This commit is contained in:
SweetJJuya 2024-11-19 23:19:54 +09:00
parent 0b3cb03a9d
commit a90dc55ab5
4 changed files with 114 additions and 6464 deletions

File diff suppressed because it is too large Load Diff

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@ -1,26 +1,18 @@
using System;
using BlueWater.Titles;
using UnityEngine;
using UnityEngine.UI;
public class ShaderUnscaledTime : MonoBehaviour
{
[SerializeField]
private Image _ink;
private Material _inkMaterialInstance;
private void Start()
{
_inkMaterialInstance = Instantiate(_ink.material);
_ink.material = _inkMaterialInstance;
}
private TycoonTitle _tycoonTitle;
void Update()
{
if (_inkMaterialInstance != null)
if (_tycoonTitle.inkMaterialInstance != null)
{
// 사용자 정의 변수 "_CustomTime"에 unscaledTime 값 전달
_inkMaterialInstance.SetFloat("_CustomTime", Time.unscaledTime);
_tycoonTitle.inkMaterialInstance.SetFloat("_CustomTime", Time.unscaledTime);
}
}
}

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@ -53,7 +53,7 @@ namespace BlueWater.Titles
[SerializeField]
private Image _ink;
private Material _inkMaterialInstance;
public Material inkMaterialInstance { get; private set; }
private PlayerInputKeyManager _playerInputKeyManager;
private SceneController _sceneController;
@ -100,8 +100,8 @@ namespace BlueWater.Titles
titleQuit.CloseQuit = HideQuitUi;
_versionText.text = GetVersion();
_inkMaterialInstance = Instantiate(_ink.material);
_ink.material = _inkMaterialInstance;
inkMaterialInstance = Instantiate(_ink.material);
_ink.material = inkMaterialInstance;
}
private void OnDestroy()
@ -289,7 +289,7 @@ namespace BlueWater.Titles
{
float timer = 0f;
var orgPos = _inkMaterialInstance.GetFloat("_Position"); // 기존 _Position 값 가져오기.
var orgPos = inkMaterialInstance.GetFloat("_Position"); // 기존 _Position 값 가져오기.
while (timer < 0.3f)
{
@ -299,13 +299,13 @@ namespace BlueWater.Titles
float easedT = EaseEffect.ExpoOut(t);
// Lerp로 계산한 값을 SetFloat으로 설정.
_inkMaterialInstance.SetFloat("_Position", Mathf.Lerp(orgPos, pos, easedT));
inkMaterialInstance.SetFloat("_Position", Mathf.Lerp(orgPos, pos, easedT));
yield return null;
}
// 마지막에 정확히 목표값 설정.
_inkMaterialInstance.SetFloat("_Position", pos);
inkMaterialInstance.SetFloat("_Position", pos);
}
public void MoveLobbyScene()

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@ -9765,8 +9765,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: bf906d99280c73d45a290761969d7bc5, type: 3}
m_Name:
m_EditorClassIdentifier:
_ink: {fileID: 8241840109796323035}
_inkMaterialInstance: {fileID: 0}
_tycoonTitle: {fileID: 3484035362484606752}
--- !u!1 &7055048572422567791
GameObject:
m_ObjectHideFlags: 0
@ -11365,7 +11364,6 @@ MonoBehaviour:
_versionText: {fileID: 408792858244141541}
_dailyBgm: TycoonTitleBgm02
_ink: {fileID: 8241840109796323035}
_inkMaterialInstance: {fileID: 0}
--- !u!114 &9207272460605448926
MonoBehaviour:
m_ObjectHideFlags: 0