCursorAfterOneFrameCoroutine(visible)); + } + + private IEnumerator ForceCursorAfterOneFrameCoroutine(bool visible) + { + yield return CoroutineUtility.endOfFrame; + Cursor.visible = visible; + Cursor.lockState = visible ? CursorLockMode.None : cursorLockMode; + } + +#if USE_NEW_INPUT + public static Dictionary inputActionDict = new Dictionary(); + + public static void RegisterInputAction(string name, InputAction inputAction) + { + inputActionDict[name] = inputAction; + } + + public static void UnregisterInputAction(string name) + { + if (inputActionDict.ContainsKey(name)) inputActionDict.Remove(name); + } + + // Number keys translate differently in Input System, so create a quick lookup dictionary: + protected static Dictionary m_specialKeyCodeDict = null; + protected static Dictionary specialKeyCodeDict + { + get + { + if (m_specialKeyCodeDict == null) + { + m_specialKeyCodeDict = new Dictionary(); + for (int i = (int)KeyCode.Alpha0; i <= (int)KeyCode.Alpha9; i++) + { + try + { + m_specialKeyCodeDict.Add((KeyCode)i, Keyboard.current[(i - (int)KeyCode.Alpha0).ToString()] as KeyControl); + } + catch (KeyNotFoundException) { } + } + for (int i = (int)KeyCode.Keypad0; i <= (int)KeyCode.Keypad9; i++) + { + try + { + m_specialKeyCodeDict.Add((KeyCode)i, Keyboard.current["numpad" + (i - (int)KeyCode.Keypad0).ToString()] as KeyControl); + } + catch (KeyNotFoundException) { } + } + } + return m_specialKeyCodeDict; + } + } +#endif + + public static bool DefaultGetKeyDown(KeyCode keyCode) + { +#if USE_NEW_INPUT + if (Keyboard.current == null || keyCode == KeyCode.None) return false; + if (keyCode == KeyCode.Return) return (Keyboard.current["enter"] as KeyControl).wasPressedThisFrame; + var s = keyCode.ToString().ToLower(); + if (s.StartsWith("mouse")) + { + if (s == "mouse0") return Mouse.current.leftButton.wasPressedThisFrame; + else if (s == "mouse1") return Mouse.current.rightButton.wasPressedThisFrame; + else if (s == "mouse2") return Mouse.current.middleButton.wasPressedThisFrame; + } + if (s.StartsWith("joystick") || s.StartsWith("mouse")) return false; + if ((KeyCode.Alpha0 <= keyCode && keyCode <= KeyCode.Alpha9) || + (KeyCode.Keypad0 <= keyCode && keyCode <= KeyCode.Keypad9)) + { + KeyControl numKeyControl; + return specialKeyCodeDict.TryGetValue(keyCode, out numKeyControl) ? numKeyControl.wasPressedThisFrame : false; + } + var keyControl = Keyboard.current[s] as KeyControl; + return (keyControl != null) ? keyControl.wasPressedThisFrame : false; +#else + return Input.GetKeyDown(keyCode); +#endif + } + + public static bool DefaultGetAnyKeyDown() + { +#if USE_NEW_INPUT + return Keyboard.current != null && Keyboard.current.anyKey.wasPressedThisFrame; +#else + return Input.anyKeyDown; +#endif + } + + public static bool DefaultGetButtonDown(string buttonName) + { + try + { +#if USE_NEW_INPUT + InputAction inputAction; + if (inputActionDict.TryGetValue(buttonName, out inputAction)) + { + foreach (var control in inputAction.controls) + { + if (((control is ButtonControl) && (control as ButtonControl).wasPressedThisFrame) || + ((control is KeyControl) && (control as KeyControl).wasPressedThisFrame)) + { + return true; + } + } + } + return false; +#else + return string.IsNullOrEmpty(buttonName) ? false : Input.GetButtonDown(buttonName); +#endif + } + catch (System.ArgumentException) // Input button not in setup. + { + return false; + } + } + + public static bool DefaultGetButtonUp(string buttonName) + { + try + { +#if USE_NEW_INPUT + InputAction inputAction; + if (inputActionDict.TryGetValue(buttonName, out inputAction)) + { + foreach (var control in inputAction.controls) + { + if (((control is ButtonControl) && (control as ButtonControl).wasReleasedThisFrame) || + ((control is KeyControl) && (control as KeyControl).wasReleasedThisFrame)) + { + return true; + } + } + } + return false; +#else + return string.IsNullOrEmpty(buttonName) ? false : Input.GetButtonUp(buttonName); +#endif + } + catch (System.ArgumentException) // Input button not in setup. + { + return false; + } + } + + public static float DefaultGetAxis(string axisName) + { + try + { +#if USE_NEW_INPUT + InputAction inputAction; + if (inputActionDict.TryGetValue(axisName, out inputAction)) + { + return inputAction.ReadValue(); + } + return 0; +#else + return string.IsNullOrEmpty(axisName) ? 0 : Input.GetAxis(axisName); +#endif + } + catch (System.ArgumentException) // Input axis not in setup. + { + return 0; + } + } + + public static Vector3 DefaultGetMousePosition() + { +#if USE_NEW_INPUT + if (Mouse.current == null) return Vector3.zero; + var pos = Mouse.current.position.ReadValue(); + return new Vector3(pos.x, pos.y, 0); +#else + return Input.mousePosition; +#endif + } + + public static bool DefaultGetMouseButtonDown(int buttonNumber) + { +#if USE_NEW_INPUT + if (Mouse.current == null) return false; + switch (buttonNumber) + { + case 0: return Mouse.current.leftButton.wasPressedThisFrame; + case 1: return Mouse.current.rightButton.wasPressedThisFrame; + case 2: return Mouse.current.middleButton.wasPressedThisFrame; + default: return false; + } +#else + return Input.GetMouseButtonDown(buttonNumber); +#endif + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/InputDeviceManager.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/InputDeviceManager.cs.meta new file mode 100644 index 000000000..31400d2e7 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/InputDeviceManager.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 8c006bb0e4170694ea85b83e1a48a923 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UI/InputDeviceManager.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/InputDeviceMethods.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/InputDeviceMethods.cs new file mode 100644 index 000000000..5f74347e1 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/InputDeviceMethods.cs @@ -0,0 +1,64 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// This script provides methods to control InputDeviceManager that you can + /// hook up in scripts where the InputDeviceManager instance isn't accessible + /// at design time. + /// + [AddComponentMenu("")] // Use wrapper. + public class InputDeviceMethods : MonoBehaviour + { + + public void UseJoystick() + { + if (InputDeviceManager.instance == null) return; + InputDeviceManager.instance.SetInputDevice(InputDevice.Joystick); + } + + public void UseKeyboard() + { + if (InputDeviceManager.instance == null) return; + InputDeviceManager.instance.SetInputDevice(InputDevice.Keyboard); + } + + public void UseMouse() + { + if (InputDeviceManager.instance == null) return; + InputDeviceManager.instance.SetInputDevice(InputDevice.Mouse); + } + + public void UseTouch() + { + if (InputDeviceManager.instance == null) return; + InputDeviceManager.instance.SetInputDevice(InputDevice.Touch); + } + + public void SetCursor(bool visible) + { + if (InputDeviceManager.instance == null) return; + InputDeviceManager.instance.SetCursor(visible); + } + + public void ForceCursor(bool visible) + { + if (InputDeviceManager.instance == null) return; + InputDeviceManager.instance.ForceCursor(visible); + } + + public void BrieflyIgnoreMouseMovement() + { + if (InputDeviceManager.instance == null) return; + InputDeviceManager.instance.BrieflyIgnoreMouseMovement(); + } + + public void AllowInput(bool value) + { + InputDeviceManager.isInputAllowed = value; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/InputDeviceMethods.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/InputDeviceMethods.cs.meta new file mode 100644 index 000000000..c4c801eaa --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/InputDeviceMethods.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: c9dabe88f21af6242a17f5eca4b7cf2b +timeCreated: 1549051605 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UI/InputDeviceMethods.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/KeepRectTransformOnscreen.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/KeepRectTransformOnscreen.cs new file mode 100644 index 000000000..517b7cb94 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/KeepRectTransformOnscreen.cs @@ -0,0 +1,34 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Keeps a RectTransform's bounds in view of the main camera. + /// Works best on world space panels. + /// + [AddComponentMenu("")] // Use wrapper. + public class KeepRectTransformOnscreen : MonoBehaviour + { + private Vector3 originalLocalPosition; + + private void Awake() + { + originalLocalPosition = transform.localPosition; + } + + private void LateUpdate() + { + var mainCamera = Camera.main; + if (mainCamera == null) return; + transform.localPosition = originalLocalPosition; + var pos = mainCamera.WorldToViewportPoint(transform.position); + pos.x = Mathf.Clamp01(pos.x); + pos.y = Mathf.Clamp01(pos.y); + transform.position = mainCamera.ViewportToWorldPoint(pos); + } + + } +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/KeepRectTransformOnscreen.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/KeepRectTransformOnscreen.cs.meta new file mode 100644 index 000000000..c59c85856 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/KeepRectTransformOnscreen.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: ffcefc8e44c0d804f8acdb6e1161d7f5 +timeCreated: 1546374066 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UI/KeepRectTransformOnscreen.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/LocalizeUI.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/LocalizeUI.cs new file mode 100644 index 000000000..e83abef91 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/LocalizeUI.cs @@ -0,0 +1,378 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System.Collections.Generic; + +namespace PixelCrushers +{ + + [AddComponentMenu("")] // Use wrapper instead. + public class LocalizeUI : MonoBehaviour + { + + [Tooltip("Overrides the global text table.")] + [SerializeField] + private TextTable m_textTable; + + [Tooltip("Overrides the UILocalizationManager's Localized Fonts.")] + [SerializeField] + private LocalizedFonts m_localizedFonts; + + [Tooltip("(Optional) If assigned, use this instead of the UI element's text's value as the field lookup value.")] + [SerializeField] + private string m_fieldName = string.Empty; + + public TextTable textTable + { + get { return m_textTable; } + set { m_textTable = value; } + } + + public LocalizedFonts localizedFonts + { + get { return m_localizedFonts; } + set { m_localizedFonts = value; } + } + + public string fieldName + { + get { return string.IsNullOrEmpty(m_fieldName) ? null : m_fieldName; } + set { m_fieldName = value; } + } + + private bool m_started = false; + protected bool started + { + get { return m_started; } + private set { m_started = value; } + } + + private List m_fieldNames = new List(); + public List fieldNames + { + get { return m_fieldNames; } + set { m_fieldNames = value; } + } + + private List m_tmpFieldNames = new List(); + public List tmpFieldNames + { + get { return m_tmpFieldNames; } + set { m_tmpFieldNames = value; } + } + private UnityEngine.UI.Text m_text = null; + public UnityEngine.UI.Text text + { + get { return m_text; } + set { m_text = value; } + } + + private UnityEngine.UI.Dropdown m_dropdown = null; + public UnityEngine.UI.Dropdown dropdown + { + get { return m_dropdown; } + set { m_dropdown = value; } + } + +#if TMP_PRESENT + private TMPro.TextMeshPro m_textMeshPro; + public TMPro.TextMeshPro textMeshPro + { + get { return m_textMeshPro; } + set { m_textMeshPro = value; } + } + private TMPro.TextMeshProUGUI m_textMeshProUGUI; + public TMPro.TextMeshProUGUI textMeshProUGUI + { + get { return m_textMeshProUGUI; } + set { m_textMeshProUGUI = value; } + } + private TMPro.TMP_Dropdown m_textMeshProDropdown; + public TMPro.TMP_Dropdown textMeshProDropdown + { + get { return m_textMeshProDropdown; } + set { m_textMeshProDropdown = value; } + } + private bool m_lookedForTMP = false; +#endif + + protected virtual void Start() + { + started = true; + UpdateText(); + } + + protected virtual void OnEnable() + { + if (started) UpdateText(); + } + + /// + /// If fieldName(s), tmpFieldName(s) are blank, set them to the UI element's text. + /// + public virtual void ValidateFieldNames() + { + if (!string.IsNullOrEmpty(fieldName)) return; + if (fieldNames.Count > 0) return; + + if (text == null && dropdown == null) + { + text = GetComponent(); + dropdown = GetComponent(); + } + var hasLocalizableComponent = text != null || dropdown != null; + +#if TMP_PRESENT + if (!m_lookedForTMP) + { + m_lookedForTMP = true; + textMeshPro = GetComponent(); + textMeshProUGUI = GetComponent(); + textMeshProDropdown = GetComponent(); + } + hasLocalizableComponent = hasLocalizableComponent || textMeshPro != null || + textMeshProUGUI != null || textMeshProDropdown != null; +#endif + + if (!hasLocalizableComponent) return; + + // Get the original values to use as field lookups: + if (string.IsNullOrEmpty(fieldName)) + { + fieldName = (text != null) ? text.text : string.Empty; + } + if ((dropdown != null) && (fieldNames.Count != dropdown.options.Count)) + { + fieldNames.Clear(); + dropdown.options.ForEach(opt => fieldNames.Add(opt.text)); + } + + +#if TMP_PRESENT + if (textMeshPro != null) + { + if (string.IsNullOrEmpty(fieldName)) + { + fieldName = (textMeshPro != null) ? textMeshPro.text : string.Empty; + } + } + if (textMeshProUGUI != null) + { + if (string.IsNullOrEmpty(fieldName)) + { + fieldName = (textMeshProUGUI != null) ? textMeshProUGUI.text : string.Empty; + } + } + if (textMeshProDropdown != null) + { + if (tmpFieldNames.Count != textMeshProDropdown.options.Count) + { + tmpFieldNames.Clear(); + textMeshProDropdown.options.ForEach(opt => tmpFieldNames.Add(opt.text)); + } + } +#endif + + } + + /// + /// Set UI element's text (and possibly font) according to current language. + /// + public virtual void UpdateText() + { + var language = (UILocalizationManager.instance != null) ? UILocalizationManager.instance.currentLanguage : string.Empty; + + // Skip if no text table or language set: + if (textTable == null && (UILocalizationManager.instance == null || UILocalizationManager.instance.textTable == null)) + { + Debug.LogWarning("No localized text table is assigned to " + name + " or a UI Localized Manager component.", this); + return; + } + + if (!HasLanguage(language)) + { + Debug.LogWarning("Text table does not have a language '" + language + "'.", textTable); + //return; //--- Allow to continue and use default language value. + } + + // Get LocalizedFonts asset: + var localizedFonts = (m_localizedFonts != null) ? m_localizedFonts : UILocalizationManager.instance.localizedFonts; + var localizedFont = (localizedFonts != null) ? localizedFonts.GetFont(language) : null; + + // Make sure we have localizable UI components: + if (text == null && dropdown == null) + { + text = GetComponent(); + dropdown = GetComponent(); + } + var hasLocalizableComponent = text != null || dropdown != null; +#if TMP_PRESENT + var localizedTextMeshProFont = (localizedFonts != null) ? localizedFonts.GetTextMeshProFont(language) : null; + if (!m_lookedForTMP) + { + m_lookedForTMP = true; + textMeshPro = GetComponent(); + textMeshProUGUI = GetComponent(); + textMeshProDropdown = GetComponent(); + } + hasLocalizableComponent = hasLocalizableComponent || textMeshPro != null || + textMeshProUGUI != null || textMeshProDropdown != null; +#endif + if (!hasLocalizableComponent) + { + Debug.LogWarning("Localize UI didn't find a localizable UI component on " + name + ".", this); + return; + } + + // Get the original values to use as field lookups: + if (string.IsNullOrEmpty(fieldName)) + { + fieldName = (text != null) ? text.text : string.Empty; + } + if ((dropdown != null) && (fieldNames.Count != dropdown.options.Count)) + { + fieldNames.Clear(); + dropdown.options.ForEach(opt => fieldNames.Add(opt.text)); + } + + // Localize Text: + if (text != null) + { + if (!HasField(fieldName)) + { + Debug.LogWarning("Text table does not have a field '" + fieldName + "'.", textTable); + } + else + { + text.text = GetLocalizedText(fieldName); + if (localizedFont != null) text.font = localizedFont; + } + } + + // Localize Dropdown: + if (dropdown != null) + { + for (int i = 0; i < dropdown.options.Count; i++) + { + if (i < fieldNames.Count) + { + dropdown.options[i].text = GetLocalizedText(fieldNames[i]); + } + } + dropdown.captionText.text = GetLocalizedText(fieldNames[dropdown.value]); + if (localizedFont != null) + { + dropdown.captionText.font = localizedFont; + dropdown.itemText.font = localizedFont; + } + } + +#if TMP_PRESENT + if (!m_lookedForTMP) + { + m_lookedForTMP = true; + textMeshPro = GetComponent(); + textMeshProUGUI = GetComponent(); + } + if (textMeshPro != null) + { + if (string.IsNullOrEmpty(fieldName)) + { + fieldName = (textMeshPro != null) ? textMeshPro.text : string.Empty; + } + if (!HasField(fieldName)) + { + Debug.LogWarning("Text table does not have a field '" + fieldName + "'.", textTable); + } + else + { + textMeshPro.text = GetLocalizedText(fieldName); + if (localizedTextMeshProFont != null) textMeshPro.font = localizedTextMeshProFont; + textMeshPro.enabled = false; + textMeshPro.enabled = true; + } + } + if (textMeshProUGUI != null) + { + if (string.IsNullOrEmpty(fieldName)) + { + fieldName = (textMeshProUGUI != null) ? textMeshProUGUI.text : string.Empty; + } + if (!HasField(fieldName)) + { + Debug.LogWarning("Text table does not have a field '" + fieldName + "'.", textTable); + } + else + { + textMeshProUGUI.text = GetLocalizedText(fieldName); + if (localizedTextMeshProFont != null) textMeshProUGUI.font = localizedTextMeshProFont; + textMeshProUGUI.enabled = false; + textMeshProUGUI.enabled = true; + } + } + if (textMeshProDropdown != null) + { + if (tmpFieldNames.Count != textMeshProDropdown.options.Count) + { + tmpFieldNames.Clear(); + textMeshProDropdown.options.ForEach(opt => tmpFieldNames.Add(opt.text)); + } + for (int i = 0; i < textMeshProDropdown.options.Count; i++) + { + if (i < tmpFieldNames.Count) + { + textMeshProDropdown.options[i].text = GetLocalizedText(tmpFieldNames[i]); + } + } + textMeshProDropdown.captionText.text = GetLocalizedText(tmpFieldNames[textMeshProDropdown.value]); + if (localizedTextMeshProFont != null) + { + textMeshProDropdown.captionText.font = localizedTextMeshProFont; + textMeshProDropdown.itemText.font = localizedTextMeshProFont; + } + } +#endif + + } + + protected virtual bool HasLanguage(string language) + { + return (textTable != null && textTable.HasLanguage(language)) || + UILocalizationManager.instance.HasLanguage(language); + } + + protected virtual bool HasField(string fieldName) + { + return (textTable != null && textTable.HasField(fieldName)) || + UILocalizationManager.instance.HasField(fieldName); + } + + protected virtual string GetLocalizedText(string fieldName) + { + return (textTable != null && textTable.HasField(fieldName)) + ? textTable.GetFieldTextForLanguage(fieldName, GlobalTextTable.currentLanguage) + : UILocalizationManager.instance.GetLocalizedText(fieldName); //---Was: GlobalTextTable.Lookup(fieldName); + } + + /// + /// Sets the field name, which is the key to use in the text table. + /// By default, the field name is the initial value of the Text component. + /// + /// Field name. + public virtual void SetFieldName(string newFieldName = "") + { + if (text == null) text = GetComponent(); + fieldName = (string.IsNullOrEmpty(newFieldName) && text != null) ? text.text : newFieldName; + } + + /// + /// If changing the Dropdown options, call this afterward to update the localization. + /// + public virtual void UpdateDropdownOptions() + { + fieldNames.Clear(); + tmpFieldNames.Clear(); + UpdateText(); + } + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/LocalizeUI.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/LocalizeUI.cs.meta new file mode 100644 index 000000000..caf325f12 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/LocalizeUI.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: f02e1ebf1f78836408804c254150b866 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UI/LocalizeUI.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/LocalizedFonts.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/LocalizedFonts.cs new file mode 100644 index 000000000..f0c7f8bc7 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/LocalizedFonts.cs @@ -0,0 +1,65 @@ +// Recompile at 1/21/2023 3:18:05 PM +// Copyright (c) Pixel Crushers. All rights reserved. + +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Specifies fonts to use for different languages. Used by SetLocalizedFont + /// and LocalizeUI. + /// + public class LocalizedFonts : ScriptableObject + { + + [System.Serializable] + public class FontForLanguage + { + public string language; + public Font font; +#if TMP_PRESENT + public TMPro.TMP_FontAsset textMeshProFont; +#endif + [Tooltip("Scale this language's font size relative to initial font's size. (0.5 scales to half size, 2.0 scales to double size.)")] + public float scaleRelativeToInitialFont = 1f; + } + + public Font defaultFont; + +#if TMP_PRESENT + public TMPro.TMP_FontAsset defaultTextMeshProFont; +#endif + + public List fontsForLanguages = new List(); + + /// + /// Returns the font for a specified language, or default font if none. + /// + public Font GetFont(string language) + { + var record = fontsForLanguages.Find(x => string.Equals(x.language, language)); + return (record != null && record.font != null) ? record.font : defaultFont; + } + +#if TMP_PRESENT + /// + /// Returns the TextMesh Pro font for a specified language, or default TextMesh Pro font if none. + /// + public TMPro.TMP_FontAsset GetTextMeshProFont(string language) + { + var record = fontsForLanguages.Find(x => string.Equals(x.language, language)); + return (record != null && record.textMeshProFont != null) ? record.textMeshProFont : defaultTextMeshProFont; + } +#endif + + public float GetFontScale(string language) + { + var record = fontsForLanguages.Find(x => string.Equals(x.language, language)); + return (record != null && record.font != null) ? record.scaleRelativeToInitialFont : 1; + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/LocalizedFonts.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/LocalizedFonts.cs.meta new file mode 100644 index 000000000..4b3ace5a7 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/LocalizedFonts.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: b3ec07ce5884fee45b617dd89db8c126 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UI/LocalizedFonts.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/SetEventSystem.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/SetEventSystem.cs new file mode 100644 index 000000000..b234a6aec --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/SetEventSystem.cs @@ -0,0 +1,28 @@ +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Sets EventSystem to use for self and all children that + /// implement IEventSystemUser interface. + /// + [AddComponentMenu("")] // Use wrapper. + public class SetEventSystem : MonoBehaviour + { + + public UnityEngine.EventSystems.EventSystem eventSystem; + + private void Start() + { + AssignEventSystemToHierarchy(eventSystem); + } + + public void AssignEventSystemToHierarchy(UnityEngine.EventSystems.EventSystem eventSystem) + { + this.eventSystem = eventSystem; + UIUtility.SetEventSystemInChildren(transform, eventSystem); + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/SetEventSystem.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/SetEventSystem.cs.meta new file mode 100644 index 000000000..97d306053 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/SetEventSystem.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 7de05fbbe1120864e82bc200cbaa85f7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UI/SetEventSystem.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/SetLocalizedFont.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/SetLocalizedFont.cs new file mode 100644 index 000000000..f8424f948 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/SetLocalizedFont.cs @@ -0,0 +1,97 @@ +// Recompile at 1/21/2023 3:18:05 PM +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Sets a Text or TextMeshProUGUI component's font according to the current + /// language and the settings in a LocalizedFonts asset. + /// + [AddComponentMenu("")] // Use wrapper. + public class SetLocalizedFont : MonoBehaviour + { + + [SerializeField] protected bool m_setOnEnable = true; + + [Tooltip("Overrides UILocalizationManager's Localized Fonts if set.")] + [SerializeField] protected LocalizedFonts m_localizedFonts = null; + + protected bool m_started = false; + protected float m_initialFontSize = -1; + protected UnityEngine.UI.Text text; +#if TMP_PRESENT + protected TMPro.TextMeshProUGUI textMeshPro; +#endif + + protected virtual void Awake() + { + text = GetComponent(); +#if TMP_PRESENT + textMeshPro = GetComponent(); +#endif + } + + protected virtual void Start() + { + m_started = true; + if (m_setOnEnable) SetCurrentLocalizedFont(); + UILocalizationManager.languageChanged += OnLanguageChanged; + } + + protected virtual void OnDestroy() + { + UILocalizationManager.languageChanged -= OnLanguageChanged; + } + + protected virtual void OnEnable() + { + if (m_started) SetCurrentLocalizedFont(); + } + + protected virtual void OnLanguageChanged(string language) + { + SetCurrentLocalizedFont(); + } + + public virtual void SetCurrentLocalizedFont() + { + // Record initial font size if necessary: + if (m_initialFontSize == -1) + { + if (text != null) m_initialFontSize = text.fontSize; +#if TMP_PRESENT + if (textMeshPro != null) m_initialFontSize = textMeshPro.fontSize; +#endif + } + + // Get LocalizedFonts asset: + var localizedFonts = (m_localizedFonts != null) ? m_localizedFonts : UILocalizationManager.instance.localizedFonts; + if (localizedFonts == null) return; + + if (text != null) + { + var localizedFont = localizedFonts.GetFont(UILocalizationManager.instance.currentLanguage); + if (localizedFont != null) + { + text.font = localizedFont; + text.fontSize = Mathf.RoundToInt(localizedFonts.GetFontScale(UILocalizationManager.instance.currentLanguage) * m_initialFontSize); + } + } + +#if TMP_PRESENT + if (textMeshPro != null) + { + var localizedTextMeshProFont = localizedFonts.GetTextMeshProFont(UILocalizationManager.instance.currentLanguage); + if (localizedTextMeshProFont != null) + { + textMeshPro.font = localizedTextMeshProFont; + textMeshPro.fontSize = localizedFonts.GetFontScale(UILocalizationManager.instance.currentLanguage) * m_initialFontSize; + } + } +#endif + } + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/SetLocalizedFont.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/SetLocalizedFont.cs.meta new file mode 100644 index 000000000..e13a4aa33 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/SetLocalizedFont.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: d46edc988ddcc9644b6de69ea77d8375 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UI/SetLocalizedFont.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/ShowCursorWhileEnabled.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/ShowCursorWhileEnabled.cs new file mode 100644 index 000000000..d54fd1edd --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/ShowCursorWhileEnabled.cs @@ -0,0 +1,31 @@ +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Shows the cursor when this component is enabled. Typically add to a UI. + /// When the UI GameObject is activated, the component becomes enabled and + /// shows the cursor, if the InputDeviceManager is in Mouse mode or if there's + /// no InputDeviceManager in the scene. + /// + [AddComponentMenu("")] // Use wrapper. + public class ShowCursorWhileEnabled : MonoBehaviour + { + void OnEnable() + { + if (InputDeviceManager.instance == null || InputDeviceManager.deviceUsesCursor) + { + CursorControl.SetCursorActive(true); + } + } + + void OnDisable() + { + if (InputDeviceManager.instance == null || InputDeviceManager.deviceUsesCursor) + { + CursorControl.SetCursorActive(false); + } + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/ShowCursorWhileEnabled.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/ShowCursorWhileEnabled.cs.meta new file mode 100644 index 000000000..42df9d74b --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/ShowCursorWhileEnabled.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: ed0df996706b786428f9e458e1f76ad3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UI/ShowCursorWhileEnabled.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIAnimatorMonitor.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIAnimatorMonitor.cs new file mode 100644 index 000000000..2b2ad542a --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIAnimatorMonitor.cs @@ -0,0 +1,161 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System.Collections; + +namespace PixelCrushers +{ + + /// + /// Invokes a callback method when an animator has entered and then exited a + /// specified trigger state. + /// + public class UIAnimatorMonitor + { + + public static float MaxWaitDuration = 10; + + private MonoBehaviour m_target; + + private bool m_lookedForAnimator = false; + + private Animator m_animator = null; + + private Animation m_animation = null; + + private Coroutine m_coroutine = null; + + public string currentTrigger { get; private set; } + + public UIAnimatorMonitor(GameObject target) + { + m_target = (target != null) ? target.GetComponent() : null; + currentTrigger = string.Empty; + } + + public UIAnimatorMonitor(MonoBehaviour target) + { + m_target = target; + currentTrigger = string.Empty; + } + + public void SetTrigger(string triggerName, System.Action callback, bool wait = true) + { + if (m_target == null) return; + m_target.gameObject.SetActive(true); + CancelCurrentAnimation(); + if (!m_target.gameObject.activeInHierarchy) return; // May still be inactive if quitting application. + m_coroutine = m_target.StartCoroutine(WaitForAnimation(triggerName, callback, wait)); + } + + private IEnumerator WaitForAnimation(string triggerName, System.Action callback, bool wait) + { + if (HasAnimator() && !string.IsNullOrEmpty(triggerName)) + { + if (IsAnimatorValid()) + { + // Run Animator and wait: + CheckAnimatorModeAndTimescale(triggerName); + m_animator.SetTrigger(triggerName); + currentTrigger = triggerName; + float timeout = Time.realtimeSinceStartup + MaxWaitDuration; +#if UNITY_2019_1_OR_NEWER + var goalHashID = Animator.StringToHash($"{m_animator.GetLayerName(0)}.{triggerName}"); +#else + var goalHashID = Animator.StringToHash(triggerName); +#endif + var oldHashId = UIUtility.GetAnimatorNameHash(m_animator.GetCurrentAnimatorStateInfo(0)); + var currentHashID = oldHashId; + if (wait) + { + while ((currentHashID != goalHashID) && (currentHashID == oldHashId) && (Time.realtimeSinceStartup < timeout)) + { + yield return null; + currentHashID = IsAnimatorValid() ? UIUtility.GetAnimatorNameHash(m_animator.GetCurrentAnimatorStateInfo(0)) : 0; + } + if (m_animator.GetCurrentAnimatorStateInfo(0).normalizedTime < 1 && Time.realtimeSinceStartup < timeout && IsAnimatorValid()) + { + var clipLength = m_animator.GetCurrentAnimatorStateInfo(0).length; + if (Mathf.Approximately(0, Time.timeScale)) + { + timeout = Time.realtimeSinceStartup + clipLength; + while (Time.realtimeSinceStartup < timeout) + { + yield return null; + } + } + else + { + yield return new WaitForSeconds(clipLength); + } + } + } + } + else if (m_animation != null && m_animation.enabled) + { + m_animation.Play(triggerName); + if (wait) + { + var clip = m_animation.GetClip(triggerName); + if (clip != null) + { + yield return new WaitForSeconds(clip.length); + } + } + } + } + currentTrigger = string.Empty; + m_coroutine = null; + if (callback != null) callback.Invoke(); + } + + private bool HasAnimator() + { + if (m_animator == null && m_animation == null && !m_lookedForAnimator) + { + m_lookedForAnimator = true; + if (m_target != null) + { + m_animator = m_target.GetComponent(); + if (m_animator == null) + { + m_animation = m_target.GetComponent(); + if (m_animation == null) + { + m_animator = m_target.GetComponentInChildren(); + if (m_animator == null) + { + m_animation = m_target.GetComponentInChildren(); + } + } + } + } + } + return (m_animator != null || m_animation != null); + } + + private bool IsAnimatorValid() + { + return m_animator != null && m_animator.enabled && m_animator.runtimeAnimatorController != null; + } + + private void CheckAnimatorModeAndTimescale(string triggerName) + { + if (m_animator == null) return; + if (Mathf.Approximately(0, Time.timeScale) && (m_animator.updateMode != AnimatorUpdateMode.UnscaledTime)) + { + m_animator.updateMode = AnimatorUpdateMode.UnscaledTime; + } + } + + public void CancelCurrentAnimation() + { + if (m_coroutine == null || m_target == null) return; + currentTrigger = string.Empty; + m_target.StopCoroutine(m_coroutine); + m_coroutine = null; + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIAnimatorMonitor.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIAnimatorMonitor.cs.meta new file mode 100644 index 000000000..630d191be --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIAnimatorMonitor.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: f8e194856ef13054686492f0b08199e7 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIAnimatorMonitor.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIButtonKeyTrigger.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIButtonKeyTrigger.cs new file mode 100644 index 000000000..5adcb8d79 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIButtonKeyTrigger.cs @@ -0,0 +1,110 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using System.Collections; +using UnityEngine; +using UnityEngine.EventSystems; + +namespace PixelCrushers +{ + + /// + /// This script adds a key or button trigger to a Unity UI Selectable. + /// + [AddComponentMenu("")] // Use wrapper. + [RequireComponent(typeof(UnityEngine.UI.Selectable))] + public class UIButtonKeyTrigger : MonoBehaviour, IEventSystemUser + { + + [Tooltip("Trigger the selectable when this key is pressed.")] + public KeyCode key = KeyCode.None; + + [Tooltip("Trigger the selectable when this input button is pressed.")] + public string buttonName = string.Empty; + + [Tooltip("Trigger if any key, input button, or mouse button is pressed.")] + public bool anyKeyOrButton = false; + + [Tooltip("Ignore trigger key/button if UI button is being clicked Event System's Submit input. Prevents unintentional double clicks. For this checkbox to work, you must set the Input Device Manager component's Submit input to the same inputs as the EventSystem's Submit.")] + public bool skipIfBeingClickedBySubmit = true; + + [Tooltip("Visually show UI Button in pressed state when triggered.")] + public bool simulateButtonClick = true; + + [Tooltip("Show pressed state for this duration in seconds.")] + public float simulateButtonDownDuration = 0.1f; + + private UnityEngine.UI.Selectable m_selectable; + protected UnityEngine.UI.Selectable selectable { get { return m_selectable; } set { m_selectable = value; } } + + private UnityEngine.EventSystems.EventSystem m_eventSystem = null; + public UnityEngine.EventSystems.EventSystem eventSystem + { + get + { + if (m_eventSystem != null) return m_eventSystem; + return UnityEngine.EventSystems.EventSystem.current; + } + set { m_eventSystem = value; } + } + + /// + /// Set false to prevent all UIButtonKeyTrigger components from listening for input. + /// + public static bool monitorInput = true; + + protected virtual void Awake() + { + m_selectable = GetComponent(); + if (m_selectable == null) enabled = false; + } + + protected void Update() + { + if (!monitorInput) return; + if (!(m_selectable.enabled && m_selectable.interactable && m_selectable.gameObject.activeInHierarchy)) return; + if (InputDeviceManager.IsKeyDown(key) || + (!string.IsNullOrEmpty(buttonName) && InputDeviceManager.IsButtonDown(buttonName)) || + (anyKeyOrButton && InputDeviceManager.IsAnyKeyDown())) + { + if (skipIfBeingClickedBySubmit && IsBeingClickedBySubmit()) return; + Click(); + } + } + + protected virtual bool IsBeingClickedBySubmit() + { + return eventSystem != null && + eventSystem.currentSelectedGameObject == m_selectable.gameObject && + InputDeviceManager.instance != null && + InputDeviceManager.IsButtonDown(InputDeviceManager.instance.submitButton); + } + + protected virtual void Click() + { + if (simulateButtonClick) + { + StartCoroutine(SimulateButtonClick()); + } + else + { + ExecuteEvents.Execute(m_selectable.gameObject, new PointerEventData(eventSystem), ExecuteEvents.submitHandler); + } + } + + protected IEnumerator SimulateButtonClick() + { + m_selectable.OnPointerDown(new PointerEventData(eventSystem )); + var timeLeft = simulateButtonDownDuration; + while (timeLeft > 0) + { + yield return null; + timeLeft -= Time.unscaledDeltaTime; + } + m_selectable.OnPointerUp(new PointerEventData(eventSystem )); + m_selectable.OnDeselect(null); + ExecuteEvents.Execute(m_selectable.gameObject, new PointerEventData(eventSystem ), ExecuteEvents.submitHandler); + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIButtonKeyTrigger.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIButtonKeyTrigger.cs.meta new file mode 100644 index 000000000..0aed1b59b --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIButtonKeyTrigger.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: a03b4cfbaea7c0440a6204c8801f1e62 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIButtonKeyTrigger.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIDropdownField.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIDropdownField.cs new file mode 100644 index 000000000..415bad12b --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIDropdownField.cs @@ -0,0 +1,162 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; + +namespace PixelCrushers +{ + + /// + /// A UIDropdownField can refer to a UI.Dropdown or TMPro.TMP_Dropdown. + /// + [Serializable] + public class UIDropdownField + { + + [SerializeField] + private UnityEngine.UI.Dropdown m_uiDropdown; + + /// + /// The UI.Dropdown assigned to this UI dropdown field. + /// + public UnityEngine.UI.Dropdown uiDropdown + { + get { return m_uiDropdown; } + set { m_uiDropdown = value; } + } + +#if TMP_PRESENT + [SerializeField] + private TMPro.TMP_Dropdown m_tmpDropdown; + + /// + /// The TMP_Dropdown assigned to this UI dropdown field. + /// + public TMPro.TMP_Dropdown tmpDropdown + { + get { return m_tmpDropdown; } + set { m_tmpDropdown = value; } + } +#endif + + /// + /// The text content of the UI.Text or TextMeshProUGUI. + /// + public int value + { + get + { +#if TMP_PRESENT + if (m_tmpDropdown != null) return m_tmpDropdown.value; +#endif + if (m_uiDropdown != null) return m_uiDropdown.value; + return 0; + } + set + { +#if TMP_PRESENT + if (m_tmpDropdown != null) m_tmpDropdown.value = value; +#endif + if (m_uiDropdown != null) m_uiDropdown.value = value; + } + } + + public bool enabled + { + get + { +#if TMP_PRESENT + if (m_tmpDropdown != null) return m_tmpDropdown.enabled; +#endif + if (m_uiDropdown != null) return m_uiDropdown.enabled; + return false; + } + set + { +#if TMP_PRESENT + if (m_tmpDropdown != null) m_tmpDropdown.enabled = value; +#endif + if (m_uiDropdown != null) m_uiDropdown.enabled = value; + } + } + + public UIDropdownField() + { + this.uiDropdown = null; +#if TMP_PRESENT + this.m_tmpDropdown = null; +#endif + } + + public UIDropdownField(UnityEngine.UI.Dropdown uiDropdown) + { + this.uiDropdown = uiDropdown; +#if TMP_PRESENT + this.m_tmpDropdown = null; +#endif + } + +#if TMP_PRESENT + public UIDropdownField(TMPro.TMP_Dropdown tmpDropdown) + { + this.uiDropdown = null; + this.m_tmpDropdown = tmpDropdown; + } +#endif + + public GameObject gameObject + { + get + { +#if TMP_PRESENT + if (tmpDropdown != null) return tmpDropdown.gameObject; +#endif + return (uiDropdown != null) ? uiDropdown.gameObject : null; + } + } + + public bool isActiveSelf { get { return (gameObject != null) ? gameObject.activeSelf : false; } } + + public bool activeInHierarchy { get { return (gameObject != null) ? gameObject.activeInHierarchy : false; } } + + public void SetActive(bool value) + { + if (uiDropdown != null) uiDropdown.gameObject.SetActive(value); +#if TMP_PRESENT + if (tmpDropdown != null) tmpDropdown.gameObject.SetActive(value); +#endif + } + + public void ClearOptions() + { + if (uiDropdown != null) uiDropdown.ClearOptions(); +#if TMP_PRESENT + if (tmpDropdown != null) tmpDropdown.ClearOptions(); +#endif + } + + public void AddOption(string text) + { + if (uiDropdown != null) uiDropdown.options.Add(new UnityEngine.UI.Dropdown.OptionData(text)); +#if TMP_PRESENT + if (tmpDropdown != null) tmpDropdown.options.Add(new TMPro.TMP_Dropdown.OptionData(text)); +#endif + } + + /// + /// Checks if a UI element is assigned to a UITextField. + /// + /// UITextField to check. + /// `true` if no UI element is assigned; otherwise `false`. + public static bool IsNull(UIDropdownField uiDropdownField) + { + if (uiDropdownField == null) return true; + if (uiDropdownField.uiDropdown != null) return false; +#if TMP_PRESENT + if (uiDropdownField.tmpDropdown!= null) return false; +#endif + return true; + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIDropdownField.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIDropdownField.cs.meta new file mode 100644 index 000000000..2ade57a89 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIDropdownField.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 2711b3f37cc498349a85ff16b01691cf +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIDropdownField.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIInputField.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIInputField.cs new file mode 100644 index 000000000..90770e010 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIInputField.cs @@ -0,0 +1,174 @@ +// Recompile at 1/21/2023 3:18:05 PM +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; + +namespace PixelCrushers +{ + + /// + /// A UIInputField can refer to a UI.Text or TMPro.TextMeshProUGUI. + /// + [Serializable] + public class UIInputField + { + + [SerializeField] + private UnityEngine.UI.InputField m_uiInputField; + + /// + /// The UI.Text assigned to this UI text field. + /// + public UnityEngine.UI.InputField uiInputField + { + get { return m_uiInputField; } + set { m_uiInputField = value; } + } + +#if TMP_PRESENT + [SerializeField] + private TMPro.TMP_InputField m_textMeshProInputField; + + /// + /// The TextMeshProUGUI assigned to this UI text field. + /// + public TMPro.TMP_InputField textMeshProInputField + { + get { return m_textMeshProInputField; } + set { m_textMeshProInputField = value; } + } +#endif + + /// + /// The text content of the UI.Text or TextMeshProUGUI. + /// + public string text + { + get + { +#if TMP_PRESENT + if (textMeshProInputField != null) return textMeshProInputField.text; +#endif + if (uiInputField != null) return uiInputField.text; + return string.Empty; + } + set + { +#if TMP_PRESENT + if (textMeshProInputField != null) textMeshProInputField.text = value; +#endif + if (uiInputField != null) uiInputField.text = value; + } + } + + public int characterLimit + { + get + { +#if TMP_PRESENT + if (textMeshProInputField != null) return textMeshProInputField.characterLimit; +#endif + if (uiInputField != null) return uiInputField.characterLimit; + return 0; + } + set + { +#if TMP_PRESENT + if (textMeshProInputField != null) textMeshProInputField.characterLimit = value; +#endif + if (uiInputField != null) uiInputField.characterLimit = value; + } + } + + public bool enabled + { + get + { +#if TMP_PRESENT + if (textMeshProInputField != null) return textMeshProInputField.enabled; +#endif + if (uiInputField != null) return uiInputField.enabled; + return false; + } + set + { +#if TMP_PRESENT + if (textMeshProInputField != null) textMeshProInputField.enabled = value; +#endif + if (uiInputField != null) uiInputField.enabled = value; + } + } + + public UIInputField() + { + this.uiInputField = null; +#if TMP_PRESENT + this.textMeshProInputField = null; +#endif + } + + public UIInputField(UnityEngine.UI.InputField uiInputField) + { + this.uiInputField = uiInputField; +#if TMP_PRESENT + this.textMeshProInputField = null; +#endif + } + +#if TMP_PRESENT + public UIInputField(TMPro.TMP_InputField textMeshProInputField) + { + this.uiInputField = null; + this.textMeshProInputField = textMeshProInputField; + } +#endif + + public GameObject gameObject + { + get + { +#if TMP_PRESENT + if (textMeshProInputField != null) return textMeshProInputField.gameObject; +#endif + return (uiInputField != null) ? uiInputField.gameObject : null; + } + } + + public bool isActiveSelf { get { return (gameObject != null) ? gameObject.activeSelf : false; } } + + public bool activeInHierarchy { get { return (gameObject != null) ? gameObject.activeInHierarchy : false; } } + + public void SetActive(bool value) + { + if (uiInputField != null) uiInputField.gameObject.SetActive(value); +#if TMP_PRESENT + if (textMeshProInputField != null) textMeshProInputField.gameObject.SetActive(value); +#endif + } + + public void ActivateInputField() + { + if (uiInputField != null) uiInputField.ActivateInputField(); +#if TMP_PRESENT + if (textMeshProInputField != null) textMeshProInputField.ActivateInputField(); +#endif + } + + /// + /// Checks if a UI element is assigned to a UITextField. + /// + /// UITextField to check. + /// `true` if no UI element is assigned; otherwise `false`. + public static bool IsNull(UITextField uiTextField) + { + if (uiTextField == null) return true; + if (uiTextField.uiText != null) return false; +#if TMP_PRESENT + if (uiTextField.textMeshProUGUI != null) return false; +#endif + return true; + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIInputField.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIInputField.cs.meta new file mode 100644 index 000000000..7803fa261 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIInputField.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: c4bef964201cb9540974be0095d5bd6b +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIInputField.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UILocalizationManager.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UILocalizationManager.cs new file mode 100644 index 000000000..f5cf0d2e8 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UILocalizationManager.cs @@ -0,0 +1,258 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System.Collections; +using System.Collections.Generic; + +namespace PixelCrushers +{ + + /// + /// Manages localization settings. + /// + [AddComponentMenu("")] // Use wrapper. + public class UILocalizationManager : MonoBehaviour + { + + [Tooltip("The PlayerPrefs key to store the player's selected language code.")] + [SerializeField] + private string m_currentLanguagePlayerPrefsKey = "Language"; + + [Tooltip("Overrides the global text table.")] + [SerializeField] + private TextTable m_textTable = null; + + [Tooltip("Any additional text tables.")] + [SerializeField] + private List m_additionalTextTables = null; + + [Tooltip("Table of fonts to use for specific languages.")] + [SerializeField] + private LocalizedFonts m_localizedFonts; + + [Tooltip("When starting, set current language to value saved in PlayerPrefs.")] + [SerializeField] + private bool m_saveLanguageInPlayerPrefs = true; + + [Tooltip("When updating UIs, perform longer search that also finds LocalizeUI components on inactive GameObjects.")] + [SerializeField] + private bool m_alsoUpdateInactiveLocalizeUI = true; + + [Tooltip("If a language's field value is blank, use default language's field value.")] + [SerializeField] + private bool m_useDefaultLanguageForBlankTranslations = true; + + private string m_currentLanguage = string.Empty; + + public LocalizedFonts localizedFonts { get { return m_localizedFonts; } set { m_localizedFonts = value; } } + + private static UILocalizationManager s_instance = null; + private static bool s_isQuitting = false; + + /// + /// Current global instance of UILocalizationManager. If one doesn't exist, + /// a default one will be created. + /// + public static UILocalizationManager instance + { + get + { + if (s_instance == null && !s_isQuitting) + { + s_instance = GameObjectUtility.FindFirstObjectByType(); + if (s_instance == null && Application.isPlaying) + { + var globalTextTable = GameObjectUtility.FindFirstObjectByType(); + s_instance = (globalTextTable != null) ? globalTextTable.gameObject.AddComponent() + : new GameObject("UILocalizationManager").AddComponent(); + } + } + return s_instance; + } + set + { + s_instance = value; + } + } + + public static event System.Action languageChanged = null; + +#if UNITY_2019_3_OR_NEWER && UNITY_EDITOR + [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] + static void InitStaticVariables() + { + s_instance = null; + s_isQuitting = false; + } +#endif + + private void OnApplicationQuit() + { + s_isQuitting = true; + } + + /// + /// Overrides the global text table. + /// + public TextTable textTable + { + get { return (m_textTable != null) ? m_textTable : GlobalTextTable.textTable; } + set { m_textTable = value; } + } + + /// + /// (Optional) Any additional text tables. + /// + public List additionalTextTables + { + get { return m_additionalTextTables; } + set { m_additionalTextTables = value; } + } + + /// + /// Gets or sets the current language. Setting the current language also updates localized UIs. + /// + public string currentLanguage + { + get + { + return instance.m_currentLanguage; + } + set + { + instance.m_currentLanguage = value; + instance.UpdateUIs(value); + } + } + + /// + /// The PlayerPrefs key to store the player's selected language code. + /// + public string currentLanguagePlayerPrefsKey + { + get { return m_currentLanguagePlayerPrefsKey; } + set { m_currentLanguagePlayerPrefsKey = value; } + } + + public bool saveLanguageInPlayerPrefs + { + get { return m_saveLanguageInPlayerPrefs; } + set { m_saveLanguageInPlayerPrefs = value; } + } + + public bool useDefaultLanguageForBlankTranslations + { + get { return m_useDefaultLanguageForBlankTranslations; } + set { m_useDefaultLanguageForBlankTranslations = value; TextTable.useDefaultLanguageForBlankTranslations = value; } + } + + private void Awake() + { + if (s_instance == null) s_instance = this; + Initialize(); + } + + public void Initialize() + { + if (saveLanguageInPlayerPrefs) + { + if (!string.IsNullOrEmpty(currentLanguagePlayerPrefsKey) && PlayerPrefs.HasKey(currentLanguagePlayerPrefsKey)) + { + m_currentLanguage = PlayerPrefs.GetString(currentLanguagePlayerPrefsKey); + languageChanged?.Invoke(currentLanguage); + } + } + TextTable.useDefaultLanguageForBlankTranslations = m_useDefaultLanguageForBlankTranslations; + } + + private IEnumerator Start() + { + yield return CoroutineUtility.endOfFrame; // Wait for Text components to start. + UpdateUIs(currentLanguage); + } + + /// + /// Checks if text table(s) support the specified language. + /// + public bool HasLanguage(string language) + { + if (textTable != null && textTable.HasLanguage(language)) return true; + if (additionalTextTables != null) + { + foreach (TextTable additionalTable in additionalTextTables) + { + if (additionalTable != null && additionalTable.HasLanguage(language)) return true; + } + } + return false; + } + + /// + /// Checks if text table(s) have a specified field. + /// + /// + /// + public bool HasField(string fieldName) + { + if (textTable != null && textTable.HasField(fieldName)) return true; + if (additionalTextTables != null) + { + foreach (TextTable additionalTable in additionalTextTables) + { + if (additionalTable != null && additionalTable.HasField(fieldName)) return true; + } + } + return false; + } + + /// + /// Returns the localized text for a field in a specified language. + /// + public string GetFieldTextForLanguage(string fieldName, string language) + { + if (textTable != null && textTable.HasField(fieldName)) return textTable.GetFieldTextForLanguage(fieldName, language); + if (additionalTextTables != null) + { + foreach (TextTable additionalTable in additionalTextTables) + { + if (additionalTable != null && additionalTable.HasField(fieldName)) return additionalTable.GetFieldTextForLanguage(fieldName, language); + } + } + return string.Empty; + } + + /// + /// Returns the localized text for a field in the current language. + /// + public string GetLocalizedText(string fieldName) + { + return GetFieldTextForLanguage(fieldName, GlobalTextTable.currentLanguage); + } + + /// + /// Updates the current language and all localized UIs. + /// + /// Language code defined in your Text Table. + public void UpdateUIs(string language) + { + m_currentLanguage = language; + languageChanged?.Invoke(language); + if (saveLanguageInPlayerPrefs) + { + if (!string.IsNullOrEmpty(currentLanguagePlayerPrefsKey)) + { + PlayerPrefs.SetString(currentLanguagePlayerPrefsKey, language); + } + } + + var localizeUIs = m_alsoUpdateInactiveLocalizeUI + ? GameObjectUtility.FindObjectsOfTypeAlsoInactive() + : GameObjectUtility.FindObjectsByType(); + for (int i = 0; i < localizeUIs.Length; i++) + { + localizeUIs[i].UpdateText(); + } + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UILocalizationManager.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UILocalizationManager.cs.meta new file mode 100644 index 000000000..317660335 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UILocalizationManager.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: a7a222574dc3ef949bd5509df82b6854 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UILocalizationManager.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIPanel.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIPanel.cs new file mode 100644 index 000000000..aa19d6d83 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIPanel.cs @@ -0,0 +1,409 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Events; + +namespace PixelCrushers +{ + + /// + /// Manages a UI panel. When the panel is active and on top, it ensures that one of + /// its Selectables is selected if using joystick or keyboard. + /// + [AddComponentMenu("")] // Use wrapper. + public class UIPanel : MonoBehaviour, IEventSystemUser + { + + [Tooltip("When enabling the panel, select this if input device is Joystick or Keyboard.")] + public GameObject firstSelected; + + [Tooltip("If non-zero, seconds between checks to ensure that one of the panel's Selectables is focused when this panel is active and on top.")] + public float focusCheckFrequency = 0.2f; + + [Tooltip("If non-zero, refresh list of Selectables at this frequency when this panel is active and on top. Use if Selectables are added dynamically.")] + public float refreshSelectablesFrequency = 0; + + [Tooltip("Reselect previous selectable when disabling this panel.")] + public bool selectPreviousOnDisable = true; + + [Tooltip("When opening, set this animator trigger.")] + public string showAnimationTrigger = "Show"; + + [Tooltip("When closing, set this animator trigger.")] + public string hideAnimationTrigger = "Hide"; + + public enum StartState { GameObjectState, Open, Closed } + + [Tooltip("Normally the panel considers itself open at start if the GameObject starts active (GameObjectState). To explicitly specify whether the panel should start open or closed, select Open or Closed from the dropdown.")] + public StartState startState = StartState.GameObjectState; + + [Tooltip("Do not set panel state to Open until Show animation has finished.")] + public bool waitForShowAnimationToSetOpen = false; + + [Tooltip("Deactivate panel GameObject when panel is closed.")] + [SerializeField] + protected bool m_deactivateOnHidden = true; + public bool deactivateOnHidden + { + get { return m_deactivateOnHidden; } + set { m_deactivateOnHidden = value; } + } + + public UnityEvent onOpen = new UnityEvent(); + public UnityEvent onClose = new UnityEvent(); // Called when close starts. + public UnityEvent onClosed = new UnityEvent(); // Called when close ends. + public UnityEvent onBackButtonDown = new UnityEvent(); + + protected GameObject m_previousSelected = null; + protected GameObject m_lastSelected = null; + protected List selectables = new List(); + private float m_timeNextCheck = 0; + private float m_timeNextRefresh = 0; + private int m_frameLastOpened = -1; + + /// + /// If false, turns off checking of current selection to make sure a valid selectable is selected. + /// You can temporarily set this false if you open a non-UIPanel window and don't want + /// any UIPanels to steal focus. + /// + public static bool monitorSelection = true; + + protected static List panelStack = new List(); + +#if UNITY_2019_3_OR_NEWER && UNITY_EDITOR + [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] + static void InitStaticVariables() + { + panelStack = new List(); + } +#endif + + protected static UIPanel topPanel + { + get { return (panelStack.Count > 0) ? panelStack[panelStack.Count - 1] : null; } + } + + public enum PanelState { Uninitialized, Opening, Open, Closing, Closed } + + private PanelState m_panelState = PanelState.Uninitialized; + public PanelState panelState + { + get { return m_panelState; } + set { m_panelState = value; } + } + + // Kept for backward compatibility: + public virtual bool waitForShowAnimation + { + get { return waitForShowAnimationToSetOpen; } + set { waitForShowAnimationToSetOpen = value; } + } + + public bool isOpen + { + get { return panelState == PanelState.Opening || panelState == PanelState.Open || (panelState == PanelState.Uninitialized && gameObject.activeInHierarchy); } + } + + private UIAnimatorMonitor m_animatorMonitor = null; + public UIAnimatorMonitor animatorMonitor + { + get + { + if (m_animatorMonitor == null) m_animatorMonitor = new UIAnimatorMonitor(gameObject); + return m_animatorMonitor; + } + } + + private Animator m_animator = null; + private Animator myAnimator + { + get + { + if (m_animator == null) m_animator = GetComponent() ?? GetComponentInChildren(); + return m_animator; + } + } + + private UnityEngine.EventSystems.EventSystem m_eventSystem = null; + public UnityEngine.EventSystems.EventSystem eventSystem + { + get + { + if (m_eventSystem != null) return m_eventSystem; + return UnityEngine.EventSystems.EventSystem.current; + } + set { m_eventSystem = value; } + } + + protected virtual void Start() + { + if (panelState == PanelState.Uninitialized) + { + switch (startState) + { + case StartState.Open: + panelState = PanelState.Opening; + gameObject.SetActive(true); + RefreshSelectablesList(); + animatorMonitor.SetTrigger(showAnimationTrigger, OnVisible, false); + break; + case StartState.Closed: + panelState = PanelState.Closed; + if (deactivateOnHidden) gameObject.SetActive(false); + break; + default: + if (gameObject.activeInHierarchy) + { + panelState = PanelState.Opening; + RefreshSelectablesList(); + animatorMonitor.SetTrigger(showAnimationTrigger, OnVisible, false); + } + else + { + panelState = PanelState.Closed; + } + break; + } + } + } + + public void RefreshSelectablesList() + { + selectables.Clear(); + foreach (var selectable in GetComponentsInChildren()) + { + if (selectable.IsActive() && selectable.IsInteractable()) + { + selectables.Add(selectable.gameObject); + } + } + } + + public void RefreshAfterOneFrame() + { + StartCoroutine(RefreshAfterOneFrameCoroutine()); + } + + private IEnumerator RefreshAfterOneFrameCoroutine() + { + yield return null; + RefreshSelectablesList(); + } + + protected void PushToPanelStack() + { + if (panelStack.Contains(this)) panelStack.Remove(this); + panelStack.Add(this); + + } + + protected void PopFromPanelStack() + { + panelStack.Remove(this); + } + + /// + /// Move this panel to the top of the stack. + /// + public void TakeFocus() + { + PushToPanelStack(); + RefreshSelectablesList(); + CheckFocus(); + } + + protected virtual void OnEnable() + { + PushToPanelStack(); + RefreshAfterOneFrame(); + } + + protected virtual void OnDisable() + { + StopAllCoroutines(); + if (monitorSelection && selectPreviousOnDisable && InputDeviceManager.autoFocus && eventSystem != null && m_previousSelected != null && !selectables.Contains(m_previousSelected)) + { + eventSystem.SetSelectedGameObject(m_previousSelected); + } + PopFromPanelStack(); + } + + public virtual void Open() + { + if (panelState == PanelState.Open || panelState == PanelState.Opening) return; + if (panelState == PanelState.Closing) animatorMonitor.CancelCurrentAnimation(); + m_frameLastOpened = Time.frameCount; + panelState = PanelState.Opening; + gameObject.SetActive(true); + onOpen.Invoke(); + if (myAnimator != null && myAnimator.isInitialized && !string.IsNullOrEmpty(hideAnimationTrigger)) + { + myAnimator.ResetTrigger(hideAnimationTrigger); + } + animatorMonitor.SetTrigger(showAnimationTrigger, OnVisible, waitForShowAnimation); + + // With quick panel changes, panel may not reach OnEnable/OnDisable before being reused. + // Update panelStack here also to handle this case: + PushToPanelStack(); + } + + public virtual void Close() + { + PopFromPanelStack(); + if (gameObject == null) return; + if (gameObject.activeInHierarchy) CancelInvoke(); + if (panelState == PanelState.Closed || panelState == PanelState.Closing) return; + panelState = PanelState.Closing; + onClose.Invoke(); + if (myAnimator != null && myAnimator.isInitialized && !string.IsNullOrEmpty(showAnimationTrigger)) + { + myAnimator.ResetTrigger(showAnimationTrigger); + } + animatorMonitor.SetTrigger(hideAnimationTrigger, OnHidden, true); + + // Deselect ours: + if (eventSystem != null && selectables.Contains(eventSystem.currentSelectedGameObject)) + { + eventSystem.SetSelectedGameObject(null); + } + } + + public virtual void SetOpen(bool value) + { + if (value == true) Open(); else Close(); + } + + public virtual void Toggle() + { + if (isOpen) Close(); else Open(); + } + + protected virtual void OnVisible() + { + panelState = PanelState.Open; + RefreshSelectablesList(); + + // Deselect the previous selection if it's not ours: + m_previousSelected = (eventSystem != null) ? eventSystem.currentSelectedGameObject : null; + if (InputDeviceManager.autoFocus && firstSelected != null && m_previousSelected != null && !selectables.Contains(m_previousSelected)) + { + var previousSelectable = m_previousSelected.GetComponent(); + if (previousSelectable != null) previousSelectable.OnDeselect(null); + } + } + + protected virtual void OnHidden() + { + panelState = PanelState.Closed; + if (deactivateOnHidden) gameObject.SetActive(false); + onClosed.Invoke(); + } + + protected virtual void Update() + { + if (!(isOpen && topPanel == this)) return; + if (InputDeviceManager.isBackButtonDown) + { + if (Time.frameCount != m_frameLastOpened) + { + onBackButtonDown.Invoke(); + } + } + else + { + var currentEventSystem = eventSystem; + if (currentEventSystem != null) + { + var currentSelected = currentEventSystem.currentSelectedGameObject; + if (currentSelected != null && selectables.Contains(currentSelected)) + { + m_lastSelected = currentSelected; + } + if (Time.realtimeSinceStartup >= m_timeNextCheck && focusCheckFrequency > 0 && topPanel == this && InputDeviceManager.autoFocus) + { + m_timeNextCheck = Time.realtimeSinceStartup + focusCheckFrequency; + CheckFocus(); + } + if (Time.realtimeSinceStartup >= m_timeNextRefresh && refreshSelectablesFrequency > 0 && topPanel == this && InputDeviceManager.autoFocus) + { + m_timeNextRefresh = Time.realtimeSinceStartup + refreshSelectablesFrequency; + RefreshSelectablesList(); + } + } + } + } + + public virtual void SetFocus(GameObject selectable) + { + firstSelected = null; + m_lastSelected = selectable; + if (InputDeviceManager.autoFocus) + { + if (eventSystem != null) + { + eventSystem.SetSelectedGameObject(null); + } + if (m_lastSelected != null) + { + UIUtility.Select(m_lastSelected.GetComponent(), true, eventSystem); + } + CheckFocus(); + } + else + { + if (eventSystem != null) + { + var selectableComponent = (selectable != null) ? selectable.GetComponent() : null; + if (selectableComponent != null) + { + UIUtility.Select(selectableComponent, true, eventSystem); + } + else + { + eventSystem.SetSelectedGameObject(selectable); + } + } + } + } + + public virtual void CheckFocus() + { + if (!monitorSelection) return; + if (!InputDeviceManager.autoFocus) return; + if (eventSystem == null) return; + if (topPanel != this) return; + var currentSelected = eventSystem.currentSelectedGameObject; + if (currentSelected == null || !selectables.Contains(currentSelected)) + { + GameObject selectableToFocus = null; + if (m_lastSelected != null && selectables.Contains(m_lastSelected)) + { + selectableToFocus = m_lastSelected; + } + else + { + var firstSelectable = (firstSelected != null) ? firstSelected.GetComponent() : null; + var isFirstInteractive = firstSelectable != null && firstSelectable.IsActive() && firstSelectable.IsInteractable(); + selectableToFocus = isFirstInteractive ? firstSelected : GetFirstInteractableButton(); + } + if (selectableToFocus != null) + { + eventSystem.SetSelectedGameObject(selectableToFocus); + } + } + } + + protected GameObject GetFirstInteractableButton() + { + foreach (var selectable in GetComponentsInChildren()) + { + if (selectable.interactable) return selectable.gameObject; + } + return null; + } + + } + +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIPanel.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIPanel.cs.meta new file mode 100644 index 000000000..f01c6c105 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIPanel.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 2d422f5306198e341b38d7d3560930ff +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIPanel.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIScrollbarEnabler.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIScrollbarEnabler.cs new file mode 100644 index 000000000..4a38e70c4 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIScrollbarEnabler.cs @@ -0,0 +1,107 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System.Collections; + +namespace PixelCrushers +{ + + /// + /// Enables a scrollbar only if the content is larger than the scroll rect. This component only + /// only shows or hides the scrollbar when the component is enabled or when CheckScrollbar is invoked. + /// + [AddComponentMenu("")] // Use wrapper. + public class UIScrollbarEnabler : MonoBehaviour + { + + [Tooltip("The scroll rect.")] + [UnityEngine.Serialization.FormerlySerializedAs("container")] + public UnityEngine.UI.ScrollRect scrollRect = null; + + [Tooltip("The content inside the scroll rect. The scrollbar will be enabled if the content is taller than the scroll rect.")] + [UnityEngine.Serialization.FormerlySerializedAs("content")] + public RectTransform scrollContent = null; + + [Tooltip("The scrollbar to enable or disable. If scroll rect doesn't have a scrollbar, just scrolls scroll rect.")] + public UnityEngine.UI.Scrollbar scrollbar = null; + + [Tooltip("Scroll smoothly instead of jumping to reset value.")] + public bool smoothScroll = false; + + public float smoothScrollSpeed = 5; + + protected bool m_started = false; + protected bool m_checking = false; + protected RectTransform m_scrollRectTransform = null; + + protected virtual void Start() + { + m_started = true; + CheckScrollbar(); + } + + public virtual void OnEnable() + { + if (m_started) CheckScrollbar(); + } + + public virtual void OnDisable() + { + m_checking = false; + } + + public virtual void CheckScrollbar() + { + if (m_checking || scrollRect == null || scrollContent == null || !gameObject.activeInHierarchy || !enabled) return; + StopAllCoroutines(); + StartCoroutine(CheckScrollbarAfterUIUpdate(false, 0)); + } + + public virtual void CheckScrollbarWithResetValue(float value) + { + if (m_checking || scrollRect == null || scrollContent == null || !gameObject.activeInHierarchy || !enabled) return; + StopAllCoroutines(); + StartCoroutine(CheckScrollbarAfterUIUpdate(true, value)); + } + + protected virtual IEnumerator CheckScrollbarAfterUIUpdate(bool useResetValue, float resetValue) + { + m_checking = true; + yield return null; + if (scrollbar != null) + { + scrollbar.gameObject.SetActive(scrollContent.rect.height > scrollRect.GetComponent().rect.height); + } + m_checking = false; + yield return null; + if (useResetValue) + { + if (smoothScroll) + { + var contentHeight = scrollContent.rect.height; + if (m_scrollRectTransform == null) m_scrollRectTransform = scrollRect.GetComponent(); + var scrollRectHeight = m_scrollRectTransform.rect.height; + var needToScroll = contentHeight > scrollRectHeight; + if (needToScroll) + { + var ratio = scrollRectHeight / contentHeight; + var timeout = Time.time + 10f; // Avoid infinite loops by maxing out at 10 seconds. + while (scrollRect.verticalNormalizedPosition > 0.01f && Time.time < timeout) + { + var newPos = scrollRect.verticalNormalizedPosition - smoothScrollSpeed * Time.deltaTime * ratio; + scrollRect.verticalNormalizedPosition = Mathf.Max(0, newPos); + yield return null; + } + } + scrollRect.verticalNormalizedPosition = 0; + } + else + { + if (scrollbar != null) scrollbar.value = resetValue; + scrollRect.verticalNormalizedPosition = resetValue; + } + } + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIScrollbarEnabler.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIScrollbarEnabler.cs.meta new file mode 100644 index 000000000..c5e29f1dd --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIScrollbarEnabler.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 01b98a4bd5ec78546bbb18734525cdc1 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIScrollbarEnabler.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UITextColor.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UITextColor.cs new file mode 100644 index 000000000..0f76d27eb --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UITextColor.cs @@ -0,0 +1,44 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// This script provides methods to change a Text element's color. + /// You can tie it to hover events on buttons if you want the button's + /// text color to change when hovered. + /// + [AddComponentMenu("")] // Use wrapper. + public class UITextColor : MonoBehaviour + { + + public Color color; + + public UnityEngine.UI.Text text; + + private Color m_originalColor; + + private void Awake() + { + if (text == null) text = GetComponentInChildren(); + if (text != null) m_originalColor = text.color; + } + + public void ApplyColor() + { + if (text == null) return; + m_originalColor = text.color; + text.color = color; + } + + public void UndoColor() + { + if (text == null) return; + text.color = m_originalColor; + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UITextColor.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UITextColor.cs.meta new file mode 100644 index 000000000..bda8ac467 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UITextColor.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: a1eaccc804a92ab419d314d22f31a59d +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UITextColor.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UITextField.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UITextField.cs new file mode 100644 index 000000000..ce6ed5b3b --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UITextField.cs @@ -0,0 +1,223 @@ +// Recompile at 1/21/2023 3:18:05 PM +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; + +namespace PixelCrushers +{ + + /// + /// A UITextField can refer to a UI.Text, TMPro.TextMeshProUGUI, or SuperTextMesh. + /// + [Serializable] + public class UITextField + { + + [SerializeField] + private UnityEngine.UI.Text m_uiText; + + /// + /// The UI.Text assigned to this UI text field. + /// + public UnityEngine.UI.Text uiText + { + get { return m_uiText; } + set { m_uiText = value; } + } + +#if TMP_PRESENT + [SerializeField] + private TMPro.TextMeshProUGUI m_textMeshProUGUI; + + /// + /// The TextMeshProUGUI assigned to this UI text field. + /// + public TMPro.TextMeshProUGUI textMeshProUGUI + { + get { return m_textMeshProUGUI; } + set { m_textMeshProUGUI = value; } + } +#endif +#if USE_STM + [SerializeField] + private SuperTextMesh m_superTextMesh; + + public SuperTextMesh superTextMesh + { + get { return m_superTextMesh; } + set { m_superTextMesh = value; } + } +#endif + + /// + /// The text content of the UI.Text or TextMeshProUGUI. + /// + public string text + { + get + { +#if TMP_PRESENT + if (textMeshProUGUI != null) return textMeshProUGUI.text; +#endif +#if USE_STM + if (superTextMesh != null) return superTextMesh.text; +#endif + if (uiText != null) return uiText.text; + return string.Empty; + } + set + { +#if TMP_PRESENT + if (textMeshProUGUI != null) textMeshProUGUI.text = value; +#endif +#if USE_STM + if (superTextMesh != null) superTextMesh.text = value; +#endif + if (uiText != null) uiText.text = value; + } + } + + public bool enabled + { + get + { +#if TMP_PRESENT + if (textMeshProUGUI != null) return textMeshProUGUI.enabled; +#endif +#if USE_STM + if (superTextMesh != null) return superTextMesh.enabled; +#endif + if (uiText != null) return uiText.enabled; + return false; + } + set + { +#if TMP_PRESENT + if (textMeshProUGUI != null) textMeshProUGUI.enabled = value; +#endif +#if USE_STM + if (superTextMesh != null) superTextMesh.enabled = value; +#endif + if (uiText != null) uiText.enabled = value; + } + } + + public Color color + { + get + { +#if TMP_PRESENT + if (textMeshProUGUI != null) return textMeshProUGUI.color; +#endif +#if USE_STM + if (superTextMesh != null) return superTextMesh.color; +#endif + if (uiText != null) return uiText.color; + return Color.black; + } + set + { +#if TMP_PRESENT + if (textMeshProUGUI != null) textMeshProUGUI.color = value; +#endif +#if USE_STM + if (superTextMesh != null) superTextMesh.color = value; +#endif + if (uiText != null) uiText.color = value; + } + } + + public UITextField() + { + this.uiText = null; +#if TMP_PRESENT + this.textMeshProUGUI = null; +#endif +#if USE_STM + this.superTextMesh = null; +#endif + } + + public UITextField(UnityEngine.UI.Text uiText) + { + this.uiText = uiText; +#if TMP_PRESENT + this.textMeshProUGUI = null; +#endif +#if USE_STM + this.superTextMesh = null; +#endif + } + +#if TMP_PRESENT + public UITextField(TMPro.TextMeshProUGUI textMeshProUGUI) + { + this.uiText = null; +#if USE_STM + this.superTextMesh = null; +#endif + this.textMeshProUGUI = textMeshProUGUI; + } +#endif + +#if USE_STM + public UITextField(SuperTextMesh superTextMesh) + { + this.uiText = null; +#if TMP_PRESENT + this.textMeshProUGUI = null; +#endif + this.superTextMesh = superTextMesh; + } +#endif + + public GameObject gameObject + { + get + { +#if TMP_PRESENT + if (textMeshProUGUI != null) return textMeshProUGUI.gameObject; +#endif +#if USE_STM + if (superTextMesh != null) return superTextMesh.gameObject; +#endif + return (uiText != null) ? uiText.gameObject : null; + } + } + + public bool isActiveSelf { get { return (gameObject != null) ? gameObject.activeSelf : false; } } + + public bool activeInHierarchy { get { return (gameObject != null) ? gameObject.activeInHierarchy : false; } } + + public void SetActive(bool value) + { + if (uiText != null) uiText.gameObject.SetActive(value); +#if TMP_PRESENT + if (textMeshProUGUI != null) textMeshProUGUI.gameObject.SetActive(value); +#endif +#if USE_STM + if (superTextMesh != null) superTextMesh.gameObject.SetActive(value); +#endif + } + + /// + /// Checks if a UI element is assigned to a UITextField. + /// + /// UITextField to check. + /// `true` if no UI element is assigned; otherwise `false`. + public static bool IsNull(UITextField uiTextField) + { + if (uiTextField == null) return true; + if (uiTextField.uiText != null) return false; +#if TMP_PRESENT + if (uiTextField.textMeshProUGUI != null) return false; +#endif +#if USE_STM + if (uiTextField.superTextMesh != null) return false; +#endif + return true; + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UITextField.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UITextField.cs.meta new file mode 100644 index 000000000..f8feaed66 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UITextField.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 2911b8cb8d35654448fdc219253bf976 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UITextField.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIUtility.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIUtility.cs new file mode 100644 index 000000000..eea7658d9 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIUtility.cs @@ -0,0 +1,85 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + public static class UIUtility + { + + /// + /// Ensures that the scene has an EventSystem. + /// + /// If needing to add an EventSystem, show this message. + public static void RequireEventSystem(string message = null) + { + var eventSystem = GameObjectUtility.FindFirstObjectByType(); + if (eventSystem == null) + { + if (message != null) Debug.LogWarning(message); + eventSystem = new GameObject("EventSystem").AddComponent(); +#if USE_NEW_INPUT + var inputModule = eventSystem.gameObject.AddComponent(); +#else + var inputModule = eventSystem.gameObject.AddComponent(); +#if !UNITY_2020_1_OR_NEWER + inputModule.forceModuleActive = true; +#endif +#endif + } + } + + /// + /// Sets the EventSystem to use for all IEventSystemUsers in a hierarchy. + /// + public static void SetEventSystemInChildren(Transform t, UnityEngine.EventSystems.EventSystem eventSystem) + { + if (t == null) return; + var eventSystemUser = t.GetComponent(); + if (eventSystemUser != null) eventSystemUser.eventSystem = eventSystem; + foreach (Transform child in t) + { + SetEventSystemInChildren(child, eventSystem); + } + } + + public static int GetAnimatorNameHash(AnimatorStateInfo animatorStateInfo) + { +#if UNITY_4_3 || UNITY_4_5 || UNITY_4_6 || UNITY_4_7 + return animatorStateInfo.nameHash; +#else + return animatorStateInfo.fullPathHash; +#endif + } + + /// + /// Selects a Selectable UI element and visually shows it as selected. + /// + /// + /// + public static void Select(UnityEngine.UI.Selectable selectable, bool allowStealFocus = true, + UnityEngine.EventSystems.EventSystem eventSystem = null) + { + var currentEventSystem = (eventSystem != null) ? eventSystem : UnityEngine.EventSystems.EventSystem.current; + if (currentEventSystem == null || selectable == null) return; + if (currentEventSystem.alreadySelecting) return; + if (currentEventSystem.currentSelectedGameObject == null || allowStealFocus) + { + UnityEngine.EventSystems.EventSystem.current = currentEventSystem; + currentEventSystem.SetSelectedGameObject(selectable.gameObject); + selectable.Select(); + selectable.OnSelect(null); + } + } + + public static Font GetDefaultFont() + { + var majorVersion = SafeConvert.ToInt(Application.unityVersion.Split('.')[0]); + var fontName = (majorVersion >= 2022) ? "LegacyRuntime.ttf" : "Arial.ttf"; + return Resources.GetBuiltinResource(fontName); + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIUtility.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIUtility.cs.meta new file mode 100644 index 000000000..a1582622f --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIUtility.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 5e3a91b752149a1498251502f9d18c33 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIUtility.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents.meta new file mode 100644 index 000000000..1487161b3 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 66d7c5dd43d02b24fa9a5dc0b9381f9b +folderAsset: yes +timeCreated: 1549415914 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/CollisionEvent.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/CollisionEvent.cs new file mode 100644 index 000000000..4297d77b0 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/CollisionEvent.cs @@ -0,0 +1,63 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Invokes events on collision enter and exit. + /// + [AddComponentMenu("")] // Use wrapper. + public class CollisionEvent : TagMaskEvent + { + + [SerializeField] + private GameObjectUnityEvent m_onCollisionEnter = new GameObjectUnityEvent(); + + [SerializeField] + private GameObjectUnityEvent m_onCollisionExit = new GameObjectUnityEvent(); + + public GameObjectUnityEvent onCollisionEnter + { + get { return m_onCollisionEnter; } + set { m_onCollisionEnter = value; } + } + + public GameObjectUnityEvent onCollisionExit + { + get { return m_onCollisionExit; } + set { m_onCollisionExit = value; } + } + + protected virtual void OnCollisionEnter(Collision collision) + { + if (!IsInTagMask(collision.gameObject.tag)) return; + onCollisionEnter.Invoke(collision.gameObject); + } + + protected virtual void OnCollisionExit(Collision collision) + { + if (!IsInTagMask(collision.gameObject.tag)) return; + onCollisionExit.Invoke(collision.gameObject); + } + +#if USE_PHYSICS2D || !UNITY_2018_1_OR_NEWER + + protected virtual void OnCollisionEnter2D(Collision2D collision) + { + if (!IsInTagMask(collision.gameObject.tag)) return; + onCollisionEnter.Invoke(collision.gameObject); + } + + protected virtual void OnCollisionExit2D(Collision2D collision) + { + if (!IsInTagMask(collision.gameObject.tag)) return; + onCollisionExit.Invoke(collision.gameObject); + } + +#endif + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/CollisionEvent.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/CollisionEvent.cs.meta new file mode 100644 index 000000000..77ebeadd2 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/CollisionEvent.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: ce8167ad93abc634db490e50e5dd19d9 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/CollisionEvent.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/DisappearEvent.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/DisappearEvent.cs new file mode 100644 index 000000000..523d901f7 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/DisappearEvent.cs @@ -0,0 +1,84 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEngine.Events; + +namespace PixelCrushers +{ + + /// + /// Invokes an event when the component is disabled or destroyed. + /// If you don't want to invoke the event when the component is disabled + /// and destroyed by a scene change, call SceneNotifier.NotifyWillUnloadScene(). + /// + [AddComponentMenu("")] // Use wrapper. + public class DisappearEvent : MonoBehaviour + { + + public enum EventTrigger { OnDisable, OnDestroy } + + [Tooltip("Run the event when this happens.")] + [SerializeField] + private EventTrigger m_eventTrigger = EventTrigger.OnDestroy; + + [SerializeField] + private UnityEvent m_onDisappeared = new UnityEvent(); + + /// + /// Run the event when this happens. + /// + public EventTrigger eventTrigger + { + get { return m_eventTrigger; } + set { m_eventTrigger = value; } + } + + public UnityEvent onDisappeared + { + get { return m_onDisappeared; } + set { m_onDisappeared = value; } + } + + private bool m_ignore = false; + + private void OnEnable() + { + SceneNotifier.willUnloadScene -= OnWillUnload; + SceneNotifier.willUnloadScene += OnWillUnload; + } + + private void OnDisable() + { + SceneNotifier.willUnloadScene -= OnWillUnload; + if (!m_ignore && eventTrigger == EventTrigger.OnDisable) + { + RunEvent(); + } + } + + private void OnDestroy() + { + if (!m_ignore && eventTrigger == EventTrigger.OnDestroy) + { + RunEvent(); + } + } + + public void RunEvent() + { + onDisappeared.Invoke(); + } + + public void OnWillUnload(int sceneIndex) + { + m_ignore = true; + } + + private void OnApplicationQuit() + { + m_ignore = true; + } + + } + +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/DisappearEvent.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/DisappearEvent.cs.meta new file mode 100644 index 000000000..d4daf19d3 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/DisappearEvent.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: e231b771cae3338488a36d449a6a7113 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/DisappearEvent.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/ParameterEvents.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/ParameterEvents.cs new file mode 100644 index 000000000..620e892f7 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/ParameterEvents.cs @@ -0,0 +1,24 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEngine.Events; +using System; + +namespace PixelCrushers +{ + + // This file defines common UnityEvent types. + + [Serializable] + public class IntUnityEvent : UnityEvent { } + + [Serializable] + public class StringUnityEvent : UnityEvent { } + + [Serializable] + public class ObjectUnityEvent : UnityEvent { } + + [Serializable] + public class GameObjectUnityEvent : UnityEvent { } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/ParameterEvents.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/ParameterEvents.cs.meta new file mode 100644 index 000000000..3fa412139 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/ParameterEvents.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: a31bbe6988e9acb4a817ae8d3a63436a +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/ParameterEvents.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TagMask.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TagMask.cs new file mode 100644 index 000000000..05752dd23 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TagMask.cs @@ -0,0 +1,37 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; + +namespace PixelCrushers +{ + + /// + /// A list of tags. + /// + [Serializable] + public class TagMask + { + + [SerializeField] + public string[] m_tags = new string[] { "Player" }; + + public string[] tags + { + get { return m_tags; } + set { m_tags = value; } + } + + public bool IsInTagMask(string tag) + { + if (tags == null || tags.Length == 0) return true; + for (int i = 0; i < tags.Length; i++) + { + if (string.Equals(tag, tags[i])) return true; + } + return false; + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TagMask.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TagMask.cs.meta new file mode 100644 index 000000000..1f68befa5 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TagMask.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 11cc048358b710849940298cb82ab4c3 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TagMask.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TagMaskEvent.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TagMaskEvent.cs new file mode 100644 index 000000000..2f411e764 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TagMaskEvent.cs @@ -0,0 +1,21 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + public abstract class TagMaskEvent : MonoBehaviour + { + + [Tooltip("Only fire event if triggered by GameObject with one of these tags.")] + public TagMask tagMask = new TagMask(); + + public bool IsInTagMask(string tag) + { + return tagMask.IsInTagMask(tag); + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TagMaskEvent.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TagMaskEvent.cs.meta new file mode 100644 index 000000000..20c595498 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TagMaskEvent.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 45c5652e545bf6049a687f4c3a3c65eb +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TagMaskEvent.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TimedEvent.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TimedEvent.cs new file mode 100644 index 000000000..0f4fc1661 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TimedEvent.cs @@ -0,0 +1,145 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEngine.Events; +using System.Collections; + +namespace PixelCrushers +{ + + /// + /// Invokes an event after a specified duration. The timer can be configured to + /// start when the script starts or manually. + /// + [AddComponentMenu("")] // Use wrapper. + public class TimedEvent : MonoBehaviour + { + + public enum TimingMode { Seconds, Frames } + + [Tooltip("Count duration in seconds or number of frames.")] + [SerializeField] + private TimingMode m_mode = TimingMode.Seconds; + + [Tooltip("After starting timer, wait this many seconds before firing event. Mode must be set to Seconds.")] + [SerializeField] + private float m_duration = 0; + + [Tooltip("After starting timer, wait this many frames before firing event. Mode must be set to Frames.")] + [SerializeField] + private int m_frames = 0; + + [Tooltip("Start timer when this component starts.")] + [SerializeField] + private bool m_activateOnStart = true; + + [SerializeField] + private UnityEvent m_onTimeReached = new UnityEvent(); + + /// + /// Count duration in seconds or number of frames. + /// + public TimingMode mode + { + get { return m_mode; } + set { m_mode = value; } + } + + /// + /// After starting timer, if Mode is Seconds, wait this many seconds before firing event. + /// + public float duration + { + get { return m_duration; } + set { m_duration = value; } + } + + /// + /// After starting timer, if Mode is Frames, wait this many seconds before firing event. + /// + public int frames + { + get { return m_frames; } + set { m_frames = value; } + } + + /// + /// Start timer when this component starts. + /// + public bool activateOnStart + { + get { return m_activateOnStart; } + set { m_activateOnStart = value; } + } + + private UnityEvent onTimeReached + { + get { return m_onTimeReached; } + set { m_onTimeReached = value; } + } + + protected virtual void Start() + { + if (activateOnStart) StartTimer(duration); + } + + protected virtual void OnDisable() + { + CancelTimer(); + } + + /// + /// Starts the timer manually. + /// + public virtual void StartTimer() + { + StartTimer(duration); + } + + /// + /// Starts the timer manually with a specified duration. + /// + /// Duration to wait before invoking the event. + public virtual void StartTimer(float duration) + { + if (mode == TimingMode.Frames) + { + StartCoroutine(CountFrames()); + } + else + { + Invoke("TimeReached", duration); + } + } + + private IEnumerator CountFrames() + { + for (int i = 0; i < frames; i++) + { + yield return null; + } + TimeReached(); + } + + /// + /// Cancels the timer's current countdown. + /// + protected virtual void CancelTimer() + { + CancelInvoke("TimeReached"); + StopAllCoroutines(); + } + + protected virtual void TimeReached() + { + onTimeReached.Invoke(); + } + + public void DestroyUnityObject(UnityEngine.Object o) + { + Destroy(o); + } + + } + +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TimedEvent.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TimedEvent.cs.meta new file mode 100644 index 000000000..d28f0d907 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TimedEvent.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 6a28b27b534f7d54faa28e4808797eed +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TimedEvent.