# Conflicts:
#	Assets/02.Scripts/Ui/Tycoon/TycoonCard.cs
This commit is contained in:
Nam Tae Gun 2024-09-22 23:52:16 +09:00
commit a69152b060
6 changed files with 408 additions and 210 deletions

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@ -24,11 +24,9 @@ public enum Acceleration
//아직 정해지지 않은건 None표시
}
public class TycoonCard : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerClickHandler
public class TycoonCard : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerClickHandler ,IPointerMoveHandler
{
[field: Title("카드 속성")]
private CardData _cardData_IDX;
@ -49,6 +47,39 @@ public class TycoonCard : MonoBehaviour, IPointerEnterHandler, IPointerExitHandl
[field: SerializeField, CLabel("회전 가속 종류")]
public Acceleration AccelerationCard;
[field: Title("부가효과 : 카드 기울기")]
[field: SerializeField, CLabel("최대 기울기(각도)")]
private float maxRotationAngle = 15f;
[field: SerializeField, CLabel("기울기 복원 속도")]
private float returnSpeed = 1.0f;
private bool isPointerInside; // 이미지 안에 마우스가 있는지 여부를 추적
private Coroutine moveRotationCoroutine;
private Coroutine endRotationCoroutine;
private Image image;
private RectTransform rectTransform;
void Start()
{
rectTransform = GetComponent<RectTransform>();
_cardData_IDX = TycoonManager.Instance.GetCardDataByIdx(_cardData);
Transform nameTransform = transform.Find("Name");
Transform infoTransform = transform.Find("Infomation");
TextMeshProUGUI nametextComponent = nameTransform.GetComponent<TextMeshProUGUI>();
nametextComponent.text = _cardData_IDX.Img;
TextMeshProUGUI infotextComponent = infoTransform.GetComponent<TextMeshProUGUI>();
infotextComponent.text = _cardData_IDX.ScriptText;
image = transform.Find("Image").GetComponent<Image>();
}
[Button("회전")]
public void Rotation_Start()
@ -64,48 +95,125 @@ public class TycoonCard : MonoBehaviour, IPointerEnterHandler, IPointerExitHandl
currentRotationCoroutine = StartCoroutine(RotateOverTime());
var cardData = TycoonManager.Instance.CardDataSo.GetDataByIdx(_cardData);
var a = TycoonManager.Instance.GetCardDataByIdx(_cardData);
// Resources.Load()
}
void Start()
{
_cardData_IDX = TycoonManager.Instance.CardDataSo.GetDataByIdx(_cardData);
Transform nameTransform = transform.Find("Name");
Transform infoTransform = transform.Find("Infomation");
TextMeshProUGUI nametextComponent = nameTransform.GetComponent<TextMeshProUGUI>();
nametextComponent.text = _cardData_IDX.Img;
TextMeshProUGUI infotextComponent = infoTransform.GetComponent<TextMeshProUGUI>();
infotextComponent.text = _cardData_IDX.ScriptText;
}
// 마우스가 이미지 위에 올라갔을 때 호출
public void OnPointerEnter(PointerEventData eventData)
{
if (endRotationCoroutine != null)
{
StopCoroutine(endRotationCoroutine);
endRotationCoroutine = null;
}
Debug.Log("OnMouse");
isPointerInside = true;
}
// 마우스가 이미지에서 벗어났을 때 호출
public void OnPointerExit(PointerEventData eventData)
{
Debug.Log("OffMouse");
//image.color = originalColor; // 원래 색상으로 복원
image.color = new Color(1.0f,1.0f,1.0f,1.0f);
if (endRotationCoroutine != null)
{
StopCoroutine(endRotationCoroutine);
endRotationCoroutine = null;
}
if (moveRotationCoroutine != null)
{
StopCoroutine(moveRotationCoroutine);
moveRotationCoroutine = null;
}
endRotationCoroutine = StartCoroutine(ReturnToZeroRotation());
isPointerInside = false;
}
// 마우스 클릭 시 호출
public void OnPointerClick(PointerEventData eventData)
{
Debug.Log("ClickMouse");
// image.color = clickColor; // 클릭 시 색상을 변경
}
public void OnPointerMove(PointerEventData eventData)
{
if (endRotationCoroutine != null)
{
StopCoroutine(endRotationCoroutine);
endRotationCoroutine = null;
}
if (moveRotationCoroutine != null)
{
StopCoroutine(moveRotationCoroutine);
moveRotationCoroutine = null;
}
moveRotationCoroutine = StartCoroutine(SmoothMoveToMouse(eventData));
}
// 마우스의 움직임을 천천히 따라가도록 하는 코루틴
private IEnumerator SmoothMoveToMouse(PointerEventData eventData)
{
while (isPointerInside)
{
Vector2 localPoint;
// 마우스 포인터의 화면 좌표(eventData.position)를 이미지의 로컬 좌표(localPoint)로 변환
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, eventData.position, eventData.pressEventCamera, out localPoint))
{
// 이미지 내에서의 좌표를 정규화된 값으로 변환 (0,0)이 이미지의 왼쪽 아래, (1,1)이 오른쪽 위
Vector2 normalizedPoint = new Vector2(
(localPoint.x - rectTransform.rect.xMin) / rectTransform.rect.width,
(localPoint.y - rectTransform.rect.yMin) / rectTransform.rect.height
);
// 좌표를 중심 기준으로 (-0.5, -0.5)에서 (0.5, 0.5)로 변환 (이미지 중앙이 0,0이 되도록)
Vector2 centeredNormalizedPoint = normalizedPoint - new Vector2(0.5f, 0.5f);
// X와 Y축의 회전 각도를 마우스 위치에 따라 계산 (최대 회전 각도를 15도로 제한)
float targetRotationX = Mathf.Clamp(centeredNormalizedPoint.y * maxRotationAngle * 2, -maxRotationAngle, maxRotationAngle);
float targetRotationY = Mathf.Clamp(-centeredNormalizedPoint.x * maxRotationAngle * 2, -maxRotationAngle, maxRotationAngle);
// 현재 회전 값
Vector3 currentRotation = rectTransform.localRotation.eulerAngles;
// 목표 회전 값으로 부드럽게 이동 (Slerp)
float rotationX = Mathf.LerpAngle(currentRotation.x, targetRotationX, Time.deltaTime * 1.0f);
float rotationY = Mathf.LerpAngle(currentRotation.y, targetRotationY, Time.deltaTime * 1.0f);
// 회전을 적용 (X축은 위아래 기울기, Y축은 좌우 기울기)
rectTransform.localRotation = Quaternion.Euler(rotationX, rotationY, 0f);
// 천천히 이동하므로 매 프레임마다 기다림
yield return null;
}
}
}
private IEnumerator ReturnToZeroRotation()
{
Quaternion startRotation = rectTransform.localRotation;
Quaternion endRotation = Quaternion.identity;
float timeElapsed = 0f;
while (timeElapsed < 1f)
{
// 점진적으로 원래 회전 상태로 돌아가기
rectTransform.localRotation = Quaternion.Slerp(startRotation, endRotation, timeElapsed);
timeElapsed += Time.deltaTime * returnSpeed;
yield return null;
}
// 최종적으로 완전한 초기 회전 상태로 설정
rectTransform.localRotation = Quaternion.identity;
endRotationCoroutine = null;
}
private IEnumerator RotateOverTime()

