버그 및 로직 수정
+ GameManager CurrentCombatPlayer 버그 및 로직 수정 + 타이탄 슬라임 스프라이트 변경 + Tycoon action 추가 + JumpSlam 스프라이트 형식으로 변경 + Npc 레이어 추가
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8
Assets/02.Scripts/BehaviorTree/Action.meta
Normal file
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@ -1,6 +1,6 @@
|
||||
using BehaviorDesigner.Runtime.Tasks;
|
||||
|
||||
namespace BlueWater.BehaviorTrees
|
||||
namespace BlueWater.BehaviorTrees.Actions
|
||||
{
|
||||
[TaskCategory("Custom")]
|
||||
public class ReturnSuccess : Action
|
@ -86,8 +86,7 @@ namespace BlueWater.Players.Combat
|
||||
{
|
||||
if (context.performed)
|
||||
{
|
||||
PlayerInputKeyManager.Instance.SwitchCurrentActionMap(InputActionMaps.CombatUi);
|
||||
CombatUiManager.Instance.CombatItemInventoryUi.Open();
|
||||
CombatUiManager.Instance.CombatItemInventoryUi.Open(CombatUiManager.Instance.PopupUiList);
|
||||
}
|
||||
}
|
||||
|
||||
@ -98,7 +97,6 @@ namespace BlueWater.Players.Combat
|
||||
if (!CombatUiManager.Instance.CombatItemInventoryUi.gameObject.activeSelf) return;
|
||||
|
||||
CombatUiManager.Instance.CombatItemInventoryUi.Close();
|
||||
PlayerInputKeyManager.Instance.SwitchCurrentActionMap(InputActionMaps.Combat);
|
||||
}
|
||||
}
|
||||
|
||||
@ -106,8 +104,7 @@ namespace BlueWater.Players.Combat
|
||||
{
|
||||
if (context.performed)
|
||||
{
|
||||
CombatUiManager.Instance.CombatMenuPopupUi.Open();
|
||||
PlayerInputKeyManager.Instance.SwitchCurrentActionMap(InputActionMaps.CombatUi);
|
||||
CombatUiManager.Instance.CombatMenuPopupUi.Open(CombatUiManager.Instance.PopupUiList);
|
||||
}
|
||||
}
|
||||
|
||||
@ -116,10 +113,6 @@ namespace BlueWater.Players.Combat
|
||||
if (context.performed)
|
||||
{
|
||||
CombatUiManager.Instance.CloseLastPopup();
|
||||
|
||||
if (!CombatUiManager.Instance.IsPopupListEmpty()) return;
|
||||
|
||||
PlayerInputKeyManager.Instance.SwitchCurrentActionMap(InputActionMaps.Combat);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -65,6 +65,11 @@ namespace BlueWater.Players.Combat
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (!GameManager.Instance.CurrentCombatPlayer)
|
||||
{
|
||||
GameManager.Instance.SetCurrentCombatPlayer(this);
|
||||
}
|
||||
|
||||
SubscribeEvents();
|
||||
}
|
||||
|
||||
|
@ -113,7 +113,7 @@ namespace BlueWater.Players
|
||||
public void Die()
|
||||
{
|
||||
// TODO : 죽는걸 확실히 표현한 후 오브젝트 파괴하기
|
||||
CombatUiManager.Instance.GameOverPopupUi.Open();
|
||||
CombatUiManager.Instance.GameOverPopupUi.Open(CombatUiManager.Instance.PopupUiList);
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
|
@ -46,6 +46,7 @@ namespace BlueWater.Players.Tycoons
|
||||
// Player input methods
|
||||
#region Player input methods
|
||||
|
||||
// Tycoon
|
||||
public void OnMove(InputAction.CallbackContext context)
|
||||
{
|
||||
var movementInput = context.ReadValue<Vector2>();
|
||||
@ -56,7 +57,34 @@ namespace BlueWater.Players.Tycoons
|
||||
{
|
||||
if (context.performed)
|
||||
{
|
||||
// TODO : 상호작용 추가
|
||||
}
|
||||
}
|
||||
|
||||
public void OnOpenRestaurantUpgrade(InputAction.CallbackContext context)
|
||||
{
|
||||
if (context.performed)
|
||||
{
|
||||
TycoonUiManager.Instance.RestaurantUpgradeUi.Open(TycoonUiManager.Instance.PopupUiList);
|
||||
}
|
||||
}
|
||||
|
||||
// TycoonUi
|
||||
public void OnCloseRestaurantUpgrade(InputAction.CallbackContext context)
|
||||
{
|
||||
if (context.performed)
|
||||
{
|
||||
if (!TycoonUiManager.Instance.RestaurantUpgradeUi.gameObject.activeSelf) return;
|
||||
|
||||
TycoonUiManager.Instance.RestaurantUpgradeUi.Close();
|
||||
}
|
||||
}
|
||||
|
||||
public void OnCancel(InputAction.CallbackContext context)
|
||||
{
|
||||
if (context.performed)
|
||||
{
|
||||
CombatUiManager.Instance.CloseLastPopup();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -11,7 +11,7 @@ namespace BlueWater.Players.Tycoons
|
||||
// Components
|
||||
public Rigidbody Rigidbody { get; private set; }
|
||||
private Transform _visualLook;
|
||||
private TycoonSpineController _tycoonSpineController;
|
||||
private SpineController _spineController;
|
||||
|
||||
// Move
|
||||
[field: SerializeField, Range(1f, 10f), Tooltip("이동 속도")]
|
||||
@ -28,9 +28,9 @@ namespace BlueWater.Players.Tycoons
|
||||
if (_isMoving == value) return;
|
||||
|
||||
_isMoving = value;
|
||||
_tycoonSpineController.PlayAnimation(_isMoving
|
||||
? TycoonSpineAnimationName.run.ToString()
|
||||
: TycoonSpineAnimationName.idle.ToString(), true);
|
||||
_spineController.PlayAnimation(_isMoving
|
||||
? TycoonPlayerSpineAnimation.run.ToString()
|
||||
: TycoonPlayerSpineAnimation.idle.ToString(), true);
|
||||
}
|
||||
}
|
||||
|
||||
@ -54,7 +54,12 @@ namespace BlueWater.Players.Tycoons
|
||||
|
||||
// Unity events
|
||||
#region Unity events
|
||||
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_spineController = GetComponent<SpineController>();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