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TriggerEvent.cs b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TriggerEvent.cs new file mode 100644 index 000000000..6b5847083 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TriggerEvent.cs @@ -0,0 +1,63 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers +{ + + /// + /// Invokes events on trigger enter and exit. + /// + [AddComponentMenu("")] // Use wrapper. + public class TriggerEvent : TagMaskEvent + { + + [SerializeField] + private GameObjectUnityEvent m_onTriggerEnter = new GameObjectUnityEvent(); + + [SerializeField] + private GameObjectUnityEvent m_onTriggerExit = new GameObjectUnityEvent(); + + public GameObjectUnityEvent onTriggerEnter + { + get { return m_onTriggerEnter; } + set { m_onTriggerEnter = value; } + } + + public GameObjectUnityEvent onTriggerExit + { + get { return m_onTriggerExit; } + set { m_onTriggerExit = value; } + } + + protected virtual void OnTriggerEnter(Collider other) + { + if (!IsInTagMask(other.tag)) return; + onTriggerEnter.Invoke(other.gameObject); + } + + protected virtual void OnTriggerExit(Collider other) + { + if (!IsInTagMask(other.tag)) return; + onTriggerExit.Invoke(other.gameObject); + } + +#if USE_PHYSICS2D || !UNITY_2018_1_OR_NEWER + + protected virtual void OnTriggerEnter2D(Collider2D other) + { + if (!IsInTagMask(other.tag)) return; + onTriggerEnter.Invoke(other.gameObject); + } + + protected virtual void OnTriggerExit2D(Collider2D other) + { + if (!IsInTagMask(other.tag)) return; + onTriggerExit.Invoke(other.gameObject); + } + +#endif + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TriggerEvent.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TriggerEvent.cs.meta new file mode 100644 index 000000000..9d654496d --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TriggerEvent.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 78da314d1f9f19e4cb05924df1312c53 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/UnityEvents/TriggerEvent.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Templates.meta b/Assets/Plugins/Pixel Crushers/Common/Templates.meta new file mode 100644 index 000000000..8a9f8285d --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Templates.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 2829bca6aadab344ca04a2e6de6f6ba5 +folderAsset: yes +timeCreated: 1549415913 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Templates/SaverTemplate.cs b/Assets/Plugins/Pixel Crushers/Common/Templates/SaverTemplate.cs new file mode 100644 index 000000000..12f8e1788 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Templates/SaverTemplate.cs @@ -0,0 +1,85 @@ +/* [REMOVE THIS LINE] + * [REMOVE THIS LINE] If your code references scripts or assets that are outside of the Plugins + * [REMOVE THIS LINE] folder, move this script outside of the Plugins folder, too. + +using System; +using UnityEngine; + +namespace PixelCrushers +{ + + /// This is a starter template for Save System savers. To use it, + /// make a copy, rename it, and remove the line marked above. + /// Then fill in your code where indicated below. + public class SaverTemplate : Saver // Rename this class. + { + + /// A common approach is to store data to save in a class or struct, such as the one below. + /// Mark it [Serializable] so the Save System can serialize it. + [Serializable] + public class Data + { + public bool someData; + } + + public override string RecordData() + { + /// This method should return a string that represents the data you want to save. + /// You can use SaveSystem.Serialize() to serialize a serializable object to a + /// string. This will use the serializer component on the Save System GameObject, + /// which defaults to Unity's built-in JSON serialization. Remember that Unity + /// cannot directly serialize lists or arrays, so you must put them inside a + /// class. + /// + /// If you use a class to hold the data, use SaveSystem.Serialize to return a + /// serialized version: + /// + //Data data = new Data(); + //data.someData = false; + //return SaveSystem.Serialize(data); + + return string.Empty; + } + + public override void ApplyData(string s) + { + /// This method should process the string representation of saved data and apply + /// it to the current state of the game. You can use SaveSystem.Deserialize() + /// to deserialize the string to an object that specifies the state to apply to + /// the game. + /// + //if (string.IsNullOrEmpty(s)) return; // No data to apply. + //Data data = SaveSystem.Deserialize(s); + //if (data == null) return; // Serialized string isn't valid. + ////(do something with data here) + } + + //public override void ApplyDataImmediate() + //{ + // // If your Saver needs to pull data from the Save System immediately after + // // loading a scene, instead of waiting for ApplyData to be called at its + // // normal time, which may be some number of frames after the scene has started, + // // it can implement this method. For efficiency, the Save System will not look up + // // the Saver's data; your method must look it up manually by calling + // // SaveSystem.savedGameData.GetData(key). + //} + + //public override void OnBeforeSceneChange() + //{ + // // The Save System will call this method before scene changes. If your saver listens for + // // OnDisable or OnDestroy messages (see DestructibleSaver for example), it can use this + // // method to ignore the next OnDisable or OnDestroy message since they will be called + // // because the entire scene is being unloaded. + //} + + //public override void OnRestartGame() + //{ + // // The Save System will call this method when restarting the game from the beginning. + // // Your Saver can reset things to a fresh state if necessary. + //} + + } + +} + +/**/ diff --git a/Assets/Plugins/Pixel Crushers/Common/Templates/SaverTemplate.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Templates/SaverTemplate.cs.meta new file mode 100644 index 000000000..71828b80b --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Templates/SaverTemplate.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 28f16f23112701c4a99daeaa94e33507 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: 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Assets/Plugins/Pixel Crushers/Common/Third Party Support/TopDown Engine + Support.unitypackage + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers.meta new file mode 100644 index 000000000..7adb16210 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c3ffbf7a04dfb62489ccef76cf5ec474 +folderAsset: yes +timeCreated: 1549415913 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Editor.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Editor.meta new file mode 100644 index 000000000..8d445b4f1 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Editor.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 80dfe0a392760b249ad7a6be0e50d820 +folderAsset: yes +timeCreated: 1549415914 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Editor/Text.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Editor/Text.meta new file mode 100644 index 000000000..8fa353d8f --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Editor/Text.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 45eb71bc16e8df34b9d0162a69836e76 +folderAsset: yes +timeCreated: 1549415914 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Editor/Text/StringAssetMenu.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Editor/Text/StringAssetMenu.cs new file mode 100644 index 000000000..24ca1adb8 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Editor/Text/StringAssetMenu.cs @@ -0,0 +1,24 @@ +#if UNITY_4_6 || UNITY_4_7 || UNITY_5_0 + +using UnityEngine; +using UnityEditor; +using System.IO; +using PixelCrushers; + +namespace PixelCrushers.Wrappers +{ + + public static class StringAssetMenu + { + + [MenuItem("Assets/Create/Pixel Crushers/Common/Text/String Asset", false, 0)] + public static void CreateStringAsset() + { + AssetUtility.CreateAsset("String Asset"); + } + + } + +} + +#endif \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Editor/Text/StringAssetMenu.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Editor/Text/StringAssetMenu.cs.meta new file mode 100644 index 000000000..75bf1e420 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Editor/Text/StringAssetMenu.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: e834c753fe6aad6489e36cfbe916f5df +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Editor/Text/StringAssetMenu.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Editor/Text/TextTableAssetMenu.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Editor/Text/TextTableAssetMenu.cs new file mode 100644 index 000000000..b2853d65e --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Editor/Text/TextTableAssetMenu.cs @@ -0,0 +1,24 @@ +#if UNITY_4_6 || UNITY_4_7 || UNITY_5_0 + +using UnityEngine; +using UnityEditor; +using System.IO; +using PixelCrushers; + +namespace PixelCrushers.Wrappers +{ + + public static class TextTableAssetMenu + { + + [MenuItem("Assets/Create/Pixel Crushers/Common/Text/Text Table", false, 0)] + public static void CreateTextTable() + { + AssetUtility.CreateAsset("Text Table"); + } + + } + +} + +#endif \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Editor/Text/TextTableAssetMenu.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Editor/Text/TextTableAssetMenu.cs.meta new file mode 100644 index 000000000..0bdca521d --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Editor/Text/TextTableAssetMenu.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: c52fcb1acd7b9f94eaa528a425efcbb2 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Editor/Text/TextTableAssetMenu.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System.meta new file mode 100644 index 000000000..a65a993fb --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: afb9aed041d1a8543af6e5e88652dac7 +folderAsset: yes +timeCreated: 1549415914 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System/DataSynchronizer.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System/DataSynchronizer.cs new file mode 100644 index 000000000..6037590a3 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System/DataSynchronizer.cs @@ -0,0 +1,18 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.DataSynchronizer keeps references intact if you + /// switch between the compiled assembly and source code versions of the original + /// class. + /// + [AddComponentMenu("Pixel Crushers/Common/Message System/Data Synchronizer")] + public class DataSynchronizer : PixelCrushers.DataSynchronizer + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System/DataSynchronizer.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System/DataSynchronizer.cs.meta new file mode 100644 index 000000000..d26caf9b9 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System/DataSynchronizer.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 9a08e3352b83ad248a7659179e1bcfb6 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System/DataSynchronizer.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System/MessageEvents.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System/MessageEvents.cs new file mode 100644 index 000000000..cc250fb23 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System/MessageEvents.cs @@ -0,0 +1,18 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.MessageEvents keeps references intact if you + /// switch between the compiled assembly and source code versions of the original + /// class. + /// + [AddComponentMenu("Pixel Crushers/Common/Message System/Message Events")] + public class MessageEvents : PixelCrushers.MessageEvents + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System/MessageEvents.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System/MessageEvents.cs.meta new file mode 100644 index 000000000..e7f80e3f5 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System/MessageEvents.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 451e8dbddd258274a8d8c8e0faee5c2a +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System/MessageEvents.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System/MessageSystemLogger.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System/MessageSystemLogger.cs new file mode 100644 index 000000000..6999bda93 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System/MessageSystemLogger.cs @@ -0,0 +1,18 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.MessageSystemLogger keeps references intact if you + /// switch between the compiled assembly and source code versions of the original + /// class. + /// + [AddComponentMenu("Pixel Crushers/Common/Message System/Message System Logger")] + public class MessageSystemLogger : PixelCrushers.MessageSystemLogger + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System/MessageSystemLogger.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System/MessageSystemLogger.cs.meta new file mode 100644 index 000000000..e535460ac --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System/MessageSystemLogger.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: adf62119a133d9a44b0cc59d4a3e2c12 +timeCreated: 1544971635 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Message System/MessageSystemLogger.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc.meta new file mode 100644 index 000000000..851137370 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 74eb35be1ee1cf44bb13f0c556524847 +folderAsset: yes +timeCreated: 1549415914 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/AlwaysFaceCamera.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/AlwaysFaceCamera.cs new file mode 100644 index 000000000..6b580d72b --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/AlwaysFaceCamera.cs @@ -0,0 +1,18 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.AlwaysFaceCamera keeps references intact if you + /// switch between the compiled assembly and source code versions of the original + /// class. + /// + [AddComponentMenu("Pixel Crushers/Common/Misc/Always Face Camera")] + public class AlwaysFaceCamera : PixelCrushers.AlwaysFaceCamera + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/AlwaysFaceCamera.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/AlwaysFaceCamera.cs.meta new file mode 100644 index 000000000..6b5425109 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/AlwaysFaceCamera.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: daa6cb7825d05f04bbb53a7e77ecea90 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/AlwaysFaceCamera.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/CheckPhysics2D.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/CheckPhysics2D.cs new file mode 100644 index 000000000..61adce8c7 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/CheckPhysics2D.cs @@ -0,0 +1,18 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.CheckPhysics2D keeps references intact if you + /// switch between the compiled assembly and source code versions of the original + /// class. + /// + [AddComponentMenu("Pixel Crushers/Common/Misc/Check Physics 2D")] + public class CheckPhysics2D : PixelCrushers.CheckPhysics2D + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/CheckPhysics2D.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/CheckPhysics2D.cs.meta new file mode 100644 index 000000000..50138e3cb --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/CheckPhysics2D.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: f8b6927efcd77fa4d9e040d6c458eed2 +timeCreated: 1538407224 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/CheckPhysics2D.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/DontDestroyGameObject.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/DontDestroyGameObject.cs new file mode 100644 index 000000000..e8fb04830 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/DontDestroyGameObject.cs @@ -0,0 +1,18 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.DontDestroyGameObject keeps references intact if you + /// switch between the compiled assembly and source code versions of the original + /// class. + /// + [AddComponentMenu("Pixel Crushers/Common/Misc/Dont Destroy GameObject")] + public class DontDestroyGameObject : PixelCrushers.DontDestroyGameObject + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/DontDestroyGameObject.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/DontDestroyGameObject.cs.meta new file mode 100644 index 000000000..3788215b6 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/DontDestroyGameObject.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 55e6a39a10aac9c499e74f0e05b975d9 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/DontDestroyGameObject.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/EditorNote.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/EditorNote.cs new file mode 100644 index 000000000..e238cb95a --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/EditorNote.cs @@ -0,0 +1,31 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This class holds a text note in the Unity editor. In builds, it's + /// an empty class that destroys itself on Awake. + /// + [AddComponentMenu("Pixel Crushers/Common/Misc/Editor Note")] + public class EditorNote : MonoBehaviour + { + +#if UNITY_EDITOR + [SerializeField] + [TextArea(1,50)] + private string m_note; + + public string note { get { return m_note; } set { m_note = value; } } +#else + private void Awake() + { + Destroy(this); + } +#endif + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/EditorNote.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/EditorNote.cs.meta new file mode 100644 index 000000000..88ccb69d6 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/EditorNote.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: b6dc48c641bb39742af066b7a0250f33 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/EditorNote.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/EnableOnStart.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/EnableOnStart.cs new file mode 100644 index 000000000..970ff3c22 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/EnableOnStart.cs @@ -0,0 +1,18 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.EnableOnStart keeps references intact if you + /// switch between the compiled assembly and source code versions of the original + /// class. + /// + [AddComponentMenu("Pixel Crushers/Common/Misc/Enable On Start")] + public class EnableOnStart : PixelCrushers.EnableOnStart + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/EnableOnStart.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/EnableOnStart.cs.meta new file mode 100644 index 000000000..75d13691e --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/EnableOnStart.cs.meta @@ -0,0 +1,20 @@ +fileFormatVersion: 2 +guid: d0de032eaa7514a4c927cb11b63a87e1 +timeCreated: 1594219270 +licenseType: Store +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/EnableOnStart.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/InstantiatePrefabs.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/InstantiatePrefabs.cs new file mode 100644 index 000000000..b452b0d6d --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/InstantiatePrefabs.cs @@ -0,0 +1,18 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.InstantiatePrefabs keeps references intact if you + /// switch between the compiled assembly and source code versions of the original + /// class. + /// + [AddComponentMenu("Pixel Crushers/Common/Misc/Instantiate Prefabs")] + public class InstantiatePrefabs : PixelCrushers.InstantiatePrefabs + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/InstantiatePrefabs.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/InstantiatePrefabs.cs.meta new file mode 100644 index 000000000..ed845ff6d --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/InstantiatePrefabs.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 3b24a5606b164c84db0d3ed3ee8256e1 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/InstantiatePrefabs.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/LODManager.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/LODManager.cs new file mode 100644 index 000000000..2f51568c8 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/LODManager.cs @@ -0,0 +1,18 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.LODManager keeps references intact if you + /// switch between the compiled assembly and source code versions of the original + /// class. + /// + [AddComponentMenu("Pixel Crushers/Common/Misc/LOD Manager")] + public class LODManager : PixelCrushers.LODManager + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/LODManager.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/LODManager.cs.meta new file mode 100644 index 000000000..4e4650e26 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/LODManager.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 5a1d78f7f12610c488c40d6c105741b0 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Misc/LODManager.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System.meta new file mode 100644 index 000000000..2ab461e36 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 793ec4e3e3d2d3d4cb5ee0923177bf6f +folderAsset: yes +timeCreated: 1549415914 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc.meta new file mode 100644 index 000000000..a6b453e1b --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: a0ab5810ffc2d7d4b8d2f50b8eefae67 +folderAsset: yes +timeCreated: 1549415914 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/AutoSaveLoad.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/AutoSaveLoad.cs new file mode 100644 index 000000000..7638bc428 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/AutoSaveLoad.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.AutoSaveLoad keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Save System/Misc/Auto Save Load")] + public class AutoSaveLoad : PixelCrushers.AutoSaveLoad + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/AutoSaveLoad.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/AutoSaveLoad.cs.meta new file mode 100644 index 000000000..df96777fd --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/AutoSaveLoad.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 70284ad54dd03d24780e77ae2506f64e +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/AutoSaveLoad.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/SaveSystemEvents.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/SaveSystemEvents.cs new file mode 100644 index 000000000..412e1d714 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/SaveSystemEvents.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.SaveSystemEvents keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Save System/Misc/Save System Events")] + public class SaveSystemEvents : PixelCrushers.SaveSystemEvents + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/SaveSystemEvents.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/SaveSystemEvents.cs.meta new file mode 100644 index 000000000..f29b390c8 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/SaveSystemEvents.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: f019b7247c137954f95c3a9dd029c562 +timeCreated: 1532872021 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/SaveSystemEvents.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/SaveSystemMethods.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/SaveSystemMethods.cs new file mode 100644 index 000000000..edb0a1df1 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/SaveSystemMethods.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.SaveSystemMethods keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Save System/Misc/Save System Methods")] + public class SaveSystemMethods : PixelCrushers.SaveSystemMethods + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/SaveSystemMethods.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/SaveSystemMethods.cs.meta new file mode 100644 index 000000000..a3af784b4 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/SaveSystemMethods.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 28d3329b6cd68ab4a99cdab5d7d333c3 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/SaveSystemMethods.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/SaveSystemTestMenu.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/SaveSystemTestMenu.cs new file mode 100644 index 000000000..822caa7db --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/SaveSystemTestMenu.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.SaveSystemTestMenu keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Save System/Misc/Save System Test Menu")] + public class SaveSystemTestMenu : PixelCrushers.SaveSystemTestMenu + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/SaveSystemTestMenu.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/SaveSystemTestMenu.cs.meta new file mode 100644 index 000000000..a4ad9edb1 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/SaveSystemTestMenu.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: d2136731e071bee419f51aed2a417dfa +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/SaveSystemTestMenu.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/ScenePortal.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/ScenePortal.cs new file mode 100644 index 000000000..7970b0782 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/ScenePortal.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.ScenePortal keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Save System/Misc/Scene Portal")] + public class ScenePortal : PixelCrushers.ScenePortal + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/ScenePortal.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/ScenePortal.cs.meta new file mode 100644 index 000000000..d53788b86 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/ScenePortal.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 7203074dfbd78bc4fa51314c98bf4720 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Misc/ScenePortal.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/SaveSystem.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/SaveSystem.cs new file mode 100644 index 000000000..5cd4c8c27 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/SaveSystem.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.SaveSystem keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Save System/Save System", -1)] + public class SaveSystem : PixelCrushers.SaveSystem + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/SaveSystem.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/SaveSystem.cs.meta new file mode 100644 index 000000000..251dd8ad6 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/SaveSystem.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: fc03036aad05c334eab057a96938959a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: -7 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/SaveSystem.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers.meta new file mode 100644 index 000000000..f031cef3e --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 571c85a77b0d6db419d300670b0871dc +folderAsset: yes +timeCreated: 1549415914 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/ActiveSaver.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/ActiveSaver.cs new file mode 100644 index 000000000..6ff80e328 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/ActiveSaver.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.ActiveSaver keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Save System/Savers/Active Saver")] + public class ActiveSaver : PixelCrushers.ActiveSaver + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/ActiveSaver.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/ActiveSaver.cs.meta new file mode 100644 index 000000000..ae9ba086a --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/ActiveSaver.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 74c30c109de697c4c8fa38395fef35a2 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/ActiveSaver.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/AnimatorSaver.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/AnimatorSaver.cs new file mode 100644 index 000000000..f9d8c0591 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/AnimatorSaver.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.AnimatorSaver keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Save System/Savers/Animator Saver")] + public class AnimatorSaver : PixelCrushers.AnimatorSaver + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/AnimatorSaver.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/AnimatorSaver.cs.meta new file mode 100644 index 000000000..374602e9a --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/AnimatorSaver.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: f63bd3198a71a244d8dc6d21e0e91585 +timeCreated: 1534295402 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/AnimatorSaver.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/DestructibleSaver.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/DestructibleSaver.cs new file mode 100644 index 000000000..d830d8c16 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/DestructibleSaver.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.DestructibleSaver keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Save System/Savers/Destructible Saver")] + public class DestructibleSaver : PixelCrushers.DestructibleSaver + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/DestructibleSaver.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/DestructibleSaver.cs.meta new file mode 100644 index 000000000..a9662211d --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/DestructibleSaver.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 03526e258566dc247a4eb8525aeeb667 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/DestructibleSaver.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/EnabledSaver.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/EnabledSaver.cs new file mode 100644 index 000000000..78c6e2c9c --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/EnabledSaver.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.EnabledSaver keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Save System/Savers/Enabled Saver")] + public class EnabledSaver : PixelCrushers.EnabledSaver + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/EnabledSaver.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/EnabledSaver.cs.meta new file mode 100644 index 000000000..02edb05f8 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/EnabledSaver.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 269287c8890007d4daa8bb12252f11ad +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/EnabledSaver.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/MultiActiveSaver.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/MultiActiveSaver.cs new file mode 100644 index 000000000..00ffacd26 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/MultiActiveSaver.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.MultiActiveSaver keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Save System/Savers/Multi Active Saver")] + public class MultiActiveSaver : PixelCrushers.MultiActiveSaver + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/MultiActiveSaver.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/MultiActiveSaver.cs.meta new file mode 100644 index 000000000..e1dbb955f --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/MultiActiveSaver.cs.meta @@ -0,0 +1,20 @@ +fileFormatVersion: 2 +guid: f1454565ddde5b249a054545a05b51bd +timeCreated: 1582118685 +licenseType: Store +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/MultiActiveSaver.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/MultiEnabledSaver.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/MultiEnabledSaver.cs new file mode 100644 index 000000000..3fed1666f --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/MultiEnabledSaver.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.MultiEnabledSaver keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Save System/Savers/Multi Enabled Saver")] + public class MultiEnabledSaver: PixelCrushers.MultiEnabledSaver + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/MultiEnabledSaver.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/MultiEnabledSaver.cs.meta new file mode 100644 index 000000000..d892e0a04 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/MultiEnabledSaver.cs.meta @@ -0,0 +1,20 @@ +fileFormatVersion: 2 +guid: 58aa401304782f144806b4eb3390f7ec +timeCreated: 1618082792 +licenseType: Store +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/MultiEnabledSaver.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/PositionSaver.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/PositionSaver.cs new file mode 100644 index 000000000..489998f31 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/PositionSaver.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.PositionSaver keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Save System/Savers/Position Saver")] + public class PositionSaver : PixelCrushers.PositionSaver + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/PositionSaver.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/PositionSaver.cs.meta new file mode 100644 index 000000000..791aaa982 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/PositionSaver.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 1af33a602e20a3d4ca46c8a6ef942618 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Savers/PositionSaver.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Serializers.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Serializers.meta new file mode 100644 index 000000000..942eb59a7 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Serializers.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 6cfa3beca0c489c4097c9553f94b8dc1 +folderAsset: yes +timeCreated: 1549415914 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Serializers/Binary.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Serializers/Binary.meta new file mode 100644 index 000000000..8b1c50016 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Serializers/Binary.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: bf3f07889662613499375bfbbafe5f64 +folderAsset: yes +timeCreated: 1549415914 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Serializers/Binary/BinaryDataSerializer.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Serializers/Binary/BinaryDataSerializer.cs new file mode 100644 index 000000000..13ab8eaac --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Serializers/Binary/BinaryDataSerializer.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.BinaryDataSerializer keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Save System/Data Serializers/Binary Data Serializer")] + public class BinaryDataSerializer : PixelCrushers.BinaryDataSerializer + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Serializers/Binary/BinaryDataSerializer.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Serializers/Binary/BinaryDataSerializer.cs.meta new file mode 100644 index 000000000..729d2e88d --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Serializers/Binary/BinaryDataSerializer.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: dd7fa48387042da489ff909262cf36aa +timeCreated: 1532876355 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Serializers/Binary/BinaryDataSerializer.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Serializers/JsonDataSerializer.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Serializers/JsonDataSerializer.cs new file mode 100644 index 000000000..df370b40f --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Serializers/JsonDataSerializer.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.JsonDataSerializer keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Save System/Data Serializers/Json Data Serializer")] + public class JsonDataSerializer : PixelCrushers.JsonDataSerializer + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Serializers/JsonDataSerializer.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Serializers/JsonDataSerializer.cs.meta new file mode 100644 index 000000000..000641889 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Serializers/JsonDataSerializer.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 9fbafe64f40b0694b8d4ec9c082f8bf1 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Serializers/JsonDataSerializer.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning.meta new file mode 100644 index 000000000..63cbf679e --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: b087b5f914406064d95ac52ae595edb3 +folderAsset: yes +timeCreated: 1549415914 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning/SpawnedObject.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning/SpawnedObject.cs new file mode 100644 index 000000000..124eeab6d --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning/SpawnedObject.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.SpawnedObject keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Save System/Misc/Spawned Object")] + public class SpawnedObject : PixelCrushers.SpawnedObject + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning/SpawnedObject.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning/SpawnedObject.cs.meta new file mode 100644 index 000000000..29ef5db5f --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning/SpawnedObject.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 6bf72844540b7744b895a4c85c853e30 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning/SpawnedObject.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning/SpawnedObjectList.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning/SpawnedObjectList.cs new file mode 100644 index 000000000..04ca65f4a --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning/SpawnedObjectList.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.SpawnedObjectList keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [CreateAssetMenu(fileName = "New Spawned Object List", menuName = "Pixel Crushers/Save System/Misc/Spawned Object List")] + public class SpawnedObjectList : PixelCrushers.SpawnedObjectList + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning/SpawnedObjectList.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning/SpawnedObjectList.cs.meta new file mode 100644 index 000000000..0106e44cb --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning/SpawnedObjectList.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 338add631b119174f9b69747a630eeea +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning/SpawnedObjectList.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning/SpawnedObjectManager.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning/SpawnedObjectManager.cs new file mode 100644 index 000000000..64bdd34c7 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning/SpawnedObjectManager.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.SpawnedObjectManager keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Save System/Misc/Spawned Object Manager")] + public class SpawnedObjectManager : PixelCrushers.SpawnedObjectManager + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning/SpawnedObjectManager.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning/SpawnedObjectManager.cs.meta new file mode 100644 index 000000000..f60bc62a8 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning/SpawnedObjectManager.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 2f856f22babe38646be94e1798fca165 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Spawning/SpawnedObjectManager.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Storers.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Storers.meta new file mode 100644 index 000000000..072ad50ec --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Storers.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 3ef6927a6123cd44780d425ebd2ea5ac +folderAsset: yes +timeCreated: 1549415914 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Storers/DiskSavedGameDataStorer.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Storers/DiskSavedGameDataStorer.cs new file mode 100644 index 000000000..69ca27c84 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Storers/DiskSavedGameDataStorer.cs @@ -0,0 +1,18 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.DiskSavedGameDataStorer keeps references intact + /// if you switch between the compiled assembly and source code versions of the original + /// class. + /// + [AddComponentMenu("Pixel Crushers/Save System/Saved Game Data Storers/Disk Saved Game Data Storer")] + public class DiskSavedGameDataStorer : PixelCrushers.DiskSavedGameDataStorer + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Storers/DiskSavedGameDataStorer.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Storers/DiskSavedGameDataStorer.cs.meta new file mode 100644 index 000000000..b6d4cd6c4 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Storers/DiskSavedGameDataStorer.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: ce15367ff646a9f448ec0e0bce64c2c5 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Storers/DiskSavedGameDataStorer.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Storers/PlayerPrefsSavedGameDataStorer.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Storers/PlayerPrefsSavedGameDataStorer.cs new file mode 100644 index 000000000..dd171fa0b --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Storers/PlayerPrefsSavedGameDataStorer.cs @@ -0,0 +1,18 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.PlayerPrefsSavedGameDataStorer keeps references intact + /// if you switch between the compiled assembly and source code versions of the original + /// class. + /// + [AddComponentMenu("Pixel Crushers/Save System/Saved Game Data Storers/PlayerPrefs Saved Game Data Storer")] + public class PlayerPrefsSavedGameDataStorer : PixelCrushers.PlayerPrefsSavedGameDataStorer + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Storers/PlayerPrefsSavedGameDataStorer.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Storers/PlayerPrefsSavedGameDataStorer.cs.meta new file mode 100644 index 000000000..f2b0b6268 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Storers/PlayerPrefsSavedGameDataStorer.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: ad4d3f2fce70b2441bd76f6c5777e8ab +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Storers/PlayerPrefsSavedGameDataStorer.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Transitions.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Transitions.meta new file mode 100644 index 000000000..309e340e3 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Transitions.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 08de2d6c70db82944b5759f549b84a62 +folderAsset: yes +timeCreated: 1549415914 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Transitions/LoadingScreenProgressBar.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Transitions/LoadingScreenProgressBar.cs new file mode 100644 index 000000000..1371779a0 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Transitions/LoadingScreenProgressBar.cs @@ -0,0 +1,19 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +#if UNITY_5_3_OR_NEWER +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.LoadingScreenProgressBar keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Save System/Scene Transition Managers/Loading Screen Progress Bar")] + public class LoadingScreenProgressBar : PixelCrushers.LoadingScreenProgressBar + { + } + +} +#endif \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Transitions/LoadingScreenProgressBar.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Transitions/LoadingScreenProgressBar.cs.meta new file mode 100644 index 000000000..4ef5f7005 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Transitions/LoadingScreenProgressBar.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 3b3e706cb4cd32340a8f9be2994fc668 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Transitions/LoadingScreenProgressBar.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Transitions/StandardSceneTransitionManager.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Transitions/StandardSceneTransitionManager.cs new file mode 100644 index 000000000..77c3e6dc1 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Transitions/StandardSceneTransitionManager.cs @@ -0,0 +1,19 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +#if UNITY_5_3_OR_NEWER +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.StandardSceneTransitionManager keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Save System/Scene Transition Managers/Standard Scene Transition Manager")] + public class StandardSceneTransitionManager : PixelCrushers.StandardSceneTransitionManager + { + } + +} +#endif \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Transitions/StandardSceneTransitionManager.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Transitions/StandardSceneTransitionManager.cs.meta new file mode 100644 index 000000000..c49d9b1b4 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Transitions/StandardSceneTransitionManager.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 99738be95cdf96a4c83561277430a7a5 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Save System/Transitions/StandardSceneTransitionManager.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Text.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Text.meta new file mode 100644 index 000000000..adc92f1f6 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Text.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: ab87ca4a325b87d49af726b2c0163ebc +folderAsset: yes +timeCreated: 1549415914 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Text/GlobalTextTable.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Text/GlobalTextTable.cs new file mode 100644 index 000000000..8b59a68db --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Text/GlobalTextTable.cs @@ -0,0 +1,18 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.LocalizeUIText keeps references intact if you + /// switch between the compiled assembly and source code versions of the original + /// class. + /// + [AddComponentMenu("Pixel Crushers/Common/Text/Global Text Table")] + public class GlobalTextTable : PixelCrushers.GlobalTextTable + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Text/GlobalTextTable.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Text/GlobalTextTable.cs.meta new file mode 100644 index 000000000..f23656ca6 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Text/GlobalTextTable.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: a5770f28fa59fc64bbc27e1f1c966632 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Text/GlobalTextTable.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Text/StringAsset.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Text/StringAsset.cs new file mode 100644 index 000000000..0892c5f32 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Text/StringAsset.cs @@ -0,0 +1,20 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + +#if !(UNITY_4_6 || UNITY_4_7 || UNITY_5_0) + [CreateAssetMenu(menuName = "Pixel Crushers/Common/Text/String Asset")] +#endif + /// + /// This wrapper for PixelCrushers.StringAsset keeps references intact if you + /// switch between the compiled assembly and source code versions of the original + /// class. + /// + public class StringAsset : PixelCrushers.StringAsset + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Text/StringAsset.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Text/StringAsset.cs.meta new file mode 100644 index 000000000..31df85eae --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Text/StringAsset.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: e7cd52ba1fd4e0e4c8c2a0a9700a6922 +timeCreated: 1529972352 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 4f2936fe28db54943a07b18c4366f96d, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Text/StringAsset.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Text/TextTable.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Text/TextTable.cs new file mode 100644 index 000000000..c2e662bae --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Text/TextTable.cs @@ -0,0 +1,20 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + +#if !(UNITY_4_6 || UNITY_4_7 || UNITY_5_0) + [CreateAssetMenu(menuName = "Pixel Crushers/Common/Text/Text Table")] +#endif + /// + /// This wrapper for PixelCrushers.TextTable keeps references intact if you + /// switch between the compiled assembly and source code versions of the original + /// class. + /// + public class TextTable : PixelCrushers.TextTable + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/Text/TextTable.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Text/TextTable.cs.meta new file mode 100644 index 000000000..fd1d5e073 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/Text/TextTable.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 1f9839ff07fc3994aa17c3c6b5ecfd28 +timeCreated: 1529972360 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: f043073205c249748ae651e1518ced37, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/Text/TextTable.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI.meta new file mode 100644 index 000000000..c5fefc773 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 52989de62bcc92d44bf8502f5c0e84eb +folderAsset: yes +timeCreated: 1549415914 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/DeselectPreviousOnPointerEnter.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/DeselectPreviousOnPointerEnter.cs new file mode 100644 index 000000000..a01d4dd1d --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/DeselectPreviousOnPointerEnter.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This script deselects the previous selectable when the pointer enters this one. + /// + [AddComponentMenu("Pixel Crushers/Common/UI/Deselect Previous On Pointer Enter")] + public class DeselectPreviousOnPointerEnter : PixelCrushers.DeselectPreviousOnPointerEnter + + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/DeselectPreviousOnPointerEnter.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/DeselectPreviousOnPointerEnter.cs.meta new file mode 100644 index 000000000..9bedc00ae --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/DeselectPreviousOnPointerEnter.cs.meta @@ -0,0 +1,20 @@ +fileFormatVersion: 2 +guid: 0ba39e8f5b5e09c48bc162905f6ce8f5 +timeCreated: 1590110216 +licenseType: Store +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/DeselectPreviousOnPointerEnter.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/InputDeviceManager.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/InputDeviceManager.cs new file mode 100644 index 000000000..29a0f74b7 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/InputDeviceManager.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This script checks for joystick and keyboard input. If the player uses a joystick, + /// it enables autofocus. If the player uses the mouse or keyboard, it disables autofocus. + /// + [AddComponentMenu("Pixel Crushers/Common/UI/Input Device Manager")] + public class InputDeviceManager : PixelCrushers.InputDeviceManager + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/InputDeviceManager.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/InputDeviceManager.cs.meta new file mode 100644 index 000000000..db1474e1f --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/InputDeviceManager.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: dddab24af7a02a54c9631fd5c532d7c4 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/InputDeviceManager.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/InputDeviceMethods.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/InputDeviceMethods.cs new file mode 100644 index 000000000..92e20ac2e --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/InputDeviceMethods.cs @@ -0,0 +1,16 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// Wrapper to retain references when switching between DLL and script. + /// + [AddComponentMenu("Pixel Crushers/Common/UI/Input Device Methods")] + public class InputDeviceMethods : PixelCrushers.InputDeviceMethods + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/InputDeviceMethods.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/InputDeviceMethods.cs.meta new file mode 100644 index 000000000..8a69f3451 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/InputDeviceMethods.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 41cd458118ad9a3479021e3caaca9653 +timeCreated: 1549052491 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/InputDeviceMethods.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/KeepRectTransformOnscreen.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/KeepRectTransformOnscreen.cs new file mode 100644 index 000000000..fa42848ee --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/KeepRectTransformOnscreen.cs @@ -0,0 +1,18 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper class keeps references intact if you switch between the + /// compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Common/UI/Keep RectTransform Onscreen")] + [DisallowMultipleComponent] + public class KeepRectTransformOnscreen : PixelCrushers.KeepRectTransformOnscreen + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/KeepRectTransformOnscreen.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/KeepRectTransformOnscreen.cs.meta new file mode 100644 index 000000000..490dc1abd --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/KeepRectTransformOnscreen.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 7b2c467c72d1e02448cd64c390039f85 +timeCreated: 1546374107 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/KeepRectTransformOnscreen.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/LocalizeUI.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/LocalizeUI.cs new file mode 100644 index 000000000..139049999 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/LocalizeUI.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.LocalizeUI keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Common/UI/Localize UI")] + public class LocalizeUI : PixelCrushers.LocalizeUI + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/LocalizeUI.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/LocalizeUI.cs.meta new file mode 100644 index 000000000..7038e43a4 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/LocalizeUI.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 7de41b4a04bc3284e8796e536bc4acbb +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/LocalizeUI.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/LocalizedFonts.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/LocalizedFonts.cs new file mode 100644 index 000000000..b4957f429 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/LocalizedFonts.cs @@ -0,0 +1,18 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + [CreateAssetMenu(menuName = "Pixel Crushers/Common/UI/Localized Fonts")] + /// + /// This wrapper for PixelCrushers.LocalizedFonts keeps references intact if you + /// switch between the compiled assembly and source code versions of the original + /// class. + /// + public class LocalizedFonts : PixelCrushers.LocalizedFonts + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/LocalizedFonts.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/LocalizedFonts.cs.meta new file mode 100644 index 000000000..b5d78dfe0 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/LocalizedFonts.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 0378145877c582d4d91b993a8608ca71 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/LocalizedFonts.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/SetEventSystem.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/SetEventSystem.cs new file mode 100644 index 000000000..f1ae7c36a --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/SetEventSystem.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper class keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Common/UI/Set Event System")] + public class SetEventSystem : PixelCrushers.SetEventSystem + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/SetEventSystem.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/SetEventSystem.cs.meta new file mode 100644 index 000000000..c4f20618d --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/SetEventSystem.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 93377891d1ce32e458e9ba8cf3f8dfb2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/SetEventSystem.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/SetLocalizedFont.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/SetLocalizedFont.cs new file mode 100644 index 000000000..d76474045 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/SetLocalizedFont.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper class keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Common/UI/Set Localized Font")] + public class SetLocalizedFont : PixelCrushers.SetLocalizedFont + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/SetLocalizedFont.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/SetLocalizedFont.cs.meta new file mode 100644 index 000000000..e15c0e4c1 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/SetLocalizedFont.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: b916b4f8532e02943a030b7a6e0b30a9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/SetLocalizedFont.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/ShowCursorWhileEnabled.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/ShowCursorWhileEnabled.cs new file mode 100644 index 000000000..914b99083 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/ShowCursorWhileEnabled.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.LocalizeUI keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Common/UI/Show Cursor While Enabled")] + public class ShowCursorWhileEnabled : PixelCrushers.ShowCursorWhileEnabled + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/ShowCursorWhileEnabled.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/ShowCursorWhileEnabled.cs.meta new file mode 100644 index 000000000..18982634f --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/ShowCursorWhileEnabled.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 95aaeca586ecfe143a1309d4cdee7c13 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/ShowCursorWhileEnabled.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UIButtonKeyTrigger.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UIButtonKeyTrigger.cs new file mode 100644 index 000000000..98e306112 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UIButtonKeyTrigger.cs @@ -0,0 +1,16 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This script adds a key or button trigger to a Unity UI Selectable. + /// + [AddComponentMenu("Pixel Crushers/Common/UI/UI Button Key Trigger")] + public class UIButtonKeyTrigger : PixelCrushers.UIButtonKeyTrigger + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UIButtonKeyTrigger.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UIButtonKeyTrigger.cs.meta new file mode 100644 index 000000000..940fa7011 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UIButtonKeyTrigger.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 31f62120d7385ae41b003e28625fba63 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UIButtonKeyTrigger.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UILocalizationManager.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UILocalizationManager.cs new file mode 100644 index 000000000..a833c3c92 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UILocalizationManager.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.UILocalizationManager keeps references intact if you switch + /// between the compiled assembly and source code versions of the original class. + /// + [AddComponentMenu("Pixel Crushers/Common/UI/UI Localization Manager")] + public class UILocalizationManager : PixelCrushers.UILocalizationManager + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UILocalizationManager.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UILocalizationManager.cs.meta new file mode 100644 index 000000000..0960d6c36 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UILocalizationManager.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 9e168378c6dd4b8408a51d7be3b9c422 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UILocalizationManager.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UIPanel.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UIPanel.cs new file mode 100644 index 000000000..f2fa2e565 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UIPanel.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// Manages a UI panel. When the panel is active and on top, it ensures that one of + /// its Selectables is selected if using joystick or keyboard. + /// + [AddComponentMenu("Pixel Crushers/Common/UI/UI Panel")] + public class UIPanel : PixelCrushers.UIPanel + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UIPanel.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UIPanel.cs.meta new file mode 100644 index 000000000..dc59a30bd --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UIPanel.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 77c812308255e374f83c1e475bc0c826 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UIPanel.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UIScrollbarEnabler.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UIScrollbarEnabler.cs new file mode 100644 index 000000000..dc728131b --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UIScrollbarEnabler.cs @@ -0,0 +1,17 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// Enables a scrollbar only if the content is larger than the scroll rect. This component only + /// only shows or hides the scrollbar when the component is enabled or when CheckScrollbar is invoked. + /// + [AddComponentMenu("Pixel Crushers/Common/UI/UI Scrollbar Enabler")] + public class UIScrollbarEnabler : PixelCrushers.UIScrollbarEnabler + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UIScrollbarEnabler.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UIScrollbarEnabler.cs.meta new file mode 100644 index 000000000..0749196c2 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UIScrollbarEnabler.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 62cc181fd85762c43ba3dfb6bf475aca +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UIScrollbarEnabler.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UITextColor.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UITextColor.cs new file mode 100644 index 000000000..58623b9c3 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UITextColor.cs @@ -0,0 +1,18 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This script provides methods to change a Text element's color. + /// You can tie it to hover events on buttons if you want the button's + /// text color to change when hovered. + /// + [AddComponentMenu("Pixel Crushers/Common/UI/UI Text Color")] + public class UITextColor : PixelCrushers.UITextColor + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UITextColor.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UITextColor.cs.meta new file mode 100644 index 000000000..a10e24d3d --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UITextColor.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 14971d28ea299004fb14110216ef4813 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/UI/UITextColor.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents.meta new file mode 100644 index 000000000..dfd4b9b02 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 7bb59326ec25400408346f5628fcfc71 +folderAsset: yes +timeCreated: 1549415914 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/CollisionEvent.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/CollisionEvent.cs new file mode 100644 index 000000000..ab707852a --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/CollisionEvent.cs @@ -0,0 +1,18 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.CollisionEvent keeps references intact if you + /// switch between the compiled assembly and source code versions of the original + /// class. + /// + [AddComponentMenu("Pixel Crushers/Common/UnityEvents/Collision Event")] + public class CollisionEvent : PixelCrushers.CollisionEvent + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/CollisionEvent.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/CollisionEvent.cs.meta new file mode 100644 index 000000000..2831ecf90 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/CollisionEvent.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 2c5f0d63e49e25f42920499e3e188a2d +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/CollisionEvent.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/DisappearEvent.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/DisappearEvent.cs new file mode 100644 index 000000000..91eaa0c71 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/DisappearEvent.cs @@ -0,0 +1,18 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.DisappearEvent keeps references intact if you + /// switch between the compiled assembly and source code versions of the original + /// class. + /// + [AddComponentMenu("Pixel Crushers/Common/UnityEvents/Disappear Event")] + public class DisappearEvent : PixelCrushers.DisappearEvent + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/DisappearEvent.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/DisappearEvent.cs.meta new file mode 100644 index 000000000..2ff690ab0 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/DisappearEvent.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 09a7a0ced14ca0f44b37b3e5e5c8a74f +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/DisappearEvent.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/TimedEvent.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/TimedEvent.cs new file mode 100644 index 000000000..eaacb8b07 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/TimedEvent.cs @@ -0,0 +1,18 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.TimedEvent keeps references intact if you + /// switch between the compiled assembly and source code versions of the original + /// class. + /// + [AddComponentMenu("Pixel Crushers/Common/UnityEvents/Timed Event")] + public class TimedEvent : PixelCrushers.TimedEvent + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/TimedEvent.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/TimedEvent.cs.meta new file mode 100644 index 000000000..e010da170 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/TimedEvent.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: b134e33f3df065940bcb04f98206be9f +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/TimedEvent.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/TriggerEvent.cs b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/TriggerEvent.cs new file mode 100644 index 000000000..25f13e6a6 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/TriggerEvent.cs @@ -0,0 +1,18 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; + +namespace PixelCrushers.Wrappers +{ + + /// + /// This wrapper for PixelCrushers.TriggerEvent keeps references intact if you + /// switch between the compiled assembly and source code versions of the original + /// class. + /// + [AddComponentMenu("Pixel Crushers/Common/UnityEvents/Trigger Event")] + public class TriggerEvent : PixelCrushers.TriggerEvent + { + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/TriggerEvent.cs.meta b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/TriggerEvent.cs.meta new file mode 100644 index 000000000..ecec153cf --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/TriggerEvent.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: b79c7719e6566674b8c4d70a6fc32d34 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/Wrappers/UnityEvents/TriggerEvent.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Common/_README.txt b/Assets/Plugins/Pixel Crushers/Common/_README.txt new file mode 100644 index 000000000..b4a7117b8 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/_README.txt @@ -0,0 +1,6 @@ +/* +---------------------------------- +Pixel Crushers Common Code Library +Copyright © Pixel Crushers. All rights reserved. +---------------------------------- +*/ \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Common/_README.txt.meta b/Assets/Plugins/Pixel Crushers/Common/_README.txt.meta new file mode 100644 index 000000000..ae8d51be3 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Common/_README.txt.meta @@ -0,0 +1,21 @@ +fileFormatVersion: 2 +guid: 34fd04c858be2eb4f9de2dc3b1f1da7b +labels: +- Conversation +- Dialog +- Dialogue +- Localization +- Localized +- Localize +- Localise +- Localised +- Localisation +TextScriptImporter: + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Common/_README.txt + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System.meta b/Assets/Plugins/Pixel Crushers/Dialogue System.meta new file mode 100644 index 000000000..a654c7f9d --- /dev/null +++ b/Assets/Plugins/Pixel 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Bip01/Bip01_Pelvis/Bip01_Spine/Bip01_R_Thigh/Bip01_R_Calf/Bip01_R_Foot/Bip01_R_Toe0 + classID: 4 + script: {fileID: 0} + - curve: + serializedVersion: 2 + m_Curve: + - time: 0 + value: 269.999939 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + - time: 1.30000007 + value: 269.999939 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + m_PreInfinity: 2 + m_PostInfinity: 2 + attribute: localEulerAngles.z + path: Bip01/Bip01_Pelvis/Bip01_Spine/Bip01_R_Thigh/Bip01_R_Calf/Bip01_R_Foot/Bip01_R_Toe0 + classID: 4 + script: {fileID: 0} + m_Events: + - time: .433333337 + functionName: OnFired + data: + objectReferenceParameter: {fileID: 0} + floatParameter: 0 + intParameter: 0 + messageOptions: 0 diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Demo/Art/Recon Troop/Model/TwoHandGunFireStanding.anim.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Demo/Art/Recon Troop/Model/TwoHandGunFireStanding.anim.meta new file mode 100644 index 000000000..4aee2d50c --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Demo/Art/Recon Troop/Model/TwoHandGunFireStanding.anim.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 563daac42cc2bd945929a4e0caa2e9c0 +NativeFormatImporter: + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Dialogue System/Demo/Art/Recon Troop/Model/TwoHandGunFireStanding.anim + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Demo/Art/Recon Troop/Model/mReconTroop.fbx b/Assets/Plugins/Pixel Crushers/Dialogue System/Demo/Art/Recon Troop/Model/mReconTroop.fbx new file mode 100644 index 000000000..cf165eb2f Binary files /dev/null and b/Assets/Plugins/Pixel Crushers/Dialogue System/Demo/Art/Recon Troop/Model/mReconTroop.fbx differ diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Demo/Art/Recon Troop/Model/mReconTroop.fbx.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Demo/Art/Recon Troop/Model/mReconTroop.fbx.meta new file mode 100644 index 000000000..17b808efc --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Demo/Art/Recon Troop/Model/mReconTroop.fbx.meta @@ -0,0 +1,3615 @@ +fileFormatVersion: 2 +guid: a9cfab5a8b4a0a0448926ba5ca880442 +ModelImporter: + serializedVersion: 23 + fileIDToRecycleName: + 100000: Bip01_L_Finger01 + 100002: Bip01_R_UpperArm + 100004: Bip01_L_Finger21 + 100006: LeftHandLitFingerB + 100008: Bip01_L_UpperArm + 100010: Bip01_R_Finger12 + 100012: LeftHandLitFingerA + 100014: Bip01_R_Finger01 + 100016: Bip01_R_Clavicle + 100018: InfiltratorPistol + 100020: Bip01_L_Finger11 + 100022: Bip01_R_Finger11 + 100024: Bip01_R_Finger02 + 100026: Bip01_L_Finger12 + 100028: Bip01_L_Clavicle + 100030: Bip01_R_Calf + 100032: Bip01_R_Thigh + 100034: //RootNode + 100036: Bip01_L_Toe0 + 100038: Bip01_L_Foot + 100040: Head + 100042: Bip01_L_Calf + 100044: ReconTroop + 100046: Bip01_R_Foot + 100048: Bip01_L_Thigh + 100050: Bip01_R_Finger2 + 100052: Bip01_R_Finger1 + 100054: Bip01_R_Finger0 + 100056: Bip01_R_Hand + 100058: Bip01_R_Forearm + 100060: Bip01_L_Finger2 + 100062: Bip01_L_Finger1 + 100064: Bip01_L_Finger0 + 100066: Bip01_L_Hand + 100068: Bip01_L_Forearm + 100070: Bip01_Head + 100072: Bip01_Neck + 100074: Bip01_Spine2 + 100076: Bip01_Spine1 + 100078: Bip01_Spine + 100080: Bip01_Pelvis + 100082: Bip01 + 100084: AssaultGun + 100086: Bip01_R_Toe0 + 100088: ReconTroopHelmet + 400000: Bip01_L_Finger01 + 400002: Bip01_R_UpperArm + 400004: Bip01_L_Finger21 + 400006: LeftHandLitFingerB + 400008: Bip01_L_UpperArm + 400010: Bip01_R_Finger12 + 400012: LeftHandLitFingerA + 400014: Bip01_R_Finger01 + 400016: Bip01_R_Clavicle + 400018: InfiltratorPistol + 400020: Bip01_L_Finger11 + 400022: Bip01_R_Finger11 + 400024: Bip01_R_Finger02 + 400026: Bip01_L_Finger12 + 400028: Bip01_L_Clavicle + 400030: Bip01_R_Calf + 400032: Bip01_R_Thigh + 400034: //RootNode + 400036: Bip01_L_Toe0 + 400038: Bip01_L_Foot + 400040: Head + 400042: Bip01_L_Calf + 400044: ReconTroop + 400046: Bip01_R_Foot + 400048: Bip01_L_Thigh + 400050: Bip01_R_Finger2 + 400052: Bip01_R_Finger1 + 400054: Bip01_R_Finger0 + 400056: Bip01_R_Hand + 400058: Bip01_R_Forearm + 400060: Bip01_L_Finger2 + 400062: Bip01_L_Finger1 + 400064: Bip01_L_Finger0 + 400066: Bip01_L_Hand + 400068: Bip01_L_Forearm + 400070: Bip01_Head + 400072: Bip01_Neck + 400074: Bip01_Spine2 + 400076: Bip01_Spine1 + 400078: Bip01_Spine + 400080: Bip01_Pelvis + 400082: Bip01 + 400084: AssaultGun + 400086: Bip01_R_Toe0 + 400088: ReconTroopHelmet + 4300000: AssaultGun + 4300002: InfiltratorPistol + 4300004: ReconTroop + 4300006: ReconTroopHelmet + 4300008: Head + 7400000: Animation + 7400002: NPcUseObject + 7400004: PistolCombatIdle + 7400006: PistolFromCombatToSquatA + 7400008: PistolFromCombatToSquatB + 7400010: PistolFromLyingToSquat + 7400012: PistolFromLyingToStand + 7400014: PistolFromSquatToCombatA + 7400016: PistolFromSquatToCombatB + 7400018: PistolFromStandToLying + 7400020: PistolFronSquatToLying + 7400022: PistolLeftFootKick + 7400024: PistolLookingAround + 7400026: PistolReloadOneHandedSquat + 7400028: PistolOneHandLookingAroundKneeling + 7400030: PistolOneHandShootingStanding + 7400032: PistolPuttingGunBack + 7400034: PistolReloadOneHandSquat + 7400036: PistolReloadStandingStill + 7400038: PistolReloadTwoHands + 7400040: PistolRightFootkick + 7400042: PistolTakingGunOut + 7400044: PistolTwoHandsLookingAround + 7400046: PistolTwoHandsLyingShooting + 7400048: PistolTwoHandsShooting + 7400050: PistolTwoHandsSquatPointing + 7400052: PistolTwoHandsFireStandingStill + 7400054: TwoHandGunIButtkick + 7400056: TwoHandGunIdle + 7400058: TwoHandGunIDyinglying + 7400060: HandGunIDyingback + 7400062: TwoHandGunIDyingsquat + 7400064: TwoHandGunIFirelying + 7400066: TwoHandGunIFiresquat + 7400068: TwoHandGunIFirestanding + 7400070: TwoHandGunIFireReadysquat + 7400072: TwoHandGunIFireReadystanding + 7400074: TwoHandGunFromLayingToStanding + 7400076: TwoHandGunFromSquatToStanding + 7400078: TwoHandGunIFromLayingtoSquat + 7400080: TwoHandGunIFromSquattoLaying + 7400082: TwoHandGunIGrenadethrow + 7400084: TwoHandGunIJump + 7400086: TwoHandGunILookingAroundSquatA + 7400088: TwoHandGunIMovingleft + 7400090: TwoHandGunIMovingright + 7400092: TwoHandGunIReloadsquat + 7400094: TwoHandGunIReloadstanding + 7400096: TwoHandGunIRun + 7400098: TwoHandGunIFromStandingToSquat + 7400100: TwoHandGunIWalking + 7400102: TwoHandGunIWalkingback + 9500000: //RootNode + 11100000: //RootNode + 13700000: InfiltratorPistol + 13700002: Head + 13700004: ReconTroop + 13700006: AssaultGun + 13700008: ReconTroopHelmet + 2186277476908879412: ImportLogs + externalObjects: + - first: + type: UnityEngine:Material + assembly: UnityEngine.CoreModule + name: AssaultGun + second: {fileID: 2100000, guid: 5eff153ada2024d40ace67fb4049f1b0, type: 2} + - first: + type: UnityEngine:Material + assembly: UnityEngine.CoreModule + name: Head + second: {fileID: 2100000, guid: 67e66cd37fc0b794aa0a01c6e5d9a7cb, type: 2} + - first: + type: UnityEngine:Material + assembly: UnityEngine.CoreModule + name: InfiltratorPistol + second: {fileID: 2100000, guid: 359754cc85114274b96e79e18b55f692, type: 2} + - first: + type: UnityEngine:Material + assembly: UnityEngine.CoreModule + name: ReconTroop + second: {fileID: 2100000, guid: 92cc50cb1813aea47b6096bec7d25a1a, type: 2} + - first: + type: UnityEngine:Material + assembly: UnityEngine.CoreModule + name: ReconTroopHelmet + second: {fileID: 2100000, guid: 2b14441d002ea3940a79460708b788f4, type: 2} + materials: + importMaterials: 1 + materialName: 0 + materialSearch: 1 + materialLocation: 0 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + resampleCurves: 1 + optimizeGameObjects: 0 + motionNodeName: + rigImportErrors: + rigImportWarnings: + animationImportErrors: + animationImportWarnings: "\nClip 'NPcUseObject' has import animation warnings + that might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'Bip01_Spine' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Hand' + has scale animation that will be discarded.\n\t'Bip01_R_Finger0' has scale + animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation + that will be discarded.\n\t'Bip01_L_Thigh' has scale animation that will be + discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip + 'PistolCombatIdle' has import animation warnings that might lower retargeting + quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Hand' + has scale animation that will be discarded.\n\t'Bip01_L_Thigh' has translation + animation that will be discarded.\n\t'Bip01_L_Thigh' has scale animation that + will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be + discarded.\n\nClip 'PistolFromCombatToSquatA' has import animation warnings + that might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'Bip01_Spine' has translation + animation that will be discarded.\n\t'Bip01_Spine' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Hand' + has scale animation that will be discarded.\n\t'Bip01_R_Clavicle' has scale + animation that will be discarded.\n\t'Bip01_R_UpperArm' has scale animation + that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will + be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip + 'PistolFromCombatToSquatB' has import animation warnings that might lower retargeting + quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine' + has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle' + has translation animation that will be discarded.\n\t'Bip01_L_UpperArm' has + scale animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation + that will be discarded.\n\t'Bip01_R_Clavicle' has translation animation that + will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be + discarded.\n\t'Bip01_L_Thigh' has scale animation that will be discarded.\n\t'Bip01_R_Thigh' + has translation animation that will be discarded.\n\nClip 'PistolFromLyingToSquat' + has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine' + has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle' + has translation animation that will be discarded.\n\t'Bip01_L_UpperArm' has + scale animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation + that will be discarded.\n\t'Bip01_R_Clavicle' has translation animation that + will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be + discarded.\n\t'Bip01_L_Foot' has scale animation that will be discarded.\n\t'Bip01_R_Thigh' + has translation animation that will be discarded.\n\nClip 'PistolFromLyingToStand' + has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine' + has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle' + has translation animation that will be discarded.\n\t'Bip01_L_UpperArm' has + scale animation that will be discarded.\n\t'Bip01_L_Finger0' has scale animation + that will be discarded.\n\t'Bip01_R_Clavicle' has translation animation that + will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be + discarded.\n\t'Bip01_L_Foot' has scale animation that will be discarded.\n\t'Bip01_R_Thigh' + has translation animation that will be discarded.\n\nClip 'PistolFromSquatToCombatA' + has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine' + has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Thigh' + has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation + animation that will be discarded.\n\t'Bip01_R_Toe0' has scale animation that + will be discarded.\n\nClip 'PistolFromSquatToCombatB' has import animation + warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine' + has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle' + has translation animation that will be discarded.\n\t'Bip01_L_Hand' has scale + animation that will be discarded.\n\t'Bip01_R_Clavicle' has translation animation + that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will + be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip + 'PistolFromStandToLying' has import animation warnings that might lower retargeting + quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine' + has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle' + has translation animation that will be discarded.\n\t'Bip01_L_UpperArm' has + scale animation that will be discarded.\n\t'Bip01_L_Finger0' has scale animation + that will be discarded.\n\t'Bip01_R_Clavicle' has translation animation that + will be discarded.\n\t'Bip01_R_UpperArm' has scale animation that will be discarded.\n\t'Bip01_L_Thigh' + has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation + animation that will be discarded.\n\t'Bip01_R_Foot' has scale animation that + will be discarded.\n\nClip 'PistolFronSquatToLying' has import animation warnings + that might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'Bip01_Spine' has translation + animation that will be discarded.\n\t'Bip01_Spine' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine2' + has translation animation that will be discarded.\n\t'Bip01_L_Clavicle' has + translation animation that will be discarded.\n\t'Bip01_L_UpperArm' has scale + animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation that + will be discarded.\n\t'Bip01_R_Clavicle' has translation animation that will + be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh' + has translation animation that will be discarded.\n\nClip 'PistolLeftFootKick' + has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine' + has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_UpperArm' + has scale animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation + that will be discarded.\n\t'Bip01_R_UpperArm' has scale animation that will + be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh' + has translation animation that will be discarded.\n\t'Bip01_R_Foot' has scale + animation that will be discarded.\n\nClip 'PistolLookingAround' has import + animation warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle' + has translation animation that will be discarded.\n\t'Bip01_R_Clavicle' has + translation animation that will be discarded.\n\t'Bip01_L_Thigh' has translation + animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation + that will be discarded.\n\nClip 'PistolOneHandedSquat' has import animation + warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Hand' + has scale animation that will be discarded.\n\t'Bip01_R_Finger0' has scale + animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation + that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will + be discarded.\n\t'Bip01_R_Thigh' has scale animation that will be discarded.\n\nClip + 'PistolOneHandKneeling' has import animation warnings that might lower retargeting + quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_UpperArm' + has scale animation that will be discarded.\n\t'Bip01_R_Finger0' has scale + animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation + that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will + be discarded.\n\nClip 'PistolOneHandShottingStanding' has import animation + warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Thigh' + has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation + animation that will be discarded.\n\t'Bip01_R_Thigh' has scale animation that + will be discarded.\n\nClip 'PistolPuttingGunBack' has import animation warnings + that might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'Bip01_Spine' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Thigh' + has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation + animation that will be discarded.\n\nClip 'PistolReloadOneHandSquat' has import + animation warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_UpperArm' + has scale animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation + that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will + be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh' + has scale animation that will be discarded.\n\nClip 'PistolReloadStandingStill' + has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_UpperArm' + has scale animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation + that will be discarded.\n\t'Bip01_R_Finger0' has scale animation that will + be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh' + has translation animation that will be discarded.\n\nClip 'PistolReloadTwoHands' + has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle' + has translation animation that will be discarded.\n\t'Bip01_L_UpperArm' has + scale animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation + that will be discarded.\n\t'Bip01_R_Clavicle' has translation animation that + will be discarded.\n\t'Bip01_R_UpperArm' has scale animation that will be discarded.\n\t'Bip01_R_Finger0' + has scale animation that will be discarded.\n\t'Bip01_L_Thigh' has translation + animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation + that will be discarded.\n\nClip 'PistolRightFootkick' has import animation + warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine' + has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Hand' + has scale animation that will be discarded.\n\t'Bip01_R_UpperArm' has scale + animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation + that will be discarded.\n\t'Bip01_L_Foot' has scale animation that will be + discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip + 'PistolTakingGunOut' has import animation warnings that might lower retargeting + quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle' + has scale animation that will be discarded.\n\t'Bip01_L_Thigh' has translation + animation that will be discarded.\n\t'Bip01_L_Thigh' has scale animation that + will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be + discarded.\n\nClip 'PistolTwoHandsLookingAround' has import animation warnings + that might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'Bip01_Spine' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle' + has translation animation that will be discarded.\n\t'Bip01_L_UpperArm' has + scale animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation + that will be discarded.\n\t'Bip01_R_Clavicle' has translation animation that + will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be + discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip + 'PistolTwoHandsShooting' has import animation warnings that might lower retargeting + quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle' + has translation animation that will be discarded.\n\t'Bip01_R_Clavicle' has + translation animation that will be discarded.\n\t'Bip01_L_Thigh' has translation + animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation + that will be discarded.\n\nClip 'PistolTwoHandsSquatPointing' has import animation + warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine' + has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle' + has translation animation that will be discarded.\n\t'Bip01_R_Clavicle' has + translation animation that will be discarded.\n\t'Bip01_L_Thigh' has translation + animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation + that will be discarded.\n\nClip 'PistolTwoHandsStandingStill' has import animation + warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Thigh' + has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation + animation that will be discarded.\n\nClip 'TwoHandGunIButtkick' has import + animation warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine' + has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' + has translation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine2' + has translation animation that will be discarded.\n\t'Bip01_L_UpperArm' has + scale animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation + that will be discarded.\n\t'Bip01_R_UpperArm' has scale animation that will + be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh' + has translation animation that will be discarded.\n\nClip 'TwoHandGunIdle' + has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Thigh' + has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation + animation that will be discarded.\n\nClip 'TwoHandGunIDyinglying' has import + animation warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Hand' + has scale animation that will be discarded.\n\t'Bip01_L_Thigh' has translation + animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation + that will be discarded.\n\nClip 'HandGunIDyingback' has import animation warnings + that might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'Bip01_Spine' has translation + animation that will be discarded.\n\t'Bip01_Spine' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'Bip01_Spine1' has translation + animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'Bip01_Spine2' has translation + animation that will be discarded.\n\t'Bip01_L_Clavicle' has translation animation + that will be discarded.\n\t'Bip01_L_UpperArm' has scale animation that will + be discarded.\n\t'Bip01_R_Clavicle' has translation animation that will be + discarded.\n\t'Bip01_R_UpperArm' has scale animation that will be discarded.\n\t'Bip01_L_Thigh' + has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation + animation that will be discarded.\n\t'Bip01_R_Foot' has scale animation that + will be discarded.\n\nClip 'TwoHandGunIDyingsquat' has import animation warnings + that might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'Bip01_Spine' has translation + animation that will be discarded.\n\t'Bip01_Spine' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle' + has translation animation that will be discarded.\n\t'Bip01_L_UpperArm' has + scale animation that will be discarded.\n\t'Bip01_R_Clavicle' has translation + animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation + that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will + be discarded.\n\t'Bip01_R_Foot' has scale animation that will be discarded.\n\nClip + 'TwoHandGunIFiresquat' has import animation warnings that might lower retargeting + quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_L_Forearm' + has scale animation that will be discarded.\n\nClip 'TwoHandGunIFirestanding' + has import animation warnings that might lower retargeting quality:\nNote: + Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Thigh' + has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation + animation that will be discarded.\n\t'Bip01_R_Foot' has scale animation that + will be discarded.\n\nClip 'TwoHandGunIFireReadysquat' has import animation + warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle' + has translation animation that will be discarded.\n\t'Bip01_L_UpperArm' has + scale animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation + that will be discarded.