Merge branch 'lmg' of http://gitea.capers.co.kr:3000/capers/CapersRepo into ntg
This commit is contained in:
commit
c0f227e54b
@ -267,7 +267,7 @@ Camera:
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--- !u!1 &1746385716
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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--- !u!222 &1867556217
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1867556214}
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m_CullTransparentMesh: 1
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--- !u!114 &1867556218
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|
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1867556214}
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 101a55adb2ae5424a8c6d0efbc862503, type: 3}
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parentRectTransform: {fileID: 871879853}
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--- !u!1 &1876905823
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--- !u!1 &1876905823
|
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GameObject:
|
GameObject:
|
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m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -88,6 +88,11 @@ namespace BlueWater
|
|||||||
{
|
{
|
||||||
return _selectedCard;
|
return _selectedCard;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public int GetSelectedCardCount(string idx)
|
||||||
|
{
|
||||||
|
return _selectedCard.GetValueOrDefault(idx, 0);
|
||||||
|
}
|
||||||
|
|
||||||
// 카드가 처음 선택되었는지 확인할 때 - 0값이면 true를 리턴
|
// 카드가 처음 선택되었는지 확인할 때 - 0값이면 true를 리턴
|
||||||
public bool CardFirstCheck(string idx)
|
public bool CardFirstCheck(string idx)
|
||||||
|
@ -43,6 +43,8 @@ namespace BlueWater.Tycoons
|
|||||||
|
|
||||||
public void SelectedCard(TycoonCard currentTycoonCard)
|
public void SelectedCard(TycoonCard currentTycoonCard)
|
||||||
{
|
{
|
||||||
|
currentTycoonCard.CardCountUp();
|
||||||
|
|
||||||
switch (currentTycoonCard.CardDataForIdx.Idx) //탐색 후 행동...
|
switch (currentTycoonCard.CardDataForIdx.Idx) //탐색 후 행동...
|
||||||
{
|
{
|
||||||
case "HeartSlotPlus":
|
case "HeartSlotPlus":
|
||||||
|
@ -1,8 +1,10 @@
|
|||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using BlueWater;
|
using BlueWater;
|
||||||
using BlueWater.Audios;
|
using BlueWater.Audios;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Sirenix.OdinInspector;
|
using Sirenix.OdinInspector;
|
||||||
|
using Unity.VisualScripting;
|
||||||
using Color = UnityEngine.Color;
|
using Color = UnityEngine.Color;
|
||||||
using Image = UnityEngine.UI.Image;
|
using Image = UnityEngine.UI.Image;
|
||||||
using Random = UnityEngine.Random;
|
using Random = UnityEngine.Random;
|
||||||
@ -39,6 +41,8 @@ public class TycoonGameOver : MonoBehaviour
|
|||||||
|
|
||||||
private GameObject _ship;
|
private GameObject _ship;
|
||||||
private Image _text;
|
private Image _text;
|
||||||
|
|
||||||
|
private bool _resultView = false; //결과창이 뜨면 true
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
@ -65,11 +69,20 @@ public class TycoonGameOver : MonoBehaviour