FlipVisualLook();
|
||||
@ -72,11 +77,10 @@ namespace BlueWater.Players.Tycoons
|
||||
// Initialize Methods
|
||||
#region Initialize Methods
|
||||
|
||||
public void InitializeComponents(Rigidbody rigidbody, Transform visualLook, TycoonSpineController tycoonSpineController)
|
||||
public void InitializeComponents(Rigidbody rigidbody, Transform visualLook)
|
||||
{
|
||||
Rigidbody = rigidbody;
|
||||
_visualLook = visualLook;
|
||||
_tycoonSpineController = tycoonSpineController;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -5,6 +5,12 @@ using UnityEngine.InputSystem;
|
||||
|
||||
namespace BlueWater.Players.Tycoons
|
||||
{
|
||||
public enum TycoonPlayerSpineAnimation
|
||||
{
|
||||
idle = 0,
|
||||
run
|
||||
}
|
||||
|
||||
public class TycoonPlayer : MonoBehaviour
|
||||
{
|
||||
// Variables
|
||||
@ -26,9 +32,6 @@ namespace BlueWater.Players.Tycoons
|
||||
[field: SerializeField]
|
||||
public SkeletonAnimation SkeletonAnimation { get; private set; }
|
||||
|
||||
[field: SerializeField]
|
||||
public TycoonSpineController TycoonSpineController { get; private set; }
|
||||
|
||||
[field: SerializeField]
|
||||
public TycoonInput TycoonInput { get; private set; }
|
||||
|
||||
@ -70,16 +73,14 @@ namespace BlueWater.Players.Tycoons
|
||||
VisualLook = transform.Find("VisualLook");
|
||||
SkeletonAnimation = VisualLook.GetComponent<SkeletonAnimation>();
|
||||
|
||||
TycoonSpineController = GetComponent<TycoonSpineController>();
|
||||
TycoonInput = GetComponent<TycoonInput>();
|
||||
TycoonMovement = GetComponent<TycoonMovement>();
|
||||
}
|
||||
|
||||
private void InitializeChileComponents()
|
||||
{
|
||||
TycoonSpineController.InitializeComponents(SkeletonAnimation);
|
||||
TycoonInput.InitializeComponents(PlayerInput);
|
||||
TycoonMovement.InitializeComponents(Rigidbody, VisualLook, TycoonSpineController);
|
||||
TycoonMovement.InitializeComponents(Rigidbody, VisualLook);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -1,59 +0,0 @@
|
||||
using Spine;
|
||||
using Spine.Unity;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BlueWater.Players.Tycoons
|
||||
{
|
||||
public enum TycoonSpineAnimationName
|
||||
{
|
||||
idle = 0,
|
||||
run
|
||||
}
|
||||
|
||||
public class TycoonSpineController : SpineController
|
||||
{
|
||||
[SerializeField]
|
||||
private string _initialSkinName = "01";
|
||||
|
||||
// Initialize methods
|
||||
#region Initialize methods
|
||||
|
||||
public override void InitializeComponents(SkeletonAnimation skeletonAnimation)
|
||||
{
|
||||
base.InitializeComponents(skeletonAnimation);
|
||||
|
||||
SetSkin(_initialSkinName);
|
||||
PlayAnimation(TycoonSpineAnimationName.idle.ToString(), true);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
protected override void OnAnimationStart(TrackEntry trackEntry)
|
||||
{
|
||||
var animationName = trackEntry.Animation.Name;
|
||||
|
||||
if (animationName == TycoonSpineAnimationName.idle.ToString())
|
||||
{
|
||||
}
|
||||
else if (animationName == TycoonSpineAnimationName.run.ToString())
|
||||
{
|
||||
|
||||
}
|
||||
print($"{animationName} 애니메이션 완료");
|
||||
}
|
||||
|
||||
protected override void OnAnimationComplete(TrackEntry trackEntry)
|
||||
{
|
||||
var animationName = trackEntry.Animation.Name;
|
||||
|
||||
if (animationName == TycoonSpineAnimationName.idle.ToString())
|
||||
{
|
||||
}
|
||||
else if (animationName == TycoonSpineAnimationName.run.ToString())
|
||||
{
|
||||
|
||||
}
|
||||
print($"{animationName} 애니메이션 완료");
|
||||
}
|
||||
}
|
||||
}
|
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8130801e9ac84aa0874ac36c80383d9c
|
||||
timeCreated: 1717669631
|
@ -1,32 +1,31 @@
|
||||
using System;
|
||||
using Spine;
|
||||
using Sirenix.OdinInspector;
|
||||
using Spine.Unity;
|
||||
using UnityEngine;
|
||||
using AnimationState = Spine.AnimationState;
|
||||
|
||||
namespace BlueWater.Players
|
||||
{
|
||||
public abstract class SpineController : MonoBehaviour
|
||||
public class SpineController : MonoBehaviour
|
||||
{
|
||||
// Variables
|
||||
#region Variables
|
||||
|
||||
// Components
|
||||
protected SkeletonAnimation SkeletonAnimation;
|
||||
protected AnimationState AnimationState;
|
||||
[SerializeField]
|
||||
private SkeletonAnimation _skeletonAnimation;
|
||||
private AnimationState _animationState;
|
||||
|
||||
// Variables
|
||||
[SerializeField]
|
||||
private string _initialSkinName;
|
||||
|
||||
#endregion
|
||||
|
||||
// Unity events
|
||||
#region Unity events
|
||||
|
||||
private void OnDestroy()
|
||||
private void Awake()
|
||||
{
|
||||
if (AnimationState != null)
|
||||
{
|
||||
AnimationState.Start -= OnAnimationStart;
|
||||
AnimationState.Complete -= OnAnimationComplete;
|
||||
}
|
||||
InitializeComponents();
|
||||
}
|
||||
|
||||
#endregion
|
||||
@ -34,25 +33,12 @@ namespace BlueWater.Players
|
||||
// Initialize methods
|
||||