\n\t'Bip01_R_Clavicle' has translation animation that + will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be + discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip + 'TwoHandGunIFireReadystanding' has import animation warnings that might lower + retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting + quality.\n\t'Bip01_Pelvis' is inbetween humanoid transforms and has rotation + animation that will be discarded.\n\t'Bip01_Spine' has translation animation + that will be discarded.\n\t'Bip01_Spine' is inbetween humanoid transforms and + has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Neck' + has scale animation that will be discarded.\n\t'Bip01_L_Clavicle' has translation + animation that will be discarded.\n\t'Bip01_L_UpperArm' has scale animation + that will be discarded.\n\t'Bip01_L_Hand' has scale animation that will be + discarded.\n\t'Bip01_R_Clavicle' has translation animation that will be discarded.\n\t'Bip01_L_Thigh' + has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation + animation that will be discarded.\n\nClip 'toyingdGunIFromStanding' has import + animation warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine' + has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle' + has translation animation that will be discarded.\n\t'Bip01_L_UpperArm' has + scale animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation + that will be discarded.\n\t'Bip01_R_Clavicle' has translation animation that + will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be + discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip + 'touatndGunIFromstanding' has import animation warnings that might lower retargeting + quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine' + has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle' + has translation animation that will be discarded.\n\t'Bip01_R_Clavicle' has + translation animation that will be discarded.\n\t'Bip01_L_Thigh' has translation + animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation + that will be discarded.\n\nClip 'TwoHandGunIFromLayingtoSquat' has import animation + warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine' + has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle' + has translation animation that will be discarded.\n\t'Bip01_L_UpperArm' has + scale animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation + that will be discarded.\n\t'Bip01_L_Finger0' has scale animation that will + be discarded.\n\t'Bip01_R_Clavicle' has translation animation that will be + discarded.\n\t'Bip01_R_UpperArm' has scale animation that will be discarded.\n\t'Bip01_L_Thigh' + has translation animation that will be discarded.\n\t'Bip01_L_Thigh' has scale + animation that will be discarded.\n\t'Bip01_L_Foot' has scale animation that + will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be + discarded.\n\nClip 'TwoHandGunIFromSquattoLaying' has import animation warnings + that might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'Bip01_Spine' has translation + animation that will be discarded.\n\t'Bip01_Spine' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle' + has translation animation that will be discarded.\n\t'Bip01_L_UpperArm' has + scale animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation + that will be discarded.\n\t'Bip01_L_Finger0' has scale animation that will + be discarded.\n\t'Bip01_R_Clavicle' has translation animation that will be + discarded.\n\t'Bip01_R_UpperArm' has scale animation that will be discarded.\n\t'Bip01_L_Thigh' + has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation + animation that will be discarded.\n\t'Bip01_R_Thigh' has scale animation that + will be discarded.\n\nClip 'TwoHandGunIGrenadethrow' has import animation warnings + that might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'Bip01_Spine' has translation + animation that will be discarded.\n\t'Bip01_Spine' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_UpperArm' + has scale animation that will be discarded.\n\t'Bip01_R_UpperArm' has scale + animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation + that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will + be discarded.\n\t'Bip01_R_Foot' has scale animation that will be discarded.\n\nClip + 'TwoHandGunIJump' has import animation warnings that might lower retargeting + quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine' + has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Hand' + has scale animation that will be discarded.\n\t'Bip01_L_Thigh' has translation + animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation + that will be discarded.\n\nClip 'TwoHandGunILookingAroundSquatA' has import + animation warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle' + has translation animation that will be discarded.\n\t'Bip01_R_Clavicle' has + translation animation that will be discarded.\n\t'Bip01_L_Thigh' has translation + animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation + that will be discarded.\n\nClip 'TwoHandGunIMovingright' has import animation + warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'Bip01_Neck' has scale animation + that will be discarded.\n\t'Bip01_R_UpperArm' has scale animation that will + be discarded.\n\nClip 'TwoHandGunIReloadsquat' has import animation warnings + that might lower retargeting quality:\nNote: Activate translation DOF on avatar + to improve retargeting quality.\n\t'Bip01_Spine' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle' + has translation animation that will be discarded.\n\t'Bip01_L_UpperArm' has + scale animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation + that will be discarded.\n\t'Bip01_R_Clavicle' has translation animation that + will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be + discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip + 'TwoHandGunIReloadstanding' has import animation warnings that might lower + retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting + quality.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation + animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms + and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle' has + translation animation that will be discarded.\n\t'Bip01_L_UpperArm' has scale + animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation that + will be discarded.\n\t'Bip01_R_Clavicle' has translation animation that will + be discarded.\n\t'Bip01_R_Finger0' has scale animation that will be discarded.\n\t'Bip01_L_Thigh' + has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation + animation that will be discarded.\n\nClip 'TwoHandGunIRun' has import animation + warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine' + has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle' + has translation animation that will be discarded.\n\t'Bip01_R_Clavicle' has + translation animation that will be discarded.\n\t'Bip01_R_UpperArm' has scale + animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation + that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will + be discarded.\n\nClip 'toandingunITwoHandGunIFromsquat' has import animation + warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine' + has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle' + has translation animation that will be discarded.\n\t'Bip01_R_Clavicle' has + translation animation that will be discarded.\n\t'Bip01_R_UpperArm' has scale + animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation + that will be discarded.\n\t'Bip01_L_Thigh' has scale animation that will be + discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip + 'TwoHandGunIWalking' has import animation warnings that might lower retargeting + quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine' + has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_R_UpperArm' + has scale animation that will be discarded.\n\t'Bip01_L_Thigh' has translation + animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation + that will be discarded.\n\nClip 'TwoHandGunIWalkingback' has import animation + warnings that might lower retargeting quality:\nNote: Activate translation + DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine' + has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween + humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' + is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Forearm' + has scale animation that will be discarded.\n\t'Bip01_L_Thigh' has translation + animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation + that will be discarded.\n" + animationRetargetingWarnings: "\nRetargeting quality report for clip 'Animation':\n\tLeftLowerArm + average position error 2.9 mm and maximum position error 2.9 mm at time 0: + 0 (0.0%) Frame 0\n\tRightLowerArm average position error 2.9 mm and maximum + position error 2.9 mm at time 0: 0 (0.0%) Frame 0\n\nRetargeting quality report + for clip 'NPcUseObject':\n\tLeftLowerLeg average position error 17.9 mm and + maximum position error 21.3 mm at time 0:13 (33.3%) Frame 13\n\tLeftFoot average + position error 36.8 mm and maximum position error 47.4 mm at time 0:13 (33.3%) + Frame 13\n\tRightLowerLeg average position error 15.1 mm and maximum position + error 16.1 mm at time 0: 0 (0.0%) Frame 0\n\tRightFoot average position error + 15.4 mm and maximum position error 18.0 mm at time 1: 9 (100.0%) Frame 39\n\tLeftUpperArm + average position error 48.3 mm and maximum position error 63.4 mm at time 0:12 + (30.8%) Frame 12\n\tLeftLowerArm average position error 21.1 mm and maximum + position error 26.3 mm at time 0:22 (56.4%) Frame 22\n\tLeftHand average position + error 20.6 mm and maximum position error 23.4 mm at time 0:22 (56.4%) Frame + 22\n\tRightUpperArm average position error 49.7 mm and maximum position error + 65.3 mm at time 0:12 (30.8%) Frame 12\n\tRightLowerArm average position error + 34.8 mm and maximum position error 51.3 mm at time 0:12 (30.8%) Frame 12\n\tRightHand + average position error 44.2 mm and maximum position error 61.9 mm at time 0:24 + (61.5%) Frame 24\n\tHead average position error 53.1 mm and maximum position + error 68.1 mm at time 0:12 (30.8%) Frame 12\n\nRetargeting quality report for + clip 'PistolCombatIdle':\n\tLeftLowerLeg average position error 13.2 mm and + maximum position error 16.9 mm at time 0:18 (22.5%) Frame 18\n\tLeftFoot average + position error 23.9 mm and maximum position error 31.0 mm at time 0:18 (22.5%) + Frame 18\n\tRightLowerLeg average position error 23.4 mm and maximum position + error 27.3 mm at time 0: 0 (0.0%) Frame 0\n\tRightFoot average position error + 46.2 mm and maximum position error 54.2 mm at time 0: 0 (0.0%) Frame 0\n\tLeftUpperArm + average position error 20.9 mm and maximum position error 25.2 mm at time 0: + 0 (0.0%) Frame 0\n\tLeftLowerArm average position error 8.6 mm and maximum + position error 11.6 mm at time 0:22 (27.5%) Frame 22\n\tLeftHand average position + error 12.9 mm and maximum position error 15.3 mm at time 0:23 (28.8%) Frame + 23\n\tRightUpperArm average position error 20.9 mm and maximum position error + 25.2 mm at time 0: 0 (0.0%) Frame 0\n\tRightLowerArm average position error + 9.3 mm and maximum position error 11.2 mm at time 0:22 (27.5%) Frame 22\n\tRightHand + average position error 11.6 mm and maximum position error 16.1 mm at time 0: + 0 (0.0%) Frame 0\n\tHead average position error 25.9 mm and maximum position + error 33.1 mm at time 0: 0 (0.0%) Frame 0\n\nRetargeting quality report for + clip 'PistolFromCombatToSquatA':\n\tLeftLowerLeg average position error 39.1 + mm and maximum position error 109.1 mm at time 1: 1 (100.0%) Frame 31\n\tLeftFoot + average position error 37.9 mm and maximum position error 87.2 mm at time 1: + 1 (100.0%) Frame 31\n\tRightLowerLeg average position error 34.8 mm and maximum + position error 99.7 mm at time 1: 1 (100.0%) Frame 31\n\tRightFoot average + position error 34.9 mm and maximum position error 55.1 mm at time 1: 1 (100.0%) + Frame 31\n\tLeftUpperArm average position error 86.6 mm and maximum position + error 131.0 mm at time 0:21 (67.7%) Frame 21\n\tLeftLowerArm average position + error 29.4 mm and maximum position error 45.4 mm at time 0:21 (67.7%) Frame + 21\n\tLeftHand average position error 35.5 mm and maximum position error 53.1 + mm at time 0:17 (54.8%) Frame 17\n\tRightUpperArm average position error 86.6 + mm and maximum position error 131.0 mm at time 0:21 (67.7%) Frame 21\n\tRightLowerArm + average position error 64.2 mm and maximum position error 117.1 mm at time + 0:22 (71.0%) Frame 22\n\tRightHand average position error 70.8 mm and maximum + position error 123.6 mm at time 0:21 (67.7%) Frame 21\n\tHead average position + error 98.0 mm and maximum position error 142.8 mm at time 0:21 (67.7%) Frame + 21\n\nRetargeting quality report for clip 'PistolFromCombatToSquatB':\n\tLeftLowerLeg + average position error 31.3 mm and maximum position error 61.3 mm at time 0:16 + (35.6%) Frame 16\n\tLeftFoot average position error 52.5 mm and maximum position + error 105.9 mm at time 0:15 (33.3%) Frame 15\n\tRightLowerLeg average position + error 51.3 mm and maximum position error 71.3 mm at time 0:20 (44.4%) Frame + 20\n\tRightFoot average position error 83.5 mm and maximum position error 127.2 + mm at time 0:20 (44.4%) Frame 20\n\tLeftUpperArm average position error 147.5 + mm and maximum position error 215.1 mm at time 0:18 (40.0%) Frame 18\n\tLeftLowerArm + average position error 107.6 mm and maximum position error 194.3 mm at time + 0:19 (42.2%) Frame 19\n\tLeftHand average position error 116.7 mm and maximum + position error 204.7 mm at time 0:18 (40.0%) Frame 18\n\tRightUpperArm average + position error 147.6 mm and maximum position error 212.4 mm at time 0:13 (28.9%) + Frame 13\n\tRightLowerArm average position error 104.7 mm and maximum position + error 220.7 mm at time 0:13 (28.9%) Frame 13\n\tRightHand average position + error 121.8 mm and maximum position error 216.5 mm at time 0:14 (31.1%) Frame + 14\n\tHead average position error 156.7 mm and maximum position error 196.7 + mm at time 0:19 (42.2%) Frame 19\n\nRetargeting quality report for clip 'PistolFromLyingToSquat':\n\tLeftLowerLeg + average position error 69.8 mm and maximum position error 140.6 mm at time + 0:13 (34.2%) Frame 13\n\tLeftFoot average position error 49.7 mm and maximum + position error 87.2 mm at time 1: 8 (100.0%) Frame 38\n\tRightLowerLeg average + position error 33.9 mm and maximum position error 99.7 mm at time 1: 8 (100.0%) + Frame 38\n\tRightFoot average position error 24.8 mm and maximum position error + 55.1 mm at time 1: 8 (100.0%) Frame 38\n\tLeftUpperArm average position error + 112.7 mm and maximum position error 222.9 mm at time 0:17 (44.7%) Frame 17\n\tLeftLowerArm + average position error 68.5 mm and maximum position error 139.3 mm at time + 0:17 (44.7%) Frame 17\n\tLeftHand average position error 76.0 mm and maximum + position error 148.9 mm at time 0:21 (55.3%) Frame 21\n\tRightUpperArm average + position error 112.7 mm and maximum position error 222.9 mm at time 0:17 (44.7%) + Frame 17\n\tRightLowerArm average position error 78.3 mm and maximum position + error 141.1 mm at time 0:17 (44.7%) Frame 17\n\tRightHand average position + error 87.5 mm and maximum position error 149.7 mm at time 0:17 (44.7%) Frame + 17\n\tHead average position error 116.4 mm and maximum position error 229.2 + mm at time 0:17 (44.7%) Frame 17\n\nRetargeting quality report for clip 'PistolFromLyingToStand':\n\tLeftLowerLeg + average position error 6.6 mm and maximum position error 14.7 mm at time 0: + 6 (17.1%) Frame 6\n\tLeftFoot average position error 15.3 mm and maximum position + error 29.2 mm at time 0: 6 (17.1%) Frame 6\n\tRightLowerLeg average position + error 16.9 mm and maximum position error 27.3 mm at time 1: 5 (100.0%) Frame + 35\n\tRightFoot average position error 25.6 mm and maximum position error 54.2 + mm at time 1: 5 (100.0%) Frame 35\n\tLeftUpperArm average position error 69.8 + mm and maximum position error 112.2 mm at time 0:16 (45.7%) Frame 16\n\tLeftLowerArm + average position error 57.1 mm and maximum position error 94.4 mm at time 0:16 + (45.7%) Frame 16\n\tLeftHand average position error 61.5 mm and maximum position + error 101.5 mm at time 0:21 (60.0%) Frame 21\n\tRightUpperArm average position + error 60.5 mm and maximum position error 93.0 mm at time 0:17 (48.6%) Frame + 17\n\tRightLowerArm average position error 31.5 mm and maximum position error + 58.5 mm at time 0: 5 (14.3%) Frame 5\n\tRightHand average position error 44.9 + mm and maximum position error 68.3 mm at time 0:20 (57.1%) Frame 20\n\tHead + average position error 74.1 mm and maximum position error 118.8 mm at time + 0:16 (45.7%) Frame 16\n\tLeftFoot average orientation error 0.2 deg and maximum + orientation error 0.5 deg at time 0:16 (45.7%) Frame 16\n\nRetargeting quality + report for clip 'PistolFromSquatToCombatA':\n\tLeftLowerLeg average position + error 43.2 mm and maximum position error 109.5 mm at time 0: 0 (0.0%) Frame + 0\n\tLeftFoot average position error 55.4 mm and maximum position error 101.7 + mm at time 0: 6 (17.1%) Frame 6\n\tRightLowerLeg average position error 15.9 + mm and maximum position error 64.5 mm at time 0: 0 (0.0%) Frame 0\n\tRightFoot + average position error 18.7 mm and maximum position error 54.2 mm at time 1: + 5 (100.0%) Frame 35\n\tLeftUpperArm average position error 84.4 mm and maximum + position error 148.2 mm at time 0:10 (28.6%) Frame 10\n\tLeftLowerArm average + position error 30.9 mm and maximum position error 56.7 mm at time 0: 8 (22.9%) + Frame 8\n\tLeftHand average position error 28.5 mm and maximum position error + 44.2 mm at time 0: 7 (20.0%) Frame 7\n\tRightUpperArm average position error + 84.4 mm and maximum position error 148.2 mm at time 0:10 (28.6%) Frame 10\n\tRightLowerArm + average position error 49.4 mm and maximum position error 113.8 mm at time + 0: 7 (20.0%) Frame 7\n\tRightHand average position error 53.8 mm and maximum + position error 129.6 mm at time 0: 7 (20.0%) Frame 7\n\tHead average position + error 94.7 mm and maximum position error 157.0 mm at time 0:10 (28.6%) Frame + 10\n\nRetargeting quality report for clip 'PistolFromSquatToCombatB':\n\tLeftLowerLeg + average position error 10.7 mm and maximum position error 14.2 mm at time 0:18 + (51.4%) Frame 18\n\tLeftFoot average position error 17.6 mm and maximum position + error 29.1 mm at time 0: 0 (0.0%) Frame 0\n\tRightLowerLeg average position + error 31.6 mm and maximum position error 75.7 mm at time 0: 3 (8.6%) Frame + 3\n\tRightFoot average position error 49.1 mm and maximum position error 88.5 + mm at time 0: 1 (2.9%) Frame 1\n\tLeftUpperArm average position error 86.5 + mm and maximum position error 157.1 mm at time 0: 5 (14.3%) Frame 5\n\tLeftLowerArm + average position error 49.9 mm and maximum position error 126.2 mm at time + 0: 3 (8.6%) Frame 3\n\tLeftHand average position error 55.2 mm and maximum + position error 134.3 mm at time 0: 3 (8.6%) Frame 3\n\tRightUpperArm average + position error 76.3 mm and maximum position error 134.1 mm at time 0: 5 (14.3%) + Frame 5\n\tRightLowerArm average position error 45.5 mm and maximum position + error 97.9 mm at time 0: 5 (14.3%) Frame 5\n\tRightHand average position error + 50.7 mm and maximum position error 101.9 mm at time 0: 5 (14.3%) Frame 5\n\tHead + average position error 97.9 mm and maximum position error 166.7 mm at time + 0: 5 (14.3%) Frame 5\n\nRetargeting quality report for clip 'PistolFromStandToLying':\n\tLeftLowerLeg + average position error 16.9 mm and maximum position error 33.6 mm at time 0:13 + (31.0%) Frame 13\n\tLeftFoot average position error 35.1 mm and maximum position + error 75.3 mm at time 0:14 (33.3%) Frame 14\n\tRightLowerLeg average position + error 39.4 mm and maximum position error 79.0 mm at time 0:15 (35.7%) Frame + 15\n\tRightFoot average position error 54.8 mm and maximum position error 89.5 + mm at time 0: 4 (9.5%) Frame 4\n\tLeftUpperArm average position error 102.5 + mm and maximum position error 201.9 mm at time 0:12 (28.6%) Frame 12\n\tLeftLowerArm + average position error 78.6 mm and maximum position error 169.5 mm at time + 0:11 (26.2%) Frame 11\n\tLeftHand average position error 87.4 mm and maximum + position error 172.7 mm at time 0:10 (23.8%) Frame 10\n\tRightUpperArm average + position error 97.4 mm and maximum position error 190.3 mm at time 0:12 (28.6%) + Frame 12\n\tRightLowerArm average position error 86.0 mm and maximum position + error 173.0 mm at time 0:15 (35.7%) Frame 15\n\tRightHand average position + error 93.1 mm and maximum position error 189.1 mm at time 0:13 (31.0%) Frame + 13\n\tHead average position error 95.6 mm and maximum position error 194.0 + mm at time 0:12 (28.6%) Frame 12\n\nRetargeting quality report for clip 'PistolFronSquatToLying':\n\tLeftLowerLeg + average position error 47.5 mm and maximum position error 109.2 mm at time + 0: 1 (2.6%) Frame 1\n\tLeftFoot average position error 39.8 mm and maximum + position error 87.2 mm at time 0: 0 (0.0%) Frame 0\n\tRightLowerLeg average + position error 19.8 mm and maximum position error 99.7 mm at time 0: 0 (0.0%) + Frame 0\n\tRightFoot average position error 21.1 mm and maximum position error + 55.1 mm at time 0: 0 (0.0%) Frame 0\n\tLeftUpperArm average position error + 94.2 mm and maximum position error 251.0 mm at time 0:11 (28.9%) Frame 11\n\tLeftLowerArm + average position error 60.1 mm and maximum position error 153.6 mm at time + 0:11 (28.9%) Frame 11\n\tLeftHand average position error 61.7 mm and maximum + position error 181.5 mm at time 0:11 (28.9%) Frame 11\n\tRightUpperArm average + position error 94.2 mm and maximum position error 251.0 mm at time 0:11 (28.9%) + Frame 11\n\tRightLowerArm average position error 72.8 mm and maximum position + error 179.1 mm at time 0:12 (31.6%) Frame 12\n\tRightHand average position + error 78.8 mm and maximum position error 208.7 mm at time 0:12 (31.6%) Frame + 12\n\tHead average position error 94.6 mm and maximum position error 254.2 + mm at time 0:11 (28.9%) Frame 11\n\nRetargeting quality report for clip 'PistolLeftFootKick':\n\tLeftLowerLeg + average position error 19.0 mm and maximum position error 31.9 mm at time 0: + 9 (30.0%) Frame 9\n\tLeftFoot average position error 29.6 mm and maximum position + error 52.4 mm at time 0: 6 (20.0%) Frame 6\n\tRightLowerLeg average position + error 32.1 mm and maximum position error 41.3 mm at time 0:14 (46.7%) Frame + 14\n\tRightFoot average position error 63.9 mm and maximum position error 77.5 + mm at time 0:14 (46.7%) Frame 14\n\tLeftUpperArm average position error 48.1 + mm and maximum position error 88.3 mm at time 0:15 (50.0%) Frame 15\n\tLeftLowerArm + average position error 25.9 mm and maximum position error 55.1 mm at time 0:15 + (50.0%) Frame 15\n\tLeftHand average position error 17.4 mm and maximum position + error 36.3 mm at time 0:11 (36.7%) Frame 11\n\tRightUpperArm average position + error 48.1 mm and maximum position error 88.3 mm at time 0:15 (50.0%) Frame + 15\n\tRightLowerArm average position error 35.2 mm and maximum position error + 87.0 mm at time 0:15 (50.0%) Frame 15\n\tRightHand average position error 29.2 + mm and maximum position error 59.2 mm at time 0:17 (56.7%) Frame 17\n\tHead + average position error 57.2 mm and maximum position error 95.1 mm at time 0:15 + (50.0%) Frame 15\n\nRetargeting quality report for clip 'PistolLookingAround':\n\tLeftLowerLeg + average position error 17.1 mm and maximum position error 29.9 mm at time 1:18 + (57.1%) Frame 48\n\tLeftFoot average position error 32.4 mm and maximum position + error 58.1 mm at time 1:18 (57.1%) Frame 48\n\tRightLowerLeg average position + error 10.2 mm and maximum position error 19.5 mm at time 1:20 (59.5%) Frame + 50\n\tRightFoot average position error 19.5 mm and maximum position error 37.8 + mm at time 1:20 (59.5%) Frame 50\n\tLeftUpperArm average position error 22.4 + mm and maximum position error 32.7 mm at time 1:21 (60.7%) Frame 51\n\tLeftLowerArm + average position error 10.9 mm and maximum position error 17.0 mm at time 1:23 + (63.1%) Frame 53\n\tLeftHand average position error 10.6 mm and maximum position + error 12.7 mm at time 2:24 (100.0%) Frame 84\n\tRightUpperArm average position + error 22.4 mm and maximum position error 32.7 mm at time 1:21 (60.7%) Frame + 51\n\tRightLowerArm average position error 17.1 mm and maximum position error + 29.9 mm at time 1:14 (52.4%) Frame 44\n\tRightHand average position error 17.3 + mm and maximum position error 29.2 mm at time 1:13 (51.2%) Frame 43\n\tHead + average position error 28.1 mm and maximum position error 35.5 mm at time 1:18 + (57.1%) Frame 48\n\nRetargeting quality report for clip 'PistolOneHandedSquat':\n\tLeftLowerLeg + average position error 61.8 mm and maximum position error 109.0 mm at time + 2: 9 (100.0%) Frame 69\n\tLeftFoot average position error 51.5 mm and maximum + position error 87.2 mm at time 2: 9 (100.0%) Frame 69\n\tRightLowerLeg average + position error 69.0 mm and maximum position error 99.8 mm at time 0:21 (30.4%) + Frame 21\n\tRightFoot average position error 36.8 mm and maximum position error + 55.1 mm at time 2: 9 (100.0%) Frame 69\n\tLeftUpperArm average position error + 42.4 mm and maximum position error 54.2 mm at time 2: 9 (100.0%) Frame 69\n\tLeftLowerArm + average position error 19.9 mm and maximum position error 35.0 mm at time 1: + 7 (53.6%) Frame 37\n\tLeftHand average position error 15.4 mm and maximum position + error 31.0 mm at time 1:26 (81.2%) Frame 56\n\tRightUpperArm average position + error 42.4 mm and maximum position error 54.2 mm at time 2: 9 (100.0%) Frame + 69\n\tRightLowerArm average position error 34.3 mm and maximum position error + 52.3 mm at time 2: 9 (100.0%) Frame 69\n\tRightHand average position error + 32.6 mm and maximum position error 51.6 mm at time 2: 9 (100.0%) Frame 69\n\tHead + average position error 51.2 mm and maximum position error 61.3 mm at time 2: + 9 (100.0%) Frame 69\n\nRetargeting quality report for clip 'PistolOneHandKneeling':\n\tLeftLowerLeg + average position error 111.8 mm and maximum position error 133.1 mm at time + 1:25 (64.7%) Frame 55\n\tLeftFoot average position error 91.0 mm and maximum + position error 113.0 mm at time 1:20 (58.8%) Frame 50\n\tRightLowerLeg average + position error 101.4 mm and maximum position error 147.4 mm at time 1:15 (52.9%) + Frame 45\n\tRightFoot average position error 60.1 mm and maximum position error + 86.1 mm at time 1:19 (57.6%) Frame 49\n\tLeftUpperArm average position error + 51.1 mm and maximum position error 55.0 mm at time 0: 7 (8.2%) Frame 7\n\tLeftLowerArm + average position error 20.1 mm and maximum position error 27.6 mm at time 1:29 + (69.4%) Frame 59\n\tLeftHand average position error 10.2 mm and maximum position + error 19.0 mm at time 0:22 (25.9%) Frame 22\n\tRightUpperArm average position + error 51.1 mm and maximum position error 55.0 mm at time 0: 7 (8.2%) Frame + 7\n\tRightLowerArm average position error 41.7 mm and maximum position error + 55.1 mm at time 2:22 (96.5%) Frame 82\n\tRightHand average position error 38.7 + mm and maximum position error 53.8 mm at time 2:22 (96.5%) Frame 82\n\tHead + average position error 59.7 mm and maximum position error 61.3 mm at time 0: + 7 (8.2%) Frame 7\n\nRetargeting quality report for clip 'PistolOneHandShottingStanding':\n\tLeftLowerLeg + average position error 13.5 mm and maximum position error 16.1 mm at time 0:10 + (28.6%) Frame 10\n\tLeftFoot average position error 25.0 mm and maximum position + error 30.2 mm at time 0:10 (28.6%) Frame 10\n\tRightLowerLeg average position + error 6.1 mm and maximum position error 8.5 mm at time 0:10 (28.6%) Frame 10\n\tRightFoot + average position error 10.8 mm and maximum position error 15.8 mm at time 0: + 7 (20.0%) Frame 7\n\tLeftUpperArm average position error 17.8 mm and maximum + position error 21.0 mm at time 0:10 (28.6%) Frame 10\n\tLeftLowerArm average + position error 9.6 mm and maximum position error 10.8 mm at time 1: 4 (97.1%) + Frame 34\n\tLeftHand average position error 12.5 mm and maximum position error + 12.8 mm at time 1: 3 (94.3%) Frame 33\n\tRightUpperArm average position error + 17.8 mm and maximum position error 21.0 mm at time 0: 9 (25.7%) Frame 9\n\tRightLowerArm + average position error 18.3 mm and maximum position error 20.9 mm at time 0: + 7 (20.0%) Frame 7\n\tRightHand average position error 19.8 mm and maximum position + error 23.5 mm at time 0: 7 (20.0%) Frame 7\n\tHead average position error 24.4 + mm and maximum position error 27.7 mm at time 0: 9 (25.7%) Frame 9\n\nRetargeting + quality report for clip 'PistolPuttingGunBack':\n\tLeftLowerLeg average position + error 4.8 mm and maximum position error 14.0 mm at time 0: 0 (0.0%) Frame 0\n\tLeftFoot + average position error 7.2 mm and maximum position error 25.4 mm at time 0: + 0 (0.0%) Frame 0\n\tRightLowerLeg average position error 6.8 mm and maximum + position error 27.3 mm at time 0: 0 (0.0%) Frame 0\n\tRightFoot average position + error 12.7 mm and maximum position error 54.2 mm at time 0: 0 (0.0%) Frame + 0\n\tLeftUpperArm average position error 24.2 mm and maximum position error + 28.6 mm at time 0:18 (45.0%) Frame 18\n\tLeftLowerArm average position error + 9.3 mm and maximum position error 15.9 mm at time 0:15 (37.5%) Frame 15\n\tLeftHand + average position error 14.7 mm and maximum position error 17.4 mm at time 0:21 + (52.5%) Frame 21\n\tRightUpperArm average position error 24.2 mm and maximum + position error 28.6 mm at time 0:19 (47.5%) Frame 19\n\tRightLowerArm average + position error 18.7 mm and maximum position error 30.3 mm at time 0:23 (57.5%) + Frame 23\n\tRightHand average position error 13.8 mm and maximum position error + 16.6 mm at time 0: 8 (20.0%) Frame 8\n\tHead average position error 34.1 mm + and maximum position error 36.5 mm at time 0:18 (45.0%) Frame 18\n\nRetargeting + quality report for clip 'PistolReloadOneHandSquat':\n\tLeftLowerLeg average + position error 62.4 mm and maximum position error 109.0 mm at time 2:10 (100.0%) + Frame 70\n\tLeftFoot average position error 52.0 mm and maximum position error + 87.2 mm at time 2:10 (100.0%) Frame 70\n\tRightLowerLeg average position error + 69.4 mm and maximum position error 99.8 mm at time 0:21 (30.0%) Frame 21\n\tRightFoot + average position error 37.0 mm and maximum position error 55.1 mm at time 2:10 + (100.0%) Frame 70\n\tLeftUpperArm average position error 42.6 mm and maximum + position error 54.2 mm at time 2:10 (100.0%) Frame 70\n\tLeftLowerArm average + position error 20.0 mm and maximum position error 35.0 mm at time 1: 8 (54.3%) + Frame 38\n\tLeftHand average position error 15.3 mm and maximum position error + 31.0 mm at time 1:27 (81.4%) Frame 57\n\tRightUpperArm average position error + 42.6 mm and maximum position error 54.2 mm at time 2:10 (100.0%) Frame 70\n\tRightLowerArm + average position error 34.6 mm and maximum position error 52.3 mm at time 2:10 + (100.0%) Frame 70\n\tRightHand average position error 32.8 mm and maximum position + error 51.6 mm at time 2:10 (100.0%) Frame 70\n\tHead average position error + 51.3 mm and maximum position error 61.3 mm at time 2:10 (100.0%) Frame 70\n\nRetargeting + quality report for clip 'PistolReloadStandingStill':\n\tLeftLowerLeg average + position error 8.4 mm and maximum position error 15.0 mm at time 0:14 (20.0%) + Frame 14\n\tLeftFoot average position error 15.2 mm and maximum position error + 27.4 mm at time 0:14 (20.0%) Frame 14\n\tRightLowerLeg average position error + 14.5 mm and maximum position error 29.6 mm at time 0:14 (20.0%) Frame 14\n\tRightFoot + average position error 28.3 mm and maximum position error 58.7 mm at time 0:14 + (20.0%) Frame 14\n\tLeftUpperArm average position error 27.8 mm and maximum + position error 33.8 mm at time 1:23 (75.7%) Frame 53\n\tLeftLowerArm average + position error 15.5 mm and maximum position error 29.9 mm at time 1: 8 (54.3%) + Frame 38\n\tLeftHand average position error 16.4 mm and maximum position error + 28.4 mm at time 1:25 (78.6%) Frame 55\n\tRightUpperArm average position error + 27.8 mm and maximum position error 33.8 mm at time 1:22 (74.3%) Frame 52\n\tRightLowerArm + average position error 15.2 mm and maximum position error 21.5 mm at time 1:21 + (72.9%) Frame 51\n\tRightHand average position error 18.7 mm and maximum position + error 22.4 mm at time 1:22 (74.3%) Frame 52\n\tHead average position error + 37.5 mm and maximum position error 46.1 mm at time 1:22 (74.3%) Frame 52\n\nRetargeting + quality report for clip 'PistolReloadTwoHands':\n\tLeftLowerLeg average position + error 19.7 mm and maximum position error 27.7 mm at time 1: 0 (43.5%) Frame + 30\n\tLeftFoot average position error 40.6 mm and maximum position error 55.7 + mm at time 1: 0 (43.5%) Frame 30\n\tRightLowerLeg average position error 53.0 + mm and maximum position error 61.3 mm at time 2: 9 (100.0%) Frame 69\n\tRightFoot + average position error 73.1 mm and maximum position error 87.5 mm at time 2: + 9 (100.0%) Frame 69\n\tLeftUpperArm average position error 106.8 mm and maximum + position error 114.8 mm at time 1:22 (75.4%) Frame 52\n\tLeftLowerArm average + position error 67.3 mm and maximum position error 106.0 mm at time 2: 9 (100.0%) + Frame 69\n\tLeftHand average position error 60.9 mm and maximum position error + 102.6 mm at time 2: 8 (98.6%) Frame 68\n\tRightUpperArm average position error + 118.7 mm and maximum position error 137.3 mm at time 1:22 (75.4%) Frame 52\n\tRightLowerArm + average position error 87.4 mm and maximum position error 117.6 mm at time + 0: 3 (4.3%) Frame 3\n\tRightHand average position error 72.5 mm and maximum + position error 114.5 mm at time 0: 1 (1.4%) Frame 1\n\tHead average position + error 110.9 mm and maximum position error 121.4 mm at time 2: 9 (100.0%) Frame + 69\n\nRetargeting quality report for clip 'PistolRightFootkick':\n\tLeftLowerLeg + average position error 23.4 mm and maximum position error 43.0 mm at time 0:14 + (46.7%) Frame 14\n\tLeftFoot average position error 44.0 mm and maximum position + error 81.2 mm at time 0:15 (50.0%) Frame 15\n\tRightLowerLeg average position + error 21.1 mm and maximum position error 31.9 mm at time 0:10 (33.3%) Frame + 10\n\tRightFoot average position error 31.4 mm and maximum position error 54.2 + mm at time 1: 0 (100.0%) Frame 30\n\tLeftUpperArm average position error 46.1 + mm and maximum position error 88.3 mm at time 0:15 (50.0%) Frame 15\n\tLeftLowerArm + average position error 22.1 mm and maximum position error 60.0 mm at time 0:18 + (60.0%) Frame 18\n\tLeftHand average position error 20.3 mm and maximum position + error 40.5 mm at time 0:19 (63.3%) Frame 19\n\tRightUpperArm average position + error 46.1 mm and maximum position error 88.3 mm at time 0:15 (50.0%) Frame + 15\n\tRightLowerArm average position error 29.1 mm and maximum position error + 52.3 mm at time 0:15 (50.0%) Frame 15\n\tRightHand average position error 27.1 + mm and maximum position error 35.1 mm at time 0:11 (36.7%) Frame 11\n\tHead + average position error 56.7 mm and maximum position error 95.1 mm at time 0:15 + (50.0%) Frame 15\n\nRetargeting quality report for clip 'PistolTakingGunOut':\n\tLeftLowerLeg + average position error 5.5 mm and maximum position error 14.0 mm at time 1: + 9 (100.0%) Frame 39\n\tLeftFoot average position error 8.7 mm and maximum position + error 25.4 mm at time 1: 9 (100.0%) Frame 39\n\tRightLowerLeg average position + error 8.3 mm and maximum position error 27.3 mm at time 1: 9 (100.0%) Frame + 39\n\tRightFoot average position error 15.7 mm and maximum position error 54.2 + mm at time 1: 9 (100.0%) Frame 39\n\tLeftUpperArm average position error 24.9 + mm and maximum position error 28.6 mm at time 0:18 (46.2%) Frame 18\n\tLeftLowerArm + average position error 12.7 mm and maximum position error 20.4 mm at time 0:17 + (43.6%) Frame 17\n\tLeftHand average position error 15.5 mm and maximum position + error 19.5 mm at time 0:18 (46.2%) Frame 18\n\tRightUpperArm average position + error 24.9 mm and maximum position error 28.6 mm at time 0:17 (43.6%) Frame + 17\n\tRightLowerArm average position error 22.4 mm and maximum position error + 47.0 mm at time 0:17 (43.6%) Frame 17\n\tRightHand average position error 14.2 + mm and maximum position error 18.4 mm at time 0:24 (61.5%) Frame 24\n\tHead + average position error 34.3 mm and maximum position error 36.5 mm at time 0:17 + (43.6%) Frame 17\n\nRetargeting quality report for clip 'PistolTwoHandsLookingAround':\n\tLeftLowerLeg + average position error 19.1 mm and maximum position error 41.0 mm at time 3: + 9 (81.8%) Frame 99\n\tLeftFoot average position error 36.7 mm and maximum position + error 80.4 mm at time 3:14 (86.0%) Frame 104\n\tRightLowerLeg average position + error 29.7 mm and maximum position error 50.1 mm at time 3:12 (84.3%) Frame + 102\n\tRightFoot average position error 59.7 mm and maximum position error + 102.2 mm at time 3:19 (90.1%) Frame 109\n\tLeftUpperArm average position error + 42.7 mm and maximum position error 56.9 mm at time 2:23 (68.6%) Frame 83\n\tLeftLowerArm + average position error 31.9 mm and maximum position error 48.4 mm at time 0:21 + (17.4%) Frame 21\n\tLeftHand average position error 33.2 mm and maximum position + error 51.6 mm at time 3:15 (86.8%) Frame 105\n\tRightUpperArm average position + error 43.1 mm and maximum position error 61.1 mm at time 2:23 (68.6%) Frame + 83\n\tRightLowerArm average position error 30.9 mm and maximum position error + 46.9 mm at time 3: 1 (75.2%) Frame 91\n\tRightHand average position error 27.5 + mm and maximum position error 37.2 mm at time 1:17 (38.8%) Frame 47\n\tHead + average position error 41.8 mm and maximum position error 52.2 mm at time 3:18 + (89.3%) Frame 108\n\nRetargeting quality report for clip 'PistolTwoHandsLyingShooting':\n\tLeftLowerLeg + average position error 6.3 mm and maximum position error 6.3 mm at time 0:18 + (81.8%) Frame 18\n\tLeftFoot average position error 12.6 mm and maximum position + error 12.6 mm at time 0:18 (81.8%) Frame 18\n\tRightLowerLeg average position + error 3.3 mm and maximum position error 3.3 mm at time 0:18 (81.8%) Frame 18\n\tRightFoot + average position error 6.5 mm and maximum position error 6.5 mm at time 0:18 + (81.8%) Frame 18\n\tLeftUpperArm average position error 23.0 mm and maximum + position error 23.0 mm at time 0:22 (100.0%) Frame 22\n\tLeftLowerArm average + position error 22.9 mm and maximum position error 23.0 mm at time 0: 4 (18.2%) + Frame 4\n\tLeftHand average position error 22.7 mm and maximum position error + 22.7 mm at time 0: 4 (18.2%) Frame 4\n\tRightUpperArm average position error + 23.0 mm and maximum position error 23.0 mm at time 0:22 (100.0%) Frame 22\n\tRightLowerArm + average position error 23.0 mm and maximum position error 23.0 mm at time 0:15 + (68.2%) Frame 15\n\tRightHand average position error 22.4 mm and maximum position + error 22.5 mm at time 0: 4 (18.2%) Frame 4\n\tHead average position error 1.9 + mm and maximum position error 1.9 mm at time 0:22 (100.0%) Frame 22\n\nRetargeting + quality report for clip 'PistolTwoHandsShooting':\n\tLeftLowerLeg average position + error 13.5 mm and maximum position error 14.4 mm at time 1: 0 (88.2%) Frame + 30\n\tLeftFoot average position error 29.1 mm and maximum position error 31.5 + mm at time 1: 0 (88.2%) Frame 30\n\tRightLowerLeg average position error 59.6 + mm and maximum position error 61.6 mm at time 0: 4 (11.8%) Frame 4\n\tRightFoot + average position error 84.8 mm and maximum position error 87.8 mm at time 1: + 0 (88.2%) Frame 30\n\tLeftUpperArm average position error 103.0 mm and maximum + position error 109.0 mm at time 1: 0 (88.2%) Frame 30\n\tLeftLowerArm average + position error 100.5 mm and maximum position error 106.9 mm at time 1: 0 (88.2%) + Frame 30\n\tLeftHand average position error 96.3 mm and maximum position error + 102.3 mm at time 1: 0 (88.2%) Frame 30\n\tRightUpperArm average position error + 109.8 mm and maximum position error 115.2 mm at time 1: 0 (88.2%) Frame 30\n\tRightLowerArm + average position error 104.6 mm and maximum position error 109.8 mm at time + 1: 0 (88.2%) Frame 30\n\tRightHand average position error 105.4 mm and maximum + position error 110.2 mm at time 1: 0 (88.2%) Frame 30\n\tHead average position + error 114.6 mm and maximum position error 122.2 mm at time 1: 0 (88.2%) Frame + 30\n\nRetargeting quality report for clip 'PistolTwoHandsSquatPointing':\n\tLeftLowerLeg + average position error 25.2 mm and maximum position error 47.5 mm at time 3: + 0 (75.0%) Frame 90\n\tLeftFoot average position error 35.7 mm and maximum position + error 47.0 mm at time 3: 3 (77.5%) Frame 93\n\tRightLowerLeg average position + error 60.1 mm and maximum position error 80.4 mm at time 3: 2 (76.7%) Frame + 92\n\tRightFoot average position error 78.7 mm and maximum position error 101.0 + mm at time 3: 7 (80.8%) Frame 97\n\tLeftUpperArm average position error 107.4 + mm and maximum position error 132.2 mm at time 1:28 (48.3%) Frame 58\n\tLeftLowerArm + average position error 86.7 mm and maximum position error 131.7 mm at time + 1:20 (41.7%) Frame 50\n\tLeftHand average position error 71.4 mm and maximum + position error 124.9 mm at time 1:14 (36.7%) Frame 44\n\tRightUpperArm average + position error 113.3 mm and maximum position error 142.5 mm at time 1:26 (46.7%) + Frame 56\n\tRightLowerArm average position error 92.9 mm and maximum position + error 138.2 mm at time 1:28 (48.3%) Frame 58\n\tRightHand average position + error 88.8 mm and maximum position error 142.8 mm at time 1:28 (48.3%) Frame + 58\n\tHead average position error 109.2 mm and maximum position error 135.7 + mm at time 1:28 (48.3%) Frame 58\n\nRetargeting quality report for clip 'PistolTwoHandsStandingStill':\n\tLeftLowerLeg + average position error 13.9 mm and maximum position error 14.5 mm at time 1: + 4 (100.0%) Frame 34\n\tLeftFoot average position error 16.4 mm and maximum + position error 18.1 mm at time 0:18 (52.9%) Frame 18\n\tRightLowerLeg average + position error 35.6 mm and maximum position error 38.5 mm at time 1: 4 (100.0%) + Frame 34\n\tRightFoot average position error 76.8 mm and maximum position error + 83.0 mm at time 1: 4 (100.0%) Frame 34\n\tLeftUpperArm average position error + 75.7 mm and maximum position error 90.5 mm at time 1: 4 (100.0%) Frame 34\n\tLeftLowerArm + average position error 73.9 mm and maximum position error 89.2 mm at time 1: + 4 (100.0%) Frame 34\n\tLeftHand average position error 65.3 mm and maximum + position error 82.1 mm at time 1: 4 (100.0%) Frame 34\n\tRightUpperArm average + position error 75.7 mm and maximum position error 90.5 mm at time 1: 4 (100.0%) + Frame 34\n\tRightLowerArm average position error 80.9 mm and maximum position + error 94.5 mm at time 1: 4 (100.0%) Frame 34\n\tRightHand average position + error 73.9 mm and maximum position error 89.0 mm at time 1: 4 (100.0%) Frame + 34\n\tHead average position error 88.3 mm and maximum position error 102.8 + mm at time 1: 4 (100.0%) Frame 34\n\nRetargeting quality report for clip 'TwoHandGunIButtkick':\n\tLeftLowerLeg + average position error 18.5 mm and maximum position error 31.0 mm at time 0:10 + (40.0%) Frame 10\n\tLeftFoot average position error 37.7 mm and maximum position + error 63.3 mm at time 0:10 (40.0%) Frame 10\n\tRightLowerLeg average position + error 24.5 mm and maximum position error 32.5 mm at time 0: 3 (12.0%) Frame + 3\n\tRightFoot average position error 34.3 mm and maximum position error 49.4 + mm at time 0:25 (100.0%) Frame 25\n\tLeftUpperArm average position error 76.0 + mm and maximum position error 83.5 mm at time 0: 9 (36.0%) Frame 9\n\tLeftLowerArm + average position error 67.1 mm and maximum position error 83.7 mm at time 0: + 8 (32.0%) Frame 8\n\tLeftHand average position error 61.1 mm and maximum position + error 83.5 mm at time 0: 8 (32.0%) Frame 8\n\tRightUpperArm average position + error 53.6 mm and maximum position error 84.1 mm at time 0:10 (40.0%) Frame + 10\n\tRightLowerArm average position error 53.4 mm and maximum position error + 85.7 mm at time 0:10 (40.0%) Frame 10\n\tRightHand average position error 46.3 + mm and maximum position error 85.0 mm at time 0: 9 (36.0%) Frame 9\n\tHead + average position error 69.3 mm and maximum position error 80.5 mm at time 0:10 + (40.0%) Frame 10\n\nRetargeting quality report for clip 'TwoHandGunIdle':\n\tLeftLowerLeg + average position error 13.1 mm and maximum position error 13.6 mm at time 1:19 + (100.0%) Frame 49\n\tLeftFoot average position error 21.1 mm and maximum position + error 21.6 mm at time 0:17 (34.7%) Frame 17\n\tRightLowerLeg average position + error 32.5 mm and maximum position error 33.3 mm at time 0:27 (55.1%) Frame + 27\n\tRightFoot average position error 50.3 mm and maximum position error 50.9 + mm at time 0:19 (38.8%) Frame 19\n\tLeftUpperArm average position error 68.0 + mm and maximum position error 69.2 mm at time 1:19 (100.0%) Frame 49\n\tLeftLowerArm + average position error 57.5 mm and maximum position error 58.1 mm at time 1:19 + (100.0%) Frame 49\n\tLeftHand average position error 54.7 mm and maximum position + error 55.9 mm at time 1:19 (100.0%) Frame 49\n\tRightUpperArm average position + error 26.9 mm and maximum position error 29.8 mm at time 1:19 (100.0%) Frame + 49\n\tRightLowerArm average position error 30.7 mm and maximum position error + 31.7 mm at time 1:19 (100.0%) Frame 49\n\tRightHand average position error + 24.1 mm and maximum position error 25.8 mm at time 0:18 (36.7%) Frame 18\n\tHead + average position error 58.8 mm and maximum position error 60.3 mm at time 1:19 + (100.0%) Frame 49\n\nRetargeting quality report for clip 'TwoHandGunIDyinglying':\n\tLeftLowerLeg + average position error 12.4 mm and maximum position error 13.1 mm at time 0: + 5 (33.3%) Frame 5\n\tLeftFoot average position error 13.5 mm and maximum position + error 22.7 mm at time 0: 0 (0.0%) Frame 0\n\tRightLowerLeg average position + error 21.6 mm and maximum position error 27.7 mm at time 0: 0 (0.0%) Frame + 0\n\tRightFoot average position error 39.9 mm and maximum position error 54.6 + mm at time 0: 0 (0.0%) Frame 0\n\tLeftUpperArm average position error 51.5 + mm and maximum position error 55.9 mm at time 0: 5 (33.3%) Frame 5\n\tLeftLowerArm + average position error 29.5 mm and maximum position error 30.6 mm at time 0: + 5 (33.3%) Frame 5\n\tLeftHand average position error 23.3 mm and maximum position + error 26.7 mm at time 0: 3 (20.0%) Frame 3\n\tRightUpperArm average position + error 30.6 mm and maximum position error 35.7 mm at time 0: 5 (33.3%) Frame + 5\n\tRightLowerArm average position error 34.9 mm and maximum position error + 39.9 mm at time 0: 5 (33.3%) Frame 5\n\tRightHand average position error 17.6 + mm and maximum position error 21.5 mm at time 0: 5 (33.3%) Frame 5\n\tHead + average position error 33.4 mm and maximum position error 38.1 mm at time 0: + 5 (33.3%) Frame 5\n\nRetargeting quality report for clip 'HandGunIDyingback':\n\tLeftLowerLeg + average position error 14.4 mm and maximum position error 29.8 mm at time 0:10 + (27.0%) Frame 10\n\tLeftFoot average position error 26.7 mm and maximum position + error 54.7 mm at time 0:13 (35.1%) Frame 13\n\tRightLowerLeg average position + error 9.4 mm and maximum position error 31.3 mm at time 0: 0 (0.0%) Frame 0\n\tRightFoot + average position error 15.7 mm and maximum position error 47.7 mm at time 0: + 0 (0.0%) Frame 0\n\tLeftUpperArm average position error 55.6 mm and maximum + position error 140.3 mm at time 0: 5 (13.5%) Frame 5\n\tLeftLowerArm average + position error 36.6 mm and maximum position error 132.4 mm at time 0: 5 (13.5%) + Frame 5\n\tLeftHand average position error 50.5 mm and maximum position error + 137.8 mm at time 0: 5 (13.5%) Frame 5\n\tRightUpperArm average position error + 54.6 mm and maximum position error 140.3 mm at time 0: 5 (13.5%) Frame 5\n\tRightLowerArm + average position error 34.1 mm and maximum position error 99.6 mm at time 0: + 7 (18.9%) Frame 7\n\tRightHand average position error 43.3 mm and maximum position + error 109.4 mm at time 0: 7 (18.9%) Frame 7\n\tHead average position error + 73.9 mm and maximum position error 153.7 mm at time 0: 5 (13.5%) Frame 5\n\nRetargeting + quality report for clip 'TwoHandGunIDyingsquat':\n\tLeftLowerLeg average position + error 39.2 mm and maximum position error 57.4 mm at time 0:13 (39.4%) Frame + 13\n\tLeftFoot average position error 31.9 mm and maximum position error 39.1 + mm at time 0:10 (30.3%) Frame 10\n\tRightLowerLeg average position error 12.8 + mm and maximum position error 34.6 mm at time 1: 3 (100.0%) Frame 33\n\tRightFoot + average position error 18.6 mm and maximum position error 47.9 mm at time 1: + 3 (100.0%) Frame 33\n\tLeftUpperArm average position error 41.3 mm and maximum + position error 67.4 mm at time 0: 7 (21.2%) Frame 7\n\tLeftLowerArm average + position error 30.5 mm and maximum position error 48.4 mm at time 0:11 (33.3%) + Frame 11\n\tLeftHand average position error 35.8 mm and maximum position error + 53.8 mm at time 0:10 (30.3%) Frame 10\n\tRightUpperArm average position error + 55.9 mm and maximum position error 93.5 mm at time 0: 7 (21.2%) Frame 7\n\tRightLowerArm + average position error 42.6 mm and maximum position error 62.0 mm at time 0:14 + (42.4%) Frame 14\n\tRightHand average position error 39.7 mm and maximum position + error 57.5 mm at time 0: 6 (18.2%) Frame 6\n\tHead average position error 50.6 + mm and maximum position error 87.0 mm at time 0: 7 (21.2%) Frame 7\n\nRetargeting + quality report for clip 'TwoHandGunIFirelying':\n\tLeftLowerLeg average position + error 14.1 mm and maximum position error 14.1 mm at time 0: 2 (13.3%) Frame + 2\n\tLeftFoot average position error 27.2 mm and maximum position error 27.2 + mm at time 0: 2 (13.3%) Frame 2\n\tRightLowerLeg average position error 29.9 + mm and maximum position error 29.9 mm at time 0: 0 (0.0%) Frame 0\n\tRightFoot + average position error 59.3 mm and maximum position error 59.3 mm at time 0: + 1 (6.7%) Frame 1\n\tLeftUpperArm average position error 27.0 mm and maximum + position error 27.0 mm at time 0:14 (93.3%) Frame 14\n\tLeftLowerArm average + position error 23.6 mm and maximum position error 23.7 mm at time 0:14 (93.3%) + Frame 14\n\tLeftHand average position error 20.8 mm and maximum position error + 20.8 mm at time 0:14 (93.3%) Frame 14\n\tRightUpperArm average position error + 6.8 mm and maximum position error 6.8 mm at time 0: 5 (33.3%) Frame 5\n\tRightLowerArm + average position error 13.0 mm and maximum position error 13.4 mm at time 0: + 1 (6.7%) Frame 1\n\tRightHand average position error 9.6 mm and maximum position + error 9.7 mm at time 0: 0 (0.0%) Frame 0\n\tHead average position error 8.6 + mm and maximum position error 8.6 mm at time 0: 2 (13.3%) Frame 2\n\nRetargeting + quality report for clip 'TwoHandGunIFiresquat':\n\tLeftLowerLeg average position + error 21.9 mm and maximum position error 21.9 mm at time 0: 0 (0.0%) Frame + 0\n\tLeftFoot average position error 23.7 mm and maximum position error 23.7 + mm at time 0: 9 (81.8%) Frame 9\n\tRightLowerLeg average position error 18.7 + mm and maximum position error 18.7 mm at time 0: 6 (54.5%) Frame 6\n\tRightFoot + average position error 36.7 mm and maximum position error 36.7 mm at time 0: + 8 (72.7%) Frame 8\n\tLeftUpperArm average position error 18.0 mm and maximum + position error 18.3 mm at time 0: 3 (27.3%) Frame 3\n\tLeftLowerArm average + position error 17.7 mm and maximum position error 18.3 mm at time 0: 1 (9.1%) + Frame 1\n\tLeftHand average position error 16.0 mm and maximum position error + 16.5 mm at time 0: 1 (9.1%) Frame 1\n\tRightUpperArm average position error + 23.8 mm and maximum position error 24.1 mm at time 0: 3 (27.3%) Frame 3\n\tRightLowerArm + average position error 21.4 mm and maximum position error 21.8 mm at time 0: + 3 (27.3%) Frame 3\n\tRightHand average position error 24.9 mm and maximum position + error 25.3 mm at time 0: 3 (27.3%) Frame 3\n\tHead average position error 13.3 + mm and maximum position error 13.3 mm at time 0:11 (100.0%) Frame 11\n\nRetargeting + quality report for clip 'TwoHandGunIFirestanding':\n\tLeftLowerLeg average + position error 21.1 mm and maximum position error 24.3 mm at time 0:20 (51.3%) + Frame 20\n\tLeftFoot average position error 27.3 mm and maximum position error + 33.0 mm at time 0:20 (51.3%) Frame 20\n\tRightLowerLeg average position error + 31.1 mm and maximum position error 34.6 mm at time 0:14 (35.9%) Frame 14\n\tRightFoot + average position error 49.2 mm and maximum position error 56.0 mm at time 0:14 + (35.9%) Frame 14\n\tLeftUpperArm average position error 44.4 mm and maximum + position error 60.9 mm at time 0:12 (30.8%) Frame 12\n\tLeftLowerArm average + position error 56.2 mm and maximum position error 69.9 mm at time 0:11 (28.2%) + Frame 11\n\tLeftHand average position error 48.5 mm and maximum position error + 60.1 mm at time 0:12 (30.8%) Frame 12\n\tRightUpperArm average position error + 26.6 mm and maximum position error 31.2 mm at time 0:14 (35.9%) Frame 14\n\tRightLowerArm + average position error 15.9 mm and maximum position error 29.9 mm at time 0:20 + (51.3%) Frame 20\n\tRightHand average position error 12.9 mm and maximum position + error 24.5 mm at time 0:11 (28.2%) Frame 11\n\tHead average position error + 36.9 mm and maximum position error 49.7 mm at time 0:11 (28.2%) Frame 11\n\nRetargeting + quality report for clip 'TwoHandGunIFireReadysquat':\n\tLeftLowerLeg average + position error 15.8 mm and maximum position error 21.9 mm at time 0:10 (66.7%) + Frame 10\n\tLeftFoot average position error 21.3 mm and maximum position error + 23.7 mm at time 0:11 (73.3%) Frame 11\n\tRightLowerLeg average position error + 27.0 mm and maximum position error 43.8 mm at time 0: 0 (0.0%) Frame 0\n\tRightFoot + average position error 43.5 mm and maximum position error 55.0 mm at time 0: + 0 (0.0%) Frame 0\n\tLeftUpperArm average position error 41.1 mm and maximum + position error 109.2 mm at time 0: 0 (0.0%) Frame 0\n\tLeftLowerArm average + position error 39.9 mm and maximum position error 102.9 mm at time 0: 0 (0.0%) + Frame 0\n\tLeftHand average position error 38.3 mm and maximum position error + 94.1 mm at time 0: 0 (0.0%) Frame 0\n\tRightUpperArm average position error + 38.0 mm and maximum position error 97.6 mm at time 0: 0 (0.0%) Frame 0\n\tRightLowerArm + average position error 19.2 mm and maximum position error 33.8 mm at time 0: + 0 (0.0%) Frame 0\n\tRightHand average position error 24.1 mm and maximum position + error 33.8 mm at time 0: 1 (6.7%) Frame 1\n\tHead average position error 37.0 + mm and maximum position error 104.2 mm at time 0: 0 (0.0%) Frame 0\n\nRetargeting + quality report for clip 'TwoHandGunIFireReadystanding':\n\tLeftLowerLeg average + position error 15.2 mm and maximum position error 20.2 mm at time 0: 9 (100.0%) + Frame 9\n\tLeftFoot average position error 20.6 mm and maximum position error + 25.6 mm at time 0: 9 (100.0%) Frame 9\n\tRightLowerLeg average position error + 32.4 mm and maximum position error 33.0 mm at time 0: 3 (33.3%) Frame 3\n\tRightFoot + average position error 51.6 mm and maximum position error 52.7 mm at time 0: + 3 (33.3%) Frame 3\n\tLeftUpperArm average position error 71.1 mm and maximum + position error 84.9 mm at time 0: 3 (33.3%) Frame 3\n\tLeftLowerArm average + position error 76.6 mm and maximum position error 90.3 mm at time 0: 3 (33.3%) + Frame 3\n\tLeftHand average position error 70.6 mm and maximum position error + 84.3 mm at time 0: 3 (33.3%) Frame 3\n\tRightUpperArm average position error + 34.2 mm and maximum position error 44.8 mm at time 0: 3 (33.3%) Frame 3\n\tRightLowerArm + average position error 13.5 mm and maximum position error 23.3 mm at time 0: + 0 (0.0%) Frame 0\n\tRightHand average position error 25.3 mm and maximum position + error 35.8 mm at time 0: 3 (33.3%) Frame 3\n\tHead average position error 60.0 + mm and maximum position error 73.2 mm at time 0: 3 (33.3%) Frame 3\n\nRetargeting + quality report for clip 'toyingdGunIFromStanding':\n\tLeftLowerLeg average + position error 22.3 mm and maximum position error 51.5 mm at time 0:22 (61.1%) + Frame 22\n\tLeftFoot average position error 31.5 mm and maximum position error + 56.4 mm at time 0:22 (61.1%) Frame 22\n\tRightLowerLeg average position error + 37.8 mm and maximum position error 81.5 mm at time 0:21 (58.3%) Frame 21\n\tRightFoot + average position error 60.6 mm and maximum position error 103.4 mm at time + 0:21 (58.3%) Frame 21\n\tLeftUpperArm average position error 109.3 mm and maximum + position error 244.3 mm at time 0:22 (61.1%) Frame 22\n\tLeftLowerArm average + position error 89.9 mm and maximum position error 200.3 mm at time 0:23 (63.9%) + Frame 23\n\tLeftHand average position error 91.8 mm and maximum position error + 208.3 mm at time 0:21 (58.3%) Frame 21\n\tRightUpperArm average position error + 95.3 mm and maximum position error 238.7 mm at time 0:22 (61.1%) Frame 22\n\tRightLowerArm + average position error 73.8 mm and maximum position error 220.4 mm at time + 0:22 (61.1%) Frame 22\n\tRightHand average position error 83.4 mm and maximum + position error 235.0 mm at time 0:22 (61.1%) Frame 22\n\tHead average position + error 100.7 mm and maximum position error 240.3 mm at time 0:22 (61.1%) Frame + 22\n\nRetargeting quality report for clip 'touatndGunIFromstanding':\n\tLeftLowerLeg + average position error 11.1 mm and maximum position error 16.9 mm at time 0: + 0 (0.0%) Frame 0\n\tLeftFoot average position error 14.1 mm and maximum position + error 20.5 mm at time 0:26 (100.0%) Frame 26\n\tRightLowerLeg average position + error 37.1 mm and maximum position error 46.0 mm at time 0: 2 (7.7%) Frame + 2\n\tRightFoot average position error 58.0 mm and maximum position error 65.7 + mm at time 0:13 (50.0%) Frame 13\n\tLeftUpperArm average position error 103.5 + mm and maximum position error 122.6 mm at time 0: 3 (11.5%) Frame 3\n\tLeftLowerArm + average position error 85.6 mm and maximum position error 108.7 mm at time + 0: 0 (0.0%) Frame 0\n\tLeftHand average position error 82.2 mm and maximum + position error 98.8 mm at time 0: 0 (0.0%) Frame 0\n\tRightUpperArm average + position error 78.6 mm and maximum position error 109.6 mm at time 0: 0 (0.0%) + Frame 0\n\tRightLowerArm average position error 30.9 mm and maximum position + error 42.6 mm at time 0: 0 (0.0%) Frame 0\n\tRightHand average position error + 28.2 mm and maximum position error 35.3 mm at time 0:14 (53.8%) Frame 14\n\tHead + average position error 95.4 mm and maximum position error 116.8 mm at time + 0: 2 (7.7%) Frame 2\n\nRetargeting quality report for clip 'TwoHandGunIFromLayingtoSquat':\n\tLeftLowerLeg + average position error 47.7 mm and maximum position error 114.4 mm at time + 0:16 (41.0%) Frame 16\n\tLeftFoot average position error 36.8 mm and maximum + position error 87.1 mm at time 0:16 (41.0%) Frame 16\n\tRightLowerLeg average + position error 23.5 mm and maximum position error 45.2 mm at time 1: 9 (100.0%) + Frame 39\n\tRightFoot average position error 25.5 mm and maximum position error + 55.6 mm at time 1: 9 (100.0%) Frame 39\n\tLeftUpperArm average position error + 123.6 mm and maximum position error 234.4 mm at time 0:18 (46.2%) Frame 18\n\tLeftLowerArm + average position error 93.4 mm and maximum position error 179.4 mm at time + 0:18 (46.2%) Frame 18\n\tLeftHand average position error 101.8 mm and maximum + position error 177.1 mm at time 0:18 (46.2%) Frame 18\n\tRightUpperArm average + position error 122.1 mm and maximum position error 234.8 mm at time 0:18 (46.2%) + Frame 18\n\tRightLowerArm average position error 61.1 mm and maximum position + error 144.3 mm at time 0:18 (46.2%) Frame 18\n\tRightHand average position + error 65.3 mm and maximum position error 143.2 mm at time 0:19 (48.7%) Frame + 19\n\tHead average position error 128.1 mm and maximum position error 242.2 + mm at time 0:18 (46.2%) Frame 18\n\nRetargeting quality report for clip 'TwoHandGunIFromSquattoLaying':\n\tLeftLowerLeg + average position error 38.7 mm and maximum position error 107.8 mm at time + 0:12 (30.8%) Frame 12\n\tLeftFoot average position error 33.9 mm and maximum + position error 65.0 mm at time 0:11 (28.2%) Frame 11\n\tRightLowerLeg average + position error 19.8 mm and maximum position error 41.6 mm at time 0: 0 (0.0%) + Frame 0\n\tRightFoot average position error 28.9 mm and maximum position error + 59.3 mm at time 1: 9 (100.0%) Frame 39\n\tLeftUpperArm average position error + 90.3 mm and maximum position error 223.1 mm at time 0:11 (28.2%) Frame 11\n\tLeftLowerArm + average position error 70.0 mm and maximum position error 154.4 mm at time + 0: 9 (23.1%) Frame 9\n\tLeftHand average position error 73.7 mm and maximum + position error 171.6 mm at time 0:12 (30.8%) Frame 12\n\tRightUpperArm average + position error 90.7 mm and maximum position error 223.4 mm at time 0:11 (28.2%) + Frame 11\n\tRightLowerArm average position error 57.8 mm and maximum position + error 153.7 mm at time 0:12 (30.8%) Frame 12\n\tRightHand average position + error 62.4 mm and maximum position error 177.8 mm at time 0:12 (30.8%) Frame + 12\n\tHead average position error 91.2 mm and maximum position error 230.2 + mm at time 0:11 (28.2%) Frame 11\n\nRetargeting quality report for clip 'TwoHandGunIGrenadethrow':\n\tLeftLowerLeg + average position error 27.6 mm and maximum position error 57.2 mm at time 0:14 + (35.0%) Frame 14\n\tLeftFoot average position error 49.1 mm and maximum position + error 108.8 mm at time 0:13 (32.5%) Frame 13\n\tRightLowerLeg average position + error 33.6 mm and maximum position error 50.2 mm at time 0:25 (62.5%) Frame + 25\n\tRightFoot average position error 59.5 mm and maximum position error 92.4 + mm at time 0:24 (60.0%) Frame 24\n\tLeftUpperArm average position error 83.0 + mm and maximum position error 132.5 mm at time 0:21 (52.5%) Frame 21\n\tLeftLowerArm + average position error 61.2 mm and maximum position error 117.8 mm at time + 0:21 (52.5%) Frame 21\n\tLeftHand average position error 54.5 mm and maximum + position error 119.8 mm at time 0:21 (52.5%) Frame 21\n\tRightUpperArm average + position error 53.8 mm and maximum position error 98.2 mm at time 0:21 (52.5%) + Frame 21\n\tRightLowerArm average position error 27.3 mm and maximum position + error 33.2 mm at time 0:18 (45.0%) Frame 18\n\tRightHand average position error + 26.4 mm and maximum position error 43.2 mm at time 0:18 (45.0%) Frame 18\n\tHead + average position error 75.1 mm and maximum position error 125.1 mm at time + 0:21 (52.5%) Frame 21\n\nRetargeting quality report for clip 'TwoHandGunIJump':\n\tLeftLowerLeg + average position error 27.4 mm and maximum position error 69.6 mm at time 0:16 + (35.6%) Frame 16\n\tLeftFoot average position error 34.3 mm and maximum position + error 68.8 mm at time 0:15 (33.3%) Frame 15\n\tRightLowerLeg average position + error 38.6 mm and maximum position error 74.0 mm at time 0:24 (53.3%) Frame + 24\n\tRightFoot average position error 58.4 mm and maximum position error 100.5 + mm at time 0:24 (53.3%) Frame 24\n\tLeftUpperArm average position error 52.7 + mm and maximum position error 148.5 mm at time 1: 1 (68.9%) Frame 31\n\tLeftLowerArm + average position error 24.1 mm and maximum position error 75.3 mm at time 1: + 0 (66.7%) Frame 30\n\tLeftHand average position error 29.9 mm and maximum position + error 97.6 mm at time 1: 0 (66.7%) Frame 30\n\tRightUpperArm average position + error 52.7 mm and maximum position error 148.5 mm at time 1: 1 (68.9%) Frame + 31\n\tRightLowerArm average position error 24.6 mm and maximum position error + 85.7 mm at time 1: 1 (68.9%) Frame 31\n\tRightHand average position error 31.3 + mm and maximum position error 104.5 mm at time 1: 1 (68.9%) Frame 31\n\tHead + average position error 65.3 mm and maximum position error 163.0 mm at time + 1: 1 (68.9%) Frame 31\n\nRetargeting quality report for clip 'TwoHandGunILookingAroundSquatA':\n\tLeftLowerLeg + average position error 27.9 mm and maximum position error 63.3 mm at time 2:16 + (58.9%) Frame 76\n\tLeftFoot average position error 27.6 mm and maximum position + error 48.9 mm at time 2:16 (58.9%) Frame 76\n\tRightLowerLeg average position + error 36.3 mm and maximum position error 45.2 mm at time 4: 8 (99.2%) Frame + 128\n\tRightFoot average position error 51.3 mm and maximum position error + 57.5 mm at time 3: 0 (69.8%) Frame 90\n\tLeftUpperArm average position error + 62.4 mm and maximum position error 136.7 mm at time 3:19 (84.5%) Frame 109\n\tLeftLowerArm + average position error 57.9 mm and maximum position error 120.9 mm at time + 3:20 (85.3%) Frame 110\n\tLeftHand average position error 52.1 mm and maximum + position error 118.3 mm at time 3:19 (84.5%) Frame 109\n\tRightUpperArm average + position error 53.1 mm and maximum position error 121.0 mm at time 3:19 (84.5%) + Frame 109\n\tRightLowerArm average position error 31.1 mm and maximum position + error 47.1 mm at time 3:19 (84.5%) Frame 109\n\tRightHand average position + error 23.4 mm and maximum position error 30.1 mm at time 3: 7 (75.2%) Frame + 97\n\tHead average position error 53.0 mm and maximum position error 128.4 + mm at time 3:19 (84.5%) Frame 109\n\nRetargeting quality report for clip 'TwoHandGunIMovingleft':\n\tLeftLowerLeg + average position error 15.5 mm and maximum position error 16.6 mm at time 0:10 + (50.0%) Frame 10\n\tLeftFoot average position error 23.8 mm and maximum position + error 25.5 mm at time 0: 9 (45.0%) Frame 9\n\tRightLowerLeg average position + error 33.8 mm and maximum position error 35.9 mm at time 0:15 (75.0%) Frame + 15\n\tRightFoot average position error 50.5 mm and maximum position error 51.7 + mm at time 0:10 (50.0%) Frame 10\n\tLeftUpperArm average position error 69.2 + mm and maximum position error 69.2 mm at time 0:18 (90.0%) Frame 18\n\tLeftLowerArm + average position error 59.2 mm and maximum position error 59.4 mm at time 0:11 + (55.0%) Frame 11\n\tLeftHand average position error 54.7 mm and maximum position + error 56.0 mm at time 0:20 (100.0%) Frame 20\n\tRightUpperArm average position + error 29.8 mm and maximum position error 29.8 mm at time 0:17 (85.0%) Frame + 17\n\tRightLowerArm average position error 38.1 mm and maximum position error + 43.5 mm at time 0: 8 (40.0%) Frame 8\n\tRightHand average position error 23.4 + mm and maximum position error 24.8 mm at time 0: 8 (40.0%) Frame 8\n\tHead + average position error 60.3 mm and maximum position error 60.3 mm at time 0:15 + (75.0%) Frame 15\n\nRetargeting quality report for clip 'TwoHandGunIMovingright':\n\tLeftLowerLeg + average position error 15.5 mm and maximum position error 16.7 mm at time 0:10 + (52.6%) Frame 10\n\tLeftFoot average position error 24.0 mm and maximum position + error 25.8 mm at time 0:10 (52.6%) Frame 10\n\tRightLowerLeg average position + error 36.8 mm and maximum position error 41.3 mm at time 0: 4 (21.1%) Frame + 4\n\tRightFoot average position error 50.2 mm and maximum position error 51.4 + mm at time 0:10 (52.6%) Frame 10\n\tLeftUpperArm average position error 69.2 + mm and maximum position error 69.2 mm at time 0: 3 (15.8%) Frame 3\n\tLeftLowerArm + average position error 60.6 mm and maximum position error 61.1 mm at time 0: + 7 (36.8%) Frame 7\n\tLeftHand average position error 55.9 mm and maximum position + error 56.0 mm at time 0: 0 (0.0%) Frame 0\n\tRightUpperArm average position + error 29.8 mm and maximum position error 29.8 mm at time 0:10 (52.6%) Frame + 10\n\tRightLowerArm average position error 35.1 mm and maximum position error + 37.4 mm at time 0: 7 (36.8%) Frame 7\n\tRightHand average position error 22.4 + mm and maximum position error 22.8 mm at time 0: 7 (36.8%) Frame 7\n\tHead + average position error 60.3 mm and maximum position error 60.3 mm at time 0:14 + (73.7%) Frame 14\n\nRetargeting quality report for clip 'TwoHandGunIReloadsquat':\n\tLeftLowerLeg + average position error 16.9 mm and maximum position error 22.9 mm at time 0:18 + (24.7%) Frame 18\n\tLeftFoot average position error 21.7 mm and maximum position + error 24.0 mm at time 0:18 (24.7%) Frame 18\n\tRightLowerLeg average position + error 22.8 mm and maximum position error 47.5 mm at time 1:12 (57.5%) Frame + 42\n\tRightFoot average position error 31.6 mm and maximum position error 37.1 + mm at time 0:18 (24.7%) Frame 18\n\tLeftUpperArm average position error 16.1 + mm and maximum position error 25.6 mm at time 1:13 (58.9%) Frame 43\n\tLeftLowerArm + average position error 13.9 mm and maximum position error 25.2 mm at time 1:11 + (56.2%) Frame 41\n\tLeftHand average position error 14.4 mm and maximum position + error 28.8 mm at time 1:10 (54.8%) Frame 40\n\tRightUpperArm average position + error 26.3 mm and maximum position error 38.4 mm at time 1:12 (57.5%) Frame + 42\n\tRightLowerArm average position error 18.9 mm and maximum position error + 30.9 mm at time 1: 2 (43.8%) Frame 32\n\tRightHand average position error 23.4 + mm and maximum position error 35.5 mm at time 1: 1 (42.5%) Frame 31\n\tHead + average position error 16.3 mm and maximum position error 31.6 mm at time 1:12 + (57.5%) Frame 42\n\nRetargeting quality report for clip 'TwoHandGunIReloadstanding':\n\tLeftLowerLeg + average position error 26.6 mm and maximum position error 32.0 mm at time 0:20 + (26.7%) Frame 20\n\tLeftFoot average position error 36.7 mm and maximum position + error 46.4 mm at time 0:20 (26.7%) Frame 20\n\tRightLowerLeg average position + error 19.4 mm and maximum position error 31.6 mm at time 2:15 (100.0%) Frame + 75\n\tRightFoot average position error 25.8 mm and maximum position error 50.5 + mm at time 2:15 (100.0%) Frame 75\n\tLeftUpperArm average position error 22.3 + mm and maximum position error 48.9 mm at time 2:15 (100.0%) Frame 75\n\tLeftLowerArm + average position error 26.0 mm and maximum position error 60.0 mm at time 2:15 + (100.0%) Frame 75\n\tLeftHand average position error 26.3 mm and maximum position + error 53.0 mm at time 2:15 (100.0%) Frame 75\n\tRightUpperArm average position + error 25.2 mm and maximum position error 40.1 mm at time 1:12 (56.0%) Frame + 42\n\tRightLowerArm average position error 26.4 mm and maximum position error + 32.3 mm at time 1: 1 (41.3%) Frame 31\n\tRightHand average position error 25.8 + mm and maximum position error 37.1 mm at time 1: 1 (41.3%) Frame 31\n\tHead + average position error 20.0 mm and maximum position error 39.3 mm at time 2:15 + (100.0%) Frame 75\n\nRetargeting quality report for clip 'TwoHandGunIRun':\n\tLeftLowerLeg + average position error 6.8 mm and maximum position error 14.7 mm at time 0: + 8 (36.4%) Frame 8\n\tLeftFoot average position error 11.1 mm and maximum position + error 21.4 mm at time 0: 8 (36.4%) Frame 8\n\tRightLowerLeg average position + error 26.0 mm and maximum position error 44.4 mm at time 0:22 (100.0%) Frame + 22\n\tRightFoot average position error 40.5 mm and maximum position error 49.2 + mm at time 0: 6 (27.3%) Frame 6\n\tLeftUpperArm average position error 50.0 + mm and maximum position error 62.9 mm at time 0: 7 (31.8%) Frame 7\n\tLeftLowerArm + average position error 35.6 mm and maximum position error 44.6 mm at time 0: + 7 (31.8%) Frame 7\n\tLeftHand average position error 34.3 mm and maximum position + error 44.1 mm at time 0: 6 (27.3%) Frame 6\n\tRightUpperArm average position + error 32.2 mm and maximum position error 42.3 mm at time 0: 7 (31.8%) Frame + 7\n\tRightLowerArm average position error 20.8 mm and maximum position error + 25.5 mm at time 0:22 (100.0%) Frame 22\n\tRightHand average position error + 29.3 mm and maximum position error 35.6 mm at time 0: 6 (27.3%) Frame 6\n\tHead + average position error 56.7 mm and maximum position error 67.7 mm at time 0: + 7 (31.8%) Frame 7\n\nRetargeting quality report for clip 'toandingunITwoHandGunIFromsquat':\n\tLeftLowerLeg + average position error 11.0 mm and maximum position error 17.0 mm at time 0:24 + (100.0%) Frame 24\n\tLeftFoot average position error 13.6 mm and maximum position + error 22.2 mm at time 0: 1 (4.2%) Frame 1\n\tRightLowerLeg average position + error 38.9 mm and maximum position error 48.1 mm at time 0:19 (79.2%) Frame + 19\n\tRightFoot average position error 55.5 mm and maximum position error 62.8 + mm at time 0:15 (62.5%) Frame 15\n\tLeftUpperArm average position error 108.5 + mm and maximum position error 122.0 mm at time 0:21 (87.5%) Frame 21\n\tLeftLowerArm + average position error 88.4 mm and maximum position error 112.1 mm at time + 0:24 (100.0%) Frame 24\n\tLeftHand average position error 82.5 mm and maximum + position error 99.5 mm at time 0:24 (100.0%) Frame 24\n\tRightUpperArm average + position error 88.2 mm and maximum position error 110.2 mm at time 0:21 (87.5%) + Frame 21\n\tRightLowerArm average position error 35.8 mm and maximum position + error 43.5 mm at time 0:24 (100.0%) Frame 24\n\tRightHand average position + error 23.0 mm and maximum position error 27.4 mm at time 0:19 (79.2%) Frame + 19\n\tHead average position error 98.9 mm and maximum position error 116.4 + mm at time 0:21 (87.5%) Frame 21\n\nRetargeting quality report for clip 'TwoHandGunIWalking':\n\tLeftLowerLeg + average position error 8.3 mm and maximum position error 16.3 mm at time 0: + 4 (11.1%) Frame 4\n\tLeftFoot average position error 11.2 mm and maximum position + error 18.9 mm at time 0: 4 (11.1%) Frame 4\n\tRightLowerLeg average position + error 18.1 mm and maximum position error 26.3 mm at time 0: 4 (11.1%) Frame + 4\n\tRightFoot average position error 32.7 mm and maximum position error 38.8 + mm at time 0: 1 (2.8%) Frame 1\n\tLeftUpperArm average position error 10.8 + mm and maximum position error 12.8 mm at time 0:15 (41.7%) Frame 15\n\tLeftLowerArm + average position error 7.6 mm and maximum position error 12.5 mm at time 0:22 + (61.1%) Frame 22\n\tLeftHand average position error 10.6 mm and maximum position + error 15.9 mm at time 0:22 (61.1%) Frame 22\n\tRightUpperArm average position + error 10.8 mm and maximum position error 12.8 mm at time 0:15 (41.7%) Frame + 15\n\tRightLowerArm average position error 17.2 mm and maximum position error + 21.1 mm at time 0:22 (61.1%) Frame 22\n\tRightHand average position error 15.5 + mm and maximum position error 22.5 mm at time 0:22 (61.1%) Frame 22\n\tHead + average position error 22.3 mm and maximum position error 23.0 mm at time 0:15 + (41.7%) Frame 15\n\nRetargeting quality report for clip 'TwoHandGunIWalkingback':\n\tLeftLowerLeg + average position error 11.6 mm and maximum position error 19.3 mm at time 0:29 + (82.9%) Frame 29\n\tLeftFoot average position error 18.3 mm and maximum position + error 21.8 mm at time 0:13 (37.1%) Frame 13\n\tRightLowerLeg average position + error 20.7 mm and maximum position error 25.1 mm at time 0:29 (82.9%) Frame + 29\n\tRightFoot average position error 36.9 mm and maximum position error 43.6 + mm at time 0:12 (34.3%) Frame 12\n\tLeftUpperArm average position error 12.0 + mm and maximum position error 17.6 mm at time 0:26 (74.3%) Frame 26\n\tLeftLowerArm + average position error 9.1 mm and maximum position error 14.8 mm at time 0:14 + (40.0%) Frame 14\n\tLeftHand average position error 10.9 mm and maximum position + error 16.8 mm at time 0:14 (40.0%) Frame 14\n\tRightUpperArm average position + error 12.0 mm and maximum position error 17.6 mm at time 0:26 (74.3%) Frame + 26\n\tRightLowerArm average position error 18.4 mm and maximum position error + 22.5 mm at time 0:12 (34.3%) Frame 12\n\tRightHand average position error 15.4 + mm and maximum position error 23.0 mm at time 0:13 (37.1%) Frame 13\n\tHead + average position error 17.2 mm and maximum position error 25.7 mm at time 0:26 + (74.3%) Frame 26\n" + animationDoRetargetingWarnings: 1 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 3 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 2 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: + - serializedVersion: 16 + name: Animation + takeName: Animation + firstFrame: 0 + lastFrame: 4 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 0 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: NPcUseObject + takeName: NPcUseObject + firstFrame: 0 + lastFrame: 39 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 0 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: PistolCombatIdle + takeName: PistolCombatIdle + firstFrame: 0 + lastFrame: 80 + wrapMode: 2 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 1 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 0 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: PistolFromCombatToSquatA + takeName: PistolFromCombatToSquatA + firstFrame: 0 + lastFrame: 31 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 0 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: PistolFromCombatToSquatB + takeName: PistolFromCombatToSquatB + firstFrame: 0 + lastFrame: 45.000004 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 0 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: PistolFromLyingToSquat + takeName: PistolFromLyingToSquat + firstFrame: 0 + lastFrame: 38.000004 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 0 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: PistolFromLyingToStand + takeName: PistolFromLyingToStand + firstFrame: 0 + lastFrame: 35.000004 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 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PistolFromSquatToCombatB + firstFrame: 0 + lastFrame: 35.000004 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 0 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: PistolFromStandToLying + takeName: PistolFromStandToLying + firstFrame: 0 + lastFrame: 42.000004 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + 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In this sci-fi scene, the player's squad has been sent to intercept + launch codes to stop the launch of a weapon against their homeworld. + globalUserScript: + emphasisSettings: + - color: {r: 1, g: 0, b: 0, a: 1} + bold: 1 + italic: 0 + underline: 0 + - color: {r: 0.26666668, g: 0.7137255, b: 0.20392157, a: 1} + bold: 1 + italic: 0 + underline: 0 + - color: {r: 0.27450982, g: 0.53333336, b: 0.9019608, a: 1} + bold: 1 + italic: 0 + underline: 0 + - color: {r: 0.8, g: 0.8, b: 0.8, a: 1} + bold: 1 + italic: 0 + underline: 0 + baseID: 1 + actors: + - id: 1 + fields: + - title: Name + value: Player + type: 0 + typeString: CustomFieldType_Text + - title: Pictures + value: '[../../Art/Portraits/Player.png]' + type: 3 + typeString: CustomFieldType_Files + - title: Description + value: The Player controls a soldier sent to intercept the evil space emperor's + launch codes to prevent him from attacking your planet. + type: 0 + typeString: CustomFieldType_Text + - title: IsPlayer + value: True + type: 2 + typeString: CustomFieldType_Boolean + portrait: {fileID: 2800000, guid: e63e2479a8b2dc54ea311a230ce6c979, type: 3} + spritePortrait: {fileID: 0} + alternatePortraits: [] + spritePortraits: [] + - id: 2 + fields: + - title: Name + value: Private Hart + type: 0 + typeString: CustomFieldType_Text + - title: Pictures + value: '[../../Art/Portraits/Private Hart.png]' + type: 3 + typeString: CustomFieldType_Files + - title: Description + value: Private Hart is a kind-hearted soldier who offers the quest to hack + the emperor's computer to get the launch codes. + type: 0 + typeString: CustomFieldType_Text + - title: IsPlayer + value: False + type: 2 + typeString: CustomFieldType_Boolean + portrait: {fileID: 2800000, guid: e63e2479a8b2dc54ea311a230ce6c979, type: 3} + spritePortrait: {fileID: 0} + alternatePortraits: [] + spritePortraits: [] + - id: 3 + fields: + - title: Name + value: Sergeant Graves + type: 0 + typeString: + - title: Pictures + value: '[../../Art/Portraits/Sergeant Graves.png]' + type: 3 + typeString: + - title: Description + value: Sergeant Graves is a warlike soldier who offers the quest to hold back + enemy forces. + type: 0 + typeString: + - title: IsPlayer + value: False + type: 2 + typeString: + portrait: {fileID: 2800000, guid: e63e2479a8b2dc54ea311a230ce6c979, type: 3} + spritePortrait: {fileID: 0} + alternatePortraits: [] + spritePortraits: [] + - id: 4 + fields: + - title: Name + value: Terminal + type: 0 + typeString: CustomFieldType_Text + - title: Pictures + value: '[]' + type: 3 + typeString: CustomFieldType_Files + - title: Description + value: The Terminal is a computer interface through which the player can get + the launch codes. + type: 0 + typeString: CustomFieldType_Text + - title: IsPlayer + value: False + type: 2 + typeString: CustomFieldType_Boolean + portrait: {fileID: 2800000, guid: a491fca6456b0204080efb8fb6caa853, type: 3} + spritePortrait: {fileID: 0} + alternatePortraits: [] + spritePortraits: [] + - id: 5 + fields: + - title: Name + value: Dead Enemy + type: 0 + typeString: + - title: Pictures + value: '[]' + type: 3 + typeString: + - title: Description + value: The evil emperor's guards. They have a note with the terminal password. + type: 0 + typeString: + - title: IsPlayer + value: False + type: 2 + typeString: + portrait: {fileID: 2800000, guid: 3e54ad1935c5efc4db4454fafe3d8ae5, type: 3} + spritePortrait: {fileID: 0} + alternatePortraits: [] + spritePortraits: [] + - id: 6 + fields: + - title: Name + value: Enemy + type: 0 + typeString: + - title: Pictures + value: '[]' + type: 3 + typeString: CustomFieldType_Files + - title: Description + value: The Enemy actor is used for enemies to bark menacing one-off gameplay + lines that threaten the Player. + type: 0 + typeString: + - title: IsPlayer + value: False + type: 2 + typeString: CustomFieldType_Boolean + portrait: {fileID: 2800000, guid: 3e54ad1935c5efc4db4454fafe3d8ae5, type: 3} + spritePortrait: {fileID: 0} + alternatePortraits: [] + spritePortraits: [] + items: + - id: 1 + fields: + - title: Name + value: Get the Launch Codes + type: 0 + typeString: CustomFieldType_Text + - title: Description + value: Your squad has infiltrated the evil Emperor's weapons factory to intercept + launch codes to stop the mega-weapon aimed at your homeworld. + type: 0 + typeString: CustomFieldType_Text + - title: Success Description + value: You get the launch codes and can redirect the weapon away from your + homeworld. + type: 0 + typeString: CustomFieldType_Text + - title: Failure Description + value: + type: 0 + typeString: CustomFieldType_Text + - title: State + value: unassigned + type: 0 + typeString: CustomFieldType_QuestState + - title: Is Item + value: False + type: 2 + typeString: CustomFieldType_Boolean + - title: Track + value: True + type: 2 + typeString: CustomFieldType_Boolean + - title: Trackable + value: True + type: 2 + typeString: CustomFieldType_Boolean + - id: 2 + fields: + - title: Name + value: Enemy Attack + type: 0 + typeString: CustomFieldType_Text + - title: Pictures + value: '[]' + type: 3 + typeString: CustomFieldType_Files + - title: Description + value: Sergeant Graves wants you to halt the enemy advance by taking out five + of them. + type: 0 + typeString: CustomFieldType_Text + - title: Success Description + value: You defeated the enemy soldiers. + type: 0 + typeString: CustomFieldType_Text + - title: Failure Description + value: + type: 0 + typeString: CustomFieldType_Text + - title: State + value: unassigned + type: 0 + typeString: CustomFieldType_QuestState + - title: Is Item + value: False + type: 2 + typeString: CustomFieldType_Boolean + - title: Trackable + value: True + type: 2 + typeString: CustomFieldType_Boolean + - title: Track + value: True + type: 2 + typeString: CustomFieldType_Boolean + - title: Entry Count + value: 1 + type: 1 + typeString: CustomFieldType_Number + - title: Entry 1 State + value: active + type: 0 + typeString: CustomFieldType_QuestState + - title: Entry 1 + value: '[var=enemiesKilled]/5 killed' + type: 0 + typeString: CustomFieldType_Text + locations: [] + variables: + - id: 0 + fields: + - title: Name + value: Alert + type: 0 + typeString: + - title: Initial Value + value: + type: 0 + typeString: CustomFieldType_Text + - title: Description + value: Show alert messages during gameplay by setting this variable. + type: 0 + typeString: + - id: 1 + fields: + - title: Name + value: enemiesKilled + type: 0 + typeString: + - title: Initial Value + value: 0 + type: 1 + typeString: CustomFieldType_Number + - title: Description + value: Tracks the number of enemies killed. + type: 0 + typeString: + - id: 3 + fields: + - title: Name + value: hasLaunchCodes + type: 0 + typeString: + - title: Initial Value + value: False + type: 2 + typeString: CustomFieldType_Boolean + - title: Description + value: Tracks whether the player has found the launch codes. + type: 0 + typeString: + - id: 4 + fields: + - title: Name + value: password + type: 0 + typeString: + - title: Initial Value + value: + type: 0 + typeString: CustomFieldType_Text + - title: Description + value: Holds player's input from Terminal conversation's TextInput() command. + type: 0 + typeString: + conversations: + - id: 1 + fields: + - title: Title + value: Private Hart + type: 0 + typeString: CustomFieldType_Text + - title: Description + value: This conversation occurs between the Player and Private Hart, who explains + the main quest (Get the Launch Codes). Nodes' Conditions fields branch the + conversation based on the current quest state. + type: 0 + typeString: CustomFieldType_Text + - title: Actor + value: 1 + type: 5 + typeString: CustomFieldType_Actor + - title: Conversant + value: 2 + type: 5 + typeString: CustomFieldType_Actor + overrideSettings: + useOverrides: 0 + overrideSubtitleSettings: 0 + showNPCSubtitlesDuringLine: 1 + showNPCSubtitlesWithResponses: 1 + showPCSubtitlesDuringLine: 0 + skipPCSubtitleAfterResponseMenu: 0 + subtitleCharsPerSecond: 30 + minSubtitleSeconds: 2 + continueButton: 0 + overrideSequenceSettings: 0 + defaultSequence: + defaultPlayerSequence: + defaultResponseMenuSequence: + overrideInputSettings: 0 + alwaysForceResponseMenu: 1 + includeInvalidEntries: 0 + responseTimeout: 0 + emTagForOldResponses: 0 + emTagForInvalidResponses: 0 + cancelSubtitle: + key: 27 + buttonName: + cancelConversation: + key: 27 + buttonName: + nodeColor: Red + dialogueEntries: + - id: 0 + fields: + - title: Title + value: START + type: 0 + typeString: + - title: Actor + value: 1 + type: 5 + typeString: + - title: Conversant + value: 2 + type: 5 + typeString: + - title: Menu Text + value: + type: 0 + typeString: + - title: Dialogue Text + value: + type: 0 + typeString: + - title: Video File + value: + type: 0 + typeString: + - title: Sequence + value: None() + type: 0 + typeString: + conversationID: 1 + isRoot: 1 + isGroup: 0 + nodeColor: White + delaySimStatus: 0 + falseConditionAction: Block + conditionPriority: 2 + outgoingLinks: + - originConversationID: 1 + originDialogueID: 0 + destinationConversationID: 1 + destinationDialogueID: 1 + isConnector: 0 + priority: 2 + - originConversationID: 1 + originDialogueID: 0 + destinationConversationID: 1 + destinationDialogueID: 2 + isConnector: 0 + priority: 2 + - originConversationID: 1 + originDialogueID: 0 + destinationConversationID: 1 + destinationDialogueID: 3 + isConnector: 0 + priority: 2 + conditionsString: + userScript: + onExecute: + m_PersistentCalls: + m_Calls: [] + canvasRect: + serializedVersion: 2 + x: 468 + y: 24 + width: 160 + height: 30 + - id: 1 + fields: + - title: Title + value: New Dialogue Entry + type: 0 + typeString: CustomFieldType_Text + - title: Pictures + value: '[]' + type: 3 + typeString: CustomFieldType_Files + - title: Description + value: Used if the quest is unassigned. Cuts to an immediate closeup of the + speaker (Hart). + type: 0 + typeString: CustomFieldType_Text + - title: Actor + value: 2 + type: 5 + typeString: CustomFieldType_Actor + - title: Conversant + value: 1 + type: 5 + typeString: CustomFieldType_Actor + - title: Menu Text + value: + type: 0 + typeString: CustomFieldType_Text + - title: Dialogue Text + value: We need to intercept the launch codes before the enemy launches their + weapon at our home world. + type: 0 + typeString: CustomFieldType_Text + - title: Parenthetical + value: + type: 0 + typeString: CustomFieldType_Text + - title: Audio Files + value: '[]' + type: 3 + typeString: CustomFieldType_Files + - title: Video File + value: + type: 0 + typeString: CustomFieldType_Text + - title: Sequence + value: Camera(Closeup); {{default}} + type: 0 + typeString: CustomFieldType_Text + conversationID: 1 + isRoot: 0 + isGroup: 0 + nodeColor: + delaySimStatus: 0 + falseConditionAction: Block + conditionPriority: 2 + outgoingLinks: + - originConversationID: 1 + originDialogueID: 1 + destinationConversationID: 1 + destinationDialogueID: 4 + isConnector: 0 + priority: 2 + conditionsString: CurrentQuestState("Get the Launch Codes") == "unassigned" + userScript: + onExecute: + m_PersistentCalls: + m_Calls: [] + canvasRect: + serializedVersion: 2 + x: 252 + y: 84 + width: 160 + height: 30 + - id: 2 + fields: + - title: Title + value: New Dialogue Entry + type: 0 + typeString: CustomFieldType_Text + - title: Pictures + value: '[]' + type: 3 + typeString: CustomFieldType_Files + - title: Description + value: + type: 0 + typeString: CustomFieldType_Text + - title: Actor + value: 2 + type: 5 + typeString: CustomFieldType_Actor + - title: Conversant + value: 1 + type: 5 + typeString: CustomFieldType_Actor + - title: Menu Text + value: + type: 0 + typeString: CustomFieldType_Text + - title: Dialogue Text + value: Any luck downloading the launch codes? + type: 0 + typeString: CustomFieldType_Text + - title: Parenthetical + value: + type: 0 + typeString: CustomFieldType_Text + - title: Audio Files + value: '[]' + type: 3 + typeString: CustomFieldType_Files + - title: Video File + value: + type: 0 + typeString: CustomFieldType_Text + - title: Sequence + value: + type: 0 + typeString: CustomFieldType_Text + conversationID: 1 + isRoot: 0 + isGroup: 0 + nodeColor: + delaySimStatus: 0 + falseConditionAction: Block + conditionPriority: 2 + outgoingLinks: + - originConversationID: 1 + originDialogueID: 2 + destinationConversationID: 1 + destinationDialogueID: 8 + isConnector: 0 + priority: 2 + conditionsString: CurrentQuestState("Get the Launch Codes") == "active" + userScript: + onExecute: + m_PersistentCalls: + m_Calls: [] + canvasRect: + serializedVersion: 2 + x: 468 + y: 84 + width: 160 + height: 30 + - id: 3 + fields: + - title: Title + value: New Dialogue Entry + type: 0 + typeString: CustomFieldType_Text + - title: Pictures + value: '[]' + type: 3 + typeString: CustomFieldType_Files + - title: Description + value: + type: 0 + typeString: CustomFieldType_Text + - title: Actor + value: 2 + type: 5 + typeString: CustomFieldType_Actor + - title: Conversant + value: 1 + type: 5 + typeString: CustomFieldType_Actor + - title: Menu Text + value: + type: 0 + typeString: CustomFieldType_Text + - title: Dialogue Text + value: You got the codes! Now we can get out of here. (End of demo) + type: 0 + typeString: CustomFieldType_Text + - title: Parenthetical + value: + type: 0 + typeString: CustomFieldType_Text + - title: Audio Files + value: '[]' + type: 3 + typeString: CustomFieldType_Files + - title: Video File + value: + type: 0 + typeString: CustomFieldType_Text + - title: Sequence + value: + type: 0 + typeString: CustomFieldType_Text + conversationID: 1 + isRoot: 0 + isGroup: 0 + nodeColor: + delaySimStatus: 0 + falseConditionAction: Block + conditionPriority: 2 + outgoingLinks: + - originConversationID: 1 + originDialogueID: 3 + destinationConversationID: 1 + destinationDialogueID: 5 + isConnector: 0 + priority: 2 + conditionsString: CurrentQuestState("Get the Launch Codes") == "success" + userScript: + onExecute: + m_PersistentCalls: + m_Calls: [] + canvasRect: + serializedVersion: 2 + x: 720 + y: 84 + width: 160 + height: 30 + - id: 4 + fields: + - title: Title + value: New Dialogue Entry + type: 0 + typeString: CustomFieldType_Text + - title: Pictures + value: '[]' + type: 3 + typeString: CustomFieldType_Files + - title: Description + value: + type: 0 + typeString: CustomFieldType_Text + - title: Actor + value: 1 + type: 5 + typeString: CustomFieldType_Actor + - title: Conversant + value: 2 + type: 5 + typeString: CustomFieldType_Actor + - title: Menu Text + value: + type: 0 + typeString: CustomFieldType_Text + - title: Dialogue Text + value: Okay, what's the problem? + type: 0 + typeString: CustomFieldType_Text + - title: Parenthetical + value: + type: 0 + typeString: CustomFieldType_Text + - title: Audio Files + value: '[]' + type: 3 + typeString: CustomFieldType_Files + - title: Video File + value: + type: 0 + typeString: CustomFieldType_Text + - title: Sequence + value: + type: 0 + typeString: CustomFieldType_Text + conversationID: 1 + isRoot: 0 + isGroup: 0 + nodeColor: + delaySimStatus: 0 + falseConditionAction: Block + conditionPriority: 2 + outgoingLinks: + - originConversationID: 1 + originDialogueID: 4 + destinationConversationID: 1 + destinationDialogueID: 6 + isConnector: 0 + priority: 2 + conditionsString: + userScript: + onExecute: + m_PersistentCalls: + m_Calls: [] + canvasRect: + serializedVersion: 2 + x: 252 + y: 144 + width: 160 + height: 30 + - id: 5 + fields: + - title: Title + value: New Dialogue Entry + type: 0 + typeString: CustomFieldType_Text + - title: Pictures + value: '[]' + type: 3 + typeString: CustomFieldType_Files + - title: Description + value: + type: 0 + typeString: CustomFieldType_Text + - title: Actor + value: 1 + type: 5 + typeString: CustomFieldType_Actor + - title: Conversant + value: 2 + type: 5 + typeString: CustomFieldType_Actor + - title: Menu Text + value: + type: 0 + typeString: CustomFieldType_Text + - title: Dialogue Text + value: Let's go. + type: 0 + typeString: CustomFieldType_Text + - title: Parenthetical + value: + type: 0 + typeString: CustomFieldType_Text + - title: Audio Files + value: '[]' + type: 3 + typeString: CustomFieldType_Files + - title: Video File + value: + type: 0 + typeString: CustomFieldType_Text + - title: Sequence + value: + type: 0 + typeString: CustomFieldType_Text + conversationID: 1 + isRoot: 0 + isGroup: 0 + nodeColor: + delaySimStatus: 0 + falseConditionAction: Block + conditionPriority: 2 + outgoingLinks: [] + conditionsString: + userScript: + onExecute: + m_PersistentCalls: + m_Calls: [] + canvasRect: + serializedVersion: 2 + x: 720 + y: 144 + width: 160 + height: 30 + - id: 6 + fields: + - title: Title + value: New Dialogue Entry + type: 0 + typeString: CustomFieldType_Text + - title: Pictures + value: '[]' + type: 3 + typeString: CustomFieldType_Files + - title: Description + value: + type: 0 + typeString: CustomFieldType_Text + - title: Actor + value: 2 + type: 5 + typeString: CustomFieldType_Actor + - title: Conversant + value: 1 + type: 5 + typeString: CustomFieldType_Actor + - title: Menu Text + value: + type: 0 + typeString: CustomFieldType_Text + - title: Dialogue Text + value: I can't break into the computer. It's password protected. + type: 0 + typeString: CustomFieldType_Text + - title: Parenthetical + value: + type: 0 + typeString: CustomFieldType_Text + - title: Audio Files + value: '[]' + type: 3 + typeString: CustomFieldType_Files + - title: Video File + value: + type: 0 + typeString: CustomFieldType_Text + - title: Sequence + value: + type: 0 + typeString: CustomFieldType_Text + conversationID: 1 + isRoot: 0 + isGroup: 0 + nodeColor: + delaySimStatus: 0 + falseConditionAction: Block + conditionPriority: 2 + outgoingLinks: + - originConversationID: 1 + originDialogueID: 6 + destinationConversationID: 1 + destinationDialogueID: 7 + isConnector: 0 + priority: 2 + conditionsString: + userScript: + onExecute: + m_PersistentCalls: + m_Calls: [] + canvasRect: + serializedVersion: 2 + x: 253 + y: 204 + width: 160 + height: 30 + - id: 7 + fields: + - title: Title + value: New Dialogue Entry + type: 0 + typeString: CustomFieldType_Text + - title: Pictures + value: '[]' + type: 3 + typeString: CustomFieldType_Files + - title: Description + value: + type: 0 + typeString: CustomFieldType_Text + - title: Actor + value: 1 + type: 5 + typeString: CustomFieldType_Actor + - title: Conversant + value: 2 + type: 5 + typeString: CustomFieldType_Actor + - title: Menu Text + value: + type: 0 + typeString: CustomFieldType_Text + - title: Dialogue Text + value: I'll find the password. + type: 0 + typeString: CustomFieldType_Text + - title: Parenthetical + value: + type: 0 + typeString: CustomFieldType_Text + - title: Audio Files + value: '[]' + type: 3 + typeString: CustomFieldType_Files + - title: Video File + value: + type: 0 + typeString: CustomFieldType_Text + - title: Sequence + value: + type: 0 + typeString: CustomFieldType_Text + conversationID: 1 + isRoot: 0 + isGroup: 0 + nodeColor: + delaySimStatus: 0 + falseConditionAction: Block + conditionPriority: 2 + outgoingLinks: [] + conditionsString: + userScript: 'SetQuestState("Get the Launch Codes", "active"); + + Variable["Alert"] + = "Mission: Get the Launch Codes"' + onExecute: + m_PersistentCalls: + m_Calls: [] + canvasRect: + serializedVersion: 2 + x: 252 + y: 264 + width: 160 + height: 30 + - id: 8 + fields: + - title: Title + value: New Dialogue Entry + type: 0 + typeString: CustomFieldType_Text + - title: Pictures + value: '[]' + type: 3 + typeString: CustomFieldType_Files + - title: Description + value: + type: 0 + typeString: CustomFieldType_Text + - title: Actor + value: 1 + type: 5 + typeString: CustomFieldType_Actor + - title: Conversant + value: 2 + type: 5 + typeString: CustomFieldType_Actor + - title: Menu Text + value: + type: 0 + typeString: CustomFieldType_Text + - title: Dialogue Text + value: I'm still working on it. + type: 0 + typeString: CustomFieldType_Text + - title: Parenthetical + value: + type: 0 + typeString: CustomFieldType_Text + - title: Audio Files + value: '[]' + type: 3 + typeString: CustomFieldType_Files + - title: Video File + value: + type: 0 + typeString: CustomFieldType_Text + - title: Sequence + value: + type: 0 + typeString: CustomFieldType_Text + conversationID: 1 + isRoot: 0 + isGroup: 0 + nodeColor: + delaySimStatus: 0 + falseConditionAction: Block + conditionPriority: 2 + outgoingLinks: [] + conditionsString: + userScript: + onExecute: + m_PersistentCalls: + m_Calls: [] + canvasRect: + serializedVersion: 2 + x: 468 + y: 144 + width: 160 + height: 30 + entryGroups: [] + canvasScrollPosition: {x: 215, y: 0} + canvasZoom: 1 + - id: 2 + fields: + - title: Title + value: Sergeant Graves + type: 0 + typeString: + - title: Description + value: This quest runs the Enemy Attack quest. + type: 0 + typeString: + - title: Actor + value: 1 + type: 5 + typeString: CustomFieldType_Actor + - title: Conversant + value: 3 + type: 5 + typeString: CustomFieldType_Actor + overrideSettings: + useOverrides: 0 + overrideSubtitleSettings: 0 + showNPCSubtitlesDuringLine: 1 + showNPCSubtitlesWithResponses: 1 + showPCSubtitlesDuringLine: 0 + skipPCSubtitleAfterResponseMenu: 0 + subtitleCharsPerSecond: 30 + minSubtitleSeconds: 2 + continueButton: 0 + overrideSequenceSettings: 0 + defaultSequence: + defaultPlayerSequence: + defaultResponseMenuSequence: + overrideInputSettings: 0 + alwaysForceResponseMenu: 1 + includeInvalidEntries: 0 + responseTimeout: 0 + emTagForOldResponses: 0 + emTagForInvalidResponses: 0 + cancelSubtitle: + key: 27 + buttonName: + cancelConversation: + key: 27 + buttonName: + nodeColor: Red + dialogueEntries: + - id: 0 + fields: + - title: Title + value: START + type: 0 + typeString: + - title: Actor + value: 1 + type: 5 + typeString: + - title: Conversant + value: 3 + type: 5 + typeString: + - title: Menu Text + value: + type: 0 + typeString: + - title: Dialogue Text + value: + type: 0 + typeString: + - title: Video File + value: + type: 0 + typeString: + - title: Sequence + value: None() + type: 0 + typeString: + conversationID: 2 + isRoot: 1 + isGroup: 0 + nodeColor: White + delaySimStatus: 0 + falseConditionAction: Block + conditionPriority: 2 + outgoingLinks: + - originConversationID: 2 + originDialogueID: 0 + destinationConversationID: 2 + destinationDialogueID: 1 + isConnector: 0 + priority: 2 + - originConversationID: 2 + originDialogueID: 0 + destinationConversationID: 2 + destinationDialogueID: 2 + isConnector: 0 + priority: 2 + - originConversationID: 2 + originDialogueID: 0 + destinationConversationID: 2 + destinationDialogueID: 3 + isConnector: 0 + priority: 2 + conditionsString: + userScript: + onExecute: + m_PersistentCalls: + m_Calls: [] + canvasRect: + serializedVersion: 2 + x: 396 + y: 12 + width: 160 + height: 30 + - id: 1 + fields: + - title: Title + value: Quest Unassigned + type: 0 + typeString: + - title: Actor + value: 3 + type: 5 + typeString: + - title: Conversant + value: 1 + type: 5 + typeString: + - title: Menu Text + value: + type: 0 + typeString: + - title: Dialogue Text + value: + type: 0 + typeString: + - title: Video File + value: + type: 0 + typeString: + - title: Sequence + value: + type: 0 + typeString: + conversationID: 2 + isRoot: 0 + isGroup: 1 + nodeColor: White + delaySimStatus: 0 + falseConditionAction: Block + conditionPriority: 2 + outgoingLinks: + - originConversationID: 2 + originDialogueID: 1 + destinationConversationID: 2 + destinationDialogueID: 4 + isConnector: 0 + priority: 2 + - originConversationID: 2 + originDialogueID: 1 + destinationConversationID: 2 + destinationDialogueID: 5 + isConnector: 0 + priority: 2 + conditionsString: CurrentQuestState("Enemy Attack") == "unassigned" + userScript: + onExecute: + m_PersistentCalls: + m_Calls: [] + canvasRect: + serializedVersion: 2 + x: 120 + y: 60 + width: 160 + height: 30 + - id: 2 + fields: + - title: Title + value: New Dialogue Entry + type: 0 + typeString: CustomFieldType_Text + - title: Pictures + value: '[]' + type: 3 + typeString: CustomFieldType_Files + - title: Description + value: + type: 0 + typeString: CustomFieldType_Text + - title: Actor + value: 3 + type: 5 + typeString: CustomFieldType_Actor + - title: Conversant + value: 1 + type: 5 + typeString: CustomFieldType_Actor + - title: Menu Text + value: + type: 0 + typeString: CustomFieldType_Text + - title: Dialogue Text + value: There's [lua(5 - Variable["enemiesKilled"])] left. We can do it. + type: 0 + typeString: CustomFieldType_Text + - title: Parenthetical + value: + type: 0 + typeString: CustomFieldType_Text + - title: Audio Files + value: '[]' + type: 3 + typeString: CustomFieldType_Files + - title: Video File + value: + type: 0 + typeString: CustomFieldType_Text + - title: Sequence + value: + type: 0 + typeString: CustomFieldType_Text + conversationID: 2 + isRoot: 0 + isGroup: 0 + nodeColor: + delaySimStatus: 0 + falseConditionAction: Block + conditionPriority: 2 + outgoingLinks: + - originConversationID: 2 + originDialogueID: 2 + destinationConversationID: 2 + destinationDialogueID: 7 + isConnector: 0 + priority: 2 + conditionsString: CurrentQuestState("Enemy Attack") == "active" + userScript: + onExecute: + m_PersistentCalls: + m_Calls: [] + canvasRect: + serializedVersion: 2 + x: 396 + y: 60 + width: 160 + height: 30 + - id: 3 + fields: + - title: Title + value: New Dialogue Entry + type: 0 + typeString: CustomFieldType_Text + - title: Pictures + value: '[]' + type: 3 + typeString: CustomFieldType_Files + - title: Description + value: + type: 0 + typeString: CustomFieldType_Text + - title: Actor + value: 3 + type: 5 + typeString: CustomFieldType_Actor + - title: Conversant + value: 1 + type: 5 + typeString: CustomFieldType_Actor + - title: Menu Text + value: + type: 0 + typeString: CustomFieldType_Text + - title: Dialogue Text + value: Great shooting. You got 'em all. + type: 0 + typeString: CustomFieldType_Text + - title: Parenthetical + value: + type: 0 + typeString: CustomFieldType_Text + - title: Audio Files + value: '[]' + type: 3 + typeString: CustomFieldType_Files + - title: Video File + value: + type: 0 + typeString: CustomFieldType_Text + - title: Sequence + value: + type: 0 + typeString: CustomFieldType_Text + conversationID: 2 + isRoot: 0 + isGroup: 0 + nodeColor: + delaySimStatus: 0 + falseConditionAction: Block + conditionPriority: 2 + outgoingLinks: + - originConversationID: 2 + originDialogueID: 3 + destinationConversationID: 2 + destinationDialogueID: 8 + isConnector: 0 + priority: 2 + conditionsString: CurrentQuestState("Enemy Attack") == "success" + userScript: + onExecute: + m_PersistentCalls: + m_Calls: [] + canvasRect: + serializedVersion: 2 + x: 600 + y: 60 + width: 160 + height: 30 + - id: 4 + fields: + - title: Title + value: New Dialogue Entry + type: 0 + typeString: CustomFieldType_Text + - title: Pictures + value: '[]' + type: 3 + typeString: CustomFieldType_Files + - title: Description + value: + type: 0 + typeString: CustomFieldType_Text + - title: Actor + value: 3 + type: 5 + typeString: CustomFieldType_Actor + - title: Conversant + value: 1 + type: 5 + typeString: CustomFieldType_Actor + - title: Menu Text + value: + type: 0 + typeString: CustomFieldType_Text + - title: Dialogue Text + value: Help me take out those enemies before they call for reinforcements! + type: 0 + typeString: CustomFieldType_Text + - title: Parenthetical + value: + type: 0 + typeString: CustomFieldType_Text + - title: Audio Files + value: '[]' + type: 3 + typeString: CustomFieldType_Files + - title: Video File + value: + type: 0 + typeString: CustomFieldType_Text + - title: Sequence + value: + type: 0 + typeString: CustomFieldType_Text + conversationID: 2 + isRoot: 0 + isGroup: 0 + nodeColor: + delaySimStatus: 0 + falseConditionAction: Block + conditionPriority: 2 + outgoingLinks: + - originConversationID: 2 + originDialogueID: 4 + destinationConversationID: 2 + destinationDialogueID: 6 + isConnector: 0 + priority: 2 + conditionsString: Variable["enemiesKilled"] < 5 + userScript: + onExecute: + m_PersistentCalls: + m_Calls: [] + canvasRect: + serializedVersion: 2 + x: 24 + y: 120 + width: 160 + height: 30 + - id: 5 + fields: + - title: Title + value: New Dialogue Entry + type: 0 + typeString: CustomFieldType_Text + - title: Pictures + value: '[]' + type: 3 + typeString: CustomFieldType_Files + - title: Description + value: + type: 0 + typeString: CustomFieldType_Text + - title: Actor + value: 3 + type: 5 + typeString: CustomFieldType_Actor + - title: Conversant + value: 1 + type: 5 + typeString: CustomFieldType_Actor + - title: Menu Text + value: + type: 0 + typeString: CustomFieldType_Text + - title: Dialogue Text + value: Great job taking out those enemies! + type: 0 + typeString: CustomFieldType_Text + - title: Parenthetical + value: + type: 0 + typeString: CustomFieldType_Text + - title: Audio Files + value: '[]' + type: 3 + typeString: CustomFieldType_Files + - title: Video File + value: + type: 0 + typeString: CustomFieldType_Text + - title: Sequence + value: + type: 0 + typeString: CustomFieldType_Text + conversationID: 2 + isRoot: 0 + isGroup: 0 + nodeColor: + delaySimStatus: 0 + falseConditionAction: Block + conditionPriority: 2 + outgoingLinks: [] + conditionsString: Variable["enemiesKilled"] >= 5 + userScript: SetQuestState("Enemy Attack", "success") + onExecute: + m_PersistentCalls: + m_Calls: [] + canvasRect: + serializedVersion: 2 + x: 204 + y: 120 + width: 160 + height: 30 + - id: 6 + fields: + - title: Title + value: New Dialogue Entry + type: 0 + typeString: CustomFieldType_Text + - title: Pictures + value: '[]' + type: 3 + typeString: CustomFieldType_Files + - title: Description + value: + type: 0 + typeString: CustomFieldType_Text + - title: Actor + value: 1 + type: 5 + typeString: CustomFieldType_Actor + - title: Conversant + value: 3 + type: 5 + typeString: CustomFieldType_Actor + - title: Menu Text + value: + type: 0 + typeString: CustomFieldType_Text + - title: Dialogue Text + value: I'm on it. + type: 0 + typeString: CustomFieldType_Text + - title: Parenthetical + value: + type: 0 + typeString: CustomFieldType_Text + - title: Audio Files + value: '[]' + type: 3 + typeString: CustomFieldType_Files + - title: Video File + value: + type: 0 + typeString: CustomFieldType_Text + - title: Sequence + value: + type: 0 + typeString: CustomFieldType_Text + conversationID: 2 + isRoot: 0 + isGroup: 0 + nodeColor: + delaySimStatus: 0 + falseConditionAction: Block + conditionPriority: 2 + outgoingLinks: [] + conditionsString: Variable["enemiesKilled"] < 5 + userScript: 'SetQuestState("Enemy Attack", "active"); + + Variable["Alert"] + = "Objective: Kill 5 Enemies"' + onExecute: + m_PersistentCalls: + m_Calls: [] + canvasRect: + serializedVersion: 2 + x: 24 + y: 170 + width: 160 + height: 30 + - id: 7 + fields: + - title: Title + value: New Dialogue Entry + type: 0 + typeString: CustomFieldType_Text + - title: Pictures + value: '[]' + type: 3 + typeString: CustomFieldType_Files + - title: Description + value: + type: 0 + typeString: CustomFieldType_Text + - title: Actor + value: 1 + type: 5 + typeString: CustomFieldType_Actor + - title: Conversant + value: 3 + type: 5 + typeString: CustomFieldType_Actor + - title: Menu Text + value: + type: 0 + typeString: CustomFieldType_Text + - title: Dialogue Text + value: I'm going in! + type: 0 + typeString: CustomFieldType_Text + - title: Parenthetical + value: + type: 0 + typeString: CustomFieldType_Text + - title: Audio Files + value: '[]' + type: 3 + typeString: CustomFieldType_Files + - title: Video File + value: + type: 0 + typeString: CustomFieldType_Text + - title: Sequence + value: + type: 0 + typeString: CustomFieldType_Text + conversationID: 2 + isRoot: 0 + isGroup: 0 + nodeColor: + delaySimStatus: 0 + falseConditionAction: Block + conditionPriority: 2 + outgoingLinks: [] + conditionsString: + userScript: + onExecute: + m_PersistentCalls: + m_Calls: [] + canvasRect: + serializedVersion: 2 + x: 396 + y: 120 + width: 160 + height: 30 + - id: 8 + fields: + - title: Title + value: New Dialogue Entry + type: 0 + typeString: CustomFieldType_Text + - title: Pictures + value: '[]' + type: 3 + typeString: CustomFieldType_Files + - title: Description + value: + type: 0 + typeString: CustomFieldType_Text + - title: Actor + value: 1 + type: 5 + typeString: CustomFieldType_Actor + - title: Conversant + value: 3 + type: 5 + typeString: CustomFieldType_Actor + - title: Menu Text + value: + type: 0 + typeString: CustomFieldType_Text + - title: Dialogue Text + value: Right on. + type: 0 + typeString: CustomFieldType_Text + - title: Parenthetical + value: + type: 0 + typeString: CustomFieldType_Text + - title: Audio Files + value: '[]' + type: 3 + typeString: CustomFieldType_Files + - title: Video File + value: + type: 0 + typeString: CustomFieldType_Text + - title: Sequence + value: + type: 0 + typeString: CustomFieldType_Text + conversationID: 2 + isRoot: 0 + isGroup: 0 + nodeColor: + delaySimStatus: 0 + falseConditionAction: Block + conditionPriority: 2 + outgoingLinks: [] + conditionsString: + userScript: + onExecute: + m_PersistentCalls: + m_Calls: [] + canvasRect: + serializedVersion: 2 + x: 600 + y: 120 + width: 160 + height: 30 + entryGroups: [] + canvasScrollPosition: {x: 9, y: 0} + canvasZoom: 1 + - id: 4 + fields: + - title: Title + value: Dead Enemy + type: 0 + typeString: + - title: Description + value: This conversation demonstrates how to use the dialogue system for other + kinds of interaction (searching a body). The first node moves the camera + to the "Down" angle on the body over 1 second. The last node moves back to + the original position. + type: 0 + typeString: + - title: Actor + value: 1 + type: 5 + typeString: CustomFieldType_Actor + - title: Conversant + value: 5 + type: 5 + typeString: CustomFieldType_Actor + overrideSettings: + useOverrides: 0 + overrideSubtitleSettings: 0 + showNPCSubtitlesDuringLine: 1 + showNPCSubtitlesWithResponses: 1 + showPCSubtitlesDuringLine: 0 + skipPCSubtitleAfterResponseMenu: 0 + subtitleCharsPerSecond: 30 + minSubtitleSeconds: 2 + continueButton: 0 + overrideSequenceSettings: 0 + defaultSequence: + defaultPlayerSequence: + defaultResponseMenuSequence: + overrideInputSettings: 0 + alwaysForceResponseMenu: 1 + includeInvalidEntries: 0 + responseTimeout: 0 + emTagForOldResponses: 0 + emTagForInvalidResponses: 0 + cancelSubtitle: + key: 27 + buttonName: + cancelConversation: + key: 27 + buttonName: + nodeColor: Red + dialogueEntries: + - id: 0 + fields: + - title: Title + value: START + type: 0 + typeString: + - title: Actor + value: 1 + type: 5 + typeString: + - title: Conversant + value: 5 + type: 5 + typeString: + - title: Menu Text + value: + type: 0 + typeString: + - title: Dialogue Text + value: + type: 4 + typeString: + - title: Video File + value: + type: 0 + typeString: + - title: Sequence + value: None() + type: 0 + typeString: + conversationID: 4 + isRoot: 1 + isGroup: 0 + nodeColor: White + delaySimStatus: 0 + falseConditionAction: Block + conditionPriority: 2 + outgoingLinks: + - originConversationID: 4 + originDialogueID: 0 + destinationConversationID: 4 + destinationDialogueID: 1 + isConnector: 0 + priority: 2 + conditionsString: + userScript: + onExecute: + m_PersistentCalls: + m_Calls: [] + canvasRect: + serializedVersion: 2 + x: 120 + y: 20 + width: 160 + height: 30 + - id: 1 + fields: + - title: Title + value: + type: 0 + typeString: + - title: Actor + value: 5 + type: 5 + typeString: + - title: Conversant + value: 1 + type: 5 + typeString: + - title: Menu Text + value: + type: 0 + typeString: + - title: Dialogue Text + value: This was one of the evil emperor's guards. + type: 0 + typeString: + - title: Video File + value: + type: 0 + typeString: + - title: Sequence + value: 'Camera(Down,,1); + + Delay({{end}})' + type: 0 + typeString: + conversationID: 4 + isRoot: 0 + isGroup: 0 + nodeColor: White + delaySimStatus: 0 + falseConditionAction: Block + conditionPriority: 2 + outgoingLinks: + - originConversationID: 4 + originDialogueID: 1 + destinationConversationID: 4 + destinationDialogueID: 2 + isConnector: 0 + priority: 2 + - originConversationID: 4 + originDialogueID: 1 + destinationConversationID: 4 + destinationDialogueID: 3 + isConnector: 0 + priority: 2 + conditionsString: + userScript: + onExecute: + m_PersistentCalls: + m_Calls: [] + canvasRect: + serializedVersion: 2 + x: 120 + y: 70 + width: 160 + height: 30 + - id: 2 + fields: + - title: Title + value: + type: 0 + typeString: + - title: Actor + value: 1 + type: 5 + typeString: + - title: Conversant + value: 5 + type: 5 + typeString: + - title: Menu Text + value: '[a]Search.' + type: 0 + typeString: + - title: Dialogue Text + value: + type: 0 + typeString: + - title: Video File + value: + type: 0 + typeString: + - title: Sequence + value: None() + type: 0 + typeString: + conversationID: 4 + isRoot: 0 + isGroup: 0 + nodeColor: White + delaySimStatus: 0 + falseConditionAction: Block + conditionPriority: 2 + outgoingLinks: + - originConversationID: 4 + originDialogueID: 2 + destinationConversationID: 4 + destinationDialogueID: 4 + isConnector: 0 + priority: 2 + conditionsString: + userScript: + onExecute: + m_PersistentCalls: + m_Calls: [] + canvasRect: + serializedVersion: 2 + x: 30 + y: 120 + width: 160 + height: 30 + - id: 3 + fields: + - title: Title + value: + type: 0 + typeString: + - title: Actor + value: 1 + type: 5 + typeString: + - title: Conversant + value: 5 + type: 5 + typeString: + - title: Menu Text + value: '[f][a]Done.' + type: 0 + typeString: + - title: Dialogue Text + value: + type: 0 + typeString: + - title: Video File + value: + type: 0 + typeString: + - title: Sequence + value: Camera(original,,1) + type: 0 + typeString: + conversationID: 4 + isRoot: 0 + isGroup: 0 + nodeColor: White + delaySimStatus: 0 + falseConditionAction: Block + conditionPriority: 2 + outgoingLinks: [] + conditionsString: + userScript: + onExecute: + m_PersistentCalls: + m_Calls: [] + canvasRect: + serializedVersion: 2 + x: 120 + y: 220 + width: 160 + height: 30 + - id: 4 + fields: + - title: Title + value: + type: 0 + typeString: + - title: Actor + value: 5 + type: 5 + typeString: + - title: Conversant + value: 1 + type: 5 + typeString: + - title: Menu Text + value: + type: 0 + typeString: + - title: Dialogue Text + value: 'He has a note that reads: password is ''dominate''.' + type: 0 + typeString: + - title: Video File + value: + type: 0 + typeString: + - title: Sequence + value: Delay({{end}}) + type: 0 + typeString: + conversationID: 4 + isRoot: 0 + isGroup: 0 + nodeColor: White + delaySimStatus: 0 + falseConditionAction: Block + conditionPriority: 2 + outgoingLinks: + - originConversationID: 4 + originDialogueID: 4 + destinationConversationID: 4 + destinationDialogueID: 3 + isConnector: 1 + priority: 2 + conditionsString: + userScript: + onExecute: + m_PersistentCalls: + m_Calls: [] + canvasRect: + serializedVersion: 2 + x: 120 + y: 170 + width: 160 + height: 30 + entryGroups: [] + canvasScrollPosition: {x: 0, y: 0} + canvasZoom: 1 + - id: 5 + fields: + - title: Title + value: Terminal + type: 0 + typeString: + - title: Description + value: This conversation is for the computer terminal where the player can + download the launch codes to complete the Get the Launch Codes quest. It + overrides the Default Sequence to delay instead of playing voiceover (see + below). + type: 0 + typeString: + - title: Actor + value: 1 + type: 5 + typeString: CustomFieldType_Actor + - title: Conversant + value: 4 + type: 5 + typeString: CustomFieldType_Actor + overrideSettings: + useOverrides: 1 + overrideSubtitleSettings: 0 + showNPCSubtitlesDuringLine: 1 + showNPCSubtitlesWithResponses: 1 + showPCSubtitlesDuringLine: 0 + skipPCSubtitleAfterResponseMenu: 0 + subtitleCharsPerSecond: 30 + minSubtitleSeconds: 2 + continueButton: 0 + overrideSequenceSettings: 1 + defaultSequence: Delay({{end}}) + defaultPlayerSequence: + defaultResponseMenuSequence: + overrideInputSettings: 0 + alwaysForceResponseMenu: 1 + includeInvalidEntries: 0 + responseTimeout: 0 + emTagForOldResponses: 0 + emTagForInvalidResponses: 0 + cancelSubtitle: + key: 27 + buttonName: + cancelConversation: + key: 27 + buttonName: + nodeColor: Red + dialogueEntries: + - id: 0 + fields: + - title: Title + value: START + type: 0 + typeString: + - title: Actor + value: 1 + type: 5 + typeString: + - title: Conversant + value: 4 + type: 5 + typeString: + - title: Menu Text + value: + type: 0 + typeString: + - title: Dialogue Text + value: + type: 0 + typeString: + - title: Video File + value: + type: 0 + typeString: + - title: Sequence + value: None() + type: 0 + typeString: + conversationID: 5 + isRoot: 1 + isGroup: 0 + nodeColor: White + delaySimStatus: 0 + falseConditionAction: Block + conditionPriority: 2 + outgoingLinks: + - originConversationID: 5 + originDialogueID: 0 + destinationConversationID: 5 + destinationDialogueID: 1 + isConnector: 0 + priority: 2 + conditionsString: + userScript: + onExecute: + m_PersistentCalls: + m_Calls: [] + canvasRect: + serializedVersion: 2 + x: 432 + y: 24 + width: 160 + height: 30 + - id: 1 + fields: + - title: Title + value: Quest Active + type: 0 + typeString: + - title: Actor + value: 4 + type: 5 + typeString: + - title: Conversant + value: 1 + type: 5 + typeString: + - title: Menu Text + value: + type: 0 + typeString: + - title: Dialogue Text + value: 'Enter password:' + type: 0 + typeString: + - title: Video File + value: + type: 0 + typeString: + - title: Sequence + value: 'Camera(Terminal Camera Angle,,1); + + TextInput(Text Field + UI,Password,password)' + type: 0 + typeString: + conversationID: 5 + isRoot: 0 + isGroup: 0 + nodeColor: White + delaySimStatus: 0 + falseConditionAction: Block + conditionPriority: 2 + outgoingLinks: + - originConversationID: 5 + originDialogueID: 1 + destinationConversationID: 5 + destinationDialogueID: 3 + isConnector: 0 + priority: 2 + conditionsString: + userScript: + onExecute: + m_PersistentCalls: + m_Calls: [] + canvasRect: + serializedVersion: 2 + x: 429 + y: 82 + width: 160 + height: 30 + - id: 3 + fields: + - title: Title + value: Get Player Input + type: 0 + typeString: + - title: Actor + value: 4 + type: 5 + typeString: + - title: Conversant + value: 1 + type: 5 + typeString: + - title: Menu Text + value: + type: 0 + typeString: + - title: Dialogue Text + value: + type: 0 + typeString: + - title: Video File + value: + type: 0 + typeString: + - title: Sequence + value: None() + type: 0 + typeString: + conversationID: 5 + isRoot: 0 + isGroup: 0 + nodeColor: White + delaySimStatus: 0 + falseConditionAction: Block + conditionPriority: 2 + outgoingLinks: + - originConversationID: 5 + originDialogueID: 3 + destinationConversationID: 5 + destinationDialogueID: 6 + isConnector: 0 + priority: 2 + - originConversationID: 5 + originDialogueID: 3 + destinationConversationID: 5 + destinationDialogueID: 7 + isConnector: 0 + priority: 2 + conditionsString: + userScript: + onExecute: + m_PersistentCalls: + m_Calls: [] + canvasRect: + serializedVersion: 2 + x: 429 + y: 142 + width: 160 + height: 30 + - id: 6 + fields: + - title: Title + value: Correct Password + type: 0 + typeString: + - title: Actor + value: 4 + type: 5 + typeString: + - title: Conversant + value: 1 + type: 5 + typeString: + - title: Menu Text + value: + type: 0 + typeString: + - title: Dialogue Text + value: 'Enter command:' + type: 0 + typeString: + - title: Video File + value: + type: 0 + typeString: + - title: Sequence + value: None() + type: 0 + typeString: + conversationID: 5 + isRoot: 0 + isGroup: 0 + nodeColor: White + delaySimStatus: 0 + falseConditionAction: Block + conditionPriority: 2 + outgoingLinks: + - originConversationID: 5 + originDialogueID: 6 + destinationConversationID: 5 + destinationDialogueID: 8 + isConnector: 0 + priority: 2 + - originConversationID: 5 + originDialogueID: 6 + destinationConversationID: 5 + destinationDialogueID: 9 + isConnector: 0 + priority: 2 + conditionsString: Variable["password"] == "dominate" + userScript: + onExecute: + m_PersistentCalls: + m_Calls: [] + canvasRect: + serializedVersion: 2 + x: 298 + y: 202 + width: 160 + height: 30 + - id: 7 + fields: + - title: Title + value: New Dialogue Entry + type: 0 + typeString: CustomFieldType_Text + - title: Pictures + value: '[]' + type: 3 + typeString: CustomFieldType_Files + - title: Description + value: + type: 0 + typeString: CustomFieldType_Text + - title: Actor + value: 4 + type: 5 + typeString: CustomFieldType_Actor + - title: Conversant + value: 1 + type: 5 + typeString: CustomFieldType_Actor + - title: Menu Text + value: + type: 0 + typeString: CustomFieldType_Text + - title: Dialogue Text + value: Invalid password. + type: 0 + typeString: CustomFieldType_Text + - title: Parenthetical + value: + type: 0 + typeString: CustomFieldType_Text + - title: Audio Files + value: '[]' + type: 3 + typeString: CustomFieldType_Files + - title: Video File + value: + type: 0 + typeString: CustomFieldType_Text + - title: Sequence + value: 'Camera(original,,1); + + Delay({{end}})' + type: 0 + typeString: CustomFieldType_Text + conversationID: 5 + isRoot: 0 + isGroup: 0 + nodeColor: + delaySimStatus: 0 + falseConditionAction: Block + conditionPriority: 2 + outgoingLinks: [] + conditionsString: Variable["password"] ~= "dominate" + userScript: + onExecute: + m_PersistentCalls: + m_Calls: [] + canvasRect: + serializedVersion: 2 + x: 549 + y: 202 + width: 160 + height: 30 + - id: 8 + fields: + - title: Title + value: New Dialogue Entry + type: 0 + typeString: CustomFieldType_Text + - title: Pictures + value: '[]' + type: 3 + typeString: CustomFieldType_Files + - title: Description + value: + type: 0 + typeString: CustomFieldType_Text + - title: Actor + value: 1 + type: 5 + typeString: CustomFieldType_Actor + - title: Conversant + value: 4 + type: 5 + typeString: CustomFieldType_Actor + - title: Menu Text + value: + type: 0 + typeString: CustomFieldType_Text + - title: Dialogue Text + value: '[download launch codes]' + type: 0 + typeString: CustomFieldType_Text + - title: Parenthetical + value: + type: 0 + typeString: CustomFieldType_Text + - title: Audio Files + value: '[]' + type: 3 + typeString: CustomFieldType_Files + - title: Video File + value: + type: 0 + typeString: CustomFieldType_Text + - title: Sequence + value: None() + type: 0 + typeString: CustomFieldType_Text + conversationID: 5 + isRoot: 0 + isGroup: 0 + nodeColor: + delaySimStatus: 0 + falseConditionAction: Block + conditionPriority: 2 + outgoingLinks: + - originConversationID: 5 + originDialogueID: 8 + destinationConversationID: 5 + destinationDialogueID: 10 + isConnector: 0 + priority: 2 + - originConversationID: 5 + originDialogueID: 8 + destinationConversationID: 5 + destinationDialogueID: 11 + isConnector: 0 + priority: 2 + conditionsString: + userScript: + onExecute: + m_PersistentCalls: + m_Calls: [] + canvasRect: + serializedVersion: 2 + x: 189 + y: 262 + width: 160 + height: 30 + - id: 9 + fields: + - title: Title + value: New Dialogue Entry + type: 0 + typeString: CustomFieldType_Text + - title: Pictures + value: '[]' + type: 3 + typeString: CustomFieldType_Files + - title: Description + value: + type: 0 + typeString: CustomFieldType_Text + - title: Actor + value: 1 + type: 5 + typeString: CustomFieldType_Actor + - title: Conversant + value: 4 + type: 5 + typeString: CustomFieldType_Actor + - title: Menu Text + value: + type: 0 + typeString: CustomFieldType_Text + - title: Dialogue Text + value: '[logout]' + type: 0 + typeString: CustomFieldType_Text + - title: Parenthetical + value: + type: 0 + typeString: CustomFieldType_Text + - title: Audio Files + value: '[]' + type: 3 + typeString: CustomFieldType_Files + - title: Video File + value: + type: 0 + typeString: CustomFieldType_Text + - title: Sequence + value: Camera(original,,1) + type: 0 + typeString: CustomFieldType_Text + conversationID: 5 + isRoot: 0 + isGroup: 0 + nodeColor: + delaySimStatus: 0 + falseConditionAction: Block + conditionPriority: 2 + outgoingLinks: [] + conditionsString: + userScript: + onExecute: + m_PersistentCalls: + m_Calls: [] + canvasRect: + serializedVersion: 2 + x: 381 + y: 262 + width: 160 + height: 30 + - id: 10 + fields: + - title: Title + value: New Dialogue Entry + type: 0 + typeString: CustomFieldType_Text + - title: Pictures + value: '[]' + type: 3 + typeString: CustomFieldType_Files + - title: Description + value: + type: 0 + typeString: CustomFieldType_Text + - title: Actor + value: 4 + type: 5 + typeString: CustomFieldType_Actor + - title: Conversant + value: 1 + type: 5 + typeString: CustomFieldType_Actor + - title: Menu Text + value: + type: 0 + typeString: CustomFieldType_Text + - title: Dialogue Text + value: Launch codes downloaded. + type: 0 + typeString: CustomFieldType_Text + - title: Parenthetical + value: + type: 0 + typeString: CustomFieldType_Text + - title: Audio Files + value: '[]' + type: 3 + typeString: CustomFieldType_Files + - title: Video File + value: + type: 0 + typeString: CustomFieldType_Text + - title: Sequence + value: Delay({{end}}) + type: 0 + typeString: CustomFieldType_Text + conversationID: 5 + isRoot: 0 + isGroup: 0 + nodeColor: + delaySimStatus: 0 + falseConditionAction: Block + conditionPriority: 2 + outgoingLinks: [] + conditionsString: + userScript: 'SetQuestState("Get the Launch Codes", "success"); + + Variable["Alert"] + = "Mission Complete: Launch Codes Acquired"' + onExecute: + m_PersistentCalls: + m_Calls: [] + canvasRect: + serializedVersion: 2 + x: 84 + y: 324 + width: 160 + height: 30 + - id: 11 + fields: + - title: Title + value: New Dialogue Entry + type: 0 + typeString: CustomFieldType_Text + - title: Pictures + value: '[]' + type: 3 + typeString: CustomFieldType_Files + - title: Description + value: + type: 0 + typeString: CustomFieldType_Text + - title: Actor + value: 4 + type: 5 + typeString: CustomFieldType_Actor + - title: Conversant + value: 1 + type: 5 + typeString: CustomFieldType_Actor + - title: Menu Text + value: + type: 0 + typeString: CustomFieldType_Text + - title: Dialogue Text + value: Launch codes downloaded. + type: 0 + typeString: CustomFieldType_Text + - title: Parenthetical + value: + type: 0 + typeString: CustomFieldType_Text + - title: Audio Files + value: '[]' + type: 3 + typeString: CustomFieldType_Files + - title: Video File + value: + type: 0 + typeString: CustomFieldType_Text + - title: Sequence + value: Delay({{end}}) + type: 0 + typeString: CustomFieldType_Text + conversationID: 5 + isRoot: 0 + isGroup: 0 + nodeColor: + delaySimStatus: 0 + falseConditionAction: Block + conditionPriority: 2 + outgoingLinks: + - originConversationID: 5 + originDialogueID: 11 + destinationConversationID: 5 + destinationDialogueID: 6 + isConnector: 0 + priority: 2 + conditionsString: + userScript: + onExecute: + m_PersistentCalls: + m_Calls: [] + canvasRect: + serializedVersion: 2 + x: 288 + y: 324 + width: 160 + height: 30 + entryGroups: [] + canvasScrollPosition: {x: 0, y: 0} + canvasZoom: 1 + - id: 6 + fields: + - title: Title + value: Enemy Barks + type: 0 + typeString: CustomFieldType_Text + - title: Pictures + value: '[]' + type: 3 + typeString: CustomFieldType_Files + - title: Description + value: These are one-liners barked by 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System/DemoInputControls.inputactions +// +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine.InputSystem; +using UnityEngine.InputSystem.Utilities; +using UnityEngine; + +public partial class @DemoInputControls: IInputActionCollection2, IDisposable +{ + public InputActionAsset asset { get; } + public @DemoInputControls() + { + asset = InputActionAsset.FromJson(@"{ + ""name"": ""DemoInputControls"", + ""maps"": [ + { + ""name"": ""DemoActionMap"", + ""id"": ""41649a10-fe04-42dc-b834-7b0e6b8f6f8e"", + ""actions"": [ + { + ""name"": ""Horizontal"", + ""type"": ""Button"", + ""id"": ""ef3929c6-b315-4851-8f3e-ae170992d312"", + ""expectedControlType"": ""Button"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + }, + { + ""name"": ""Vertical"", + ""type"": ""Button"", + ""id"": ""74bfe387-c2ec-4a2e-9b81-cd1c81ee069b"", + ""expectedControlType"": ""Button"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + }, + { + ""name"": ""Fire1"", + ""type"": ""Button"", + ""id"": ""804b48fe-6035-4b70-a3b4-877f04982d7d"", + ""expectedControlType"": ""Button"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + } + ], + ""bindings"": [ + { + ""name"": ""A-D"", + ""id"": ""988324e0-d947-4fa7-825f-8c22a3d5a9cd"", + ""path"": ""1DAxis"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Horizontal"", + ""isComposite"": true, + ""isPartOfComposite"": false + }, + { + ""name"": ""negative"", + ""id"": ""096967ca-ee92-45be-9f93-fc5e3a4f109d"", + ""path"": ""/a"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Horizontal"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": ""positive"", + ""id"": ""fbfca6ac-a78f-40e1-b53a-27a6570672c4"", + ""path"": ""/d"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Horizontal"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": ""Left-Right"", + ""id"": ""80a8ea42-1404-4111-b927-3d3e018469dd"", + ""path"": ""1DAxis"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Horizontal"", + ""isComposite"": true, + ""isPartOfComposite"": false + }, + { + ""name"": ""negative"", + ""id"": ""bd31e001-3b16-4b7e-865c-dc188bb61918"", + ""path"": ""/leftArrow"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Horizontal"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": ""positive"", + ""id"": ""98dc1df3-8219-4687-a480-47c71a1953df"", + ""path"": ""/rightArrow"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Horizontal"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": ""S-W"", + ""id"": ""5fe719fc-bbc5-4091-b418-91c9a8699b54"", + ""path"": ""1DAxis"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Vertical"", + ""isComposite"": true, + ""isPartOfComposite"": false + }, + { + ""name"": ""negative"", + ""id"": ""5d7cca19-57a8-4a09-ab88-7dcac3570e64"", + ""path"": ""/s"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Vertical"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": ""positive"", + ""id"": ""6a6517d3-50c7-4c54-b86e-4dec04733436"", + ""path"": ""/w"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Vertical"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": ""Down-Up"", + ""id"": ""8ae87a3c-1197-4725-baf0-9be8746497fb"", + ""path"": ""1DAxis"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Vertical"", + ""isComposite"": true, + ""isPartOfComposite"": false + }, + { + ""name"": ""negative"", + ""id"": ""5f943101-e079-4c5e-93f1-1602b61d2418"", + ""path"": ""/downArrow"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Vertical"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": ""positive"", + ""id"": ""8322cbd3-368e-43ed-b41e-f7ce51f1f189"", + ""path"": ""/upArrow"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Vertical"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": """", + ""id"": ""6de4a513-0301-4138-972a-db7bccc7e316"", + ""path"": ""/space"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Fire1"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""e5a158a9-f419-43dc-912d-97f01d68c681"", + ""path"": ""/leftButton"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Fire1"", + ""isComposite"": false, + ""isPartOfComposite"": false + } + ] + } + ], + ""controlSchemes"": [] +}"); + // DemoActionMap + m_DemoActionMap = asset.FindActionMap("DemoActionMap", throwIfNotFound: true); + m_DemoActionMap_Horizontal = m_DemoActionMap.FindAction("Horizontal", throwIfNotFound: true); + m_DemoActionMap_Vertical = m_DemoActionMap.FindAction("Vertical", throwIfNotFound: true); + m_DemoActionMap_Fire1 = m_DemoActionMap.FindAction("Fire1", throwIfNotFound: true); + } + + ~@DemoInputControls() + { + Debug.Assert(!m_DemoActionMap.enabled, "This will cause a leak and performance issues, DemoInputControls.DemoActionMap.Disable() has not been called."); + } + + public void Dispose() + { + UnityEngine.Object.Destroy(asset); + } + + public InputBinding? bindingMask + { + get => asset.bindingMask; + set => asset.bindingMask = value; + } + + public ReadOnlyArray? devices + { + get => asset.devices; + set => asset.devices = value; + } + + public ReadOnlyArray controlSchemes => asset.controlSchemes; + + public bool Contains(InputAction action) + { + return asset.Contains(action); + } + + public IEnumerator GetEnumerator() + { + return asset.GetEnumerator(); + } + + IEnumerator IEnumerable.GetEnumerator() + { + return GetEnumerator(); + } + + public void Enable() + { + asset.Enable(); + } + + public void Disable() + { + asset.Disable(); + } + + public IEnumerable bindings => asset.bindings; + + public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) + { + return asset.FindAction(actionNameOrId, throwIfNotFound); + } + + public int FindBinding(InputBinding bindingMask, out InputAction action) + { + return asset.FindBinding(bindingMask, out action); + } + + // DemoActionMap + private readonly InputActionMap m_DemoActionMap; + private List m_DemoActionMapActionsCallbackInterfaces = new List(); + private readonly InputAction m_DemoActionMap_Horizontal; + private readonly InputAction m_DemoActionMap_Vertical; + private readonly InputAction m_DemoActionMap_Fire1; + public struct DemoActionMapActions + { + private @DemoInputControls m_Wrapper; + public DemoActionMapActions(@DemoInputControls wrapper) { m_Wrapper = wrapper; } + public InputAction @Horizontal => m_Wrapper.m_DemoActionMap_Horizontal; + public InputAction @Vertical => m_Wrapper.m_DemoActionMap_Vertical; + public InputAction @Fire1 => m_Wrapper.m_DemoActionMap_Fire1; + public InputActionMap Get() { return m_Wrapper.m_DemoActionMap; } + public void Enable() { Get().Enable(); } + public void Disable() { Get().Disable(); } + public bool enabled => Get().enabled; + public static implicit operator InputActionMap(DemoActionMapActions set) { return set.Get(); } + public void AddCallbacks(IDemoActionMapActions instance) + { + if (instance == null || m_Wrapper.m_DemoActionMapActionsCallbackInterfaces.Contains(instance)) return; + m_Wrapper.m_DemoActionMapActionsCallbackInterfaces.Add(instance); + @Horizontal.started += instance.OnHorizontal; + @Horizontal.performed += instance.OnHorizontal; + @Horizontal.canceled += instance.OnHorizontal; + @Vertical.started += instance.OnVertical; + @Vertical.performed += instance.OnVertical; + @Vertical.canceled += instance.OnVertical; + @Fire1.started += instance.OnFire1; + @Fire1.performed += instance.OnFire1; + @Fire1.canceled += instance.OnFire1; + } + + private void UnregisterCallbacks(IDemoActionMapActions instance) + { + @Horizontal.started -= instance.OnHorizontal; + @Horizontal.performed -= instance.OnHorizontal; + @Horizontal.canceled -= instance.OnHorizontal; + @Vertical.started -= instance.OnVertical; + @Vertical.performed -= instance.OnVertical; + @Vertical.canceled -= instance.OnVertical; + @Fire1.started -= instance.OnFire1; + @Fire1.performed -= instance.OnFire1; + @Fire1.canceled -= instance.OnFire1; + } + + public void RemoveCallbacks(IDemoActionMapActions 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assetPath: Assets/Plugins/Pixel Crushers/Dialogue System/Demo/Scenes/New Input + System/DemoInputControls.inputactions + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Demo/Scenes/New Input System/DemoInputRegistration.cs b/Assets/Plugins/Pixel Crushers/Dialogue System/Demo/Scenes/New Input System/DemoInputRegistration.cs new file mode 100644 index 000000000..c375125cf --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Demo/Scenes/New Input System/DemoInputRegistration.cs @@ -0,0 +1,57 @@ +using UnityEngine; + +namespace PixelCrushers.DialogueSystem +{ + + /// + /// This class helps the Dialogue System's demo work with the New Input System. It + /// registers the inputs defined in DemoInputControls for use with the Dialogue + /// System's Input Device Manager. + /// + public class DemoInputRegistration : MonoBehaviour + { + +#if USE_NEW_INPUT + + private DemoInputControls controls; + + // Track which instance of this script registered the inputs, to prevent + // another instance from accidentally unregistering them. + protected static bool isRegistered = false; + private bool didIRegister = false; + + void Awake() + { + controls = new DemoInputControls(); + } + + void OnEnable() + { + if (!isRegistered) + { + isRegistered = true; + didIRegister = true; + controls.Enable(); + InputDeviceManager.RegisterInputAction("Horizontal", controls.DemoActionMap.Horizontal); + InputDeviceManager.RegisterInputAction("Vertical", controls.DemoActionMap.Vertical); + InputDeviceManager.RegisterInputAction("Fire1", controls.DemoActionMap.Fire1); + } + } + + void OnDisable() + { + if (didIRegister) + { + isRegistered = false; + didIRegister = false; + controls.Disable(); + InputDeviceManager.UnregisterInputAction("Horizontal"); + InputDeviceManager.UnregisterInputAction("Vertical"); + InputDeviceManager.UnregisterInputAction("Fire1"); + } + } + +#endif + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Demo/Scenes/New Input System/DemoInputRegistration.cs.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Demo/Scenes/New Input System/DemoInputRegistration.cs.meta new file mode 100644 index 000000000..2a812df2f --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Demo/Scenes/New Input System/DemoInputRegistration.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 5dd6025e599c3a3409abb6c91a48f1b4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Dialogue System/Demo/Scenes/New Input + System/DemoInputRegistration.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Demo/Scenes/New Input System/_New_Input_System_Setup.txt b/Assets/Plugins/Pixel Crushers/Dialogue System/Demo/Scenes/New Input System/_New_Input_System_Setup.txt new file mode 100644 index 000000000..421721314 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Demo/Scenes/New Input System/_New_Input_System_Setup.txt @@ -0,0 +1,19 @@ +To make the demo work with Unity's optional new Input System package: + +1. Use the Package Manager window to install the new Input System. + +2. Select menu item Tools > Pixel Crushers > Dialogue System > Welcome Window. + Tick the USE_NEW_INPUT checkbox. + +3. Open DemoScene1. + - Inspect EventSystem. Click the button to update it for the Input System. + - Locate the Text Field UI in the Computer Standard Dialogue UI, located + in the Terminal GameObject's hierarchy. Change the Accept Key to None. + - Inspect the child InputField. Configure the OnEndEdit() UnityEvent to + call the Text Field UI's StandardUIInputField.AcceptTextInput. + +4. Open DemoScene2. Update the EventSystem. + +The demo's Dialogue Manager prefab has a script that registers inputs with +the Dialogue System's Input Device Manager as described in the PDF +Plugins / Pixel Crushers / Common / Documentation / Input_Device_Manager_Manual.pdf. diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Demo/Scenes/New Input System/_New_Input_System_Setup.txt.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Demo/Scenes/New Input System/_New_Input_System_Setup.txt.meta new file mode 100644 index 000000000..285f5f95d --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Demo/Scenes/New Input System/_New_Input_System_Setup.txt.meta @@ -0,0 +1,17 @@ +fileFormatVersion: 2 +guid: 748ccf88598377e4780b9e258b30cacb +timeCreated: 1617198125 +licenseType: Store +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Dialogue System/Demo/Scenes/New Input + System/_New_Input_System_Setup.txt + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Demo/URP_HDRP_Materials.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Demo/URP_HDRP_Materials.meta new file mode 100644 index 000000000..85fff7875 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Demo/URP_HDRP_Materials.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ebc4a95a00fc5564db6d223b3425981d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Demo/URP_HDRP_Materials/DialogueSystemDemoHDRPMaterials.unitypackage.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Demo/URP_HDRP_Materials/DialogueSystemDemoHDRPMaterials.unitypackage.meta new file mode 100644 index 000000000..f99d71ed8 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Demo/URP_HDRP_Materials/DialogueSystemDemoHDRPMaterials.unitypackage.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: 4a47ab1fce9a99546b2c8082b8d2ca86 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Dialogue System/Demo/URP_HDRP_Materials/DialogueSystemDemoHDRPMaterials.unitypackage + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Demo/URP_HDRP_Materials/DialogueSystemDemoURPMaterials.unitypackage.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Demo/URP_HDRP_Materials/DialogueSystemDemoURPMaterials.unitypackage.meta new file mode 100644 index 000000000..5aadbf532 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Demo/URP_HDRP_Materials/DialogueSystemDemoURPMaterials.unitypackage.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: 9013645f205aed742bbca7f752c08fba +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Dialogue System/Demo/URP_HDRP_Materials/DialogueSystemDemoURPMaterials.unitypackage + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Demo/_README.txt b/Assets/Plugins/Pixel Crushers/Dialogue System/Demo/_README.txt new file mode 100644 index 000000000..3a3dd516b --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Demo/_README.txt @@ -0,0 +1,11 @@ +/* +Dialogue System for Unity - Demo Scene + +To play the demo scene, add DemoScene1 and DemoScene2 +(located in the Scenes subfolder) to your project's +build settings. Then play DemoScene1. + +If your project uses URP or HDRP, please import the +corresponding unitypackage from the URP_HDRP_Materials +folder before playing the scenes. +*/ \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Demo/_README.txt.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Demo/_README.txt.meta new file mode 100644 index 000000000..91a7e422e --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Demo/_README.txt.meta @@ -0,0 +1,25 @@ +fileFormatVersion: 2 +guid: 65958dca12410ff43abc9c427002cf3c +labels: +- Conversation +- Dialog +- Dialogue +- Localization +- Localized +- Localize +- Localise +- Localised +- Localisation +timeCreated: 1525486072 +licenseType: Store +TextScriptImporter: + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Dialogue System/Demo/_README.txt + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Documentation.pdf b/Assets/Plugins/Pixel Crushers/Dialogue System/Documentation.pdf new file mode 100644 index 000000000..6f65ca827 Binary files /dev/null and b/Assets/Plugins/Pixel Crushers/Dialogue System/Documentation.pdf differ diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Documentation.pdf.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Documentation.pdf.meta new file mode 100644 index 000000000..7cb018879 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Documentation.pdf.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4930a77dc56531c448077fd4251bc34e +DefaultImporter: + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Dialogue System/Documentation.pdf + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Prefabs.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Prefabs.meta new file mode 100644 index 000000000..028cc16b6 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Prefabs.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: a53905e94ae5caf4688b53dccfc26b17 +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Prefabs/Art.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Prefabs/Art.meta new file mode 100644 index 000000000..c8f0c509e --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Prefabs/Art.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: d50a496961f373342a374b1da428a055 +folderAsset: yes +timeCreated: 1525294858 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Prefabs/Art/Animation.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Prefabs/Art/Animation.meta new file mode 100644 index 000000000..9f93f7163 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Prefabs/Art/Animation.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 8d6ef8b80736aef4e80b25ae9d6cbfae +folderAsset: yes +timeCreated: 1525294863 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Prefabs/Art/Animation/Canvas Group Animator.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Prefabs/Art/Animation/Canvas Group Animator.meta new file mode 100644 index 000000000..1d4141949 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Prefabs/Art/Animation/Canvas Group Animator.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: cd904aaf349e88b47916bb6f24c0bc65 +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Prefabs/Art/Animation/Canvas Group Animator/Canvas Group Animator Controller.controller b/Assets/Plugins/Pixel Crushers/Dialogue System/Prefabs/Art/Animation/Canvas Group Animator/Canvas Group Animator Controller.controller new file mode 100644 index 000000000..65710bfc5 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Prefabs/Art/Animation/Canvas Group Animator/Canvas Group Animator Controller.controller @@ -0,0 +1,387 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!91 &9100000 +AnimatorController: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: Canvas Group Animator Controller + serializedVersion: 5 + m_AnimatorParameters: + - 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IT MAY BE +FREELY USED, COPIED AND DISTRIBUTED, AS LONG AS IT IS NOT SOLD, +AND ALL ORIGINAL FILES ARE INCLUDED, INCLUDING THIS LICENSE. +THE USER IS NOT PERMITTED TO CHARGE FOR DISTRIBUTING THIS SOFTWARE +(EITHER FOR PROFIT OR MERELY TO RECOVER MEDIA AND DISTRIBUTION +COSTS) WHETHER AS A STAND-ALONE PRODUCT, OR AS PART OF A +COMPILATION OR ANTHOLOGY, WITHOUT EXPLICIT PRIOR WRITTEN PERMISSION +OF THE CREATOR. BY USING THIS SOFTWARE, THE USER AGREES TO +THESE TERMS AND THE TERMS OF THE DISCLAIMER BELOW: + +DISCLAIMER: +BECAUSE THIS SOFTWARE IS LICENSED FREE OF CHARGE, THERE IS NO +WARRANTY FOR THE SOFTWARE, TO THE EXTENT PERMITTED BY +APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING, THE +COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE SOFTWARE "AS +IS," WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, +INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF +MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE +ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE SOFTWARE +RESTS WITH THE USER. SHOULD THE SOFTWARE PROVE DEFECTIVE, THE USER +ASSUMES THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. + +IN NO EVENT, UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN +WRITING, WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY +MODIFY AND/OR REDISTRIBUTE THE SOFTWARE AS PERMITTED ABOVE, BE +LIABLE TO THE USER FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, +PUNITIVE, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE +USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED +TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES +SUSTAINED BY THE USER OR THIRD PARTIES OR A FAILURE OF THE +SOFTWARE TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER +OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Prefabs/Art/Fonts/Bitwise Font/!license.txt.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Prefabs/Art/Fonts/Bitwise Font/!license.txt.meta new file mode 100644 index 000000000..153dfebe0 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Prefabs/Art/Fonts/Bitwise Font/!license.txt.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: e8f4aa7193a5253469531204fbab8162 +TextScriptImporter: + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Dialogue System/Prefabs/Art/Fonts/Bitwise + Font/!license.txt + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Prefabs/Art/Fonts/Bitwise Font/bitwise.ttf b/Assets/Plugins/Pixel Crushers/Dialogue System/Prefabs/Art/Fonts/Bitwise Font/bitwise.ttf new file mode 100644 index 000000000..df8a45c9b Binary files /dev/null and b/Assets/Plugins/Pixel Crushers/Dialogue System/Prefabs/Art/Fonts/Bitwise Font/bitwise.ttf differ diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Prefabs/Art/Fonts/Bitwise Font/bitwise.ttf.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Prefabs/Art/Fonts/Bitwise Font/bitwise.ttf.meta new file mode 100644 index 000000000..ba190c029 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Prefabs/Art/Fonts/Bitwise Font/bitwise.ttf.meta @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: 5e9fd29b2ab3f8749945f6c3462cc0be +TrueTypeFontImporter: + serializedVersion: 2 + fontSize: 24 + forceTextureCase: -2 + characterSpacing: 1 + characterPadding: 0 + includeFontData: 1 + use2xBehaviour: 0 + fontNames: [] + customCharacters: + fontRenderingMode: 0 + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Dialogue System/Prefabs/Art/Fonts/Bitwise + Font/bitwise.ttf + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Prefabs/Art/Fonts/Orbitron.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Prefabs/Art/Fonts/Orbitron.meta new file mode 100644 index 000000000..17ceeeebb --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Prefabs/Art/Fonts/Orbitron.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: 1e204e2489ceaed40921259af7e66e70 +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Prefabs/Art/Fonts/Orbitron/SIL Open Font License.txt b/Assets/Plugins/Pixel Crushers/Dialogue System/Prefabs/Art/Fonts/Orbitron/SIL Open Font License.txt new file mode 100644 index 000000000..ccb2a0c71 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Prefabs/Art/Fonts/Orbitron/SIL Open Font License.txt @@ -0,0 +1,44 @@ +Copyright (c) 2009, Matt McInerney (), +with Reserved Font Name Orbitron. + +This Font Software is licensed under the SIL Open Font License, Version 1.1. +This license is copied below, and is also available with a FAQ at: http://scripts.sil.org/OFL + +----------------------------------------------------------- +SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 +----------------------------------------------------------- + +PREAMBLE +The goals of the Open Font License (OFL) are to stimulate worldwide development of collaborative font projects, to support the font creation efforts of academic and linguistic communities, and to provide a free and open framework in which fonts may be shared and improved in partnership with others. + +The OFL allows the licensed fonts to be used, studied, modified and redistributed freely as long as they are not sold by themselves. The fonts, including any derivative works, can be bundled, embedded, redistributed and/or sold with any software provided that any reserved names are not used by derivative works. The fonts and derivatives, however, cannot be released under any other type of license. The requirement for fonts to remain under this license does not apply to any document created using the fonts or their derivatives. + +DEFINITIONS +"Font Software" refers to the set of files released by the Copyright Holder(s) under this license and clearly marked as such. This may include source files, build scripts and documentation. + +"Reserved Font Name" refers to any names specified as such after the copyright statement(s). + +"Original Version" refers to the collection of Font Software components as distributed by the Copyright Holder(s). + +"Modified Version" refers to any derivative made by adding to, deleting, or substituting -- in part or in whole -- any of the components of the Original Version, by changing formats or by porting the Font Software to a new environment. + +"Author" refers to any designer, engineer, programmer, technical writer or other person who contributed to the Font Software. + +PERMISSION & CONDITIONS +Permission is hereby granted, free of charge, to any person obtaining a copy of the Font Software, to use, study, copy, merge, embed, modify, redistribute, and sell modified and unmodified copies of the Font Software, subject to the following conditions: + +1) Neither the Font Software nor any of its individual components, in Original or Modified Versions, may be sold by itself. + +2) Original or Modified Versions of the Font Software may be bundled, redistributed and/or sold with any software, provided that each copy contains the above copyright notice and this license. These can be included either as stand-alone text files, human-readable headers or in the appropriate machine-readable metadata fields within text or binary files as long as those fields can be easily viewed by the user. + +3) No Modified Version of the Font Software may use the Reserved Font Name(s) unless explicit written permission is granted by the corresponding Copyright Holder. This restriction only applies to the primary font name as presented to the users. + +4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font Software shall not be used to promote, endorse or advertise any Modified Version, except to acknowledge the contribution(s) of the Copyright Holder(s) and the Author(s) or with their explicit written permission. + +5) The Font Software, modified or unmodified, in part or in whole, must be distributed entirely under this license, and must not be distributed under any other license. The requirement for fonts to remain under this license does not apply to any document created using the Font Software. + +TERMINATION +This license becomes null and void if any of the above conditions are not met. + +DISCLAIMER +THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE. \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Prefabs/Art/Fonts/Orbitron/SIL Open Font License.txt.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Prefabs/Art/Fonts/Orbitron/SIL Open Font License.txt.meta new file mode 100644 index 000000000..9fd6052d6 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Prefabs/Art/Fonts/Orbitron/SIL Open Font License.txt.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 20ebfeed4c5ca6846821de18cf2c20ac +TextScriptImporter: + userData: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + 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It contains +a subject in a three-point light setup. 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+fileFormatVersion: 2 +guid: 061865c12167a6442acce2e6b8ed494c +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Demo Scripts.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Demo Scripts.meta new file mode 100644 index 000000000..a4a4701f2 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Demo Scripts.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: e325dce020293a2409e4c3263a5ae550 +folderAsset: yes +timeCreated: 1523626958 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Demo Scripts/DemoMenu.cs b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Demo Scripts/DemoMenu.cs new file mode 100644 index 000000000..9aa880338 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Demo Scripts/DemoMenu.cs @@ -0,0 +1,202 @@ +using UnityEngine; +using UnityEngine.Events; +using PixelCrushers.DialogueSystem.UnityGUI; + +namespace PixelCrushers.DialogueSystem.Demo +{ + + /// + /// This script provides a rudimentary main menu for the Dialogue System's Demo. + /// + [AddComponentMenu("")] // Use wrapper. + public class DemoMenu : MonoBehaviour + { + + [TextArea] + public string startMessage = "Press Escape for Menu"; + public KeyCode menuKey = KeyCode.Escape; + public GUISkin guiSkin; + public bool closeWhenQuestLogOpen = true; + public bool lockCursorDuringPlay = false; + + public UnityEvent onOpen = new UnityEvent(); + public UnityEvent onClose = new UnityEvent(); + + private QuestLogWindow questLogWindow = null; + private bool isMenuOpen = false; + private Rect windowRect = new Rect(0, 0, 500, 500); + private ScaledRect scaledRect = ScaledRect.FromOrigin(ScaledRectAlignment.MiddleCenter, ScaledValue.FromPixelValue(300), ScaledValue.FromPixelValue(320)); + + void Start() + { + if (questLogWindow == null) questLogWindow = GameObjectUtility.FindFirstObjectByType(); + if (!string.IsNullOrEmpty(startMessage)) DialogueManager.ShowAlert(startMessage); + } + + private void OnDestroy() + { + if (isMenuOpen) Time.timeScale = 1; + } + + void Update() + { + if (InputDeviceManager.IsKeyDown(menuKey) && !DialogueManager.isConversationActive && !IsQuestLogOpen()) + { + SetMenuStatus(!isMenuOpen); + } + if (lockCursorDuringPlay) + { + CursorControl.SetCursorActive(DialogueManager.isConversationActive || isMenuOpen || IsQuestLogOpen()); + } + } + + void OnGUI() + { + if (isMenuOpen && !IsQuestLogOpen()) + { + if (guiSkin != null) + { + GUI.skin = guiSkin; + } + windowRect = GUI.Window(0, windowRect, WindowFunction, "Menu"); + } + } + + private void WindowFunction(int windowID) + { + if (GUI.Button(new Rect(10, 60, windowRect.width - 20, 48), "Quest Log")) + { + if (closeWhenQuestLogOpen) SetMenuStatus(false); + OpenQuestLog(); + } + if (GUI.Button(new Rect(10, 110, windowRect.width - 20, 48), "Save Game")) + { + SetMenuStatus(false); + SaveGame(); + } + if (GUI.Button(new Rect(10, 160, windowRect.width - 20, 48), "Load Game")) + { + SetMenuStatus(false); + LoadGame(); + } + if (GUI.Button(new Rect(10, 210, windowRect.width - 20, 48), "Clear Saved Game")) + { + SetMenuStatus(false); + ClearSavedGame(); + } + if (GUI.Button(new Rect(10, 260, windowRect.width - 20, 48), "Close Menu")) + { + SetMenuStatus(false); + } + } + + public void Open() + { + SetMenuStatus(true); + } + + public void Close() + { + SetMenuStatus(false); + } + + private void SetMenuStatus(bool open) + { + isMenuOpen = open; + if (open) windowRect = scaledRect.GetPixelRect(); + Time.timeScale = open ? 0 : 1; + if (open) onOpen.Invoke(); else onClose.Invoke(); + } + + private bool IsQuestLogOpen() + { + return (questLogWindow != null) && questLogWindow.isOpen; + } + + private void OpenQuestLog() + { + if ((questLogWindow != null) && !IsQuestLogOpen()) + { + questLogWindow.Open(); + } + } + + private void SaveGame() + { + var saveSystem = GameObjectUtility.FindFirstObjectByType(); + if (saveSystem != null) + { + SaveSystem.SaveToSlot(1); + } + else + { + string saveData = PersistentDataManager.GetSaveData(); + PlayerPrefs.SetString("SavedGame", saveData); + Debug.Log("Save Game Data: " + saveData); + } + DialogueManager.ShowAlert("Game saved."); + } + + private void LoadGame() + { + PersistentDataManager.LevelWillBeUnloaded(); + var saveSystem = GameObjectUtility.FindFirstObjectByType(); + if (saveSystem != null) + { + if (SaveSystem.HasSavedGameInSlot(1)) + { + SaveSystem.LoadFromSlot(1); + DialogueManager.ShowAlert("Game loaded."); + } + else + { + DialogueManager.ShowAlert("Save a game first."); + } + } + else + { + if (PlayerPrefs.HasKey("SavedGame")) + { + string saveData = PlayerPrefs.GetString("SavedGame"); + Debug.Log("Load Game Data: " + saveData); + LevelManager levelManager = GameObjectUtility.FindFirstObjectByType(); + if (levelManager != null) + { + levelManager.LoadGame(saveData); + } + else + { + PersistentDataManager.ApplySaveData(saveData); + DialogueManager.SendUpdateTracker(); + } + DialogueManager.ShowAlert("Game loaded."); + } + else + { + DialogueManager.ShowAlert("Save a game first."); + } + } + } + + + private void ClearSavedGame() + { + var saveSystem = GameObjectUtility.FindFirstObjectByType(); + if (saveSystem != null) + { + if (SaveSystem.HasSavedGameInSlot(1)) + { + SaveSystem.DeleteSavedGameInSlot(1); + } + } + else if (PlayerPrefs.HasKey("SavedGame")) + { + PlayerPrefs.DeleteKey("SavedGame"); + Debug.Log("Cleared saved game data"); + } + DialogueManager.ShowAlert("Saved Game Cleared"); + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Demo Scripts/DemoMenu.cs.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Demo Scripts/DemoMenu.cs.meta new file mode 100644 index 000000000..f9acbd1ed --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Demo Scripts/DemoMenu.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 1b4cc961745afa64b8742f8bd73cc7b1 +timeCreated: 1525356173 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Demo Scripts/DemoMenu.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Demo Scripts/DieOnTakeDamage.cs b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Demo Scripts/DieOnTakeDamage.cs new file mode 100644 index 000000000..5d024b156 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Demo Scripts/DieOnTakeDamage.cs @@ -0,0 +1,34 @@ +using UnityEngine; + +namespace PixelCrushers.DialogueSystem.Demo +{ + + /// + /// This is a very simple example script that destroys a GameObject if + /// it receives the message "TakeDamage(float)" or "Damage(float)". You + /// can also assign an optional "corpse" prefab to replace the GameObject. + /// + [AddComponentMenu("")] // Use wrapper. + public class DieOnTakeDamage : MonoBehaviour + { + + public GameObject deadPrefab; + + void TakeDamage(float damage) + { + if (deadPrefab != null) + { + GameObject dead = Instantiate(deadPrefab, transform.position, transform.rotation) as GameObject; + if (dead != null) dead.transform.parent = transform.parent; + } + Destroy(gameObject); + } + + void Damage(float damage) + { + TakeDamage(damage); + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Demo Scripts/DieOnTakeDamage.cs.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Demo Scripts/DieOnTakeDamage.cs.meta new file mode 100644 index 000000000..8b60f8c55 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Demo Scripts/DieOnTakeDamage.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: da7145384f2c96643a2d0afe5351987d +timeCreated: 1524321198 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Demo Scripts/DieOnTakeDamage.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Demo Scripts/NavigateOnMouseClick.cs b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Demo Scripts/NavigateOnMouseClick.cs new file mode 100644 index 000000000..e2e93a091 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Demo Scripts/NavigateOnMouseClick.cs @@ -0,0 +1,95 @@ +// Recompile at 9/25/2023 11:33:17 AM +// Based on: http://wiki.unity3d.com/index.php/Click_To_Move_C +// By: Vinicius Rezendrix +using UnityEngine; +#if USE_NAVMESH +using UnityEngine.AI; +#endif + +namespace PixelCrushers.DialogueSystem.Demo +{ + + /// + /// Navigates to the place where the player mouse clicks. + /// + [AddComponentMenu("")] // Use wrapper. +#if USE_NAVMESH + [RequireComponent(typeof(NavMeshAgent))] +#endif + public class NavigateOnMouseClick : MonoBehaviour + { + public string animatorSpeedParameter = "Speed"; + + public float stoppingDistance = 0.5f; + + public enum MouseButtonType { Left, Right, Middle }; + public MouseButtonType mouseButton = MouseButtonType.Left; + + public bool ignoreClicksOnUI = true; + +#if USE_NAVMESH + private Transform m_myTransform; + private Animator m_animator; + private NavMeshAgent m_navMeshAgent; + + void Awake() + { + m_myTransform = transform; + m_animator = GetComponent(); + m_navMeshAgent = GetComponent(); + if (m_navMeshAgent == null) + { + Debug.LogWarning("Dialogue System: NavigateOnMouseClick didn't find a NavMeshAgent on " + name + ". Disabling component.", this); + enabled = false; + } +#if USE_NEW_INPUT + Debug.LogWarning("Dialogue System: NavigateOnMouseClick doesn't support the new input system."); + enabled = false; +#endif // USE_NEW_INPUT + } + + void Update() + { + // Set animator to reflect NavMeshAgent speed: + if (!(m_animator == null || string.IsNullOrEmpty(animatorSpeedParameter))) + { + m_animator.SetFloat(animatorSpeedParameter, m_navMeshAgent.velocity.magnitude); + } + + // Ingnore clicks on UI: + if (ignoreClicksOnUI && UnityEngine.EventSystems.EventSystem.current != null && + UnityEngine.EventSystems.EventSystem.current.IsPointerOverGameObject()) + { + return; + } + + // Moves the Player if the Left Mouse Button was clicked: + if (Input.GetMouseButtonDown((int)mouseButton) && GUIUtility.hotControl == 0) + { + Plane playerPlane = new Plane(Vector3.up, m_myTransform.position); + Ray ray = UnityEngine.Camera.main.ScreenPointToRay(Input.mousePosition); + float hitdist = 0.0f; + + if (playerPlane.Raycast(ray, out hitdist)) + { + m_navMeshAgent.SetDestination(ray.GetPoint(hitdist)); + } + } + + // Moves the player if the mouse button is held down: + else if (Input.GetMouseButton((int)mouseButton) && GUIUtility.hotControl == 0) + { + + Plane playerPlane = new Plane(Vector3.up, m_myTransform.position); + Ray ray = UnityEngine.Camera.main.ScreenPointToRay(Input.mousePosition); + float hitdist = 0.0f; + + if (playerPlane.Raycast(ray, out hitdist)) + { + m_navMeshAgent.SetDestination(ray.GetPoint(hitdist)); + } + } + } +#endif // USE_NAVMESH + } +} diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Demo Scripts/NavigateOnMouseClick.cs.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Demo Scripts/NavigateOnMouseClick.cs.meta new file mode 100644 index 000000000..3512f7555 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Demo Scripts/NavigateOnMouseClick.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: f84c199cce7357c4db1a85596df1e3a7 +timeCreated: 1524321198 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Demo Scripts/NavigateOnMouseClick.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Demo Scripts/SimpleController.cs b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Demo Scripts/SimpleController.cs new file mode 100644 index 000000000..e82c63acb --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Demo Scripts/SimpleController.cs @@ -0,0 +1,196 @@ +using UnityEngine; + +namespace PixelCrushers.DialogueSystem.Demo +{ + + /// + /// This component implements a very simple third person shooter-style controller. + /// The mouse rotates the character, the axes (WASD/arrow keys) move, and the Fire1 + /// button (left mouse button) fires. + /// + [AddComponentMenu("")] // Use wrapper. + [RequireComponent(typeof(CharacterController))] + public class SimpleController : MonoBehaviour + { + + [Header("Animator")] + + [Tooltip("Float parameter defined in animator controller that controls forward/backward speed.")] + public string forwardSpeedFloatParameter = "Speed"; + + [Tooltip("Float parameter defined in animator controller that controls left/right side-step speed.")] + public string lateralSpeedFloatParameter = "Strafe"; + + [Tooltip("Bool parameter defined in animator controller that specifies whether to use two-hand weapon animation or one-hand.")] + public string twoHandWeaponBoolParameter = "Rifle"; + + [Tooltip("Trigger parameter defined in animator controller that makes the animator play an attack animation.")] + public string attackTriggerParameter = "Fire"; + + [Header("Movement & Camera")] + + [Tooltip("Speed at which player moves if animator doesn't use root motion.")] + public float runSpeed = 5f; + + [Tooltip("Mouse look rotation sensitivity.")] + public float mouseSensitivityX = 15f; + public float mouseSensitivityY = 10f; + + [Tooltip("Maximum up/down angles for mouse look.")] + public float mouseMinimumY = -60f; + public float mouseMaximumY = 60f; + + [Header("Attack")] + + [Tooltip("Use two-hand weapon animation.")] + public bool useTwoHandWeapon = false; + + [Tooltip("Attack animation checks for target hit at this time in animation.")] + public float hitDelay = 0.3f; + + [Tooltip("Play this sound at Hit Delay time.")] + public AudioClip attackSound; + + [Tooltip("Distance at which attack can hit target.")] + public float hitDistance = 100f; + + [Tooltip("Check for targets on these layers.")] + public LayerMask hitLayerMask = 1; + + [Tooltip("Send this message to targets that are hit.")] + public string damageMessage = "TakeDamage"; + + [Tooltip("Send with parameter with the Damage Message.")] + public float weaponDamage = 100; + + [Header("Input")] + + public string horizontalAxis = "Horizontal"; + public string verticalAxis = "Vertical"; + public string mouseXAxis = "Mouse X"; + public string mouseYAxis = "Mouse Y"; + public string attackButton = "Fire1"; + + private CharacterController m_controller = null; + private SmoothCameraWithBumper m_smoothCamera = null; + private Animator m_animator = null; + private float m_cameraRotationY = 0; + private Quaternion m_originalCameraRotation; + private bool m_firing = false; + + void Awake() + { + m_controller = GetComponent(); + m_smoothCamera = GetComponentInChildren(); + m_animator = GetComponent(); + } + + void Start() + { + var camera = UnityEngine.Camera.main; + m_originalCameraRotation = (camera != null) ? camera.transform.localRotation : Quaternion.identity; + } + + void Update() + { + if (Time.timeScale <= 0) return; + +#if USE_NEW_INPUT + var mouseX = UnityEngine.InputSystem.Mouse.current.delta.x.ReadValue() * Time.deltaTime; + var mouseY = UnityEngine.InputSystem.Mouse.current.delta.y.ReadValue() * Time.deltaTime; +#else + var mouseX = InputDeviceManager.GetAxis(mouseXAxis); // Input Manager already multiplies mouse axes by Time.deltaTime. + var mouseY = InputDeviceManager.GetAxis(mouseYAxis); +#endif + + // Mouse X rotation: + transform.Rotate(0, mouseX * mouseSensitivityX, 0); + + // Mouse Y rotation: + m_cameraRotationY += mouseY * mouseSensitivityY; + m_cameraRotationY = ClampAngle(m_cameraRotationY, mouseMinimumY, mouseMaximumY); + Quaternion yQuaternion = Quaternion.AngleAxis(m_cameraRotationY, -Vector3.right); + if (m_smoothCamera != null) + { + // If we have a SmoothCameraWithBumper, leave camera adjustments to it: + m_smoothCamera.adjustQuaternion = yQuaternion; + } + else + { + UnityEngine.Camera.main.transform.localRotation = m_originalCameraRotation * yQuaternion; + } + + // Weapon: + if (m_animator != null) m_animator.SetBool(twoHandWeaponBoolParameter, useTwoHandWeapon); + + // Firing: + if (DialogueManager.GetInputButtonDown(attackButton) && !m_firing) + { + if (m_animator != null) m_animator.SetTrigger(attackTriggerParameter); + m_firing = true; + Invoke("OnFired", hitDelay); + } + + // Movement: + float centralSpeed = InputDeviceManager.GetAxis(verticalAxis); + float lateralSpeed = InputDeviceManager.GetAxis(horizontalAxis); + if ((Mathf.Abs(centralSpeed) > 0.1f) || (Mathf.Abs(lateralSpeed) > 0.1f)) + { + SetSpeed(centralSpeed, lateralSpeed); + } + else + { + SetSpeed(0, 0); + } + + // Move, including gravity: + if (m_animator == null || !m_animator.applyRootMotion) + { + m_controller.Move(transform.rotation * ((Vector3.forward * centralSpeed * runSpeed * Time.deltaTime) + (Vector3.right * lateralSpeed * runSpeed * Time.deltaTime)) + Vector3.down * 20f * Time.deltaTime); + } + } + + /// + /// When the character has fired, play the fire sound and check for hits. + /// + void OnFired() + { + m_firing = false; + if (attackSound != null) AudioSource.PlayClipAtPoint(attackSound, transform.position); + Ray ray = UnityEngine.Camera.main.ScreenPointToRay(new Vector3(Screen.width / 2, Screen.height / 2)); + RaycastHit hit; + if (Physics.Raycast(ray, out hit, hitDistance, hitLayerMask)) + { + hit.collider.gameObject.BroadcastMessage(damageMessage, weaponDamage, SendMessageOptions.DontRequireReceiver); + } + } + + void SetSpeed(float forwardSpeed, float lateralSpeed) + { + if (m_animator != null) + { + if (!string.IsNullOrEmpty(forwardSpeedFloatParameter)) m_animator.SetFloat(forwardSpeedFloatParameter, forwardSpeed); + if (!string.IsNullOrEmpty(lateralSpeedFloatParameter)) m_animator.SetFloat(lateralSpeedFloatParameter, lateralSpeed); + } + } + + /// + /// When the character is involved in a conversation, stop moving and firing. + /// + void OnConversationStart(Transform actor) + { + SetSpeed(0, 0); + CancelInvoke("OnFired"); + m_firing = false; + } + + public static float ClampAngle(float angle, float min, float max) + { + if (angle < -360f) angle += 360f; + if (angle > 360f) angle -= 360f; + return Mathf.Clamp(angle, min, max); + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Demo Scripts/SimpleController.cs.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Demo Scripts/SimpleController.cs.meta new file mode 100644 index 000000000..60fb34264 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Demo Scripts/SimpleController.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: e1ada539599f49742bb4c877569e0d07 +timeCreated: 1524321198 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Demo Scripts/SimpleController.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Demo Scripts/SmoothCameraWithBumper.cs b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Demo Scripts/SmoothCameraWithBumper.cs new file mode 100644 index 000000000..b97cc3a8d --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Demo Scripts/SmoothCameraWithBumper.cs @@ -0,0 +1,92 @@ +// From: http://wiki.unity3d.com/index.php/SmoothFollowWithCameraBumper +// (Created CSharp Version) 10/2010: Daniel P. Rossi (DR9885) +// Pixel Crushers changes: +// 1. Moved to PixelCrushers.DialogueSystem.Examples namespace to prevent conflicts. +// 2. Exposed target so wizard can set it. +// 3. Added adjustQuaternion so SimpleController can adjust the angle without +// directly changing the camera's rotation. Changing the camera's rotation +// in multiple scripts can cause flickering on objects that position themselves +// in Update() based on the current rotation, since there's no guarantee +// that Update() is called in the same order on each frame update. +// 4. Set default values for private fields to address compiler warnings. +// 5. To work with the new prefab system (Unity 2018.3+), no longer childs to target. +// Assign the child manually at design time. + +using UnityEngine; + +namespace PixelCrushers.DialogueSystem.Demo +{ + + [AddComponentMenu("")] // Use wrapper. + public class SmoothCameraWithBumper : MonoBehaviour + { + public Transform target = null; + [SerializeField] private float distance = 3.0f; + [SerializeField] private float height = 1.0f; + [SerializeField] private float damping = 5.0f; + [SerializeField] private bool smoothRotation = true; + [SerializeField] private float rotationDamping = 10.0f; + + [SerializeField] private Vector3 targetLookAtOffset = Vector3.zero; // allows offsetting of camera lookAt, very useful for low bumper heights + + [SerializeField] private float bumperDistanceCheck = 2.5f; // length of bumper ray + [SerializeField] private float bumperCameraHeight = 1.0f; // adjust camera height while bumping + [SerializeField] private Vector3 bumperRayOffset = Vector3.zero; // allows offset of the bumper ray from target origin + + public Quaternion adjustQuaternion { get; set; } + private Quaternion originalRotation; + + /// + /// If the target moves, the camera should child the target to allow for smoother movement. DR + /// + private void Awake() + { + // For compatibility with the new prefab system, no longer childs to target: + //UnityEngine.Camera myCamera = GetComponent(); + //if (myCamera != null) myCamera.transform.parent = target; + adjustQuaternion = Quaternion.identity; + } + + private void Start() + { + originalRotation = transform.localRotation; + } + + private void FixedUpdate() + { + Vector3 wantedPosition = target.TransformPoint(0, height, -distance); + + // check to see if there is anything behind the target + RaycastHit hit; + Vector3 back = target.transform.TransformDirection(-1 * Vector3.forward); + + // cast the bumper ray out from rear and check to see if there is anything behind + if (Physics.Raycast(target.TransformPoint(bumperRayOffset), back, out hit, bumperDistanceCheck) + && hit.transform != target) // ignore ray-casts that hit the user. DR + { + // clamp wanted position to hit position + wantedPosition.x = hit.point.x; + wantedPosition.z = hit.point.z; + wantedPosition.y = Mathf.Lerp(hit.point.y + bumperCameraHeight, wantedPosition.y, Time.deltaTime * damping); + } + + transform.position = Vector3.Lerp(transform.position, wantedPosition, Time.deltaTime * damping); + + Vector3 lookPosition = target.TransformPoint(targetLookAtOffset); + + if (smoothRotation) + { + Quaternion wantedRotation = Quaternion.LookRotation(lookPosition - transform.position, target.up); + transform.rotation = Quaternion.Slerp(transform.rotation, wantedRotation, Time.deltaTime * rotationDamping); + } + else + { + transform.rotation = Quaternion.LookRotation(lookPosition - transform.position, target.up); + } + + transform.localRotation = originalRotation * adjustQuaternion; + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Demo Scripts/SmoothCameraWithBumper.cs.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Demo Scripts/SmoothCameraWithBumper.cs.meta new file mode 100644 index 000000000..eb1432081 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Demo Scripts/SmoothCameraWithBumper.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 1541662758db6b341967e71062915c40 +timeCreated: 1524321198 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Demo Scripts/SmoothCameraWithBumper.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/DialogueSystemAssemblyDefinitions.unitypackage.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/DialogueSystemAssemblyDefinitions.unitypackage.meta new file mode 100644 index 000000000..64bc3e658 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/DialogueSystemAssemblyDefinitions.unitypackage.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 5db5e6540b70aa44a8b8f0be7cbc03a4 +timeCreated: 1533133123 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/DialogueSystemAssemblyDefinitions.unitypackage + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor.meta new file mode 100644 index 000000000..4c8ffd89a --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: 22a6542d0fd10c148a97c1931e37b7f0 +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor.meta new file mode 100644 index 000000000..47e490f45 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 9c00d99c84bd40346904c58012275049 +folderAsset: yes +timeCreated: 1523566216 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/AssetFoldouts.cs b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/AssetFoldouts.cs new file mode 100644 index 000000000..169c49d7d --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/AssetFoldouts.cs @@ -0,0 +1,54 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using System; +using System.Collections.Generic; + +namespace PixelCrushers.DialogueSystem.DialogueEditor +{ + + [Serializable] + public class AssetFoldouts : ISerializationCallbackReceiver + { + + public Dictionary properties = new Dictionary(); + public Dictionary fields = new Dictionary(); + + public List propertiesKeys = new List(); + public List propertiesValues = new List(); + public List fieldsKeys = new List(); + public List fieldsValues = new List(); + + public void OnBeforeSerialize() + { + SerializeDictionary(properties, propertiesKeys, propertiesValues); + SerializeDictionary(fields, fieldsKeys, fieldsValues); + } + + public void OnAfterDeserialize() + { + DeserializeDictionary(properties, propertiesKeys, propertiesValues); + DeserializeDictionary(fields, fieldsKeys, fieldsValues); + } + + private void SerializeDictionary(Dictionary dict, List keys, List values) + { + keys.Clear(); + values.Clear(); + foreach (var kvp in dict) + { + keys.Add(kvp.Key); + values.Add(kvp.Value); + } + } + + private void DeserializeDictionary(Dictionary dict, List keys, List values) + { + dict.Clear(); + for (int i = 0; i < Math.Min(keys.Count, values.Count); i++) + dict.Add(keys[i], values[i]); + } + + } + +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/AssetFoldouts.cs.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/AssetFoldouts.cs.meta new file mode 100644 index 000000000..f31f3bbd1 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/AssetFoldouts.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 29610e9f13b70634a8a61dd2554baadd +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue + Editor/AssetFoldouts.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/ConversationTemplates.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/ConversationTemplates.meta new file mode 100644 index 000000000..6ffa9f12c --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/ConversationTemplates.