|
|||||||
[Button("게임오버 시작")]
|
[Button("게임오버 시작")]
|
||||||
public void GameOver_Start()
|
public void GameOver_Start()
|
||||||
{
|
{
|
||||||
|
_resultView = false;
|
||||||
gameObject.SetActive(true);
|
gameObject.SetActive(true);
|
||||||
// 코루틴 시작
|
// 코루틴 시작
|
||||||
StartCoroutine(MoveObject());
|
StartCoroutine(MoveObject());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Update()
|
||||||
|
{
|
||||||
|
if (_mainOBJ.activeSelf && Input.anyKeyDown)
|
||||||
|
{
|
||||||
|
Resultview();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// 코루틴 정의
|
// 코루틴 정의
|
||||||
IEnumerator MoveObject()
|
IEnumerator MoveObject()
|
||||||
{
|
{
|
||||||
@ -119,8 +132,8 @@ public class TycoonGameOver : MonoBehaviour
|
|||||||
|
|
||||||
yield return null; // 다음 프레임까지 대기
|
yield return null; // 다음 프레임까지 대기
|
||||||
}
|
}
|
||||||
|
|
||||||
EventManager.InvokeShowResult();
|
Resultview();
|
||||||
|
|
||||||
// 최종적으로 알파값을 1로 설정 (완전히 불투명하게)
|
// 최종적으로 알파값을 1로 설정 (완전히 불투명하게)
|
||||||
imageColor.a = 1f;
|
imageColor.a = 1f;
|
||||||
@ -128,6 +141,15 @@ public class TycoonGameOver : MonoBehaviour
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Resultview()
|
||||||
|
{
|
||||||
|
if (_resultView == false)
|
||||||
|
{
|
||||||
|
_resultView = true;
|
||||||
|
EventManager.InvokeShowResult();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// 흔들림 구현 함수
|
// 흔들림 구현 함수
|
||||||
void ShakeObject()
|
void ShakeObject()
|
||||||
{
|
{
|
||||||
|
@ -74,6 +74,8 @@ namespace BlueWater.Titles
|
|||||||
|
|
||||||
if (_isTitleScene)
|
if (_isTitleScene)
|
||||||
{
|
{
|
||||||
|
VisualFeedbackManager.Instance.ResetTimeScale();
|
||||||
|
|
||||||
_sceneController = SceneController.Instance;
|
_sceneController = SceneController.Instance;
|
||||||
_startGameButton.onClick.AddListener(_sceneController.FadeIn);
|
_startGameButton.onClick.AddListener(_sceneController.FadeIn);
|
||||||
//수정
|
//수정
|
||||||
|
@ -37,6 +37,15 @@ namespace BlueWater.Uis
|
|||||||
[field: SerializeField]
|
[field: SerializeField]
|
||||||
public TycoonCardArea CardArea { get; private set; }
|
public TycoonCardArea CardArea { get; private set; }
|
||||||
|
|
||||||
|
[field: SerializeField]
|
||||||
|
public GameObject _countLayout;
|
||||||
|
|
||||||
|
[field: SerializeField]
|
||||||
|
private Sprite _cardCountEnabled;
|
||||||
|
|
||||||
|
[field: SerializeField]
|
||||||
|
private Sprite _cardCountDisabled;
|
||||||
|
|
||||||
[Title("카드 속성")]
|
[Title("카드 속성")]
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private TMP_Text _informationText;
|
private TMP_Text _informationText;
|
||||||
@ -113,8 +122,32 @@ namespace BlueWater.Uis
|
|||||||
public void SetCard(CardData cardData)
|
public void SetCard(CardData cardData)
|
||||||
{
|
{
|
||||||
CardDataForIdx = cardData;
|
CardDataForIdx = cardData;
|
||||||
|
int count = TycoonManager.Instance.CardDataSo.GetSelectedCardCount(CardDataForIdx.Idx);
|
||||||
|
|
||||||
_informationText.text = Utils.GetLocalizedString(cardData.Idx);
|
_informationText.text = Utils.GetLocalizedString(cardData.Idx);
|