#region Initialize methods
|
||||
|
||||
public virtual void InitializeComponents(SkeletonAnimation skeletonAnimation)
|
||||
[Button("셋팅 초기화")]
|
||||
public virtual void InitializeComponents()
|
||||
{
|
||||
if (skeletonAnimation == null)
|
||||
{
|
||||
Debug.LogError("SkeletonAnimation component is null.");
|
||||
return;
|
||||
}
|
||||
|
||||
SkeletonAnimation = skeletonAnimation;
|
||||
AnimationState = SkeletonAnimation.AnimationState;
|
||||
|
||||
if (AnimationState != null)
|
||||
{
|
||||
AnimationState.Complete += OnAnimationComplete;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("AnimationState is not initialized.");
|
||||
}
|
||||
_skeletonAnimation = transform.GetComponentInChildren<SkeletonAnimation>();
|
||||
_animationState = _skeletonAnimation.AnimationState;
|
||||
SetSkin(_initialSkinName);
|
||||
}
|
||||
|
||||
#endregion
|
||||
@ -62,7 +48,7 @@ namespace BlueWater.Players
|
||||
|
||||
public void PlayAnimation(string animationName, bool isLoopActive, float speed = 1f)
|
||||
{
|
||||
if (SkeletonAnimation == null && AnimationState == null) return;
|
||||
if (!_skeletonAnimation && _animationState == null) return;
|
||||
|
||||
if (string.IsNullOrEmpty(animationName))
|
||||
{
|
||||
@ -70,13 +56,13 @@ namespace BlueWater.Players
|
||||
return;
|
||||
}
|
||||
|
||||
AnimationState.TimeScale = speed;
|
||||
AnimationState.SetAnimation(0, animationName, isLoopActive);
|
||||
_animationState.TimeScale = speed;
|
||||
_animationState.SetAnimation(0, animationName, isLoopActive);
|
||||
}
|
||||
|
||||
public void SetSkin(string skinName)
|
||||
{
|
||||
if (SkeletonAnimation == null && AnimationState == null) return;
|
||||
if (_skeletonAnimation == null && _animationState == null) return;
|
||||
|
||||
if (string.IsNullOrEmpty(skinName))
|
||||
{
|
||||
@ -84,14 +70,11 @@ namespace BlueWater.Players
|
||||
return;
|
||||
}
|
||||
|
||||
SkeletonAnimation.Skeleton.SetSkin(skinName);
|
||||
SkeletonAnimation.Skeleton.SetSlotsToSetupPose();
|
||||
AnimationState.Apply(SkeletonAnimation.Skeleton);
|
||||
_skeletonAnimation.Skeleton.SetSkin(skinName);
|
||||
_skeletonAnimation.Skeleton.SetSlotsToSetupPose();
|
||||
_animationState.Apply(_skeletonAnimation.Skeleton);
|
||||
}
|
||||
|
||||
protected abstract void OnAnimationStart(TrackEntry trackEntry);
|
||||
protected abstract void OnAnimationComplete(TrackEntry trackEntry);
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -9,6 +9,8 @@ namespace BlueWater
|
||||
// Combat
|
||||
[SerializeField]
|
||||
private GameObject _combatPlayerPrefab;
|
||||
|
||||
[field: SerializeField]
|
||||
public CombatPlayer CurrentCombatPlayer { get; private set; }
|
||||
|
||||
// Events
|
||||
@ -20,5 +22,7 @@ namespace BlueWater
|
||||
CurrentCombatPlayer = instantiatePlayer;
|
||||
OnInstantiatePlayer?.Invoke(instantiatePlayer.transform);
|
||||
}
|
||||
|
||||
public void SetCurrentCombatPlayer(CombatPlayer combatPlayer) => CurrentCombatPlayer = combatPlayer;
|
||||
}
|
||||
}
|
@ -1,14 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9f38006d23812da49ba6a33f9bc358b9
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 11500000, guid: 8404be70184654265930450def6a9037, type: 3}
|
||||
generateWrapperCode: 0
|
||||
wrapperCodePath:
|
||||
wrapperClassName:
|
||||
wrapperCodeNamespace:
|
@ -55,7 +55,7 @@ namespace BlueWater.Maps
|
||||
yield return null;
|
||||
}
|
||||
|
||||
CombatUiManager.Instance.ClearPopupUi.Open();
|
||||
CombatUiManager.Instance.ClearPopupUi.Open(CombatUiManager.Instance.PopupUiList);
|
||||
}
|
||||
}
|
||||
}
|
@ -38,7 +38,7 @@ namespace BlueWater.Maps
|
||||
yield return null;
|
||||
}
|
||||
|
||||
CombatUiManager.Instance.ClearPopupUi.Open();
|
||||
CombatUiManager.Instance.ClearPopupUi.Open(CombatUiManager.Instance.PopupUiList);
|
||||
}
|
||||
}
|
||||
}
|
@ -22,6 +22,15 @@
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "OpenRestaurantUpgrade",
|
||||
"type": "Button",
|
||||
"id": "a0f02877-2c29-4c32-8898-f0074336c625",
|
||||
"expectedControlType": "",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
}
|
||||
],
|
||||
"bindings": [
|
||||
@ -90,14 +99,67 @@
|
||||
"action": "Interaction",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "dd5f3d27-d927-487a-b704-1612e36734cd",
|
||||
"path": "<Keyboard>/b",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "OpenRestaurantUpgrade",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "TycoonUi",
|
||||
"id": "db82013e-4a4f-4ca3-9bce-d562f1186d92",
|
||||
"actions": [],
|
||||
"bindings": []
|
||||
"actions": [
|
||||
{
|
||||
"name": "CloseRestaurantUpgrade",
|
||||
"type": "Button",
|
||||
"id": "013e4058-f4a2-46fc-b3f7-a7f94a4d4644",
|
||||
"expectedControlType": "",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Cancel",
|
||||
"type": "Button",
|
||||
"id": "43781cf6-335d-402e-957c-7a27f3e627b6",
|
||||
"expectedControlType": "",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