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@ -7,19 +7,19 @@ namespace BlueWater.Uis
{
[field: SerializeField, CLabel("카드 1")]
private GameObject Card01;
private GameObject card01;
[field: SerializeField, CLabel("카드 2")]
private GameObject Card02;
private GameObject card02;
[field: SerializeField, CLabel("카드 3")]
private GameObject Card03;
private GameObject card03;
private GameObject currentCard01;
private GameObject currentCard02;
private GameObject currentCard03;
private GameObject _currentCard01;
private GameObject _currentCard02;
private GameObject _currentCard03;
private TycoonCard tycoonCard01Componet;
private TycoonCard tycoonCard02Componet;
private TycoonCard tycoonCard03Componet;
private TycoonCard _tycoonCard01Componet;
private TycoonCard _tycoonCard02Componet;
private TycoonCard _tycoonCard03Componet;
[Button("카드 생성하기(레벨업)")]
private void CreateCard()
@ -27,39 +27,39 @@ namespace BlueWater.Uis
if (!Application.isPlaying) return;
// 기존 카드가 있으면 삭제
if (currentCard01 != null)
if (_currentCard01 != null)
{
Destroy(currentCard01);
Destroy(_currentCard01);
}
if (currentCard02 != null)
if (_currentCard02 != null)
{
Destroy(currentCard02);
Destroy(_currentCard02);
}
if (currentCard03 != null)
if (_currentCard03 != null)
{
Destroy(currentCard03);
Destroy(_currentCard03);
}
currentCard01 = Instantiate(Card01, this.transform);
currentCard01.name = "Card01";
_currentCard01 = Instantiate(card01, this.transform);
_currentCard01.name = "Card";
currentCard02 = Instantiate(Card02, this.transform);
currentCard02.name = "Card02";
_currentCard02 = Instantiate(card02, this.transform);
_currentCard02.name = "Card02";
currentCard03 = Instantiate(Card03, this.transform);
currentCard03.name = "Card03";
_currentCard03 = Instantiate(card03, this.transform);
_currentCard03.name = "Card03";
currentCard01.transform.localPosition = new Vector3(-550, 0, 0);
currentCard02.transform.localPosition = new Vector3(0, 0, 0);
currentCard03.transform.localPosition = new Vector3(550, 0, 0);
_currentCard01.transform.localPosition = new Vector3(-550, 0, 0);
_currentCard02.transform.localPosition = new Vector3(0, 0, 0);
_currentCard03.transform.localPosition = new Vector3(550, 0, 0);
tycoonCard01Componet = currentCard01.GetComponent<TycoonCard>();
tycoonCard02Componet = currentCard02.GetComponent<TycoonCard>();
tycoonCard03Componet = currentCard03.GetComponent<TycoonCard>();
_tycoonCard01Componet = _currentCard01.GetComponent<TycoonCard>();
_tycoonCard02Componet = _currentCard02.GetComponent<TycoonCard>();
_tycoonCard03Componet = _currentCard03.GetComponent<TycoonCard>();
tycoonCard01Componet.Rotation_Start();
tycoonCard02Componet.Rotation_Start();
tycoonCard03Componet.Rotation_Start();
_tycoonCard01Componet.Rotation_Start();
_tycoonCard02Componet.Rotation_Start();
_tycoonCard03Componet.Rotation_Start();
}

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