||||||
|
|
||||||
CardImage.sprite = CardDataForIdx.Sprite;
|
CardImage.sprite = CardDataForIdx.Sprite;
|
||||||
|
for(int i = 0 ; i < CardDataForIdx.Max ; i ++)
|
||||||
|
{
|
||||||
|
GameObject childObject = new GameObject(i.ToString());
|
||||||
|
Image image = childObject.AddComponent<Image>();
|
||||||
|
|
||||||
|
if (i < count)
|
||||||
|
{
|
||||||
|
image.sprite = _cardCountEnabled;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
image.sprite = _cardCountDisabled;
|
||||||
|
}
|
||||||
|
|
||||||
|
childObject.transform.SetParent(_countLayout.transform);
|
||||||
|
RectTransform rectTransform = childObject.GetComponent<RectTransform>();
|
||||||
|
rectTransform.sizeDelta = new Vector2(30, 30);
|
||||||
|
rectTransform.localScale = new Vector3(1.0f,1.0f,1.0f);
|
||||||
|
rectTransform.localRotation = new Quaternion(0.0f,0.0f,0.0f,0.0f);
|
||||||
|
rectTransform.localPosition = new Vector3(0.0f,0.0f,0.0f);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetSelectAction(Action<TycoonCard> action)
|
public void SetSelectAction(Action<TycoonCard> action)
|
||||||
@ -150,6 +183,7 @@ namespace BlueWater.Uis
|
|||||||
private IEnumerator RotateOverTime()
|
private IEnumerator RotateOverTime()
|
||||||
{
|
{
|
||||||
BackObject.SetActive(true);
|
BackObject.SetActive(true);
|
||||||
|
_countLayout.SetActive(false);
|
||||||
Quaternion startRotation = Panel.localRotation;
|
Quaternion startRotation = Panel.localRotation;
|
||||||
Quaternion targetRotation = Quaternion.Euler(0, 0, 0);
|
Quaternion targetRotation = Quaternion.Euler(0, 0, 0);
|
||||||
|
|
||||||
@ -190,17 +224,29 @@ namespace BlueWater.Uis
|
|||||||
if (currentYRotation <= 90.0f && BackObject.activeSelf)
|
if (currentYRotation <= 90.0f && BackObject.activeSelf)
|
||||||
{
|
{
|
||||||
BackObject.SetActive(false);
|
BackObject.SetActive(false);
|
||||||
|
_countLayout.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (elapsedTime > rotationDurationCard / 1.8)
|
if (elapsedTime > rotationDurationCard / 1.8)
|
||||||
{
|
{
|
||||||
CardArea.SetEnable(true);
|
CardArea.SetEnable(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
Panel.localRotation = targetRotation;
|
Panel.localRotation = targetRotation;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void CardCountUp()
|
||||||
|
{
|
||||||
|
if (CardDataForIdx.Max != 0)
|
||||||
|
{
|
||||||
|
int count = TycoonManager.Instance.CardDataSo.GetSelectedCardCount(CardDataForIdx.Idx);
|
||||||
|
|
||||||
|
var image = _countLayout.transform.Find(count.ToString());
|
||||||
|
image.GetComponent<Image>().sprite = _cardCountEnabled;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -3,6 +3,7 @@ using BlueWater.Audios;
|
|||||||
using BlueWater.Tycoons;
|
using BlueWater.Tycoons;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Sirenix.OdinInspector;
|
using Sirenix.OdinInspector;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
namespace BlueWater.Uis
|
namespace BlueWater.Uis
|
||||||
{
|
{
|
||||||
@ -15,11 +16,14 @@ namespace BlueWater.Uis
|
|||||||
private Transform _contents;
|
private Transform _contents;