}
|
||||
],
|
||||
"bindings": [
|
||||
{
|
||||
"name": "",
|
||||
"id": "12f16c66-7177-428e-bfdf-5c0dc59f2eef",
|
||||
"path": "<Keyboard>/b",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "CloseRestaurantUpgrade",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "a4375f73-1732-4234-9b38-d093eceda9a6",
|
||||
"path": "<Keyboard>/escape",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": ";Keyboard&Mouse",
|
||||
"action": "Cancel",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Combat",
|
||||
|
@ -44,94 +44,13 @@ namespace BlueWater.Enemies.Bosses.TitanSlime.Skills
|
||||
Utils.StartUniqueCoroutine(this, ref SkillCoroutineInstance, SkillCoroutine(actions));
|
||||
}
|
||||
|
||||
private IEnumerator SkillCoroutine(params Action[] actions)
|
||||
{
|
||||
EnableSkill = false;
|
||||
_titanSlime.StopMove();
|
||||
_animationController.SetAnimationParameter("isJumpSlam", true);
|
||||
_animationController.SetAnimationParameter("idleIndex", 0);
|
||||
|
||||
var animationStarted = false;
|
||||
yield return StartCoroutine(_animationController.WaitForAnimationToRun("JumpSlam",
|
||||
success => animationStarted = success));
|
||||
|
||||
if (!animationStarted)
|
||||
{
|
||||
EndSkill(0, actions[0]);
|
||||
yield break;
|
||||
}
|
||||
|
||||
_userRigidbody.useGravity = false;
|
||||
_animationController.SetCurrentAnimationSpeed(_titanSlimeState.AnimationLength);
|
||||
|
||||
var startPosition = SkillUser.transform.position;
|
||||
var targetPosition = _targetCollider.transform.position;
|
||||
var targetDistance = Vector3.Distance(targetPosition, startPosition);
|
||||
var endPosition = targetDistance <= _titanSlimeState.ViewRange
|
||||
? CalculateRandomPosition(targetPosition, 1f)
|
||||
: CalculateRandomPosition(startPosition, 3f);
|
||||
|
||||
transform.position = endPosition + Vector3.up * _colliderRadius;
|
||||
transform.localScale = Vector3.one * (_colliderRadius * 2f);
|
||||
|
||||
if (_titanSlimeState.HasRabbit)
|
||||
{
|
||||
AudioManager.Instance.PlaySfx("JumpSlam");
|
||||
}
|
||||
|
||||
var startIndicatorTime = 1 - SkillData.CastingTime;
|
||||
var fill = 1 / startIndicatorTime;
|
||||
var isShowingIndicator = false;
|
||||
while (_animationController.IsComparingCurrentAnimation("JumpSlam") &&
|
||||
_animationController.GetCurrentAnimationNormalizedTime() <= 1f)
|
||||
{
|
||||
var normalizedTime = _animationController.GetCurrentAnimationNormalizedTime();
|
||||
if (IsUsingIndicator && Indicator)
|
||||
{
|
||||
if (startIndicatorTime <= normalizedTime)
|
||||
{
|
||||
if (!isShowingIndicator)
|
||||
{
|
||||
ShowIndicator();
|
||||
isShowingIndicator = true;
|
||||
}
|
||||
var fillValue = Indicator.material.GetFloat(_fillHash) + Time.deltaTime * fill;
|
||||
Indicator.material.SetFloat(_fillHash, fillValue);
|
||||
}
|
||||
}
|
||||
SkillUser.transform.position = Vector3.Lerp(startPosition, endPosition, normalizedTime);
|
||||
|
||||
yield return null;
|
||||
}
|
||||
|
||||
HideIndicator();
|
||||
SkillUser.transform.position = endPosition;
|
||||
var randomCooldown = Random.Range(_titanSlimeState.RandomCooldown.x, _titanSlimeState.RandomCooldown.y);
|
||||
|
||||
DoAttack(endPosition);
|
||||
EndSkill(randomCooldown, actions[0]);
|
||||
}
|
||||
|
||||
private void EndSkill(float cooldown, Action action)
|
||||
{
|
||||
Utils.EndUniqueCoroutine(this, ref SkillCoroutineInstance);
|
||||
|
||||
var randomIdleIndex = Random.Range(1, 3);
|
||||
_animationController.ResetAnimationSpeed();
|
||||
_animationController.SetAnimationParameter("idleIndex", randomIdleIndex);
|
||||
_animationController.SetAnimationParameter("isJumpSlam", false);
|
||||
_userRigidbody.useGravity = true;
|
||||
action?.Invoke();
|
||||
|
||||
Utils.StartUniqueCoroutine(this, ref CooldownCoroutineInstance,Utils.CoolDownCoroutine(cooldown, EndCooldown));
|
||||
}
|
||||
|
||||
// 유니티 애니메이션 버전
|
||||
// private IEnumerator SkillCoroutine(params Action[] actions)
|
||||
// {
|
||||
// EnableSkill = false;
|
||||
//
|
||||
// _titanSlime.StopMove();
|
||||
// _animationController.SetAnimationParameter("isJumpSlam", true);
|
||||
// _animationController.SetAnimationParameter("idleIndex", 0);
|
||||
//
|
||||
// var animationStarted = false;
|
||||
// yield return StartCoroutine(_animationController.WaitForAnimationToRun("JumpSlam",
|
||||
@ -155,26 +74,33 @@ namespace BlueWater.Enemies.Bosses.TitanSlime.Skills
|
||||
//
|
||||
// transform.position = endPosition + Vector3.up * _colliderRadius;
|
||||
// transform.localScale = Vector3.one * (_colliderRadius * 2f);
|
||||
// ShowIndicator();
|
||||
//
|
||||
// if (_titanSlimeState.HasRabbit)
|
||||
// {
|
||||
// AudioManager.Instance.PlaySfx("JumpSlam");
|
||||
// }
|
||||
//
|
||||
// var fill = 1 / _titanSlimeState.AnimationLength;
|
||||
// var startIndicatorTime = 1 - SkillData.CastingTime;
|
||||
// var fill = 1 / startIndicatorTime;
|
||||
