보스 Die 이펙트 위치 버그 수정
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@ -147,7 +147,8 @@ namespace BlueWater.Enemies.Bosses
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{
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if (_dieParticle)
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{
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var instantiateHitParticle = Instantiate(_dieParticle, _characterCollider.center, _dieParticle.transform.rotation, _particleInstantiateLocation);
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var instantiateHitParticle = Instantiate(_dieParticle, _characterCollider.bounds.center,
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_dieParticle.transform.rotation, _particleInstantiateLocation);
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instantiateHitParticle.Play();
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}
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@ -140,8 +140,9 @@ PlayerSettings:
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loadStoreDebugModeEnabled: 0
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visionOSBundleVersion: 1.0
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tvOSBundleVersion: 1.0
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bundleVersion: 0.2.0
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preloadedAssets: []
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bundleVersion: 0.2.1
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preloadedAssets:
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- {fileID: -944628639613478452, guid: 4ed6540e2f7ce234888adf8deff1f241, type: 3}
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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m_HolographicPauseOnTrackingLoss: 1
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