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private Vector3 _cardLocalScale = new(0.65f, 0.65f, 1f);
|
private Vector3 _cardLocalScale_2 = new(0.9f, 0.9f, 1f);
|
||||||
|
private Vector3 _cardLocalScale_3 = new(0.8f, 0.8f, 1f);
|
||||||
|
private Vector3 _cardLocalScale_4 = new(0.7f, 0.7f, 1f);
|
||||||
|
private Vector3 _cardLocalScale_5 = new(0.65f, 0.65f, 1f);
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private string _openSfxName = "RareRewardBox";
|
private string _openSfxName = "RareRewardBox";
|
||||||
|
|
||||||
private List<TycoonCard> _tycoonCards = new(5);
|
private List<TycoonCard> _tycoonCards = new(5);
|
||||||
|
|
||||||
private LevelData _currentLevelData;
|
private LevelData _currentLevelData;
|
||||||
@ -68,14 +72,27 @@ namespace BlueWater.Uis
|
|||||||
_currentLevelData = TycoonManager.Instance.GetCurrentLevelData();
|
_currentLevelData = TycoonManager.Instance.GetCurrentLevelData();
|
||||||
_tycoonCardController.DestroyCardList(_tycoonCards);
|
_tycoonCardController.DestroyCardList(_tycoonCards);
|
||||||
var randomCount = Random.Range(2, 6);
|
var randomCount = Random.Range(2, 6);
|
||||||
|
|
||||||
|
_contents.GetComponent<HorizontalLayoutGroup>().spacing = randomCount * 10;
|
||||||
|
|
||||||
for (int i = 0; i < randomCount; i++)
|
for (int i = 0; i < randomCount; i++)
|
||||||
{
|
{
|
||||||
var newCard = _tycoonCardController.CreateTycoonCard(_contents);
|
var newCard = _tycoonCardController.CreateTycoonCard(_contents);
|
||||||
newCard.SetName($"Card{i:00}");
|
newCard.SetName($"Card{i:00}");
|
||||||
newCard.SetLocalScale(_cardLocalScale);
|
switch (randomCount)
|
||||||
|
{
|
||||||
|
case 2: newCard.SetLocalScale(_cardLocalScale_2); break;
|
||||||
|
case 3: newCard.SetLocalScale(_cardLocalScale_3); break;
|
||||||
|
case 4: newCard.SetLocalScale(_cardLocalScale_4); break;
|
||||||
|
case 5: newCard.SetLocalScale(_cardLocalScale_5); break;
|
||||||
|
default: newCard.SetLocalScale(_cardLocalScale_5); break;
|
||||||
|
}
|
||||||
|
|
||||||
_tycoonCards.Add(newCard);
|
_tycoonCards.Add(newCard);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Open();
|
Open();
|
||||||
|
|
||||||
//----카드 값 지정 및 초기화----
|
//----카드 값 지정 및 초기화----
|
||||||
@ -101,6 +118,7 @@ namespace BlueWater.Uis
|
|||||||
hashSet.Add(cardIdx);
|
hashSet.Add(cardIdx);
|
||||||
element.SetCard(cardData);
|
element.SetCard(cardData);
|
||||||
element.Rotation_Start();
|
element.Rotation_Start();
|
||||||
|
|
||||||
_tycoonCardController.SelectedCard(element);
|
_tycoonCardController.SelectedCard(element);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
|||||||
using BlueWater.Tycoons;
|
using BlueWater.Tycoons;
|
||||||
using Sirenix.OdinInspector;
|
using Sirenix.OdinInspector;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
using Random = UnityEngine.Random;
|
using Random = UnityEngine.Random;
|
||||||
|
|
||||||
namespace BlueWater.Uis
|
namespace BlueWater.Uis
|
||||||
@ -57,6 +58,10 @@ namespace BlueWater.Uis
|
|||||||
[Button("카드 생성하기(레벨업)")]
|
[Button("카드 생성하기(레벨업)")]
|
||||||
private void CreateCard()