// var isShowingIndicator = false;
|
||||
// while (_animationController.IsComparingCurrentAnimation("JumpSlam") &&
|
||||
// _animationController.GetCurrentAnimationNormalizedTime() <= 1f)
|
||||
// {
|
||||
// var normalizedTime = _animationController.GetCurrentAnimationNormalizedTime();
|
||||
// if (IsUsingIndicator && Indicator)
|
||||
// {
|
||||
// var fillValue = Indicator.material.GetFloat(_fillHash) + Time.deltaTime * fill;
|
||||
// Indicator.material.SetFloat(_fillHash, fillValue);
|
||||
// if (startIndicatorTime <= normalizedTime)
|
||||
// {
|
||||
// if (!isShowingIndicator)
|
||||
// {
|
||||
// ShowIndicator();
|
||||
// isShowingIndicator = true;
|
||||
// }
|
||||
// var fillValue = Indicator.material.GetFloat(_fillHash) + Time.deltaTime * fill;
|
||||
// Indicator.material.SetFloat(_fillHash, fillValue);
|
||||
// }
|
||||
// }
|
||||
// var normalizedTime = _animationController.GetCurrentAnimationNormalizedTime();
|
||||
// var horizontalPosition = Vector3.Lerp(startPosition, endPosition, normalizedTime);
|
||||
// var heightFactor = Mathf.Sin(Mathf.PI * normalizedTime);
|
||||
// SkillUser.transform.position = new Vector3(horizontalPosition.x, startPosition.y + heightFactor * _jumpSlamData.JumpHeight, horizontalPosition.z);
|
||||
// SkillUser.transform.position = Vector3.Lerp(startPosition, endPosition, normalizedTime);
|
||||
//
|
||||
// yield return null;
|
||||
// }
|
||||
@ -190,14 +116,91 @@ namespace BlueWater.Enemies.Bosses.TitanSlime.Skills
|
||||
// private void EndSkill(float cooldown, Action action)
|
||||
// {
|
||||
// Utils.EndUniqueCoroutine(this, ref SkillCoroutineInstance);
|
||||
//
|
||||
//
|
||||
// var randomIdleIndex = Random.Range(1, 3);
|
||||
// _animationController.ResetAnimationSpeed();
|
||||
// _animationController.SetAnimationParameter("idleIndex", randomIdleIndex);
|
||||
// _animationController.SetAnimationParameter("isJumpSlam", false);
|
||||
// _userRigidbody.useGravity = true;
|
||||
// action?.Invoke();
|
||||
//
|
||||
// Utils.StartUniqueCoroutine(this, ref CooldownCoroutineInstance,Utils.CoolDownCoroutine(cooldown, EndCooldown));
|
||||
// }
|
||||
|
||||
private IEnumerator SkillCoroutine(params Action[] actions)
|
||||
{
|
||||
EnableSkill = false;
|
||||
|
||||
_titanSlime.StopMove();
|
||||
_animationController.SetAnimationParameter("isJumpSlam", true);
|
||||
|
||||
var animationStarted = false;
|
||||
yield return StartCoroutine(_animationController.WaitForAnimationToRun("JumpSlam",
|
||||
success => animationStarted = success));
|
||||
|
||||
if (!animationStarted)
|
||||
{
|
||||
EndSkill(0, actions[0]);
|
||||
yield break;
|
||||
}
|
||||
|
||||
_userRigidbody.useGravity = false;
|
||||
_animationController.SetCurrentAnimationSpeed(_titanSlimeState.AnimationLength);
|
||||
|
||||
var startPosition = SkillUser.transform.position;
|
||||
var targetPosition = _targetCollider.transform.position;
|
||||
var targetDistance = Vector3.Distance(targetPosition, startPosition);
|
||||
var endPosition = targetDistance <= _titanSlimeState.ViewRange
|
||||
? CalculateRandomPosition(targetPosition, 1f)
|
||||
: CalculateRandomPosition(startPosition, 3f);
|
||||
|
||||
transform.position = endPosition + Vector3.up * _colliderRadius;
|
||||
transform.localScale = Vector3.one * (_colliderRadius * 2f);
|
||||
ShowIndicator();
|
||||
|
||||
if (_titanSlimeState.HasRabbit)
|
||||
{
|
||||
AudioManager.Instance.PlaySfx("JumpSlam");
|
||||
}
|
||||
|
||||
var fill = 1 / _titanSlimeState.AnimationLength;
|
||||
while (_animationController.IsComparingCurrentAnimation("JumpSlam") &&
|
||||
_animationController.GetCurrentAnimationNormalizedTime() <= 1f)
|
||||
{
|
||||
if (IsUsingIndicator && Indicator)
|
||||
{
|
||||
var fillValue = Indicator.material.GetFloat(_fillHash) + Time.deltaTime * fill;
|
||||
Indicator.material.SetFloat(_fillHash, fillValue);
|
||||
}
|
||||
var normalizedTime = _animationController.GetCurrentAnimationNormalizedTime();
|
||||
var horizontalPosition = Vector3.Lerp(startPosition, endPosition, normalizedTime);
|
||||
var heightFactor = Mathf.Sin(Mathf.PI * normalizedTime);
|
||||
SkillUser.transform.position = new Vector3(horizontalPosition.x, startPosition.y + heightFactor * _jumpSlamData.JumpHeight, horizontalPosition.z);
|
||||
|
||||
yield return null;
|
||||
}
|
||||
|
||||
HideIndicator();
|
||||
SkillUser.transform.position = endPosition;
|
||||
var randomCooldown = Random.Range(_titanSlimeState.RandomCooldown.x, _titanSlimeState.RandomCooldown.y);
|
||||
|
||||
DoAttack(endPosition);
|
||||
EndSkill(randomCooldown, actions[0]);
|
||||
}
|
||||
|
||||
private void EndSkill(float cooldown, Action action)
|
||||
{
|
||||
Utils.EndUniqueCoroutine(this, ref SkillCoroutineInstance);
|
||||
|
||||
var randomIdleIndex = Random.Range(1, 3);
|
||||
_animationController.ResetAnimationSpeed();
|
||||
_animationController.SetAnimationParameter("isJumpSlam", false);