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e02529e1165c30b479b901f05a8e5bac +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/ConversationTemplates/DialogueEditorWindowConversationTemplates.cs b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/ConversationTemplates/DialogueEditorWindowConversationTemplates.cs new file mode 100644 index 000000000..be15eef0a --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/ConversationTemplates/DialogueEditorWindowConversationTemplates.cs @@ -0,0 +1,1056 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; +using System; +using System.IO; + +namespace PixelCrushers.DialogueSystem.DialogueEditor +{ + + /// + /// This part of the Dialogue Editor window handles conversation templates. + /// + public partial class DialogueEditorWindow + { + + private string lastConversationTemplateFilename; + + private void SaveConversationTemplate() + { + var directory = string.IsNullOrEmpty(lastConversationTemplateFilename) ? Application.dataPath : Path.GetDirectoryName(lastConversationTemplateFilename); + var filename = EditorUtility.SaveFilePanel("Save Conversation Template", directory, "ConversationTemplate.json", "json"); + if (string.IsNullOrEmpty(filename)) return; + lastConversationTemplateFilename = filename; + try + { + File.WriteAllText(filename, JsonUtility.ToJson(currentConversation)); + Debug.Log("Dialogue System: Saved conversation template " + filename); + } + catch (Exception e) + { + Debug.LogError("Dialogue System: Unable to save conversation template " + filename + ": " + e.Message); + } + } + + private void CreateConversationFromTemplate() + { + var directory = string.IsNullOrEmpty(lastConversationTemplateFilename) ? Application.dataPath : Path.GetDirectoryName(lastConversationTemplateFilename); + var filename = EditorUtility.OpenFilePanel("Select Conversation Template", directory, "json"); + if (string.IsNullOrEmpty(filename)) return; + lastConversationTemplateFilename = filename; + try + { + CreateConversationFromJson(File.ReadAllText(filename)); + } + catch (Exception e) + { + Debug.LogError("Dialogue System: Unable to load conversation template: " + filename + ": " + e.Message); + return; + } + } + + private void CreateConversationFromJson(string json) + { + var newConversationID = template.GetNextConversationID(database); + + var conversation = JsonUtility.FromJson(json); + if (conversation == null) + { + Debug.LogError("Dialogue System: Unable to read conversation template"); + return; + } + Undo.RegisterCompleteObjectUndo(database, "New Conversation"); + database.conversations.Add(conversation); + + // Set new conversation title: + int safeguard = 1; + var oldConversationTitle = conversation.Title; + string proposedTitle; + do + { + proposedTitle = oldConversationTitle + " " + safeguard; + } + while (database.GetConversation(proposedTitle) != null && safeguard++ < 99); + conversation.Title = proposedTitle; + + // Use new conversation ID: + var oldConversationID = conversation.id; + conversation.id = newConversationID; + foreach (var entry in conversation.dialogueEntries) + { + entry.conversationID = newConversationID; + foreach (var link in entry.outgoingLinks) + { + if (link.originConversationID == oldConversationID) link.originConversationID = newConversationID; + if (link.destinationConversationID == oldConversationID) link.destinationConversationID = newConversationID; + } + } + + SetDatabaseDirty("Add New Conversation"); + Debug.Log("Dialogue System: Create conversation '" + proposedTitle + "'"); + OpenConversation(conversation); + conversationIndex = -1; // Update dropdown. + ValidateConversationMenuTitleIndex(); + Repaint(); + } + + private void CreateQuestConversationFromTemplate() + { + CreateConversationFromJson(questConversationTemplateJson); + } + + #region Quest Conversation Template + + private const string questConversationTemplateJson = + @"{ + ""id"":14, + ""fields"":[ + { + ""title"":""Title"", + ""value"":""Quest Conversation"", + ""type"":0, + ""typeString"":"""" + }, + { + ""title"":""Description"", + ""value"":""The NPC is a quest giver in a video game. The NPC offers the player a quest. This conversation relates to the quest."", + ""type"":0, + ""typeString"":"""" + }, + { + ""title"":""Actor"", + ""value"":""1"", + ""type"":5, + ""typeString"":""CustomFieldType_Actor"" + }, + { + ""title"":""Conversant"", + ""value"":""2"", + ""type"":5, + ""typeString"":""CustomFieldType_Actor"" + } + ], + ""overrideSettings"":{ + ""useOverrides"":false, + ""overrideSubtitleSettings"":false, + ""showNPCSubtitlesDuringLine"":true, + ""showNPCSubtitlesWithResponses"":true, + ""showPCSubtitlesDuringLine"":false, + ""skipPCSubtitleAfterResponseMenu"":false, + ""subtitleCharsPerSecond"":30.0, + ""minSubtitleSeconds"":2.0, + ""continueButton"":0, + ""overrideSequenceSettings"":false, + ""defaultSequence"":"""", + ""defaultPlayerSequence"":"""", + ""defaultResponseMenuSequence"":"""", + ""overrideInputSettings"":false, + ""alwaysForceResponseMenu"":true, + ""includeInvalidEntries"":false, + ""responseTimeout"":0.0, + ""emTagForOldResponses"":0, + ""emTagForInvalidResponses"":0, + ""cancelSubtitle"":{ + ""key"":27, + ""buttonName"":"""" + }, + ""cancelConversation"":{ + ""key"":27, + ""buttonName"":"""" + } + }, + ""nodeColor"":"""", + ""dialogueEntries"":[ + { + ""id"":0, + ""fields"":[ + { + ""title"":""Title"", + ""value"":""START"", + ""type"":0, + ""typeString"":"""" + }, + { + ""title"":""Description"", + ""value"":"""", + ""type"":0, + ""typeString"":"""" + }, + { + ""title"":""Actor"", + ""value"":""1"", + ""type"":5, + ""typeString"":""CustomFieldType_Actor"" + }, + { + ""title"":""Conversant"", + ""value"":""2"", + ""type"":5, + ""typeString"":""CustomFieldType_Actor"" + }, + { + ""title"":""Menu Text"", + ""value"":"""", + ""type"":0, + ""typeString"":"""" + }, + { + ""title"":""Dialogue Text"", + ""value"":"""", + ""type"":0, + ""typeString"":"""" + }, + { + ""title"":""Sequence"", + ""value"":""None()"", + ""type"":0, + ""typeString"":"""" + } + ], + ""conversationID"":14, + ""isRoot"":false, + ""isGroup"":false, + ""nodeColor"":"""", + ""delaySimStatus"":false, + ""falseConditionAction"":"""", + ""conditionPriority"":2, + ""outgoingLinks"":[ + { + ""originConversationID"":14, + ""originDialogueID"":0, + ""destinationConversationID"":14, + ""destinationDialogueID"":1, + ""isConnector"":false, + ""priority"":2 + }, + { + ""originConversationID"":14, + ""originDialogueID"":0, + ""destinationConversationID"":14, + ""destinationDialogueID"":2, + ""isConnector"":false, + ""priority"":2 + }, + { + ""originConversationID"":14, + ""originDialogueID"":0, + ""destinationConversationID"":14, + ""destinationDialogueID"":3, + ""isConnector"":false, + ""priority"":2 + } + ], + ""conditionsString"":"""", + ""userScript"":"""", + ""onExecute"":{ + ""m_PersistentCalls"":{ + ""m_Calls"":[ + + ] + } + }, + ""canvasRect"":{ + ""serializedVersion"":""2"", + ""x"":496.0, + ""y"":50.0, + ""width"":160.0, + ""height"":30.0 + } + }, + { + ""id"":1, + ""fields"":[ + { + ""title"":""Title"", + ""value"":""NPC offers quest."", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + }, + { + ""title"":""Description"", + ""value"":"""", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + }, + { + ""title"":""Actor"", + ""value"":""2"", + ""type"":5, + ""typeString"":""CustomFieldType_Actor"" + }, + { + ""title"":""Conversant"", + ""value"":""1"", + ""type"":5, + ""typeString"":""CustomFieldType_Actor"" + }, + { + ""title"":""Menu Text"", + ""value"":"""", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + }, + { + ""title"":""Dialogue Text"", + ""value"":""Hello, [var=Actor]."", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + }, + { + ""title"":""Sequence"", + ""value"":"""", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + } + ], + ""conversationID"":14, + ""isRoot"":false, + ""isGroup"":false, + ""nodeColor"":"""", + ""delaySimStatus"":false, + ""falseConditionAction"":""Block"", + ""conditionPriority"":2, + ""outgoingLinks"":[ + { + ""originConversationID"":14, + ""originDialogueID"":1, + ""destinationConversationID"":14, + ""destinationDialogueID"":4, + ""isConnector"":false, + ""priority"":2 + }, + { + ""originConversationID"":14, + ""originDialogueID"":1, + ""destinationConversationID"":14, + ""destinationDialogueID"":5, + ""isConnector"":false, + ""priority"":2 + } + ], + ""conditionsString"":"""", + ""userScript"":"""", + ""onExecute"":{ + ""m_PersistentCalls"":{ + ""m_Calls"":[ + + ] + } + }, + ""canvasRect"":{ + ""serializedVersion"":""2"", + ""x"":184.0, + ""y"":134.0, + ""width"":160.0, + ""height"":30.0 + } + }, + { + ""id"":2, + ""fields"":[ + { + ""title"":""Title"", + ""value"":""NPC asks about status of active quest."", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + }, + { + ""title"":""Description"", + ""value"":"""", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + }, + { + ""title"":""Actor"", + ""value"":""2"", + ""type"":5, + ""typeString"":""CustomFieldType_Actor"" + }, + { + ""title"":""Conversant"", + ""value"":""1"", + ""type"":5, + ""typeString"":""CustomFieldType_Actor"" + }, + { + ""title"":""Menu Text"", + ""value"":"""", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + }, + { + ""title"":""Dialogue Text"", + ""value"":"""", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + }, + { + ""title"":""Sequence"", + ""value"":"""", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + } + ], + ""conversationID"":14, + ""isRoot"":false, + ""isGroup"":false, + ""nodeColor"":"""", + ""delaySimStatus"":false, + ""falseConditionAction"":""Block"", + ""conditionPriority"":2, + ""outgoingLinks"":[ + { + ""originConversationID"":14, + ""originDialogueID"":2, + ""destinationConversationID"":14, + ""destinationDialogueID"":6, + ""isConnector"":false, + ""priority"":2 + }, + { + ""originConversationID"":14, + ""originDialogueID"":2, + ""destinationConversationID"":14, + ""destinationDialogueID"":7, + ""isConnector"":false, + ""priority"":2 + } + ], + ""conditionsString"":"""", + ""userScript"":"""", + ""onExecute"":{ + ""m_PersistentCalls"":{ + ""m_Calls"":[ + + ] + } + }, + ""canvasRect"":{ + ""serializedVersion"":""2"", + ""x"":600.0, + ""y"":134.0, + ""width"":160.0, + ""height"":30.0 + } + }, + { + ""id"":3, + ""fields"":[ + { + ""title"":""Title"", + ""value"":""NPC thanks player for having previously completed quest."", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + }, + { + ""title"":""Description"", + ""value"":"""", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + }, + { + ""title"":""Actor"", + ""value"":""2"", + ""type"":5, + ""typeString"":""CustomFieldType_Actor"" + }, + { + ""title"":""Conversant"", + ""value"":""1"", + ""type"":5, + ""typeString"":""CustomFieldType_Actor"" + }, + { + ""title"":""Menu Text"", + ""value"":"""", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + }, + { + ""title"":""Dialogue Text"", + ""value"":"""", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + }, + { + ""title"":""Sequence"", + ""value"":"""", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + } + ], + ""conversationID"":14, + ""isRoot"":false, + ""isGroup"":false, + ""nodeColor"":"""", + ""delaySimStatus"":false, + ""falseConditionAction"":""Block"", + ""conditionPriority"":2, + ""outgoingLinks"":[ + { + ""originConversationID"":14, + ""originDialogueID"":3, + ""destinationConversationID"":14, + ""destinationDialogueID"":10, + ""isConnector"":false, + ""priority"":2 + } + ], + ""conditionsString"":"""", + ""userScript"":"""", + ""onExecute"":{ + ""m_PersistentCalls"":{ + ""m_Calls"":[ + + ] + } + }, + ""canvasRect"":{ + ""serializedVersion"":""2"", + ""x"":912.0, + ""y"":134.0, + ""width"":160.0, + ""height"":30.0 + } + }, + { + ""id"":4, + ""fields"":[ + { + ""title"":""Title"", + ""value"":""Player accepts quest."", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + }, + { + ""title"":""Description"", + ""value"":"""", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + }, + { + ""title"":""Actor"", + ""value"":""1"", + ""type"":5, + ""typeString"":""CustomFieldType_Actor"" + }, + { + ""title"":""Conversant"", + ""value"":""2"", + ""type"":5, + ""typeString"":""CustomFieldType_Actor"" + }, + { + ""title"":""Menu Text"", + ""value"":"""", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + }, + { + ""title"":""Dialogue Text"", + ""value"":"""", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + }, + { + ""title"":""Sequence"", + ""value"":"""", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + } + ], + ""conversationID"":14, + ""isRoot"":false, + ""isGroup"":false, + ""nodeColor"":"""", + ""delaySimStatus"":false, + ""falseConditionAction"":""Block"", + ""conditionPriority"":2, + ""outgoingLinks"":[ + + ], + ""conditionsString"":"""", + ""userScript"":"""", + ""onExecute"":{ + ""m_PersistentCalls"":{ + ""m_Calls"":[ + + ] + } + }, + ""canvasRect"":{ + ""serializedVersion"":""2"", + ""x"":80.0, + ""y"":218.0, + ""width"":160.0, + ""height"":30.0 + } + }, + { + ""id"":5, + ""fields"":[ + { + ""title"":""Title"", + ""value"":""Player declines quest."", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + }, + { + ""title"":""Description"", + ""value"":"""", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + }, + { + ""title"":""Actor"", + ""value"":""1"", + ""type"":5, + ""typeString"":""CustomFieldType_Actor"" + }, + { + ""title"":""Conversant"", + ""value"":""2"", + ""type"":5, + ""typeString"":""CustomFieldType_Actor"" + }, + { + ""title"":""Menu Text"", + ""value"":"""", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + }, + { + ""title"":""Dialogue Text"", + ""value"":"""", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + }, + { + ""title"":""Sequence"", + ""value"":"""", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + } + ], + ""conversationID"":14, + ""isRoot"":false, + ""isGroup"":false, + ""nodeColor"":"""", + ""delaySimStatus"":false, + ""falseConditionAction"":""Block"", + ""conditionPriority"":2, + ""outgoingLinks"":[ + + ], + ""conditionsString"":"""", + ""userScript"":"""", + ""onExecute"":{ + ""m_PersistentCalls"":{ + ""m_Calls"":[ + + ] + } + }, + ""canvasRect"":{ + ""serializedVersion"":""2"", + ""x"":288.0, + ""y"":218.0, + ""width"":160.0, + ""height"":30.0 + } + }, + { + ""id"":6, + ""fields"":[ + { + ""title"":""Title"", + ""value"":""Player says they are still working on quest."", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + }, + { + ""title"":""Description"", + ""value"":"""", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + }, + { + ""title"":""Actor"", + ""value"":""1"", + ""type"":5, + ""typeString"":""CustomFieldType_Actor"" + }, + { + ""title"":""Conversant"", + ""value"":""2"", + ""type"":5, + ""typeString"":""CustomFieldType_Actor"" + }, + { + ""title"":""Menu Text"", + ""value"":"""", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + }, + { + ""title"":""Dialogue Text"", + ""value"":"""", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + }, + { + ""title"":""Sequence"", + ""value"":"""", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + } + ], + ""conversationID"":14, + ""isRoot"":false, + ""isGroup"":false, + ""nodeColor"":"""", + ""delaySimStatus"":false, + ""falseConditionAction"":""Block"", + ""conditionPriority"":2, + ""outgoingLinks"":[ + + ], + ""conditionsString"":"""", + ""userScript"":"""", + ""onExecute"":{ + ""m_PersistentCalls"":{ + ""m_Calls"":[ + + ] + } + }, + ""canvasRect"":{ + ""serializedVersion"":""2"", + ""x"":496.0, + ""y"":218.0, + ""width"":160.0, + ""height"":30.0 + } + }, + { + ""id"":7, + ""fields"":[ + { + ""title"":""Title"", + ""value"":""Player turns in completed quest."", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + }, + { + ""title"":""Description"", + ""value"":"""", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + }, + { + ""title"":""Actor"", + ""value"":""1"", + ""type"":5, + ""typeString"":""CustomFieldType_Actor"" + }, + { + ""title"":""Conversant"", + ""value"":""2"", + ""type"":5, + ""typeString"":""CustomFieldType_Actor"" + }, + { + ""title"":""Menu Text"", + ""value"":"""", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + }, + { + ""title"":""Dialogue Text"", + ""value"":"""", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + }, + { + ""title"":""Sequence"", + ""value"":"""", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + } + ], + ""conversationID"":14, + ""isRoot"":false, + ""isGroup"":false, + ""nodeColor"":"""", + ""delaySimStatus"":false, + ""falseConditionAction"":""Block"", + ""conditionPriority"":2, + ""outgoingLinks"":[ + { + ""originConversationID"":14, + ""originDialogueID"":7, + ""destinationConversationID"":14, + ""destinationDialogueID"":8, + ""isConnector"":false, + ""priority"":2 + } + ], + ""conditionsString"":"""", + ""userScript"":"""", + ""onExecute"":{ + ""m_PersistentCalls"":{ + ""m_Calls"":[ + + ] + } + }, + ""canvasRect"":{ + ""serializedVersion"":""2"", + ""x"":704.0, + ""y"":218.0, + ""width"":160.0, + ""height"":30.0 + } + }, + { + ""id"":8, + ""fields"":[ + { + ""title"":""Title"", + ""value"":""NPC thanks player for completing quest."", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + }, + { + ""title"":""Description"", + ""value"":"""", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + }, + { + ""title"":""Actor"", + ""value"":""2"", + ""type"":5, + ""typeString"":""CustomFieldType_Actor"" + }, + { + ""title"":""Conversant"", + ""value"":""1"", + ""type"":5, + ""typeString"":""CustomFieldType_Actor"" + }, + { + ""title"":""Menu Text"", + ""value"":"""", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + }, + { + ""title"":""Dialogue Text"", + ""value"":"""", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + }, + { + ""title"":""Sequence"", + ""value"":"""", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + } + ], + ""conversationID"":14, + ""isRoot"":false, + ""isGroup"":false, + ""nodeColor"":"""", + ""delaySimStatus"":false, + ""falseConditionAction"":""Block"", + ""conditionPriority"":2, + ""outgoingLinks"":[ + { + ""originConversationID"":14, + ""originDialogueID"":8, + ""destinationConversationID"":14, + ""destinationDialogueID"":9, + ""isConnector"":false, + ""priority"":2 + } + ], + ""conditionsString"":"""", + ""userScript"":"""", + ""onExecute"":{ + ""m_PersistentCalls"":{ + ""m_Calls"":[ + + ] + } + }, + ""canvasRect"":{ + ""serializedVersion"":""2"", + ""x"":704.0, + ""y"":268.0, + ""width"":160.0, + ""height"":30.0 + } + }, + { + ""id"":9, + ""fields"":[ + { + ""title"":""Title"", + ""value"":""Player says goodbye."", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + }, + { + ""title"":""Description"", + ""value"":"""", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + }, + { + ""title"":""Actor"", + ""value"":""1"", + ""type"":5, + ""typeString"":""CustomFieldType_Actor"" + }, + { + ""title"":""Conversant"", + ""value"":""2"", + ""type"":5, + ""typeString"":""CustomFieldType_Actor"" + }, + { + ""title"":""Menu Text"", + ""value"":"""", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + }, + { + ""title"":""Dialogue Text"", + ""value"":"""", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + }, + { + ""title"":""Sequence"", + ""value"":"""", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + } + ], + ""conversationID"":14, + ""isRoot"":false, + ""isGroup"":false, + ""nodeColor"":"""", + ""delaySimStatus"":false, + ""falseConditionAction"":""Block"", + ""conditionPriority"":2, + ""outgoingLinks"":[ + + ], + ""conditionsString"":"""", + ""userScript"":"""", + ""onExecute"":{ + ""m_PersistentCalls"":{ + ""m_Calls"":[ + + ] + } + }, + ""canvasRect"":{ + ""serializedVersion"":""2"", + ""x"":704.0, + ""y"":318.0, + ""width"":160.0, + ""height"":30.0 + } + }, + { + ""id"":10, + ""fields"":[ + { + ""title"":""Title"", + ""value"":""Player says goodbye."", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + }, + { + ""title"":""Description"", + ""value"":"""", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + }, + { + ""title"":""Actor"", + ""value"":""1"", + ""type"":5, + ""typeString"":""CustomFieldType_Actor"" + }, + { + ""title"":""Conversant"", + ""value"":""2"", + ""type"":5, + ""typeString"":""CustomFieldType_Actor"" + }, + { + ""title"":""Menu Text"", + ""value"":"""", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + }, + { + ""title"":""Dialogue Text"", + ""value"":"""", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + }, + { + ""title"":""Sequence"", + ""value"":"""", + ""type"":0, + ""typeString"":""CustomFieldType_Text"" + } + ], + ""conversationID"":14, + ""isRoot"":false, + ""isGroup"":false, + ""nodeColor"":"""", + ""delaySimStatus"":false, + ""falseConditionAction"":""Block"", + ""conditionPriority"":2, + ""outgoingLinks"":[ + + ], + ""conditionsString"":"""", + ""userScript"":"""", + ""onExecute"":{ + ""m_PersistentCalls"":{ + ""m_Calls"":[ + + ] + } + }, + ""canvasRect"":{ + ""serializedVersion"":""2"", + ""x"":912.0, + ""y"":184.0, + ""width"":160.0, + ""height"":30.0 + } + } + ], + ""entryGroups"":[ + + ], + ""canvasScrollPosition"":{ + ""x"":0.0, + ""y"":0.0 + }, + ""canvasZoom"":1.0 +}"; + #endregion + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/ConversationTemplates/DialogueEditorWindowConversationTemplates.cs.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/ConversationTemplates/DialogueEditorWindowConversationTemplates.cs.meta new file mode 100644 index 000000000..7cf92721c --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/ConversationTemplates/DialogueEditorWindowConversationTemplates.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 2ab1f88a71636a649bf2ca6ea2567b53 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue + Editor/ConversationTemplates/DialogueEditorWindowConversationTemplates.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueDatabaseEditor.cs b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueDatabaseEditor.cs new file mode 100644 index 000000000..e52ea1991 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueDatabaseEditor.cs @@ -0,0 +1,312 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using System; +using System.Collections.Generic; +using UnityEngine; +using UnityEditor; + +namespace PixelCrushers.DialogueSystem +{ + + /// + /// Custom inspector editor for dialogue database assets. Works in coordination + /// with DialogueEditorWindow. + /// + [CustomEditor(typeof(DialogueDatabase), true)] + public class DialogueDatabaseEditor : Editor + { + + public static DialogueDatabaseEditor instance = null; + + private static List instances = new List(); + + private static bool showDefaultInspector = false; + + public enum RefreshSource + { + None, + ChatMapper, + ArticyDraft, + AuroraToolset, + Arcweave + }; + + /// + /// The refresh source for the quick Refresh button. + /// + public RefreshSource refreshSource = RefreshSource.None; + +#if UNITY_2019_3_OR_NEWER + [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] + static void InitStaticVariables() + { + instance = null; + instances = new List(); + } +#endif + + public static void RepaintInstances() + { + if (instance != null) instance.Repaint(); + } + + private void OnEnable() + { + instance = this; + if (instances != null) instances.Add(this); + EditorApplication.projectWindowItemOnGUI -= OnProjectWindowItemOnGUI; + EditorApplication.projectWindowItemOnGUI += OnProjectWindowItemOnGUI; + } + + private void OnDisable() + { + instance = null; + if (instances != null) + { + instances.Remove(this); + if (instances.Count > 0) instance = instances[0]; + } + EditorApplication.projectWindowItemOnGUI -= OnProjectWindowItemOnGUI; + if (DialogueEditor.DialogueEditorWindow.instance != null) DialogueEditor.DialogueEditorWindow.instance.ResetLuaWizards(); + } + + /// + /// Checks for double-clicks on the dialogue database to open the editor window. + /// + /// GUID. + /// Selection rect. + private void OnProjectWindowItemOnGUI(string guid, Rect selectionRect) + { + if (Event.current.type == EventType.MouseDown && Event.current.clickCount == 2 && selectionRect.Contains(Event.current.mousePosition)) + { + OpenDialogueEditorWindow(); + } + } + + /// + /// Draws the inspector GUI. Provides extra features such a button to + /// open the Dialogue Editor window, and a quick reconvert button. + /// + public override void OnInspectorGUI() + { + if (DialogueEditor.DialogueEditorWindow.inspectorSelection != null) + { + DrawInspectorSelection(); + } + else + { + DrawExtraFeatures(); + if (showDefaultInspector) + { + DrawDefaultInspector(); + } + else + { + DrawSummary(); + } + } + } + + private void DrawExtraFeatures() + { + EditorGUILayout.BeginHorizontal(); + if (GUILayout.Button("Edit...", EditorStyles.miniButton, GUILayout.Width(80))) OpenDialogueEditorWindow(); + GUILayout.FlexibleSpace(); + EditorGUI.BeginDisabledGroup(refreshSource == RefreshSource.None); + var clickedReconvert = GUILayout.Button("Reconvert...", EditorStyles.miniButton, GUILayout.Width(80)); + EditorGUI.EndDisabledGroup(); + refreshSource = (RefreshSource)EditorGUILayout.EnumPopup(refreshSource, GUILayout.Width(100)); + EditorGUILayout.EndHorizontal(); + EditorWindowTools.DrawHorizontalLine(); + if (GUI.changed) EditorUtility.SetDirty(target); + if (GUILayout.Button("Reset Position", EditorStyles.miniButton, GUILayout.Width(100))) + { + DialogueEditor.DialogueEditorWindow.ResetPosition(); + } + showDefaultInspector = EditorGUILayout.ToggleLeft("Show Default Inspector", showDefaultInspector); + if (clickedReconvert) + { + ReconvertDatabase(); + EditorUtility.SetDirty(target); + } + } + + private void DrawSummary() + { + var database = target as DialogueDatabase; + if (database == null) return; + EditorGUI.BeginDisabledGroup(true); + EditorGUILayout.TextField("Version", database.version); + EditorGUILayout.TextField("Author", database.author); + EditorGUILayout.TextField("Description", database.description); + EditorGUI.EndDisabledGroup(); + } + + private void OpenDialogueEditorWindow() + { + PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.OpenDialogueEditorWindow(); + } + + private void ReconvertDatabase() + { + switch (refreshSource) + { + case RefreshSource.ChatMapper: RunChatMapperConverter(); break; + case RefreshSource.ArticyDraft: RunArticyConverter(); break; + case RefreshSource.AuroraToolset: RunAuroraConverter(); break; + case RefreshSource.Arcweave: RunArcweaveConverter(); break; + } + if (DialogueEditor.DialogueEditorWindow.instance != null) + { + DialogueEditor.DialogueEditorWindow.instance.Repaint(); + } + } + + private void RunChatMapperConverter() + { + bool alreadyOpen = ChatMapperConverter.IsOpen; + if (!alreadyOpen) ChatMapperConverter.Init(); + ChatMapperConverter.Instance.ConvertChatMapperProjects(); + if (!alreadyOpen) ChatMapperConverter.Instance.Close(); + } + + private void RunArticyConverter() + { +#if USE_ARTICY + bool alreadyOpen = Articy.ArticyConverterWindow.IsOpen; + if (!alreadyOpen) Articy.ArticyConverterWindow.Init(); + Articy.ArticyConverterWindow.Instance.ReviewArticyProject(); + Articy.ArticyConverterWindow.Instance.ConvertArticyProject(); + if (!alreadyOpen) Articy.ArticyConverterWindow.Instance.Close(); +#else + Debug.Log("Dialogue System: Enable articy:draft support first by adding USE_ARTICY to Edit > Project Settings > Player: Other Settings > Scripting Define Symbols."); +#endif + } + + private void RunAuroraConverter() + { +#if USE_AURORA + bool alreadyOpen = Aurora.AuroraConverterWindow.IsOpen; + if (!alreadyOpen) Aurora.AuroraConverterWindow.Init(); + Aurora.AuroraConverterWindow.Instance.ConvertAuroraFiles(); + if (!alreadyOpen) Aurora.AuroraConverterWindow.Instance.Close(); +#else + Debug.Log("Dialogue System: Enable Aurora support first by adding USE_AURORA to Edit > Project Settings > Player: Other Settings > Scripting Define Symbols."); +#endif + } + + private void RunArcweaveConverter() + { +#if USE_ARCWEAVE + bool alreadyOpen = ArcweaveSupport.ArcweaveImporterWindow.isOpen; + var window = ArcweaveSupport.ArcweaveImporterWindow.Init(); + window.LoadAndConvert(); + if (!alreadyOpen) window.Close(); +#else + Debug.Log("Dialogue System: Enable Arcweave support first by adding USE_ARCWEAVE to Edit > Project Settings > Player: Other Settings > Scripting Define Symbols."); +#endif + } + + private void DrawInspectorSelection() + { + if (DialogueEditor.DialogueEditorWindow.instance == null) return; + try + { + object selection = DialogueEditor.DialogueEditorWindow.inspectorSelection; + if (selection == null) return; + Type selectionType = selection.GetType(); + if (selectionType == typeof(Actor)) + { + DrawInspectorSelectionTitle("Actor"); + var actor = selection as Actor; + EditorGUI.BeginDisabledGroup(DialogueEditor.DialogueEditorWindow.instance.IsActorSyncedFromOtherDB(actor)); + DialogueEditor.DialogueEditorWindow.instance.DrawAssetSpecificPropertiesFirstPart(actor); + DialogueEditor.DialogueEditorWindow.instance.DrawSelectedActorSecondPart(); + EditorGUI.EndDisabledGroup(); + } + else if (selectionType == typeof(Item)) + { + DrawInspectorSelectionTitle((selection as Item).IsItem ? "Item" : "Quest"); + var item = selection as Item; + EditorGUI.BeginDisabledGroup(DialogueEditor.DialogueEditorWindow.instance.IsItemSyncedFromOtherDB(item)); + DialogueEditor.DialogueEditorWindow.instance.DrawAssetSpecificPropertiesFirstPart(item); + DialogueEditor.DialogueEditorWindow.instance.DrawSelectedItemSecondPart(); + EditorGUI.EndDisabledGroup(); + } + else if (selectionType == typeof(Location)) + { + DrawInspectorSelectionTitle("Location"); + var location = selection as Location; + EditorGUI.BeginDisabledGroup(DialogueEditor.DialogueEditorWindow.instance.IsLocationSyncedFromOtherDB(location)); + DialogueEditor.DialogueEditorWindow.instance.DrawAssetSpecificPropertiesFirstPart(location); + DialogueEditor.DialogueEditorWindow.instance.DrawSelectedLocationSecondPart(); + EditorGUI.EndDisabledGroup(); + } + else if (selectionType == typeof(Conversation)) + { + EditorGUILayout.BeginHorizontal(); + DrawInspectorSelectionTitle("Conversation"); + GUILayout.FlexibleSpace(); + DialogueEditor.DialogueEditorWindow.instance.DrawAIBranchingConversationButton(selection as Conversation); + EditorGUILayout.EndHorizontal(); + if (DialogueEditor.DialogueEditorWindow.instance.showNodeEditor) + { + if (DialogueEditor.DialogueEditorWindow.instance.DrawConversationProperties()) + { + DialogueEditor.DialogueEditorWindow.instance.UpdateConversationTitles(); + } + DialogueEditor.DialogueEditorWindow.instance.DrawConversationFieldsFoldout(); + } + else + { + DialogueEditor.DialogueEditorWindow.instance.DrawConversationOutline(); + } + } + else if (selectionType == typeof(DialogueEntry)) + { + DrawInspectorSelectionTitle("Dialogue Entry"); + if (DialogueEditor.DialogueEditorWindow.instance.DrawDialogueEntryInspector()) + { + DialogueEditor.DialogueEditorWindow.instance.ResetDialogueEntryText(selection as DialogueEntry); + DialogueEditor.DialogueEditorWindow.instance.Repaint(); + } + } + else if (selectionType == typeof(Link)) + { + DrawInspectorSelectionTitle("Link"); + DialogueEditor.DialogueEditorWindow.instance.DrawSelectedLinkContents(); + } + else if (selectionType == typeof(EntryGroup)) + { + DrawInspectorSelectionTitle("Dialogue Entry Group"); + DialogueEditor.DialogueEditorWindow.instance.DrawEntryGroupContents(); + DialogueEditor.DialogueEditorWindow.instance.Repaint(); + } + else if (selectionType == typeof(DialogueEditor.DialogueEditorWindow.MultinodeSelection)) + { + DrawInspectorSelectionTitle("Multiple Dialogue Entries"); + //--- Now supports multiple entry editing: EditorGUILayout.HelpBox("Dialogue entries cannot be multi-edited.", MessageType.None); + if (DialogueEditor.DialogueEditorWindow.instance.DrawMultinodeSelectionInspector()) + { + DialogueEditor.DialogueEditorWindow.instance.ResetDialogueEntryText(selection as DialogueEntry); + DialogueEditor.DialogueEditorWindow.instance.Repaint(); + } + } + } + catch (ArgumentException) + { + // Editor may change GUI elements between Layout and Repaint events. + // Silence the issue since it's effectively harmless. + // We may in the future check the current event and prevent changes + // between Layout and Repaint. + } + } + + private void DrawInspectorSelectionTitle(string title) + { + EditorGUILayout.LabelField(title, EditorStyles.boldLabel); + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueDatabaseEditor.cs.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueDatabaseEditor.cs.meta new file mode 100644 index 000000000..a314ef2fa --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueDatabaseEditor.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: c484ce4358eddd14ea91253f56ec9cdb +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue + Editor/DialogueDatabaseEditor.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorVariableView.cs b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorVariableView.cs new file mode 100644 index 000000000..e61e40981 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorVariableView.cs @@ -0,0 +1,614 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using System; +using System.Collections.Generic; +using UnityEngine; +using UnityEditor; +using UnityEditorInternal; + +namespace PixelCrushers.DialogueSystem.DialogueEditor +{ + + /// + /// Handles the variables list view in the Dialogue Editor window and the + /// separate Variable View window. + /// + [Serializable] + public class DialogueEditorVariableView + { + public DialogueDatabase database = null; + + private Template template = null; + + // Dialogue Editor window shows additional menu items. + [SerializeField] + private bool isDialogueEditorWindow = false; + + // Current variable name filter. + [SerializeField] + private string variableFilter = string.Empty; + + // If true, show variable groups in foldouts. + [SerializeField] + private bool showVariableGroupFoldouts = false; + + // List of variable groups whose foldouts are expanded. + [SerializeField] + private List expandedVariableGroups = new List(); + + private class RuntimeValue + { + public FieldType fieldType; + public bool boolValue = false; + public int intValue = 0; + public float floatValue = 0; + public string stringValue = string.Empty; + + public RuntimeValue(bool b) { this.fieldType = FieldType.Boolean; this.boolValue = b; } + public RuntimeValue(float f) { this.fieldType = FieldType.Number; this.floatValue = f; } + public RuntimeValue(FieldType ft, int i) { this.fieldType = ft; this.intValue = i; } + public RuntimeValue(FieldType ft, string s) { this.fieldType = ft; this.stringValue = s; } + } + + private static RuntimeValue UnknownRuntimeValue = new RuntimeValue(FieldType.Text, "???"); + + private Dictionary runtimeValues = new Dictionary(); + + // Track list of conflicted variable names (two or more variables share same name). + private const double VariableNameCheckFrequency = 0.5f; + private double lastTimeVariableNamesChecked = 0; + private HashSet conflictedVariableNames = new HashSet(); + + private HashSet syncedVariableIDs = null; + + // VariableGroup class is defined below. + private const string UngroupedVariableGroup = "(Ungrouped)"; + private Dictionary m_variableGroups = null; + private Dictionary variableGroups + { + get + { + if (m_variableGroups == null) m_variableGroups = GenerateGroupedVariableList(); + return m_variableGroups; + } + } + + private const string ShowGroupsPrefsKey = "PixelCrushers.DialogueSystem.VariableViewer.ShowGroups"; + + private delegate Variable CreateNewVariableDelegate(string group); + + public void Initialize(DialogueDatabase database, Template template, bool isDialogueEditorWindow) + { + this.database = database; + this.template = template; + this.isDialogueEditorWindow = isDialogueEditorWindow; + this.showVariableGroupFoldouts = EditorPrefs.GetBool(ShowGroupsPrefsKey, false); + if (EditorApplication.isPlaying) + { + RefreshRuntimeValues(); + } + RefreshView(); + } + + public void RefreshView() + { + m_variableGroups = null; + syncedVariableIDs = null; + } + + private void RecordSyncedVariableIDs() + { + syncedVariableIDs = new HashSet(); + if (database.syncInfo.syncVariables && database.syncInfo.syncVariablesDatabase != null) + { + database.syncInfo.syncVariablesDatabase.variables.ForEach(x => syncedVariableIDs.Add(x.id)); + } + } + + private List GenerateFilteredVariableList() + { + var list = new List(); + if (database == null) return list; + if (string.IsNullOrEmpty(variableFilter)) + { + list.AddRange(database.variables); + } + else + { + for (int i = 0; i < database.variables.Count; i++) + { + var variable = database.variables[i]; + if (EditorTools.IsAssetInFilter(variable, variableFilter)) + { + list.Add(variable); + } + } + } + return list; + } + + private Dictionary GenerateGroupedVariableList() + { + var dict = new Dictionary(); + if (syncedVariableIDs == null) RecordSyncedVariableIDs(); + if (string.IsNullOrEmpty(variableFilter) && !showVariableGroupFoldouts) + { + // If no filter and not showing groups, add a single group that uses database.variables directly to allow dragging: + var variableGroup = new VariableGroup(database, UngroupedVariableGroup, database.variables, + expandedVariableGroups, conflictedVariableNames, !isDialogueEditorWindow, runtimeValues, + UpdateVariableWindows, CreateNewVariable, syncedVariableIDs); + variableGroup.group = UngroupedVariableGroup; + variableGroup.variableList = database.variables; + dict.Add(UngroupedVariableGroup, variableGroup); + } + else + { + // Otherwise add groups: + var filteredVariableList = GenerateFilteredVariableList(); + for (int i = 0; i < filteredVariableList.Count; i++) + { + var variable = filteredVariableList[i]; + var variableName = variable.Name; + var dotPos = variable.Name.IndexOf('.'); + var group = (showVariableGroupFoldouts && dotPos > 0) ? variableName.Substring(0, dotPos) : UngroupedVariableGroup; + if (!dict.ContainsKey(group)) + { + var variableGroup = new VariableGroup(database, group, new List(), + expandedVariableGroups, conflictedVariableNames, !isDialogueEditorWindow, runtimeValues, + UpdateVariableWindows, CreateNewVariable, syncedVariableIDs); + dict.Add(group, variableGroup); + } + dict[group].variableList.Add(variable); + } + } + return dict; + } + + public void Draw() + { + if (!isDialogueEditorWindow) + { + EditorGUI.BeginChangeCheck(); + database = EditorGUILayout.ObjectField(GUIContent.none, database, typeof(DialogueDatabase), false) as DialogueDatabase; + if (EditorGUI.EndChangeCheck()) + { + Initialize(database, template, isDialogueEditorWindow); + } + } + if (database == null) return; + + EditorGUILayout.BeginHorizontal(); + if (isDialogueEditorWindow) + { + EditorGUILayout.LabelField("Variables", EditorStyles.boldLabel); + GUILayout.FlexibleSpace(); + } + + EditorGUI.BeginChangeCheck(); + variableFilter = EditorGUILayout.TextField(GUIContent.none, variableFilter, MoreEditorGuiUtility.ToolbarSearchTextFieldName); + GUILayout.Label(string.Empty, MoreEditorGuiUtility.ToolbarSearchCancelButtonEmpty); + if (EditorGUI.EndChangeCheck()) RefreshView(); + + DrawVariableMenu(); + EditorGUILayout.EndHorizontal(); + + if (database.syncInfo.syncVariables) + { + DrawVariableSyncDatabase(); + if (syncedVariableIDs == null) RecordSyncedVariableIDs(); + } + DrawVariables(); + } + + private void DrawVariableMenu() + { + if (!isDialogueEditorWindow) + { + EditorGUI.BeginDisabledGroup(!Application.isPlaying); + if (GUILayout.Button(new GUIContent("Refresh", "Refresh runtime values."), "MiniButton", GUILayout.Width(64))) + { + RefreshRuntimeValues(); + } + EditorGUI.EndDisabledGroup(); + } + + if (GUILayout.Button("Menu", "MiniPullDown", GUILayout.Width(56))) + { + GenericMenu menu = new GenericMenu(); + menu.AddItem(new GUIContent("New Variable"), false, () => { CreateNewVariable(string.Empty); }); + menu.AddItem(new GUIContent("Sort/By Name"), false, SortVariablesByName); + menu.AddItem(new GUIContent("Sort/By ID"), false, SortVariablesByID); + if (isDialogueEditorWindow) + { + menu.AddItem(new GUIContent("Sync From DB"), database.syncInfo.syncVariables, ToggleSyncVariablesFromDB); + } + menu.AddItem(new GUIContent("Use Group Foldouts"), showVariableGroupFoldouts, ToggleShowVariableGroupFoldouts); + if (isDialogueEditorWindow) + { + menu.AddItem(new GUIContent("Variable Viewer..."), false, () => { VariableViewWindow.OpenVariableViewWindow(); }); + } + menu.ShowAsContext(); + } + } + + private void SortVariablesByName() + { + database.variables.Sort((x, y) => x.Name.CompareTo(y.Name)); + RefreshView(); + if (database != null) EditorUtility.SetDirty(database); + } + + private void SortVariablesByID() + { + database.variables.Sort((x, y) => x.id.CompareTo(y.id)); + RefreshView(); + EditorUtility.SetDirty(database); + } + + private void ToggleSyncVariablesFromDB() + { + database.syncInfo.syncVariables = !database.syncInfo.syncVariables; + if (!database.syncInfo.syncVariables && database.syncInfo.syncVariablesDatabase!= null) + { + if (EditorUtility.DisplayDialog("Disconnect Synced DB", + "Also delete synced variables from this database?", "Yes", "No")) + { + database.variables.RemoveAll(x => syncedVariableIDs.Contains(x.id)); + } + } + EditorUtility.SetDirty(database); + } + + private void ToggleShowVariableGroupFoldouts() + { + showVariableGroupFoldouts = !showVariableGroupFoldouts; + EditorPrefs.SetBool(ShowGroupsPrefsKey, showVariableGroupFoldouts); + RefreshView(); + } + + private void DrawVariableSyncDatabase() + { + EditorGUILayout.BeginHorizontal(); + DialogueDatabase newDatabase = EditorGUILayout.ObjectField(new GUIContent("Sync From", "Database to sync variables from."), + database.syncInfo.syncVariablesDatabase, typeof(DialogueDatabase), false) as DialogueDatabase; + if (newDatabase != database.syncInfo.syncVariablesDatabase) + { + database.syncInfo.syncVariablesDatabase = newDatabase; + database.SyncVariables(); + RefreshView(); + if (database != null) EditorUtility.SetDirty(database); + } + if (GUILayout.Button(new GUIContent("Sync Now", "Syncs from the database."), EditorStyles.miniButton, GUILayout.Width(72))) + { + database.SyncVariables(); + RefreshView(); + if (database != null) EditorUtility.SetDirty(database); + } + EditorGUILayout.EndHorizontal(); + } + + public void RefreshRuntimeValues() + { + runtimeValues.Clear(); + if (database == null) return; + foreach (var variable in database.variables) + { + var variableName = variable.Name; + try + { + switch (variable.Type) + { + case FieldType.Boolean: + runtimeValues[variableName] = new RuntimeValue(DialogueLua.GetVariable(variableName).asBool); + break; + case FieldType.Number: + runtimeValues[variableName] = new RuntimeValue(DialogueLua.GetVariable(variableName).asFloat); + break; + case FieldType.Actor: + case FieldType.Item: + case FieldType.Location: + int assetID = DialogueLua.GetVariable(variableName).asInt; + runtimeValues[variableName] = new RuntimeValue(variable.Type, assetID); + switch (variable.Type) + { + case FieldType.Actor: + var actor = database.GetActor(assetID); + runtimeValues[variableName].stringValue = (actor != null) ? actor.Name : ("ID " + assetID); + break; + case FieldType.Item: + var item = database.GetItem(assetID); + runtimeValues[variableName].stringValue = (item != null) ? item.Name : ("ID " + assetID); + break; + case FieldType.Location: + var location = database.GetLocation(assetID); + runtimeValues[variableName].stringValue = (location != null) ? location.Name : ("ID " + assetID); + break; + } + break; + default: + runtimeValues[variableName] = new RuntimeValue(variable.Type, DialogueLua.GetVariable(variableName).asString); + break; + } + } + catch (Exception) + { + runtimeValues[variableName] = UnknownRuntimeValue; + } + } + } + + private void DrawVariables() + { + if (EditorApplication.timeSinceStartup - lastTimeVariableNamesChecked >= VariableNameCheckFrequency) + { + lastTimeVariableNamesChecked = EditorApplication.timeSinceStartup; + CheckVariableNamesForConflicts(); + } + if (variableGroups.Count == 0) + { + return; + } + else if (!showVariableGroupFoldouts || (variableGroups.Count == 1 && variableGroups.ContainsKey(UngroupedVariableGroup))) + { + variableGroups[UngroupedVariableGroup].Draw(false, string.IsNullOrEmpty(variableFilter)); + } + else + { + foreach (var variableGroup in variableGroups.Values) + { + variableGroup.Draw(true, false); + } + } + } + + private void CheckVariableNamesForConflicts() + { + if (database == null) return; + conflictedVariableNames.Clear(); + var variableNames = new HashSet(); + for (int i = 0; i < database.variables.Count; i++) + { + var variableName = database.variables[i].Name; + if (variableNames.Contains(variableName)) conflictedVariableNames.Add(variableName); + variableNames.Add(variableName); + } + } + + private Variable CreateNewVariable(string group) + { + if (template == null) template = TemplateTools.LoadFromEditorPrefs(); + var id = template.GetNextVariableID(database); + var newVariableName = "New Variable " + id; + var addGroup = !(string.IsNullOrEmpty(group) || group == UngroupedVariableGroup); + if (addGroup) newVariableName = group + "." + newVariableName; + var newVariable = template.CreateVariable(id, newVariableName, string.Empty); + if (!Field.FieldExists(newVariable.fields, "Name")) newVariable.fields.Add(new Field("Name", string.Empty, FieldType.Text)); + if (!Field.FieldExists(newVariable.fields, "Initial Value")) newVariable.fields.Add(new Field("Initial Value", string.Empty, FieldType.Text)); + if (!Field.FieldExists(newVariable.fields, "Description")) newVariable.fields.Add(new Field("Description", string.Empty, FieldType.Text)); + database.variables.Add(newVariable); + EditorUtility.SetDirty(database); + UpdateVariableWindows(); + return newVariable; + } + + private void UpdateVariableWindows() + { + if (VariableViewWindow.instance != null) VariableViewWindow.instance.RefreshView(); + if (DialogueEditorWindow.instance != null) DialogueEditorWindow.instance.RefreshVariableView(); + } + + private class VariableGroup + { + public DialogueDatabase database; + public string group = string.Empty; + public List variableList; + public List variableGroupFoldouts; + public HashSet conflictedVariableNames; + public bool canShowRuntimeValues = false; + public Dictionary runtimeValues; + public HashSet syncedVariableIDs; + public ReorderableList reorderableList; + + public System.Action refreshVariablesView = null; + public CreateNewVariableDelegate createNewVariable = null; + + public VariableGroup(DialogueDatabase database, string group, List variableList, + List variableGroupFoldouts, HashSet conflictedVariableNames, + bool canShowRuntimeValues, Dictionary runtimeValues, + System.Action refreshVariablesView, CreateNewVariableDelegate createNewVariable, HashSet syncedVariableIDs) + { + this.database = database; + this.group = group; + this.variableList = variableList; + this.variableGroupFoldouts = variableGroupFoldouts; + this.conflictedVariableNames = conflictedVariableNames; + this.canShowRuntimeValues = canShowRuntimeValues; + this.runtimeValues = runtimeValues; + this.refreshVariablesView = refreshVariablesView; + this.createNewVariable = createNewVariable; + this.syncedVariableIDs = syncedVariableIDs; + reorderableList = null; + } + + public void Draw(bool drawFoldout, bool draggable) + { + if (database == null) return; + + if (drawFoldout) + { + var foldout = variableGroupFoldouts.Contains(group); + var newFoldout = EditorGUILayout.Foldout(foldout, group); + if (newFoldout != foldout) + { + foldout = newFoldout; + if (foldout) variableGroupFoldouts.Add(group); + else variableGroupFoldouts.Remove(group); + } + if (!foldout) return; + } + if (reorderableList == null) + { + reorderableList = new ReorderableList(variableList, typeof(Variable), draggable, true, true, true); + reorderableList.drawHeaderCallback = OnDrawVariableHeader; + reorderableList.drawElementCallback = OnDrawVariableElement; + reorderableList.onAddDropdownCallback = OnAddVariableDropdown; + reorderableList.onRemoveCallback = OnRemoveVariable; + } + EditorWindowTools.StartIndentedSection(); + reorderableList.DoLayoutList(); + EditorWindowTools.EndIndentedSection(); + } + + private void OnDrawVariableHeader(Rect rect) + { + var showRuntimeValue = canShowRuntimeValues && Application.isPlaying; + var handleWidth = 16f; + var wholeWidth = rect.width - 6f - handleWidth; + var typeWidth = Mathf.Min(wholeWidth / 4, 80f); + var fieldWidth = (wholeWidth - typeWidth) / (showRuntimeValue ? 4 : 3); + rect.x += handleWidth; + EditorGUI.LabelField(new Rect(rect.x, rect.y, fieldWidth, EditorGUIUtility.singleLineHeight), "Name"); + rect.x += fieldWidth + 2; + EditorGUI.LabelField(new Rect(rect.x, rect.y, fieldWidth, EditorGUIUtility.singleLineHeight), "Initial Value"); + rect.x += fieldWidth + 2; + if (showRuntimeValue) + { + EditorGUI.LabelField(new Rect(rect.x, rect.y, fieldWidth, EditorGUIUtility.singleLineHeight), "Runtime"); + rect.x += fieldWidth + 2; + } + EditorGUI.LabelField(new Rect(rect.x, rect.y, fieldWidth, EditorGUIUtility.singleLineHeight), "Description"); + rect.x += fieldWidth + 2; + EditorGUI.LabelField(new Rect(rect.x, rect.y, typeWidth, EditorGUIUtility.singleLineHeight), "Type"); + } + + private void OnDrawVariableElement(Rect rect, int index, bool isActive, bool isFocused) + { + if (!(reorderableList != null && 0 <= index && index < reorderableList.count)) return; + var variable = reorderableList.list[index] as Variable; + if (variable == null) return; + if (variable.fields == null) variable.fields = new List(); + + EditorGUI.BeginDisabledGroup(syncedVariableIDs != null && syncedVariableIDs.Contains(variable.id)); + if (!variable.FieldExists("Initial Value")) variable.fields.Add(new Field("Initial Value", string.Empty, FieldType.Text)); + if (!variable.FieldExists("Description")) variable.fields.Add(new Field("Description", string.Empty, FieldType.Text)); + var variableNameField = Field.Lookup(variable.fields, "Name"); + var initialValueField = Field.Lookup(variable.fields, "Initial Value"); + var descriptionField = Field.Lookup(variable.fields, "Description"); + var showRuntimeValue = canShowRuntimeValues && Application.isPlaying; + var wholeWidth = rect.width - 6f; + var typeWidth = Mathf.Min(wholeWidth / 4, 80f); + var fieldWidth = (wholeWidth - typeWidth) / (showRuntimeValue ? 4 : 3); + var originalColor = GUI.backgroundColor; + var variableName = variableNameField.value; + var conflicted = conflictedVariableNames.Contains(variableName); + if (conflicted) GUI.backgroundColor = Color.red; + EditorGUI.BeginChangeCheck(); + + variableNameField.value = EditorGUI.TextField(new Rect(rect.x, rect.y + 2, fieldWidth, EditorGUIUtility.singleLineHeight), variableName); + if (EditorGUI.EndChangeCheck()) refreshVariablesView(); + if (conflicted) GUI.backgroundColor = originalColor; + rect.x += fieldWidth + 2; + + initialValueField.value = CustomFieldTypeService.DrawField(new Rect(rect.x, rect.y + 2, fieldWidth, EditorGUIUtility.singleLineHeight), initialValueField, database); + rect.x += fieldWidth + 2; + + if (showRuntimeValue) + { + var runtimeRect = new Rect(rect.x, rect.y + 2, fieldWidth, EditorGUIUtility.singleLineHeight); + RuntimeValue runtimeValue; + if (!runtimeValues.TryGetValue(variableName, out runtimeValue)) + { + EditorGUI.BeginDisabledGroup(true); + EditorGUI.TextField(runtimeRect, UnknownRuntimeValue.stringValue); + EditorGUI.EndDisabledGroup(); + } + else + { + switch (runtimeValue.fieldType) + { + case FieldType.Boolean: + EditorGUI.BeginChangeCheck(); + runtimeValue.boolValue = (BooleanType)EditorGUI.EnumPopup(runtimeRect, runtimeValue.boolValue ? BooleanType.True : BooleanType.False) == BooleanType.True; + if (EditorGUI.EndChangeCheck()) DialogueLua.SetVariable(variableName, runtimeValue.boolValue); + break; + + case FieldType.Number: + EditorGUI.BeginChangeCheck(); + runtimeValue.floatValue = EditorGUI.FloatField(runtimeRect, runtimeValue.floatValue); + if (EditorGUI.EndChangeCheck()) DialogueLua.SetVariable(variableName, runtimeValue.floatValue); + break; + + case FieldType.Actor: + case FieldType.Item: + case FieldType.Location: + EditorGUI.BeginDisabledGroup(true); + EditorGUI.TextField(runtimeRect, runtimeValue.stringValue); + EditorGUI.EndDisabledGroup(); + break; + + default: + case FieldType.Files: + case FieldType.Localization: + case FieldType.Text: + EditorGUI.BeginChangeCheck(); + runtimeValue.stringValue = EditorGUI.TextField(runtimeRect, runtimeValue.stringValue); + if (EditorGUI.EndChangeCheck()) DialogueLua.SetVariable(variableName, runtimeValue.stringValue); + break; + } + } + rect.x += fieldWidth + 2; + } + + descriptionField.value = EditorGUI.TextField(new Rect(rect.x, rect.y + 2, fieldWidth, EditorGUIUtility.singleLineHeight), descriptionField.value); + rect.x += fieldWidth + 2; + + CustomFieldTypeService.DrawFieldType(new Rect(rect.x, rect.y + 2, typeWidth, EditorGUIUtility.singleLineHeight), initialValueField); + + EditorGUI.EndDisabledGroup(); + } + + private void OnRemoveVariable(ReorderableList list) + { + if (!(reorderableList != null && 0 <= list.index && list.index < reorderableList.count)) return; + var variable = reorderableList.list[list.index] as Variable; + if (variable == null) return; + if (syncedVariableIDs != null && syncedVariableIDs.Contains(variable.id)) return; + if (EditorUtility.DisplayDialog(string.Format("Delete '{0}'?", EditorTools.GetAssetName(variable)), "Are you sure you want to delete this?", "Delete", "Cancel")) + { + database.variables.Remove(variable); + EditorUtility.SetDirty(database); + refreshVariablesView(); + } + } + + private void OnAddVariableDropdown(Rect buttonRect, ReorderableList list) + { + var menu = new GenericMenu(); + string[] fieldTypes = CustomFieldTypeService.GetDialogueSystemTypes(); + string[] fieldPublicNames = CustomFieldTypeService.GetDialogueSystemPublicNames(); + for (int i = 0; i < fieldPublicNames.Length; i++) + { + var fieldType = (i < fieldTypes.Length) ? fieldTypes[i] : "CustomFieldType_Text"; + menu.AddItem(new GUIContent(fieldPublicNames[i]), false, OnSelectVariableTypeToAdd, fieldType); + } + menu.ShowAsContext(); + } + + private void OnSelectVariableTypeToAdd(object data) + { + if (data == null || data.GetType() != typeof(string) || createNewVariable == null) return; + var typeName = (string)data; + Dictionary types = CustomFieldTypeService.GetTypesDictionary(); + var variable = createNewVariable(group); + var field = Field.Lookup(variable.fields, "Initial Value"); + if (types.ContainsKey(typeName) && field != null) + { + field.type = types[typeName].storeFieldAsType; + field.typeString = typeName; + } + } + } + + } + +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorVariableView.cs.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorVariableView.cs.meta new file mode 100644 index 000000000..87f91b849 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorVariableView.cs.meta @@ -0,0 +1,21 @@ +fileFormatVersion: 2 +guid: bed07f56a82bad840a56289289d237e7 +timeCreated: 1601486854 +licenseType: Store +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue + Editor/DialogueEditorVariableView.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindow.cs b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindow.cs new file mode 100644 index 000000000..14f4ec6e0 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindow.cs @@ -0,0 +1,40 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEditor; + +namespace PixelCrushers.DialogueSystem.DialogueEditor +{ + + /// + /// Dialogue database editor window. This part adds the Dialogue Editor menu items to Unity. + /// The Dialogue Editor is a custom editor window. Its functionality is split into + /// separate files that constitute partial class definitions. Each file handles one + /// aspect of the Dialogue Editor, such as the Actors tab or the Items tab. + /// + public partial class DialogueEditorWindow : EditorWindow + { + + [MenuItem("Tools/Pixel Crushers/Dialogue System/Dialogue Editor", false, -1)] + public static DialogueEditorWindow OpenDialogueEditorWindow() + { + var window = GetWindow("Dialogue"); + window.OnSelectionChange(); + return window; + } + + /// + /// Opens the dialogue editor window to a specific dialogue entry. + /// + /// The database to open. + /// The conversation ID. + /// The dialogue entry ID in the conversation. + public static void OpenDialogueEntry(DialogueDatabase database, int conversationID, int dialogueEntryID) + { + var window = OpenDialogueEditorWindow(); + if (database != null) window.SelectObject(database); + window.SelectDialogueEntry(conversationID, dialogueEntryID); + } + + } + +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindow.cs.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindow.cs.meta new file mode 100644 index 000000000..dd271a0d5 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindow.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 3424c03dd9e533544a90f81267b56ab8 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue + Editor/DialogueEditorWindow.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowActorSection.cs b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowActorSection.cs new file mode 100644 index 000000000..c1ec3238c --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowActorSection.cs @@ -0,0 +1,561 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; +using UnityEditorInternal; +using System; +using System.Collections.Generic; + +namespace PixelCrushers.DialogueSystem.DialogueEditor +{ + + /// + /// This part of the Dialogue Editor window handles the Actors tab. + /// + public partial class DialogueEditorWindow + { + + [SerializeField] + private AssetFoldouts actorFoldouts = new AssetFoldouts(); + + [SerializeField] + private string actorFilter = string.Empty; + + [SerializeField] + private bool hideFilteredOutActors = false; + + private ReorderableList actorReorderableList = null; + + [SerializeField] + private int actorListSelectedIndex = -1; + + [SerializeField] + private bool actorTexturesFoldout = false; + + [SerializeField] + private bool actorSpritesFoldout = false; + + private HashSet syncedActorIDs = null; + + private List filteredActors; + + private void ResetActorSection() + { + actorFoldouts = new AssetFoldouts(); + actorAssetList = null; + actorReorderableList = null; + actorListSelectedIndex = -1; + syncedActorIDs = null; + } + + private void DrawActorSection() + { + showStateFieldAsQuest = false; + if (actorReorderableList == null) InitializeActorReorderableList(); + var filterChanged = DrawFilterMenuBar("Actor", DrawActorMenu, ref actorFilter, ref hideFilteredOutActors); + if (filterChanged) InitializeActorReorderableList(); + if (database.syncInfo.syncActors) + { + DrawActorSyncDatabase(); + if (syncedActorIDs == null) RecordSyncedActorIDs(); + } + actorReorderableList.DoLayoutList(); + } + + private bool HideFilteredOutActors() + { + return hideFilteredOutActors && !string.IsNullOrEmpty(actorFilter); + } + + private void InitializeActorReorderableList() + { + if (HideFilteredOutActors()) + { + filteredActors = database.actors.FindAll(actor => EditorTools.IsAssetInFilter(actor, actorFilter)); + actorReorderableList = new ReorderableList(filteredActors, typeof(Actor), true, true, true, true); + } + else + { + filteredActors = database.actors; + actorReorderableList = new ReorderableList(database.actors, typeof(Actor), true, true, true, true); + } + actorReorderableList.drawHeaderCallback = DrawActorListHeader; + actorReorderableList.drawElementCallback = DrawActorListElement; + actorReorderableList.drawElementBackgroundCallback = DrawActorListElementBackground; + actorReorderableList.onAddCallback = OnActorListAdd; + actorReorderableList.onRemoveCallback = OnActorListRemove; + actorReorderableList.onSelectCallback = OnActorListSelect; + actorReorderableList.onReorderCallback = OnActorListReorder; + } + + private void DrawActorListHeader(Rect rect) + { + var fieldWidth = (rect.width - 14) / 4; + EditorGUI.LabelField(new Rect(rect.x + 14, rect.y, fieldWidth, rect.height), "Name"); + EditorGUI.LabelField(new Rect(rect.x + 14 + fieldWidth + 2, rect.y, 3 * fieldWidth - 2, rect.height), "Description"); + } + + private void DrawActorListElement(Rect rect, int index, bool isActive, bool isFocused) + { + if (!(0 <= index && index < filteredActors.Count)) return; + var nameControl = "ActorName" + index; + var descriptionControl = "ActorDescription" + index; + var actor = filteredActors[index]; + var fieldWidth = rect.width / 4; + EditorGUI.BeginDisabledGroup(!EditorTools.IsAssetInFilter(actor, actorFilter) || IsActorSyncedFromOtherDB(actor)); + var actorName = actor.Name; + EditorGUI.BeginChangeCheck(); + GUI.SetNextControlName(nameControl); + actorName = EditorGUI.TextField(new Rect(rect.x, rect.y + 2, fieldWidth, EditorGUIUtility.singleLineHeight), GUIContent.none, actorName); + if (EditorGUI.EndChangeCheck()) + { + actor.Name = actorName; + SetDatabaseDirty("Actor Name"); + } + var description = actor.Description; + EditorGUI.BeginChangeCheck(); + GUI.SetNextControlName(descriptionControl); + description = EditorGUI.TextField(new Rect(rect.x + fieldWidth + 2, rect.y + 2, 3 * fieldWidth - 2, EditorGUIUtility.singleLineHeight), GUIContent.none, description); + if (EditorGUI.EndChangeCheck()) + { + actor.Description = description; + SetDatabaseDirty("Actor Description"); + } + EditorGUI.EndDisabledGroup(); + var focusedControl = GUI.GetNameOfFocusedControl(); + if (string.Equals(nameControl, focusedControl) || string.Equals(descriptionControl, focusedControl)) + { + inspectorSelection = actor; + } + } + + private void DrawActorListElementBackground(Rect rect, int index, bool isActive, bool isFocused) + { + if (!(0 <= index && index < filteredActors.Count)) return; + var actor = filteredActors[index]; + if (EditorTools.IsAssetInFilter(actor, actorFilter)) + { + ReorderableList.defaultBehaviours.DrawElementBackground(rect, index, isActive, isFocused, true); + } + else + { + EditorGUI.DrawRect(rect, new Color(0.225f, 0.225f, 0.225f, 1)); + } + } + + private void OnActorListAdd(ReorderableList list) + { + AddNewActor(); + } + + private void OnActorListRemove(ReorderableList list) + { + if (!(0 <= list.index && list.index < filteredActors.Count)) return; + var actor = filteredActors[list.index]; + if (actor == null) return; + if (IsActorSyncedFromOtherDB(actor)) return; + var deletedLastOne = list.count == 1; + if (EditorUtility.DisplayDialog(string.Format("Delete '{0}'?", EditorTools.GetAssetName(actor)), "Are you sure you want to delete this actor?", "Delete", "Cancel")) + { + ReorderableList.defaultBehaviours.DoRemoveButton(list); + if (HideFilteredOutActors()) + { + database.actors.Remove(actor); + } + if (deletedLastOne) inspectorSelection = null; + else inspectorSelection = (list.index < list.count) ? filteredActors[list.index] : (list.count > 0) ? filteredActors[list.count - 1] : null; + SetDatabaseDirty("Remove Actor"); + } + } + + private void OnActorListReorder(ReorderableList list) + { + SetDatabaseDirty("Reorder Actors"); + } + + private void OnActorListSelect(ReorderableList list) + { + if (!(0 <= list.index && list.index < filteredActors.Count)) return; + inspectorSelection = filteredActors[list.index]; + actorListSelectedIndex = list.index; + } + + public void DrawSelectedActorSecondPart() + { + var actor = inspectorSelection as Actor; + if (actor == null) return; + DrawFieldsFoldout(actor, actorListSelectedIndex, actorFoldouts); + DrawAssetSpecificPropertiesSecondPart(actor, actorListSelectedIndex, actorFoldouts); + } + + private void DrawActorMenu() + { + if (GUILayout.Button("Menu", "MiniPullDown", GUILayout.Width(56))) + { + GenericMenu menu = new GenericMenu(); + menu.AddItem(new GUIContent("New Actor"), false, AddNewActor); + menu.AddItem(new GUIContent("Sort/By Name"), false, SortActorsByName); + menu.AddItem(new GUIContent("Sort/By ID"), false, SortActorsByID); + menu.AddItem(new GUIContent("Sync From DB"), database.syncInfo.syncActors, ToggleSyncActorsFromDB); + menu.ShowAsContext(); + } + } + + private void AddNewActor() + { + AddNewAsset(database.actors); + } + + private void SortActorsByName() + { + database.actors.Sort((x, y) => x.Name.CompareTo(y.Name)); + InitializeActorReorderableList(); + SetDatabaseDirty("Sort Actors by Name"); + } + + private void SortActorsByID() + { + database.actors.Sort((x, y) => x.id.CompareTo(y.id)); + InitializeActorReorderableList(); + SetDatabaseDirty("Sort Actors by ID"); + } + + private void ToggleSyncActorsFromDB() + { + database.syncInfo.syncActors = !database.syncInfo.syncActors; + if (!database.syncInfo.syncActors && database.syncInfo.syncActorsDatabase != null) + { + if (EditorUtility.DisplayDialog("Disconnect Synced DB", + "Also delete synced actors from this database?\n(Will not delete ID 1, typically Player.)", "Yes", "No")) + { + database.actors.RemoveAll(x => syncedActorIDs.Contains(x.id) && x.id != 1); + } + } + InitializeActorReorderableList(); + SetDatabaseDirty("Toggle Sync Actors"); + } + + private void DrawActorSyncDatabase() + { + EditorGUILayout.BeginHorizontal(); + DialogueDatabase newDatabase = EditorGUILayout.ObjectField(new GUIContent("Sync From", "Database to sync actors from."), + database.syncInfo.syncActorsDatabase, typeof(DialogueDatabase), false) as DialogueDatabase; + if (newDatabase != database.syncInfo.syncActorsDatabase) + { + database.syncInfo.syncActorsDatabase = newDatabase; + database.SyncActors(); + InitializeActorReorderableList(); + syncedActorIDs = null; + SetDatabaseDirty("Change Actor Sync Database"); + } + if (GUILayout.Button(new GUIContent("Sync Now", "Syncs from the database."), EditorStyles.miniButton, GUILayout.Width(72))) + { + database.SyncActors(); + InitializeActorReorderableList(); + syncedActorIDs = null; + SetDatabaseDirty("Sync Actors"); + } + EditorGUILayout.EndHorizontal(); + } + + private void RecordSyncedActorIDs() + { + syncedActorIDs = new HashSet(); + if (database.syncInfo.syncActors && database.syncInfo.syncActorsDatabase != null) + { + database.syncInfo.syncActorsDatabase.actors.ForEach(x => syncedActorIDs.Add(x.id)); + } + } + + public bool IsActorSyncedFromOtherDB(Actor actor) + { + return actor != null && syncedActorIDs != null && syncedActorIDs.Contains(actor.id); + } + + private void DrawActorPortrait(Actor actor) + { + if (actor == null) return; + + // Display Name: + var displayNameField = Field.Lookup(actor.fields, "Display Name"); + var hasDisplayNameField = (displayNameField != null); + var useDisplayNameField = EditorGUILayout.Toggle(new GUIContent("Use Display Name", "Tick to use a Display Name in UIs that's different from the Name."), hasDisplayNameField); + if (hasDisplayNameField && !useDisplayNameField) + { + actor.fields.Remove(displayNameField); + SetDatabaseDirty("Don't Use Display Name"); + } + else if (useDisplayNameField) + { + if (!hasDisplayNameField && string.IsNullOrEmpty(actor.LookupValue("Display Name"))) + { + Field.SetValue(actor.fields, "Display Name", actor.Name); + } + DrawRevisableTextField(displayNameLabel, actor, null, actor.fields, "Display Name"); + DrawLocalizedVersions(actor, actor.fields, "Display Name {0}", false, FieldType.Text); + } + + // AI - Voice + DrawAIVoiceSelection(actor); + + // Portrait Textures: + actorTexturesFoldout = EditorGUILayout.Foldout(actorTexturesFoldout, new GUIContent("Portrait Textures", "Portrait images using texture assets.")); + if (actorTexturesFoldout) + { + + try + { + var newPortrait = EditorGUILayout.ObjectField(new GUIContent("Portraits", "This actor's portrait. Only necessary if your UI uses portraits."), + actor.portrait, typeof(Texture2D), false, GUILayout.Height(64)) as Texture2D; + if (newPortrait != actor.portrait) + { + actor.portrait = newPortrait; + ClearActorInfoCaches(); + SetDatabaseDirty("Actor Portrait"); + } + } + catch (NullReferenceException) + { + } + int indexToDelete = -1; + if (actor.alternatePortraits == null) actor.alternatePortraits = new List(); + for (int i = 0; i < actor.alternatePortraits.Count; i++) + { + try + { + EditorGUILayout.BeginHorizontal(); + GUILayout.FlexibleSpace(); + + try + { + EditorGUILayout.BeginVertical(GUILayout.Width(27)); + EditorGUILayout.LabelField(string.Empty, GUILayout.Width(5), GUILayout.Height(16)); + EditorGUILayout.LabelField(string.Format("[{0}]", i + 2), CenteredLabelStyle, GUILayout.Width(27)); + EditorGUILayout.BeginHorizontal(); + EditorGUILayout.LabelField(string.Empty, GUILayout.Width(5)); + if (GUILayout.Button(new GUIContent(" ", "Delete this portrait."), "OL Minus", GUILayout.Width(16), GUILayout.Height(16))) + { + indexToDelete = i; + } + EditorGUILayout.EndHorizontal(); + } + finally + { + EditorGUILayout.EndVertical(); + } + + try + { + EditorGUI.BeginChangeCheck(); + actor.alternatePortraits[i] = EditorGUILayout.ObjectField(actor.alternatePortraits[i], typeof(Texture2D), false, GUILayout.Width(64), GUILayout.Height(64)) as Texture2D; + if (EditorGUI.EndChangeCheck()) SetDatabaseDirty("Actor Portrait"); + } + catch (NullReferenceException) + { + } + } + finally + { + EditorGUILayout.EndHorizontal(); + } + } + if (indexToDelete > -1) + { + actor.alternatePortraits.RemoveAt(indexToDelete); + SetDatabaseDirty("Delete Portrait"); + } + + EditorGUILayout.LabelField(string.Empty, GUILayout.Height(4)); + + EditorGUILayout.BeginHorizontal(); + GUILayout.FlexibleSpace(); + if (GUILayout.Button(new GUIContent(" ", "Add new alternate portrait image."), "OL Plus", GUILayout.Height(16))) + { + actor.alternatePortraits.Add(null); + SetDatabaseDirty("Add Portrait"); + } + EditorGUILayout.LabelField(string.Empty, GUILayout.Width(12)); + EditorGUILayout.EndHorizontal(); + } + + // Portrait Sprites: + EditorGUILayout.BeginHorizontal(); + actorSpritesFoldout = EditorGUILayout.Foldout(actorSpritesFoldout, new GUIContent("Portrait Sprites", "Portrait images using sprite assets.")); + GUILayout.FlexibleSpace(); + DrawAIPortraitSprites(actor); + EditorGUILayout.EndHorizontal(); + if (actorSpritesFoldout) + { + try + { + var newPortrait = EditorGUILayout.ObjectField(new GUIContent("Portraits", "This actor's portrait. Only necessary if your UI uses portraits."), + actor.spritePortrait, typeof(Sprite), false, GUILayout.Height(64)) as Sprite; + if (newPortrait != actor.spritePortrait) + { + actor.spritePortrait = newPortrait; + ClearActorInfoCaches(); + SetDatabaseDirty("Actor Portrait"); + } + } + catch (NullReferenceException) + { + } + int indexToDelete = -1; + if (actor.spritePortraits == null) actor.spritePortraits = new List(); + for (int i = 0; i < actor.spritePortraits.Count; i++) + { + try + { + EditorGUILayout.BeginHorizontal(); + GUILayout.FlexibleSpace(); + + try + { + EditorGUILayout.BeginVertical(GUILayout.Width(27)); + EditorGUILayout.LabelField(string.Empty, GUILayout.Width(5), GUILayout.Height(16)); + EditorGUILayout.LabelField(string.Format("[{0}]", i + 2), CenteredLabelStyle, GUILayout.Width(27)); + EditorGUILayout.BeginHorizontal(); + EditorGUILayout.LabelField(string.Empty, GUILayout.Width(5)); + if (GUILayout.Button(new GUIContent(" ", "Delete this portrait."), "OL Minus", GUILayout.Width(16), GUILayout.Height(16))) + { + indexToDelete = i; + } + EditorGUILayout.EndHorizontal(); + } + finally + { + EditorGUILayout.EndVertical(); + } + + try + { + EditorGUI.BeginChangeCheck(); + actor.spritePortraits[i] = EditorGUILayout.ObjectField(actor.spritePortraits[i], typeof(Sprite), false, GUILayout.Width(64), GUILayout.Height(64)) as Sprite; + if (EditorGUI.EndChangeCheck()) SetDatabaseDirty("Actor Portrait"); + } + catch (NullReferenceException) + { + } + } + finally + { + EditorGUILayout.EndHorizontal(); + } + } + if (indexToDelete > -1) + { + actor.spritePortraits.RemoveAt(indexToDelete); + SetDatabaseDirty("Delete Portrait"); + } + + EditorGUILayout.LabelField(string.Empty, GUILayout.Height(4)); + + EditorGUILayout.BeginHorizontal(); + GUILayout.FlexibleSpace(); + if (GUILayout.Button(new GUIContent(" ", "Add new alternate portrait image."), "OL Plus", GUILayout.Height(16))) + { + actor.spritePortraits.Add(null); + SetDatabaseDirty("Add Portrait"); + } + EditorGUILayout.LabelField(string.Empty, GUILayout.Width(12)); + EditorGUILayout.EndHorizontal(); + } + + // The rest: node color, Is Player, etc. + DrawActorNodeColor(actor); + + EditorGUI.BeginChangeCheck(); + actor.IsPlayer = EditorGUILayout.Toggle(new GUIContent("Is Player", ""), actor.IsPlayer); + if (EditorGUI.EndChangeCheck()) SetDatabaseDirty("IsPlayer"); + + DrawActorPrimaryFields(actor); + } + + private void DrawActorPrimaryFields(Actor actor) + { + if (actor == null || actor.fields == null || template.actorPrimaryFieldTitles == null) return; + + var descriptionField = Field.Lookup(actor.fields, DialogueSystemFields.Description); + if (descriptionField != null) + { + DrawMainSectionField(descriptionField); + } + + foreach (var field in actor.fields) + { + var fieldTitle = field.title; + if (string.IsNullOrEmpty(fieldTitle)) continue; + if (!template.actorPrimaryFieldTitles.Contains(field.title)) continue; + DrawMainSectionField(field); + } + } + + private const string NodeColorFieldTitle = "NodeColor"; + + private void DrawActorNodeColor(Actor actor) + { + if (actor == null) return; + EditorGUILayout.BeginHorizontal(); + var useNodeColor = actor.FieldExists(NodeColorFieldTitle); + var toggleValue = EditorGUILayout.Toggle(new GUIContent("Custom Node Color", "Specify a custom color for this actor's conversation nodes in the editor."), useNodeColor); + if (toggleValue != useNodeColor) + { + ClearActorInfoCaches(); + switch (toggleValue) + { + case true: + actor.fields.Add(new Field(NodeColorFieldTitle, (actor.LookupBool("IsPlayer") ? "Blue" : "Gray"), FieldType.Text)); + break; + case false: + actor.fields.Remove(actor.fields.Find(x => string.Equals(x.title, NodeColorFieldTitle))); + break; + } + SetDatabaseDirty("Actor Node Color"); + } + if (toggleValue == true) + { + var nodeColorField = actor.fields.Find(x => string.Equals(x.title, NodeColorFieldTitle)); + if (nodeColorField != null) + { + if (string.IsNullOrEmpty(nodeColorField.value)) // Make sure we have a valid color. + { + nodeColorField.value = actor.IsPlayer ? "Blue" : "Gray"; + } + EditorGUI.BeginChangeCheck(); +#if UNITY_5 || UNITY_2017 + var nodeColor = EditorGUILayout.ColorField(GUIContent.none, EditorTools.NodeColorStringToColor(nodeColorField.value), true, true, false, null); +#else + var nodeColor = EditorGUILayout.ColorField(GUIContent.none, EditorTools.NodeColorStringToColor(nodeColorField.value), true, true, false); +#endif + nodeColor.a = 1; // Force solid alpha. + if (EditorGUI.EndChangeCheck()) + { + nodeColorField.value = Tools.ToWebColor(nodeColor); + SetDatabaseDirty("Actor Node Color"); + } + + //---Was: (Used to use Unity's built-in node style, but it had limited color options.) + //int index = 0; + //for (int i = 0; i < EditorTools.StylesColorStrings.Length; i++) + //{ + // if (string.Equals(nodeColorField.value, EditorTools.StylesColorStrings[i])) + // { + // index = i; + // } + //} + //var newIndex = EditorGUILayout.Popup(index, EditorTools.StylesColorStrings); + //if (newIndex != index) + //{ + // ClearActorInfoCaches(); + // nodeColorField.value = (0 <= newIndex && newIndex < EditorTools.StylesColorStrings.Length) + // ? EditorTools.StylesColorStrings[newIndex] + // : (actor.LookupBool("IsPlayer") ? "Blue" : "Gray"); + //} + } + } + EditorGUILayout.EndHorizontal(); + } + + } + +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowActorSection.cs.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowActorSection.cs.meta new file mode 100644 index 000000000..3398d59c5 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowActorSection.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: c52a68e6f853404439d6e2a83fe511d4 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue + Editor/DialogueEditorWindowActorSection.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowAssetLists.cs b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowAssetLists.cs new file mode 100644 index 000000000..5bc489187 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowAssetLists.cs @@ -0,0 +1,106 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; +using System; +using System.Collections.Generic; +using System.Text.RegularExpressions; + +namespace PixelCrushers.DialogueSystem.DialogueEditor +{ + + /// + /// This part of the Dialogue Editor window handles asset lists, which are lists of + /// assets such as actors, items, and locations. Asset lists are used in popup menus + /// in other parts of the class. + /// + public partial class DialogueEditorWindow + { + + private const string NoIDString = "-1"; + + private class AssetList + { + public string[] IDs; + public GUIContent[] names; + + public AssetList(string[] IDs, GUIContent[] names) + { + this.IDs = IDs; + this.names = names; + } + + public string GetID(int index) + { + return ((0 <= index) && (index < IDs.Length)) ? IDs[index] : NoIDString; + } + + public int GetIndex(int id) + { + for (int index = 0; index < IDs.Length; index++) + { + if (id == Tools.StringToInt(IDs[index])) return index; + } + return -1; + } + } + + private AssetList actorAssetList = null; + private AssetList itemAssetList = null; + private AssetList locationAssetList = null; + private Dictionary actorNamesByID = new Dictionary(); + + private void ResetAssetLists() + { + actorAssetList = null; + itemAssetList = null; + locationAssetList = null; + actorNamesByID.Clear(); + } + + private AssetList GetAssetList(List assets) where T : Asset + { + if (typeof(T) == typeof(Actor)) + { + if (actorAssetList == null) actorAssetList = MakeAssetList(assets); + return actorAssetList; + } + else if (typeof(T) == typeof(Item)) + { + if (itemAssetList == null) itemAssetList = MakeAssetList(assets); + return itemAssetList; + } + else { + if (typeof(T) != typeof(Location)) Debug.LogError(string.Format("{0}: Internal error: Unexpected type for asset list popup: {1}", DialogueDebug.Prefix, typeof(T).Name)); + if (locationAssetList == null) locationAssetList = MakeAssetList(assets); + return locationAssetList; + } + } + + private AssetList MakeAssetList(List assets) where T : Asset + { + List IDs = new List(); + List names = new List(); + IDs.Add(NoIDString); + names.Add(new GUIContent("(None)", string.Empty)); + for (int i = 0; i < assets.Count; i++) + { + var asset = assets[i]; + IDs.Add(asset.id.ToString()); + names.Add(new GUIContent(string.Format("{0} [{1}]", asset.Name, asset.id), string.Empty)); + } + return new AssetList(IDs.ToArray(), names.ToArray()); + } + + private string GetActorNameByID(int actorID) + { + if ((actorNamesByID.Count == 0) && (database != null)) + { + database.actors.ForEach(actor => actorNamesByID[actor.id] = actor.Name); + } + return actorNamesByID.ContainsKey(actorID) ? actorNamesByID[actorID] : string.Empty; + } + + } + +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowAssetLists.cs.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowAssetLists.cs.meta new file mode 100644 index 000000000..ae56a263a --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowAssetLists.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 648ef0933dedcdf4997ae2b016b64dd9 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue + Editor/DialogueEditorWindowAssetLists.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowAssetSection.cs b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowAssetSection.cs new file mode 100644 index 000000000..01a10953e --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowAssetSection.cs @@ -0,0 +1,321 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; +using System; +using System.Collections.Generic; + +namespace PixelCrushers.DialogueSystem.DialogueEditor +{ + + /// + /// This part of the Dialogue Editor window provides generic functionality for assets. + /// Most of the tabs (Actor, Item, etc.) use the generic methods in this part as a base. + /// + public partial class DialogueEditorWindow + { + + private List clipboardFields = null; + + private void DrawAssetSection(string label, List assets, AssetFoldouts foldouts, ref string filter, ref bool hideFilteredOutAssets) where T : Asset, new() + { + DrawAssetSection(label, assets, foldouts, null, null, ref filter, ref hideFilteredOutAssets); + } + + private void DrawAssetSection(string label, List assets, AssetFoldouts foldouts, Action menuDelegate, ref string filter, ref bool hideFilteredOutAssets) where T : Asset, new() + { + DrawAssetSection(label, assets, foldouts, menuDelegate, null, ref filter, ref hideFilteredOutAssets); + } + + private void DrawAssetSection(string label, List assets, AssetFoldouts foldouts, Action menuDelegate, Action syncDatabaseDelegate, ref string filter, ref bool hideFilteredOutAssets) where T : Asset, new() + { + DrawFilterMenuBar(label, menuDelegate, ref filter, ref hideFilteredOutAssets); + if (syncDatabaseDelegate != null) syncDatabaseDelegate(); + DrawAssets(label, assets, foldouts, filter); + } + + private bool DrawFilterMenuBar(string label, Action menuDelegate, ref string filter, ref bool hideFilteredOutAssets) + { + EditorGUILayout.BeginHorizontal(); + EditorGUILayout.LabelField(label + "s", EditorStyles.boldLabel); + GUILayout.FlexibleSpace(); + + EditorGUI.BeginChangeCheck(); + + filter = EditorGUILayout.TextField(GUIContent.none, filter, MoreEditorGuiUtility.ToolbarSearchTextFieldName); + GUILayout.Label(string.Empty, MoreEditorGuiUtility.ToolbarSearchCancelButtonEmpty); + + hideFilteredOutAssets = EditorGUILayout.Toggle(hideFilteredOutAssets, EditorStyles.radioButton, GUILayout.Width(22)); + + var filterChanged = EditorGUI.EndChangeCheck(); + + if (menuDelegate != null) menuDelegate(); + EditorGUILayout.EndHorizontal(); + + return filterChanged; + } + + private void DrawAssets(string label, List assets, AssetFoldouts foldouts, string filter) where T : Asset + { + EditorWindowTools.StartIndentedSection(); + showStateFieldAsQuest = false; + DrawAssetSpecificFoldoutProperties(assets); + T assetToRemove = null; + int indexToMoveUp = -1; + int indexToMoveDown = -1; + for (int index = 0; index < assets.Count; index++) + { + T asset = assets[index]; + if (!EditorTools.IsAssetInFilter(asset, filter)) continue; + EditorGUILayout.BeginHorizontal(); + if (!foldouts.properties.ContainsKey(index)) foldouts.properties.Add(index, false); + foldouts.properties[index] = EditorGUILayout.Foldout(foldouts.properties[index], EditorTools.GetAssetName(asset)); + EditorGUI.BeginDisabledGroup(index >= (assets.Count - 1)); + if (GUILayout.Button(new GUIContent("↓", "Move down"), GUILayout.Width(16))) indexToMoveDown = index; + EditorGUI.EndDisabledGroup(); + EditorGUI.BeginDisabledGroup(index == 0); + if (GUILayout.Button(new GUIContent("↑", "Move up"), GUILayout.Width(16))) indexToMoveUp = index; + EditorGUI.EndDisabledGroup(); + if (GUILayout.Button(new GUIContent(" ", string.Format("Delete {0}.", EditorTools.GetAssetName(asset))), "OL Minus", GUILayout.Width(16))) assetToRemove = asset; + EditorGUILayout.EndHorizontal(); + if (foldouts.properties[index]) DrawAsset(asset, index, foldouts); + } + if (indexToMoveDown >= 0) + { + T asset = assets[indexToMoveDown]; + assets.RemoveAt(indexToMoveDown); + assets.Insert(indexToMoveDown + 1, asset); + SetDatabaseDirty("Move Down"); + } + else if (indexToMoveUp >= 0) + { + T asset = assets[indexToMoveUp]; + assets.RemoveAt(indexToMoveUp); + assets.Insert(indexToMoveUp - 1, asset); + SetDatabaseDirty("Move Up"); + } + else if (assetToRemove != null) + { + if (EditorUtility.DisplayDialog(string.Format("Delete '{0}'?", EditorTools.GetAssetName(assetToRemove)), "Are you sure you want to delete this?", "Delete", "Cancel")) + { + assets.Remove(assetToRemove); + SetDatabaseDirty("Delete"); + } + } + EditorWindowTools.EndIndentedSection(); + } + + private string GetAssetName(Asset asset) + { + return (asset is Conversation) ? (asset as Conversation).Title : asset.Name; + } + + private void DrawAssetSpecificFoldoutProperties(List assets) + { + //--- No longer used: if (typeof(T) == typeof(Item)) DrawItemSpecificFoldoutProperties(); + } + + private void DrawAsset(T asset, int index, AssetFoldouts foldouts) where T : Asset + { + EditorWindowTools.StartIndentedSection(); + EditorGUILayout.BeginVertical("button"); + DrawAssetSpecificPropertiesFirstPart(asset); + DrawFieldsFoldout(asset, index, foldouts); + DrawAssetSpecificPropertiesSecondPart(asset, index, foldouts); + EditorGUILayout.EndVertical(); + EditorWindowTools.EndIndentedSection(); + } + + public void DrawAssetSpecificPropertiesFirstPart(Asset asset) + { + if (!(asset is Variable)) + { + EditorGUI.BeginDisabledGroup(true); + EditorGUILayout.IntField(new GUIContent("ID", "Internal ID. Change at your own risk."), asset.id); + EditorGUI.EndDisabledGroup(); + } + EditorGUI.BeginChangeCheck(); + asset.Name = EditorGUILayout.TextField(new GUIContent("Name", "Name of this asset."), asset.Name); + if (EditorGUI.EndChangeCheck()) SetDatabaseDirty("Name"); + if (asset is Actor) DrawActorPortrait(asset as Actor); + if (asset is Item) DrawItemPropertiesFirstPart(asset as Item); + if (customDrawAssetInspector != null) + { + customDrawAssetInspector(database, asset); + } + } + + public void DrawAssetSpecificPropertiesSecondPart(Asset asset, int index, AssetFoldouts foldouts) + { + if (asset is Item) DrawItemSpecificPropertiesSecondPart(asset as Item, index, foldouts); + } + + public void DrawFieldsFoldout(T asset, int index, AssetFoldouts foldouts) where T : Asset + { + EditorGUI.BeginChangeCheck(); + if (!foldouts.fields.ContainsKey(index)) foldouts.fields.Add(index, false); + EditorGUILayout.BeginHorizontal(); + foldouts.fields[index] = EditorGUILayout.Foldout(foldouts.fields[index], "All Fields"); + if (foldouts.fields[index]) + { + GUILayout.FlexibleSpace(); + if (GUILayout.Button(new GUIContent("Template", "Add any missing fields from the template."), EditorStyles.miniButton, GUILayout.Width(68))) + { + ApplyTemplate(asset.fields, GetTemplateFields(asset)); + } + if (GUILayout.Button(new GUIContent("Copy", "Copy these fields to the clipboard."), EditorStyles.miniButton, GUILayout.Width(60))) + { + CopyFields(asset.fields); + } + EditorGUI.BeginDisabledGroup(clipboardFields == null); + if (GUILayout.Button(new GUIContent("Paste", "Paste the clipboard into these fields."), EditorStyles.miniButton, GUILayout.Width(60))) + { + PasteFields(asset.fields); + } + EditorGUI.EndDisabledGroup(); + } + if (GUILayout.Button(new GUIContent(" ", "Add new field."), "OL Plus", GUILayout.Width(16))) + { + asset.fields.Add(new Field()); + foldouts.fields[index] = true; + SetDatabaseDirty("Add Field"); + } + EditorGUILayout.EndHorizontal(); + if (foldouts.fields[index]) DrawFieldsSection(asset.fields); + if (EditorGUI.EndChangeCheck()) + { + if (asset is Item) BuildLanguageListFromFields(asset.fields); + } + } + + private void CopyFields(List fields) + { + clipboardFields = fields; + } + + private void PasteFields(List fields) + { + foreach (Field clipboardField in clipboardFields) + { + Field field = Field.Lookup(fields, clipboardField.title); + if (field != null) + { + field.value = clipboardField.value; + field.type = clipboardField.type; + } + else + { + fields.Add(new Field(clipboardField)); + } + } + SetDatabaseDirty("Paste Fields"); + } + + private void ApplyTemplate(List fields, List templateFields) + { + if (fields == null || templateFields == null) return; + foreach (Field templateField in templateFields) + { + if (!string.IsNullOrEmpty(templateField.title)) + { + var field = Field.Lookup(fields, templateField.title); + if (field != null) + { + // Variables' Initial Value should never be applied from template. + var shouldApplyTemplateFieldType = (field.type != templateField.type) && !string.Equals(field.title, "Initial Value"); + if (shouldApplyTemplateFieldType) + { + field.type = templateField.type; + field.typeString = string.Empty; + } + } + else + { + fields.Add(new Field(templateField)); + } + } + } + SetDatabaseDirty("Apply Template"); + } + + private T AddNewAsset(List assets) where T : Asset, new() + { + T asset = new T(); + int highestID = database.baseID - 1; + assets.ForEach(a => highestID = Mathf.Max(highestID, a.id)); + asset.id = Mathf.Max(1, highestID + 1); + asset.fields = template.CreateFields(GetTemplateFields(asset)); + if (asset is Conversation) + { + InitializeConversation(asset as Conversation); + } + else if (asset is Item) + { + string itemTypeLabel = template.treatItemsAsQuests ? "Quest" : "Item"; + asset.Name = string.Format("New {0} {1}", itemTypeLabel, asset.id); + Field.SetValue(asset.fields, "Is Item", !template.treatItemsAsQuests); + } + else + { + asset.Name = string.Format("New {0} {1}", typeof(T).Name, asset.id); + } + assets.Add(asset); + SetDatabaseDirty("Add New Asset"); + return asset; + } + + private T AddNewAssetFromTemplate(List assets, List templateFields, string typeLabel) where T : Asset, new() + { + T asset = new T(); + int highestID = database.baseID - 1; + assets.ForEach(a => highestID = Mathf.Max(highestID, a.id)); + asset.id = Mathf.Max(1, highestID + 1); + if (templateFields == null) templateFields = GetTemplateFields(asset); + asset.fields = template.CreateFields(templateFields); + if (asset is Conversation) + { + InitializeConversation(asset as Conversation); + } + else + { + asset.Name = string.Format("New {0} {1}", typeLabel, asset.id); + } + assets.Add(asset); + SetDatabaseDirty("Add New Asset from Template"); + return asset; + } + + private void InitializeConversation(Conversation conversation) + { + conversation.Title = string.Format("New Conversation {0}", conversation.id); + conversation.ActorID = database.playerID; + DialogueEntry startEntry = new DialogueEntry(); + startEntry.fields = new List(); + InitializeFieldsFromTemplate(startEntry.fields, template.dialogueEntryFields); + startEntry.Title = "START"; + startEntry.currentSequence = "None()"; + startEntry.ActorID = database.playerID; + startEntry.canvasRect = new Rect(DialogueEntry.CanvasRectWidth, canvasRectHeight, canvasRectWidth, canvasRectHeight); + conversation.dialogueEntries.Add(startEntry); + SetDatabaseDirty("Initialize Conversation"); + } + + private void InitializeFieldsFromTemplate(List fields, List templateFields) + { + templateFields.ForEach(templateField => fields.Add(new Field(templateField.title, templateField.value, templateField.type))); + SetDatabaseDirty("Initialize Fields from Template"); + } + + private List GetTemplateFields(Asset asset) + { + if (asset is Actor) return template.actorFields; + if (asset is Item) return (asset as Item).IsItem ? template.itemFields : template.questFields; + if (asset is Location) return template.locationFields; + if (asset is Variable) return template.variableFields; + if (asset is Conversation) return template.conversationFields; + return template.locationFields; + } + + } + +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowAssetSection.cs.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowAssetSection.cs.meta new file mode 100644 index 000000000..ae17ba502 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowAssetSection.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: ed38b997bd99ec544879c587d671aa37 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue + Editor/DialogueEditorWindowAssetSection.