|
private void CreateCard()
|
||||||
{
|
{
|
||||||
|
var panelcolor = _panel.GetComponent<Image>().color;
|
||||||
|
panelcolor.a = 0;
|
||||||
|
_panel.GetComponent<Image>().color = panelcolor;
|
||||||
|
|
||||||
if (!Application.isPlaying) return;
|
if (!Application.isPlaying) return;
|
||||||
|
|
||||||
_currentLevelData = TycoonManager.Instance.GetCurrentLevelData();
|
_currentLevelData = TycoonManager.Instance.GetCurrentLevelData();
|
||||||
@ -94,9 +99,30 @@ namespace BlueWater.Uis
|
|||||||
element.SetCard(cardData);
|
element.SetCard(cardData);
|
||||||
element.SetSelectAction(SelectedCard);
|
element.SetSelectAction(SelectedCard);
|
||||||
element.Rotation_Start();
|
element.Rotation_Start();
|
||||||
|
|
||||||
|
StartCoroutine(FadeInPanel());
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private IEnumerator FadeInPanel()
|
||||||
|
{
|
||||||
|
float time = 0.0f; // 타이머 초기화
|
||||||
|
|
||||||
|
while (time < 1.0f)
|
||||||
|
{
|
||||||
|
time += Time.unscaledDeltaTime; // 시간 업데이트
|
||||||
|
|
||||||
|
float _FadeTime = time / 1.0f;
|
||||||
|
|
||||||
|
var panelcolor = _panel.GetComponent<Image>().color;
|
||||||
|
panelcolor.a = Mathf.Lerp(0.0f, 0.9f, _FadeTime);
|
||||||
|
_panel.GetComponent<Image>().color = panelcolor;
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void SelectedCard(TycoonCard currentTycoonCard)
|
private void SelectedCard(TycoonCard currentTycoonCard)
|
||||||
{
|
{
|
||||||
_tycoonCardController.SelectedCard(currentTycoonCard);
|
_tycoonCardController.SelectedCard(currentTycoonCard);
|
||||||
@ -116,19 +142,19 @@ namespace BlueWater.Uis
|
|||||||
RectTransform rect03 = null;
|
RectTransform rect03 = null;
|
||||||
|
|
||||||
// 화면의 해상도를 가져옴
|
// 화면의 해상도를 가져옴
|
||||||
if (currentTycoonCard == _tycoonCards[0]) //우우
|
if (currentTycoonCard == _tycoonCards[0])
|
||||||
{
|
{
|
||||||
rect01 = _tycoonCards[1].RectTransform;
|
rect01 = _tycoonCards[1].RectTransform;
|
||||||
rect02 = _tycoonCards[2].RectTransform;
|
rect02 = _tycoonCards[2].RectTransform;
|
||||||
rect03 = _tycoonCards[0].RectTransform;
|
rect03 = _tycoonCards[0].RectTransform;
|
||||||
}
|
}
|
||||||
else if (currentTycoonCard == _tycoonCards[1]) //좌우
|
else if (currentTycoonCard == _tycoonCards[1])
|
||||||
{
|
{
|
||||||
rect01 = _tycoonCards[0].RectTransform;
|
rect01 = _tycoonCards[0].RectTransform;
|
||||||
rect02 = _tycoonCards[2].RectTransform;
|
rect02 = _tycoonCards[2].RectTransform;
|
||||||
rect03 = _tycoonCards[1].RectTransform;
|
rect03 = _tycoonCards[1].RectTransform;
|
||||||
}
|
}
|
||||||
else if (currentTycoonCard == _tycoonCards[2]) //좌좌
|
else if (currentTycoonCard == _tycoonCards[2])
|
||||||
{
|
{
|
||||||
rect01 = _tycoonCards[0].RectTransform;
|
rect01 = _tycoonCards[0].RectTransform;
|
||||||
rect02 = _tycoonCards[1].RectTransform;
|
rect02 = _tycoonCards[1].RectTransform;
|
||||||
@ -148,8 +174,6 @@ namespace BlueWater.Uis
|
|||||||
{
|
{
|
||||||
time += Time.unscaledDeltaTime; // 시간 업데이트
|
time += Time.unscaledDeltaTime; // 시간 업데이트
|
||||||
|
|
||||||
//캐릭터의 위치 반환 (실시간으로 움직이기 때문에... 계속 업데이트하면서 가져오기.)