|
||||
_animationController.SetAnimationParameter("idleIndex", randomIdleIndex);
|
||||
_userRigidbody.useGravity = true;
|
||||
action?.Invoke();
|
||||
|
||||
Utils.StartUniqueCoroutine(this, ref CooldownCoroutineInstance,Utils.CoolDownCoroutine(cooldown, EndCooldown));
|
||||
}
|
||||
|
||||
private Vector3 CalculateRandomPosition(Vector3 startPosition, float range, int iterationCount = 100)
|
||||
{
|
||||
|
8
Assets/02.Scripts/Ui/Combat.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 15143ab5457ee574b9f47662ef9c065b
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
@ -16,20 +17,19 @@ namespace BlueWater.Uis
|
||||
_moveNextStageButton = transform.Find("ClearPanel/Popup Base - Concave/Bottom/Background/Border/MoveNextStageButton").GetComponent<Button>();
|
||||
}
|
||||
|
||||
public override void Open()
|
||||
public override void Open(List<PopupUi> popupUiList)
|
||||
{
|
||||
base.Open(popupUiList);
|
||||
VisualFeedbackManager.Instance.SetBaseTimeScale(1f);
|
||||
PlayerInputKeyManager.Instance.DisableCurrentPlayerInput();
|
||||
_moveNextStageButton.interactable = (int)DataManager.Instance.CurrentSaveStage < Enum.GetValues(typeof(SaveStage)).Length - 1;
|
||||
|
||||
base.Open();
|
||||
}
|
||||
|
||||
public override void Close()
|
||||
{
|
||||
base.Close();
|
||||
PlayerInputKeyManager.Instance.EnableCurrentPlayerInput();
|
||||
VisualFeedbackManager.Instance.SetBaseTimeScale(1f);
|
||||
base.Close();
|
||||
}
|
||||
}
|
||||
}
|
@ -8,7 +8,7 @@ using UnityEngine;
|
||||
|
||||
namespace BlueWater.Items
|
||||
{
|
||||
public class CombatItemInventoryUi : PopupUi
|
||||
public class CombatItemInventoryUi : SwitchActionPopupUi
|
||||
{
|
||||
// Variables
|
||||
#region Variables
|
@ -53,11 +53,11 @@ namespace BlueWater.Uis
|
||||
[SerializeField]
|
||||
private Vector2 _fadeInOutDuration = new(0.2f, 0.3f);
|
||||
|
||||
private List<PopupUi> _popupUiList;
|
||||
public List<PopupUi> PopupUiList { get; private set; }
|
||||
|
||||
protected override void OnAwake()
|
||||
{
|
||||
Init();
|
||||
InitializeComponents();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
@ -78,7 +78,7 @@ namespace BlueWater.Uis
|
||||
}
|
||||
|
||||
[Button("셋팅 초기화")]
|
||||
private void Init()
|
||||
private void InitializeComponents()
|
||||
{
|
||||
MainCanvas = GetComponent<Canvas>();
|
||||
WorldSpaceCanvas = GameObject.Find("WorldSpaceCanvas").GetComponent<Canvas>();
|
||||
@ -93,46 +93,44 @@ namespace BlueWater.Uis
|
||||
CombatTutorialUi = MainCanvas.transform.Find("CombatTutorialUi").GetComponent<CombatTutorialUi>();
|
||||
_fadeImage = MainCanvas.transform.Find("FadeImage").GetComponent<Image>();
|
||||
|
||||
_popupUiList = new List<PopupUi>(8);
|
||||
PopupUiList = new List<PopupUi>(8);
|
||||
}
|
||||
|
||||
private void RegisterPopup(PopupUi popup)
|
||||
{
|
||||
if (!_popupUiList.Contains(popup))
|
||||
if (!PopupUiList.Contains(popup))
|
||||
{
|
||||
_popupUiList.Add(popup);
|
||||
PopupUiList.Add(popup);
|
||||
}
|
||||
}
|
||||
|
||||
private void UnregisterPopup(PopupUi popup)
|
||||
{
|
||||
if (_popupUiList.Contains(popup))
|
||||
if (PopupUiList.Contains(popup))
|
||||
{
|
||||
_popupUiList.Remove(popup);
|
||||
PopupUiList.Remove(popup);
|
||||
}
|
||||
}
|
||||
|
||||
public void CloseLastPopup()
|
||||
{
|
||||
if (_popupUiList.Count <= 0) return;
|
||||
if (PopupUiList.Count <= 0) return;
|
||||
|
||||
_popupUiList[^1].Close();
|
||||
PopupUiList[^1].Close();
|
||||
}
|
||||
|
||||
public void CloseAllPopup()
|
||||
{
|
||||
var tempList = new List<PopupUi>(_popupUiList);
|
||||
var tempList = new List<PopupUi>(PopupUiList);
|
||||
|
||||
foreach (var popup in tempList)
|
||||
{
|
||||
popup.Close();
|
||||
}
|
||||
|
||||
_popupUiList.Clear();
|
||||
PopupUiList.Clear();
|
||||
}
|
||||
|
||||
public bool IsPopupListEmpty() => _popupUiList.Count == 0;
|
||||
|
||||
public void FadeInOut()
|
||||
{
|
||||
_fadeImage.enabled = true;
|
@ -55,7 +55,7 @@ namespace BlueWater.Uis
|
||||
_countText.text = _currentCount.ToString();
|
||||
|
||||
_countSelectUi.SetActive(true);
|
||||
Open();
|
||||
Open(CombatUiManager.Instance.PopupUiList);
|
||||
}
|
||||
|
||||
public void DiscardAllMessage(List<ItemSlotUi> selectedSlotList)
|
||||
@ -65,7 +65,7 @@ namespace BlueWater.Uis
|
||||
_contentText.text = "선택한 물품을 모두 버리시겠습니까?";
|
||||
|
||||
_countSelectUi.SetActive(false);
|
||||
Open();
|
||||
Open(CombatUiManager.Instance.PopupUiList);
|
||||
}
|
||||
|
||||
public void CountDownButton()
|
@ -1,21 +1,21 @@
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace BlueWater.Uis
|
||||
{
|
||||
public class GameOverPopupUi : PopupUi
|
||||
{
|
||||
public override void Open()
|
||||
public override void Open(List<PopupUi> popupUiList)
|
||||
{
|
||||
base.Open(popupUiList);
|
||||
VisualFeedbackManager.Instance.SetBaseTimeScale(0f);
|
||||
PlayerInputKeyManager.Instance.DisableCurrentPlayerInput();
|
||||
