보스 Die 이펙트 위치 버그 수정

This commit is contained in:
Nam Tae Gun 2024-06-10 18:03:18 +09:00
parent 2ce6af9008
commit b30b5d1a3a
2 changed files with 5 additions and 3 deletions

View File

@ -147,7 +147,8 @@ namespace BlueWater.Enemies.Bosses
{
if (_dieParticle)
{
var instantiateHitParticle = Instantiate(_dieParticle, _characterCollider.center, _dieParticle.transform.rotation, _particleInstantiateLocation);
var instantiateHitParticle = Instantiate(_dieParticle, _characterCollider.bounds.center,
_dieParticle.transform.rotation, _particleInstantiateLocation);
instantiateHitParticle.Play();
}

View File

@ -140,8 +140,9 @@ PlayerSettings:
loadStoreDebugModeEnabled: 0
visionOSBundleVersion: 1.0
tvOSBundleVersion: 1.0
bundleVersion: 0.2.0
preloadedAssets: []
bundleVersion: 0.2.1
preloadedAssets:
- {fileID: -944628639613478452, guid: 4ed6540e2f7ce234888adf8deff1f241, type: 3}
metroInputSource: 0
wsaTransparentSwapchain: 0
m_HolographicPauseOnTrackingLoss: 1