|
|
||||||
|
|
||||||
float _Time = time / 0.5f;
|
float _Time = time / 0.5f;
|
||||||
float easedTOut = EaseEffect.ExpoOut(_Time);
|
float easedTOut = EaseEffect.ExpoOut(_Time);
|
||||||
|
|
||||||
@ -157,6 +181,7 @@ namespace BlueWater.Uis
|
|||||||
rect02.localScale = Vector3.Lerp(startScale02, new Vector3(0.0f, 0.0f, 0.0f), easedTOut);
|
rect02.localScale = Vector3.Lerp(startScale02, new Vector3(0.0f, 0.0f, 0.0f), easedTOut);
|
||||||
rect03.localScale = Vector3.Lerp(startScale03, new Vector3(1.0f, 1.0f, 1.0f), easedTOut);
|
rect03.localScale = Vector3.Lerp(startScale03, new Vector3(1.0f, 1.0f, 1.0f), easedTOut);
|
||||||
|
|
||||||
|
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -168,10 +193,14 @@ namespace BlueWater.Uis
|
|||||||
time += Time.unscaledDeltaTime; // 시간 업데이트
|
time += Time.unscaledDeltaTime; // 시간 업데이트
|
||||||
|
|
||||||
float _Time = time / 0.5f;
|
float _Time = time / 0.5f;
|
||||||
|
float _FadeTime = time / 1.0f;
|
||||||
|
|
||||||
float easedTIn = EaseEffect.ExpoIn(_Time);
|
float easedTIn = EaseEffect.ExpoIn(_Time);
|
||||||
rect03.localScale = Vector3.Lerp(startScale03, new Vector3(0.0f, 0.0f, 0.0f), easedTIn);
|
rect03.localScale = Vector3.Lerp(startScale03, new Vector3(0.0f, 0.0f, 0.0f), easedTIn);
|
||||||
|
|
||||||
|
var panelcolor = _panel.GetComponent<Image>().color;
|
||||||
|
panelcolor.a = Mathf.Lerp(0.9f, 0.0f, _FadeTime);
|
||||||
|
_panel.GetComponent<Image>().color = panelcolor;
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
8
Assets/03.Images/Noise.meta
Normal file
8
Assets/03.Images/Noise.meta
Normal file
@ -0,0 +1,8 @@
|
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|
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|
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|
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||||||
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||||||
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|
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|
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117
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@ -0,0 +1,117 @@
|
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|
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||||||
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||||||
|
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
|
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||||||
|
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||||||
|
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|
||||||
|
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||||||
|
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|
||||||
|
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||||||
|
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|
||||||
|
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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|
||||||
|
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||||||
|
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|
||||||
|
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||||||
|
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||||||
|
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||||||
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||||||
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After Width: | Height: | Size: 2.4 KiB |
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Assets/03.Images/Ui/Tycoon/Roguelike/Card_CountDisabled.png.meta
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|
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|
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|
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112
Assets/09.Shaders/Flaring.shader
Normal file
112
Assets/09.Shaders/Flaring.shader
Normal file
@ -0,0 +1,112 @@
|
|||||||
|
Shader "Unlit/Flaring"
|
||||||
|
{
|
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|
Properties
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|
{
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||||||
|
_MainTex("Noise Texture", 2D) = "white" {}
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|
_Brightness("Brightness", Float) = 3.0
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|
_RayBrightness("Ray Brightness", Float) = 5.0
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|
_Gamma("Gamma", Float) = 6.0
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||||||
|
_SpotBrightness("Spot Brightness", Float) = 1.5
|
||||||
|
_RayDensity("Ray Density", Float) = 6.0
|
||||||
|
_Curvature("Curvature", Float) = 90.0
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||||||
|
_Red("Red", Float) = 1.8
|
||||||
|
_Green("Green", Float) = 3.0
|
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|
_Blue("Blue", Float) = 0.5
|
||||||
|
_SinFreq("Sin Frequency", Float) = 6.0
|
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|
}
|
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|
SubShader
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|
{
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|
Tags { "Queue"="Transparent" "RenderType"="Transparent" }
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|
Pass
|
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|
{
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|
CGPROGRAM
|
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|
#pragma vertex vert
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|
#pragma fragment frag
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|
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|
#include "UnityCG.cginc"
|
||||||
|
|
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|