base.Open();
|
||||
}
|
||||
|
||||
public override void Close()
|
||||
{
|
||||
base.Close();
|
||||
PlayerInputKeyManager.Instance.EnableCurrentPlayerInput();
|
||||
VisualFeedbackManager.Instance.SetBaseTimeScale(1f);
|
||||
base.Close();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,27 +1,19 @@
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace BlueWater.Uis
|
||||
{
|
||||
public class MenuPopupUi : PopupUi
|
||||
public class MenuPopupUi : SwitchActionPopupUi
|
||||
{
|
||||
[SerializeField]
|
||||
protected InputActionMaps SwitchMapsOpened;
|
||||
|
||||
[SerializeField]
|
||||
protected InputActionMaps SwitchMapsClosed;
|
||||
|
||||
public override void Open()
|
||||
public override void Open(List<PopupUi> popupUiList)
|
||||
{
|
||||
base.Open(popupUiList);
|
||||
VisualFeedbackManager.Instance.SetBaseTimeScale(0f);
|
||||
PlayerInputKeyManager.Instance.SwitchCurrentActionMap(SwitchMapsOpened);
|
||||
base.Open();
|
||||
}
|
||||
|
||||
public override void Close()
|
||||
{
|
||||
PlayerInputKeyManager.Instance.SwitchCurrentActionMap(SwitchMapsClosed);
|
||||
VisualFeedbackManager.Instance.SetBaseTimeScale(1f);
|
||||
base.Close();
|
||||
VisualFeedbackManager.Instance.SetBaseTimeScale(1f);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BlueWater.Uis
|
||||
@ -7,9 +8,12 @@ namespace BlueWater.Uis
|
||||
{
|
||||
public static event Action<PopupUi> OnPopupUiOpenEvent;
|
||||
public static event Action<PopupUi> OnPopupUiCloseEvent;
|
||||
|
||||
protected List<PopupUi> PopupUiList;
|
||||
|
||||
public virtual void Open()
|
||||
public virtual void Open(List<PopupUi> popupUiList)
|
||||
{
|
||||
PopupUiList = popupUiList;
|
||||
// 화면의 가장 앞으로 가져오기
|
||||
transform.SetAsLastSibling();
|
||||
gameObject.SetActive(true);
|
||||
|
30
Assets/02.Scripts/Ui/SwitchActionPopupUi.cs
Normal file
@ -0,0 +1,30 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BlueWater.Uis
|
||||
{
|
||||
public class SwitchActionPopupUi : PopupUi
|
||||
{
|
||||
[SerializeField]
|
||||
protected InputActionMaps SwitchMapsOpened;
|
||||
|
||||
[SerializeField]
|
||||
protected InputActionMaps SwitchMapsClosed;
|
||||
|
||||
public override void Open(List<PopupUi> popupUiList)
|
||||
{
|
||||
base.Open(popupUiList);
|
||||
|
||||
PlayerInputKeyManager.Instance.SwitchCurrentActionMap(SwitchMapsOpened);
|
||||
}
|
||||
|
||||
public override void Close()
|
||||
{
|
||||
base.Close();
|
||||
|
||||
if (PopupUiList.Count > 0) return;
|
||||
|
||||
PlayerInputKeyManager.Instance.SwitchCurrentActionMap(SwitchMapsClosed);
|
||||
}
|
||||
}
|
||||
}
|
2
Assets/02.Scripts/Ui/SwitchActionPopupUi.cs.meta
Normal file
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dc431b07746e71441b60726be5f993d1
|
8
Assets/02.Scripts/Ui/Tycoon.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7c91328d85b737e4494f9bcc2abd42f0
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
7
Assets/02.Scripts/Ui/Tycoon/RestaurantUpgradeUi.cs
Normal file
@ -0,0 +1,7 @@
|
||||
namespace BlueWater.Uis
|
||||
{
|
||||
public class RestaurantUpgradeUi : SwitchActionPopupUi
|
||||
{
|
||||
|
||||
}
|
||||
}
|
2
Assets/02.Scripts/Ui/Tycoon/RestaurantUpgradeUi.cs.meta
Normal file
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ce8b8bf51887c134abe0cc8e8ad942cc
|
96
Assets/02.Scripts/Ui/Tycoon/TycoonUiManager.cs
Normal file
@ -0,0 +1,96 @@
|
||||
using System.Collections.Generic;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BlueWater.Uis
|
||||
{
|
||||
public class TycoonUiManager : Singleton<TycoonUiManager>
|
||||
{
|
||||
// Variables
|
||||
#region Variables
|
||||
[field: SerializeField]
|
||||
public RestaurantUpgradeUi RestaurantUpgradeUi { get; private set; }
|
||||
|
||||
// Variables
|
||||
public List<PopupUi> PopupUiList { get; private set; }
|
||||
|
||||
#endregion
|
||||
|
||||
// Unity events
|
||||
#region Unity events
|
||||
|
||||
protected override void OnAwake()
|
||||
{
|
||||
InitializeComponents();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
PopupUi.OnPopupUiOpenEvent += RegisterPopup;
|
||||
PopupUi.OnPopupUiCloseEvent += UnregisterPopup;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
PopupUi.OnPopupUiOpenEvent -= RegisterPopup;
|
||||
PopupUi.OnPopupUiCloseEvent -= UnregisterPopup;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
// Initialize methods
|
||||
#region Initialize methods
|
||||
|
||||
[Button("셋팅 초기화")]
|
||||
private void InitializeComponents()
|
||||
{
|
||||
RestaurantUpgradeUi = GetComponentInChildren<RestaurantUpgradeUi>(true);
|
||||
|
||||
PopupUiList = new List<PopupUi>(8);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
// Methods
|
||||
#region Methods
|
||||
|
||||
private void RegisterPopup(PopupUi popup)
|
||||
{
|
||||
if (!PopupUiList.Contains(popup))
|
||||
{
|
||||
PopupUiList.Add(popup);
|
||||
}
|
||||
}
|
||||
|
||||
private void UnregisterPopup(PopupUi popup)
|
||||
{
|
||||