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowConversationSection.cs b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowConversationSection.cs new file mode 100644 index 000000000..fdd62e250 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowConversationSection.cs @@ -0,0 +1,829 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; +using UnityEditorInternal; +using System.Collections.Generic; + +namespace PixelCrushers.DialogueSystem.DialogueEditor +{ + + /// + /// This part of the Dialogue Editor window handles the Conversations tab. If the user + /// has selected the node editor (default), it uses the node editor part. Otherwise + /// it uses the outline-style dialogue tree part. + /// + public partial class DialogueEditorWindow + { + + private const int NoID = -1; + + [SerializeField] + public bool showNodeEditor = true; + + private Conversation _currentConversation = null; + [SerializeField] + private int currentConversationID; + private Conversation currentConversation + { + get + { + return _currentConversation; + } + set + { + _currentConversation = value; + if (value != null) currentConversationID = value.id; + } + } + + private bool conversationFieldsFoldout = false; + private Field actorField = null; + private Field conversantField = null; + private int actorID = NoID; + private int conversantID = NoID; + private bool areParticipantsValid = false; + private DialogueEntry startEntry = null; + private ReorderableList conversationReorderableList = null; + private HashSet conversationOutlineSelections = new HashSet(); + + private void SetCurrentConversation(Conversation conversation) + { + if (verboseDebug) Debug.Log("Set current conversation to ID=" + ((conversation != null) ? conversation.id : -1) + ""); + ClearActorInfoCaches(); + if (conversation != null && conversation.id != currentConversationID) ResetCurrentEntryID(); + currentConversation = conversation; + if (currentConversation != null) + { + canvasScrollPosition = currentConversation.canvasScrollPosition; + _zoom = currentConversation.canvasZoom; + } + } + + private void SetCurrentConversationByID() + { + if (verboseDebug) Debug.Log("Set conversation ID to " + currentConversationID + ""); + conversationTitles = null; + OpenConversation(database.GetConversation(currentConversationID)); + if (toolbar.Current == Toolbar.Tab.Conversations && Selection.activeObject == database) + { + SetCurrentEntryByID(); + } + else + { + currentEntry = null; + } + } + + public void RefreshConversation() + { + if (currentConversation == null) + { + ResetConversationSection(); + } + else + { + OpenConversation(currentConversation); + } + } + + private void SelectDialogueEntry(int conversationID, int dialogueEntryID) + { + if (database == null) return; + toolbar.Current = Toolbar.Tab.Conversations; + var conversation = database.GetConversation(conversationID); + if (conversation == null) return; + OpenConversation(conversation); + var entry = conversation.GetDialogueEntry(dialogueEntryID); + if (entry == null) return; + SetCurrentEntry(entry); + ResetNodeEditorConversationList(); + dialogueTreeFoldout = true; + InitializeDialogueTree(); + } + + private void ResetConversationSection() + { + SetCurrentConversation(null); + conversationFieldsFoldout = false; + actorField = null; + conversantField = null; + areParticipantsValid = false; + startEntry = null; + selectedLink = null; + actorNamesByID.Clear(); + ResetDialogueTreeSection(); + ResetConversationNodeSection(); + } + + private void OpenConversation(Conversation conversation) + { + ResetConversationSection(); + SetCurrentConversation(conversation); + startEntry = GetOrCreateFirstDialogueEntry(); + CheckNodeWidths(); + if (showNodeEditor) CheckNodeArrangement(); + } + + private void OpenPreviousConversation() + { + if (database == null) return; + Conversation conversationToOpen = (database.conversations.Count > 0) ? database.conversations[0] : null; + if (currentConversation != null) + { + conversationIndex = database.conversations.IndexOf(currentConversation); + conversationIndex = (conversationIndex == 0) ? (database.conversations.Count - 1) : (conversationIndex - 1); + conversationToOpen = database.conversations[conversationIndex]; + } + OpenConversation(conversationToOpen); + } + + private void OpenNextConversation() + { + if (database == null) return; + Conversation conversationToOpen = (database.conversations.Count > 0) ? database.conversations[0] : null; + if (currentConversation != null) + { + conversationIndex = database.conversations.IndexOf(currentConversation); + conversationIndex = (conversationIndex == database.conversations.Count - 1) ? 0 : (conversationIndex + 1); + conversationToOpen = database.conversations[conversationIndex]; + } + OpenConversation(conversationToOpen); + } + + private void DrawConversationSection() + { + if (showNodeEditor) + { + DrawConversationSectionNodeStyle(); + } + else + { + DrawConversationSectionOutlineStyle(); + } + } + + private void DrawConversationSectionOutlineStyle() + { + EditorGUILayout.BeginHorizontal(); + EditorGUILayout.LabelField("Conversations", EditorStyles.boldLabel); + GUILayout.FlexibleSpace(); + DrawOutlineEditorMenu(); + EditorGUILayout.EndHorizontal(); + DrawConversations(); + } + + private const string RIConversationReferenceBackend = "RelationsInspector.Backend.DialogueSystem.ConversationReferenceBackend"; + private const string RIConversationLinkBackend = "RelationsInspector.Backend.DialogueSystem.ConversationLinkBackend"; + private const string RIDialogueEntryLinkBackend = "RelationsInspector.Backend.DialogueSystem.DialogueEntryLinkBackend"; + + private void DrawOutlineEditorMenu() + { + if (GUILayout.Button("Menu", "MiniPullDown", GUILayout.Width(56))) + { + GenericMenu menu = new GenericMenu(); + menu.AddItem(new GUIContent("New Conversation"), false, AddNewConversationToOutlineEditor); + if (currentConversation != null) + { + menu.AddItem(new GUIContent("Duplicate Conversation"), false, CopyConversationCallback, null); + } + else + { + menu.AddDisabledItem(new GUIContent("Duplicate Conversation")); + } + menu.AddItem(new GUIContent("Templates/New From Template/Built-In/Quest Conversation"), false, CreateQuestConversationFromTemplate); + menu.AddItem(new GUIContent("Templates/New From Template/From Template JSON..."), false, CreateConversationFromTemplate); + if (currentConversation != null) + { + menu.AddItem(new GUIContent("Templates/Save Template JSON..."), false, SaveConversationTemplate); + } + else + { + menu.AddDisabledItem(new GUIContent("Templates/Save Template JSON...")); + } + if (currentConversation != null) + { + menu.AddItem(new GUIContent("Split Pipes Into Entries"), false, SplitPipesIntoEntries, null); + } + else + { + menu.AddDisabledItem(new GUIContent("Split Pipes Into Entries")); + } + menu.AddItem(new GUIContent("Sort/By Title"), false, SortConversationsByTitle); + menu.AddItem(new GUIContent("Sort/By ID"), false, SortConversationsByID); + menu.AddItem(new GUIContent("Sort/Reorder IDs/This Conversation"), false, ConfirmReorderIDsThisConversation); + menu.AddItem(new GUIContent("Sort/Reorder IDs/All Conversations"), false, ConfirmReorderIDsAllConversations); + menu.AddItem(new GUIContent("Sort/Reorder IDs/Depth First Reordering"), reorderIDsDepthFirst, () => { reorderIDsDepthFirst = !reorderIDsDepthFirst; }); + menu.AddItem(new GUIContent("Show/Show Conversation IDs"), prefs.showConversationIDs, ToggleShowConversationIDs); + menu.AddItem(new GUIContent("Show/Prefer Titles For 'Links To' Menus"), prefs.preferTitlesForLinksTo, TogglePreferTitlesForLinksTo); + menu.AddItem(new GUIContent("Search Bar"), isSearchBarOpen, ToggleDialogueTreeSearchBar); + menu.AddItem(new GUIContent("Nodes"), false, ActivateNodeEditorMode); + if (currentConversation == null) + { + menu.AddDisabledItem(new GUIContent("Refresh")); + } + else + { + menu.AddItem(new GUIContent("Refresh"), false, RefreshConversation); + } + AddRelationsInspectorMenuItems(menu); + menu.ShowAsContext(); + } + } + + private void ToggleShowConversationIDs() + { + prefs.showConversationIDs = !prefs.showConversationIDs; + ResetNodeEditorConversationList(); + } + + private void TogglePreferTitlesForLinksTo() + { + prefs.preferTitlesForLinksTo = !prefs.preferTitlesForLinksTo; + linkToDestinationsFromEntry = null; + } + + private void AddRelationsInspectorMenuItems(GenericMenu menu) + { + if (RelationsInspectorLink.RIisAvailable) + { + if (RelationsInspectorLink.HasBackend(RIConversationReferenceBackend)) + { + menu.AddItem(new GUIContent("RelationsInspector/Conversation References"), false, OpenRelationsInspectorConversationReferenceBackend); + } + if (RelationsInspectorLink.HasBackend(RIConversationLinkBackend)) + { + menu.AddItem(new GUIContent("RelationsInspector/Conversation Links"), false, OpenRelationsInspectorConversationLinkBackend); + } + //--- Not working yet: + //if (RelationsInspectorLink.HasBackend(RIDialogueEntryLinkBackend)) + //{ + // menu.AddItem(new GUIContent("RelationsInspector/Dialogue Entry Links"), false, OpenRelationsInspectorDialogueEntryLinkBackend); + //} + } + } + + private void AddNewConversationToOutlineEditor() + { + AddNewConversation(); + } + + private Conversation AddNewConversation() + { + Undo.RegisterCompleteObjectUndo(database, "New Conversation"); + Conversation newConversation = AddNewAsset(database.conversations); + + // Use same actors as previous conversation: + if (currentConversation != null) + { + newConversation.ActorID = currentConversation.ActorID; + newConversation.ConversantID = currentConversation.ConversantID; + var startEntry = newConversation.GetFirstDialogueEntry(); + if (startEntry != null) + { + startEntry.ActorID = currentConversation.ActorID; + startEntry.ConversantID = currentConversation.ConversantID; + } + } + + SetDatabaseDirty("Add New Conversation"); + + if (newConversation != null) OpenConversation(newConversation); + return newConversation; + } + + private void SortConversationsByTitle() + { + database.conversations.Sort((x, y) => x.Title.CompareTo(y.Title)); + ResetNodeEditorConversationList(); + SetDatabaseDirty("Sort Conversations by Title"); + } + + private void SortConversationsByID() + { + database.conversations.Sort((x, y) => x.id.CompareTo(y.id)); + ResetNodeEditorConversationList(); + SetDatabaseDirty("Sort Conversation by ID"); + } + + private void OpenRelationsInspectorConversationLinkBackend() + { + RelationsInspectorLink.ResetTargets(new object[] { database }, RIConversationLinkBackend); + } + + private void OpenRelationsInspectorConversationReferenceBackend() + { + RelationsInspectorLink.ResetTargets(new object[] { database }, RIConversationReferenceBackend); + } + + private void OpenRelationsInspectorDialogueEntryLinkBackend() + { + RelationsInspectorLink.ResetTargets(new object[] { currentConversation }, RIDialogueEntryLinkBackend); + } + + private void DrawConversations() + { + if (conversationReorderableList == null) + { + conversationReorderableList = new ReorderableList(database.conversations, typeof(Conversation), true, true, true, true); + conversationReorderableList.drawHeaderCallback = DrawConversationListHeader; + conversationReorderableList.drawElementCallback = DrawConversationListElement; + conversationReorderableList.onAddCallback = OnConversationListAdd; + conversationReorderableList.onRemoveCallback = OnConversationListRemove; + conversationReorderableList.onSelectCallback = OnConversationListSelect; + conversationReorderableList.onReorderCallbackWithDetails = OnConversationListReorderWithDetails; // Unity 2018+ + } + conversationReorderableList.DoLayoutList(); + } + + private void DrawConversationListHeader(Rect rect) + { + float offset = 32f; + if (prefs.showConversationIDs) + { + offset += 32f; + EditorGUI.LabelField(new Rect(rect.x + 32f, rect.y, 32f, rect.height), "ID"); + } + EditorGUI.LabelField(new Rect(rect.x + offset, rect.y, rect.width, rect.height), "Title"); + float buttonWidth = 128f; + EditorGUI.BeginDisabledGroup(!(database != null && conversationOutlineSelections.Count < database.conversations.Count)); + if (GUI.Button(new Rect(rect.x + rect.width - 2 * buttonWidth, rect.y, buttonWidth, EditorGUIUtility.singleLineHeight), "Select All")) + { + database.conversations.ForEach(x => conversationOutlineSelections.Add(x)); + Repaint(); + } + EditorGUI.EndDisabledGroup(); + EditorGUI.BeginDisabledGroup(database == null || conversationOutlineSelections.Count == 0); + if (GUI.Button(new Rect(rect.x + rect.width - buttonWidth, rect.y, buttonWidth, EditorGUIUtility.singleLineHeight), "Deselect All")) + { + conversationOutlineSelections.Clear(); + Repaint(); + } + EditorGUI.EndDisabledGroup(); + } + + private void DrawConversationListElement(Rect rect, int index, bool isActive, bool isFocused) + { + if (!(0 <= index && index < database.conversations.Count)) return; + var nameControl = "ConversationTitle" + index; + var conversation = database.conversations[index]; + var conversationTitle = conversation.Title; + + float checkboxWidth = 16f; + bool selected = conversationOutlineSelections.Contains(conversation); + EditorGUI.BeginChangeCheck(); + selected = EditorGUI.Toggle(new Rect(rect.x, rect.y, checkboxWidth, EditorGUIUtility.singleLineHeight), GUIContent.none, selected); + if (EditorGUI.EndChangeCheck()) + { + if (selected) conversationOutlineSelections.Add(conversation); + else conversationOutlineSelections.Remove(conversation); + } + + float idWidth = prefs.showConversationIDs ? 32f : 0f; + if (prefs.showConversationIDs) + { + EditorGUI.BeginDisabledGroup(true); + EditorGUI.IntField(new Rect(rect.x + checkboxWidth, rect.y, idWidth, EditorGUIUtility.singleLineHeight), conversation.id); + EditorGUI.EndDisabledGroup(); + } + + EditorGUI.BeginChangeCheck(); + GUI.SetNextControlName(nameControl); + conversationTitle = EditorGUI.TextField(new Rect(rect.x + checkboxWidth + idWidth, rect.y, rect.width - checkboxWidth, EditorGUIUtility.singleLineHeight), GUIContent.none, conversationTitle); + if (EditorGUI.EndChangeCheck()) conversation.Title = conversationTitle; + var focusedControl = GUI.GetNameOfFocusedControl(); + if (string.Equals(nameControl, focusedControl)) + { + inspectorSelection = conversation; + if (conversation != currentConversation) OpenConversation(conversation); + } + } + + //private void DrawConversationListElementBackground(Rect rect, int index, bool isActive, bool isFocused) + //{ + // if (!(0 <= index && index < database.conversations.Count)) return; + // var conversation = database.conversations[index]; + // ReorderableList.defaultBehaviours.DrawElementBackground(rect, index, isActive, isFocused, true); + //} + + private void OnConversationListAdd(ReorderableList list) + { + AddNewConversation(); + } + + private void OnConversationListRemove(ReorderableList list) + { + if (conversationOutlineSelections.Count > 1) + { + if (EditorUtility.DisplayDialog("Delete Multiple Conversations", "***WARNING:***\nMultiple conversations selected.\n\nDelete " + conversationOutlineSelections.Count + " conversations?", "OK", "Cancel")) + { + DeleteConversationOutlineSelections(); + } + } + + if (!(0 <= list.index && list.index < database.conversations.Count)) return; + var conversation = database.conversations[list.index]; + if (conversation == null) return; + var deletedLastOne = list.count == 1; + if (EditorUtility.DisplayDialog(string.Format("Delete '{0}'?", EditorTools.GetAssetName(conversation)), "Are you sure you want to delete this conversation?", "Delete", "Cancel")) + { + ReorderableList.defaultBehaviours.DoRemoveButton(list); + if (deletedLastOne) inspectorSelection = null; + else + { + var nextConversation = (list.index < list.count) ? database.conversations[list.index] : (list.count > 0) ? database.conversations[list.count - 1] : null; + if (nextConversation != null) + { + OpenConversation(nextConversation); + } + else + { + currentConversation = null; + inspectorSelection = null; + } + } + SetDatabaseDirty("Remove Conversation"); + } + } + + private void DeleteConversationOutlineSelections() + { + database.conversations.RemoveAll(x => conversationOutlineSelections.Contains(x)); + conversationOutlineSelections.Clear(); + SetDatabaseDirty("Remove Conversations"); + } + + private void OnConversationListReorderWithDetails(ReorderableList list, int oldIndex, int newIndex) + { + if (conversationOutlineSelections.Count > 1) + { + var movedConversation = database.conversations[newIndex]; // This one was selected, so it already moved. + var selectedIndex = database.conversations.IndexOf(movedConversation); + + if (newIndex > oldIndex) // Moved down, so index of selected one will change: + { + var numSelectedAboveMoved = 0; + for (int i = 0; i < selectedIndex; i++) + { + if (conversationOutlineSelections.Contains(database.conversations[i])) numSelectedAboveMoved++; + } + selectedIndex -= numSelectedAboveMoved; + } + + // Move other selected conversations: + var conversationsToMove = database.conversations.FindAll(x => conversationOutlineSelections.Contains(x) && x != movedConversation); + database.conversations.RemoveAll(x => conversationsToMove.Contains(x)); + var nextIndex = Mathf.Clamp(selectedIndex + 1, 0, database.conversations.Count); + for (int i = conversationsToMove.Count - 1; i >= 0; i--) + { + database.conversations.Insert(nextIndex, conversationsToMove[i]); + } + } + SetDatabaseDirty("Reorder Conversations"); + } + + private void OnConversationListSelect(ReorderableList list) + { + if (!(0 <= list.index && list.index < database.conversations.Count)) return; + var conversation = database.conversations[list.index]; + if (conversation != currentConversation) OpenConversation(conversation); + inspectorSelection = conversation; + } + + public void DrawConversationOutline() + { + if (currentConversation == null) return; + EditorWindowTools.StartIndentedSection(); + EditorGUILayout.BeginVertical("HelpBox"); + DrawConversationProperties(); + DrawConversationFieldsFoldout(); + DrawDialogueTreeFoldout(); + EditorGUILayout.EndVertical(); + EditorWindowTools.EndIndentedSection(); + } + + public bool DrawConversationProperties() + { + if (currentConversation == null) return false; + EditorGUI.BeginDisabledGroup(true); // Don't let user modify ID. Breaks things way more often than not. + int newID = EditorGUILayout.IntField(new GUIContent("ID", "Internal ID. Change at your own risk."), currentConversation.id); + EditorGUI.EndDisabledGroup(); + if (newID != currentConversation.id) SetNewConversationID(newID); + + bool changed = false; + + string newTitle = EditorGUILayout.TextField(new GUIContent("Title", "Conversation triggers reference conversations by this."), currentConversation.Title); + if (!string.Equals(newTitle, currentConversation.Title)) + { + currentConversation.Title = RemoveLeadingSlashes(newTitle); ; + changed = true; + SetDatabaseDirty("Change Conversation Title"); + } + + EditorGUILayout.HelpBox("Tip: You can organize conversations into submenus by using forward slashes ( / ) in conversation titles.", MessageType.Info); + + var description = Field.Lookup(currentConversation.fields, "Description"); + if (description != null) + { + EditorGUILayout.LabelField("Description"); + description.value = EditorGUILayout.TextArea(description.value); + } + + actorField = DrawConversationParticipant(new GUIContent("Actor", "Primary actor, usually the PC."), actorField); + conversantField = DrawConversationParticipant(new GUIContent("Conversant", "Other actor, usually an NPC."), conversantField); + + DrawOverrideSettings(currentConversation.overrideSettings); + + DrawOtherConversationPrimaryFields(); + + if (customDrawConversationInspector != null) + { + customDrawConversationInspector(database, currentConversation); + } + + + if (customDrawAssetInspector != null) + { + customDrawAssetInspector(database, currentConversation); + } + + return changed; + } + + private string RemoveLeadingSlashes(string s) + { + int safeguard = 0; // Disallow leading forward slashes. + while (s.StartsWith("/") && safeguard < 99) + { + safeguard++; + s = s.Remove(0, 1); + } + return s; + } + + private static List conversationBuiltInFieldTitles = new List(new string[] { "Title", "Description", "Actor", "Conversant" }); + + private void DrawOtherConversationPrimaryFields() + { + if (currentConversation == null || currentConversation.fields == null || template.conversationPrimaryFieldTitles == null) return; + foreach (var field in currentConversation.fields) + { + var fieldTitle = field.title; + if (string.IsNullOrEmpty(fieldTitle)) continue; + if (!template.conversationPrimaryFieldTitles.Contains(field.title)) continue; + if (conversationBuiltInFieldTitles.Contains(fieldTitle)) continue; + DrawMainSectionField(field); + } + } + + private Field DrawConversationParticipant(GUIContent fieldTitle, Field participantField) + { + EditorGUILayout.BeginHorizontal(); + if (participantField == null) participantField = LookupConversationParticipantField(fieldTitle.text); + + string originalValue = participantField.value; + DrawField(participantField, false, false); + if (!string.Equals(originalValue, participantField.value)) + { + int newParticipantID = Tools.StringToInt(participantField.value); + UpdateConversationParticipant(Tools.StringToInt(originalValue), newParticipantID); + startEntry = GetOrCreateFirstDialogueEntry(); + if (string.Equals(fieldTitle.text, "Actor")) + { + if (startEntry != null) startEntry.ActorID = newParticipantID; + actorID = newParticipantID; + } + else + { + if (startEntry != null) startEntry.ConversantID = newParticipantID; + conversantID = newParticipantID; + } + areParticipantsValid = false; + ResetDialogueEntryText(); + SetDatabaseDirty("Change Participant"); + Repaint(); + } + EditorGUILayout.EndHorizontal(); + return participantField; + } + + private DialogueEntry GetOrCreateFirstDialogueEntry() + { + if (currentConversation == null) return null; + if (currentConversation.ActorID == 0) { currentConversation.ActorID = GetFirstPCID(); SetDatabaseDirty("Set Default Conversation Actor"); } + if (currentConversation.ConversantID == 0) { currentConversation.ConversantID = GetFirstNPCID(); SetDatabaseDirty("Set Default Conversation Conversant"); } + DialogueEntry entry = currentConversation.GetFirstDialogueEntry(); + if (entry == null) + { + entry = CreateNewDialogueEntry("START"); + entry.ActorID = currentConversation.ActorID; + entry.ConversantID = currentConversation.ConversantID; + SetDatabaseDirty("Create START dialogue entry"); + } + if (entry.ActorID == 0) { entry.ActorID = currentConversation.ActorID; SetDatabaseDirty("Set START Actor"); } + if (entry.conversationID == 0) { entry.ConversantID = currentConversation.ConversantID; SetDatabaseDirty("Set START Conversant"); } + return entry; + } + + private int GetFirstPCID() + { + for (int i = 0; i < database.actors.Count; i++) + { + var actor = database.actors[i]; + if (actor.IsPlayer) return actor.id; + } + int id = GetHighestActorID() + 1; + database.actors.Add(template.CreateActor(id, "Player", true)); + SetDatabaseDirty("Create Player Actor"); + return id; + } + + private int GetFirstNPCID() + { + for (int i = 0; i < database.actors.Count; i++) + { + var actor = database.actors[i]; + if (!actor.IsPlayer) return actor.id; + } + int id = GetHighestActorID() + 1; + database.actors.Add(template.CreateActor(id, "NPC", false)); + SetDatabaseDirty("Create NPC Actor"); + return id; + } + + private int GetHighestActorID() + { + int highestID = 0; + for (int i = 0; i < database.actors.Count; i++) + { + var actor = database.actors[i]; + highestID = Mathf.Max(highestID, actor.id); + } + return highestID; + } + + private Field LookupConversationParticipantField(string fieldTitle) + { + Field participantField = Field.Lookup(currentConversation.fields, fieldTitle); + if (participantField == null) + { + participantField = new Field(fieldTitle, NoIDString, FieldType.Actor); + currentConversation.fields.Add(participantField); + SetDatabaseDirty("Add Participant Field " + fieldTitle); + } + return participantField; + } + + private void UpdateConversationParticipant(int oldID, int newID) + { + if (newID != oldID) + { + for (int i = 0; i < currentConversation.dialogueEntries.Count; i++) + { + var entry = currentConversation.dialogueEntries[i]; + if (entry.ActorID == oldID) entry.ActorID = newID; + if (entry.ConversantID == oldID) entry.ConversantID = newID; + } + ResetDialogueTreeCurrentEntryParticipants(); + ResetDialogueEntryText(); + SetDatabaseDirty("Update Conversation Participant"); + } + } + + private void SetNewConversationID(int newID) + { + for (int i = 0; i < currentConversation.dialogueEntries.Count; i++) + { + var entry = currentConversation.dialogueEntries[i]; + for (int j = 0; j < entry.outgoingLinks.Count; j++) + { + var link = entry.outgoingLinks[j]; + if (link.originConversationID == currentConversation.id) link.originConversationID = newID; + if (link.destinationConversationID == currentConversation.id) link.destinationConversationID = newID; + } + } + currentConversation.id = newID; + SetDatabaseDirty("Change Conversation ID"); + } + + public void DrawConversationFieldsFoldout() + { + EditorGUILayout.BeginHorizontal(); + conversationFieldsFoldout = EditorGUILayout.Foldout(conversationFieldsFoldout, "All Fields"); + if (conversationFieldsFoldout) + { + GUILayout.FlexibleSpace(); + if (GUILayout.Button(new GUIContent("Template", "Add any missing fields from the template."), EditorStyles.miniButton, GUILayout.Width(68))) + { + ApplyTemplate(currentConversation.fields, GetTemplateFields(currentConversation)); + } + if (GUILayout.Button(new GUIContent("Copy", "Copy these fields to the clipboard."), EditorStyles.miniButton, GUILayout.Width(60))) + { + CopyFields(currentConversation.fields); + } + EditorGUI.BeginDisabledGroup(clipboardFields == null); + if (GUILayout.Button(new GUIContent("Paste", "Paste the clipboard into these fields."), EditorStyles.miniButton, GUILayout.Width(60))) + { + PasteFields(currentConversation.fields); + } + EditorGUI.EndDisabledGroup(); + } + if (GUILayout.Button(new GUIContent(" ", "Add new field."), "OL Plus", GUILayout.Width(16))) + { + currentConversation.fields.Add(new Field()); + SetDatabaseDirty("Add Conversation Field"); + } + EditorGUILayout.EndHorizontal(); + if (conversationFieldsFoldout) + { + if (actorID == NoID) actorID = currentConversation.ActorID; + if (conversantID == NoID) conversantID = currentConversation.ConversantID; + int oldActorID = actorID; + int oldConversantID = conversantID; + EditorGUI.BeginChangeCheck(); + DrawFieldsSection(currentConversation.fields); + if (EditorGUI.EndChangeCheck()) + { + actorID = currentConversation.ActorID; + conversantID = currentConversation.ConversantID; + UpdateConversationParticipant(oldActorID, actorID); + UpdateConversationParticipant(oldConversantID, conversantID); + } + } + } + + private bool AreConversationParticipantsValid() + { + if (!areParticipantsValid) + { + areParticipantsValid = (database.GetActor(currentConversation.ActorID) != null) && (database.GetActor(currentConversation.ConversantID) != null); + } + return areParticipantsValid; + } + + private void DrawOverrideSettings(ConversationOverrideDisplaySettings settings) + { + settings.useOverrides = EditorGUILayout.ToggleLeft("Override Display Settings", settings.useOverrides); + if (!settings.useOverrides) return; + EditorWindowTools.StartIndentedSection(); + + settings.overrideSubtitleSettings = EditorGUILayout.ToggleLeft("Subtitle Settings", settings.overrideSubtitleSettings); + if (settings.overrideSubtitleSettings) + { + EditorWindowTools.StartIndentedSection(); + settings.showNPCSubtitlesDuringLine = EditorGUILayout.Toggle("Show NPC Subtitles During Line", settings.showNPCSubtitlesDuringLine); + settings.showNPCSubtitlesWithResponses = EditorGUILayout.Toggle("Show NPC Subtitles With Responses", settings.showNPCSubtitlesWithResponses); + settings.showPCSubtitlesDuringLine = EditorGUILayout.Toggle("Show PC Subtitles During Line", settings.showPCSubtitlesDuringLine); + settings.skipPCSubtitleAfterResponseMenu = EditorGUILayout.Toggle("Skip PC Subtitle After Response Menu", settings.skipPCSubtitleAfterResponseMenu); + settings.subtitleCharsPerSecond = EditorGUILayout.FloatField("Subtitle Chars Per Second", settings.subtitleCharsPerSecond); + settings.minSubtitleSeconds = EditorGUILayout.FloatField("Min Subtitle Seconds", settings.minSubtitleSeconds); + settings.continueButton = (DisplaySettings.SubtitleSettings.ContinueButtonMode)EditorGUILayout.EnumPopup("Continue Button", settings.continueButton); + EditorWindowTools.EndIndentedSection(); + } + + settings.overrideSequenceSettings = EditorGUILayout.ToggleLeft("Sequence Settings", settings.overrideSequenceSettings); + if (settings.overrideSequenceSettings) + { + EditorWindowTools.StartIndentedSection(); + settings.defaultSequence = EditorGUILayout.TextField("Default Sequence", settings.defaultSequence); + settings.defaultPlayerSequence = EditorGUILayout.TextField("Default Player Sequence", settings.defaultPlayerSequence); + settings.defaultResponseMenuSequence = EditorGUILayout.TextField("Default Response Menu Sequence", settings.defaultResponseMenuSequence); + EditorWindowTools.EndIndentedSection(); + } + + settings.overrideInputSettings = EditorGUILayout.ToggleLeft("Input Settings", settings.overrideInputSettings); + if (settings.overrideInputSettings) + { + settings.alwaysForceResponseMenu = EditorGUILayout.Toggle("Always Force Response Menu", settings.alwaysForceResponseMenu); + settings.includeInvalidEntries = EditorGUILayout.Toggle("Include Invalid Entries", settings.includeInvalidEntries); + settings.responseTimeout = EditorGUILayout.FloatField("Response Timeout", settings.responseTimeout); + settings.emTagForOldResponses = (EmTag)EditorGUILayout.EnumPopup("Em Tag For Old Responses", settings.emTagForOldResponses); + settings.emTagForInvalidResponses= (EmTag)EditorGUILayout.EnumPopup("Em Tag For Invalid Responses", settings.emTagForInvalidResponses); + settings.cancelSubtitle.key = (KeyCode)EditorGUILayout.EnumPopup("Cancel Subtitle Key", settings.cancelSubtitle.key); + settings.cancelSubtitle.buttonName = EditorGUILayout.TextField("Cancel Subtitle Button", settings.cancelSubtitle.buttonName); + settings.cancelConversation.key = (KeyCode)EditorGUILayout.EnumPopup("Cancel Conversation Key", settings.cancelConversation.key); + settings.cancelConversation.buttonName = EditorGUILayout.TextField("Cancel Conversation Button", settings.cancelConversation.buttonName); + } + + EditorWindowTools.EndIndentedSection(); + } + + private void PlayConversationFromEntry(object o) + { + if (o == null || o.GetType() != typeof(int)) return; + int entryID = (int)o; + if (Application.isPlaying && DialogueManager.isConversationActive) + { + var entry = DialogueManager.masterDatabase.GetDialogueEntry(DialogueManager.currentConversationState.subtitle.dialogueEntry.conversationID, entryID); + var state = DialogueManager.conversationModel.GetState(entry); + DialogueManager.conversationController.GotoState(state); + } + else + { + EditModePlayerWindow.Open(database, currentConversation.id, entryID); + } + } + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowConversationSection.cs.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowConversationSection.cs.meta new file mode 100644 index 000000000..316f00d2d --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowConversationSection.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 26885cd8d39142a40aed2c03967ab335 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue + Editor/DialogueEditorWindowConversationSection.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowDatabaseIssuesCheckSection.cs b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowDatabaseIssuesCheckSection.cs new file mode 100644 index 000000000..6fd60caf6 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowDatabaseIssuesCheckSection.cs @@ -0,0 +1,311 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; +using System.Collections.Generic; +using System; +#if USE_ADDRESSABLES +using UnityEngine.AddressableAssets; +using UnityEngine.ResourceManagement.AsyncOperations; +#endif + +namespace PixelCrushers.DialogueSystem.DialogueEditor +{ + + /// + /// This part of the Dialogue Editor window handles the Database tab's Check For Issues section. + /// + public partial class DialogueEditorWindow + { + + private string issuesReport = string.Empty; + + private void DrawCheckForIssuesSection() + { + EditorWindowTools.StartIndentedSection(); + + EditorGUI.BeginDisabledGroup(database == null); + + EditorGUILayout.BeginHorizontal(); + if (GUILayout.Button(new GUIContent("Check Sequences", "Check for syntax errors in dialogue entries' Sequence fields."))) + { + if (EditorUtility.DisplayDialog("Check Sequences", "This will check all dialogue entries' Sequence fields for syntax errors. Continue?", "OK", "Cancel")) + { + CheckSequences(); + } + } + if (GUILayout.Button(new GUIContent("Find Orphan Nodes", "Report dialogue entries that don't have links to them."))) + { + if (EditorUtility.DisplayDialog("FindOrphanNodes", "Report dialogue entries that don't have links to them. Continue?", "OK", "Cancel")) + { + CheckForOrphanNodes(); + } + } + if (GUILayout.Button(new GUIContent("Check Entrytag Audio", "Check if each non-blank entry has a corresponding entrytag audio file in Addressables or Resources."))) + { + if (EditorUtility.DisplayDialog("Check Entrytag Audio", "This will identify non-blank entries that do not have a corresponding entrytag audio file in Resources folders or local Addressables. Set the entrytag format in the Export Database foldout.\n\nSince it must check through the Asset Database, it may take some time. Continue?", "OK", "Cancel")) + { + CheckEntrytagAudio(); + } + } + EditorGUILayout.EndHorizontal(); + + if (!string.IsNullOrEmpty(issuesReport)) + { + EditorGUI.BeginDisabledGroup(true); + EditorGUILayout.TextArea(issuesReport); + EditorGUI.EndDisabledGroup(); + EditorGUILayout.BeginHorizontal(); + GUILayout.FlexibleSpace(); + if (GUILayout.Button("Copy to Clipboard", GUILayout.Width(200))) + { + GUIUtility.systemCopyBuffer = issuesReport; + } + EditorGUILayout.EndHorizontal(); + } + + EditorWindowTools.EndIndentedSection(); + } + + private void CheckSequences() + { + try + { + issuesReport = "Sequence Syntax Errors:\n"; + int numErrors = 0; + var parser = new SequenceParser(); + var numConversations = database.conversations.Count; + for (int i = 0; i < database.conversations.Count; i++) + { + var progress = (float)i / (float)numConversations; + var conversation = database.conversations[i]; + var foundErrorInConversation = false; + if (EditorUtility.DisplayCancelableProgressBar("Checking Sequences", conversation.Title, progress)) return; + foreach (var entry in conversation.dialogueEntries) + { + var sequence = entry.Sequence; + if (string.IsNullOrEmpty(sequence)) continue; + try + { + var sanitizedSequence = sequence.Replace(@"{{end}}", "0").Replace(@"{{default}}", ""); + if (sanitizedSequence.Contains("[var=") || sanitizedSequence.Contains("[lua") || + sanitizedSequence.Contains(@"{{")) + { + if (!foundErrorInConversation) + { + foundErrorInConversation = true; + issuesReport += $"\nConversation [{conversation.id}]: {conversation.Title}\n"; + } + issuesReport += $"[{entry.id}] '{entry.subtitleText}'\nCan't check sequence because variable content may change at runtime:\n{sequence}\n\n"; + } + else + { + parser.Parse(sanitizedSequence, true); + } + } + catch (Exception) + { + numErrors++; + if (!foundErrorInConversation) + { + foundErrorInConversation = true; + issuesReport += $"\nConversation [{conversation.id}]: {conversation.Title}\n"; + } + issuesReport += $"[{entry.id}] '{entry.subtitleText}'\n{sequence}\n\n"; + } + } + } + issuesReport += $"{numErrors} errors found."; + } + finally + { + EditorUtility.ClearProgressBar(); + } + } + + private void CheckForOrphanNodes() + { + try + { + issuesReport = "Orphaned Dialogue Entries:\n"; + float progress = 0; + if (EditorUtility.DisplayCancelableProgressBar("", "", progress)) return; + + // Make a list of all entries: + var allEntries = new Dictionary>(); + foreach (var conversation in database.conversations) + { + var list = new List(); + allEntries[conversation.id] = list; + foreach (var entry in conversation.dialogueEntries) + { + if (entry.id == 0) continue; // Skip + list.Add(entry.id); + } + } + + // Remove entries that are linked from something: + foreach (var conversation in database.conversations) + { + foreach (var entry in conversation.dialogueEntries) + { + foreach (var link in entry.outgoingLinks) + { + List list; + if (allEntries.TryGetValue(link.destinationConversationID, out list)) + { + list.Remove(link.destinationDialogueID); + } + } + } + } + + // Report remaining entries: + int numOrphans = 0; + foreach (var kvp in allEntries) + { + var conversationID = kvp.Key; + var list = kvp.Value; + if (list.Count > 0) + { + numOrphans += list.Count; + var conversation = database.GetConversation(conversationID); + issuesReport += $"\nConversation [{conversationID}]: {conversation.Title}\n"; + foreach (var entryID in list) + { + var entry = conversation.GetDialogueEntry(entryID); + issuesReport += $"[{entryID}] '{entry.subtitleText}'\n"; + } + } + } + issuesReport += $"{numOrphans} orphans found."; + } + finally + { + EditorUtility.ClearProgressBar(); + } + } + + private void CheckEntrytagAudio() + { + try + { + issuesReport = "Missing Entrytag Audio:\n"; + + // Get all audio clip paths in Resources folders: + var guids = AssetDatabase.FindAssets("t:AudioClip"); + var paths = new List(); + foreach (var guid in guids) + { + var path = AssetDatabase.GUIDToAssetPath(guid); + if (!path.Contains("/Resources/")) continue; + var extPos = path.LastIndexOf('.'); + paths.Add(path.Substring(0, extPos)); + } + +#if USE_ADDRESSABLES + var addressableKeys = GetAllAddressableAudioClipsKeys(); +#endif + + // Check all entries: + int numErrors = 0; + var numConversations = database.conversations.Count; + for (int i = 0; i < database.conversations.Count; i++) + { + var progress = (float)i / (float)numConversations; + var conversation = database.conversations[i]; + var foundErrorInConversation = false; + if (EditorUtility.DisplayCancelableProgressBar("Checking Entrytag Audio", conversation.Title, progress)) return; + foreach (var entry in conversation.dialogueEntries) + { + if (entry.id == 0 || (string.IsNullOrEmpty(entry.DialogueText) && string.IsNullOrEmpty(entry.MenuText))) continue; + var entrytag = database.GetEntrytag(conversation, entry, entrytagFormat); + var slashEntrytag = "/" + entrytag; + var foundClip = false; + + // Search Resources: + foreach (var path in paths) + { + if (path.EndsWith(slashEntrytag)) + { + foundClip = true; + break; + } + } + +#if USE_ADDRESSABLES + // Search Addressables: + if (!foundClip) + { + foundClip = addressableKeys.Contains(entrytag); + } +#endif + + if (!foundClip) + { + numErrors++; + if (!foundErrorInConversation) + { + foundErrorInConversation = true; + issuesReport += $"\nConversation [{conversation.id}]: {conversation.Title}\n"; + } + issuesReport += $"[{entry.id}] '{entry.subtitleText}' missing entrytag audio: {entrytag}\n"; + } + } + } + issuesReport += $"{numErrors} errors found."; + } + finally + { + EditorUtility.ClearProgressBar(); + } + } + +#if USE_ADDRESSABLES + private List GetAllAddressableAudioClipsKeys() + { + var addresses = new List(); + var addressableGroups = GetAllAddressablesGroups(); + for (int i = 0; i < addressableGroups.Count; ++i) + { + var result = new List(); + addressableGroups[i].GatherAllAssets(result, true, true, true); + for (int j = 0; j < result.Count; ++j) + { + if (result[j].TargetAsset is AudioClip) + { + addresses.Add(result[j].address); + } + } + } + return addresses; + } + + private List GetAllAddressablesGroups() + { + var paths = AssetDatabase.GetAllAssetPaths(); + var assetsPaths = new List(); + for (int i = 0; i < paths.Length; ++i) + { + if (paths[i].EndsWith(".asset")) + { + assetsPaths.Add(paths[i]); + } + } + + var groups = new List(); + for (int i = 0; i < assetsPaths.Count; ++i) + { + var group = AssetDatabase.LoadAssetAtPath(assetsPaths[i]); + if (group != null) + { + groups.Add(group); + } + } + + return groups; + } +#endif + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowDatabaseIssuesCheckSection.cs.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowDatabaseIssuesCheckSection.cs.meta new file mode 100644 index 000000000..e770cb3a0 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowDatabaseIssuesCheckSection.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 98699620d4ed50f4e9e2ed5768e1dc22 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue + Editor/DialogueEditorWindowDatabaseIssuesCheckSection.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowDatabaseSection.cs b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowDatabaseSection.cs new file mode 100644 index 000000000..dc7cd149c --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowDatabaseSection.cs @@ -0,0 +1,996 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; +using System; +using System.Collections.Generic; +using System.Text.RegularExpressions; + +namespace PixelCrushers.DialogueSystem.DialogueEditor +{ + + /// + /// This part of the Dialogue Editor window handles the Database tab. + /// + public partial class DialogueEditorWindow + { + + #region Database Tab Variables + + [Serializable] + private class DatabaseFoldouts + { + public bool database = true; + public bool emphasisSettings = false; + public List emphasisSetting = new List(); + public bool globalReplace = false; + public bool merge = false; + public bool export = false; + public bool localization = false; + public bool stats = false; + public bool checkIssues = false; + public bool editorSettings = false; + public bool AI = false; + } + + [SerializeField] + private string globalSearchText = string.Empty; + [SerializeField] + private string globalReplaceText = string.Empty; + [SerializeField] + private bool globalSearchSpecificConversation = false; + [SerializeField] + private int globalSearchConversationIndex = -1; + [SerializeField] + private bool globalSearchUseRegex = false; + + [SerializeField] + private DatabaseFoldouts databaseFoldouts = new DatabaseFoldouts(); + [SerializeField] + private DialogueDatabase databaseToMerge = null; + [SerializeField] + private DatabaseMerger.ConflictingIDRule conflictingIDRule = DatabaseMerger.ConflictingIDRule.ReplaceConflictingIDs; + [SerializeField] + private bool mergeProperties = true; + [SerializeField] + private bool mergeEmphases = true; + [SerializeField] + private bool mergeActors = true; + [SerializeField] + private bool mergeItems = true; + [SerializeField] + private bool mergeLocations = true; + [SerializeField] + private bool mergeVariables = true; + [SerializeField] + private bool mergeConversations = true; + + public enum ExportFormat { ChatMapperXML, JSON, CSV, VoiceoverScript, LanguageText, Screenplay }; + [SerializeField] + public ExportFormat exportFormat = ExportFormat.ChatMapperXML; + [SerializeField] + public string chatMapperExportPath = string.Empty; + [SerializeField] + public string csvExportPath = string.Empty; + [SerializeField] + public string jsonExportPath = string.Empty; + [SerializeField] + public string voiceoverExportPath = string.Empty; + [SerializeField] + public string languageTextExportPath = string.Empty; + [SerializeField] + public string screenplayExportPath = string.Empty; + [SerializeField] + public static bool exportActors = true; + [SerializeField] + public static bool exportItems = true; + [SerializeField] + public static bool exportLocations = true; + [SerializeField] + public static bool exportVariables = true; + [SerializeField] + public static bool exportConversations = true; + [SerializeField] + public static bool exportCanvasRect = true; + [SerializeField] + public static bool exportConversationsAfterEntries = false; + [SerializeField] + public static bool exportConversationTitleSeparateColumn = false; + [SerializeField] + public static bool omitNoneSequenceEntriesInScreenplay = false; + [SerializeField] + private EntrytagFormat entrytagFormat = EntrytagFormat.ActorName_ConversationID_EntryID; + [SerializeField] + private EncodingType encodingType = EncodingType.UTF8; + + private static GUIContent GlobalSearchLabel = new GUIContent("Search For:"); + private static GUIContent RegexSearchLabel = new GUIContent("Regex", "Use regular expressions in searches."); + + private Regex globalSearchRegex; + + private void ResetDatabaseTab() + { + ResetLocalizationFoldout(); + } + + #endregion + + #region Database Properties + + private void DrawDatabaseSection() + { + EditorGUILayout.LabelField(database.name, EditorStyles.boldLabel); + databaseFoldouts.database = EditorGUILayout.Foldout(databaseFoldouts.database, new GUIContent("Database Properties")); + if (databaseFoldouts.database) DrawDatabasePropertiesSection(); + databaseFoldouts.globalReplace = EditorGUILayout.Foldout(databaseFoldouts.globalReplace, new GUIContent("Global Search & Replace", "Globally search & replace text across entire database.")); + if (databaseFoldouts.globalReplace) DrawGlobalReplaceSection(); + databaseFoldouts.merge = EditorGUILayout.Foldout(databaseFoldouts.merge, new GUIContent("Merge Database", "Options to merge another database into this one.")); + if (databaseFoldouts.merge) DrawMergeSection(); + databaseFoldouts.export = EditorGUILayout.Foldout(databaseFoldouts.export, new GUIContent("Export Database", "Options to export the database to Chat Mapper XML format.")); + if (databaseFoldouts.export) DrawExportSection(); + databaseFoldouts.localization = EditorGUILayout.Foldout(databaseFoldouts.localization, new GUIContent("Localization Export/Import", "Options to export and import localization files.")); + if (databaseFoldouts.localization) DrawLocalizationSection(); + databaseFoldouts.stats = EditorGUILayout.Foldout(databaseFoldouts.stats, new GUIContent("Database Stats", "Stats on word count and asset count.")); + if (databaseFoldouts.stats) DrawStatsSection(); + databaseFoldouts.checkIssues = EditorGUILayout.Foldout(databaseFoldouts.checkIssues, new GUIContent("Check For Issues", "Check for issues in the database.")); + if (databaseFoldouts.checkIssues) DrawCheckForIssuesSection(); + databaseFoldouts.AI = DrawAIDatabaseFoldout(databaseFoldouts.AI); + databaseFoldouts.editorSettings = EditorGUILayout.Foldout(databaseFoldouts.editorSettings, new GUIContent("Editor Settings", "Editor settings.")); + if (databaseFoldouts.editorSettings) DrawEditorSettings(); + } + + private void DrawDatabasePropertiesSection() + { + EditorWindowTools.StartIndentedSection(); + EditorGUILayout.BeginVertical(GroupBoxStyle); + database.author = EditorGUILayout.TextField("Author", database.author); + database.version = EditorGUILayout.TextField(new GUIContent("Version", "By default, this is the version of the Chat Mapper data model, but you can use it for your own purposes"), database.version); + EditorGUILayout.LabelField("Description"); + database.description = EditorGUILayout.TextArea(database.description); + EditorGUILayout.LabelField(new GUIContent("Global User Script", "Optional Lua code to run when this database is loaded at runtime.")); + database.globalUserScript = EditorGUILayout.TextArea(database.globalUserScript); + databaseFoldouts.emphasisSettings = EditorGUILayout.Foldout(databaseFoldouts.emphasisSettings, new GUIContent("Emphasis Settings", "Settings to use for [em#] tags in dialogue text.")); + if (databaseFoldouts.emphasisSettings) DrawEmphasisSettings(); + database.baseID = EditorGUILayout.IntField(new GUIContent("Base ID", "Assign internal IDs to actors, variables, conversations, etc., starting from this base value. Useful when working with multiple databases."), database.baseID); + EditorGUILayout.EndVertical(); + EditorWindowTools.EndIndentedSection(); + } + + private void DrawEmphasisSettings() + { + EditorWindowTools.StartIndentedSection(); + var newLength = EditorGUILayout.IntField("Size", database.emphasisSettings.Length); + newLength = Mathf.Max(DialogueDatabase.NumEmphasisSettings, newLength); + if (newLength != database.emphasisSettings.Length) + { + var temp = new EmphasisSetting[newLength]; + for (int i = 0; i < newLength; i++) + { + temp[i] = (i < database.emphasisSettings.Length) ? database.emphasisSettings[i] : new EmphasisSetting(Color.white, false, false, false); + } + database.emphasisSettings = temp; + } + for (int i = 0; i < database.emphasisSettings.Length; i++) + { + if (i >= databaseFoldouts.emphasisSetting.Count) databaseFoldouts.emphasisSetting.Add(false); + databaseFoldouts.emphasisSetting[i] = EditorGUILayout.Foldout(databaseFoldouts.emphasisSetting[i], string.Format("Emphasis {0}", i + 1)); + if (databaseFoldouts.emphasisSetting[i]) DrawEmphasisSetting(database.emphasisSettings[i]); + } + EditorWindowTools.EndIndentedSection(); + } + + private void DrawEmphasisSetting(EmphasisSetting setting) + { + EditorWindowTools.StartIndentedSection(); + EditorGUILayout.BeginVertical(GroupBoxStyle); + setting.color = EditorGUILayout.ColorField("Color", setting.color); + setting.bold = EditorGUILayout.Toggle("Bold", setting.bold); + setting.italic = EditorGUILayout.Toggle("Italic", setting.italic); + setting.underline = EditorGUILayout.Toggle("Underline", setting.underline); + EditorGUILayout.EndVertical(); + EditorWindowTools.EndIndentedSection(); + } + + private void DrawEditorSettings() + { + EditorWindowTools.StartIndentedSection(); + + EditorGUI.BeginChangeCheck(); + var newFreq = EditorGUILayout.FloatField(new GUIContent("Auto Backup Frequency", "Seconds between auto backups. Set to zero for no auto backups."), autoBackupFrequency); + if (newFreq != autoBackupFrequency) + { + autoBackupFrequency = newFreq; + timeForNextAutoBackup = Time.realtimeSinceStartup + autoBackupFrequency; + } + EditorGUILayout.BeginHorizontal(); + autoBackupFolder = EditorGUILayout.TextField(new GUIContent("Auto Backup Folder", "Location to write auto backups."), autoBackupFolder); + if (GUILayout.Button("...", EditorStyles.miniButtonRight, GUILayout.Width(22))) + { + var newAutoBackupFolder = EditorUtility.OpenFolderPanel("Auto Backup Folder", autoBackupFolder, string.Empty); + if (!string.IsNullOrEmpty(newAutoBackupFolder)) + { + if (!newAutoBackupFolder.Contains(Application.dataPath)) + { + EditorUtility.DisplayDialog("Auto Backup Folder", "Destination for backups must be in your Assets folder or a subfolder.", "OK"); + } + else + { + autoBackupFolder = "Assets" + newAutoBackupFolder.Replace(Application.dataPath, string.Empty); + } + } + } + EditorGUILayout.EndHorizontal(); + showDatabaseName = EditorGUILayout.ToggleLeft(new GUIContent("Show Database Name", "Show the database name in the lower left of the editor window."), showDatabaseName); + syncOnOpen = EditorGUILayout.ToggleLeft(new GUIContent("Sync On Open", "If any database sections are configured to sync content from another database, automatically sync when opening database."), syncOnOpen); + registerCompleteObjectUndo = EditorGUILayout.ToggleLeft(new GUIContent("Fast Undo for Large Databases", "Use Undo.RegisterCompleteObjectUndo instead of Undo.RegisterUndo. Tick if operations such as deleting a conversation become slow in very large databases."), registerCompleteObjectUndo); + debug = EditorGUILayout.ToggleLeft(new GUIContent("Debug", "For internal debugging of the dialogue editor."), debug); + + if (EditorGUI.EndChangeCheck()) + { + SaveEditorSettings(); + } + + EditorWindowTools.EndIndentedSection(); + } + + #endregion + + #region Global Replace Section + + private void OpenGlobalSearchAndReplace() + { + toolbar.current = Toolbar.Tab.Database; + databaseFoldouts.globalReplace = true; + } + + private void DrawGlobalReplaceSection() + { + EditorGUI.indentLevel++; + EditorGUILayout.BeginHorizontal(); + EditorGUILayout.LabelField(GlobalSearchLabel, GUILayout.Width(130)); + globalSearchUseRegex = EditorGUILayout.ToggleLeft(RegexSearchLabel, globalSearchUseRegex); + EditorGUILayout.EndHorizontal(); + globalSearchText = EditorGUILayout.TextArea(globalSearchText); + EditorGUILayout.LabelField("Replace With:"); + globalReplaceText = EditorGUILayout.TextArea(globalReplaceText); + globalSearchSpecificConversation = EditorGUILayout.Toggle("Specific Conversation", globalSearchSpecificConversation); + if (globalSearchSpecificConversation) + { + ValidateConversationMenuTitleIndex(); + if (conversationTitles == null) RecordConversationTitles(); + globalSearchConversationIndex = EditorGUILayout.Popup(globalSearchConversationIndex, conversationTitles, GUILayout.Height(30)); + } + var ready = database != null && !string.IsNullOrEmpty(globalSearchText) && + (!globalSearchSpecificConversation || (0 <= globalSearchConversationIndex && globalSearchConversationIndex < conversationTitles.Length)); + EditorGUI.BeginDisabledGroup(!ready); + EditorGUILayout.BeginHorizontal(); + GUILayout.FlexibleSpace(); + var logMatches = GUILayout.Button(new GUIContent("Search", "Log all matches to the Console window."), GUILayout.Width(120)); + var searchAndReplace = GUILayout.Button(new GUIContent("Search & Replace", "Interactively search and replace."), GUILayout.Width(120)); + var replaceAll = GUILayout.Button(new GUIContent("Replace All", "Replace all non-interactively."), GUILayout.Width(120)); + EditorGUILayout.EndHorizontal(); + EditorGUI.EndDisabledGroup(); + EditorGUI.indentLevel--; + + if (logMatches) LogGlobalSearchResults(); + if (searchAndReplace) RunGlobalSearchAndReplace(true); + if (replaceAll && EditorUtility.DisplayDialog("Replace All", "Replace all instances of '" + globalSearchText + + "' with '" + globalReplaceText + "' in " + (globalSearchSpecificConversation ? "selected conversation?" : "entire database?"), "Replace All", "Cancel")) RunGlobalSearchAndReplace(false); + } + + private void LogGlobalSearchResults() + { + try + { + globalSearchRegex = new Regex(globalSearchText); + + var specificConversation = globalSearchSpecificConversation ? conversationTitles[globalSearchConversationIndex] : string.Empty; + var result = globalSearchSpecificConversation ? "Conversation '" + specificConversation + "' matches for '" + globalSearchText + "': (click this log entry to see full report)" + : "Database matches for '" + globalSearchText + "': (click this log entry to see full report)"; + + if (!globalSearchSpecificConversation && !string.IsNullOrEmpty(database.globalUserScript) && GlobalSearchMatch(database.globalUserScript)) + { + result += "\nGlobal User Script: " + database.globalUserScript; + } + + if (!globalSearchSpecificConversation && !string.IsNullOrEmpty(database.description) && GlobalSearchMatch(database.description)) + { + result += "\nDescription: " + database.description; + } + + float size = database.actors.Count + database.items.Count + database.locations.Count + database.variables.Count + database.conversations.Count; + + if (!globalSearchSpecificConversation) + { + if (EditorUtility.DisplayCancelableProgressBar("Searching Database", "Searching actors for '" + globalSearchText + "'. Please wait...", 0)) return; + result += LogSearchResultsInAssetList(database.actors, "Actor"); + if (EditorUtility.DisplayCancelableProgressBar("Searching Database", "Searching quests/items for '" + globalSearchText + "'. Please wait...", database.actors.Count / size)) return; + result += LogSearchResultsInAssetList(database.items, "Quest/Item"); + if (EditorUtility.DisplayCancelableProgressBar("Searching Database", "Searching locations for '" + globalSearchText + "'. Please wait...", (database.actors.Count + database.items.Count) / size)) return; + result += LogSearchResultsInAssetList(database.locations, "Location"); + if (EditorUtility.DisplayCancelableProgressBar("Searching Database", "Searching variables for '" + globalSearchText + "'. Please wait...", (database.actors.Count + database.items.Count + database.locations.Count) / size)) return; + result += LogSearchResultsInAssetList(database.variables, "Variable"); + } + + int numConversationsDone = 0; + foreach (var conversation in database.conversations) + { + numConversationsDone++; + if (globalSearchSpecificConversation && !string.Equals(conversation.Title, specificConversation)) continue; + if (EditorUtility.DisplayCancelableProgressBar("Searching Database", "Searching conversation '" + conversation.Title + "' for '" + globalSearchText + "'. Please wait...", (database.actors.Count + database.items.Count + database.locations.Count + numConversationsDone) / size)) return; + foreach (var field in conversation.fields) + { + if (string.IsNullOrEmpty(field.title) || string.IsNullOrEmpty(field.value)) continue; + if (GlobalSearchMatch(field)) + { + result += "\nConversation: '" + conversation.Title + "': Field '" + field.title + "': " + field.value; + } + } + foreach (var entry in conversation.dialogueEntries) + { + foreach (var field in entry.fields) + { + if (string.IsNullOrEmpty(field.title) || string.IsNullOrEmpty(field.value)) continue; + if (GlobalSearchMatch(field)) + { + result += "\nConversation '" + conversation.Title + "' entry " + entry.id + ": Field '" + field.title + "': " + field.value; + } + } + if (!string.IsNullOrEmpty(entry.conditionsString) && GlobalSearchMatch(entry.conditionsString)) + { + result += "\nConversation '" + conversation.Title + "' entry " + entry.id + ": Script: " + entry.conditionsString; + } + if (!string.IsNullOrEmpty(entry.userScript) && GlobalSearchMatch(entry.userScript)) + { + result += "\nConversation '" + conversation.Title + "' entry " + entry.id + ": Script: " + entry.userScript; + } + } + } + + customGlobalSearch?.Invoke(database, specificConversation, globalSearchText, ref result); + + Debug.Log(result); + } + finally + { + EditorUtility.ClearProgressBar(); + } + } + + private bool GlobalSearchMatch(Field field) + { + if (field == null) return false; + return GlobalSearchMatch(field.title) || GlobalSearchMatch(field.value); + } + + private bool GlobalSearchMatch(string s) + { + return globalSearchUseRegex ? globalSearchRegex.IsMatch(s) : s.Contains(globalSearchText); + } + + private string LogSearchResultsInAssetList(List assets, string assetTypeName) where T : Asset + { + var result = string.Empty; + foreach (var asset in assets) + { + foreach (var field in asset.fields) + { + if (string.IsNullOrEmpty(field.title) || string.IsNullOrEmpty(field.value)) continue; + if (GlobalSearchMatch(field)) + { + if (asset is Item) + { + result += ((asset as Item).IsItem ? "\nItem '" : "\nQuest '") + asset.Name + "': Field '" + field.title + "': " + field.value; + } + else + { + result += "\n" + assetTypeName + " '" + asset.Name + "': Field '" + field.title + "': " + field.value; + } + } + } + } + return result; + } + + private void RunGlobalSearchAndReplace(bool interactive) + { + int matches = 0; + try + { + globalSearchRegex = new Regex(globalSearchText); + + var specificConversation = globalSearchSpecificConversation ? conversationTitles[globalSearchConversationIndex] : string.Empty; + + bool cancel = false; + if (!globalSearchSpecificConversation && !string.IsNullOrEmpty(database.globalUserScript) && GlobalSearchMatch(database.globalUserScript)) + { + matches++; + var confirmed = !interactive || ConfirmReplacement("Global User Script:\n" + database.globalUserScript, out cancel); + if (cancel) return; + if (confirmed) + { + database.globalUserScript = database.globalUserScript.Replace(globalSearchText, globalReplaceText); + } + } + + if (!globalSearchSpecificConversation && !string.IsNullOrEmpty(database.description) && GlobalSearchMatch(database.description)) + { + matches++; + var confirmed = !interactive || ConfirmReplacement("Description:\n" + database.description, out cancel); + if (cancel) return; + if (confirmed) + { + database.description = database.description.Replace(globalSearchText, globalReplaceText); + } + } + + float size = database.actors.Count + database.items.Count + database.locations.Count + database.variables.Count + database.conversations.Count; + + if (!globalSearchSpecificConversation) + { + if (!interactive && EditorUtility.DisplayCancelableProgressBar("Search & Replace", "Replacing '" + globalSearchText + "' with '" + globalReplaceText + "' in actors. Please wait...", 0)) return; + matches += RunGlobalSearchAndReplaceAssetList(database.actors, interactive, out cancel); + if (cancel) return; + if (!interactive && EditorUtility.DisplayCancelableProgressBar("Search & Replace", "Replacing '" + globalSearchText + "' with '" + globalReplaceText + "' in quests/items. Please wait...", database.actors.Count / size)) return; + matches += RunGlobalSearchAndReplaceAssetList(database.items, interactive, out cancel); + if (cancel) return; + if (!interactive && EditorUtility.DisplayCancelableProgressBar("Search & Replace", "Replacing '" + globalSearchText + "' with '" + globalReplaceText + "' in locations. Please wait...", (database.actors.Count + database.items.Count) / size)) return; + matches += RunGlobalSearchAndReplaceAssetList(database.locations, interactive, out cancel); + if (cancel) return; + if (!interactive && EditorUtility.DisplayCancelableProgressBar("Search & Replace", "Replacing '" + globalSearchText + "' with '" + globalReplaceText + "' in variables. Please wait...", (database.actors.Count + database.items.Count + database.locations.Count) / size)) return; + matches += RunGlobalSearchAndReplaceAssetList(database.variables, interactive, out cancel); + if (cancel) return; + } + + int numConversationsDone = 0; + foreach (var conversation in database.conversations) + { + numConversationsDone++; + if (globalSearchSpecificConversation && !string.Equals(conversation.Title, specificConversation)) continue; + if (!interactive && EditorUtility.DisplayCancelableProgressBar("Search & Replace", "Replacing '" + globalSearchText + "' with '" + globalReplaceText + "' in conversation '" + conversation.Title + "'. Please wait...", (database.actors.Count + database.items.Count + database.locations.Count + database.variables.Count + numConversationsDone) / size)) return; + matches += RunGlobalSearchAndReplaceFieldList(conversation.fields, conversation, interactive, out cancel); + if (cancel) return; + foreach (var entry in conversation.dialogueEntries) + { + matches += RunGlobalSearchAndReplaceFieldList(entry.fields, null, interactive, out cancel); + if (cancel) return; + if (!string.IsNullOrEmpty(entry.conditionsString) && GlobalSearchMatch(entry.conditionsString)) + { + matches++; + var confirmed = !interactive || ConfirmReplacement("Dialogue Entry Conditions:\n" + entry.conditionsString, out cancel); + if (cancel) return; + if (confirmed) + { + entry.conditionsString = entry.conditionsString.Replace(globalSearchText, globalReplaceText); + } + } + if (!string.IsNullOrEmpty(entry.userScript) && GlobalSearchMatch(entry.userScript)) + { + matches++; + var confirmed = !interactive || ConfirmReplacement("Dialogue Entry Script:\n" + entry.userScript, out cancel); + if (cancel) return; + if (confirmed) + { + entry.userScript = entry.userScript.Replace(globalSearchText, globalReplaceText); + } + } + } + } + + customGlobalSearchAndReplace?.Invoke(database, specificConversation, globalSearchText, globalReplaceText); + + } + finally + { + EditorUtility.ClearProgressBar(); + EditorUtility.DisplayDialog("Search & Replace", "Search and replace complete. " + matches + " matches found.", "OK"); + SetDatabaseDirty("Search and Replace"); + UpdateConversationTitles(); + ResetDialogueEntryText(); + Repaint(); + } + } + + private bool ConfirmReplacement(string message, out bool cancel) + { + cancel = false; + switch (EditorUtility.DisplayDialogComplex("Search & Replace", message, "Replace", "Skip", "Cancel")) + { + case 0: + return true; + case 1: + return false; + default: + case 2: + cancel = true; + return false; + } + } + + private int RunGlobalSearchAndReplaceAssetList(List assets, bool interactive, out bool cancel) where T : Asset + { + int matches = 0; + cancel = false; + foreach (var asset in assets) + { + matches += RunGlobalSearchAndReplaceFieldList(asset.fields, asset, interactive, out cancel); + if (cancel) return matches; + } + return matches; + } + + private int RunGlobalSearchAndReplaceFieldList(List fields, Asset asset, bool interactive, out bool cancel) + { + int matches = 0; + cancel = false; + foreach (var field in fields) + { + if (GlobalSearchMatch(field)) + { + matches++; + var confirmed = true; + if (interactive) + { + var currentAssetName = (asset is Item) ? (((asset as Item).IsItem ? "\nItem '" : "\nQuest '") + asset.Name + "'") + : ((asset != null) ? asset.GetType().Name + " '" + ((asset is Conversation) ? (asset as Conversation).Title : asset.Name) + "'" : "Dialogue Entry"); + confirmed = ConfirmReplacement(currentAssetName + "\n" + field.title + ": " + field.value, out cancel); + if (cancel) return matches; + } + if (confirmed) + { + field.title = field.title.Replace(globalSearchText, globalReplaceText); + field.value = field.value.Replace(globalSearchText, globalReplaceText); + } + } + } + return matches; + } + + #endregion + + #region Merge Section + + private void DrawMergeSection() + { + EditorWindowTools.StartIndentedSection(); + EditorGUILayout.BeginVertical(GroupBoxStyle); + EditorGUILayout.HelpBox("Use this feature to add the contents of another database to this database.", MessageType.None); + EditorGUILayout.BeginHorizontal(); + EditorGUILayout.LabelField("Database to Merge into " + database.name); + databaseToMerge = EditorGUILayout.ObjectField(databaseToMerge, typeof(DialogueDatabase), false) as DialogueDatabase; + EditorGUILayout.EndHorizontal(); + mergeProperties = EditorGUILayout.Toggle("Merge DB Properties", mergeProperties); + if (mergeProperties) + { + mergeEmphases = EditorGUILayout.Toggle(" Merge [em#] Settings", mergeEmphases); + } + mergeActors = EditorGUILayout.Toggle("Merge Actors", mergeActors); + mergeItems = EditorGUILayout.Toggle("Merge Items", mergeItems); + mergeLocations = EditorGUILayout.Toggle("Merge Locations", mergeLocations); + mergeVariables = EditorGUILayout.Toggle("Merge Variables", mergeVariables); + mergeConversations = EditorGUILayout.Toggle("Merge Conversations", mergeConversations); + EditorGUILayout.BeginHorizontal(); + conflictingIDRule = (DatabaseMerger.ConflictingIDRule)EditorGUILayout.EnumPopup(new GUIContent("If IDs Conflict", "Replace Existing IDs: If the same ID exists in both databases, replace the original one with the new one.\nAllow Conflicting IDs: Append assets even if IDs conflict.\nAssign Unique IDs: Append and assign new IDs to assets from source database."), conflictingIDRule, GUILayout.Width(300)); + GUILayout.FlexibleSpace(); + EditorGUI.BeginDisabledGroup(databaseToMerge == null); + if (GUILayout.Button("Merge...", GUILayout.Width(100))) + { + if (ConfirmMerge()) MergeDatabase(); + } + EditorGUI.EndDisabledGroup(); + EditorGUILayout.EndHorizontal(); + EditorGUILayout.EndVertical(); + EditorWindowTools.EndIndentedSection(); + } + + private bool ConfirmMerge() + { + return EditorUtility.DisplayDialog("Confirm Merge", GetMergeWarning(), "Merge", "Cancel"); + } + + private string GetMergeWarning() + { + switch (conflictingIDRule) + { + case DatabaseMerger.ConflictingIDRule.ReplaceConflictingIDs: + return string.Format("If assets with the same IDs exist in both databases, the versions in {0} will replace the versions in this database. Continue to merge?", databaseToMerge.name); + case DatabaseMerger.ConflictingIDRule.AllowConflictingIDs: + return string.Format("If IDs in {0} already exist in this database, you'll get overlaps that may break conversations. Continue to merge?", databaseToMerge.name); + case PixelCrushers.DialogueSystem.DatabaseMerger.ConflictingIDRule.AssignUniqueIDs: + return string.Format("IDs in {0} will be automatically renumbered with different IDs than existing existing IDs in this database. Continue to merge?", databaseToMerge.name); + default: + return string.Format("Internal error. Merge type {0} is unsupported. Please inform support@pixelcrushers.com.", conflictingIDRule); + } + } + + private void MergeDatabase() + { + if (databaseToMerge != null) + { + DatabaseMerger.Merge(database, databaseToMerge, conflictingIDRule, mergeProperties, mergeEmphases, mergeActors, mergeItems, mergeLocations, mergeVariables, mergeConversations); + Debug.Log(string.Format("{0}: Merged contents of {1} into {2}.", DialogueDebug.Prefix, databaseToMerge.name, database.name)); + databaseToMerge = null; + SetDatabaseDirty("Merge Database"); + } + } + + #endregion + + #region Export Section + + private void DrawExportSection() + { + EditorWindowTools.StartIndentedSection(); + EditorGUILayout.BeginVertical(GroupBoxStyle); + switch (exportFormat) + { + default: + EditorGUILayout.HelpBox("Use this feature to export your database to external text-based formats.", MessageType.None); + break; + case ExportFormat.CSV: + EditorGUILayout.HelpBox("Use this feature to export your database to external text-based formats.\nYou can import CSV format into spreadsheet programs such as Excel and Google Sheets. To reimport into the Dialogue System, use Tools > Pixel Crushers > Dialogue System > Import > CSV.", MessageType.None); + break; + case ExportFormat.JSON: + EditorGUILayout.HelpBox("Use this feature to export your database to external JSON text-based format.\nTo reimport back into the Dialogue System, use Tools > Pixel Crushers > Dialogue System > Import > JSON.", MessageType.None); + break; + case ExportFormat.ChatMapperXML: + EditorGUILayout.HelpBox("Use this feature to export your database to external text-based formats.\nIf exporting to Chat Mapper format for import into Chat Mapper, you must also prepare a Chat Mapper template project that contains all the fields defined in this database. You can use the Dialogue System Chat Mapper template project as a base. To reimport into the Dialogue System, use Tools > Pixel Crushers > Dialogue System > Import > Chat Mapper.", MessageType.None); + break; + case ExportFormat.LanguageText: + EditorGUILayout.HelpBox("Use this feature to export your database to external text-based formats.\nThe Language Text format will export a file for each language containing all the localized text for the language. You can use these text dumps to determine which characters your language-specific fonts need to support.", MessageType.None); + break; + case ExportFormat.VoiceoverScript: + EditorGUILayout.HelpBox("Use this feature to export your database to external text-based formats.\nThe voiceover script option will export a separate CSV file for each language that you can use as a guide to record voice actors. Each row specifies the entrytag filename for use with entrytags.", MessageType.None); + break; + case ExportFormat.Screenplay: + EditorGUILayout.HelpBox("Use this feature to export your database to external text-based formats.\nThe screenplay script option will export a separate text file for each language.", MessageType.None); + break; + } + if (exportFormat != ExportFormat.LanguageText && exportFormat != ExportFormat.Screenplay && exportFormat != ExportFormat.JSON) + { + exportActors = EditorGUILayout.Toggle("Export Actors", exportActors); + exportItems = EditorGUILayout.Toggle("Export Items/Quests", exportItems); + exportLocations = EditorGUILayout.Toggle("Export Locations", exportLocations); + exportVariables = EditorGUILayout.Toggle("Export Variables", exportVariables); + exportConversations = EditorGUILayout.Toggle("Export Conversations", exportConversations); + if (exportFormat == ExportFormat.ChatMapperXML) exportCanvasRect = EditorGUILayout.Toggle(new GUIContent("Export Canvas Positions", "Export the positions of dialogue entry nodes in the Dialogue Editor's canvas"), exportCanvasRect); + if (exportFormat == ExportFormat.CSV) exportConversationsAfterEntries = EditorGUILayout.Toggle(new GUIContent("Convs. After Entries", "Put the Conversations section after the DialogueEntries section in the CSV file. Normally the Conversations section is before."), exportConversationsAfterEntries); + if (exportFormat == ExportFormat.VoiceoverScript) exportConversationTitleSeparateColumn = EditorGUILayout.Toggle(new GUIContent("Conv. Title in Sep. Column", "Add a separate column for conversation IDs."), exportConversationTitleSeparateColumn); + entrytagFormat = (EntrytagFormat)EditorGUILayout.EnumPopup("Entrytag Format", entrytagFormat, GUILayout.Width(400)); + } + if (exportFormat == ExportFormat.Screenplay) + { + omitNoneSequenceEntriesInScreenplay = EditorGUILayout.Toggle(new GUIContent("Omit Hidden Lines", "Omit entries whose Sequence fields are None() or Continue()."), omitNoneSequenceEntriesInScreenplay); + } + encodingType = (EncodingType)EditorGUILayout.EnumPopup("Encoding", encodingType, GUILayout.Width(400)); + EditorGUILayout.BeginHorizontal(); + exportFormat = (ExportFormat)EditorGUILayout.EnumPopup("Format", exportFormat, GUILayout.Width(400)); + GUILayout.FlexibleSpace(); + if (GUILayout.Button("Export...", GUILayout.Width(100))) + { + switch (exportFormat) + { + case ExportFormat.ChatMapperXML: + TryExportToChatMapperXML(); + break; + case ExportFormat.CSV: + TryExportToCSV(); + break; + case ExportFormat.JSON: + TryExportToJSON(); + break; + case ExportFormat.VoiceoverScript: + TryExportToVoiceoverScript(); + break; + case ExportFormat.LanguageText: + TryExportToLanguageText(); + break; + case ExportFormat.Screenplay: + TryExportToScreenplay(); + break; + } + } + EditorGUILayout.EndHorizontal(); + EditorGUILayout.EndVertical(); + EditorWindowTools.EndIndentedSection(); + } + + private void TryExportToChatMapperXML() + { + string newChatMapperExportPath = EditorUtility.SaveFilePanel("Save Chat Mapper XML", EditorWindowTools.GetDirectoryName(chatMapperExportPath), chatMapperExportPath, "xml"); + if (!string.IsNullOrEmpty(newChatMapperExportPath)) + { + chatMapperExportPath = newChatMapperExportPath; + if (Application.platform == RuntimePlatform.WindowsEditor) + { + chatMapperExportPath = chatMapperExportPath.Replace("/", "\\"); + } + if (exportCanvasRect) AddCanvasRectTemplateField(); + ValidateDatabase(database, false); + ConfirmSyncAssetsAndTemplate(); + ChatMapperExporter.Export(database, chatMapperExportPath, exportActors, exportItems, exportLocations, exportVariables, exportConversations, exportCanvasRect); + string templatePath = chatMapperExportPath.Replace(".xml", "_Template.txt"); + ExportTemplate(chatMapperExportPath, templatePath); + EditorUtility.DisplayDialog("Export Complete", "The dialogue database was exported to Chat Mapper XML format.\n\n" + + "Remember to apply a template after importing it into Chat Mapper. " + + "The required fields in the template are listed in " + templatePath + ".\n\n" + + "If you have any issues importing, please contact us at support@pixelcrushers.com.", "OK"); + } + } + + private void AddCanvasRectTemplateField() + { + var field = template.dialogueEntryFields.Find(f => string.Equals(f.title, "canvasRect")); + if (field == null) + { + template.dialogueEntryFields.Add(new Field("canvasRect", string.Empty, FieldType.Text)); + } + } + + private void ExportTemplate(string chatMapperExportPath, string templatePath) + { + try + { + using (System.IO.StreamWriter file = new System.IO.StreamWriter(templatePath)) + { + file.WriteLine("Required Chat Mapper Template Fields for: " + chatMapperExportPath); + file.WriteLine("\nACTORS (in this order):"); + ExportTemplateFields(file, template.actorFields); + file.WriteLine("\nITEMS (in this order):"); + ExportTemplateFields(file, template.itemFields); + file.WriteLine("\nLOCATIONS (in this order):"); + ExportTemplateFields(file, template.locationFields); + file.WriteLine("\nUSER VARIABLES (in this order):"); + ExportTemplateFields(file, template.variableFields); + file.WriteLine("\nCONVERSATIONS (in this order):"); + ExportTemplateFields(file, template.conversationFields); + file.WriteLine("\nDIALOGUE NODES (in this order):"); + ExportTemplateFields(file, template.dialogueEntryFields); + } + } + catch (System.Exception e) + { + Debug.LogError(string.Format("{0}: Error writing Chat Mapper template file {1}: {2}", DialogueDebug.Prefix, templatePath, e.Message)); + } + } + + private void ExportTemplateFields(System.IO.StreamWriter file, List fields) + { + for (int i = 0; i < fields.Count; i++) + { + Field field = fields[i]; + file.WriteLine(string.Format("[{0}] {1}: {2}", i + 1, field.title, field.type.ToString())); + } + } + + public void TryExportToCSV() + { + string newCSVExportPath = EditorUtility.SaveFilePanel("Save CSV", EditorWindowTools.GetDirectoryName(csvExportPath), csvExportPath, "csv"); + if (!string.IsNullOrEmpty(newCSVExportPath)) + { + csvExportPath = newCSVExportPath; + if (Application.platform == RuntimePlatform.WindowsEditor) + { + csvExportPath = csvExportPath.Replace("/", "\\"); + } + CSVExporter.Export(database, csvExportPath, exportActors, exportItems, exportLocations, exportVariables, exportConversations, exportConversationsAfterEntries, entrytagFormat); + EditorUtility.DisplayDialog("Export Complete", "The dialogue database was exported to CSV (comma-separated values) format. ", "OK"); + } + } + + public void TryExportToJSON() + { + string newJSONExportPath = EditorUtility.SaveFilePanel("Save JSON", EditorWindowTools.GetDirectoryName(jsonExportPath), jsonExportPath, "json"); + if (!string.IsNullOrEmpty(newJSONExportPath)) + { + jsonExportPath = newJSONExportPath; + if (Application.platform == RuntimePlatform.WindowsEditor) + { + jsonExportPath = csvExportPath.Replace("/", "\\"); + } + System.IO.File.WriteAllText(newJSONExportPath, JsonUtility.ToJson(database), System.Text.Encoding.UTF8); + EditorUtility.DisplayDialog("Export Complete", "The dialogue database was exported to JSON format. ", "OK"); + } + } + + public void TryExportToVoiceoverScript() + { + string newVoiceoverPath = EditorUtility.SaveFilePanel("Save Voiceover Scripts", EditorWindowTools.GetDirectoryName(voiceoverExportPath), voiceoverExportPath, "csv"); + if (!string.IsNullOrEmpty(newVoiceoverPath)) + { + voiceoverExportPath = newVoiceoverPath; + if (Application.platform == RuntimePlatform.WindowsEditor) + { + voiceoverExportPath = voiceoverExportPath.Replace("/", "\\"); + } + VoiceoverScriptExporter.Export(database, voiceoverExportPath, exportActors, exportConversationTitleSeparateColumn, entrytagFormat, encodingType); + EditorUtility.DisplayDialog("Export Complete", "The voiceover scripts were exported to CSV (comma-separated values) files in " + voiceoverExportPath + ".", "OK"); + } + } + + public void TryExportToScreenplay() + { + string newScreenplayPath = EditorUtility.SaveFilePanel("Save Screenplays", EditorWindowTools.GetDirectoryName(screenplayExportPath), voiceoverExportPath, "txt"); + if (!string.IsNullOrEmpty(newScreenplayPath)) + { + screenplayExportPath = newScreenplayPath; + if (Application.platform == RuntimePlatform.WindowsEditor) + { + screenplayExportPath = screenplayExportPath.Replace("/", "\\"); + } + ScreenplayExporter.Export(database, screenplayExportPath, encodingType, omitNoneSequenceEntriesInScreenplay); + EditorUtility.DisplayDialog("Export Complete", "The screenplay files were exported to " + screenplayExportPath + ".", "OK"); + } + } + + public void TryExportToLanguageText() + { + string newLanguageTextPath = EditorUtility.SaveFilePanel("Save Language Text", EditorWindowTools.GetDirectoryName(languageTextExportPath), languageTextExportPath, "txt"); + if (!string.IsNullOrEmpty(newLanguageTextPath)) + { + languageTextExportPath = newLanguageTextPath; + if (Application.platform == RuntimePlatform.WindowsEditor) + { + languageTextExportPath = languageTextExportPath.Replace("/", "\\"); + } + LanguageTextExporter.Export(database, languageTextExportPath, encodingType); + EditorUtility.DisplayDialog("Export Complete", "The language texts have been exported to " + languageTextExportPath + " with the language code appended to the end of each filename. ", "OK"); + } + } + + #endregion + + #region No Database Section + + private void DrawNoDatabaseSection() + { + EditorGUILayout.BeginHorizontal(); + var database = EditorGUILayout.ObjectField("Select dialogue database", null, typeof(DialogueDatabase), false); + if (GUILayout.Button("Create New", GUILayout.Width(120))) CreateNewDatabase(); + EditorGUILayout.EndHorizontal(); + if (database != null) SelectObject(database); + } + + private void CreateNewDatabase() + { + DialogueSystemMenuItems.CreateDialogueDatabase(); + } + + #endregion + + #region Validate Database + + // This method will probably move to a more appropriate location in a future version: + private void ValidateDatabase(DialogueDatabase database, bool debug) + { + if (database == null || database.actors == null || database.conversations == null) return; + if (database.actors.Count < 1) database.actors.Add(template.CreateActor(1, "Player", true)); + + // Keeps track of nodes that are already connected (link's IsConnector=false): + HashSet alreadyConnected = new HashSet(); + + // Check each conversation: + foreach (Conversation conversation in database.conversations) + { + + // Check item and location fields: + foreach (Field field in conversation.fields) + { + if (field.type == FieldType.Location) + { + if (database.GetLocation(Tools.StringToInt(field.value)) == null) + { + if (debug) Debug.Log(string.Format("Fixing location field '{0}' for conversation {1}", field.title, conversation.id)); + if (database.locations.Count < 1) database.locations.Add(template.CreateLocation(1, "Nowhere")); + field.value = database.locations[0].id.ToString(); + } + } + else if (field.type == FieldType.Item) + { + if (database.GetItem(Tools.StringToInt(field.value)) == null) + { + if (debug) Debug.Log(string.Format("Fixing item field '{0}' for conversation {1}", field.title, conversation.id)); + if (database.items.Count < 1) database.items.Add(template.CreateItem(1, "No Item")); + field.value = database.items[0].id.ToString(); + } + } + } + + // Get valid actor IDs for conversation: + int conversationActorID = (database.GetActor(conversation.ActorID) != null) ? conversation.ActorID : database.actors[0].id; + if (conversationActorID != conversation.ActorID) + { + if (debug) Debug.Log(string.Format("Fixing actor ID for conversation {0}", conversation.id)); + conversation.ActorID = conversationActorID; + } + int conversationConversantID = (database.GetActor(conversation.ConversantID) != null) ? conversation.ConversantID : database.actors[0].id; + if (conversationConversantID != conversation.ConversantID) + { + if (debug) Debug.Log(string.Format("Fixing conversant ID for conversation {0}", conversation.id)); + conversation.ConversantID = conversationConversantID; + } + + // Check all dialogue entries: + foreach (DialogueEntry entry in conversation.dialogueEntries) + { + + // Make sure actor IDs are valid: + if (database.GetActor(entry.ActorID) == null) + { + if (debug) Debug.Log(string.Format("Fixing actor ID for conversation {0}, entry {1}: actor ID {2}-->{3}", conversation.id, entry.id, entry.ActorID, ((entry.ConversantID == conversationConversantID) ? conversationActorID : conversationConversantID))); + entry.ActorID = (entry.ConversantID == conversationConversantID) ? conversationActorID : conversationConversantID; + } + if (database.GetActor(entry.ConversantID) == null) + { + if (debug) Debug.Log(string.Format("Fixing conversant ID for conversation {0}, entry {1}: conversant ID {2}-->{3}", conversation.id, entry.id, entry.ConversantID, ((entry.ActorID == conversationConversantID) ? conversationActorID : conversationConversantID))); + entry.ConversantID = (entry.ActorID == conversationConversantID) ? conversationActorID : conversationConversantID; + } + + // Make sure all outgoing links' origins point to this conversation and entry, and set as connector: + foreach (Link link in entry.outgoingLinks) + { + if (link.originConversationID != conversation.id) + { + if (debug) Debug.Log(string.Format("Fixing link.originConversationID convID={0}, entryID={1}", conversation.id, entry.id)); + link.originConversationID = conversation.id; + } + if (link.originDialogueID != entry.id) + { + if (debug) Debug.Log(string.Format("Fixing link.originDialogueID convID={0}, entryID={1}", conversation.id, entry.id)); + link.originDialogueID = entry.id; + } + link.isConnector = true; + } + } + + // Traverse tree, assigning non-connector to the first occurrence in the tree: + AssignConnectors(conversation.GetFirstDialogueEntry(), conversation, alreadyConnected, new HashSet(), 0); + } + } + + private void AssignConnectors(DialogueEntry entry, Conversation conversation, HashSet alreadyConnected, HashSet entriesVisited, int level) + { + // Sanity check to prevent infinite recursion: + if (level > 10000) return; + + // Set non-connectors: + foreach (Link link in entry.outgoingLinks) + { + if (link.originConversationID == link.destinationConversationID) + { + string destination = string.Format("{0}.{1}", link.destinationConversationID, link.destinationDialogueID); + if (alreadyConnected.Contains(destination)) + { + link.isConnector = true; + } + else + { + link.isConnector = false; + alreadyConnected.Add(destination); + } + } + } + + // Then process each child: + foreach (Link link in entry.outgoingLinks) + { + if (link.originConversationID == link.destinationConversationID) + { + if (!entriesVisited.Contains(link.destinationDialogueID)) + { + entriesVisited.Add(link.destinationDialogueID); + var childEntry = conversation.GetDialogueEntry(link.destinationDialogueID); + if (childEntry != null) + { + AssignConnectors(childEntry, conversation, alreadyConnected, entriesVisited, level + 1); + } + } + } + } + } + + #endregion + + } + +} diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowDatabaseSection.cs.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowDatabaseSection.cs.meta new file mode 100644 index 000000000..bfc2e7792 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowDatabaseSection.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 28507209fd9abdf408f06a7d7b6f2746 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue + Editor/DialogueEditorWindowDatabaseSection.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowDatabaseStatsSection.cs b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowDatabaseStatsSection.cs new file mode 100644 index 000000000..5c29a48d5 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowDatabaseStatsSection.cs @@ -0,0 +1,143 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; +using System.Collections.Generic; +using System; + +namespace PixelCrushers.DialogueSystem.DialogueEditor +{ + + /// + /// This part of the Dialogue Editor window handles the Database tab's Stats section. + /// + public partial class DialogueEditorWindow + { + + public class DatabaseStats + { + public bool isValid = false; + + public int numActors; + public int numQuests; + public int numVariables; + public int numConversations; + public int numDialogueEntries; + public int numDialogueEntriesNonBlank; + public int numSceneEvents; + + public int questWordCount; + public int conversationWordCount; + public int totalWordCount; + + } + + private DatabaseStats stats = new DatabaseStats(); + + private void DrawStatsSection() + { + EditorWindowTools.StartIndentedSection(); + + EditorGUI.BeginDisabledGroup(database == null); + if (GUILayout.Button("Update Stats")) + { + UpdateStats(); + } + EditorGUI.EndDisabledGroup(); + if (stats.isValid) + { + EditorGUILayout.LabelField("Asset Count", EditorStyles.boldLabel); + EditorGUI.BeginDisabledGroup(true); + EditorGUILayout.IntField("Actors", stats.numActors); + EditorGUILayout.IntField("Quests", stats.numQuests); + EditorGUILayout.IntField("Variables", stats.numVariables); + EditorGUILayout.IntField("Conversations", stats.numConversations); + EditorGUILayout.IntField("Dialogue Entries", stats.numDialogueEntries); + EditorGUILayout.IntField("Entries non-blank", stats.numDialogueEntriesNonBlank); + EditorGUILayout.IntField("Scene Events", stats.numSceneEvents); + EditorGUILayout.Space(EditorGUIUtility.singleLineHeight); + EditorGUI.EndDisabledGroup(); + EditorGUILayout.LabelField("Word Count", EditorStyles.boldLabel); + EditorGUI.BeginDisabledGroup(true); + EditorGUILayout.IntField("Quests", stats.questWordCount); + EditorGUILayout.IntField("Conversations", stats.conversationWordCount); + EditorGUILayout.IntField("Total", stats.totalWordCount); + EditorGUI.EndDisabledGroup(); + } + EditorWindowTools.EndIndentedSection(); + } + + private void UpdateStats() + { + if (database == null) return; + stats.isValid = true; + + try + { + stats.numDialogueEntries = stats.numDialogueEntriesNonBlank = stats.numSceneEvents = 0; + stats.questWordCount = stats.conversationWordCount = 0; + + EditorUtility.DisplayProgressBar("Computing Stats", "Actors", 0); + stats.numActors = database.actors.Count; + + EditorUtility.DisplayProgressBar("Computing Stats", "Quests", 1); + foreach (var quest in database.items) + { + if (quest.IsItem) continue; + stats.numQuests++; + foreach (var field in quest.fields) + { + if (!(field.type == FieldType.Text || field.type == FieldType.Localization)) continue; + stats.questWordCount += GetWordCount(field.value); + } + } + + EditorUtility.DisplayProgressBar("Computing Stats", "Variables", 2); + stats.numVariables = database.variables.Count; + + stats.numConversations = database.conversations.Count; + for (int i = 0; i < stats.numConversations; i++) + { + var progress = (float)i / (float)stats.numConversations; + EditorUtility.DisplayProgressBar("Computing Stats", "Conversations", progress); + var conversation = database.conversations[i]; + foreach (var entry in conversation.dialogueEntries) + { + stats.numDialogueEntries++; + var menuText = entry.MenuText; + var dialogueText = entry.DialogueText; + if (!(string.IsNullOrEmpty(menuText) && string.IsNullOrEmpty(dialogueText))) + { + stats.numDialogueEntriesNonBlank++; + } + stats.conversationWordCount += GetWordCount(menuText) + GetWordCount(dialogueText); + foreach (var field in entry.fields) + { + if (field.type == FieldType.Localization) + { + stats.conversationWordCount += GetWordCount(field.value); + } + } + if (!string.IsNullOrEmpty(entry.sceneEventGuid)) + { + stats.numSceneEvents++; + } + } + } + stats.totalWordCount = stats.questWordCount + stats.conversationWordCount; + } + finally + { + EditorUtility.ClearProgressBar(); + } + } + + private static char[] wordDelimiters = new char[] { ' ', '\r', '\n' }; + + private int GetWordCount(string s) + { + return s.Split(wordDelimiters, StringSplitOptions.RemoveEmptyEntries).Length; + } + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowDatabaseStatsSection.cs.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowDatabaseStatsSection.cs.meta new file mode 100644 index 000000000..b8be069c0 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowDatabaseStatsSection.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: c4e80b5441789b447a1250c36584dde9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue + Editor/DialogueEditorWindowDatabaseStatsSection.