sampler2D _MainTex;
|
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|
float _Brightness;
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|
float _RayBrightness;
|
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|
float _Gamma;
|
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|
float _SpotBrightness;
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|
float _RayDensity;
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|
float _Curvature;
|
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|
float _Red, _Green, _Blue;
|
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|
float _SinFreq;
|
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|
|
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|
struct appdata
|
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|
{
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|
float4 vertex : POSITION;
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|
float2 uv : TEXCOORD0;
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|
};
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|
struct v2f
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|
{
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|
float2 uv : TEXCOORD0;
|
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|
float4 pos : SV_POSITION;
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|
};
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|
|
||||||
|
float hash(float n) { return frac(sin(n) * 43758.5453); }
|
||||||
|
|
||||||
|
float noise(float2 x)
|
||||||
|
{
|
||||||
|
return tex2D(_MainTex, x * 0.01).r; // Using texture-based noise
|
||||||
|
}
|
||||||
|
|
||||||
|
float fbm(float2 p)
|
||||||
|
{
|
||||||
|
float z = 2.0;
|
||||||
|
float rz = 0.0;
|
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|
p *= 0.25;
|
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|
float2 m2 = float2(0.80, 0.60);
|
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|
float2 m2n = float2(-0.60, 0.80);
|
||||||
|
for (int i = 0; i < 5; i++)
|
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|
{
|
||||||
|
rz += abs((noise(p) - 0.5) * 2.0) / z;
|
||||||
|
z *= 2.0;
|
||||||
|
p = float2(p.x * m2.x + p.y * m2.y, p.x * m2n.x + p.y * m2n.y) * 2.0;
|
||||||
|
}
|
||||||
|
return rz;
|
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|
}
|
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|
|
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|
v2f vert(appdata v)
|
||||||
|
{
|
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|
v2f o;
|
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|
o.pos = UnityObjectToClipPos(v.vertex);
|
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|
o.uv = v.uv;
|
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|
return o;
|
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|
}
|
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|
|
||||||
|
fixed4 frag(v2f i) : SV_Target
|
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|
{
|
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|
float2 uv = i.uv * _ScreenParams.xy / _ScreenParams.y - 0.5f;
|
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|
uv.x *= _ScreenParams.x / _ScreenParams.y;
|
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|
uv *= _Curvature * 0.05f + 0.0001f;
|
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|
|
||||||
|
float r = sqrt(dot(uv, uv));
|
||||||
|
float t = -_Time.y * 0.03f; // 시간 변화 적용
|
||||||
|
float x = dot(normalize(uv), float2(0.5f, 0.0f)) + t;
|
||||||
|
float y = dot(normalize(uv), float2(0.0f, 0.5f)) + t;
|
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|
|
||||||
|
x = fbm(float2(y * _RayDensity * 0.5f, r + x * _RayDensity * 0.2f));
|
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|
y = fbm(float2(r + y * _RayDensity * 0.1f, x * _RayDensity * 0.5f));
|
||||||
|
|
||||||
|
float val = fbm(float2(r + y * _RayDensity, r + x * _RayDensity - y));
|
||||||
|
val = smoothstep(_Gamma * 0.02f - 0.1f, _RayBrightness + (_Gamma * 0.02f - 0.1f) + 0.001f, val);
|
||||||
|
val = sqrt(val);
|
||||||
|
|
||||||
|
float3 col = val / float3(_Red, _Green, _Blue);
|
||||||
|
col = clamp(1.0f - col, 0.0f, 1.0f);
|
||||||
|
col = lerp(col, float3(1.0f, 1.0f, 1.0f), _SpotBrightness - r / 0.1f / _Curvature * 200.0f / _Brightness);
|
||||||
|
col = clamp(col, 0.0f, 1.0f);
|
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|
col = pow(col, float3(1.7f, 1.7f, 1.7f));
|
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|
|
||||||
|
//float debugColor = frac(_Time.y * 0.1f); // 시간 변화 확인용
|
||||||
|
|
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|
return float4(col, 1.0f);
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
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|
}
|
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|
}
|
9
Assets/09.Shaders/Flaring.shader.meta
Normal file
9
Assets/09.Shaders/Flaring.shader.meta
Normal file
@ -0,0 +1,9 @@
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|
fileFormatVersion: 2
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guid: d314dbba5f608914481527874657f6fa
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ShaderImporter:
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externalObjects: {}
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defaultTextures: []
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nonModifiableTextures: []
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userData:
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|
assetBundleName:
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|
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user