if (PopupUiList.Contains(popup))
|
||||
{
|
||||
PopupUiList.Remove(popup);
|
||||
}
|
||||
}
|
||||
|
||||
public void CloseLastPopup()
|
||||
{
|
||||
if (PopupUiList.Count <= 0) return;
|
||||
|
||||
PopupUiList[^1].Close();
|
||||
}
|
||||
|
||||
public void CloseAllPopup()
|
||||
{
|
||||
var tempList = new List<PopupUi>(PopupUiList);
|
||||
|
||||
foreach (var popup in tempList)
|
||||
{
|
||||
popup.Close();
|
||||
}
|
||||
|
||||
PopupUiList.Clear();
|
||||
}
|
||||
|
||||
public bool IsPopupListEmpty() => PopupUiList.Count == 0;
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
2
Assets/02.Scripts/Ui/Tycoon/TycoonUiManager.cs.meta
Normal file
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6d9b8436bda385e42a42700d8993be80
|
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b7099665af8b94646837a408d653539b
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
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assetBundleVariant:
|
After Width: | Height: | Size: 46 KiB |
@ -0,0 +1,141 @@
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fileFormatVersion: 2
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||||
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|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 13
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||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
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bumpmap:
|
||||
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|
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|
||||
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|
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|
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|
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isReadable: 0
|
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streamingMipmaps: 0
|
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streamingMipmapsPriority: 0
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vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
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|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
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wrapW: 0
|
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nPOTScale: 0
|
||||
lightmap: 0
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compressionQuality: 50
|
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spriteMode: 1
|
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spriteExtrude: 1
|
||||
spriteMeshType: 1
|
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alignment: 7
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spritePivot: {x: 0.5, y: 0.5}
|
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spritePixelsToUnits: 512
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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||||
alphaUsage: 1
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alphaIsTransparency: 1
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spriteTessellationDetail: -1
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||||
textureType: 8
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textureShape: 1
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flipbookRows: 1
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flipbookColumns: 1
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||||
swizzle: 50462976
|
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cookieLightType: 0
|
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platformSettings:
|
||||
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|
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buildTarget: DefaultTexturePlatform
|
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||||
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||||
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compressionQuality: 50
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||||
crunchedCompression: 0
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||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: WindowsStoreApps
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
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|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
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|
||||
sprites: []
|
||||
outline: []
|
||||
customData:
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
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|
||||
fileFormatVersion: 2
|
||||
guid: d0491c58eac07484990254f7b64a8510
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 13
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 0
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 7
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 512
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
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