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowDelegates.cs b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowDelegates.cs new file mode 100644 index 000000000..79b09a6f5 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowDelegates.cs @@ -0,0 +1,108 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; + +namespace PixelCrushers.DialogueSystem.DialogueEditor +{ + + /// + /// Draw additional information in actor, item, and location inspectors. + /// + /// Dialogue database. + /// Asset to draw. + public delegate void DrawAssetInspectorDelegate(DialogueDatabase database, Asset asset); + + /// + /// Draw additional information in conversation inspector. + /// + /// Dialogue database. + /// Conversation to draw. + public delegate void DrawConversationInspectorDelegate(DialogueDatabase database, Conversation conversation); + + /// + /// Draw additional information in dialogue entry inspector. + /// + /// Dialogue database. + /// Dialogue entry to draw. + public delegate void DrawDialogueEntryInspectorDelegate(DialogueDatabase database, DialogueEntry entry); + + /// + /// Draw additional information on a dialogue entry node in the node editor. + /// + /// Dialogue database. + /// Dialogue entry to draw. + /// Node boundaries. + public delegate void DrawDialogueEntryNodeDelegate(DialogueDatabase database, DialogueEntry entry, Rect boxRect); + + /// + /// Add menu items to the Dialogue Editor's Conversation section Menu dropdown. + /// + /// Dialogue database. + /// Menu to add items to. + public delegate void SetupGenericDialogueEditorMenuDelegate(DialogueDatabase database, GenericMenu menu); + + /// + /// Perform additional global search. + /// + /// Dialogue database. + /// Conversation to search. If blank, search all conversations. + /// Text to search for. + /// Append search results to this string. + public delegate void GlobalSearchDelegate(DialogueDatabase database, string conversationTitle, string searchText, ref string result); + + /// + /// Perform additional global search & replace. + /// + /// Dialogue database. + /// Conversation to search. If blank, search all conversations. + /// Text to search for. + /// Replace matches with this text. + public delegate void GlobalSearchAndReplaceDelegate(DialogueDatabase database, string conversationTitle, string searchText, string replaceText); + + /// + /// This part of the Dialogue Editor window handles the main code for + /// the conversation node editor. + /// + public partial class DialogueEditorWindow + { + + /// + /// Assign handler(s) to perform extra drawing in Actor, Item, and Location inspector views. + /// + public static event DrawAssetInspectorDelegate customDrawAssetInspector = null; + + /// + /// Assign handler(s) to perform extra drawing in the conversation inspector view. + /// + public static event DrawConversationInspectorDelegate customDrawConversationInspector = null; + + /// + /// Assign handler(s) to perform extra drawing in the dialogue entry inspector view. + /// + public static event DrawDialogueEntryInspectorDelegate customDrawDialogueEntryInspector = null; + + /// + /// Assign handler(s) to perform extra drawing on nodes in the node editor. + /// + public static event DrawDialogueEntryNodeDelegate customDrawDialogueEntryNode = null; + + /// + /// Assign handler(s) to add extra menu items to the node editor menu. + /// + public static event SetupGenericDialogueEditorMenuDelegate customNodeMenuSetup = null; + + /// + /// Assign handler(s) to perform extra global search. + /// If conversationTitle is blank, search all conversations. + /// + public static event GlobalSearchDelegate customGlobalSearch = null; + + /// + /// Assign handler(s) to perform extra global search & replace. + /// If conversationTitle is blank, search all conversations. + /// + public static event GlobalSearchAndReplaceDelegate customGlobalSearchAndReplace = null; + + } +} diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowDelegates.cs.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowDelegates.cs.meta new file mode 100644 index 000000000..7384d4063 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowDelegates.cs.meta @@ -0,0 +1,21 @@ +fileFormatVersion: 2 +guid: 448ccf785ad704740a992bbdbe0656ef +timeCreated: 1621005573 +licenseType: Store +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue + Editor/DialogueEditorWindowDelegates.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowDialogueTreeSearchBar.cs b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowDialogueTreeSearchBar.cs new file mode 100644 index 000000000..318615d20 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowDialogueTreeSearchBar.cs @@ -0,0 +1,131 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; +using System.Globalization; + +namespace PixelCrushers.DialogueSystem.DialogueEditor +{ + + /// + /// This part of the Dialogue Editor window provides a Search bar in the + /// outline-style dialogue tree editor. + /// + public partial class DialogueEditorWindow + { + + [SerializeField] + private bool isSearchBarOpen = false; + [SerializeField] + private string searchString = string.Empty; + [SerializeField] + private bool searchCaseSensitive = false; + + private bool IsSearchBarVisible { get { return isSearchBarOpen && (toolbar.Current == Toolbar.Tab.Conversations); } } + + private void ToggleDialogueTreeSearchBar() + { + isSearchBarOpen = !isSearchBarOpen; + } + + private void DrawDialogueTreeSearchBar() + { + if (showNodeEditor) + { + GUILayout.BeginArea(new Rect(0, 49, position.width, 24)); + } + else + { + EditorWindowTools.DrawHorizontalLine(); + } + EditorGUILayout.BeginHorizontal(); + EditorGUILayout.LabelField(string.Empty, GUILayout.Width(8)); + GUI.SetNextControlName("SearchTextField"); + searchString = EditorGUILayout.TextField("Search", searchString, MoreEditorGuiUtility.ToolbarSearchTextFieldName); + GUI.SetNextControlName("SearchClearButton"); + if (GUILayout.Button("Clear", MoreEditorGuiUtility.ToolbarSearchCancelButtonName)) + { + searchString = string.Empty; + GUI.FocusControl("SearchClearButton"); // Need to deselect search field to clear text field's display. + } + searchCaseSensitive = EditorGUILayout.ToggleLeft(new GUIContent("Aa", "Case-sensitive"), searchCaseSensitive, GUILayout.Width(30)); + EditorGUI.BeginDisabledGroup(string.IsNullOrEmpty(searchString)); + if (GUILayout.Button("↓", EditorStyles.miniButtonLeft, GUILayout.Width(22))) SearchDialogueTree(1); + if (GUILayout.Button("↑", EditorStyles.miniButtonMid, GUILayout.Width(22))) SearchDialogueTree(-1); + EditorGUI.EndDisabledGroup(); + if (GUILayout.Button("X", EditorStyles.miniButtonRight, GUILayout.Width(22))) isSearchBarOpen = false; + EditorGUILayout.EndHorizontal(); + EditorGUILayout.LabelField(string.Empty, GUILayout.Height(1)); + if (showNodeEditor) + { + GUILayout.EndArea(); + } + } + + private void SearchDialogueTree(int direction) + { + // Assumes dialogue tree has already been built. Otherwise just exits. + DialogueEntry entry = (currentEntry != null) + ? currentEntry + : ((dialogueTree != null) ? dialogueTree.entry : null); + if (entry == null) return; + int start = GetValidSearchIndex(currentConversation.dialogueEntries.IndexOf(entry)); + int current = GetValidSearchIndex(start + direction); + while (current != start) + { + if (ContainsSearchString(currentConversation.dialogueEntries[current])) + { + if (showNodeEditor) + { + SetCurrentEntry(currentConversation.dialogueEntries[current]); + CenterOnCurrentEntry(); + } + else + { + currentEntry = currentConversation.dialogueEntries[current]; + } + return; + } + else { + current = GetValidSearchIndex(current + direction); + } + } + } + + private int GetValidSearchIndex(int index) + { + if (index < 0) + { + return currentConversation.dialogueEntries.Count - 1; + } + else if (index >= currentConversation.dialogueEntries.Count) + { + return 0; + } + else { + return index; + } + } + + private bool ContainsSearchString(DialogueEntry entry) + { + foreach (var field in entry.fields) + { + if (ContainsSearchStringCaseInsensitive(field.value)) return true; + } + if (ContainsSearchStringCaseInsensitive(entry.conditionsString)) return true; + if (ContainsSearchStringCaseInsensitive(entry.userScript)) return true; + if (ContainsSearchStringCaseInsensitive(entry.Title)) return true; + return false; + } + + private bool ContainsSearchStringCaseInsensitive(string s) + { + var compareOptions = searchCaseSensitive ? CompareOptions.None : CompareOptions.IgnoreCase; + return !string.IsNullOrEmpty(s) && (CultureInfo.InvariantCulture.CompareInfo.IndexOf(s, searchString, compareOptions) >= 0); + + } + + } + +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowDialogueTreeSearchBar.cs.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowDialogueTreeSearchBar.cs.meta new file mode 100644 index 000000000..a2896e4c0 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowDialogueTreeSearchBar.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 81aa778120d209d4d90fd8e7f877b9cf +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue + Editor/DialogueEditorWindowDialogueTreeSearchBar.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowDialogueTreeSection.cs b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowDialogueTreeSection.cs new file mode 100644 index 000000000..997ca89f9 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowDialogueTreeSection.cs @@ -0,0 +1,1693 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using System; +using System.Collections.Generic; +using System.Text.RegularExpressions; +using UnityEditor; +using UnityEngine; + +namespace PixelCrushers.DialogueSystem.DialogueEditor +{ + + /// + /// This part of the Dialogue Editor window handles the outline-style dialogue tree editor. + /// + public partial class DialogueEditorWindow + { + + private readonly string[] falseConditionActionStrings = { "Block", "Passthrough" }; + private readonly string[] priorityStrings = { "Low", "Below Normal", "Normal", "Above Normal", "High" }; + private const float DialogueEntryIndent = 16; + private const int MaxNodeTextLength = 26; + private Rect sequenceRect; + + private class DialogueNode + { + public DialogueEntry entry; + public Link originLink; + public GUIStyle guiStyle; + public float indent; + public bool isEditable; + public bool hasFoldout; + public List children; + + public DialogueNode(DialogueEntry entry, Link originLink, GUIStyle guiStyle, float indent, bool isEditable, bool hasFoldout) + { + this.entry = entry; + this.originLink = originLink; + this.guiStyle = guiStyle; + this.indent = indent; + this.isEditable = isEditable; + this.hasFoldout = hasFoldout; + this.children = new List(); + } + } + + private bool dialogueTreeFoldout = false; + private bool orphansFoldout = false; + private Dictionary dialogueEntryText = new Dictionary(); + private Dictionary dialogueEntryNodeText = new Dictionary(); + private Dictionary dialogueEntryNodeDescription = new Dictionary(); + private Dictionary dialogueEntryNodeHasSequence = new Dictionary(); + private Dictionary dialogueEntryFoldouts = new Dictionary(); + private Dictionary dialogueEntryHasEvent = new Dictionary(); + private DialogueNode dialogueTree = null; + private List orphans = new List(); + private Field currentEntryActor = null; + private Field currentEntryConversant = null; + private bool entryEventFoldout = false; + private bool entryFieldsFoldout = false; + private SequenceSyntaxState sequenceSyntaxState = SequenceSyntaxState.Unchecked; + private GUIContent[] linkToDestinations = new GUIContent[0]; + private DialogueEntry linkToDestinationsFromEntry = null; + + public static bool linkToDebug = false; + + private bool allowEditStartEntry = false; + + private DialogueEntry _currentEntry = null; + [SerializeField] + private int currentEntryID = -1; + private DialogueEntry currentEntry + { + get + { + return _currentEntry; + } + set + { + _currentEntry = value; + sequenceSyntaxState = SequenceSyntaxState.Unchecked; + if (value != null) + { + currentEntryID = value.id; + if (value.fields != null) BuildLanguageListFromFields(value.fields); + } + else + { + CloseQuickDialogueTextEntry(); + } + if (verboseDebug && value != null) Debug.Log("Set current entry ID to " + currentEntryID + ""); + } + } + + private LuaConditionWizard luaConditionWizard = new LuaConditionWizard(null); + private LuaScriptWizard luaScriptWizard = new LuaScriptWizard(null); + + private void SetCurrentEntryByID() + { + if (verboseDebug) Debug.Log("Set current entry to ID " + currentEntryID + ""); + var entry = (currentConversation != null) ? currentConversation.GetDialogueEntry(currentEntryID) : null; + SetCurrentEntry(entry); + ResetNodeEditorConversationList(); + dialogueTreeFoldout = true; + InitializeDialogueTree(); + } + + private void ResetCurrentEntryID() + { + if (verboseDebug) Debug.Log("Reset current entry ID"); + currentEntryID = -1; + + } + + private void ResetDialogueTreeSection() + { + dialogueTreeFoldout = false; + orphansFoldout = false; + ResetDialogueEntryText(); + dialogueEntryFoldouts.Clear(); + ResetDialogueTree(); + currentEntry = null; + ResetLuaWizards(); + allowEditStartEntry = false; + } + + private void ResetDialogueEntryText() + { + dialogueEntryText.Clear(); + dialogueEntryNodeText.Clear(); + dialogueEntryNodeDescription.Clear(); + dialogueEntryHasEvent.Clear(); + dialogueEntryNodeHasSequence.Clear(); + } + + public void ResetDialogueEntryText(DialogueEntry entry) + { + if (entry == null) return; + if (dialogueEntryText.ContainsKey(entry.id)) dialogueEntryText[entry.id] = null; + if (dialogueEntryNodeText.ContainsKey(entry.id)) dialogueEntryNodeText[entry.id] = null; + dialogueEntryHasEvent[entry.id] = FullCheckDoesDialogueEntryHaveEvent(entry); + } + + private void ResetDialogueTreeCurrentEntryParticipants() + { + currentEntryActor = null; + currentEntryConversant = null; + } + + private void ResetCurrentEntry() + { + currentEntry = null; + ResetConditionsWizard(); + ResetScriptWizard(); + ResetDialogueTreeCurrentEntryParticipants(); + ResetUnityEventSection(); + } + + public void ResetLuaWizards() + { + CheckLuaWizards(); + ResetConditionsWizard(); + ResetScriptWizard(); + } + + private void ResetConditionsWizard() + { + luaConditionWizard.ResetWizard(); + } + + private void ResetScriptWizard() + { + luaScriptWizard.ResetWizard(); + } + + private void CheckLuaWizards() + { + if (currentEntry == null) return; + if (luaConditionWizard.IsOpen) currentEntry.conditionsString = luaConditionWizard.AcceptConditionsWizard(); //[WIP] + if (luaScriptWizard.IsOpen) currentEntry.userScript = luaScriptWizard.AcceptScriptWizard(); + } + + private void DrawDialogueTreeFoldout() + { + CheckDialogueTreeGUIStyles(); + if (AreConversationParticipantsValid()) + { + bool isDialogueTreeOpen = EditorGUILayout.Foldout(dialogueTreeFoldout, "Dialogue Tree"); + if (isDialogueTreeOpen && !dialogueTreeFoldout) InitializeDialogueTree(); + dialogueTreeFoldout = isDialogueTreeOpen; + if (dialogueTreeFoldout) DrawDialogueTree(); + } + else + { + EditorGUILayout.LabelField("Dialogue Tree: Assign Actor and Conversant first."); + } + } + + private void InitializeDialogueTree() + { + ValidateStartEntryID(); + ResetDialogueTree(); + BuildDialogueTree(); + ResetOrphanIDs(); + } + + private void ValidateStartEntryID() + { + if (startEntry == null) startEntry = (currentConversation != null) ? currentConversation.GetFirstDialogueEntry() : null; + if (startEntry != null) + { + if (startEntry.conversationID != currentConversation.id) + { + startEntry.conversationID = currentConversation.id; + SetDatabaseDirty("Check/Set START entry conversation ID"); + } + } + } + + private void ResetDialogueTree() + { + dialogueTree = null; + orphans.Clear(); + ResetLanguageList(); + } + + private void BuildDialogueTree() + { + if (currentConversation == null) return; + List visited = new List(); + dialogueTree = BuildDialogueNode(startEntry, null, 0, visited); + RecordOrphans(visited); + BuildLanguageListFromConversation(); + } + + private void BuildLanguageListFromConversation() + { + languages.Clear(); + for (int i = 0; i < currentConversation.dialogueEntries.Count; i++) + { + var entry = currentConversation.dialogueEntries[i]; + BuildLanguageListFromFields(entry.fields); + } + } + + private DialogueNode BuildDialogueNode(DialogueEntry entry, Link originLink, int level, List visited) + { + if (entry == null) return null; + bool wasEntryAlreadyVisited = visited.Contains(entry); + if (!wasEntryAlreadyVisited) visited.Add(entry); + + // Create this node: + float indent = DialogueEntryIndent * level; + bool isLeaf = (entry.outgoingLinks.Count == 0); + bool hasFoldout = !(isLeaf || wasEntryAlreadyVisited); + GUIStyle guiStyle = wasEntryAlreadyVisited ? grayGUIStyle + : isLeaf ? GetDialogueEntryLeafStyle(entry) : GetDialogueEntryStyle(entry); + DialogueNode node = new DialogueNode(entry, originLink, guiStyle, indent, !wasEntryAlreadyVisited, hasFoldout); + if (!dialogueEntryFoldouts.ContainsKey(entry.id)) dialogueEntryFoldouts[entry.id] = true; + + // Add children: + if (!wasEntryAlreadyVisited) + { + for (int i = 0; i < entry.outgoingLinks.Count; i++) + { + var link = entry.outgoingLinks[i]; + if (link.destinationConversationID == currentConversation.id) // Only show connection if within same conversation. + { + node.children.Add(BuildDialogueNode(currentConversation.GetDialogueEntry(link.destinationDialogueID), link, level + 1, visited)); + } + } + } + return node; + } + + private void RecordOrphans(List visited) + { + if (visited.Count < currentConversation.dialogueEntries.Count) + { + for (int i = 0; i < currentConversation.dialogueEntries.Count; i++) + { + var entry = currentConversation.dialogueEntries[i]; + if (!visited.Contains(entry)) + { + orphans.Add(new DialogueNode(entry, null, GetDialogueEntryStyle(entry), 0, false, false)); + } + } + } + } + + private GUIStyle GetDialogueEntryStyle(DialogueEntry entry) + { + return ((entry != null) && database.IsPlayerID(entry.ActorID)) ? pcLineGUIStyle : npcLineGUIStyle; + } + + private GUIStyle GetDialogueEntryLeafStyle(DialogueEntry entry) + { + return ((entry != null) && database.IsPlayerID(entry.ActorID)) ? pcLineLeafGUIStyle : npcLineLeafGUIStyle; + } + + private GUIStyle GetLinkButtonStyle(DialogueEntry entry) + { + return ((database != null) && (entry != null) && database.IsPlayerID(entry.ActorID)) ? pcLinkButtonGUIStyle : npcLinkButtonGUIStyle; + } + + private string GetDialogueEntryText(DialogueEntry entry) + { + if (entry == null) return string.Empty; + if (!dialogueEntryText.ContainsKey(entry.id) || (dialogueEntryText[entry.id] == null)) + { + dialogueEntryText[entry.id] = BuildDialogueEntryText(entry); + } + return dialogueEntryText[entry.id]; + } + + private string BuildDialogueEntryText(DialogueEntry entry) + { + string text = Field.LookupValue(entry.fields, "Menu Text"); + if (string.IsNullOrEmpty(text)) text = Field.LookupValue(entry.fields, "Dialogue Text"); + if (string.IsNullOrEmpty(text)) text = "<" + entry.Title + ">"; + if (entry.isGroup) text = "{group} " + text; + if (text.Contains("\n")) text = text.Replace("\n", string.Empty); + string speaker = GetActorNameByID(entry.ActorID); + text = string.Format("[{0}] {1}: {2}", entry.id, speaker, text); + if (!showNodeEditor) + { // Only show for Outline editor. For node editor, we draw small icons on node. + if (!string.IsNullOrEmpty(entry.conditionsString)) text += " [condition]"; + if (!string.IsNullOrEmpty(entry.userScript)) text += " {script}"; + } + if ((entry.outgoingLinks == null) || (entry.outgoingLinks.Count == 0)) text += " [END]"; + return text; + } + + private string GetDialogueEntryNodeText(DialogueEntry entry) + { + if (entry == null) return string.Empty; + string text; + if (!dialogueEntryNodeText.TryGetValue(entry.id, out text) || text == null) + { + text = BuildDialogueEntryNodeText(entry); + if (text == null) text = string.Empty; + dialogueEntryNodeText[entry.id] = text; + } + return text; + } + + private string BuildDialogueEntryNodeText(DialogueEntry entry) + { + var text = string.Empty; + if (prefs.showTitlesInsteadOfText) + { + var title = entry.Title; + if (!(string.IsNullOrEmpty(title) || string.Equals(title, "New Dialogue Entry"))) text = title; + } + if (string.IsNullOrEmpty(text)) text = entry.currentMenuText; + if (string.IsNullOrEmpty(text)) text = entry.currentDialogueText; + if (string.IsNullOrEmpty(text)) text = "<" + entry.Title + ">"; + if (entry.isGroup) text = "{group} " + text; + if (text.Contains("\n")) text = text.Replace("\n", string.Empty); + int extraLength = 0; + if (prefs.showAllActorNames) + { + string actorName = GetActorNameByID(entry.ActorID); + if (actorName != null) extraLength = actorName.Length; + text = string.Format("{0}:\n{1}", actorName, text); + } + else if (prefs.showOtherActorNames && entry.ActorID != currentConversation.ActorID && (entry.ActorID != currentConversation.ConversantID)) + { + text = string.Format("{0}: {1}", GetActorNameByID(entry.ActorID), text); + } + if (prefs.showNodeIDs) + { + text = "[" + entry.id + "] " + text; + } + if (!showNodeEditor) + { + if (!string.IsNullOrEmpty(entry.conditionsString)) text += " [condition]"; + if (!string.IsNullOrEmpty(entry.userScript)) text += " {script}"; + } + if ((entry.outgoingLinks == null) || (entry.outgoingLinks.Count == 0)) text += " [END]"; + return text.Substring(0, Mathf.Min(text.Length, canvasRectWidthMultiplier * MaxNodeTextLength + extraLength)); + } + + private GUIContent GetDialogueEntryNodeDescription(DialogueEntry entry) + { + if (entry == null) return null; + GUIContent description; + if (!dialogueEntryNodeDescription.TryGetValue(entry.id, out description) || description == null) + { + var descriptionText = Field.LookupValue(entry.fields, "Description"); + if (descriptionText == null) descriptionText = string.Empty; + dialogueEntryNodeDescription[entry.id] = !string.IsNullOrEmpty(descriptionText) ? new GUIContent(descriptionText) : null; + } + return description; + } + + private void ResetDialogueEntryNodeDescription(DialogueEntry entry) + { + dialogueEntryNodeDescription[entry.id] = null; + } + + private bool DoesDialogueEntryHaveSequence(DialogueEntry entry) + { + if (entry == null) return false; + bool value; + if (!dialogueEntryNodeHasSequence.TryGetValue(entry.id, out value)) + { + var sequence = entry.Sequence; + value = !string.IsNullOrEmpty(sequence) && + !(entry.id == 0 && (sequence == "None()" || sequence == "Continue()")); + dialogueEntryNodeHasSequence[entry.id] = value; + } + return value; + } + + private bool DoesDialogueEntryHaveEvent(DialogueEntry entry) + { + if (entry == null) return false; + bool value; + if (!dialogueEntryHasEvent.TryGetValue(entry.id, out value)) + { + value = FullCheckDoesDialogueEntryHaveEvent(entry); + dialogueEntryHasEvent[entry.id] = value; + } + return value; + } + + private bool FullCheckDoesDialogueEntryHaveEvent(DialogueEntry entry) + { + if (entry == null) return false; + if (entry.onExecute != null && entry.onExecute.GetPersistentEventCount() > 0) return true; + if (!string.IsNullOrEmpty(entry.sceneEventGuid)) return true; + return false; + } + + private void DrawDialogueTree() + { + // Setup: + Link linkToDelete = null; + DialogueEntry entryToLinkFrom = null; + DialogueEntry entryToLinkTo = null; + bool linkToAnotherConversation = false; + + // Draw the tree: + EditorWindowTools.StartIndentedSection(); + DrawDialogueNode(dialogueTree, null, ref linkToDelete, ref entryToLinkFrom, ref entryToLinkTo, ref linkToAnotherConversation); + EditorWindowTools.EndIndentedSection(); + + // Handle deletion: + if (linkToDelete != null) + { + DeleteLink(linkToDelete); + InitializeDialogueTree(); + } + + // Handle linking: + if (entryToLinkFrom != null) + { + if (entryToLinkTo == null) + { + if (linkToAnotherConversation) + { + LinkToAnotherConversation(entryToLinkFrom); + } + else + { + LinkToNewEntry(entryToLinkFrom); + } + } + else + { + CreateLink(entryToLinkFrom, entryToLinkTo); + } + InitializeDialogueTree(); + } + + // Draw orphans: + DrawOrphansFoldout(); + } + + private const float FoldoutRectWidth = 10; + + private void DrawDialogueNode( + DialogueNode node, + Link originLink, + ref Link linkToDelete, + ref DialogueEntry entryToLinkFrom, + ref DialogueEntry entryToLinkTo, + ref bool linkToAnotherConversation) + { + + if (node == null) return; + + // Setup: + bool deleted = false; + + EditorGUILayout.BeginHorizontal(); + GUILayout.Label(string.Empty, GUILayout.Width(node.indent)); + if (node.isEditable) + { + + // Draw foldout if applicable: + if (node.hasFoldout && node.entry != null) + { + Rect rect = EditorGUILayout.GetControlRect(false, GUILayout.Width(FoldoutRectWidth)); + dialogueEntryFoldouts[node.entry.id] = EditorGUI.Foldout(rect, dialogueEntryFoldouts[node.entry.id], string.Empty); + } + + // Draw label/button to edit: + if (GUILayout.Button(GetDialogueEntryText(node.entry), node.guiStyle)) + { + GUIUtility.keyboardControl = 0; + currentEntry = (currentEntry != node.entry) ? node.entry : null; + ResetLuaWizards(); + ResetDialogueTreeCurrentEntryParticipants(); + } + + // Draw delete-node button: + GUI.enabled = (originLink != null); + deleted = GUILayout.Button(new GUIContent(" ", "Delete entry."), "OL Minus", GUILayout.Width(16)); + if (deleted) linkToDelete = originLink; + GUI.enabled = true; + } + else + { + + // Draw uneditable node: + EditorGUILayout.LabelField(GetDialogueEntryText(node.entry), node.guiStyle); + GUI.enabled = false; + GUILayout.Button(" ", "OL Minus", GUILayout.Width(16)); + GUI.enabled = true; + } + EditorGUILayout.EndHorizontal(); + + // Draw contents if this is the currently-selected entry: + if (!deleted && (node.entry == currentEntry) && node.isEditable) + { + DrawDialogueEntryContents(currentEntry, ref linkToDelete, ref entryToLinkFrom, ref entryToLinkTo, ref linkToAnotherConversation); + } + + // Draw children: + if (!deleted && node.hasFoldout && (node.entry != null) && dialogueEntryFoldouts[node.entry.id]) + { + for (int i = 0; i < node.children.Count; i++) + { + var child = node.children[i]; + if (child != null) + { + DrawDialogueNode(child, child.originLink, ref linkToDelete, ref entryToLinkFrom, ref entryToLinkTo, ref linkToAnotherConversation); + } + } + } + } + + private void DrawOrphansFoldout() + { + if (orphans.Count > 0) + { + orphansFoldout = EditorGUILayout.Foldout(orphansFoldout, "Orphan Entries"); + if (orphansFoldout) + { + DialogueEntry entryToDelete = null; + DrawOrphans(ref entryToDelete); + if (entryToDelete != null) + { + currentConversation.dialogueEntries.Remove(entryToDelete); + InitializeDialogueTree(); + SetDatabaseDirty("Delete Dialogue Entry"); + } + } + } + } + + private void DrawOrphans(ref DialogueEntry entryToDelete) + { + EditorWindowTools.StartIndentedSection(); + entryToDelete = null; + for (int i = 0; i < orphans.Count; i++) + { + var node = orphans[i]; + EditorGUILayout.BeginHorizontal(); + EditorGUILayout.LabelField(GetDialogueEntryText(node.entry), node.guiStyle); + bool deleted = GUILayout.Button(new GUIContent(" ", "Delete entry."), "OL Minus", GUILayout.Width(16)); + if (deleted) entryToDelete = node.entry; + EditorGUILayout.EndHorizontal(); + } + EditorWindowTools.EndIndentedSection(); + } + + private void DrawDialogueEntryContents( + DialogueEntry entry, + ref Link linkToDelete, + ref DialogueEntry entryToLinkFrom, + ref DialogueEntry entryToLinkTo, + ref bool linkToAnotherConversation) + { + bool changed = false; + try + { + EditorGUILayout.BeginVertical("button"); + + changed = DrawDialogueEntryFieldContents(); + + // Links: + changed = DrawDialogueEntryLinks(entry, ref linkToDelete, ref entryToLinkFrom, ref entryToLinkTo, ref linkToAnotherConversation) || changed; + } + finally + { + EditorGUILayout.EndVertical(); + } + + if (changed) + { + ResetDialogueEntryText(entry); + SetDatabaseDirty("Links Changed [2]"); + } + } + + public bool DrawDialogueEntryFieldContents() + { + if (currentEntry == null) return false; + + bool changed = false; + EditorGUI.BeginChangeCheck(); + + DialogueEntry entry = currentEntry; + bool isStartEntry = (entry == startEntry) || (entry.id == 0); + + EditorGUI.BeginDisabledGroup(true); // Don't let user modify ID. Breaks things way more often than not. + entry.id = StringToInt(EditorGUILayout.TextField(new GUIContent("ID", "Internal ID. Change at your own risk."), entry.id.ToString()), entry.id); + EditorGUI.EndDisabledGroup(); + + // Title: + EditorGUI.BeginDisabledGroup(isStartEntry); + entry.Title = EditorGUILayout.TextField(new GUIContent("Title", "Optional title for your reference only."), entry.Title); + EditorGUI.EndDisabledGroup(); + + if (isStartEntry) + { + EditorGUILayout.HelpBox("This is the START entry. In most cases, you should leave this entry alone and begin your conversation with its child entries.", MessageType.Warning); + if (!allowEditStartEntry) + { + if (GUILayout.Button("I understand. Edit anyway.")) + { + allowEditStartEntry = true; + } + } + } + + // Description: + var description = Field.Lookup(entry.fields, "Description"); + if (description != null) + { + EditorGUILayout.LabelField(new GUIContent("Description", "Description of this entry; notes for the author")); + EditorGUI.BeginChangeCheck(); + description.value = EditorGUILayout.TextArea(description.value); + if (EditorGUI.EndChangeCheck()) + { + changed = true; + ResetDialogueEntryNodeDescription(entry); + } + } + + // Actor & conversant: + DrawDialogueEntryParticipants(entry); + + EditorGUI.BeginDisabledGroup(isStartEntry && !allowEditStartEntry); + + // Is this a group or regular entry: + entry.isGroup = EditorGUILayout.Toggle(new GUIContent("Group", "Tick to organize children as a group."), entry.isGroup); + + if (!entry.isGroup) + { + EditorWindowTools.EditorGUILayoutBeginGroup(); + + EditorGUI.BeginChangeCheck(); + + // Menu text (including localized if defined in template): + var menuTextField = Field.Lookup(entry.fields, "Menu Text"); + if (menuTextField == null) + { + menuTextField = new Field("Menu Text", "", FieldType.Text); + entry.fields.Add(menuTextField); + } + var menuText = menuTextField.value; + var menuTextLabel = string.IsNullOrEmpty(menuText) ? "Menu Text" : ("Menu Text (" + menuText.Length + " chars)"); + DrawRevisableTextAreaField(new GUIContent(menuTextLabel, "Response menu text (e.g., short paraphrase). If blank, uses Dialogue Text."), null, currentEntry, menuTextField); + DrawLocalizedVersions(entry, entry.fields, "Menu Text {0}", false, FieldType.Text); + + // Dialogue text (including localized): + var dialogueTextField = Field.Lookup(entry.fields, "Dialogue Text"); + if (dialogueTextField == null) + { + dialogueTextField = new Field("Dialogue Text", "", FieldType.Text); + entry.fields.Add(dialogueTextField); + } + var dialogueText = dialogueTextField.value; + var dialogueTextLabel = string.IsNullOrEmpty(dialogueText) ? "Dialogue Text" : ("Dialogue Text (" + dialogueText.Length + " chars)"); + DrawRevisableTextAreaField(new GUIContent(dialogueTextLabel, "Line spoken by actor. If blank, uses Menu Text."), null, currentEntry, dialogueTextField); + DrawLocalizedVersions(entry, entry.fields, "{0}", true, FieldType.Localization); + + if (EditorGUI.EndChangeCheck()) + { + changed = true; + if (string.Equals(entry.Title, "New Dialogue Entry")) entry.Title = string.Empty; + } + + EditorWindowTools.EditorGUILayoutEndGroup(); + + // Sequence (including localized if defined): + EditorWindowTools.EditorGUILayoutBeginGroup(); + + var sequenceField = Field.Lookup(entry.fields, "Sequence"); + EditorGUI.BeginChangeCheck(); + sequenceField.value = SequenceEditorTools.DrawLayout(new GUIContent("Sequence", "Cutscene played when speaking this entry. If set, overrides Dialogue Manager's Default Sequence. Drag audio clips to add AudioWait() commands."), sequenceField.value, ref sequenceRect, ref sequenceSyntaxState, entry, sequenceField); + if (EditorGUI.EndChangeCheck()) + { + changed = true; + dialogueEntryNodeHasSequence[entry.id] = !string.IsNullOrEmpty(sequenceField.value); + } + DrawLocalizedVersions(entry, entry.fields, "Sequence {0}", false, FieldType.Text, true); + + // Response Menu Sequence: + bool hasResponseMenuSequence = entry.HasResponseMenuSequence(); + if (hasResponseMenuSequence) + { + EditorGUILayout.LabelField(new GUIContent("Response Menu Sequence", "Cutscene played during response menu following this entry.")); + entry.ResponseMenuSequence = EditorGUILayout.TextArea(entry.ResponseMenuSequence); + DrawLocalizedVersions(entry, entry.fields, "Response Menu Sequence {0}", false, FieldType.Text); + } + else + { + hasResponseMenuSequence = EditorGUILayout.ToggleLeft(new GUIContent("Add Response Menu Sequence", "Tick to add a cutscene that plays during the response menu that follows this entry."), false); + if (hasResponseMenuSequence) entry.ResponseMenuSequence = string.Empty; + } + + EditorWindowTools.EditorGUILayoutEndGroup(); + } + + // Conditions: + EditorWindowTools.EditorGUILayoutBeginGroup(); + luaConditionWizard.database = database; + entry.conditionsString = luaConditionWizard.Draw(new GUIContent("Conditions", "Optional Lua statement that must be true to use this entry."), entry.conditionsString); + int falseConditionIndex = EditorGUILayout.Popup("False Condition Action", GetFalseConditionIndex(entry.falseConditionAction), falseConditionActionStrings); + entry.falseConditionAction = falseConditionActionStrings[falseConditionIndex]; + EditorWindowTools.EditorGUILayoutEndGroup(); + + // Script: + EditorWindowTools.EditorGUILayoutBeginGroup(); + luaScriptWizard.database = database; + entry.userScript = luaScriptWizard.Draw(new GUIContent("Script", "Optional Lua code to run when entry is spoken."), entry.userScript); + EditorWindowTools.EditorGUILayoutEndGroup(); + + // Other primary fields defined in template: + DrawOtherDialogueEntryPrimaryFields(entry); + + // Events: + entryEventFoldout = EditorGUILayout.Foldout(entryEventFoldout, "Events"); + if (entryEventFoldout) DrawUnityEvents(); + + // Notes: (special handling to use TextArea) + Field notes = Field.Lookup(entry.fields, "Notes"); + if (notes != null) + { + EditorGUILayout.LabelField("Notes"); + notes.value = EditorGUILayout.TextArea(notes.value); + } + + // Custom inspector code hook: + if (customDrawDialogueEntryInspector != null) + { + customDrawDialogueEntryInspector(database, entry); + } + + // All Fields foldout: + changed = EditorGUI.EndChangeCheck() || changed; + try + { + EditorGUI.BeginChangeCheck(); + EditorGUILayout.BeginHorizontal(); + entryFieldsFoldout = EditorGUILayout.Foldout(entryFieldsFoldout, "All Fields"); + if (entryFieldsFoldout) + { + GUILayout.FlexibleSpace(); + if (GUILayout.Button(new GUIContent("Template", "Add any missing fields from the template."), EditorStyles.miniButton, GUILayout.Width(68))) + { + ApplyDialogueEntryTemplate(entry.fields); + } + if (GUILayout.Button(new GUIContent("Copy", "Copy these fields to the clipboard."), EditorStyles.miniButton, GUILayout.Width(60))) + { + CopyFields(entry.fields); + } + EditorGUI.BeginDisabledGroup(clipboardFields == null); + if (GUILayout.Button(new GUIContent("Paste", "Paste the clipboard into these fields."), EditorStyles.miniButton, GUILayout.Width(60))) + { + PasteFields(entry.fields); + } + EditorGUI.EndDisabledGroup(); + if (GUILayout.Button(new GUIContent(" ", "Add new field."), "OL Plus", GUILayout.Width(16))) entry.fields.Add(new Field()); + } + EditorGUILayout.EndHorizontal(); + if (entryFieldsFoldout) + { + DrawFieldsSection(entry.fields); + } + } + finally + { + changed = EditorGUI.EndChangeCheck() || changed; + } + + EditorGUI.EndDisabledGroup(); + + if (changed) + { + BuildLanguageListFromFields(entry.fields); + SetDatabaseDirty("Dialogue Entry Fields Changed"); + } + return changed; + } + + public bool DrawMultinodeSelectionInspector() + { + // Multinode inspection is more restricted and doesn't show all the fields that + // single node does. When you change a field, all selected nodes get updated. + + if (multinodeSelection.nodes.Count == 0) return false; + + var changed = false; + + // Get a reference to first selected node for dropdowns: + var entry = multinodeSelection.nodes[0]; + + EditorGUI.BeginDisabledGroup(true); + EditorGUILayout.TextField(new GUIContent("ID", "Internal ID. Change at your own risk."), "-"); + EditorGUI.EndDisabledGroup(); + + // Title: + var title = GetMultinodeSelectionFieldValue(DialogueSystemFields.Title); + EditorGUI.BeginChangeCheck(); + title = EditorGUILayout.TextField(new GUIContent("Title", "Optional title for your reference only."), title); + if (EditorGUI.EndChangeCheck()) { changed = true; SetMultinodeSelectionFieldValue(DialogueSystemFields.Title, title); } + + // Actor & conversant: + EditorGUI.BeginChangeCheck(); + DrawDialogueEntryParticipants(entry); + if (EditorGUI.EndChangeCheck()) + { + changed = true; + SetMultinodeSelectionFieldValue(DialogueSystemFields.Actor, Field.LookupValue(entry.fields, DialogueSystemFields.Actor)); + SetMultinodeSelectionFieldValue(DialogueSystemFields.Conversant, Field.LookupValue(entry.fields, DialogueSystemFields.Conversant)); + } + + if (!entry.isGroup) + { + // Sequence (including localized if defined): + var sequence = GetMultinodeSelectionFieldValue(DialogueSystemFields.Sequence); + EditorGUI.BeginChangeCheck(); + sequence = SequenceEditorTools.DrawLayout(new GUIContent("Sequence", "Cutscene played when speaking these entries. If set, overrides Dialogue Manager's Default Sequence. Drag audio clips to add AudioWait() commands."), sequence, ref sequenceRect, ref sequenceSyntaxState); + if (EditorGUI.EndChangeCheck()) + { + changed = true; + SetMultinodeSelectionFieldValue(DialogueSystemFields.Sequence, sequence); + } + + // Response Menu Sequence: + bool hasResponseMenuSequence = entry.HasResponseMenuSequence(); + if (hasResponseMenuSequence) + { + var responseMenuSequence = GetMultinodeSelectionFieldValue("Response Menu Sequence"); + EditorGUILayout.LabelField(new GUIContent("Response Menu Sequence", "Cutscene played during response menu following these entries.")); + EditorGUI.BeginChangeCheck(); + responseMenuSequence = EditorGUILayout.TextArea(responseMenuSequence); + if (EditorGUI.EndChangeCheck()) { changed = true; SetMultinodeSelectionFieldValue("Response Menu Sequence", responseMenuSequence); } + } + } + + // Conditions and Script: + EditorGUI.BeginChangeCheck(); + int falseConditionIndex = EditorGUILayout.Popup("False Condition Action", GetFalseConditionIndex(entry.falseConditionAction), falseConditionActionStrings); + if (EditorGUI.EndChangeCheck()) + { + changed = true; + for (int i = 0; i < multinodeSelection.nodes.Count; i++) + { + multinodeSelection.nodes[i].falseConditionAction = falseConditionActionStrings[falseConditionIndex]; + } + } + + // Conditions: + luaConditionWizard.database = database; + var conditionsString = multinodeSelection.nodes[0].conditionsString; + for (int i = 1; i < multinodeSelection.nodes.Count; i++) + { + if (!string.Equals(multinodeSelection.nodes[i].conditionsString, conditionsString)) + { + conditionsString = string.Empty; + } + } + EditorGUI.BeginChangeCheck(); + conditionsString = luaConditionWizard.Draw(new GUIContent("Conditions", "Optional Lua statement that must be true to use these entries."), conditionsString); + if (EditorGUI.EndChangeCheck()) + { + changed = true; + for (int i = 0; i < multinodeSelection.nodes.Count; i++) + { + multinodeSelection.nodes[i].conditionsString = conditionsString; + } + } + + // Script: + luaScriptWizard.database = database; + var userScript = multinodeSelection.nodes[0].userScript; + for (int i = 1; i < multinodeSelection.nodes.Count; i++) + { + if (!string.Equals(multinodeSelection.nodes[i].userScript, userScript)) + { + userScript = string.Empty; + } + } + EditorGUI.BeginChangeCheck(); + userScript = luaScriptWizard.Draw(new GUIContent("Script", "Optional Lua code to run when entries are spoken."), userScript); + if (EditorGUI.EndChangeCheck()) + { + changed = true; + for (int i = 0; i < multinodeSelection.nodes.Count; i++) + { + multinodeSelection.nodes[i].userScript = userScript; + } + } + + // All Fields: + entryFieldsFoldout = EditorGUILayout.Foldout(entryFieldsFoldout, "All Fields"); + if (entryFieldsFoldout) + { + if (DrawMultinodeFieldsSection()) + { + changed = true; + BuildLanguageListFromFields(entry.fields); + } + } + + if (changed) SetDatabaseDirty("Dialogue Entry Fields Changed"); + return changed; + } + + private string GetMultinodeSelectionFieldValue(string fieldName) + { + var value = "-"; + if (multinodeSelection.nodes.Count > 0) + { + value = Field.LookupValue(multinodeSelection.nodes[0].fields, fieldName); + for (int i = 1; i < multinodeSelection.nodes.Count; i++) + { + if (!string.Equals(Field.LookupValue(multinodeSelection.nodes[i].fields, fieldName), value)) + { + return "-"; + } + } + } + return value; + } + + private void SetMultinodeSelectionFieldValue(string fieldName, string value) + { + for (int i = 0; i < multinodeSelection.nodes.Count; i++) + { + Field.SetValue(multinodeSelection.nodes[i].fields, fieldName, value); + } + } + + private static List dialogueEntryBuiltInFieldTitles = new List(new string[] { "Title", "Description", "Actor", "Conversant", "Dialogue Text" }); + + private void DrawOtherDialogueEntryPrimaryFields(DialogueEntry entry) + { + if (entry == null || entry.fields == null || template.dialogueEntryPrimaryFieldTitles == null) return; + foreach (var field in entry.fields) + { + var fieldTitle = field.title; + if (string.IsNullOrEmpty(fieldTitle)) continue; + if (!template.dialogueEntryPrimaryFieldTitles.Contains(field.title)) continue; + if (dialogueEntryBuiltInFieldTitles.Contains(fieldTitle)) continue; + if (fieldTitle.StartsWith("Menu Text") || fieldTitle.StartsWith("Sequence") || fieldTitle.StartsWith("Response Menu Sequence")) continue; + DrawMainSectionField(field); + } + } + + private DialogueEntry serializedObjectCurrentEntry = null; + private SerializedProperty onExecuteProperty = null; + private DialogueSystemSceneEvents dialogueSystemSceneEvents = null; + private SerializedObject dialogueSystemSceneEventsSerializedObject = null; + + private void ResetUnityEventSection() + { + serializedObjectCurrentEntry = null; + onExecuteProperty = null; + } + + private void DrawUnityEvents() + { + // Draw scene-independent OnExecute() event: + if (database == null) return; + EditorGUILayout.LabelField(new GUIContent("Scene-Independent Event", "This UnityEvent cannot point to scene objects. It can point to assets and prefabs."), EditorStyles.boldLabel); + if (serializedObject == null) + { + serializedObject = new SerializedObject(database); + } + if (serializedObjectCurrentEntry != currentEntry) + { + serializedObject.Update(); + serializedObjectCurrentEntry = currentEntry; + var conversationsProperty = serializedObject.FindProperty("conversations"); + if (conversationsProperty == null || !conversationsProperty.isArray) return; + SerializedProperty conversationProperty = null; + for (int i = 0; i < conversationsProperty.arraySize; i++) + { + var sp = conversationsProperty.GetArrayElementAtIndex(i); + if (sp.FindPropertyRelative("id").intValue == currentConversation.id) + { + conversationProperty = sp; + break; + } + } + if (conversationProperty == null) return; + var entriesProperty = conversationProperty.FindPropertyRelative("dialogueEntries"); + if (entriesProperty == null || !entriesProperty.isArray) return; + SerializedProperty entryProperty = null; + for (int i = 0; i < entriesProperty.arraySize; i++) + { + var sp = entriesProperty.GetArrayElementAtIndex(i); + if (sp.FindPropertyRelative("id").intValue == currentEntry.id) + { + entryProperty = sp; + break; + } + } + if (entryProperty == null) return; + onExecuteProperty = entryProperty.FindPropertyRelative("onExecute"); + } + if (onExecuteProperty != null) + { + EditorGUI.BeginChangeCheck(); + EditorGUILayout.PropertyField(onExecuteProperty); + if (EditorGUI.EndChangeCheck()) serializedObject.ApplyModifiedProperties(); + } + + // Draw scene-specific event: + var sceneEventGuid = currentEntry.sceneEventGuid; + int sceneEventIndex = -1; + if (string.IsNullOrEmpty(sceneEventGuid)) + { + // If this entry is not associated with a scene event, show Add button: + if (GUILayout.Button(new GUIContent("Add Scene Event", "Add a UnityEvent that operates on GameObjects in the currently-open scene."))) + { + MakeSureDialogueSystemSceneEventsExists(); + sceneEventIndex = DialogueSystemSceneEvents.AddNewDialogueEntrySceneEvent(out sceneEventGuid); + currentEntry.sceneEventGuid = sceneEventGuid; + } + } + else + { + // Make sure our serialized object points to this scene's DialogueSystemSceneEvents: + if (dialogueSystemSceneEvents == null || dialogueSystemSceneEventsSerializedObject == null) + { + dialogueSystemSceneEvents = GameObjectUtility.FindFirstObjectByType(); + dialogueSystemSceneEventsSerializedObject = (dialogueSystemSceneEvents != null) + ? new SerializedObject(dialogueSystemSceneEvents) : null; + } + + // Then check if the entry's scene event is defined in this scene: + sceneEventIndex = DialogueSystemSceneEvents.GetDialogueEntrySceneEventIndex(sceneEventGuid, dialogueSystemSceneEvents); + } + if (sceneEventIndex == -1 && !string.IsNullOrEmpty(sceneEventGuid)) + { + // If scene event is assigned but not in this scene, show Delete button: + GUILayout.Label("Scene Event operates in another scene."); + if (GUILayout.Button("Delete Scene Event")) + { + currentEntry.sceneEventGuid = string.Empty; + } + } + if (sceneEventIndex != -1 && dialogueSystemSceneEventsSerializedObject != null) + { + // Scene event is in this scene. Draw it: + dialogueSystemSceneEventsSerializedObject.Update(); + var sceneEventsListProperty = dialogueSystemSceneEventsSerializedObject.FindProperty("dialogueEntrySceneEvents"); + if (sceneEventsListProperty != null && 0 <= sceneEventIndex && sceneEventIndex < sceneEventsListProperty.arraySize) + { + var sceneEventProperty = sceneEventsListProperty.GetArrayElementAtIndex(sceneEventIndex); + EditorGUILayout.LabelField("Scene Event", EditorStyles.boldLabel); + EditorGUI.BeginDisabledGroup(true); + EditorGUILayout.PropertyField(sceneEventProperty.FindPropertyRelative("guid"), true); + EditorGUI.EndDisabledGroup(); + if (sceneEventProperty != null) + { + EditorGUILayout.PropertyField(sceneEventProperty.FindPropertyRelative("onExecute"), true); + } + } + dialogueSystemSceneEventsSerializedObject.ApplyModifiedProperties(); + if (GUILayout.Button("Delete Scene Event")) + { + DialogueSystemSceneEvents.RemoveDialogueEntrySceneEvent(sceneEventGuid); + currentEntry.sceneEventGuid = string.Empty; + } + } + } + + private void MakeSureDialogueSystemSceneEventsExists() + { + if (dialogueSystemSceneEvents == null) + { + dialogueSystemSceneEvents = GameObjectUtility.FindFirstObjectByType(); + if (dialogueSystemSceneEvents == null) + { + var go = new GameObject("Dialogue System Scene Events"); + dialogueSystemSceneEvents = go.AddComponent(PixelCrushers.TypeUtility.GetWrapperType(typeof(DialogueSystemSceneEvents))) as DialogueSystemSceneEvents; + UnityEditor.SceneManagement.EditorSceneManager.MarkSceneDirty(UnityEditor.SceneManagement.EditorSceneManager.GetActiveScene()); + } + } + } + + public bool DrawDialogueEntryInspector() + { + // Draw field contents: + bool changedFieldContents = DrawDialogueEntryFieldContents(); + + // Draw links: + Link linkToDelete = null; + DialogueEntry entryToLinkFrom = null; + DialogueEntry entryToLinkTo = null; + bool linkToAnotherConversation = false; + bool changedLinks = DrawDialogueEntryLinks(currentEntry, ref linkToDelete, ref entryToLinkFrom, ref entryToLinkTo, ref linkToAnotherConversation); + // Handle deletion: + if (linkToDelete != null) + { + changedLinks = true; + DeleteLink(linkToDelete); + InitializeDialogueTree(); + } + // Handle linking: + if (entryToLinkFrom != null) + { + changedLinks = true; + if (entryToLinkTo == null) + { + if (linkToAnotherConversation) + { + LinkToAnotherConversation(entryToLinkFrom); + } + else + { + LinkToNewEntry(entryToLinkFrom); + } + } + else + { + CreateLink(entryToLinkFrom, entryToLinkTo); + } + InitializeDialogueTree(); + } + + return changedFieldContents || changedLinks; + } + + private void ApplyDialogueEntryTemplate(List fields) + { + if (template == null || template.dialogueEntryFields == null || fields == null) return; + ApplyTemplate(fields, template.dialogueEntryFields); + } + + private void DrawDialogueEntryParticipants(DialogueEntry entry) + { + // Make sure we have references to the actor and conversant fields: + VerifyParticipantField(entry, "Actor", ref currentEntryActor); + VerifyParticipantField(entry, "Conversant", ref currentEntryConversant); + + // If actor is unassigned, use conversation's values: (conversant may be set to None) + if (IsActorIDUnassigned(currentEntryActor)) currentEntryActor.value = currentConversation.ActorID.ToString(); + //if (IsActorIDUnassigned(currentEntryConversant)) currentEntryConversant.value = currentConversation.ConversantID.ToString(); ; + + // Participant IDs: + EditorGUILayout.BeginHorizontal(); + EditorGUILayout.BeginVertical(); + DrawParticipantField(currentEntryActor, "Speaker of this entry."); + DrawParticipantField(currentEntryConversant, "Listener."); + EditorGUILayout.EndVertical(); + var swap = GUILayout.Button(new GUIContent(" ", "Swap participants."), "Popup", GUILayout.Width(24)); + EditorGUILayout.EndHorizontal(); + + if (swap) SwapParticipants(ref currentEntryActor, ref currentEntryConversant); + } + + private void VerifyParticipantField(DialogueEntry entry, string fieldTitle, ref Field participantField) + { + if (participantField == null) participantField = Field.Lookup(entry.fields, fieldTitle); + if (participantField == null) + { + participantField = new Field(fieldTitle, string.Empty, FieldType.Actor); + entry.fields.Add(participantField); + SetDatabaseDirty("Add Participant Field"); + } + } + + private bool IsActorIDUnassigned(Field field) + { + return (field == null) || string.IsNullOrEmpty(field.value) || string.Equals(field.value, "-1"); + } + + private void DrawParticipantField(Field participantField, string tooltipText) + { + string newValue = DrawAssetPopup(participantField.value, (database != null) ? database.actors : null, new GUIContent(participantField.title, tooltipText)); + if (newValue != participantField.value) + { + participantField.value = newValue; + ResetDialogueEntryText(); + SetDatabaseDirty("Change Participant"); + } + } + + private void SwapParticipants(ref Field currentActor, ref Field currentConversant) + { + var newActorValue = currentConversant.value; + var newConversantValue = currentActor.value; + currentActor.value = newActorValue; + currentConversant.value = newConversantValue; + } + + private int GetFalseConditionIndex(string falseConditionString) + { + for (int i = 0; i < falseConditionActionStrings.Length; i++) + { + if (string.Equals(falseConditionString, falseConditionActionStrings[i])) + { + return i; + } + } + return 0; + } + + private void PrepareLinkToDestinations(DialogueEntry entry) + { + List destinationList = new List(); + destinationList.Add(new GUIContent("(Link To)", string.Empty)); + destinationList.Add(new GUIContent("(Another Conversation)", string.Empty)); + destinationList.Add(new GUIContent("(New Entry)", string.Empty)); + for (int i = 0; i < currentConversation.dialogueEntries.Count; i++) + { + var destinationEntry = currentConversation.dialogueEntries[i]; + if (destinationEntry != entry) + { + if (linkToDebug) + { + destinationList.Add(new GUIContent("[" + destinationEntry.id + "]")); + } + else + { + var text = (prefs.preferTitlesForLinksTo && !string.IsNullOrEmpty(destinationEntry.Title)) + ? ("<" + destinationEntry.Title + ">") + : GetDialogueEntryText(destinationEntry); + destinationList.Add(new GUIContent(Tools.StripRichTextCodes(text))); + } + } + } + linkToDestinations = destinationList.ToArray(); + linkToDestinationsFromEntry = entry; + } + + private bool DrawDialogueEntryLinks( + DialogueEntry entry, + ref Link linkToDelete, + ref DialogueEntry entryToLinkFrom, + ref DialogueEntry entryToLinkTo, + ref bool linkToAnotherConversation) + { + + if (currentConversation == null) return false; + + bool changed = false; + try + { + EditorGUI.BeginChangeCheck(); +#if UNITY_EDITOR_OSX + linkToDebug = EditorGUILayout.Toggle(new GUIContent("Hide Link Text", "In Unity 2019.2-2019.3, a bug in Unity for Mac can hang the editor when link text contains characters that the editor handles improperly. If Unity hangs when opening the Links To dropdown, tick this."), linkToDebug); +#endif + if (EditorGUI.EndChangeCheck() || linkToDestinationsFromEntry != entry) + { + PrepareLinkToDestinations(entry); + } + + EditorGUI.BeginChangeCheck(); + + int destinationIndex = EditorGUILayout.Popup(new GUIContent("Links To:", "Add a link to another entry. Select (New Entry) to create and link to a new entry."), 0, linkToDestinations); + if (destinationIndex > 0) + { + entryToLinkFrom = entry; + if (destinationIndex == 1) + { // (Another Conversation) + entryToLinkTo = null; + linkToAnotherConversation = true; + } + else if (destinationIndex == 2) + { // (New Entry) + entryToLinkTo = null; + linkToAnotherConversation = false; + } + else + { + int destinationID = AssetListIndexToID(destinationIndex, linkToDestinations); + entryToLinkTo = currentConversation.dialogueEntries.Find(e => e.id == destinationID); + if (entryToLinkTo == null) + { + entryToLinkFrom = null; + Debug.LogError(string.Format("{0}: Couldn't find destination dialogue entry in database.", DialogueDebug.Prefix)); + } + } + //EditorGUILayout.EndHorizontal(); + return false; + } + int linkIndexToMoveUp = -1; + int linkIndexToMoveDown = -1; + if ((entry != null) && (entry.outgoingLinks != null)) + { + for (int linkIndex = 0; linkIndex < entry.outgoingLinks.Count; linkIndex++) + { + Link link = entry.outgoingLinks[linkIndex]; + EditorGUILayout.BeginHorizontal(); + + if (link.destinationConversationID == currentConversation.id) + { + // Fix any links whose originDialogueID doesn't match the origin entry's ID: + if (link.originDialogueID != entry.id) link.originDialogueID = entry.id; + + // Is a link to an entry in the current conversation, so handle normally: + DialogueEntry linkEntry = database.GetDialogueEntry(link); + if (linkEntry != null) + { + string linkText = (linkEntry == null) ? string.Empty + : (linkEntry.isGroup ? GetDialogueEntryText(linkEntry) : linkEntry.responseButtonText); + if (string.IsNullOrEmpty(linkText) || + (prefs.preferTitlesForLinksTo && linkEntry != null && !string.IsNullOrEmpty(linkEntry.Title))) + { + linkText = "<" + linkEntry.Title + ">"; + } + GUIStyle linkButtonStyle = GetLinkButtonStyle(linkEntry); + if (GUILayout.Button(linkText, linkButtonStyle)) + { + if (linkEntry != null && showNodeEditor) + { + MoveToEntry(linkEntry); + SetCurrentEntry(linkEntry); + } + EditorGUILayout.EndHorizontal(); + return false; + } + } + } + else + { + + // Cross-conversation link: + link.destinationConversationID = DrawConversationsPopup(link.destinationConversationID); + link.destinationDialogueID = DrawCrossConversationEntriesPopup(link.destinationConversationID, link.destinationDialogueID); + if (showNodeEditor && GUILayout.Button(new GUIContent("Go", "Jump to this dialogue entry."), EditorStyles.miniButton, GUILayout.Width(28))) + { + var linkEntry = database.GetDialogueEntry(link); + if (linkEntry != null) + { + SetCurrentEntry(linkEntry); + MoveToEntry(linkEntry); + } + } + } + + EditorGUI.BeginDisabledGroup(linkIndex == 0); + if (GUILayout.Button(new GUIContent("↑", "Move up"), EditorStyles.miniButton, GUILayout.Width(22))) linkIndexToMoveUp = linkIndex; + EditorGUI.EndDisabledGroup(); + EditorGUI.BeginDisabledGroup(linkIndex == entry.outgoingLinks.Count - 1); + if (GUILayout.Button(new GUIContent("↓", "Move down"), EditorStyles.miniButton, GUILayout.Width(22))) linkIndexToMoveDown = linkIndex; + EditorGUI.EndDisabledGroup(); + link.priority = (ConditionPriority)EditorGUILayout.Popup((int)link.priority, priorityStrings, GUILayout.Width(100)); + bool deleted = GUILayout.Button(new GUIContent(" ", "Delete link."), "OL Minus", GUILayout.Width(16)); + if (deleted) linkToDelete = link; + EditorGUILayout.EndHorizontal(); + } + } + + if (linkIndexToMoveUp != -1) MoveLink(entry, linkIndexToMoveUp, -1); + if (linkIndexToMoveDown != -1) MoveLink(entry, linkIndexToMoveDown, 1); + + } + catch (NullReferenceException) + { + // Hide error if it occurs. + } + finally + { + changed = EditorGUI.EndChangeCheck(); + if (changed) SetDatabaseDirty("Links Changed [1]"); + } + return changed; + } + + private int DrawConversationsPopup(int conversationID) + { + List conversations = new List(); + int index = -1; + for (int i = 0; i < database.conversations.Count; i++) + { + var conversation = database.conversations[i]; + conversations.Add(conversation.Title + " [" + conversation.id + "]"); + if (conversation.id == conversationID) + { + index = i; + } + } + index = EditorGUILayout.Popup(index, conversations.ToArray()); + if (0 <= index && index < database.conversations.Count && (database.conversations[index].id != currentConversation.id)) + { + return database.conversations[index].id; + } + else + { + return -1; + } + } + + private const int MaxEntriesForCrossConversationPopupNoSubmenus = 50; + private const int CrossConversationPopupSubmenuSize = 20; + private const int MaxPopupSize = 500; + private int conversationPopupIndex = 0; + private string[] conversationPopupNames = null; + + private int DrawCrossConversationEntriesPopup(int conversationID, int entryID) + { + var conversation = database.GetConversation(conversationID); + + if (conversation != null && conversation.dialogueEntries.Count > MaxPopupSize) + { + var sortedEntries = new List(conversation.dialogueEntries); + sortedEntries.Sort((x, y) => x.id.CompareTo(y.id)); + + var numPopups = Mathf.CeilToInt((float)conversation.dialogueEntries.Count / MaxPopupSize); + if (conversationPopupNames == null || conversationPopupNames.Length == numPopups) + { + conversationPopupNames = new string[numPopups]; + for (int i = 0; i < numPopups; i++) + { + conversationPopupNames[i] = $"{i * MaxPopupSize}-{((i + 1) * MaxPopupSize) - 1}"; + } + } + conversationPopupIndex = EditorGUILayout.Popup(conversationPopupIndex, conversationPopupNames); + + var entries = new List(); + var min = conversationPopupIndex * MaxPopupSize; + var max = Math.Min(((conversationPopupIndex + 1) * MaxPopupSize) - 1, sortedEntries.Count - 1); + int popupSize = max - min + 1; + var useSubmenus = popupSize > MaxEntriesForCrossConversationPopupNoSubmenus; +#if UNITY_EDITOR_OSX + useSubmenus = false; // There is a bug in Unity editor's call to NSMenuItem on MacOS. +#endif + int currentEntryIndex = -1; + int popupIndex = -1; + for (int i = 0; i < popupSize; i++) + { + var entry = sortedEntries[min + i]; + entries.Add(GetCrossConversationEntryText(entry, useSubmenus, i)); + if (entry.id == entryID) + { + popupIndex = i; + currentEntryIndex = min + i; + } + } + popupIndex = EditorGUILayout.Popup(popupIndex, entries.ToArray()); + if (0 <= popupIndex && popupIndex < popupSize) + { + return sortedEntries[min + popupIndex].id; + } + else + { + return entryID; + } + } + + //=========================== + + else + { + List entries = new List(); + int index = -1; + if (conversation != null) + { + var useSubmenus = conversation.dialogueEntries.Count > MaxEntriesForCrossConversationPopupNoSubmenus; +#if UNITY_EDITOR_OSX + useSubmenus = false; // There is a bug in Unity editor's call to NSMenuItem on MacOS. +#endif + for (int i = 0; i < conversation.dialogueEntries.Count; i++) + { + var entry = conversation.dialogueEntries[i]; + entries.Add(GetCrossConversationEntryText(entry, useSubmenus, i)); + if (entry.id == entryID) + { + index = i; + } + } + } + + EditorGUI.BeginDisabledGroup(conversation == null); + index = EditorGUILayout.Popup(index, entries.ToArray()); + EditorGUI.EndDisabledGroup(); + if ((conversation != null) && (0 <= index && index < conversation.dialogueEntries.Count)) + { + return conversation.dialogueEntries[index].id; + } + else + { + return -1; + } + } + } + + private string GetCrossConversationEntryText(DialogueEntry entry, bool useSubmenus, int menuItemNumber) + { + var text = entry.currentDialogueText; + if (string.IsNullOrEmpty(text)) + { + text = entry.currentMenuText; + if (string.IsNullOrEmpty(text)) + { + var title = entry.Title; + if (!string.IsNullOrEmpty(title)) text = "<" + title + ">"; + if (string.IsNullOrEmpty(text)) + { + text = Field.LookupValue(entry.fields, "Description"); + } + if (entry.isGroup) text = "{group} " + text; + } + } + text = entry.id + ": " + text; + text = text.Replace("/", "\u2215"); // Prevent embedded forward slashes from acting as submenus. + if (useSubmenus) + { + text = "Group " + ((menuItemNumber / CrossConversationPopupSubmenuSize) + 1) + "/" + text; + } + return Tools.StripRichTextCodes(text); + } + + private void MoveLink(DialogueEntry entry, int linkIndex, int direction) + { + if ((entry != null) && (0 <= linkIndex && linkIndex < entry.outgoingLinks.Count)) + { + int newIndex = Mathf.Clamp(linkIndex + direction, 0, entry.outgoingLinks.Count - 1); + Link link = entry.outgoingLinks[linkIndex]; + entry.outgoingLinks.RemoveAt(linkIndex); + entry.outgoingLinks.Insert(newIndex, link); + SetDatabaseDirty("Move Link"); + } + } + + private int AssetListIndexToID(int index, GUIContent[] list) + { + if ((0 <= index) && (index < list.Length)) + { + Regex rx = new Regex(@"^\[[0-9]+\]"); + Match match = rx.Match(list[index].text); + if (match.Success) + { + int id = 0; + string matchString = match.ToString(); + string idString = matchString.Substring(1, matchString.Length - 2); + int.TryParse(idString, out id); + return id; + } + } + return -1; + } + + private void CreateLink(DialogueEntry source, DialogueEntry destination) + { + if ((source != null) && (destination != null)) + { + Link link = new Link(); + link.originConversationID = currentConversation.id; + link.originDialogueID = source.id; + link.destinationConversationID = currentConversation.id; + link.destinationDialogueID = destination.id; + source.outgoingLinks.Add(link); + SetDatabaseDirty("Create Link"); + } + } + + private void LinkToNewEntry(DialogueEntry source, bool useSameActorAssignments = false) + { + if (source != null) + { + DialogueEntry newEntry = CreateNewDialogueEntry(string.Empty); + if (useSameActorAssignments) + { + newEntry.ActorID = (source.ActorID == source.ConversantID) ? database.playerID : source.ActorID; + newEntry.ConversantID = source.ConversantID; + } + else + { + newEntry.ActorID = source.ConversantID; + newEntry.ConversantID = (source.ActorID == source.ConversantID) ? database.playerID : source.ActorID; + } + newEntry.canvasRect = new Rect(source.canvasRect.x, source.canvasRect.y + source.canvasRect.height + 20, source.canvasRect.width, source.canvasRect.height); + Link link = new Link(); + link.originConversationID = currentConversation.id; + link.originDialogueID = source.id; + link.destinationConversationID = currentConversation.id; + link.destinationDialogueID = newEntry.id; + source.outgoingLinks.Add(link); + currentEntry = newEntry; + SetDatabaseDirty("Link to New Entry"); + } + } + + private void LinkToAnotherConversation(DialogueEntry source) + { + Link link = new Link(); + link.originConversationID = currentConversation.id; + link.originDialogueID = source.id; + link.destinationConversationID = -1; + link.destinationDialogueID = -1; + source.outgoingLinks.Add(link); + SetDatabaseDirty("Link to Conversation"); + } + + private DialogueEntry CreateNewDialogueEntry(string title) + { + DialogueEntry entry = template.CreateDialogueEntry(GetNextDialogueEntryID(), currentConversation.id, title ?? string.Empty); + currentConversation.dialogueEntries.Add(entry); + SetDatabaseDirty("Create New Dialogue Entry"); + return entry; + } + + private int GetNextDialogueEntryID() + { + int highestID = -1; + currentConversation.dialogueEntries.ForEach(entry => highestID = Mathf.Max(highestID, entry.id)); + return highestID + 1; + } + + private void DeleteLink(Link linkToDelete) + { + if ((currentConversation != null) && (linkToDelete != null)) + { + + if (EditorUtility.DisplayDialog("Delete Link?", "Are you sure you want to delete this link?", "Delete", "Cancel")) + { + // Count # dialogue entries linking to same: + int numLinksToDestination = 0; + for (int i = 0; i < currentConversation.dialogueEntries.Count; i++) + { + var entry = currentConversation.dialogueEntries[i]; + for (int j = 0; j < entry.outgoingLinks.Count; j++) + { + var link = entry.outgoingLinks[j]; + if (link.destinationDialogueID == linkToDelete.destinationDialogueID) + { + numLinksToDestination++; + } + } + } + + // Delete link: + DialogueEntry origin = currentConversation.dialogueEntries.Find(e => e.id == linkToDelete.originDialogueID); + if (origin != null) + { + origin.outgoingLinks.Remove(linkToDelete); + } + + // If only 1 linking to same, delete target dialogue entry: + //--- Removed this behavior to keep consistent with right-clicking on link and selecting Delete: + //DialogueEntry destination = currentConversation.dialogueEntries.Find(e => e.id == linkToDelete.destinationDialogueID); + //if ((numLinksToDestination <= 1) && (destination != null)) + //{ + // if (currentEntry == destination) ResetCurrentEntry(); + // currentConversation.dialogueEntries.Remove(destination); + //} + + //if (currentConversation.dialogueEntries.Count <= 0) + //{ + // database.conversations.Remove(currentConversation); + // ResetDialogueTree(); + //} + SetDatabaseDirty("Delete Link"); + } + } + } + + } + +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowDialogueTreeSection.cs.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowDialogueTreeSection.cs.meta new file mode 100644 index 000000000..d741caaad --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowDialogueTreeSection.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 4abde047f01115044bafa7f3fe9e162e +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue + Editor/DialogueEditorWindowDialogueTreeSection.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowFieldMultinodeSection.cs b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowFieldMultinodeSection.cs new file mode 100644 index 000000000..8cbd00d83 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowFieldMultinodeSection.cs @@ -0,0 +1,76 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; +using System; +using System.Collections.Generic; + +namespace PixelCrushers.DialogueSystem.DialogueEditor +{ + + /// + /// This part of the Dialogue Editor window handles drawing a list of fields + /// in a multinode selection. + /// Drawing fields is complicated because a field can be one of several types. + /// Actor fields need to provide a popup menu of the actors in the database, + /// quest state fields need to provide a popup menu of the quest states, etc. + /// + public partial class DialogueEditorWindow + { + + private bool DrawMultinodeFieldsSection() + { + EditorWindowTools.StartIndentedSection(); + DrawFieldsHeading(); + var changed = DrawMultinodeFieldsContent(); + EditorWindowTools.EndIndentedSection(); + return changed; + } + + private bool DrawMultinodeFieldsContent() + { + if (multinodeSelection.nodes.Count == 0) return false; + var changed = false; + var entry = multinodeSelection.nodes[0]; + var fields = entry.fields; + for (int i = 0; i < fields.Count; i++) + { + var field = new Field(fields[i]); + + for (int j = 1; j < multinodeSelection.nodes.Count; j++) + { + if (i >= multinodeSelection.nodes[j].fields.Count) continue; + if (!string.Equals(multinodeSelection.nodes[j].fields[i].title, field.title)) continue; + if (!string.Equals(multinodeSelection.nodes[j].fields[i].value, field.value)) + { + field.value = "-"; + break; + } + } + + EditorGUI.BeginChangeCheck(); + EditorGUILayout.BeginHorizontal(); + if (IsTextAreaField(fields[i])) + { + DrawTextAreaFirstPart(field); + DrawTextAreaSecondPart(field); + } + else + { + DrawField(field); + } + EditorGUILayout.EndHorizontal(); + if (EditorGUI.EndChangeCheck()) + { + changed = true; + for (int j = 0; j < multinodeSelection.nodes.Count; j++) + { + Field.SetValue(multinodeSelection.nodes[j].fields, field.title, field.value, field.type); + } + } + } + return changed; + } + } + +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowFieldMultinodeSection.cs.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowFieldMultinodeSection.cs.meta new file mode 100644 index 000000000..180d67664 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowFieldMultinodeSection.cs.meta @@ -0,0 +1,20 @@ +fileFormatVersion: 2 +guid: 0e4e51bae8732a94a84d26a340409c71 +timeCreated: 1525913734 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue + Editor/DialogueEditorWindowFieldMultinodeSection.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowFieldsSection.cs b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowFieldsSection.cs new file mode 100644 index 000000000..9e4052a80 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowFieldsSection.cs @@ -0,0 +1,469 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; +using System; +using System.Collections.Generic; + +namespace PixelCrushers.DialogueSystem.DialogueEditor +{ + + public enum BooleanType { True, False } + + /// + /// This part of the Dialogue Editor window handles drawing a single field + /// and a list of fields. + /// Drawing fields is complicated because a field can be one of several types. + /// Actor fields need to provide a popup menu of the actors in the database, + /// quest state fields need to provide a popup menu of the quest states, etc. + /// + public partial class DialogueEditorWindow + { + + private List textAreaFields = new List() { "Description", "Success Description", "Failure Description" }; + private static readonly string[] questStateStrings = { "(None)", "unassigned", "active", "success", "failure", "done", "abandoned", "grantable", "returnToNPC" }; + + private bool showStateFieldAsQuest = true; + + private static GUIContent displayNameLabel = new GUIContent("Display Name", "The name to show in UIs."); + + private void DrawFieldsSection(List fields, List primaryFieldTitles = null) + { + EditorWindowTools.StartIndentedSection(); + DrawFieldsHeading(primaryFieldTitles != null); + DrawFieldsContent(fields, primaryFieldTitles); + EditorWindowTools.EndIndentedSection(); + } + + private void DrawFieldsHeading(bool isTemplate = false) + { + EditorGUILayout.BeginHorizontal(); + GUI.enabled = false; + EditorGUILayout.TextField("Title"); + EditorGUILayout.TextField("Value"); + EditorGUILayout.TextField("Type"); + if (isTemplate) EditorGUILayout.LabelField("Main", GUILayout.Width(30)); + EditorGUI.BeginDisabledGroup(true); + GUILayout.Button(new GUIContent("↑", "Move up"), EditorStyles.miniButton, GUILayout.Width(22)); + GUILayout.Button(new GUIContent("↓", "Move down"), EditorStyles.miniButton, GUILayout.Width(22)); + EditorGUI.EndDisabledGroup(); + GUILayout.Button(" ", "OL Minus", GUILayout.Width(16)); + GUI.enabled = true; + EditorGUILayout.EndHorizontal(); + } + + private void DrawFieldsContent(List fields, List primaryFieldTitles = null) + { + int fieldToRemove = -1; + int fieldToMoveUp = -1; + int fieldToMoveDown = -1; + bool isTemplate = (primaryFieldTitles != null); + for (int i = 0; i < fields.Count; i++) + { + EditorGUILayout.BeginHorizontal(); + if (IsTextAreaField(fields[i])) + { + DrawTextAreaFirstPart(fields[i]); + if (isTemplate) DrawPrimaryFieldToggle(fields[i].title, primaryFieldTitles); + DrawFieldManipulationButtons(i, fields.Count, fields[i].title, ref fieldToRemove, ref fieldToMoveUp, ref fieldToMoveDown); + DrawTextAreaSecondPart(fields[i]); + } + else { + DrawField(fields[i]); + if (isTemplate) DrawPrimaryFieldToggle(fields[i].title, primaryFieldTitles); + DrawFieldManipulationButtons(i, fields.Count, fields[i].title, ref fieldToRemove, ref fieldToMoveUp, ref fieldToMoveDown); + } + EditorGUILayout.EndHorizontal(); + } + if (fieldToRemove >= 0) + { + // Sorry, a bit hacky, but we need to clean up localization when removing a template field: + var confirmRemove = true; + var scrubFromDatabase = false; + var isTemplateTab = (toolbar.Current == Toolbar.Tab.Templates); + var isLocalizationTemplate = (toolbar.Current == Toolbar.Tab.Templates) && (fields[fieldToRemove].type == FieldType.Localization); + var fieldTitle = fields[fieldToRemove].title; + if (isLocalizationTemplate) + { + confirmRemove = EditorUtility.DisplayDialog("Delete Localization '" + fieldTitle + "'?", "This will also remove instances of this field from all assets in the database. Are you sure?", "OK", "Cancel"); + } + else if (isTemplateTab) + { + var result = EditorUtility.DisplayDialogComplex("Delete '" + fieldTitle + "'", "Delete this field from all assets in the database, or only from the template?", "Remove All", "Template Only", "Cancel"); + confirmRemove = result != 2; + scrubFromDatabase = result == 0; + } + else if (string.Equals(fieldTitle, "Is Item") && toolbar.Current == Toolbar.Tab.Items) + { + confirmRemove = EditorUtility.DisplayDialog("Delete 'Is Item' field?", "'Is Item' is a special built-in field that specifies whether this entry is an item or a quest. Unless you're really sure what you're doing, you shouldn't delete it. Are you sure you want to delete it?", "OK", "Cancel"); + } + if (confirmRemove) + { + fields.RemoveAt(fieldToRemove); + if (isLocalizationTemplate) + { + ScrubFieldFromDatabase(fieldTitle); + languages.Remove(fieldTitle); + SetDatabaseDirty("Remove Localization Template Field and all instances in database"); + } + else if (isTemplateTab && scrubFromDatabase) + { + ScrubFieldFromCurrentDatabaseCategory(fieldTitle); + SetDatabaseDirty("Remove Field and all instances in database"); + } + else + { + SetDatabaseDirty("Remove Field"); + } + } + } + if (fieldToMoveUp >= 0) + { + var field = fields[fieldToMoveUp]; + fields.RemoveAt(fieldToMoveUp); + fields.Insert(fieldToMoveUp - 1, field); + SetDatabaseDirty("Move Field Up"); + } + if (fieldToMoveDown >= 0) + { + var field = fields[fieldToMoveDown]; + fields.RemoveAt(fieldToMoveDown); + fields.Insert(fieldToMoveDown + 1, field); + SetDatabaseDirty("Move Field Down"); + } + } + + private void DrawPrimaryFieldToggle(string fieldTitle, List primaryFieldTitles) + { + // Checkbox used only for template. Specifies which fields should be shown in the main editor section, not just All Fields foldout: + var primary = primaryFieldTitles.Contains(fieldTitle); + var newPrimary = EditorGUILayout.Toggle(new GUIContent(string.Empty, "Show in the main editor section, not just in the All Fields foldout. Some built-in fields are always shown in the main section regardless of this checkbox."), primary, GUILayout.Width(30)); + if (newPrimary != primary) + { + if (newPrimary) + { + if (!primaryFieldTitles.Contains(fieldTitle)) primaryFieldTitles.Add(fieldTitle); + } + else + { + primaryFieldTitles.Remove(fieldTitle); + } + } + } + + private void DrawFieldManipulationButtons(int i, int fieldCount, string fieldTitle, ref int fieldToRemove, ref int fieldToMoveUp, ref int fieldToMoveDown) + { + // Up/down buttons: + EditorGUI.BeginDisabledGroup(i == 0); + if (GUILayout.Button(new GUIContent("↑", "Move up"), EditorStyles.miniButton, GUILayout.Width(22))) fieldToMoveUp = i; + EditorGUI.EndDisabledGroup(); + EditorGUI.BeginDisabledGroup(i == fieldCount - 1); + if (GUILayout.Button(new GUIContent("↓", "Move down"), EditorStyles.miniButton, GUILayout.Width(22))) fieldToMoveDown = i; + EditorGUI.EndDisabledGroup(); + + // Delete button: + if (GUILayout.Button(new GUIContent(" ", string.Format("Delete field {0}.", fieldTitle)), "OL Minus", GUILayout.Width(16))) fieldToRemove = i; + } + + private void DrawMainSectionField(Field field) + { + EditorGUILayout.BeginHorizontal(); + if (field.typeString == "CustomFieldType_Text") + { + DrawTextArea(field); + } + else + { + DrawField(field, false, false); + } + EditorGUILayout.EndHorizontal(); + } + + private void DrawRevisableTextField(GUIContent label, Asset asset, DialogueEntry entry, List fields, string fieldTitle) + { + Field field = Field.Lookup(fields, fieldTitle); + if (field == null) + { + field = new Field(fieldTitle, string.Empty, FieldType.Text); + fields.Add(field); + SetDatabaseDirty("Create Field " + fieldTitle); + } + DrawRevisableTextField(label, asset, entry, field); + } + + private void DrawRevisableTextField(GUIContent label, Asset asset, DialogueEntry entry, Field field) + { + if (field == null) return; + EditorGUILayout.BeginHorizontal(); + field.value = EditorGUILayout.TextField(label, field.value); + DrawAIReviseTextButton(asset, entry, field); + EditorGUILayout.EndHorizontal(); + } + + private void DrawRevisableTextAreaField(GUIContent label, Asset asset, DialogueEntry entry, List fields, string fieldTitle) + { + Field field = Field.Lookup(fields, fieldTitle); + if (field == null) + { + field = new Field(fieldTitle, string.Empty, FieldType.Text); + fields.Add(field); + SetDatabaseDirty("Create Field " + fieldTitle); + } + DrawRevisableTextAreaField(label, asset, entry, field); + } + + private void DrawRevisableTextAreaField(GUIContent label, Asset asset, DialogueEntry entry, Field field) + { + EditorGUILayout.BeginHorizontal(); + EditorGUILayout.LabelField(label); + DrawAIReviseTextButton(asset, entry, field); + EditorGUILayout.EndHorizontal(); + field.value = EditorGUILayout.TextArea(field.value); + } + + private void DrawLocalizableTextAreaField(GUIContent label, Asset asset, DialogueEntry entry, Field field) + { + EditorGUILayout.BeginHorizontal(); + EditorGUILayout.LabelField(label); + DrawAILocalizeTextButton(asset, entry, field); + EditorGUILayout.EndHorizontal(); + field.value = EditorGUILayout.TextArea(field.value); + } + private void DrawTextArea(Field field) + { + EditorGUI.BeginChangeCheck(); + DrawTextAreaFirstPart(field, false, false); + DrawTextAreaSecondPart(field); + if (EditorGUI.EndChangeCheck()) SetDatabaseDirty((field != null) ? field.title : string.Empty); + } + + private void DrawTextAreaFirstPart(Field field, bool isTitleEditable = true, bool showMiddleField = true) + { + if (!isTitleEditable && !showMiddleField) + { + EditorGUILayout.LabelField(field.title); + } + else + { + EditorGUI.BeginDisabledGroup(!isTitleEditable); + field.title = EditorGUILayout.TextField(field.title); + EditorGUI.EndDisabledGroup(); + if (showMiddleField) + { + GUI.enabled = false; + EditorGUILayout.TextField(" "); + GUI.enabled = true; + } + else + { + GUILayout.FlexibleSpace(); + } + } + DrawFieldType(field); + } + + private void DrawTextAreaSecondPart(Field field) + { + EditorGUILayout.EndHorizontal(); + EditorGUILayout.BeginHorizontal(); + field.value = EditorGUILayout.TextArea(field.value); + } + + private void DrawField(Field field, bool isTitleEditable = true, bool showType = true) + { + EditorGUI.BeginChangeCheck(); + if (isTitleEditable) + { + field.title = EditorGUILayout.TextField(field.title); + } + else + { + EditorGUILayout.LabelField(field.title); + } + + // Custom field types: + field.value = CustomFieldTypeService.DrawField(field, database); + + if (showType) DrawFieldType(field); + if (EditorGUI.EndChangeCheck()) SetDatabaseDirty((field != null) ? field.title : string.Empty); + } + + private void DrawField(GUIContent label, Field field, bool showType = true) + { + EditorGUI.BeginChangeCheck(); + // Custom field types: + field.value = CustomFieldTypeService.DrawField(label, field, database); + + if (showType) DrawFieldType(field); + if (EditorGUI.EndChangeCheck()) SetDatabaseDirty((field != null) ? field.title : string.Empty); + } + + private void DrawFieldType(Field field) + { + // Custom field types: + CustomFieldTypeService.DrawFieldType(field); + } + + private bool IsTextAreaField(Field field) + { + if (field == null || field.title == null) return false; + return textAreaFields.Contains(field.title) || IsQuestEntryDescription(field); + } + + private bool IsQuestEntryDescription(Field field) + { + if (field == null || field.title == null) return false; + return field.title.StartsWith("Entry ") && !field.title.EndsWith(" State") && + !field.title.EndsWith(" Count") && !field.title.EndsWith(" End") && + !field.title.EndsWith(" ID"); + } + + private bool IsQuestStateField(Field field) + { + return showStateFieldAsQuest && (field != null) && + (string.Equals(field.title, "State") || + (!string.IsNullOrEmpty(field.title) && field.title.EndsWith(" State"))); + } + + private string DrawQuestStateField(string value) + { + int index = 0; + for (int i = 0; i < questStateStrings.Length; i++) + { + if (string.Equals(value, questStateStrings[i])) index = i; + } + int newIndex = EditorGUILayout.Popup(index, questStateStrings); + return (newIndex == index) + ? value + : ((newIndex == 0) ? string.Empty : questStateStrings[newIndex]); + } + + private string DrawQuestStateField(GUIContent label, string value) + { + int index = 0; + for (int i = 0; i < questStateStrings.Length; i++) + { + if (string.Equals(value, questStateStrings[i])) index = i; + } + int newIndex = EditorGUILayout.Popup(label.text, index, questStateStrings); + return (newIndex == index) + ? value + : ((newIndex == 0) ? string.Empty : questStateStrings[newIndex]); + } + + public string DrawAssetPopup(string value, List assets, GUIContent assetLabel) where T : Asset + { + if (assets != null) + { + AssetList assetList = GetAssetList(assets); + int id = -1; + int.TryParse(value, out id); + int index = assetList.GetIndex(id); + int newIndex; + if ((assetLabel == null) || string.IsNullOrEmpty(assetLabel.text)) + { + newIndex = EditorGUILayout.Popup(index, assetList.names); + } + else { + newIndex = EditorGUILayout.Popup(assetLabel, index, assetList.names); + } + return (newIndex != index) ? assetList.GetID(newIndex) : value; + } + else { + EditorGUILayout.LabelField("(no database)"); + return value; + } + } + + public string DrawAssetPopup(Rect rect, string value, List assets, GUIContent assetLabel) where T : Asset + { + if (assets != null) + { + AssetList assetList = GetAssetList(assets); + int id = -1; + int.TryParse(value, out id); + int index = assetList.GetIndex(id); + int newIndex; + if ((assetLabel == null) || string.IsNullOrEmpty(assetLabel.text)) + { + newIndex = EditorGUI.Popup(rect, index, assetList.names); + } + else + { + newIndex = EditorGUI.Popup(rect, assetLabel, index, assetList.names); + } + return (newIndex != index) ? assetList.GetID(newIndex) : value; + } + else + { + EditorGUILayout.LabelField("(no database)"); + return value; + } + } + + private string DrawLabeledAssetPopup(string label, string value, List assets) where T : Asset + { + AssetList assetList = GetAssetList(assets); + int index = -1; + int.TryParse(value, out index); + int newIndex = EditorGUILayout.Popup(new GUIContent(label, string.Empty), index, assetList.names); + return (newIndex != index) ? assetList.GetID(newIndex) : value; + } + + private static BooleanType StringToBooleanType(string s) + { + return (string.Compare(s, "true", System.StringComparison.OrdinalIgnoreCase) == 0) ? BooleanType.True : BooleanType.False; + } + + private int StringToInt(string s, int defaultValue) + { + int result; + return int.TryParse(s, out result) ? result : defaultValue; + } + + private float StringToFloat(string s, int defaultValue) + { + float result; + return float.TryParse(s, System.Globalization.NumberStyles.Any, System.Globalization.CultureInfo.InvariantCulture, out result) ? result : defaultValue; + } + + private void EditTextField(List fields, string fieldTitle, string tooltip, bool isTextArea) + { + EditTextField(fields, fieldTitle, fieldTitle, tooltip, isTextArea, null); + } + + private void EditTextField(List fields, string fieldTitle, string tooltip, bool isTextArea, List alreadyDrawn) + { + EditTextField(fields, fieldTitle, fieldTitle, tooltip, isTextArea, alreadyDrawn); + } + + private void EditTextField(List fields, string fieldTitle, string label, string tooltip, bool isTextArea) + { + EditTextField(fields, fieldTitle, label, tooltip, isTextArea, null); + } + + private void EditTextField(List fields, string fieldTitle, string label, string tooltip, bool isTextArea, List alreadyDrawn) + { + Field field = Field.Lookup(fields, fieldTitle); + if (field == null) + { + field = new Field(fieldTitle, string.Empty, FieldType.Text); + fields.Add(field); + SetDatabaseDirty("Create Field " + fieldTitle); + } + EditorGUI.BeginChangeCheck(); + if (isTextArea) + { + EditorGUILayout.LabelField(new GUIContent(label, tooltip)); + field.value = EditorGUILayout.TextArea(field.value); + } + else { + field.value = EditorGUILayout.TextField(new GUIContent(label, tooltip), field.value); + } + if (EditorGUI.EndChangeCheck()) SetDatabaseDirty(fieldTitle); + if (alreadyDrawn != null) alreadyDrawn.Add(field); + } + + } + +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowFieldsSection.cs.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowFieldsSection.cs.meta new file mode 100644 index 000000000..802f7f81e --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowFieldsSection.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 4396b464a36e6f745a6acb7c69b4c113 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue + Editor/DialogueEditorWindowFieldsSection.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowGUIStyles.cs b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowGUIStyles.cs new file mode 100644 index 000000000..4e89eb836 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowGUIStyles.cs @@ -0,0 +1,102 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; +using System; +using System.Collections.Generic; + +namespace PixelCrushers.DialogueSystem.DialogueEditor +{ + + /// + /// This part of the Dialogue Editor window handles the GUI Styles used by the + /// outline-style dialogue tree editor. + /// + public partial class DialogueEditorWindow + { + + private const string GroupBoxStyle = "button"; + + private const int FoldoutIndentWidth = 16; + + private bool needToUpdateDialogueTreeGUIStyles = true; + private GUIStyle npcLineGUIStyle = null; + private GUIStyle pcLineGUIStyle = null; + private GUIStyle grayGUIStyle = null; + private GUIStyle npcLineLeafGUIStyle = null; + private GUIStyle pcLineLeafGUIStyle = null; + private GUIStyle pcLinkButtonGUIStyle = null; + private GUIStyle npcLinkButtonGUIStyle = null; + private GUIStyle entryGroupHeadingStyle = null; + private GUIStyle entryGroupLabelStyle = null; + private float entryGroupHeadingBaseFontSize; + private float currentEntryGroupHeadingZoom; + + private void ResetDialogueTreeGUIStyles() + { + needToUpdateDialogueTreeGUIStyles = true; + } + + private void CheckDialogueTreeGUIStyles() + { + if (needToUpdateDialogueTreeGUIStyles) UpdateDialogueTreeGUIStyles(); + } + + private void UpdateDialogueTreeGUIStyles() + { + needToUpdateDialogueTreeGUIStyles = false; + pcLineGUIStyle = NewDialogueGUIStyle(template.pcLineColor, GUI.skin.label); + npcLineGUIStyle = NewDialogueGUIStyle(template.npcLineColor, GUI.skin.label); + grayGUIStyle = NewDialogueGUIStyle(template.repeatLineColor, GUI.skin.label); + pcLineLeafGUIStyle = NewDialogueGUIStyle(template.pcLineColor, GUI.skin.label); + npcLineLeafGUIStyle = NewDialogueGUIStyle(template.npcLineColor, GUI.skin.label); + pcLineLeafGUIStyle.padding.left = FoldoutIndentWidth; // Indent to match foldout styles. + npcLineLeafGUIStyle.padding.left = FoldoutIndentWidth; + grayGUIStyle.padding.left = FoldoutIndentWidth; + pcLinkButtonGUIStyle = NewDialogueGUIStyle(template.pcLineColor, EditorStyles.miniButton); + npcLinkButtonGUIStyle = NewDialogueGUIStyle(template.npcLineColor, EditorStyles.miniButton); + InitEntryGroupHeadingStyle(); + InitEntryGroupLabelStyle(); + } + + private void InitEntryGroupHeadingStyle() + { + entryGroupHeadingStyle = new GUIStyle(GUI.skin.button); + entryGroupHeadingBaseFontSize = entryGroupHeadingStyle.fontSize; + currentEntryGroupHeadingZoom = _zoom; + } + + private void InitEntryGroupLabelStyle() + { + entryGroupLabelStyle = new GUIStyle(GUI.skin.label); + entryGroupLabelStyle.alignment = TextAnchor.MiddleCenter; + } + + private GUIStyle NewDialogueGUIStyle(Color color, GUIStyle baseStyle) + { + GUIStyle guiStyle = new GUIStyle(baseStyle); + guiStyle.normal.textColor = color; + guiStyle.hover.textColor = color; + guiStyle.focused.textColor = color; + guiStyle.active.textColor = color; + guiStyle.onNormal.textColor = color; + guiStyle.onHover.textColor = color; + guiStyle.onFocused.textColor = color; + guiStyle.onActive.textColor = color; + guiStyle.wordWrap = true; + return guiStyle; + } + + private GUIStyle CenteredLabelStyle + { + get + { + GUIStyle centeredLabelStyle = new GUIStyle(EditorStyles.label); + centeredLabelStyle.alignment = TextAnchor.MiddleCenter; + return centeredLabelStyle; + } + } + + } + +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowGUIStyles.cs.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowGUIStyles.cs.meta new file mode 100644 index 000000000..76a693e2c --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowGUIStyles.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 590859991fc730e4f91a0aefdfae5310 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue + Editor/DialogueEditorWindowGUIStyles.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowItemSection.cs b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowItemSection.cs new file mode 100644 index 000000000..741e13805 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowItemSection.cs @@ -0,0 +1,894 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; +using UnityEditorInternal; +using System.Collections.Generic; +using System.Linq; +using System; + +namespace PixelCrushers.DialogueSystem.DialogueEditor +{ + + /// + /// This part of the Dialogue Editor window handles the Items tab. Since the quest system + /// also uses the Item table, this part handles quests as well as standard items. + /// + public partial class DialogueEditorWindow + { + + [SerializeField] + private AssetFoldouts itemFoldouts = new AssetFoldouts(); + + [SerializeField] + private string itemFilter = string.Empty; + + [SerializeField] + private bool hideFilteredOutItems = false; + + private bool needToBuildLanguageListFromItems = true; + + private ReorderableList itemReorderableList = null; + + [SerializeField] + private int itemListSelectedIndex = -1; + + [SerializeField] + private int questEntrySelectedIdx = -1; + + [SerializeField] + private bool showCompactQuestEntryList = true; // Thanks to Tasta for compact view idea. + + private HashSet syncedItemIDs = null; + + private int isAddingNewFieldToEntryNumber = -1; + private Field newEntryField; + + private List filteredItems; + + private static GUIContent questDescriptionLabel = new GUIContent("Description", "The description when the quest is active."); + private static GUIContent questSuccessDescriptionLabel = new GUIContent("Success Description", "The description when the quest has been completed successfully. If blank, the Description field is used."); + private static GUIContent questFailureDescriptionLabel = new GUIContent("Failure Description", "The description when the quest has failed. If blank, the Description field is used."); + private static GUIContent groupLabel = new GUIContent("Group", "Use to categorize quests into groups."); + + private void ResetItemSection() + { + itemFoldouts = new AssetFoldouts(); + itemAssetList = null; + UpdateTreatItemsAsQuests(template.treatItemsAsQuests); + needToBuildLanguageListFromItems = true; + itemReorderableList = null; + itemListSelectedIndex = -1; + syncedItemIDs = null; + } + + private void UpdateTreatItemsAsQuests(bool newValue) + { + if (newValue != template.treatItemsAsQuests) + { + template.treatItemsAsQuests = newValue; + toolbar.UpdateTabNames(newValue); + } + } + + private void BuildLanguageListFromItems() + { + if (database == null || database.items == null) return; + database.items.ForEach(item => { if (item.fields != null) BuildLanguageListFromFields(item.fields); }); + needToBuildLanguageListFromItems = false; + } + + private void DrawItemSection() + { + if (template.treatItemsAsQuests) + { + if (needToBuildLanguageListFromItems) BuildLanguageListFromItems(); + if (itemReorderableList == null) InitializeItemReorderableList(); + var filterChanged = DrawFilterMenuBar("Quests/Item", DrawItemMenu, ref itemFilter, ref hideFilteredOutItems); + if (filterChanged) InitializeItemReorderableList(); + if (database.syncInfo.syncItems) + { + DrawItemSyncDatabase(); + if (syncedItemIDs == null) RecordSyncedItemIDs(); + } + itemReorderableList.DoLayoutList(); + } + else + { + if (itemReorderableList == null) InitializeItemReorderableList(); + var filterChanged = DrawFilterMenuBar("Item", DrawItemMenu, ref itemFilter, ref hideFilteredOutItems); + if (filterChanged) InitializeItemReorderableList(); + if (database.syncInfo.syncItems) DrawItemSyncDatabase(); + itemReorderableList.DoLayoutList(); + } + } + + private bool HideFilteredOutItems() + { + return hideFilteredOutItems && !string.IsNullOrEmpty(itemFilter); + } + + private void InitializeItemReorderableList() + { + if (HideFilteredOutItems()) + { + filteredItems = database.items.FindAll(item => EditorTools.IsAssetInFilter(item, itemFilter)); + itemReorderableList = new ReorderableList(filteredItems, typeof(Item), true, true, true, true); + } + else + { + filteredItems = database.items; + itemReorderableList = new ReorderableList(database.items, typeof(Item), true, true, true, true); + } + + itemReorderableList.drawHeaderCallback = DrawItemListHeader; + itemReorderableList.drawElementCallback = DrawItemListElement; + itemReorderableList.drawElementBackgroundCallback = DrawItemListElementBackground; + if (template.treatItemsAsQuests) + { + itemReorderableList.onAddDropdownCallback = OnAddItemOrQuestDropdown; + } + else + { + itemReorderableList.onAddCallback = OnItemListAdd; + } + itemReorderableList.onRemoveCallback = OnItemListRemove; + itemReorderableList.onSelectCallback = OnItemListSelect; + itemReorderableList.onReorderCallback = OnItemListReorder; + } + + private const float ItemReorderableListTypeWidth = 40f; + + private void DrawItemListHeader(Rect rect) + { + if (template.treatItemsAsQuests) + { + var fieldWidth = (rect.width - 14 - ItemReorderableListTypeWidth) / 4; + EditorGUI.LabelField(new Rect(rect.x + 14, rect.y, ItemReorderableListTypeWidth, rect.height), "Type"); + EditorGUI.LabelField(new Rect(rect.x + 14 + ItemReorderableListTypeWidth, rect.y, fieldWidth, rect.height), "Name"); + EditorGUI.LabelField(new Rect(rect.x + 14 + ItemReorderableListTypeWidth + fieldWidth + 2, rect.y, 3 * fieldWidth - 2, rect.height), "Description"); + } + else + { + var fieldWidth = (rect.width - 14) / 4; + EditorGUI.LabelField(new Rect(rect.x + 14, rect.y, fieldWidth, rect.height), "Name"); + EditorGUI.LabelField(new Rect(rect.x + 14 + fieldWidth + 2, rect.y, 3 * fieldWidth - 2, rect.height), "Description"); + } + } + + private void DrawItemListElement(Rect rect, int index, bool isActive, bool isFocused) + { + if (!