타이쿤씬 액체 따르기 테스트 추가
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22
Assets/02.Scripts/LiquidController.cs
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Assets/02.Scripts/LiquidController.cs
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace BlueWater
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{
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public class LiquidController : MonoBehaviour
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{
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[SerializeField, Required]
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private GameObject _liquidObject;
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[SerializeField, Required]
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private Transform _spawnTransform;
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private void Update()
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{
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if (Input.GetKey(KeyCode.Space))
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{
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Instantiate(_liquidObject, _spawnTransform.position, Quaternion.identity);
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}
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}
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}
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}
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2
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_SmallMeshCulling: 1
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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m_StaticBatchRoot: {fileID: 0}
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_StitchLightmapSeams: 1
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m_SelectedEditorRenderState: 0
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_Sprite: {fileID: 21300000, guid: c6fd44c44ec0c504c9d09e9c3e421708, type: 3}
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m_Color: {r: 0, g: 0.7294118, b: 1, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 0
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m_Size: {x: 1.4, y: 1.4}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
|
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--- !u!58 &7204670366666436681
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CircleCollider2D:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8577553974540900224}
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m_Enabled: 1
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serializedVersion: 3
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m_Density: 1
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m_Material: {fileID: 0}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_LayerOverridePriority: 0
|
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m_ForceSendLayers:
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serializedVersion: 2
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m_Bits: 4294967295
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m_ForceReceiveLayers:
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serializedVersion: 2
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m_Bits: 4294967295
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m_ContactCaptureLayers:
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serializedVersion: 2
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m_Bits: 4294967295
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m_CallbackLayers:
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serializedVersion: 2
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m_Bits: 4294967295
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m_IsTrigger: 0
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m_UsedByEffector: 0
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m_CompositeOperation: 0
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m_CompositeOrder: 0
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m_Offset: {x: 0, y: 0}
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m_Radius: 0.2
|
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--- !u!50 &3470010340248184897
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||||
Rigidbody2D:
|
||||
serializedVersion: 5
|
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8577553974540900224}
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m_BodyType: 0
|
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m_Simulated: 1
|
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m_UseFullKinematicContacts: 0
|
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m_UseAutoMass: 0
|
||||
m_Mass: 1
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m_LinearDamping: 0
|
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m_AngularDamping: 0
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m_GravityScale: 3
|
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m_Material: {fileID: 6200000, guid: 98be3277bd162b947a951461d0862c30, type: 2}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
|
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m_Bits: 0
|
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m_Interpolate: 0
|
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m_SleepingMode: 1
|
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m_CollisionDetection: 0
|
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m_Constraints: 0
|
7
Assets/05.Prefabs/LiquidObject.prefab.meta
Normal file
7
Assets/05.Prefabs/LiquidObject.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 231c2f369e2946745a955eb49243702b
|
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PrefabImporter:
|
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externalObjects: {}
|
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userData:
|
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assetBundleName:
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assetBundleVariant:
|
5393
Assets/09.Shaders/Liquid.shadergraph
Normal file
5393
Assets/09.Shaders/Liquid.shadergraph
Normal file
File diff suppressed because it is too large
Load Diff
10
Assets/09.Shaders/Liquid.shadergraph.meta
Normal file
10
Assets/09.Shaders/Liquid.shadergraph.meta
Normal file
@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
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guid: 76f4814e6282a974bb7855c3eeb05744
|
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ScriptedImporter:
|
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internalIDToNameTable: []
|
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externalObjects: {}
|
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serializedVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
|
@ -17,7 +17,7 @@ PhysicsManager:
|
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m_EnableAdaptiveForce: 0
|
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m_ClothInterCollisionDistance: 0
|
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m_ClothInterCollisionStiffness: 0
|
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m_LayerCollisionMatrix: 0000000000000000000000000000000000000000000000000067010000670100c0670100c0010100c00101000000000000000000c0010100c001010000000000c0670100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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m_LayerCollisionMatrix: 0000000000000000000000000000000000000000000000000067010000670300c0670100c0010100c00101000000000000000000c0010100c001010000000000c0670100800002000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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m_SimulationMode: 0
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m_AutoSyncTransforms: 0
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m_ReuseCollisionCallbacks: 1
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|
@ -30,6 +30,11 @@
|
||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
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"key": "lightmapping.autoUnwrapLightmapUV",
|
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"value": "{\"m_Value\":true}"
|
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},
|
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{
|
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
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"key": "experimental.enabled",
|
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"value": "{\"m_Value\":false}"
|
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}
|
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]
|
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}
|
||||
|
@ -26,7 +26,7 @@ TagManager:
|
||||
- Npc
|
||||
- ClickGround
|
||||
- DamageableProps
|
||||
-
|
||||
- Liquid
|
||||
-
|
||||
-
|
||||
-
|
||||
|
Loading…
Reference in New Issue
Block a user