(0 <= index && index < filteredItems.Count)) return; + var nameControl = "ItemName" + index; + var descriptionControl = "ItemDescription" + index; + var item = filteredItems[index]; + var itemName = item.Name; + var description = item.Description; + EditorGUI.BeginDisabledGroup(!EditorTools.IsAssetInFilter(item, itemFilter) || IsItemSyncedFromOtherDB(item)); + if (template.treatItemsAsQuests) + { + var fieldWidth = (rect.width - ItemReorderableListTypeWidth) / 4; + EditorGUI.LabelField(new Rect(rect.x, rect.y + 2, ItemReorderableListTypeWidth, EditorGUIUtility.singleLineHeight), item.IsItem ? "Item" : "Quest"); + EditorGUI.BeginChangeCheck(); + GUI.SetNextControlName(nameControl); + itemName = EditorGUI.TextField(new Rect(rect.x + ItemReorderableListTypeWidth, rect.y, fieldWidth, EditorGUIUtility.singleLineHeight), GUIContent.none, item.Name); + if (EditorGUI.EndChangeCheck()) item.Name = itemName; + EditorGUI.BeginChangeCheck(); + GUI.SetNextControlName(descriptionControl); + description = EditorGUI.TextField(new Rect(rect.x + ItemReorderableListTypeWidth + fieldWidth + 2, rect.y + 2, 3 * fieldWidth - 2, EditorGUIUtility.singleLineHeight), GUIContent.none, description); + if (EditorGUI.EndChangeCheck()) item.Description = description; + } + else + { + var fieldWidth = rect.width / 4; + EditorGUI.BeginChangeCheck(); + GUI.SetNextControlName(nameControl); + itemName = EditorGUI.TextField(new Rect(rect.x, rect.y, fieldWidth, EditorGUIUtility.singleLineHeight), GUIContent.none, item.Name); + if (EditorGUI.EndChangeCheck()) item.Name = itemName; + EditorGUI.BeginChangeCheck(); + GUI.SetNextControlName(descriptionControl); + description = EditorGUI.TextField(new Rect(rect.x + fieldWidth + 2, rect.y, 3 * fieldWidth - 2, EditorGUIUtility.singleLineHeight), GUIContent.none, description); + if (EditorGUI.EndChangeCheck()) item.Description = description; + } + EditorGUI.EndDisabledGroup(); + var focusedControl = GUI.GetNameOfFocusedControl(); + if (string.Equals(nameControl, focusedControl) || string.Equals(descriptionControl, focusedControl)) + { + inspectorSelection = item; + } + } + + private void DrawItemListElementBackground(Rect rect, int index, bool isActive, bool isFocused) + { + if (!(0 <= index && index < filteredItems.Count)) return; + var item = filteredItems[index]; + if (EditorTools.IsAssetInFilter(item, itemFilter)) + { + ReorderableList.defaultBehaviours.DrawElementBackground(rect, index, isActive, isFocused, true); + } + else + { + EditorGUI.DrawRect(rect, new Color(0.225f, 0.225f, 0.225f, 1)); + } + } + + private void OnAddItemOrQuestDropdown(Rect buttonRect, ReorderableList list) + { + var menu = new GenericMenu(); + menu.AddItem(new GUIContent("Quest"), false, OnAddNewQuest, null); + menu.AddItem(new GUIContent("Item"), false, OnAddNewItem, null); + menu.ShowAsContext(); + } + + private void OnItemListAdd(ReorderableList list) + { + AddNewItem(); + } + + private void OnItemListRemove(ReorderableList list) + { + if (!(0 <= list.index && list.index < database.items.Count)) return; + var item = database.items[list.index]; + if (item == null) return; + if (IsItemSyncedFromOtherDB(item)) return; + var deletedLastOne = list.count == 1; + if (EditorUtility.DisplayDialog(string.Format("Delete '{0}'?", EditorTools.GetAssetName(item)), "Are you sure you want to delete this?", "Delete", "Cancel")) + { + ReorderableList.defaultBehaviours.DoRemoveButton(list); + if (deletedLastOne) inspectorSelection = null; + else inspectorSelection = (list.index < list.count) ? database.items[list.index] : (list.count > 0) ? database.items[list.count - 1] : null; + SetDatabaseDirty("Remove Item"); + } + } + + private void OnItemListReorder(ReorderableList list) + { + SetDatabaseDirty("Reorder Items"); + } + + private void OnItemListSelect(ReorderableList list) + { + if (!(0 <= list.index && list.index < database.items.Count)) return; + inspectorSelection = database.items[list.index]; + itemListSelectedIndex = list.index; + } + + public void DrawSelectedItemSecondPart() + { + var item = inspectorSelection as Item; + if (item == null) return; + DrawFieldsFoldout(item, itemListSelectedIndex, itemFoldouts); + DrawAssetSpecificPropertiesSecondPart(item, itemListSelectedIndex, itemFoldouts); + } + + private void DrawItemMenu() + { + if (GUILayout.Button("Menu", "MiniPullDown", GUILayout.Width(56))) + { + GenericMenu menu = new GenericMenu(); + menu.AddItem(new GUIContent("New Item"), false, AddNewItem); + if (template.treatItemsAsQuests) + { + menu.AddItem(new GUIContent("New Quest"), false, AddNewQuest); + } + else + { + menu.AddDisabledItem(new GUIContent("New Quest")); + } + menu.AddItem(new GUIContent("Use Quest System"), template.treatItemsAsQuests, ToggleUseQuestSystem); + menu.AddItem(new GUIContent("Sort/By Name"), false, SortItemsByName); + menu.AddItem(new GUIContent("Sort/By Group"), false, SortItemsByGroup); + menu.AddItem(new GUIContent("Sort/By ID"), false, SortItemsByID); + menu.AddItem(new GUIContent("Sync From DB"), database.syncInfo.syncItems, ToggleSyncItemsFromDB); + menu.ShowAsContext(); + } + } + + private void OnAddNewItem(object data) + { + AddNewItem(); + } + + private void OnAddNewQuest(object data) + { + AddNewQuest(); + } + + private void AddNewItem() + { + AddNewAssetFromTemplate(database.items, (template != null) ? template.itemFields : null, "Item"); + SetDatabaseDirty("Add New Item"); + } + + private void AddNewQuest() + { + AddNewAssetFromTemplate(database.items, (template != null) ? template.questFields : null, "Quest"); + BuildLanguageListFromItems(); + SetDatabaseDirty("Add New Quest"); + } + + private void SortItemsByName() + { + database.items.Sort((x, y) => x.Name.CompareTo(y.Name)); + SetDatabaseDirty("Sort by Name"); + } + + private void SortItemsByGroup() + { + database.items.Sort((x, y) => (x.Group == null) ? -1 : x.Group.CompareTo(y.Group)); + SetDatabaseDirty("Sort by Group"); + } + + private void SortItemsByID() + { + database.items.Sort((x, y) => x.id.CompareTo(y.id)); + SetDatabaseDirty("Sort by ID"); + } + + private void ToggleUseQuestSystem() + { + UpdateTreatItemsAsQuests(!template.treatItemsAsQuests); + showStateFieldAsQuest = template.treatItemsAsQuests; + } + + private void ToggleSyncItemsFromDB() + { + database.syncInfo.syncItems = !database.syncInfo.syncItems; + if (!database.syncInfo.syncItems && database.syncInfo.syncItemsDatabase != null) + { + if (EditorUtility.DisplayDialog("Disconnect Synced DB", + "Also delete synced items/quests from this database?", "Yes", "No")) + { + database.items.RemoveAll(x => syncedItemIDs.Contains(x.id)); + } + } + InitializeItemReorderableList(); + SetDatabaseDirty("Toggle Sync Items"); + } + + private void DrawItemSyncDatabase() + { + EditorGUILayout.BeginHorizontal(); + DialogueDatabase newDatabase = EditorGUILayout.ObjectField(new GUIContent("Sync From", "Database to sync items/quests from."), + database.syncInfo.syncItemsDatabase, typeof(DialogueDatabase), false) as DialogueDatabase; + if (newDatabase != database.syncInfo.syncItemsDatabase) + { + database.syncInfo.syncItemsDatabase = newDatabase; + database.SyncItems(); + InitializeItemReorderableList(); + syncedItemIDs = null; + SetDatabaseDirty("Change Sync Items Database"); + } + if (GUILayout.Button(new GUIContent("Sync Now", "Syncs from the database."), EditorStyles.miniButton, GUILayout.Width(72))) + { + database.SyncItems(); + InitializeItemReorderableList(); + syncedItemIDs = null; + SetDatabaseDirty("Manual Sync Items"); + } + EditorGUILayout.EndHorizontal(); + } + + private void RecordSyncedItemIDs() + { + syncedItemIDs = new HashSet(); + if (database.syncInfo.syncItems && database.syncInfo.syncItemsDatabase != null) + { + database.syncInfo.syncItemsDatabase.items.ForEach(x => syncedItemIDs.Add(x.id)); + } + } + + public bool IsItemSyncedFromOtherDB(Item item) + { + return item != null && syncedItemIDs != null && syncedItemIDs.Contains(item.id); + } + + private void DrawItemPropertiesFirstPart(Item item) + { + if (item.IsItem) + { + DrawItemProperties(item); + } + else + { + DrawQuestProperties(item); + } + } + + private void DrawItemProperties(Item item) + { + if (item == null || item.fields == null) return; + DrawOtherItemPrimaryFields(item); + } + + private void DrawOtherItemPrimaryFields(Item item) + { + if (item == null || item.fields == null || template.itemPrimaryFieldTitles== null) return; + foreach (var field in item.fields) + { + var fieldTitle = field.title; + if (string.IsNullOrEmpty(fieldTitle)) continue; + if (!template.itemPrimaryFieldTitles.Contains(field.title)) continue; + DrawMainSectionField(field); + } + } + + private void DrawQuestProperties(Item item) + { + if (item == null || item.fields == null) return; + + // Display Name: + var displayNameField = Field.Lookup(item.fields, "Display Name"); + var hasDisplayNameField = (displayNameField != null); + var useDisplayNameField = EditorGUILayout.Toggle(new GUIContent("Use Display Name", "Tick to use a Display Name in UIs that's different from the Name."), hasDisplayNameField); + if (hasDisplayNameField && !useDisplayNameField) + { + item.fields.Remove(displayNameField); + SetDatabaseDirty("Don't Use Display Name"); + } + else if (useDisplayNameField) + { + DrawRevisableTextField(displayNameLabel, item, null, item.fields, "Display Name"); + DrawLocalizedVersions(item, item.fields, "Display Name {0}", false, FieldType.Text); + } + + // Group: + var groupField = Field.Lookup(item.fields, "Group"); + var hasGroupField = (groupField != null); + var useGroupField = EditorGUILayout.Toggle(new GUIContent("Use Groups", "Tick to organize this quest under a quest group."), hasGroupField); + if (hasGroupField && !useGroupField) + { + item.fields.Remove(groupField); + SetDatabaseDirty("Don't Use Groups"); + } + else if (useGroupField) + { + if (groupField == null) + { + groupField = new Field("Group", string.Empty, FieldType.Text); + item.fields.Add(groupField); + SetDatabaseDirty("Create Group Field"); + } + if (groupField.typeString == "CustomFieldType_Text") + { + DrawRevisableTextField(groupLabel, item, null, groupField); + DrawLocalizedVersions(item, item.fields, "Group {0}", false, FieldType.Text); + } + else + { + DrawField(new GUIContent("Group", "The group this quest belongs to."), groupField, false); + } + } + + // State: + //EditorGUILayout.BeginHorizontal(); + Field stateField = Field.Lookup(item.fields, "State"); + if (stateField == null) + { + stateField = new Field("State", "unassigned", FieldType.Text); + item.fields.Add(stateField); + SetDatabaseDirty("Create State Field"); + } + //EditorGUILayout.LabelField(new GUIContent("State", "The starting state of the quest."), GUILayout.Width(140)); + stateField.value = DrawQuestStateField(new GUIContent("State", "The starting state of the quest."), stateField.value); + //EditorGUILayout.EndHorizontal(); + + // Trackable: + bool trackable = item.LookupBool("Trackable"); + bool newTrackable = EditorGUILayout.Toggle(new GUIContent("Trackable", "Tick to mark this quest trackable in a gameplay HUD."), trackable); + if (newTrackable != trackable) + { + Field.SetValue(item.fields, "Trackable", newTrackable); + SetDatabaseDirty("Create Trackable Field"); + } + + // Track on Start (only if Trackable): + if (trackable) + { + bool track = item.LookupBool("Track"); + bool newTrack = EditorGUILayout.Toggle(new GUIContent("Track on Start", "Tick to show in HUD when the quest becomes active without the player having to toggle tracking on in the quest log window first."), track); + if (newTrack != track) + { + Field.SetValue(item.fields, "Track", newTrack); + SetDatabaseDirty("Create Track Field"); + } + } + + // Abandonable: + bool abandonable = item.LookupBool("Abandonable"); + bool newAbandonable = EditorGUILayout.Toggle(new GUIContent("Abandonable", "Tick to mark this quest abandonable in the quest window."), abandonable); + if (newAbandonable != abandonable) + { + Field.SetValue(item.fields, "Abandonable", newAbandonable); + SetDatabaseDirty("Create Abandonable Field"); + } + + // Has Entries: + bool hasQuestEntries = item.FieldExists("Entry Count"); + bool newHasQuestEntries = EditorGUILayout.Toggle(new GUIContent("Has Entries (Subtasks)", "Tick to add quest entries to this quest."), hasQuestEntries); + if (newHasQuestEntries != hasQuestEntries) ToggleHasQuestEntries(item, newHasQuestEntries); + + // Other main fields specified in template: + DrawOtherQuestPrimaryFields(item); + + // Descriptions: + DrawRevisableTextAreaField(questDescriptionLabel, item, null, item.fields, "Description"); + DrawLocalizedVersions(item, item.fields, "Description {0}", false, FieldType.Text); + DrawRevisableTextAreaField(questSuccessDescriptionLabel, item, null, item.fields, "Success Description"); + DrawLocalizedVersions(item, item.fields, "Success Description {0}", false, FieldType.Text); + DrawRevisableTextAreaField(questFailureDescriptionLabel, item, null, item.fields, "Failure Description"); + DrawLocalizedVersions(item, item.fields, "Failure Description {0}", false, FieldType.Text); + + // Entries: + if (newHasQuestEntries) DrawQuestEntries(item); + } + + private static List questBuiltInFieldTitles = new List(new string[] { "Display Name", "Group", "State", "Trackable", "Track", "Abandonable" }); + + private void DrawOtherQuestPrimaryFields(Item item) + { + if (item == null || item.fields == null || template.questPrimaryFieldTitles == null) return; + foreach (var field in item.fields) + { + var fieldTitle = field.title; + if (string.IsNullOrEmpty(fieldTitle)) continue; + if (!template.questPrimaryFieldTitles.Contains(field.title)) continue; + if (questBuiltInFieldTitles.Contains(fieldTitle)) continue; + if (fieldTitle.StartsWith("Description") || fieldTitle.StartsWith("Success Description") || fieldTitle.StartsWith("Failure Description")) continue; + DrawMainSectionField(field); + } + } + + private void ToggleHasQuestEntries(Item item, bool hasEntries) + { + SetDatabaseDirty("Toggle Has Quest Entries"); + if (hasEntries) + { + if (!item.FieldExists("Entry Count")) Field.SetValue(item.fields, "Entry Count", (int)0); + } + else + { + int entryCount = Field.LookupInt(item.fields, "Entry Count"); + if (entryCount > 0) + { + if (!EditorUtility.DisplayDialog("Delete all entries?", "You cannot undo this action.", "Delete", "Cancel")) + { + return; + } + } + item.fields.RemoveAll(field => field.title.StartsWith("Entry ")); + } + } + + private void DrawQuestEntries(Item item) + { + EditorGUILayout.BeginHorizontal(); + EditorGUILayout.LabelField("Quest Entries", EditorStyles.boldLabel); + GUILayout.FlexibleSpace(); + EditorGUILayout.LabelField("Compact View", GUILayout.Width(90)); + showCompactQuestEntryList = EditorGUILayout.Toggle(GUIContent.none, showCompactQuestEntryList, GUILayout.Width(20)); + EditorGUILayout.EndHorizontal(); + + int entryCount = Field.LookupInt(item.fields, "Entry Count"); + + string[] entryTabs = null; + if (showCompactQuestEntryList) + { + entryTabs = new string[entryCount]; + for (int i = 1; i <= entryCount; i++) + { + entryTabs[i - 1] = "Entry " + i; + } + questEntrySelectedIdx = GUILayout.Toolbar(questEntrySelectedIdx, entryTabs); + } + + EditorWindowTools.StartIndentedSection(); + int entryToDelete = -1; + int entryToMoveUp = -1; + int entryToMoveDown = -1; + for (int i = 1; i <= entryCount; i++) + { + if (showCompactQuestEntryList && (i != questEntrySelectedIdx + 1)) continue; + DrawQuestEntry(item, i, entryCount, ref entryToDelete, ref entryToMoveUp, ref entryToMoveDown); + } + if (entryToDelete != -1) + { + DeleteQuestEntry(item, entryToDelete, entryCount); + SetDatabaseDirty("Delete Quest Entry"); + GUIUtility.ExitGUI(); + } + if (entryToMoveUp != -1) + { + MoveQuestEntryUp(item, entryToMoveUp, entryCount); + } + if (entryToMoveDown != -1) + { + MoveQuestEntryDown(item, entryToMoveDown, entryCount); + } + if (GUILayout.Button(new GUIContent("Add New Quest Entry", "Adds a new quest entry to this quest."))) + { + entryCount++; + questEntrySelectedIdx = entryCount - 1; + Field.SetValue(item.fields, "Entry Count", entryCount); + Field.SetValue(item.fields, string.Format("Entry {0} State", entryCount), "unassigned"); + Field.SetValue(item.fields, string.Format("Entry {0}", entryCount), string.Empty); + List questLanguages = new List(); + item.fields.ForEach(field => + { + if (field.title.StartsWith("Description ")) + { + string language = field.title.Substring("Description ".Length); + questLanguages.Add(language); + languages.Add(language); + } + }); + questLanguages.ForEach(language => item.fields.Add(new Field(string.Format("Entry {0} {1}", entryCount, language), string.Empty, FieldType.Localization))); + + if (entryCount > 1) + { + // Copy any custom "Entry 1 ..." fields to "Entry # ..." fields: + var fieldCount = item.fields.Count; + for (int i = 0; i < fieldCount; i++) + { + var field = item.fields[i]; + if (field.title.StartsWith("Entry 1 ")) + { + // Skip Entry 1, Entry 1 State, or Entry 1 Language: + if (string.Equals(field.title, "Entry 1") || string.Equals(field.title, "Entry 1 State")) continue; + var afterEntryNumber = field.title.Substring("Entry 1 ".Length); + if (questLanguages.Contains(afterEntryNumber)) continue; + + // Otherwise add: + var newFieldTitle = "Entry " + entryCount + " " + afterEntryNumber; + if (item.FieldExists(newFieldTitle)) continue; + var copiedField = new Field(field); + copiedField.title = newFieldTitle; + if (copiedField.type == FieldType.Text) copiedField.value = string.Empty; + item.fields.Add(copiedField); + } + } + } + + SetDatabaseDirty("Add New Quest Entry"); + } + EditorWindowTools.EndIndentedSection(); + } + + private void DrawQuestEntry(Item item, int entryNumber, int entryCount, ref int entryToDelete, ref int entryToMoveUp, ref int entryToMoveDown) + { + EditorGUILayout.BeginVertical("button"); + + // Keep track of which fields we've already drawn: + List alreadyDrawn = new List(); + + // Heading: + EditorGUILayout.BeginHorizontal(); + string entryTitle = string.Format("Entry {0}", entryNumber); + EditorGUILayout.LabelField(entryTitle); + GUILayout.FlexibleSpace(); + + //--- Framework for future move up/down buttons: + EditorGUI.BeginDisabledGroup(entryNumber <= 1); + if (GUILayout.Button(new GUIContent("↑", "Move up"), EditorStyles.miniButtonLeft, GUILayout.Width(22))) + { + entryToMoveUp = entryNumber; + } + EditorGUI.EndDisabledGroup(); + EditorGUI.BeginDisabledGroup(entryNumber >= entryCount); + if (GUILayout.Button(new GUIContent("↓", "Move down"), EditorStyles.miniButtonMid, GUILayout.Width(22))) + { + entryToMoveDown = entryNumber; + } + EditorGUI.EndDisabledGroup(); + // Also change Delete button below to miniButtonRight + + if (GUILayout.Button(new GUIContent("-", "Delete"), EditorStyles.miniButtonRight, GUILayout.Width(22))) + //if (GUILayout.Button(new GUIContent(" ", "Delete quest entry"), "OL Minus", GUILayout.Width(16))) + { + entryToDelete = entryNumber; + } + EditorGUILayout.EndHorizontal(); + + // State: + EditorGUILayout.BeginHorizontal(); + string stateTitle = entryTitle + " State"; + Field stateField = Field.Lookup(item.fields, stateTitle); + if (stateField == null) + { + stateField = new Field(stateTitle, "unassigned", FieldType.Text); + item.fields.Add(stateField); + SetDatabaseDirty("Change Quest Entry State"); + } + EditorGUILayout.LabelField(new GUIContent("State", "The starting state of this entry."), GUILayout.Width(140)); + stateField.value = DrawQuestStateField(stateField.value); + EditorGUILayout.EndHorizontal(); + alreadyDrawn.Add(stateField); + + // Text: + DrawRevisableTextField(new GUIContent(entryTitle), item, null, item.fields, entryTitle); + DrawLocalizedVersions(item, null, item.fields, entryTitle + " {0}", false, FieldType.Text, alreadyDrawn); + + // Other "Entry # " fields: + string entryTitleWithSpace = entryTitle + " "; + string entryIDTitle = entryTitle + " ID"; + for (int i = 0; i < item.fields.Count; i++) + { + var field = item.fields[i]; + if (field.title == null) field.title = string.Empty; + if (!alreadyDrawn.Contains(field) && field.title.StartsWith(entryTitleWithSpace) && !string.Equals(field.title, entryIDTitle)) + { + if (field.type == FieldType.Text && field.typeString == "CustomFieldType_Text") + { + EditTextField(item.fields, field.title, field.title, true, null); + } + else + { + EditorGUILayout.BeginHorizontal(); + DrawField(field); + EditorGUILayout.EndHorizontal(); + } + alreadyDrawn.Add(field); + } + } + + // Add new entry field: + if (isAddingNewFieldToEntryNumber == entryNumber) + { + EditorGUILayout.BeginHorizontal(); + if (newEntryField == null) newEntryField = new Field(string.Empty, string.Empty, FieldType.Text); + newEntryField.title = EditorGUILayout.TextField(GUIContent.none, newEntryField.title); + DrawFieldType(newEntryField); + EditorGUI.BeginDisabledGroup(string.IsNullOrEmpty(newEntryField.title)); + if (GUILayout.Button("Create", GUILayout.Width(80))) + { + newEntryField.title = "Entry " + entryNumber + " " + newEntryField.title; + if (!item.FieldExists(newEntryField.title)) + { + item.fields.Add(newEntryField); + isAddingNewFieldToEntryNumber = -1; + } + } + EditorGUI.EndDisabledGroup(); + if (GUILayout.Button("Cancel", GUILayout.Width(80))) + { + isAddingNewFieldToEntryNumber = -1; + } + EditorGUILayout.EndHorizontal(); + } + else + { + if (GUILayout.Button("Add New Field To Entry")) + { + isAddingNewFieldToEntryNumber = entryNumber; + newEntryField = null; + } + } + + EditorGUILayout.EndVertical(); + } + + private void DeleteQuestEntry(Item item, int entryNumber, int entryCount) + { + if (EditorUtility.DisplayDialog(string.Format("Delete entry {0}?", entryNumber), "You cannot undo this action.", "Delete", "Cancel")) + { + CutEntry(item, entryNumber, entryCount); + SetDatabaseDirty("Delete Quest Entry"); + + if (entryNumber == questEntrySelectedIdx + 1) + { + questEntrySelectedIdx = Mathf.Max(questEntrySelectedIdx - 1, 0); + } + } + } + + private void MoveQuestEntryUp(Item item, int entryNumber, int entryCount) + { + if (entryNumber <= 1) return; + var clipboard = CutEntry(item, entryNumber, entryCount); + entryCount--; + PasteEntry(item, entryNumber - 1, entryCount, clipboard); + questEntrySelectedIdx--; + } + + private void MoveQuestEntryDown(Item item, int entryNumber, int entryCount) + { + if (entryNumber >= entryCount) return; + var clipboard = CutEntry(item, entryNumber, entryCount); + entryCount--; + PasteEntry(item, entryNumber + 1, entryCount, clipboard); + questEntrySelectedIdx++; + } + + private List CutEntry(Item item, int entryNumber, int entryCount) + { + var clipboard = new List(); + + // Remove the entry and put it on the clipboard: + string entryFieldTitle = string.Format("Entry {0}", entryNumber); + var extractedField = item.fields.Find(field => string.Equals(field.title, entryFieldTitle)); + clipboard.Add(extractedField); + item.fields.Remove(extractedField); + + // Remove the other fields associated with the entry and put them on the clipboard: + string entryPrefix = string.Format("Entry {0} ", entryNumber); + var extractedFields = item.fields.FindAll(field => field.title.StartsWith(entryPrefix)); + clipboard.AddRange(extractedFields); + item.fields.RemoveAll(field => field.title.StartsWith(entryPrefix)); + + // Renumber any higher entries: + for (int i = entryNumber + 1; i <= entryCount; i++) + { + Field entryField = Field.Lookup(item.fields, string.Format("Entry {0}", i)); + if (entryField != null) entryField.title = string.Format("Entry {0}", i - 1); + string oldEntryPrefix = string.Format("Entry {0} ", i); + string newEntryPrefix = string.Format("Entry {0} ", i - 1); + for (int j = 0; j < item.fields.Count; j++) + { + var field = item.fields[j]; + if (field.title.StartsWith(oldEntryPrefix)) + { + field.title = newEntryPrefix + field.title.Substring(oldEntryPrefix.Length); + } + } + } + + // Decrement the count: + Field.SetValue(item.fields, "Entry Count", entryCount - 1); + + return clipboard; + } + + private void PasteEntry(Item item, int entryNumber, int entryCount, List clipboard) + { + // Set the clipboard's new entry number: + var stateField = clipboard.Find(field => field.title.EndsWith(" State")); + if (stateField != null) + { + var oldEntryPrefix = stateField.title.Substring(0, stateField.title.Length - " State".Length); + var newEntryPrefix = "Entry " + entryNumber; + foreach (var field in clipboard) + { + field.title = newEntryPrefix + field.title.Substring(oldEntryPrefix.Length); + } + } + + // Renumber any higher entries: + for (int i = entryCount; i >= entryNumber; i--) + { + Field entryField = Field.Lookup(item.fields, string.Format("Entry {0}", i)); + if (entryField != null) entryField.title = string.Format("Entry {0}", i + 1); + string oldEntryPrefix = string.Format("Entry {0} ", i); + string newEntryPrefix = string.Format("Entry {0} ", i + 1); + for (int j = 0; j < item.fields.Count; j++) + { + var field = item.fields[j]; + if (field.title.StartsWith(oldEntryPrefix)) + { + field.title = newEntryPrefix + field.title.Substring(oldEntryPrefix.Length); + } + } + } + + // Add the clipboard entry: + item.fields.AddRange(clipboard); + + // Increment the count: + Field.SetValue(item.fields, "Entry Count", entryCount + 1); + } + + private void DrawItemSpecificPropertiesSecondPart(Item item, int index, AssetFoldouts foldouts) + { + // Doesn't do anything right now. + } + + private void SortItemFields(List fields) + { + List entryFields = fields.Where(field => field.title.StartsWith("Entry ")).OrderBy(field => field.title).ToList(); + fields.RemoveAll(field => entryFields.Contains(field)); + fields.AddRange(entryFields); + SetDatabaseDirty("Sort Fields"); + } + + } + +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowItemSection.cs.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowItemSection.cs.meta new file mode 100644 index 000000000..8c772801b --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowItemSection.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: e03322eabbf277a4fa9427a41fa166bb +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue + Editor/DialogueEditorWindowItemSection.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowLanguageList.cs b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowLanguageList.cs new file mode 100644 index 000000000..4406e531b --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowLanguageList.cs @@ -0,0 +1,120 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; +using System; +using System.Collections.Generic; +using System.Text.RegularExpressions; + +namespace PixelCrushers.DialogueSystem.DialogueEditor +{ + + /// + /// This part of the Dialogue Editor window keeps track of the list of languages used in the + /// current dialogue database. + /// + public partial class DialogueEditorWindow + { + + public HashSet languages = new HashSet(); + + private readonly string[] LanguageFieldPrefixes = new string[] { + "Dialogue Text ", "Menu Text ", "Sequence ", "Response Menu Sequence ", + "Description ", "Success Description ", "Failure Description " + }; + + private void ResetLanguageList() + { + languages.Clear(); + } + + private void BuildLanguageListFromFields(List fields) + { + for (int i = 0; i < fields.Count; i++) + { + var field = fields[i]; + if (field.type == FieldType.Localization && !string.IsNullOrEmpty(field.title)) + { + // Don't add Dialogue Text: + if (field.title.Equals("Dialogue Text")) break; + + // Assume it's Chat Mapper-style localized dialogue text, in which case + // the language is the entire field title: + string language = field.title; + + // If it's a different type of field, remove the prefix: + for (int j = 0; j < LanguageFieldPrefixes.Length; j++) + { + var prefix = LanguageFieldPrefixes[j]; + if (field.title.StartsWith(prefix)) + { + language = field.title.Substring(prefix.Length); + } + else { + // Handle "Entry X Language": + Match match = Regex.Match(field.title, @"Entry [0-9]+ .*"); + if (match.Success) + { + string[] entryParts = field.title.Split(new char[] { ' ' }); + language = (entryParts.Length >= 3) ? entryParts[2] : string.Empty; + } + } + } + if (!string.IsNullOrEmpty(language)) languages.Add(language); + } + } + } + + private void DrawLocalizedVersions(Asset asset, List fields, string titleFormat, bool alwaysAdd, FieldType fieldType, bool useSequenceEditor = false) + { + DrawLocalizedVersions(asset, null, fields, titleFormat, alwaysAdd, fieldType, null, useSequenceEditor); + } + + private void DrawLocalizedVersions(DialogueEntry entry, List fields, string titleFormat, bool alwaysAdd, FieldType fieldType, bool useSequenceEditor = false) + { + DrawLocalizedVersions(null, entry, fields, titleFormat, alwaysAdd, fieldType, null, useSequenceEditor); + } + + private void DrawLocalizedVersions(Asset asset, DialogueEntry entry, List fields, string titleFormat, bool alwaysAdd, FieldType fieldType, List alreadyDrawn, bool useSequenceEditor = false) + { + bool indented = false; + foreach (var language in languages) + { + string localizedTitle = string.Format(titleFormat, language); + Field field = Field.Lookup(fields, localizedTitle); + if ((field == null) && (alwaysAdd || (Field.FieldExists(template.dialogueEntryFields, localizedTitle)))) + { + field = new Field(localizedTitle, string.Empty, fieldType); + fields.Add(field); + } + if (field != null) + { + if (!indented) + { + indented = true; + EditorWindowTools.StartIndentedSection(); + } + if (useSequenceEditor) + { + EditorGUILayout.BeginHorizontal(); + EditorGUILayout.LabelField(localizedTitle); + GUILayout.FlexibleSpace(); + if (entry != null) DrawAISequence(entry, field); + EditorGUILayout.EndHorizontal(); + field.value = EditorGUILayout.TextArea(field.value); + } + else + { + //[AI] EditorGUILayout.LabelField(localizedTitle); + //field.value = EditorGUILayout.TextArea(field.value); + DrawLocalizableTextAreaField(new GUIContent(localizedTitle), asset, entry, field); + } + if (alreadyDrawn != null) alreadyDrawn.Add(field); + } + } + if (indented) EditorWindowTools.EndIndentedSection(); + } + + } + +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowLanguageList.cs.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowLanguageList.cs.meta new file mode 100644 index 000000000..fc47c6bdf --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowLanguageList.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: cfd224d61cc6af6478667b56c9dd20cc +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue + Editor/DialogueEditorWindowLanguageList.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowLocalization.cs b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowLocalization.cs new file mode 100644 index 000000000..dbf11579a --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowLocalization.cs @@ -0,0 +1,1215 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEngine.Networking; +using UnityEditor; +using UnityEditorInternal; +using System; +using System.Collections.Generic; +using System.Text.RegularExpressions; +using System.IO; +using System.Text; + +namespace PixelCrushers.DialogueSystem.DialogueEditor +{ + + /// + /// This part of the Dialogue Editor window handles the Database tab's Localization foldout. + /// Credits: This section is based on code contributed by FourAttic / Devolver Digital. Thank you! + /// + public partial class DialogueEditorWindow + { + + #region Database Tab > Localization Foldout Variables + + private enum EntrySortMethod { No, DepthFirst, BreadthFirst } + + [Serializable] + private class LocalizationLanguages + { + public List languages = new List(); + public List extraEntryFields = new List(); + public List extraQuestFields = new List(); + public List extraItemFields = new List(); + public int importMainTextIndex = -1; + public string outputFolder; + } + + [SerializeField] + private LocalizationLanguages localizationLanguages = new LocalizationLanguages(); + + private ReorderableList exportLanguageList = null; + private ReorderableList exportLanguageExtraEntryFieldsList = null; + private ReorderableList exportLanguageExtraQuestFieldsList = null; + private ReorderableList exportLanguageExtraItemFieldsList = null; + private bool doesDatabaseHaveItems = false; + + [SerializeField] + private bool exportLocalizationConversationTitle = false; + + [SerializeField] + private bool exportLocalizationKeyField = false; + + [SerializeField] + private bool exportAssignFieldValues = false; + + [SerializeField] + private bool exportLocalizationCreateNewFields = false; + + [SerializeField] + private string localizationKeyField = "Articy Id"; + + [SerializeField] + private EntrySortMethod localizationEntrySortMethod = EntrySortMethod.No; + + private GUIContent exportLocalizationConversationTitleLabel = new GUIContent("Export Conversation Title Instead Of ID", "Export conversation title instead of ID. Titles should be unique."); + private GUIContent exportLocalizationKeyFieldLabel = new GUIContent("Use Key Field", "Tie each dialogue entry row to a key field (e.g., 'Articy Id' or 'Celtx ID') instead of conversation & entry IDs."); + private GUIContent exportAssignFieldValuesLabel = new GUIContent("Assign Values", "If key field is blank for dialogue entry, assign a unique value to it."); + private GUIContent exportLocalizationCreateNewFieldsLabel = new GUIContent("Create New Fields", "If Extra Dialogue Entry field doesn't exist in an entry or if Extra Quest Field doesn't exist for a quest, create field when importing."); + private GUIContent exportLocalizationSortModeLabel = new GUIContent("Sort Entries?", "Export dialogue entries in a sorted order."); + private GUIContent exportExtraEntryFieldsLabel = new GUIContent("Extra Dialogue Entry Fields", "(Optional) Extra dialogue entry fields to localize."); + private GUIContent exportExtraQuestFieldsLabel = new GUIContent("Extra Quest Fields", "(Optional) Extra quest fields to localize."); + private GUIContent exportExtraItemFieldsLabel = new GUIContent("Extra Item Fields", "(Optional) Extra item fields to localize."); + + private Rect localizationButtonPosition = new Rect(); + + #endregion + + #region Draw Localization Foldout Section + + private void ResetLocalizationFoldout() + { + doesDatabaseHaveItems = false; + if (database != null) + { + foreach (var item in database.items) + { + if (item.IsItem) + { + doesDatabaseHaveItems = true; + break; + } + } + } + } + + private void DrawLocalizationSection() + { + EditorWindowTools.StartIndentedSection(); + + if (exportLanguageList == null) + { + exportLanguageList = new ReorderableList(localizationLanguages.languages, typeof(string), true, true, true, true); + exportLanguageList.drawHeaderCallback += OnDrawExportLanguageListHeader; + exportLanguageList.drawElementCallback = OnDrawExportLanguageListElement; + exportLanguageList.onAddCallback += OnAddExportLanguageListElement; + } + exportLanguageList.DoLayoutList(); + + if (exportLanguageExtraEntryFieldsList == null) + { + exportLanguageExtraEntryFieldsList = new ReorderableList(localizationLanguages.extraEntryFields, typeof(string), true, true, true, true); + exportLanguageExtraEntryFieldsList.drawHeaderCallback += OnDrawExportLanguageExtraEntryFieldsListHeader; + exportLanguageExtraEntryFieldsList.drawElementCallback = OnDrawExportLanguageExtraEntryFieldsListElement; + exportLanguageExtraEntryFieldsList.onAddCallback += OnAddExportLanguageExtraEntryFieldsListElement; + } + exportLanguageExtraEntryFieldsList.DoLayoutList(); + + if (exportLanguageExtraQuestFieldsList == null) + { + exportLanguageExtraQuestFieldsList = new ReorderableList(localizationLanguages.extraQuestFields, typeof(string), true, true, true, true); + exportLanguageExtraQuestFieldsList.drawHeaderCallback += OnDrawExportLanguageExtraQuestFieldsListHeader; + exportLanguageExtraQuestFieldsList.drawElementCallback = OnDrawExportLanguageExtraQuestFieldsListElement; + exportLanguageExtraQuestFieldsList.onAddCallback += OnAddExportLanguageExtraQuestFieldsListElement; + } + exportLanguageExtraQuestFieldsList.DoLayoutList(); + + if (doesDatabaseHaveItems) + { + if (exportLanguageExtraItemFieldsList == null) + { + exportLanguageExtraItemFieldsList = new ReorderableList(localizationLanguages.extraItemFields, typeof(string), true, true, true, true); + exportLanguageExtraItemFieldsList.drawHeaderCallback += OnDrawExportLanguageExtraItemFieldsListHeader; + exportLanguageExtraItemFieldsList.drawElementCallback = OnDrawExportLanguageExtraItemFieldsListElement; + exportLanguageExtraItemFieldsList.onAddCallback += OnAddExportLanguageExtraItemFieldsListElement; + } + exportLanguageExtraItemFieldsList.DoLayoutList(); + } + + exportLocalizationConversationTitle = EditorGUILayout.ToggleLeft(exportLocalizationConversationTitleLabel, exportLocalizationConversationTitle); + EditorGUILayout.BeginHorizontal(); + exportLocalizationKeyField = EditorGUILayout.ToggleLeft(exportLocalizationKeyFieldLabel, exportLocalizationKeyField, GUILayout.Width(160)); + if (exportLocalizationKeyField) + { + localizationKeyField = EditorGUILayout.TextField(GUIContent.none, localizationKeyField, GUILayout.Width(160)); + exportAssignFieldValues = EditorGUILayout.ToggleLeft(exportAssignFieldValuesLabel, exportAssignFieldValues, GUILayout.Width(160)); + } + EditorGUILayout.EndHorizontal(); + + exportLocalizationCreateNewFields = EditorGUILayout.ToggleLeft(exportLocalizationCreateNewFieldsLabel, exportLocalizationCreateNewFields, GUILayout.Width(160)); + + EditorGUILayout.BeginHorizontal(); + EditorGUILayout.LabelField(exportLocalizationSortModeLabel, GUILayout.Width(80)); + localizationEntrySortMethod = (EntrySortMethod)EditorGUILayout.EnumPopup(GUIContent.none, localizationEntrySortMethod, GUILayout.Width(100)); + EditorGUILayout.EndHorizontal(); + + EditorGUILayout.BeginHorizontal(); + GUILayout.FlexibleSpace(); + if (GUILayout.Button("Find Languages", GUILayout.Width(120))) + { + FindLanguagesForLocalizationExportImport(); + } + EditorGUI.BeginDisabledGroup(exportLocalizationKeyField && string.IsNullOrEmpty(localizationKeyField)); + if (GUILayout.Button("Export...", GUILayout.Width(100))) + { + ExportLocalizationFiles(); + } + if (GUILayout.Button("Import...", GUILayout.Width(100))) + { + ImportLocalizationFiles(); + } + + if (EditorGUILayout.DropdownButton(new GUIContent("Send Localization Request", "Request a quote for localization services from one of our partners."), FocusType.Keyboard, GUILayout.Width(180))) + { + GenericMenu dropdownMenu = new GenericMenu(); + dropdownMenu.AddItem(new GUIContent("Get Localized by Altagram..."), false, () => + { + LocalizationByAltagram(); + }); + dropdownMenu.DropDown(localizationButtonPosition); + } + if (Event.current.type == EventType.Repaint) localizationButtonPosition = GUILayoutUtility.GetLastRect(); // cache the position so it can be used when the user clicks the dropdown + + EditorGUI.EndDisabledGroup(); + EditorGUILayout.EndHorizontal(); + EditorWindowTools.EndIndentedSection(); + } + + private void OnDrawExportLanguageListHeader(Rect rect) + { + EditorGUI.LabelField(rect, "Languages (checkbox also updates main text when reimporting language file)"); + } + + private void OnDrawExportLanguageListElement(Rect rect, int index, bool isActive, bool isFocused) + { + if (!(0 <= index && index < localizationLanguages.languages.Count)) return; + var toggleWidth = 18f; + var langRect = new Rect(rect.x, rect.y, rect.width - toggleWidth - 4, EditorGUIUtility.singleLineHeight); + var mainRect = new Rect(rect.x + rect.width - toggleWidth, rect.y, toggleWidth, rect.height); + localizationLanguages.languages[index] = EditorGUI.TextField(langRect, localizationLanguages.languages[index]); + EditorGUI.BeginChangeCheck(); + var newValue = EditorGUI.Toggle(mainRect, GUIContent.none, localizationLanguages.importMainTextIndex == index); + if (EditorGUI.EndChangeCheck()) + { + localizationLanguages.importMainTextIndex = newValue ? index : -1; + } + } + + private void OnAddExportLanguageListElement(ReorderableList list) + { + localizationLanguages.languages.Add(string.Empty); + } + private void OnDrawExportLanguageExtraEntryFieldsListHeader(Rect rect) + { + EditorGUI.LabelField(rect, exportExtraEntryFieldsLabel); + } + + private void OnDrawExportLanguageExtraEntryFieldsListElement(Rect rect, int index, bool isActive, bool isFocused) + { + if (!(0 <= index && index < localizationLanguages.extraEntryFields.Count)) return; + var langRect = new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight); + localizationLanguages.extraEntryFields[index] = EditorGUI.TextField(langRect, localizationLanguages.extraEntryFields[index]); + } + + private void OnAddExportLanguageExtraEntryFieldsListElement(ReorderableList list) + { + localizationLanguages.extraEntryFields.Add(string.Empty); + } + + private void OnDrawExportLanguageExtraQuestFieldsListHeader(Rect rect) + { + EditorGUI.LabelField(rect, exportExtraQuestFieldsLabel); + } + + private void OnDrawExportLanguageExtraQuestFieldsListElement(Rect rect, int index, bool isActive, bool isFocused) + { + if (!(0 <= index && index < localizationLanguages.extraQuestFields.Count)) return; + var langRect = new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight); + localizationLanguages.extraQuestFields[index] = EditorGUI.TextField(langRect, localizationLanguages.extraQuestFields[index]); + } + + private void OnAddExportLanguageExtraQuestFieldsListElement(ReorderableList list) + { + localizationLanguages.extraQuestFields.Add(string.Empty); + } + + private void OnDrawExportLanguageExtraItemFieldsListHeader(Rect rect) + { + EditorGUI.LabelField(rect, exportExtraItemFieldsLabel); + } + + private void OnDrawExportLanguageExtraItemFieldsListElement(Rect rect, int index, bool isActive, bool isFocused) + { + if (!(0 <= index && index < localizationLanguages.extraItemFields.Count)) return; + var langRect = new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight); + localizationLanguages.extraItemFields[index] = EditorGUI.TextField(langRect, localizationLanguages.extraItemFields[index]); + } + + private void OnAddExportLanguageExtraItemFieldsListElement(ReorderableList list) + { + localizationLanguages.extraItemFields.Add(string.Empty); + } + + private void FindLanguagesForLocalizationExportImport() + { + if (database == null) return; + EditorUtility.DisplayProgressBar("Finding Languages", "Scanning database. Please wait...", 0); + try + { + database.conversations.ForEach(conversation => conversation.dialogueEntries.ForEach(entry => FindLanguagesInFields(entry.fields, false))); + } + finally + { + EditorUtility.ClearProgressBar(); + } + } + + private void FindLanguagesInFields(List fields, bool isQuest) + { + for (int i = 0; i < fields.Count; i++) + { + var field = fields[i]; + if (field.type == FieldType.Localization && !string.IsNullOrEmpty(field.title)) + { + // Don't add Dialogue Text: + if (field.title.Equals("Dialogue Text")) break; + + // Assume it's Chat Mapper-style localized dialogue text, in which case + // the language is the entire field title: + string language = field.title; + + // If it's a different type of field, remove the prefix: + for (int j = 0; j < LanguageFieldPrefixes.Length; j++) + { + var prefix = LanguageFieldPrefixes[j]; + if (field.title.StartsWith(prefix)) + { + language = string.Empty; // Only want base language fields. + } + else if (isQuest) + { + // Handle "Entry X Language": + Match match = Regex.Match(field.title, @"Entry [0-9]+ .*"); + if (match.Success) + { + language = string.Empty; // Only want base language fields. + } + } + } + if (!(string.IsNullOrEmpty(language) || localizationLanguages.languages.Contains(language))) + { + localizationLanguages.languages.Add(language); + } + } + } + } + + #endregion + + #region Export Section + + private void ExportLocalizationFiles() + { + var newOutputFolder = EditorUtility.OpenFolderPanel("Export Localization Files", localizationLanguages.outputFolder, string.Empty); + if (!string.IsNullOrEmpty(newOutputFolder)) + { + if (ExportLocalizationFilesToFolder(newOutputFolder)) + { + EditorUtility.DisplayDialog("Exported Localization CSV", "Localization files are in " + localizationLanguages.outputFolder + ". Open these files in a spreadsheet application and add translations. Then import them by using the Import... button.", "OK"); + } + } + } + + private bool ExportLocalizationFilesToFolder(string folderName) + { + try + { + localizationLanguages.outputFolder = folderName; + InitializeActorNameLookupCache(); + var numLanguages = localizationLanguages.languages.Count; + for (int i = 0; i < numLanguages; i++) + { + var progress = (float)i / (float)numLanguages; + var language = localizationLanguages.languages[i]; + if (EditorUtility.DisplayCancelableProgressBar("Exporting Localization CSV", "Exporting CSV files for " + language, progress)) + { + return false; + } + + // Writes Actors_LN.csv file: + var filename = localizationLanguages.outputFolder + "/Actors_" + language + ".csv"; + using (var file = new StreamWriter(filename, false, new UTF8Encoding(true))) + { + file.WriteLine(language); + file.WriteLine("Name, Display Name, Translated Display Name"); + foreach (var a in database.actors) + { + var actorName = WrapCSVValue(a.Name); + var displayName = WrapCSVValue(a.LookupValue("Display Name")); + var translatedDisplayName = WrapCSVValue(a.LookupValue("Display Name " + language)); + file.WriteLine($"{actorName}, {displayName}, {translatedDisplayName}"); + } + file.Close(); + } + + // Write Dialogue_LN.csv file: + filename = localizationLanguages.outputFolder + "/Dialogue_" + language + ".csv"; + using (var file = new StreamWriter(filename, false, new UTF8Encoding(true))) + { + file.WriteLine(language); + var orderedFields = new string[] { "Dialogue Text", language, "Menu Text", "Menu Text " + language, "Description" }; + var line = string.Format + ("{0},{1},{2},{3},{4},{5},{6},{7}", + (exportLocalizationConversationTitle ? "Conversation" : "Conversation ID"), + "Entry ID", + "Actor", + "Original Text", + "Translated Text [" + language + "]", + "Original Menu", + "Translated Menu [" + language + "]", + "Description"); + foreach (string field in localizationLanguages.extraEntryFields) + { + if (string.IsNullOrEmpty(field)) continue; + line += "," + field + "," + field + " [" + language + "]"; + } + if (exportLocalizationKeyField) + { + line = localizationKeyField + "," + line; + } + file.WriteLine(line); + foreach (var c in database.conversations) + { + var conversationTitle = c.Title; + List sortedEntries = new List(); + switch (localizationEntrySortMethod) + { + default: + case EntrySortMethod.No: + sortedEntries.AddRange(c.dialogueEntries); + break; + case EntrySortMethod.DepthFirst: + sortedEntries = DepthFirstSortEntries(c.dialogueEntries); + break; + case EntrySortMethod.BreadthFirst: + sortedEntries = BreadthFirstSortEntries(c.dialogueEntries); + break; + } + foreach (var de in sortedEntries) + { + var fields = new List(); + foreach (string s in orderedFields) + { + var f = de.fields.Find(x => x.title == s); + fields.Add((f != null) ? f.value : string.Empty); + } + foreach (var field in localizationLanguages.extraEntryFields) + { + if (string.IsNullOrEmpty(field)) continue; + fields.Add(Field.LookupValue(de.fields, field)); + fields.Add(Field.LookupValue(de.fields, field + " " + language)); + } + var sb = new StringBuilder(); + if (exportLocalizationKeyField) + { + var field = Field.Lookup(de.fields, localizationKeyField); + if (field == null) + { + field = new Field(localizationKeyField, GetNewKeyFieldValue(), FieldType.Text); + de.fields.Add(field); + } + else if (string.IsNullOrEmpty(field.value)) + { + field.value = GetNewKeyFieldValue(); + } + sb.AppendFormat("{0},", WrapCSVValue(field.value)); + } + sb.AppendFormat("{0},{1},{2}", + (exportLocalizationConversationTitle ? WrapCSVValue(conversationTitle) : c.id.ToString()), + de.id, + WrapCSVValue(LookupActorName(de.ActorID))); + foreach (string value in fields) + sb.AppendFormat(",{0}", WrapCSVValue(value)); + file.WriteLine(sb.ToString()); + } + } + file.Close(); + } + + // Write Quests_LN.csv file: + int numItems = 0; + int numQuests = 0; + int maxEntryCount = 0; + foreach (var item in database.items) + { + if (item.IsItem) + { + numItems++; + } + else + { + numQuests++; + maxEntryCount = Mathf.Max(maxEntryCount, item.LookupInt("Entry Count")); + } + } + if (numQuests > 0) + { + filename = localizationLanguages.outputFolder + "/Quests_" + language + ".csv"; + using (var file = new StreamWriter(filename, false, new UTF8Encoding(true))) + { + file.WriteLine(language); + var sb = new StringBuilder(); + sb.AppendFormat("{0},{1},{2},{3},{4},{5},{6},{7},{8},{9},{10}", + "Name", + "Display Name", + "Translated Display Name [" + language + "]", + "Group", + "Translated Group [" + language + "]", + "Description", + "Translated Description [" + language + "]", + "Success Description", + "Translated Success Description [" + language + "]", + "Failure Description", + "Translated Failure Description [" + language + "]"); + foreach (string field in localizationLanguages.extraQuestFields) + { + if (string.IsNullOrEmpty(field)) continue; + sb.AppendFormat(",{0},{1} [{2}]", field, field, language); + } + for (int j = 0; j < maxEntryCount; j++) + { + sb.AppendFormat(",{0},{1}", + "Entry " + (j + 1), + "Translated Entry [" + (j + 1) + "]"); + } + file.WriteLine(sb.ToString()); + foreach (var item in database.items) + { + if (item.IsItem) continue; + var quest = item; + sb = new StringBuilder(); + + // Main quest fields: + sb.AppendFormat("{0},{1},{2},{3},{4},{5},{6},{7},{8},{9},{10}", + WrapCSVValue(quest.Name), + WrapCSVValue(quest.LookupValue("Display Name")), + WrapCSVValue(quest.LookupValue("Display Name " + language)), + WrapCSVValue(quest.LookupValue("Group")), + WrapCSVValue(quest.LookupValue("Group " + language)), + WrapCSVValue(quest.LookupValue("Description")), + WrapCSVValue(quest.LookupValue("Description " + language)), + WrapCSVValue(quest.LookupValue("Success Description")), + WrapCSVValue(quest.LookupValue("Success Description " + language)), + WrapCSVValue(quest.LookupValue("Failure Description")), + WrapCSVValue(quest.LookupValue("Failure Description " + language))); + + // Extra quest fields: + foreach (string field in localizationLanguages.extraQuestFields) + { + if (string.IsNullOrEmpty(field)) continue; + sb.AppendFormat(",{0},{1}", quest.LookupValue(field), quest.LookupValue(field + " " + language)); + } + + // Quest entry fields: + var entryCount = quest.LookupInt("Entry Count"); + for (int j = 0; j < maxEntryCount; j++) + { + if (j < entryCount) + { + sb.AppendFormat(",{0},{1}", + WrapCSVValue(quest.LookupValue("Entry " + (j + 1))), + WrapCSVValue(quest.LookupValue("Entry " + (j + 1) + " " + language))); + } + else + { + sb.Append(",,"); + } + } + file.WriteLine(sb.ToString()); + } + file.Close(); + } + } + + // Write Items_LN.csv file: + if (numItems > 0) + { + filename = localizationLanguages.outputFolder + "/Items_" + language + ".csv"; + using (var file = new StreamWriter(filename, false, new UTF8Encoding(true))) + { + file.WriteLine(language); + var sb = new StringBuilder(); + sb.AppendFormat("{0},{1},{2},{3},{4}", + "Name", + "Display Name", + "Translated Display Name [" + language + "]", + "Description", + "Translated Description [" + language + "]"); + foreach (string field in localizationLanguages.extraItemFields) + { + if (string.IsNullOrEmpty(field)) continue; + sb.AppendFormat(",{0},{1} [{2}]", field, field, language); + } + file.WriteLine(sb.ToString()); + foreach (var item in database.items) + { + if (!item.IsItem) continue; + sb = new StringBuilder(); + + // Main item fields: + sb.AppendFormat("{0},{1},{2},{3},{4}", + WrapCSVValue(item.Name), + WrapCSVValue(item.LookupValue("Display Name")), + WrapCSVValue(item.LookupValue("Display Name " + language)), + WrapCSVValue(item.LookupValue("Description")), + WrapCSVValue(item.LookupValue("Description " + language))); + + // Extra item fields: + foreach (string field in localizationLanguages.extraItemFields) + { + if (string.IsNullOrEmpty(field)) continue; + sb.AppendFormat(",{0},{1}", item.LookupValue(field), item.LookupValue(field + " " + language)); + } + file.WriteLine(sb.ToString()); + } + file.Close(); + } + } + } + + return true; + } + finally + { + EditorUtility.ClearProgressBar(); + } + } + + private List DepthFirstSortEntries(List entries) + { + var sorted = new List(); + var unprocessed = new List(entries); + var start = entries.Find(x => x.id == 0); + if (start == null) return unprocessed; + SortDepthFirstRecursive(start, sorted, unprocessed); + sorted.AddRange(unprocessed); + return sorted; + } + + private void SortDepthFirstRecursive(DialogueEntry entry, List sorted, List unprocessed) + { + if (entry == null) return; + unprocessed.Remove(entry); + sorted.Add(entry); + foreach (var link in entry.outgoingLinks) + { + if (link.destinationConversationID != entry.conversationID) continue; + var child = unprocessed.Find(x => x.id == link.destinationDialogueID); + if (child == null) continue; + SortDepthFirstRecursive(child, sorted, unprocessed); + } + } + + private List BreadthFirstSortEntries(List entries) + { + var sorted= new List(); + var unprocessed = new List(entries); + var queued = new Queue(); + var start = entries.Find(x => x.id == 0); + if (start == null) return unprocessed; + queued.Enqueue(start); + while (queued.Count > 0) + { + var entry = queued.Dequeue(); + unprocessed.Remove(entry); + sorted.Add(entry); + foreach (var link in entry.outgoingLinks) + { + if (link.destinationConversationID != entry.conversationID) continue; + var child = unprocessed.Find(x => x.id == link.destinationDialogueID); + if (child == null) continue; + queued.Enqueue(child); + } + } + sorted.AddRange(unprocessed); + return sorted; + } + + private string GetNewKeyFieldValue() + { + var s = Guid.NewGuid().ToString(); + var pos = s.IndexOf('-'); + return (pos == -1) ? s : s.Substring(0, pos); + } + + private string WrapCSVValue(string s) + { + if (string.IsNullOrEmpty(s)) return string.Empty; + string s2 = s.Contains("\n") ? s.Replace("\n", "\\n") : s; + if (s2.Contains("\r")) s2 = s2.Replace("\r", "\\r"); + if (s2.Contains(",") || s2.Contains("\"")) + { + return "\"" + s2.Replace("\"", "\"\"") + "\""; + } + else + { + return s2; + } + } + + private Dictionary actorNameCache = new Dictionary(); + + private void InitializeActorNameLookupCache() + { + actorNameCache = new Dictionary(); + } + + private string LookupActorName(int actorID) + { + if (!actorNameCache.ContainsKey(actorID)) + { + var actor = database.GetActor(actorID); + actorNameCache.Add(actorID, (actor != null) ? actor.Name : "Not Assigned"); + } + return actorNameCache[actorID]; + } + + #endregion + + #region Import Section + + private Dictionary conversationIDCache = new Dictionary(); + private Conversation lastCachedConversation = null; + + private void ImportLocalizationFiles() + { + var newOutputFolder = EditorUtility.OpenFolderPanel("Import Localization Files", localizationLanguages.outputFolder, string.Empty); + if (!string.IsNullOrEmpty(newOutputFolder)) + { + ImportLocalizationFilesFromFolder(newOutputFolder); + } + + } + + public void ImportLocalizationFilesFromFolder(string folderName) + { + try + { + localizationLanguages.outputFolder = folderName; + conversationIDCache.Clear(); + lastCachedConversation = null; + var numLanguages = localizationLanguages.languages.Count; + for (int i = 0; i < numLanguages; i++) + { + var progress = (float)i / (float)numLanguages; + var language = localizationLanguages.languages[i]; + var alsoImportMainText = localizationLanguages.importMainTextIndex == i; + if (EditorUtility.DisplayCancelableProgressBar("Importing Localization CSV", "Importing CSV files for " + language, progress)) + { + return; + } + + // Read actors CSV file: + var filename = localizationLanguages.outputFolder + "/Actors_" + language + ".csv"; + var lines = ReadCSV(filename); + CombineMultilineCSVSourceLines(lines); + for (int j = 2; j < lines.Count; j++) + { + var columns = GetCSVColumnsFromLine(lines[j]); + if (columns.Count < 3) + { + Debug.LogError(filename + ":" + (j + 1) + " Invalid line: " + lines[j]); + } + else + { + var actorName = columns[0].Trim(); + var actorDisplayName = columns[1].Trim(); + var translatedName = columns[2].Trim(); + var actor = database.GetActor(actorName); + if (actor == null) + { + Debug.LogError(filename + ": No actor in database is named '" + actorName + "'."); + continue; + } + Field.SetValue(actor.fields, "Display Name " + language, translatedName); + if (alsoImportMainText && !string.IsNullOrEmpty(actorDisplayName)) + { + Field.SetValue(actor.fields, "Display Name", actorDisplayName); + } + } + } + + // Read dialogue CSV file: + filename = localizationLanguages.outputFolder + "/Dialogue_" + language + ".csv"; + lines = ReadCSV(filename); + CombineMultilineCSVSourceLines(lines); + for (int j = 2; j < lines.Count; j++) + { + var columns = GetCSVColumnsFromLine(lines[j]); + if (columns.Count < 7) + { + Debug.LogError(filename + ":" + (j + 1) + " Invalid line: " + lines[j]); + } + else + { + // Peel key field value off front if exporting key fields: + string keyFieldValue = null; + if (exportLocalizationKeyField) + { + keyFieldValue = columns[0]; + columns.RemoveAt(0); + } + + // Get conversation ID: + int conversationID = 0; + if (exportLocalizationConversationTitle) + { + var conversationTitle = columns[0]; + if (!conversationIDCache.ContainsKey(conversationTitle)) + { + var conversation = database.GetConversation(columns[0]); + if (conversation == null) + { + Debug.LogError(filename + ":" + (j + 1) + " Database doesn't contain conversation '" + columns[0] + "'."); + continue; + } + conversationIDCache[conversationTitle] = conversation.id; + } + conversationID = conversationIDCache[conversationTitle]; + } + else + { + conversationID = Tools.StringToInt(columns[0]); + } + + var entryID = Tools.StringToInt(columns[1]); + //columns[2] is Actor. Ignore it. + DialogueEntry entry = null; + if (exportLocalizationKeyField) + { + // Find entry by key field: + if (lastCachedConversation == null || lastCachedConversation.id != conversationID) + { + lastCachedConversation = database.GetConversation(conversationID); + } + entry = lastCachedConversation.dialogueEntries.Find(x => Field.LookupValue(x.fields, localizationKeyField) == keyFieldValue); + } + else + { + // Find entry by ID: + entry = database.GetDialogueEntry(conversationID, entryID); + if (entry == null) + { + Debug.LogError(filename + ":" + (j + 1) + " Database doesn't contain conversation " + conversationID + " dialogue entry " + entryID); + } + } + + // If we found the entry, update its fields: + if (entry != null) + { + Field.SetValue(entry.fields, language, columns[4], FieldType.Localization); + Field.SetValue(entry.fields, "Menu Text " + language, columns[6], FieldType.Localization); + + // Check if we also need to import updated main text. + if (alsoImportMainText) + { + entry.DialogueText = columns[3]; + entry.MenuText = columns[5]; + } + + // Extra entry fields: + for (int k = 0; k < localizationLanguages.extraEntryFields.Count; k++) + { + var field = localizationLanguages.extraEntryFields[k]; + int columnIndex = 8 + (k * 2) + 1; + if (string.IsNullOrEmpty(field)) continue; + + if (!exportLocalizationCreateNewFields && + !Field.FieldExists(entry.fields, field) && + string.IsNullOrEmpty(columns[columnIndex - 1])) + { + continue; + } + + Field.SetValue(entry.fields, field + " " + language, columns[columnIndex]); + + if (alsoImportMainText) + { + Field.SetValue(entry.fields, field, columns[columnIndex - 1]); + } + } + } + } + } + + // Read quests CSV file: + filename = localizationLanguages.outputFolder + "/Quests_" + language + ".csv"; + if (File.Exists(filename)) + { + lines = ReadCSV(filename); + CombineMultilineCSVSourceLines(lines); + for (int j = 2; j < lines.Count; j++) + { + var columns = GetCSVColumnsFromLine(lines[j]); + if (columns.Count < 11) + { + Debug.LogError(filename + ":" + (j + 1) + " Invalid line: " + lines[j]); + } + else + { + var quest = database.GetItem(columns[0]); + if (quest == null) + { + // Skip if quest is not present. + } + else + { + var displayName = columns[1]; + var translatedDisplayName = columns[2]; + if (!string.IsNullOrEmpty(translatedDisplayName)) + { + if (!quest.FieldExists("Display Name")) Field.SetValue(quest.fields, "Display Name", displayName); + Field.SetValue(quest.fields, "Display Name " + language, translatedDisplayName, FieldType.Localization); + } + var group = columns[3]; + var translatedGroup = columns[4]; + var needToAddGroup = !quest.FieldExists("Group") && (!string.IsNullOrEmpty(group) || !string.IsNullOrEmpty(translatedGroup)); + if (quest.FieldExists("Group") && string.IsNullOrEmpty(quest.LookupValue("Group")) && !string.IsNullOrEmpty(group)) needToAddGroup = true; + if (needToAddGroup) Field.SetValue(quest.fields, "Group", group); + if (quest.FieldExists("Group")) Field.SetValue(quest.fields, "Group " + language, translatedGroup, FieldType.Localization); + Field.SetValue(quest.fields, "Description " + language, columns[6], FieldType.Localization); + Field.SetValue(quest.fields, "Success Description " + language, columns[8], FieldType.Localization); + Field.SetValue(quest.fields, "Failure Description " + language, columns[10], FieldType.Localization); + + // Extra quest fields: + int numExtraQuestFields = 0; + for (int k = 0; k < localizationLanguages.extraQuestFields.Count; k++) + { + var field = localizationLanguages.extraQuestFields[k]; + if (string.IsNullOrEmpty(field)) continue; + + int columnIndex = 11 + (k * 2) + 1; + numExtraQuestFields++; + + if (!exportLocalizationCreateNewFields && + !Field.FieldExists(quest.fields, field) && + string.IsNullOrEmpty(columns[columnIndex - 1])) + { + continue; + } + + Field.SetValue(quest.fields, field + " " + language, columns[columnIndex]); + + if (alsoImportMainText) + { + Field.SetValue(quest.fields, field, columns[columnIndex - 1]); + } + } + + // Quest entry fields: + var entryCount = quest.LookupInt("Entry Count"); + for (int k = 0; k < entryCount; k++) + { + var index = 12 + (2 * numExtraQuestFields) + (k * 2); + Field.SetValue(quest.fields, "Entry " + (k + 1) + " " + language, columns[index], FieldType.Localization); + } + + // Check if we need to also import main text: + if (alsoImportMainText) + { + if (quest.FieldExists("Display Name")) Field.SetValue(quest.fields, "Display Name", displayName); + if (quest.FieldExists("Group")) Field.SetValue(quest.fields, "Group", group, FieldType.Text); + Field.SetValue(quest.fields, "Description", columns[5], FieldType.Text); + Field.SetValue(quest.fields, "Success Description", columns[7], FieldType.Text); + Field.SetValue(quest.fields, "Failure Description", columns[9], FieldType.Text); + for (int k = 0; k < entryCount; k++) + { + Field.SetValue(quest.fields, "Entry " + (k + 1), columns[11 + 2 * k], FieldType.Text); + } + } + } + } + } + } + + // Read items CSV file: + filename = localizationLanguages.outputFolder + "/Items_" + language + ".csv"; + if (File.Exists(filename)) + { + lines = ReadCSV(filename); + CombineMultilineCSVSourceLines(lines); + for (int j = 2; j < lines.Count; j++) + { + var columns = GetCSVColumnsFromLine(lines[j]); + if (columns.Count < 5) + { + Debug.LogError(filename + ":" + (j + 1) + " Invalid line: " + lines[j]); + } + else + { + var item = database.GetItem(columns[0]); + if (item == null) + { + // Skip if item is not present. + } + else + { + var displayName = columns[1]; + var translatedDisplayName = columns[2]; + if (!string.IsNullOrEmpty(translatedDisplayName)) + { + if (!item.FieldExists("Display Name")) Field.SetValue(item.fields, "Display Name", displayName); + Field.SetValue(item.fields, "Display Name " + language, translatedDisplayName, FieldType.Localization); + } + Field.SetValue(item.fields, "Description " + language, columns[4], FieldType.Localization); + + // Extra item fields: + int numExtraItemFields = 0; + for (int k = 0; k < localizationLanguages.extraItemFields.Count; k++) + { + var field = localizationLanguages.extraItemFields[k]; + if (string.IsNullOrEmpty(field)) continue; + + int columnIndex = 4 + (k * 2) + 1; + numExtraItemFields++; + + if (!exportLocalizationCreateNewFields && + !Field.FieldExists(item.fields, field) && + string.IsNullOrEmpty(columns[columnIndex - 1])) + { + continue; + } + + Field.SetValue(item.fields, field + " " + language, columns[columnIndex]); + + if (alsoImportMainText) + { + Field.SetValue(item.fields, field, columns[columnIndex - 1]); + } + } + } + } + } + } + } + } + finally + { + EditorUtility.ClearProgressBar(); + } + EditorUtility.DisplayDialog("Imported Localization CSV", "The CSV files have been imported back into your dialogue database.", "OK"); + } + + private List GetCSVColumnsFromLine(string line) + { + Regex csvSplit = new Regex("(?:^|,)(\"(?:[^\"]+|\"\")*\"|[^,]*)"); + List values = new List(); + foreach (Match match in csvSplit.Matches(line)) + { + values.Add(UnwrapCSVValue(match.Value.TrimStart(','))); + } + return values; + } + + private List ReadCSV(string filename) + { + var lines = new List(); + StreamReader sr = new StreamReader(filename, new UTF8Encoding(true)); + string line; + while ((line = sr.ReadLine()) != null) + { + lines.Add(line.TrimEnd()); + } + sr.Close(); + return lines; + } + + /// + /// Combines lines that are actually a multiline CSV row. This also helps prevent the + /// CSV-splitting regex from hanging due to catastrophic backtracking on unterminated quotes. + /// + private void CombineMultilineCSVSourceLines(List sourceLines) + { + int lineNum = 0; + int safeguard = 0; + int MaxIterations = 999999; + while ((lineNum < sourceLines.Count) && (safeguard < MaxIterations)) + { + safeguard++; + string line = sourceLines[lineNum]; + if (line == null) + { + sourceLines.RemoveAt(lineNum); + } + else + { + bool terminated = true; + char previousChar = (char)0; + for (int i = 0; i < line.Length; i++) + { + char currentChar = line[i]; + bool isQuote = (currentChar == '"') && (previousChar != '\\'); + if (isQuote) terminated = !terminated; + previousChar = currentChar; + } + if (terminated || (lineNum + 1) >= sourceLines.Count) + { + if (!terminated) sourceLines[lineNum] = line + '"'; + lineNum++; + } + else + { + sourceLines[lineNum] = line + "\\n" + sourceLines[lineNum + 1]; + sourceLines.RemoveAt(lineNum + 1); + } + } + } + } + + string UnwrapCSVValue(string s) + { + string s2 = s.Replace("\\n", "\n").Replace("\\r", "\r"); + if (s2.StartsWith("\"") && s2.EndsWith("\"")) + { + s2 = s2.Substring(1, s2.Length - 2).Replace("\"\"", "\""); + } + return s2; + } + + #endregion + + #region Altagram (Alocai) + + private void LocalizationByAltagram() + { + // Show an explanation and confirmation dialog: + if (!EditorUtility.DisplayDialog("Request Quote From Altagram", + "Pixel Crushers is partnering with localization services to provide additional localization options for your Dialogue System projects.\n\n" + + "Click Continue to request a quote from game localization platform Altagram (Alocai) to translate your dialogue database content. " + + "The Dialogue Editor will ask you to select a folder to export your database content, which will then be sent to Altagram so they can prepare a quote.", + "Continue", "Cancel")) + { + return; + } + + // make sure the options are selected correctly + if (!exportLocalizationKeyField) + { + exportLocalizationKeyField = true; + localizationKeyField = "Guid"; + exportAssignFieldValues = true; + } + + // export the localization data to files in a local folder + var newOutputFolder = EditorUtility.OpenFolderPanel("Export Localization Files", localizationLanguages.outputFolder, string.Empty); + if (!string.IsNullOrEmpty(newOutputFolder)) + { + if (ExportLocalizationFilesToFolder(newOutputFolder)) + { + // send the files to Altagram + SendRequestToAltagram(); + } + } + } + + private void SendRequestToAltagram() + { + string server = "https://quote-requester-api.alocai.com"; + string apiKey = "539568b8-3589-4ccc-ace5-4439e315bd4f"; + + try + { + List data = new List(); + + int numLanguages = localizationLanguages.languages.Count; + for (int i = 0; i < numLanguages; i++) + { + string language = localizationLanguages.languages[i]; + + // Dialogue_LN.csv file: + string dialogueFilename = "Dialogue_" + language + ".csv"; + string dialogueFilePath = localizationLanguages.outputFolder + "/" + dialogueFilename; + byte[] dialogueFileContents = File.ReadAllBytes(dialogueFilePath); + data.Add(new MultipartFormFileSection("files", dialogueFileContents, dialogueFilename, "text/csv")); + + // Quests_LN.csv file: + string questsFilename = "Quests_" + language + ".csv"; + string questsFilePath = localizationLanguages.outputFolder + "/" + questsFilename; + byte[] questsFileContents = File.ReadAllBytes(questsFilePath); + data.Add(new MultipartFormFileSection("files", questsFileContents, questsFilename, "text/csv")); + } + + Debug.Log("Sending request to " + server); + + UnityWebRequest www = UnityWebRequest.Post(server + "/api/v1/files", data); + www.SetRequestHeader("X-Api-Key", apiKey); + www.SendWebRequest(); + + while (!www.isDone) + { + if (EditorUtility.DisplayCancelableProgressBar("Uploading Localization files", "Uploading localization files to Altagram", www.uploadProgress)) + { + www.Abort(); + return; + } + } + +#if UNITY_2020_1_OR_NEWER + Debug.LogFormat(this, "{0} {1}", www.responseCode, www.result); + if (www.result == UnityWebRequest.Result.Success) +#else + long responseCodeSuccess = 201; + Debug.LogFormat(this, "Web response code: {0}", www.responseCode); + if (www.responseCode == responseCodeSuccess) +#endif + { + // success + string text = www.downloadHandler.text; + Debug.Log(text); + + var response = JsonUtility.FromJson(text); + string responseUrl = response.quote_requester_client_url; + Application.OpenURL(responseUrl); + + // Show reminder to add the languages to the list on the web form + //EditorUtility.DisplayDialog("Localization by Altagram", "Be sure to select all the desired languages on the web form.", "OK"); + + Debug.Log("Request sent to Altagram quote request server."); + } + else + { + // error + Debug.LogError("Error connecting to Altagram's request server: " + www.error); + Debug.Log("Error details text: " + www.downloadHandler.text); + + EditorUtility.DisplayDialog("Localization by Altagram", + "There was an error connecting to Altagram's request server:\n\n" + www.error + + "\n\nPlease contact Pixel Crushers for support, and provide the error message.", "OK"); + } + } + finally + { + EditorUtility.ClearProgressBar(); + } + } + + public class AltagramResponse + { + public string quote_requester_client_url; + } + + #endregion + + } + +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowLocalization.cs.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowLocalization.cs.meta new file mode 100644 index 000000000..b175a5567 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowLocalization.cs.meta @@ -0,0 +1,20 @@ +fileFormatVersion: 2 +guid: f96ea643b3bc52745bee0496f037c7c3 +timeCreated: 1538770560 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue + Editor/DialogueEditorWindowLocalization.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowLocationSection.cs b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowLocationSection.cs new file mode 100644 index 000000000..7d43dc841 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowLocationSection.cs @@ -0,0 +1,253 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using System.Collections.Generic; +using UnityEngine; +using UnityEditor; +using UnityEditorInternal; + +namespace PixelCrushers.DialogueSystem.DialogueEditor +{ + + /// + /// This part of the Dialogue Editor window handles the Locations tab. Locations are + /// just treated as basic assets, so it uses the generic asset methods. + /// + public partial class DialogueEditorWindow + { + + [SerializeField] + private AssetFoldouts locationFoldouts = new AssetFoldouts(); + + [SerializeField] + private string locationFilter = string.Empty; + + [SerializeField] + private bool hideFilteredOutLocations = false; + + private ReorderableList locationReorderableList = null; + + [SerializeField] + private int locationListSelectedIndex = -1; + + private HashSet syncedLocationIDs = null; + + private void ResetLocationSection() + { + locationFoldouts = new AssetFoldouts(); + locationAssetList = null; + locationReorderableList = null; + locationListSelectedIndex = -1; + syncedLocationIDs = null; + } + + private void DrawLocationSection() + { + if (locationReorderableList == null) InitializeLocationReorderableList(); + DrawFilterMenuBar("Location", DrawLocationMenu, ref locationFilter, ref hideFilteredOutLocations); + if (database.syncInfo.syncLocations) + { + DrawLocationSyncDatabase(); + if (syncedLocationIDs == null) RecordSyncedLocationIDs(); + } + locationReorderableList.DoLayoutList(); + } + + private void InitializeLocationReorderableList() + { + locationReorderableList = new ReorderableList(database.locations, typeof(Location), true, true, true, true); + locationReorderableList.drawHeaderCallback = DrawLocationListHeader; + locationReorderableList.drawElementCallback = DrawLocationListElement; + locationReorderableList.drawElementBackgroundCallback = DrawLocationListElementBackground; + locationReorderableList.onAddCallback = OnLocationListAdd; + locationReorderableList.onRemoveCallback = OnLocationListRemove; + locationReorderableList.onSelectCallback = OnLocationListSelect; + locationReorderableList.onReorderCallback = OnLocationListReorder; + } + + private void DrawLocationListHeader(Rect rect) + { + var fieldWidth = (rect.width - 14) / 4; + EditorGUI.LabelField(new Rect(rect.x + 14, rect.y, fieldWidth, rect.height), "Name"); + EditorGUI.LabelField(new Rect(rect.x + 14 + fieldWidth + 2, rect.y, 3 * fieldWidth - 2, rect.height), "Description"); + } + + private void DrawLocationListElement(Rect rect, int index, bool isActive, bool isFocused) + { + if (!(0 <= index && index < database.locations.Count)) return; + var nameControl = "LocationName" + index; + var descriptionControl = "LocationDescription" + index; + var location = database.locations[index]; + EditorGUI.BeginDisabledGroup(!EditorTools.IsAssetInFilter(location, locationFilter) || IsLocationSyncedFromOtherDB(location)); + var fieldWidth = rect.width / 4; + var locationName = location.Name; + EditorGUI.BeginChangeCheck(); + GUI.SetNextControlName(nameControl); + locationName = EditorGUI.TextField(new Rect(rect.x, rect.y + 2, fieldWidth, EditorGUIUtility.singleLineHeight), GUIContent.none, locationName); + if (EditorGUI.EndChangeCheck()) location.Name = locationName; + var description = location.Description; + EditorGUI.BeginChangeCheck(); + GUI.SetNextControlName(descriptionControl); + description = EditorGUI.TextField(new Rect(rect.x + fieldWidth + 2, rect.y + 2, 3 * fieldWidth - 2, EditorGUIUtility.singleLineHeight), GUIContent.none, description); + if (EditorGUI.EndChangeCheck()) location.Description = description; + EditorGUI.EndDisabledGroup(); + var focusedControl = GUI.GetNameOfFocusedControl(); + if (string.Equals(nameControl, focusedControl) || string.Equals(descriptionControl, focusedControl)) + { + inspectorSelection = location; + } + } + + private void DrawLocationListElementBackground(Rect rect, int index, bool isActive, bool isFocused) + { + if (!(0 <= index && index < database.locations.Count)) return; + var location = database.locations[index]; + if (EditorTools.IsAssetInFilter(location, locationFilter)) + { + ReorderableList.defaultBehaviours.DrawElementBackground(rect, index, isActive, isFocused, true); + } + else + { + EditorGUI.DrawRect(rect, new Color(0.225f, 0.225f, 0.225f, 1)); + } + } + + private void OnLocationListAdd(ReorderableList list) + { + AddNewLocation(); + } + + private void OnLocationListRemove(ReorderableList list) + { + if (!(0 <= list.index && list.index < database.locations.Count)) return; + var location = database.locations[list.index]; + if (location == null) return; + if (IsLocationSyncedFromOtherDB(location)) return; + var deletedLastOne = list.count == 1; + if (EditorUtility.DisplayDialog(string.Format("Delete '{0}'?", EditorTools.GetAssetName(location)), "Are you sure you want to delete this location?", "Delete", "Cancel")) + { + ReorderableList.defaultBehaviours.DoRemoveButton(list); + if (deletedLastOne) inspectorSelection = null; + else inspectorSelection = (list.index < list.count) ? database.locations[list.index] : (list.count > 0) ? database.locations[list.count - 1] : null; + SetDatabaseDirty("Remove Location"); + } + } + + private void OnLocationListReorder(ReorderableList list) + { + SetDatabaseDirty("Reorder Locations"); + } + + private void OnLocationListSelect(ReorderableList list) + { + if (!(0 <= list.index && list.index < database.locations.Count)) return; + inspectorSelection = database.locations[list.index]; + locationListSelectedIndex = list.index; + } + + public void DrawSelectedLocationSecondPart() + { + var location = inspectorSelection as Location; + if (location == null) return; + DrawOtherLocationPrimaryFields(location); + DrawFieldsFoldout(location, locationListSelectedIndex, locationFoldouts); + DrawAssetSpecificPropertiesSecondPart(location, locationListSelectedIndex, locationFoldouts); + } + + private void DrawOtherLocationPrimaryFields(Location location) + { + if (location == null || location.fields == null || template.locationPrimaryFieldTitles == null) return; + foreach (var field in location.fields) + { + var fieldTitle = field.title; + if (string.IsNullOrEmpty(fieldTitle)) continue; + if (!template.locationPrimaryFieldTitles.Contains(field.title)) continue; + DrawMainSectionField(field); + } + } + + private void DrawLocationMenu() + { + if (GUILayout.Button("Menu", "MiniPullDown", GUILayout.Width(56))) + { + GenericMenu menu = new GenericMenu(); + menu.AddItem(new GUIContent("New Location"), false, AddNewLocation); + menu.AddItem(new GUIContent("Sort/By Name"), false, SortLocationsByName); + menu.AddItem(new GUIContent("Sort/By ID"), false, SortLocationsByID); + menu.AddItem(new GUIContent("Sync From DB"), database.syncInfo.syncLocations, ToggleSyncLocationsFromDB); + menu.ShowAsContext(); + } + } + + private void AddNewLocation() + { + AddNewAsset(database.locations); + SetDatabaseDirty("Add New Location"); + } + + private void SortLocationsByName() + { + database.locations.Sort((x, y) => x.Name.CompareTo(y.Name)); + SetDatabaseDirty("Sort Locations by Name"); + } + + private void SortLocationsByID() + { + database.locations.Sort((x, y) => x.id.CompareTo(y.id)); + SetDatabaseDirty("Sort Locations by ID"); + } + + private void ToggleSyncLocationsFromDB() + { + database.syncInfo.syncLocations = !database.syncInfo.syncLocations; + if (!database.syncInfo.syncLocations && database.syncInfo.syncLocationsDatabase != null) + { + if (EditorUtility.DisplayDialog("Disconnect Synced DB", + "Also delete synced locations from this database?", "Yes", "No")) + { + database.locations.RemoveAll(x => syncedLocationIDs.Contains(x.id)); + } + } + InitializeLocationReorderableList(); + SetDatabaseDirty("Toggle Sync Locations"); + } + + private void DrawLocationSyncDatabase() + { + EditorGUILayout.BeginHorizontal(); + DialogueDatabase newDatabase = EditorGUILayout.ObjectField(new GUIContent("Sync From", "Database to sync locations from."), + database.syncInfo.syncLocationsDatabase, typeof(DialogueDatabase), false) as DialogueDatabase; + if (newDatabase != database.syncInfo.syncLocationsDatabase) + { + database.syncInfo.syncLocationsDatabase = newDatabase; + database.SyncLocations(); + InitializeLocationReorderableList(); + syncedLocationIDs = null; + SetDatabaseDirty("Change Location Sync Database"); + } + if (GUILayout.Button(new GUIContent("Sync Now", "Syncs from the database."), EditorStyles.miniButton, GUILayout.Width(72))) + { + InitializeLocationReorderableList(); + syncedLocationIDs = null; + database.SyncLocations(); + SetDatabaseDirty("Manual Sync Locations"); + } + EditorGUILayout.EndHorizontal(); + } + + private void RecordSyncedLocationIDs() + { + syncedLocationIDs = new HashSet(); + if (database.syncInfo.syncLocations && database.syncInfo.syncLocationsDatabase != null) + { + database.syncInfo.syncLocationsDatabase.locations.ForEach(x => syncedLocationIDs.Add(x.id)); + } + } + + public bool IsLocationSyncedFromOtherDB(Location location) + { + return location != null && syncedLocationIDs != null && syncedLocationIDs.Contains(location.id); + } + + } + +} \ No newline at end of file diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowLocationSection.cs.meta b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowLocationSection.cs.meta new file mode 100644 index 000000000..0f866b803 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowLocationSection.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: fd5fd1b46b0b8cf46852a241196e4e0b +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 11672 + packageName: Dialogue System for Unity + packageVersion: 2.2.46.1 + assetPath: Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue + Editor/DialogueEditorWindowLocationSection.cs + uploadId: 667566 diff --git a/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowMain.cs b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowMain.cs new file mode 100644 index 000000000..f6b3efd63 --- /dev/null +++ b/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/DialogueEditorWindowMain.cs @@ -0,0 +1,533 @@ +// Copyright (c) Pixel Crushers. All rights reserved. + +using UnityEngine; +using UnityEditor; + +namespace PixelCrushers.DialogueSystem.DialogueEditor +{ + + /// + /// Dialogue database editor window. This is the main part of a class that spans + /// several files using partial classes. Each file handles one aspect of the + /// Dialogue Editor, such as the Actors tab or the Items tab. + /// + public partial class DialogueEditorWindow : EditorWindow + { + + public static DialogueEditorWindow instance = null; + + public static object inspectorSelection + { + get + { + return _inspectorSelection; + } + set + { + _inspectorSelection = value; + if ((value != null) && (instance != null) && (EditorWindow.focusedWindow == instance)) + { + Selection.activeObject = DialogueEditorWindow.instance.database; + } + DialogueDatabaseEditor.RepaintInstances(); + } + } + [SerializeField] + private static object _inspectorSelection = null; + + [SerializeField] + private Toolbar toolbar = new Toolbar(); + + [SerializeField] + private DialogueDatabase database = null; + public static DialogueDatabase GetCurrentlyEditedDatabase() { return (instance != null) ? instance.database : null; } + + private SerializedObject serializedObject = null; + + [SerializeField] + private bool debug = false; + + [SerializeField] + private bool registerCompleteObjectUndo = true; + + private bool verboseDebug = false; + + [SerializeField] + private Vector2 scrollPosition = Vector2.zero; + + private Template template = Template.FromDefault(); + + private const string CompleteUndoKey = "PixelCrushers.DialogueSystem.DialogueEditor.registerCompleteObjectUndo"; + private const string ShowNodeEditorKey = "PixelCrushers.DialogueSystem.DialogueEditor.ShowNodeEditor"; + private const string ShowDatabaseNameKey = "PixelCrushers.DialogueSystem.DialogueEditor.ShowDatabaseName"; + private const string SyncOnOpenKey = "PixelCrushers.DialogueSystem.DialogueEditor.SyncOnOpen"; + private const string AutoBackupKey = "PixelCrushers.DialogueSystem.DialogueEditor.AutoBackupFrequency"; + private const string AutoBackupFolderKey = "PixelCrushers.DialogueSystem.DialogueEditor.AutoBackupFolder"; + private const string TrimWhitespaceAroundPipesKey = "PixelCrushers.DialogueSystem.DialogueEditor.TrimWhitespaceAroundPipes"; + private const string LocalizationLanguagesKey = "PixelCrushers.DialogueSystem.DialogueEditor.LocalizationLanguages"; + private const string SequencerDragDropCommandsKey = "PixelCrushers.DialogueSystem.DialogueEditor.SequencerDragDropCommands"; + private const string DialogueEditorPrefsKey = "PixelCrushers.DialogueSystem.DialogueEditor.Prefs"; + + private const float RuntimeUpdateFrequency = 0.5f; + private float timeSinceLastRuntimeUpdate = 0; + + private const float DefaultAutoBackupFrequency = 600; + private float autoBackupFrequency = DefaultAutoBackupFrequency; + private float timeForNextAutoBackup = 0; + private string autoBackupFolder = string.Empty; + + private bool showDatabaseName = true; + + private bool syncOnOpen = true; + + private DialogueEditorPrefs prefs = null; + + private const float MinWidth = 720f; + private const float MinHeight = 240f; + +#if !(UNITY_2023_1_OR_NEWER || UNITY_2022_3_OR_NEWER) + // Expose focusChanged event in pre-Unity 2023 versions. + // Technically it's exposed in 2022.3, but docs say otherwise. + public static System.Action UnityEditorFocusChanged + { + get + { + var fieldInfo = typeof(EditorApplication).GetField("focusChanged", + System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic); + return (System.Action)fieldInfo.GetValue(null); + } + set + { + var fieldInfo = typeof(EditorApplication).GetField("focusChanged", + System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic); + fieldInfo.SetValue(null, value); + } + } +#endif + + public static void ResetPosition() + { + if (instance == null) + { + instance = OpenDialogueEditorWindow(); + } + instance.position = new Rect(0f, 0f, MinWidth, MinHeight); + } + + private void OnEnable() + { + if (debug) Debug.Log("Dialogue Editor: OnEnable (Selection.activeObject=" + Selection.activeObject + ", database=" + database + ")", Selection.activeObject); + instance = this; + minSize = new Vector2(MinWidth, MinHeight); + if (database != null) + { + LoadTemplateFromDatabase(); + } + else if (Selection.activeObject != null) + { + SelectObject(Selection.activeObject); + } + else if (EditorWindow.focusedWindow == this) + { + SelectObject(database); + } + toolbar.UpdateTabNames(template.treatItemsAsQuests); + if (database != null) ValidateConversationMenuTitleIndex(); +#if UNITY_2017_2_OR_NEWER + EditorApplication.playModeStateChanged -= OnPlayModeStateChanged; + EditorApplication.playModeStateChanged += OnPlayModeStateChanged; +#else + EditorApplication.playmodeStateChanged -= OnPlaymodeStateChanged; + EditorApplication.playmodeStateChanged += OnPlaymodeStateChanged; +#endif +#if UNITY_2023_1_OR_NEWER || UNITY_2022_3_OR_NEWER + EditorApplication.focusChanged += OnFocusChanged; +#else + UnityEditorFocusChanged += OnFocusChanged; +#endif + showQuickDialogueTextEntry = false; + LoadEditorSettings(); + if (database == null) template = TemplateTools.LoadFromEditorPrefs(); + } + + private void OnDisable() + { + if (debug) Debug.Log("Dialogue Editor: OnDisable"); +#if UNITY_2017_2_OR_NEWER + EditorApplication.playModeStateChanged -= OnPlayModeStateChanged; +#else + EditorApplication.playmodeStateChanged -= OnPlaymodeStateChanged; +#endif +#if UNITY_2023_1_OR_NEWER || UNITY_2022_3_OR_NEWER + EditorApplication.focusChanged -= OnFocusChanged; +#else + UnityEditorFocusChanged += OnFocusChanged; +#endif + //--- No need to save assets after entering play mode? This was a workaround for Asset Database bugs. + //try + //{ + // EditorApplication.delayCall += AssetDatabase.SaveAssets; + //} + //catch (System.NullReferenceException) { } // Some Unity versions w/disabled domain reloading don't allow when entering play mode. + SaveTemplate(); + inspectorSelection = null; + instance = null; + SaveEditorSettings(); + } + + private void SaveTemplate() + { + TemplateTools.SaveToEditorPrefs(template); + SaveTemplateToDatabase(); + } + + private void LoadEditorSettings() + { + registerCompleteObjectUndo = EditorPrefs.GetBool(CompleteUndoKey, true); + showDatabaseName = EditorPrefs.GetBool(ShowDatabaseNameKey, true); + syncOnOpen = EditorPrefs.GetBool(SyncOnOpenKey, true); + autoBackupFrequency = EditorPrefs.GetFloat(AutoBackupKey, DefaultAutoBackupFrequency); + autoBackupFolder = EditorPrefs.GetString(AutoBackupFolderKey, string.Empty); + timeForNextAutoBackup = Time.realtimeSinceStartup + autoBackupFrequency; + trimWhitespaceAroundPipes = EditorPrefs.GetBool(TrimWhitespaceAroundPipesKey, true); + if (EditorPrefs.HasKey(LocalizationLanguagesKey)) localizationLanguages = JsonUtility.FromJson(EditorPrefs.GetString(LocalizationLanguagesKey)); + if (EditorPrefs.HasKey(SequencerDragDropCommandsKey)) SequenceEditorTools.RestoreDragDropCommands(EditorPrefs.GetString(SequencerDragDropCommandsKey)); + if (EditorPrefs.HasKey(DialogueEditorPrefsKey)) prefs = JsonUtility.FromJson(EditorPrefs.GetString(DialogueEditorPrefsKey)); + if (prefs == null) prefs = new DialogueEditorPrefs(); + } + + private void SaveEditorSettings() + { + EditorPrefs.SetBool(CompleteUndoKey, registerCompleteObjectUndo); + EditorPrefs.SetBool(ShowDatabaseNameKey, showDatabaseName); + EditorPrefs.SetBool(SyncOnOpenKey, syncOnOpen); + EditorPrefs.SetFloat(AutoBackupKey, autoBackupFrequency); + EditorPrefs.SetString(AutoBackupFolderKey, autoBackupFolder); + EditorPrefs.SetBool(TrimWhitespaceAroundPipesKey, trimWhitespaceAroundPipes); + EditorPrefs.SetString(LocalizationLanguagesKey, JsonUtility.ToJson(localizationLanguages)); + EditorPrefs.SetString(SequencerDragDropCommandsKey, SequenceEditorTools.SaveDragDropCommands()); + EditorPrefs.SetString(DialogueEditorPrefsKey, JsonUtility.ToJson(prefs)); + } + + private void LoadTemplateFromDatabase() + { + if (database == null || string.IsNullOrEmpty(database.templateJson)) return; + var databaseTemplate = JsonUtility.FromJson